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The following describes the characteristics for this race. See “Structured Information” below for info regarding stats, points, and other required items to play this race. See “Culture & History” at the end of the page for a brief depiction of what this race in an NPC form is like (so you can compare) and how it affects the game world.

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Description      Structured Info      Skills      Culture & History

Description


Similar to the small version of the Fae, the Giant Fae look like humans or elves with large dragonfly or butterfly wings on their back. They are very similar to the smaller Fae, but due to their size they have been able to adapt to local cultures and can indulge in things the others can't. They use this to their advantage in many ways. They are typically very colorful and curious... but since they have hollow bones, they are also frail and must be cautious. They cannot hide or escape quite as easily as their smaller cousins.

Average Appearance

(Not Required. This describes the average appearance of the NPC population of this race in the game, available as reference material for quests and story lines.)


Build: Thin, Hollow Bone Structure
Height: 4'8"
Weight: Light
Eye Tone: Colorful; same as small Fae.
Hair Tone: Colorful; same as small Fae.
Skin Tone: Colorful; same as small Fae.


Structured Section


This section provides the rules, stats, and general requirements for playing this race.
Everything in this section IS required for your character when you register.

Unique Quirks

Wings: Dragonfly or Butterfly style wings.

Height: Max height of 5'5", min. adult height of 3'0".

Build: They are built similar to elves, but frailer.

Language

Giant Fae, Fae, Human


Age Ratio

(HY indicates physical appearance, AY is how long they have lived.)

1 HY : 1 AY
Immortal: HY ceases at about 30.

Pregnancy

To Procreate, Partner Must Be:
Humanoid. Age of maturity is considered 18 AY.

On a d100 roll (pregnancy):
80-100 Unsuccessful
30-79 One Child
1-29 Twins


Gender (d2 roll):
1 = Female
2 = Male

Child’s race:
If parents are same race, the child will be that race.

If parents are each a different (but full blooded) race, the child will be half of each race.

If one or both parents are a half-race, the GM will have each parent roll d2 to determine which half from each parent they’ll be.

Rules/Restrictions


Death/Battle: Mortal in battle, normal death applies.

Strengths/Weaknesses

(Required)

Specialty: Aptitude
(Doubled stat at registration.)

Specialty: Agility
(+5 Agility at registration.)

Weakness: Influence
(Halved stat at registration.)

Weakness: Hollow Bones
(-5 Vigor at registration.)

Physical Qualities

(Required. SP can be invested to improve the qualities similar to stats: 3 SP will increase a Quality by 1. For more idea of what each Quality does, see this Chart.)

0=Disabled, 1=Below Average, 2=Average
3=Above Average, 4=Exceptional, 5=Godly

Movement

Running: 2

Flying: 3

Swimming: 1

Senses

Smell: 3

Hearing: 3

Sight: 3

Appeal

Intimidation: 1

Charisma: 5

Timidity: 3


Race Skills

As you level, you will gain skill points (sp) to spend on various things, including skills.
Invest your SP accordingly below if you desire to raise or acquire something listed.

Improve a Quality


To improve one of the qualities above, spend 3 SP, and increase the chosen quality by 1.

Improve an Attribute


To improve one of the attributes below, spend 5 SP, and increase the chosen stat by 1.

Attributes


Vigor
Agility
Influence
Aptitude

Additional Senses

Costs 1 SP to unlock an extra sense and requires a minimum of 4 points in a Physical Quality above to unlock any the following:

Disability (0 in Sight, Smell, Hearing, Speech, or Mobility):
If one of your vital senses is disabled, you can improve another by 1 point.

Detect Poison (Scent): You can taste it on your tongue just by smelling it.

Jumping (Flying): You can land from high places on your feet without taking damage, and can leap double the distance the average person can.

General Skills


Type/Cost:
Rolls:
Requirements:
Description:
Type/Cost:
Rolls:
Requirements:
Description:


Reference Material

The following information is NOT required for your character.
It is here for a guide on ideas of how to play your race and how NPC characters generally act.

Cultural Preferences

Around Varlonan, these are the typical aspects of this race's lifestyle preferences.


Weapons: None. They are playful and mischievous, but they actually detest real battle. If they have to defend themselves, a series of spells will be thrown out until they can escape.

Armor: Since they are the size of other humanoid races, they can wear their armor. Pieces must be customized however to not be too heavy for their hollow bones and fragile wings.

Currency: Gold. They aren't as easily tricked as the smaller Fae race, and know that the more Gold they have, the more sugary sweets they can obtain. Giant Fae are also obsessed with shiny objects, and consider them prized treasures... whether it be a ruby, or a scrap of metal.

Diet: Sugar. Bigger than other Fae, but still primarily the same anatomy, their diet is also sugar rich. Fruit instead of sugar cubes is the obsession of choice for Giant Fae. Cinnamon sticks also, which are bitter to most people but sweet to the Giant Fae's sensitive pallet for sugar.

Attire: Color, color, and more color! Since they have the advantage to fit into the 'big people' clothes, they are usually very knowledgeable on what is the current fashion. As long as it has color in it, they'll wear it, and most of the time add a bunch of other trinkets to make them shinier.

Environment: Similar to the elves, they try to keep their homes to trees or fields.

Homeland: The Forgotten

Relationships

Partners: More reserved than the smaller Fae, they still tend to be romantic, but often a bit shy. They'll still search far and wide for the perfect gift to offer to the one they want to settle down with. Since they have the option to mate outside their own race, often they need to learn to adapt to the way of living of their partner.

Friends: The Giant Fae are still tricksters, going invisible to play pranks on others as their advantage since they are too big to get away with doing it in the open. Sometimes the Giant Fae can be worse than the smaller Fae, because they get cocky with their size, thinking that no one will be able to just "capture" them to make them stop, and they can just turn invisible to flee. Friends are hard to obtain for Giant Fae, and they do not have the luxury of large numbers for companionship either. Some think they play tricks on others as their own way of bonding, because they are so incredibly lonely.

Foe: Giant Fae are lucky to not have the hardships smaller Fae do. However, they do have a natural enemy: the Ice Elves. The two races are very often mistaken for each other, enraging the Giant Fae and insulting their ego. This drives all the Fae, large and small, to relentlessly bully the Ice Elves for purposefully (or so the Fae assume) making themselves look like Fae and ruining their reputation.

Children: Giant Fae have far less children, sometimes going their entire lives without having one. Since children are something that require lots of responsibility and effort to take care of, Giant Fae find them more a burden than a blessing. They don't make the most responsible of parents either... sometimes neglecting or even abandoning their young for something more entertaining. It's even been rumored that Giant Fae children are sold off for shiny gems when offered.

Territory: Giant Fae get to settle down in a single location if they choose, though most thoroughly love an adventure and choose not to settle. The more excitement they can have in their life, the better! If they partner with someone, they'll often live with them, but still be gone often to join adventure parties.

History


So if you looked upon a Giant Fae, what would you think they were at first? An enlarged version of the smaller Fae perhaps? Yes, that could be one perception. Did you know though, that there are many sages that say the Giant Fae might not be Fae at all, but actually an unknown branch of Elves? Well, if they are... the Elven community hasn't acknowledged it! So then what is their history?

Its hard to say. Most sages have not found any documentation about their ancestry. There are many theories, such as being related to the Ice Elves, or just evolved versions of the smaller Fae. Could they be a winged version of the Sun Elves? Maybe they are even a more humanoid version of the Myrmidon! Okay, the point is... we honestly have no idea where they came from. Some races are just impossible to figure out or pass along information on. You'll just have to decide on your own by walking up and asking one. Don't worry, they're mostly approachable!