Image Copyrighted to H.R. Giger

Article II
Caretakers of Souls


Those that are skilled in removing curses, devamping individuals, rising the dead, doing exorcisms, and performing all sorts of religious services. Priests(esses) can be of any denomination, alignment, or religion.

I. The High Spiritual Advisor is in charge of this Domain.

II. All information that is divulged in a confession will be kept confidential unless such information will cause harm to the individual or to the Household.

III. The Care Takers of Souls are responsible for the all spiritual health of the Household.

IV. Care Takers of Souls may naught be Assassins or of other trades that might come into ideological conflict with the nature of their work.

VI. Care Takers of Souls are responsible for maintaining the Keep's various chapels or temples.

Article III
Creators

Those that persuade aesthetic pleasures. These include bards, musicians, painters, singers, and etc., etc.

I. Creators are under the care of the Master of Arts and are members of the House's artistic community.

II. The House is patron to these artistic individuals providing a safe environment where they may enhance and practice each of their distinctive art forms.

III. Any artistic enhancements that they wish to do upon the Keep, must be first clarified with the Matriarch.

IV. By art is meant any of the following specialties by naught limited to:

a) Metal Forging
b) Visual Arts
c) Sculpture
d) Poetry
e) Dancing
f) Glass Works
g) Painting

V. They are responsible for maintaining the Keep's extensive collection of art and antiquities and adding to the extensive collections.

VI. They are also responsible for maintaining the various art studios and galleries within the Keep and within its grounds and procuring any supplies Creators might need.

Article IV
Daemonic Infiltrators

These are individuals that are mercenaries, assassins, thieves, and informants. They are the ones who do the "dirty work" nae one wants to do. These individuals various trades are kept confidential and only known to the Matriarch.

I. Members of this division will naught identify their role within the Household. They will only identify themselves as mercenaries.

II. Only the Matriarch and the Master of Clandestine Arts will know what role each member of this domain plays.

III. Individuals in this division are naught above the House Laws and Forum Laws.

IV. Assassins may naught accept contracts against Household Members. Accepting Assassination or Kidnapping Contracts will result in suspension from the Household for a period of one month. Assassinating a Household Member will result in execution at the hands of the Master of this domain.

V. Informants may naught spy on Household Members or sell out the Household. Exceptions to this rule will be made if there is suspicion that there is a traitor within the Household.

VI. Thieves may naught steal from Household Members.

Article V
Emissaries

These are the ambassadors and diplomats for the House within the known and outer realms.

I. They are under the domain of the Master Emissary.

II. They handle negotiations between organizations and other parties.

III. Help with the drawing up of treaties whether in times of war or in times of peace with other organizations.

IV. Responsible for keeping the Matriarch and HCB informed of current political movements (other forums) that might impact on the Household's welfare.

V. The nature of work that Emissaries deal with is of a highly confidential nature and must be kept confidential. Any violation of confidentiality or divulging of House secrets will result in a dishonorable expulsion from the House with the lost of all prestige and rank.

Article VI
Enforces

Those that help uphold the Household Laws. Members of this group must naught only be knowledgeable in the laws that govern the Household but the laws of the CR Forum. They help settle disputes among Household Members, however; they are naught above the Household Laws and are under the Household High Council Body. This domain is limited to five members who undergo a rigorous interview process and training.

I. Enforcers are under the domain of the Justicar and maintain the Household Laws.

II. They report to the Justicar cases of Household Members breaking the Household Laws.

III. The Justicar will step in to resolve the issues.

IV. The resolution of problems involving any Household Members that are violating the Household Laws is as follows:

a) Justicar and party in question will meet.

b) Justicar will bring the charges to the attention of the party in question.

c) Any evidence will be reviewed and presented

d) Justicar will remind the party in question of the Household Laws.

e) Party in question will be given one mun week to improve/rectify their behavior/issue.

f) if another complaint is brought to the attention of the Justicar involving the same party, the Matriarch or HCB will meet. Depending on the charges and level of disruption the party in question may be suspended or expelled from the Household.

V. The Justicar and Enforcers are naught above the House Laws and the Forum Laws.

Article VII
Intelligentsia

Those that persuade intellectual pleasures and knowledge. These would include scribes, teachers, scientists, scholars, and etc., etc.

