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Battle Arena Stats and Moves


Pippin's stats
Abilities
Heat Hands - Pippin's hands are engulfed in flame adding 300 HP damage to his physical attacks.
Drunken Brawler - Because of Pippin's unpredictable movements his attacks have a 30% chance of doing double damage and all attacks upon him have a 40% chance to miss.
Being Drunk - Allows him to use all his powerful drunken attacks.
Drunken Reinterpretation - When drunk he often forgets he's been attacked and it often leads to forgetting the opponent just used his best move.
Keg stands - Pippin is really good at Keg stands
Items
Master Sword - The Legendary sword of The Hero of Time. +500 Physical Damage, +500 Magic Damage.
Tetsusaiga - The sword that can kill 100 demons in one swing. +500 Physical Damage, +500 Magic Damage.
Mythiril Gauntlets - Gloves made of mythiril good for boosting your attack. +250 Physical Damage.
Cloak of the Fire Mole - A cloak made from the skins of fire moles making the cloak resistant from fire. -25% to total fire damage done to you.
Spells
Breath of Fire - Pippin spits fire out of his mouth burning all opponents within a range of 5 ft. If any opponents are under the effects of Drunken Haze they are burned for 5 turns unless cured. 500 HP damage. 50 HP damage per turn from after effect. 300 PP, 200 MA.
Blaze - Pippin's footsteps leave a large trail of fire anything that get's in contact of the fire except Pippin is damaged by it's heat. 200 HP damage. 150 PP, 150 MA.
Vak Kruz - Pippin creates a tornado of fire engulfing and damaging the enemy for 2 turns. 200 HP damage per turn. 300 PP, 200 MA.
Rain of Fire - Creates a literal rain of fire in a target area which increases the damage of all fire attacks. Doubles fire damage. 400 MA.
Molotov Cocktail - The user of this attack is certainly skilled he uses fire magic and the skills of a drunken master. The molotov cocktail is a concoction of beer and flames. This ability is ranged. 1000 HP damage. 500 MA, 500 PP.
Drunken Haze - Slows targets movement speed by 50% and makes them more vulnerable to fire. 100 PP, 100 MA.
Vomit deluge- Creates a flood of Vomit that destroys everything in his way. 2000 HP, 50 PP.
Vomit beam - Fires vomit from his hands. 5000 HP dammage. 132 MA.
Beer breath- Breathes his foul breath from drinking too much. 500 HP, 1 PP.
Beer goggles - the spell protects him from blindness and allows him to continue seeing the world in the blurry state it allways is for him. 40 PP.
Drunken Nukular Power beam - An unavoidable blow that destroys everyone except Pippin or whoever he convienently decides it won't destroy. 10000000 HP 1 MA.
Drunk Ninja - summons a drunk ninja that pukes on the opponents shoes. 1 HP 30 MA.
Most Drunkard ablities learned from the Drunken Master Josen of the Pirate Dojo(Oakenshield)