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# Tavern Setting
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Hit Points

a.Registered Clans

i. Elder Class Hit Points

  • Kings and Queens - 15 Hit Points
  • Prince and Princesses - 13 Hit Points
  • Other Royality - 12 Hit Points
  • Heads of Combat Rank - 11 Hit Points
  • Combat Rank - 10 Hit Points
  • Heads Of Non Combat Ranks - 9 Hit Points
  • Non Combat Ranks - 8 Hit Points

ii. Middle Class Hit Points

  • Kings and Queens - 12 Hit Points
  • Prince and Princesses - 10 Hit Points
  • Other Royality - 9 Hit Points
  • Heads of Combat Rank - 8 Hit Points
  • Combat Rank - 7 Hit Points
  • Heads Of Non Combat Ranks - 6 Hit Points
  • Non Combat Ranks - 5 Hit Points

iii. Lower Class Hit Points

  • Kings and Queens - 10 Hit Points
  • Prince and Princesses - 8 Hit Points
  • Other Royality - 7 Hit Points
  • Heads of Combat Rank - 6 Hit Points
  • Combat Rank - 5 Hit Points
  • Heads Of Non Combat Ranks - 5 Hit Points
  • Non Combat Ranks - 4 Hit Points

b.Tavern Patrons

  • Elder Patrons (6 Months or More) - 15 Hit Points
  • Regular Patrons (3 - 6 Months) - 8 Hit Points
  • Registered Patrons (up to 3 Months) - 4 Hit Points

c. Non Registered Players

  • Clan Member (ANY RANK) - 3 Hit Points
  • Non Patron - 3 Hit Points

Basic Combat Rules

o Initiate Combat Within The Tavern, One Must Challenge Another To Combat. If The Person Accepts The Challenge They Must Agree On The Format Of The Battle To Take Place. A Example Of This Is Listed Below.

  • FIGHTER 1: I Challenge You Fighter 2 To A Death Match.
  • FIGHTER 2: I Accept Your Challenge With Speed Fighting Rules.
  • FIGHTER 1: Agreed
However If The Combatants Cannot Decide Upon A Style Of Combat, Than The Challenge Shall Be Dismissed. Also Any Player Within The Tavern Has A Right To Deny A Challenger a Fight. If Indeed This Does Happen The One Who Challenged May Not Challenge That Same Person Again For A 24 Hour Period. A Example Of this Is Also Listed Below.
  • FIGHTER 1: I Challenge You FIGHTER 2 To A Death Match.
  • FIGHTER 2: I Refuse Your Challenge.
  • VTSTAFF: FIGHTER 1 May NOT Challenge FIGHTER 2 Again For A 24 Hour Period.
This However Does Not Mean Other Fighters May Not Challenge The One Who Refused.

A Staff Member Must Be Around To Judge The Fight According To the Rules, However If there Is No VT Staff Present, One May Ask Another To Judge As Long As 4 Witnesses To the Fight And Logs Of The Fight Are Made.

After The Battle The Winner Of the Fight Must Go And Post Upon The Board, He Must Post The Name Of the Person Who Was Slain, The Witnesses To It, And Any Logs He Has Available. If The Winner Of the Battle Does NOT Do this Within 24 Hours, The Fight May Be Nulled By the Staff.

NO Severing Of Any Body Parts, Unless It Is The Final Blow Being Dealt To The Oppenent. Then and Only Then Is This Allowed.

All Deaths Within The Tavern Are For A ONE WEEK Period. The One Who Wishes To Be Resurected Must Post His ReBirth Within The Post. However the Staff Must Approve This Before the Character Will Be Allowed To Return.

Combat By Speed

The Speed Fighting Style for The Tavern is Minumium 3/3/3. This Means 3 Word Hits, 3 Word Confirms , and 3 Word Dodges. If Players Wish To Do More Than This They Are Allowed, But this Is The Minumium Allowed Within The Tavern.

In A Speed Fight Each Player Must Use The Opponent Players Name in a attack. No Use Of HIS or HIM Will be Allowed. Examples of the Right and Wrong Way is Listed Below.

  • THIS IS THE CORRECT WAY
  • PLAYER 1: slams fist into PLAYER 2s Face
  • PLAYER 1: hears the nose crack
  • THIS IS THE WRONG WAY
  • PLAYER 1: slams fist into HIS face.
  • PLAYER 1: hears the nose crack

To Dodge In A Speed Fight One Must Get In There Dodge Before The Other Is Able to Confirm The Attack. The Dodge Must As Stated Above be No LESS than 3 Words Long. However When Dodgeing You Donot Have To Include the Other Players Name. Examples of A Succesful and Failed Dodge Are Listed Below.

  • EXAMPLE OF A SUCCESFUL DODGE
  • FIGHTER 1: kicks FIGHTER 2 in the face.
  • FIGHTER 2: ducks low avoiding the kick.
  • FIGHTER 1: sees blood splatter everywhere

  • EXAMPLE OF A FAILED DODGE
  • FIGHTER 1: kicks FIGHTER 2 in the face.
  • FIGHTER 1: sees blood splatter everywhere
  • FIGHTER 2: ducks low avoiding the kick.