I. Members of the Intelligentsia are under the domain of the Master Scholar and are the care takers of scholarly knowledge within the Household.

II. The Master Scholar is responsible for maintaining the Keep's vast collection of tomes, scholarly relics, and antiquities.

III. Members of the Intelligentsia include the following but are naught limited to:
a) Antiquarians
b) Archeologists
c) Historians
d) Linguists e) Relic Hunters

IV. Intelligentsia members are responsible for procuring occult and forbidden knowledge with intention of furthering the House's power. In this role, they will overlap with other domains within the House.

V. Intelligentsia members are responsible for helping Household Members with any requests from the Keep's vast libraries or that involved specific knowledge.

Article VIII
Kindred Provisions

I. If you are Kindred, caution should be used in embracing. If embracing someone from outside the Household, you must keep that area of your life from interfering with the House or with your role within the House. If problems arise due to this, you can face expulsion or suspension from the House. We recommend being selective of your future fledgling, as uncontrollable fledglings can land on in much trouble both inside the House and out. The Sire is responsible for the conduct and behavior of their progeny within the Household unless they release them from fledgling status to neonates status within Kindred Society.

II. If a fledgling wishes to join the House, they must pass the House's entrance requirements.

III. Sires who have fledglings within the Household are responsible and accountable for their behavior. They are expected to keep their fledglings in line and with accordance with the House Laws. This only applies for fledglings who are House Members. If naught, the Matriarch or the HCB will step in to remedy the situation. If your fledgling feeds upon or embraces a House Member who has naught asked to be fed upon or sired, it the consequences will fall on your head and your fledgling's.

IV. Both Sire and Fledgling will follow the House Laws, CR Laws, and Caine's Laws.

V. Respect must also be given to the others, nae feeding of your family unless it is volunteered. and nae embracing without your Sire's permission and other's allowance. Likewise, those non-Kindred of the House are naught to take actions against vampiric members. This is your family, treat everyone as your brother and sister. If you are asked naught to feed off another, observe and respect their wish. The exception of course being frivolous or silly (which would basically fall to naught feeding of anyone) reasonable requests such as naught feeding of loved ones, friends, or in that person's presence will be followed. Ignoring this simple kindness can lead to expulsion, suspension, or death in serious cases.

Article IX
Practitioners of the Arcane Arts

Mages are those that wield the power of magic,the arcane, sorcery, or nature's unseen powers. They can be of any alignment and or discipline (i.e., necromancers, shamans, illusionists, and etc., etc.). Within the Household, Mages are those who do naught use weapons in combat. Mage Knights are mages who use both their powers and weapons in combat.

I. Mages are under the domain of the Master Mage or ArchMage.

II. The ArchMage's responsibility is to monitor members of his/her domain, both mages and mage knights.

III. The ArchMage is responsible for keeping the Household's mages up to date on any new developments in the realm of magic and training.

IV. The ArchMage is responsible for maintaining the Keep's vast libraries of magical tomes in order and expanding it --- part of this responsibility extends to maintaining magical artifacts in the Ebon Claw.

V. Mages are responsible to assisting the Household as needed and for furthering the House's quest for forbidden knowledge and power.

VI. Within the House, Mages are divided into two categories:

a) Mages: Individuals that use magic or power without the use of weapons.

b) Warrior Mages: Individuals that use magic or powers with the use of weapons for the purpose of combat.

VII. All mages upon acceptance into the Family should decide upon their specific area of specialty that they wish to devleop. However, we do accept generalists. A generalist is one who knows a some knowledge from different areas or schools but is not a master. If they decide to train in one of the CR's trade mark magics, they will have to register with the Minister of Magery and obtain a license.

VIII. All arcana users will keep all guarded all the knowledge that they gain from their course of training or study within the Ascension Conclave. This includes any knew information about the use of the arcane and anything learned from access within the Ebon Claw.

XI. Mages are naught above the Household Laws and the CR Laws.

IX. Mages cannot use their powers or magic against Household Members in a malingnant manner.

Article X
Proctors

Those that are skilled and knowledgeable in the procedures governing and matches and combat.

I. All Household Proctors must be certified within the CR Forum and have an official forum license.

II. Proctors are naught above the House and Forum Laws.

Article XI
Regenerators

Those that possess the skills and knowledge to cure diseases, ailments, and regenrate the body.

