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Races

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Description


The Minotyr came into being a strange creature. Most say that folklore of all minotaur and satyrs came from the Minotyr in their one form or the other. Each of their shifts carries with it almost an entirely different personality due to instincts that kick in. The minotaur side will be more intimidating or lack fear of things that perhaps he should fear. The satyr side is finicky and timid, often refusing to take unnecessary risks unless the reward is promising. No matter the instincts, they are the same being and will have the same memories, relationships and personality. Being an old beast race, they have lots of stories to tell and very much enjoy having a good time. Alongside their Dwarven comrades, you'll most often find alcohol nearby, beautiful females, and some merry music.

Minotaur specifics denoted with (M), and Satyr specifics denoted with (S).
                    
Myths
Culture & History
                    


Requirements For Play

Appearance


  • Shifting: Minotyrs have two forms; that of a Satyr, and a Minotaur. Primarily Minotyrs utilize the Satyr form in order to cause less alarm in other races. While in Minotaur form, rage and adrenaline grows slowly at first sign of a threat but exponentially with time. If you see a Minotyr in Minotaur form who seems agitated, do NOT stick around to see if it will shift back. It takes 1 turn to shift.

  • Males -
    Minotaur Form: Head and neck resemble a bull, and the body resembles that of a human. Large bull horns on top of the head.

    Satyr Form: Legs and tail of a deer, torso and head of a human. Two horns on the top/side of the head, smaller than the Minotaur form.

  • Females -
    Same, except that the horns on both forms are smaller than their male counter-parts. Females also tend to have spots in the Satyr form.


Language(s)

Common, Minotyr, Common Elven


Age Ratio

(HY indicates physical appearance, AY is how long they have lived.)

1 HY : 2 AY
Lifespan of about 180 AY

Race Perks


  • Doubled VIG or AGL, players choice at Registration

  • Maxed Timidity (S), Maxed Intimidation (M), +3 Running, +2 Smell, +3 Hearing

  • Satyr Form: 1 automatic escape or dodge per event/day.

  • Minotaur Form: 1 automatic hit *regular attacks only* per event/day.

  • +5 to hit with natural weapons (M), +3 to dodges (S).

  • Elemental creature: Earth. Earth magic immunity and unlocked use.


Race Drawbacks


  • 0 Charisma (M). 0 Intimidation (S).

  • Satyr Form: -5 to hit in battle.

  • Minotaur Form: -5 to defend (dodge, block) in battle.

  • Elemental fire weakness. Elemental ice weakness.

  • Cannot wear shoes or armor below their waist (S). Cannot wear upper torso armor or head pieces (M). If they're caught shifting, they destroy what they were wearing from the force if it was form fitted (such as pants) and take d10 pressure damage when applicable. GM Discretion.

  • Deemed a 'beast' race.

Pregnancy

To Procreate, Partner Must Be:
Humanoid or Beast (according to form.) Age of maturity is considered 36 AY.

On a d100 roll (pregnancy):
80-100 Unsuccessful
30-79 One Child
1-29 Twins


Gender (d2 roll):
1 = Female
2 = Male

Child’s race:
If parents are same race, the child will be that race.

If parents are each a different (but full blooded) race, the child will be half of each race.

If one or both parents are a half-race, the GM will have each parent roll d2 to determine which half from each parent they’ll be.


Race Skills

Natural

Natural skills will be available to your character upon registration and don't need SP to unlock, but SP can be used to make some stronger.


Skill 1 - Natural Weapons
Skill 2 -

Unlockable

Spend SP to unlock skills or make them stronger.


Night Vision (Sight): No penalty for sight in natural darkness.
Detect Poison (Scent): You can taste it on your tongue just by smelling it.