Healing In A Speed Fight Is Limited To ONCE and Only ONCE. This Is Done So We Donot Have A Player Always Healing Themselves and Not Fighting The Fight. Healing Is Done Much the Same Way As A Attack Is Done, Except It Is Done Upon Yourself. Example Of Healing Is Listed Below.

  • FIGHTER 2: Casts a healing spell
  • FIGHTER 2: Binds the Spell
  • VTSTAFF: FIGHTER 2 HP Restored

Magic In Combat Is Used Exactly As You Would To Do A Attack. Meaning You Must Attack With Your Spell Than Confirm It. However if You Are Placed Under A spell You must Counter The Spell before you can attack. Examples can be found below.

  • FIGHTER 2: Casts a Fireball at Player 1s Head
  • FIGHTER 2: sees his hair in a blaze
  • FIGHTER 1: extinguished his hair

Dice Battle System

1. Dice Battle method and Style

i. VT Incorporates The Multiple Dice Style Fighting Format. This Means Taking Turns At Either Attacking, Defending, or Healing. If Ones Attack Is Successful Against Another, the Attacker Will Roll Once More To See How much Damage Was Inflicted Upon his or Her Opposition.

ii. Each Player Will First Be Told How many Hit Points (HP) They have For the Battle. After This Is Agreed Upon, Each Player Shall Roll a 15 Sided Dice One At A Time To See Who Gets To Attack First.

EXAMPLE:

  • Arena Master:>Player 1 Roll To See Whom Goes First
  • Player 1:>Roll 1d15
  • DiceBot:>Player 1 Rolled a 10
  • Arena Master:>Player 2 Roll
  • Player 2:>Roll 1d15
  • DiceBot:> Character 2 Rolled a 7
  • Arena Master:>Player One Makes First Move

iii. After Players See Who Shall make the First Move Roll Is Completed, the Battle Shall Begin By the One With Winning the Roll. At this Point Int Time Within The Battle, You Have 3 Options Available To him or Her. These Are As Followed, Attack (attack the other using a physical or magical attack), Defend (try and protect your character from a incoming attack), and Heal (try and recover lost Hit Points). The Rules For healing Shall be Expressed Further Down.

EXAMPLE:

  • Arena Master:>Player 1 , Attack, Defend, Or Heal
  • Player 1:>Attacks by Running At player Two Trying To Slice Him or Her On The Leg With His Dagger.

iv. After The player Posts Which Type Of Action He or She Shall Take, The Must Roll The Dice. If The Dice lands On a 7 or Higher The Attack Was Successful, But May be Deflected if the other Player Defends and Rolls A Higher Number than the Other. Example of a Successful Attack Is Listed below. The Attacking Player, if Successful, Rolls a 10 Sided Die To Tell How Much Damage Was Done To the Other.

EXAMPLE: -Successful Attack-

  • Arena Master:>Player 1 , Attack, Defend, Or Heal
  • Player 1:>Attacks by attempting to slam his face into Player 2 face hard
  • Arena Master:>Player 1 Roll
  • Player 1:>Roll 1d15
  • DiceBot:> Player 1 Rolls a 9
  • Arena Master:>Player 2 , Attack, Defend, or Heal
  • Player 2:> Defends by trying to duck the blow from Player 1
  • Arena Master:>Player 2 Roll
  • Player 2:>Roll 1d15
  • Dicebot:> Player 2 Rolls a 3
  • Arena Master:>Player 1 Attack Was Successful , Player 2 Gets A Heavy Blow To his/her Face
  • Arena Master:>Player 1, Roll For Damage
  • Player 1:>Roll 1d10
  • DiceBot:> Player 1 Rolls a 5
  • Arena Master:> -5 Hit Points from Player 2

v. Healing and Restoring Hit Points, is Allowed Once And Only Once Within the Battle. The Roll of the Dice Bot Shall tell if Affective (rolling a 7 or higher number), if Not Affective (rolling 6 or lower) That Player Will NOT Be Able To Heal His Character Within The Battle.

EXAMPLE:

  • Arena Master:> Player 2 Attack, Defend, Or Heal
  • Player 2:> Heals himself by trying to cast a healing spell
  • Arena Master:> Player 2 Roll
  • Player 2:>Roll 1d15
  • Dice Bot:> Player 2 Rolls a 6
  • Arena Master:> Player 2 Healing Spell Has Failed, Player 2 Can No Longer Heal.
  • Arena Master:> Player 1 Attack, Defend, or Heal
  • Player 1:>Heals himself By Drinking A Green Elixir
  • Arena Master:> Player 1 Roll
  • Player 1:>Roll 1d15
  • DiceBot:> Player 1 Rolls a 9
  • Arena Master:> The healing is Effective, And player 1 Hit Points Are Restored.

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