I. Regenerators are under the Domain of the Master Healer.

II. Renegerators are naught above the House and Forum Laws.

III. The Master Healer and Regenerators are in charge of keeping up to date with new developments in areas of medicine whether traditional or alternative. This means doing research.

IV. If in the realm, any regenerator must be ready to come to the aide of anyone in need of a healer upon request or as soon as the current situation allows. If you are unable to provide assistance, refer the individual to another healer. If you feel the situation will endanger you, do naught offer your services.

V. All regenerators will have to registered and licensed within the CR Forum.

VI. Regenerators are naught above the House and Forum Laws.

VII. Regenerators will respect any of the Keep's creatures that have healing powers.

Article XII
Sentinels

Those that serve to protect individual Household Members.

I. Duty is to protect, defend, and safe guard the charge (one body guard serves) from harm and injury.

II. Sentinels can only serve one charge at a time. A special provision can be made in extreme circumstances for a sentinel to serve two charges. A sentinel can only have a maximum of two charges at any given time. An exception will be made for those who serve to safe guard the entire Household, offering to body guard the entire family.

III. A sentinel chooses when their service is needed whether or naught their charge thinks so or naught. Sentinels are naught the personal servants or slaves of the charges they serve. Their duty is to protect and interfere when they feel their charge's behavior is dangerous or self-injurious.

IV. Sentinels must be ready at a moment's notice to come to their charge's side. This means dropping whatever business a sentinel was tending to providing there is just cause for the summons.

V. Sentinels are to keep their personal life separate from their duties. It is advised that sentinels keep from any romantic entanglements with their charges. If they cannot avoid this, it is strongly advised that they opt for reassignment.

VI. If problems arise between a sentinel and a charge, they must first try to resolve the issue themselves. If they cannot resolve the issue or problem. They may take up the counsel of the Matriarch or HCB.

VII. Charges are naught to openly seek fights or engage in combat. Fighting or combat for self-defense purposes is allowed. Combat training is allowed.

Article XIII
Slavery

I. Slavery is naught looked upon kindly within the Household, but it is tolerated in accordance with the CR Forum Laws.

II. An Household Members fighting a SM cannot state in the terms for the match "life time servitude". You do this, you will dropped from the House.

III. All terms of the SM must be clearly stated and must clearly state the length of time for servitude and the type of servitude.

IV. OOO: Within the CR Forum, slaves have 1d+ status. This means that if your character losses a SM, your dice will go down to 1d+ (i.e., your normal dice are 4d60 and you lose a SM, therefore; your dice will be 1d60 for the length of your character's slavery term). This does not apply if your character is a body guard, you then keep your normal dice level.

V. If you win a SM, you must follow the CR Forum Charter Stipulations on slavery. Sexually explicit, lewd, graphically violent, or vulgar behavior will naught be tolerated in public. Keep such things to your own private quarters.

VI. Household Members may naught SM each other. A violation of this will result in a temporary suspension from the House.

Article XIV
Trainers

Those that instruct others in the art of combat or self-defense.

I. Trainers are responsible for teaching the art of self-defense to Household Members.

II. Training is naught to be brutal or sadistic. Any trainer found pushing a trainee beyond their limits and using excessive force will be suspended.

XV
Warriors

Those that are experienced in the art of warfare and weapons. They are naught mages. They survive by their cunning and skills.

I. The Warriors are under the domain of the Master Warrior. It is a domain based on a merit system, merit points are awarded for good deeds, and demerits are given for bad conduct. Those attaining high merits will be granted rewards, while those getting demerits will be penalized in an appropriate manner.

II. All warriors should be available for muster at all times. Any warrior who fails to make a muster having been given reasonable notice will receive demerits dependent on what excuse they are able to give for their absence.

III. Nae warrior will partake in any offensive action against any other person without prior orders, practice combat is expected.

IV. All warriors are to go to the defense of any Household Member who requests aid.

V. In matters of war or combat, the Master Warrior's decisions and orders are to be accepted without question.

VI. All warriors are expected to uphold all House and Forum Laws.

AC Loyalty Oath

I, (Character Name and SN in lower case letters)______________________________, swear to uphold the laws of the Household and the CR Forum, furthermore; I swear to respect my fellow Household Members. I will naught divulge any Household secrets or confidential information. I will naught sale or exchange Household rosters and information. If I betray the Household, I will face either expulsion or death.

