Battle: |
People looking to shake it up and try something other than our dice system, can do so in duels with the following styles. We've outlined a guide and some rules for how the battle should be recognized. This is just for fun so people don't get too bored with duels. It is up to the people battling if they desire to make a duel a death match with these styles. By default, they are recognized only as sparring duels. |
Para "Free Form" Style(Used by player preference for Duels) | |
Judging Criteria (Witnesses)
2 EXP times # of participants in room, including duelists and all voters. You are only required to vote once to get this bonus, so if you leave early you will still receive it. Example: If 8 witnesses vote, and there are 2 duelists, all the voters and duelists will get 20 EXP. Reward #2 for Voting: Each person who votes also gets an individual bonus of 10 EXP if they voted every round, or 5 EXP if they voted at least once but left early. So together with the first bonus, a voter (and duelist, for providing the duel) can potentially earn a total of at least 30 EXP according to our example, just for watching and voting in a duel! This bonus will go to both winner and loser of the duel, added on top of the winning duelist's EXP, and it's a nice compensation prize for the losing duelist who doesn't get anything else since they lost. |
'Para' Rules:
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How to Para Duel:
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Partial Mock Battle:(Andrew) walked into the arena as the crowd's chatter grew louder and more intense. He was dressed in a black studded leather, with boots that stirred up a small cloud of dust on each step. By the time he got to the center of the arena, his golden Broad Sword was in his right hand. There was no helmet on his head because he believed in an element of danger, as well as being able to have a full visual spectrum of the battle scene. He lifted his arms in a gesture of triumphant aggression to rouse the crowd in his favor, grinning when their voices became a deafening roar. As his opponent stepped onto the field, he turned to face her and adjust his posture into the fighting stance he preferred. (c) (Andrew) moved his eyes to the battle's over-seer to wait for the indication that the battle could begin. The moment it started, he charged forward toward the woman caring little for the fact she was smaller than him. Anyone brave or stupid enough to challenge him would feel the extent of his power. Immediately his sword reached out to get its first taste of blood by arching toward her left side. Before waiting for her reaction he also sent his left fist toward the side of her face. (e) (Zoey) got a similar reaction every time she would walk into the field of battle. A mix of jeers and cat-call whistles that were meant to demean her ability as a warrior; they were idiots. Any one of those people who dared face her in a real battle would be bleeding on the ground because they could make a second comment. As she walked along the arena toward her opponent, she noticed the grin on his face and also figured he was mocking her... which was fine, because it just gave her more motivation to take him down. Taking her place at the center of the arena with her opponent, she didn't smile at him or give any indication of what she was thinking. Instead, she simply rested her hands at her side and waited for him to make the first move. Her weapon was within reach of a flick of her finger, so she didn't need to give away her battle plan until she read him some. She felt her muscles react the moment her opponent moved toward her, but she kept her panic reflex in check so she could keep an eye on his movements. As his sword swung out at her she curved her body, pulling in her stomach and hips so that the sword would swipe past her, but his second movement was too quick and unexpected for her to dodge. As his fist connected with her cheek she winced and was spun by the force of it, making sure to keep her footing she planted herself into the ground for balance as her finger pulled her chakram from its holding, released toward her opponent as it whistled through the air. She didn't aim for a particular spot of his body, instead just aiming at first to hit him and test his reflexes. (e) Andrew and Zoey would each make another post, which would conclude the first round. Each person in the crowd who wants to vote would tell the GM in private who they thought did a better job. Depending on if Zoey or if Andrew got more votes from the crowd, the GM would award 1 victory point to that round's winner. Then the battle would commence. This would continue until one of the combatant's gets 3 points. They would then make a post that declare their finishing move... whether that be letting them go, capturing them, or killing them. |
Quick Draw Style(Used by player preference for Duels) | |
Pre-Battle Options:
