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Races

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Description


Angels come in three variety, but all are basically the same. They are frail, winged creatures of humanoid form that ascended into the Aurora Fields where its believed the Gods reside when not on the mortal plain. They are magical, drawing off the power of the deity they've devoted themselves to and perform the will and desire of that God. Some view angels as slaves, since they must completely obey the God they follow, though most angels would tell you that those in the mortal world simply don't understand the reward of devotion and loyalty.

The Fallen are no longer able to visit the Aurora Fields and are grounded to the mortal world, but can still perform the duty to their chosen God. They've lost their 'light' and desire for aiding mortals.

All angels other than Evil or Chaotic alignments are considered the 'Blessed' and angels of Evil or Chaotic alignment are considered 'Fallen' from grace. Angels who no longer follow a deity are the 'Branded' and considered outcasts, shunned even by the Fallen. A magical marking appears on their face of lightning bolts, crossed swords, or 3 claw marks to inform all who see them that they are a traitor.

Below (B) represents Blessed, and (F) Fallen.
                    
Myths
Culture & History
                    


Requirements For Play

Appearance


  • Halo (B): Glowing, intangible, floating energy ring of any color, but typically gold or silver.
  • Halo (F): Thorn or bone wrap, no glow, & tangible.

  • Wings: Feathered or Aura (B)
  • Wings: Black Feathered (F)

  • Hollow Bones (B/F)

  • Humanoid


Language(s)

Angelic, Common


Age Ratio

(HY indicates physical appearance, AY is how long they have lived.)

1 HY : 1 AY
HY ceases around 60
Immortal

Race Perks


  • Doubled INF at Registration

  • Flight

  • +3 Flying, +2 Charisma (B) or +2 Timidity (F), +2 Sight, +1 Hearing

  • Realm Travel (To & From Aurora Fields) (B)

  • Angels are considered a Light (B) / Dark (F) "creature"

  • Resistant to Light Magic (B) or
    Resistant to Dark Magic (F)

  • Light Magic Use Unlocked (B) or
    Dark Magic Use Unlocked (F)


Race Drawbacks


  • +5 DMG from natural fire

  • Fire Weakness (Magical)

  • +2 DMG from blunt weapons

  • Must obey the deity they follow

  • Branded - Those who do not follow a God any longer.
    Cannot use any skills that requires the divine, prayer, or Gods; nor any blessed items.

  • Cannot Swim (Exception: Those with Aura Wings)

  • Cannot Hide w/ Aura Wings or Glowing Halo (doesn't apply to Fallen) due to light.

Pregnancy

To Procreate, Partner Must Be:
Humanoid. Age of maturity is considered 18 AY.

On a d100 roll (pregnancy):
90-100 Unsuccessful
40-89 One Child
1-39 Twins


Gender (d2 roll):
1 = Female
2 = Male

Child’s race:
If parents are same race, the child will be that race.

If parents are each a different (but full blooded) race, the child will be half of each race.

If one or both parents are a half-race, the GM will have each parent roll d2 to determine which half from each parent they’ll be.


Race Skills

Natural

Natural skills will be available to your character upon registration and don't need SP to unlock, but SP can be used to make some stronger.


Skill 1 -
Skill 2 -

Unlockable

Spend SP to unlock skills or make them stronger.


Eagle Vision (Sight): Double the distance seen when flying if nothing obstructs view.
Detect Poison (Scent): You can taste it on your tongue just by smelling it.