OOC Section

I. Show respect for your fellow Role Players and consideration.

a) Do Not Spread Rumors About Each Other OOC or IC Wise. Rumors Can Destroy a Group's Cohesiveness.

b) If Arguments Arise, Please Do Not Post Them on the Message Boards. Take It to a Private Medium: Like a Private Chat Room or Email.

c) The Group's Mail String is Only for Official Group Business. It's Not for Spamming Purposes or for recruiting for Other RPGs. Anyone Found Doing This will be Dropped.

II. Please do not mix Out of Character content with In Character content. If you repeatedly do this, you will be dropped from the group.

III. Please keep your role play to a mature level but tasteful. Remember that in public chat rooms there might be younger players. Keep scenes that might offend the general public to private chat rooms.

IV. Do not force actions or ideas on other players' characters.

V. In both acted out story lines and those posted, do not force actions on others. SLs should be opportunities for characters to grow. The Story Teller is it's a private SL is in charge. However, whether it is a private or general SL open for everyone, drastic actions like deaths or anything that would change the life of a character cannot happen without consent from the players. SLs that impact on the overall well being of the AC must first be approved.

VI. Please observe both AOL's TOS Regulations and the Diaspora Message Board Posting Guidelines if posting on the group's MB.

VII. Posting as is Active Role Play is an important part of this group. Group members are required to post at least once every two weeks in the group's Message Board. In regards to posting, there are some rules. The rules are as follow:

1) Always ask permission to include non-AC characters in someone's post. This includes any other characters you might have under any other SNs.

2) If you want to invite outsiders to post or join a SL, be sure of the following:
a) If you want them to join in an ongoing SL that is not yours, be sure to get permission from the Story Teller
b)If you want to them to join one of your own SLs, please make sure they understand that they are only to post in your SL and not any else where in the MB.

3) Please keep OOC posting to the designated areas that have been marked as OOC.

4) If you are posting a closed SL, please make sure to put that is it closed in the subject heading.

5) You may post logs as long as they are trasncribed and you have permission from the rest of the players involved in the log. 6) Transcribed material be edited to rule out any material that is TOSable. If you post logs without transcription, they should only make up 30% of the material you post. Logs should not take away from the creative writing we have in the Message Boards and should not replace it. Also, be sure to ask the permission of those mentioned in the log if it is ok to post it. We want to avoid any problems.

7) Please do not post your personal information on the MB. By this we mean, do not post your personal address and telephone number.

8) Whenever you use something that is not your own work such as song lyrics, poems, translations of works from other languages, or parts of a book. Please give due credit to the author. If you fail to do this, you are violating copyright laws. If you do not know the author or artist, still put a disclaimer identifiying the work in question as not yours but belonging to someone else. Otherwise, it will be assumed it is your own work.

9) Please respect others and treat them like you would like to be treated.
a) Do not act out the actions of other characters, creations, or NPCs that are not your own. Unless, you have permission from the author to do so.
b) Do not carry out an action that might impact on another character without first consulting that character's mun first. This can range from invading one's bedchambers and taking personal items, from running amok in their undies, to putting them in dangerous situtions, and pranks. Realize that some SLs might be found offensive to some, and hazardous to your characters, so always ask for permission first. Don't jump in too fast and assume that because we are a tight knitt group, we can do anything to each other's creations without consulting one another first.
c) Remember this is a "Dark Household" and "Royal Household". Keep this in mind when you start SLs. These themes should be followed as much as is possible. By dark themes, we do not mean evil but Gothic in atmosphere or mood setting. We do allow ight or airy oriented SLs as well. We are not close mind or inflexiable.

10) Please no overly graphic scenes of sex, violence, or other "adult situations". Also, please no lewd or vulgar language. Remember AOL's TOS rules here.

11) When in doubt about something, just ask.

12) If a Story Line you are wokring on is one that will impact the group or our characters or their world in a major way:
a) Stohaven (e.g. Sprouts Wings)
b) the Imaji Realm (e.g. Invasion by some outside force)
c) the Ascension Conclave in a major way (e.g. slipping narcotics in the Keep's water supply or strife among members leading to internal warfare)Please contact me first to avoid any conflict or problems down the road.

theAscension Conclave