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Arianrhad Pendragon's Spells: Feather Vein: required spell for Arianrhad’s two pairs of dragon-like wings. Sylphic Boon: creates a pair of ethereal wings on the back of chosen target. Target must provide a small blood sacrifice, generally from shallow dagger wounds the caster inflicts on the target’s back. (minimal damage, sore back from wounds) Spirit Link: Allows the caster to send memories and emotions to another person (no damage) Acid Ivy: Ivy wraps around the enemy and causes severe burns (severe damage) Soul Switch: Switches the caster's and enemy's bodies (caster's soul in enemy's body). The casting of such a spell is generally frowned upon by many magick users as it is considered a form of psychic rape if done without the permission of the victim. (minimal damage; chance of accidental death or loss of soul) Oak Sap Regeneration: Healing spell (no damage) Mirrored Poltergeist: Whatever damage that is inflicted on the caster will also damage the enemy in a mirror effect (minimal to severe damage, depending on amount of damage inflicted on caster) Cad Goddeu: Summons a tree spirit to fight for the caster (severe damage, depending on chosen spirit. Hardwood trees like oak do more damage than softwood trees or willows) Dreamscape: Forces everyone within one mile of the caster to fall into a collective dreamscape for an hour (minimal damage; disorientation upon awakening) Caer Arianrhod: the caster uses her own life energy or the energy stolen from other to create a highly visible corona borealis to scare away lesser-minded foes or alert allies a great distance away. (damage depends on how much of the caster’s life energy was used for the glamour) Oidche’s Curse: not a spell persay. The curse placed on Arianrhad by the late goddess Oidche. It essentially makes Arianrhad a psi vampire, forcing her to drain energy from others just to stay alive. Spellcasting causes her to require even more energy. The curse sometimes manifests itself as ethereal vines or tentacles that extend from Arianrhad’s aura to drain large amounts of energy from a specific target. Stalled Animation: the caster freezes all motion in the target’s body. The target’s mind remains unfrozen and conscious. (no damage unless used for extended periods of time) Silencer's Spells:
The Silencing: uses a massive amount of life energy to hemmorage and liquify victim's internal organs or disrupt the energy flow of apparitions/constructs (massive damage; can only be cast once every two months in real life time) ![]() Skrai's Spells: Empathy: Not a spell persay; Skrai generally feels the emotions of those around her, and her own emotions seem to mimic those said emotions. Mind Scan: Skrai can pull words or memories from another creature's mind at will. Sometimes the victim will notice the intrusion, although this is more often the case with those who can use telepathy. It was by using this trick that Skrai was able to learn the common tongue. ![]() Mahdi Oringo’s Spells Trail Marker: needs a tree or a bush and if circumstance is that no organic unit can be found a rock. Basically a message can be left in the object that later someone can listen to the finder will be able to identify the message by a glowing symbol on the object. Blind Spot: a temporary spell that allows for the user to cause the viewer to ignore them like part of the scenery. Sort of an unrecognition of the user as a living being. Fire Starter: Just what it says, the fire must be transferred to wood or flammable source can't be held in the hand. Otarohka: an ointment and spell that give the person the spell is used on a great high while the performer of the spell is thrown into unconsciousness and occasionally short term coma and may cause severe headaches and weakness. Prince Spell: with herbs and spells it is thought to increase the likelihood of an unborn baby becoming a boy. Can be used to increase testosterone in females or males to give them extra strength or energy. ![]() Andalusia’s Spells: Feather Vein: required spell. Showstone: allows the caster to peer into another character’s dreams. If enough energy is used, the caster may be able to manipulate small things within the dream, although she cannot appear herself within the dream. Ethereal Clay: allows the caster to mould energy into a physical object. The spells wears off rapidly however, and the object returns to energy after an hour’s passing. Viceroy:: similar to Ethereal Clay, this spell allows the caster to create a glamour of her choosing. Although the glamour is intended to be used for defense by altering the caster’s appearence to seem fiercer, it can also be used to make the caster appear more pleasing to others, or to blend in with her surroundings like a chameleon. ![]() Meladina's Spells: Instant Teleport: She can only teleport to a place within eyesight. It looks and operates like Nightcrawler's teleport from X-Men, but the smokey stuff is white instead of blue. [No casting time, no other restrictions.] Psyche strangle: Using the power of her mind and the intimate control she has over her aura, she can constrict someone's trachea to a mere pin-hole at a distance of no more than twenty feet. Casting time of three sentences, once per post. Inflict Plague: Using the power of her mind and the intimate control she has over her aura, she can inflict a severe plague-like illness that last through three posts of the target. Casting time of two 5-sentence paragraphs, can use once a week in real life. Force Lightning: Same specs as Kanneda's Force Lightning; she taught it to him. Gravity Ball: Same specs as Kanneda's Gravity Ball; she taught it to him. Regeneration: Unless the limb is severed, it can and will heal in the course of three posts. If it is severed, it must be reattached by means of a needle and thread, and will take five posts to heal. While it is attached, and until it is healed, it is half as functional as it would be normally. Aura Armour: After casting this spell, which requires the snap of Meladina's fingers and a simultaneaous flick of the same wrist, her aura takes the visible form of slightly transparent gray armor. Takes a paragraph to cast, lasts until she banishes it. ![]()
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