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Magic Classes

Alchemists

Bards

Clerics

Druids

Sorcerers

Trade Classes

Healers

Pirates

Rangers

Sages

Thieves

Battle Classes

Amazons

Assassins

Hunters

Knights

Mercenary


Your class will define your characters actions and ability to grow in the game. Battle, wealth, and moral decisions are often heavily reflected and reliant on your class. So choose wisely.

Each class is going to be different for each character, even if they are the same. This is due to the fact that how a character advances in their class will depend on where the player invests their points.
E.g.: One bard may be stronger in performances of support for quests, while another bard might be stronger in effects for battle! One mercenary might dabble in magic, while another focuses solely on weapons. One sage might share their knowledge with others to their benefit, while another might hold secrets for themselves and their wealth.

When you advance further into your class, you can also acquire options for unique buildings, or jobs, and unlock achievements for additional rewards. Each class will provide a brief explanation of its strengths and weaknesses as well as our own personal recommendations.

Classes have a unique point system only for use on class specific items. Class Points, CP for short, will be earned 1 per level, and spent on anything that is specifically on that class's page, such as jobs. Once you make a decision for spending your CP, you will only have 24 hours to change it (for accidental submissions), after-which your choice will be permanent... so choose carefully. Each set of classes has weaknesses and strengths so that they can rely on each other; don't get discouraged about anything you might be weaker than others at.