The time to read, think, and type are all included in this limit, so pick carefully. Time starts (monitored by the GM) immediately after your opponent has posted. If time runs out before you post, the GM will call it and you lose your turn. The moment the GM calls 'Time Expired, Opponent's Turn' the timer starts over again for the opponent. If a GM says "PAUSE" or "HOLD" during the battle, the timer freezes and the battle will not commence until the GM says it can, usually with "CONTINUE". Anything typed after a GM has halted the battle will not count and that person will have to post again when the battle is allowed to continue. |
Battle Rules:
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Mock BattlePost length depends on the chosen time limit, but your posts should look similar to the example here: (StoryTellerGM): This battle is a Quick Draw. The opponents are John (25 LP), and Bob (20 LP). They've opted to keep LP as is, allow 1 dodge each, and will be using a 30 second Time Limit (TL). First to 0 LP loses. Combatants have agreed to have John start the battle off. (StoryTellerGM): John may begin NOW. (Time limit started) (John) was prepared to go all out on his opponent, so he quickly closed the distance between them since Bob was an arena ring distance away from him. Once within range, his Long Sword (d16 DMG, melee attack) twisted outward with his thrust as he aimed for Bob's chest. (Distance/Attack) (Bob) looks at their opponent, carefully taking into consideration their position. As he contemplates what he wishes to do, he absorbs the opponent's sword strike with his armor (15 AB Leather Armor) and then rushes in with his Dwarven Axe (d12 DMG, melee attack) to attempt taking a chunk out of him as the weapon strikes out in a upper crescent swipe toward his chest. (Absorb/Attack) Note what StoryTellerGM does behind the screen as she monitors: John delivered 16 damage to Bob, who absorbed 15 with his armor. Bob loses 1 LP, giving him a new total of 19 LP, and his armor has become useless since all it's Durability Points (15) were used. (John) couldn't avoid the axe, and decided to create distance between them after taking the hit so he could have enough time to draw up a spell. His eyes closed for only a moment as he summoned up the magic from inside him and concentrated it to the palm of his hand, sending a massive fireball (d18 DMG, 5 MP) Bob's way. (Hit Taken/Distance/Attack) (Bob) cursed as John created distance between them, knowing it would waste time to close the gap. The fireball strikes him hard, but he attacks by grabbing a throwing dagger (d6 DMG, ranged) and sends it flying at John. (Hit Taken/Weapon Switch/Attack) GM Notes (not seen on screen): John takes the axe blow, reducing his LP from 25 to 13. Bob is reduced to 1 LP as he takes the full 18 damage of John's spell because his armor is now useless.) (John) manages to dodge the dagger (dodge used) after which he blasts Bob with another fireball (d18 DMG, 5 MP) to ensure his demise as he suspects Bob is close to his limit. (Dodge/Attack) (Bob) breaths heavily as he uses all he can muster to move out of the way of the fireball. Another dagger (d6 DMG, ranged) is flicked at John in his struggle to stay in this battle. (Dodge/Attack) (John) grunts as Bob's dagger strikes his shoulder, reaching to pull it out and drop it. John suspected that this last attack would take his opponent down, so he points his sword toward Bob aggressively before rushing toward him and slamming the sword (d16 DMG, Melee) down at his body with both hands to attempt the kill. (Hit Taken/Distance/Attack) (Bob) braces himself for John's attack, knowing this would be his last attack and decides to make it count. He flies backward to prolong time before getting hit by the sword as he sends his dagger (d6 DMG, melee) up toward John's stomach, attempting to make contact as the sword slices into his chest. (Hit Taken/Attack) (John) knows it is his victory as the sword makes contact to the man's chest, but not before a dagger got planted into his stomach. Ripping it out of him, he stumbles backwards and looks down at his defeated opponent. (Hit Taken) GM Notes: John dodged Bob's dagger. Bob dodges John's fireball. Bob does 6 DMG to John, then John attempts to do 16 damage to Bob, and though the hit could take Bob to 0 LP, Bob is still allowed to finish his closing actions (because in that action he could still possibly dodge or heal himself or come back from it), which in some cases can be a good chance to make both opponents lose, but if he wasn't successful at getting the opponent to 0 LP on his last post, then only he will lose. John did 16 damage to Bob, giving him -15 LP, and on Bob's last turn he was able to do another 6 DMG to John, but still leaves him with him 1 LP. Making John the winner.) (StoryTellerGM): John wins with 1 LP remaining. LP Transitions of battle:John: 25 to 13, 13 to 7, 7 to 1. Bob: 20 to 19, 19 to 1, 1 to -15 |