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Races

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Description


We call this race Fae to keep it general. Fae are defined as small creatures (the smallest race) that inhabit the world, either aiding in its progression (such as nature), or spending their time as tricksters. They adapt to the big world around them by utilizing items most other races take consider unimportant, garbage, or mere tools.

The Fae are all smaller creatures with elf-like features that are magical by nature and sometimes trouble makers. Most have influence over nature or weather.

Because this race option is so diverse, there will be certain restrictions placed on certain versions of Fae, but otherwise you are welcome to create your character as close to your vision as possible.

This race is open to most options of a 'small' creature such as, the winged: Fairies, Pixies;
Or the non-winged: Spriggans, Changelings, Goblins, Gnomes, Sprites, Brownies. Others similar to these are open to request for approval.

At registration, you'll pick between winged (W), or grounded (G) Fae, which have different sets of abilities below.
                    
Myths
Culture & History
                    


Requirements For Play

Appearance


  • (W) Height no larger than 1 foot, no adult smaller than 5 inches.
    (G) Height no larger than 3 feet, no adult smaller than 1 foot.

  • (W) Wings. (G) No Wings.

  • (W/G) Any tones for body/hair/eyes/wings.

  • (W/G) Most have some elf-like feature on them such as pointed ears. Keep appearance close to the traditional look of creature chosen (a fairy should have butterfly wings, a pixie dragonfly wings, a gnome should have dwarf-like looks, an imp should have pointed ears and a long nose, etc.)


Language(s)

Common, Fae, Giant Fae


Age Ratio

(HY indicates physical appearance, AY is how long they have lived.)

1 HY : 1 AY
HY ceases around 30
Immortal

Race Perks


  • Doubled AGL at Registration

  • Limited stature. GM Discretion for difficulties.

  • +3 Running (G), +4 Flying (W), +2 Timidity (W/G), +2 Sight (W), +3 Smell (G)

  • Opponents attack roll will be halved for any melee attacks due to Fae's size and speed making them difficult to hit.

  • (W) Flight. Fastest flying race. (G) Teleporting. Teleportation is limited to the same room, or range of sight (about 10 feet.)
    GM Discretion. Not allowed as a defense in battle.

  • In battle, Fae will bleed out 'MP' instead of 'LP' until the MP runs out, at which point they will finally begin to bleed blood instead of magic and die, since they suffer without their magic. They can also still cast magic after the MP is gone, using up LP to cast instead. Once LP runs out though, they die like other beings. If the MP is ever specially drained/blocked by an opponent (such as an item, skill, or magic neutral zone) the MP will vanish and the Fae will be left with only LP, and cannot cast magic.


Race Drawbacks


  • Limited stature. GM Discretion for difficulties.

  • +5 DMG from blunt weapons.

  • Considered a 'Beast' creature, non-humanoid, even if some appear that way.

  • Can only use specialized weapons or armor. Cannot use items that are larger than half their size.

  • (W) Cannot Swim. (G) Cannot fly.

  • Maxed VIG of 5.

  • Maxed LP of 75.

Pregnancy

To Procreate, Partner Must Be:
Fae Only. Age of maturity is considered 18 AY.

On a d100 roll (pregnancy):
Always Successful for Fae
80-100 One Child
40-79 Twins
1-39 Triplets

Gender (d2 roll):
1 = Female
2 = Male

Child’s race:
Always Fae, due to their size limitations. If the parents are two different Fae types, it will be up to the player "parents" to decide on appearance/type of child.


Race Skills

Natural

Natural skills will be available to your character upon registration and don't need SP to unlock, but SP can be used to make some stronger.


Skill 1 -
Skill 2 -

Unlockable

Spend SP to unlock skills or make them stronger.


Eagle Vision (Sight): Double the distance seen when flying if nothing obstructs view.
Detect Poison (Scent): You can taste it on your tongue just by smelling it.