Site hosted by Angelfire.com: Build your free website today!


Nite Bane

Novice

Shadow Mask

When threatened the SD Vampire can immediately and literally take on a shadow form impervious to most forms of attack. This is a highly reflexive response to a Shadow Demon vampire's being threatened unexpectedly. It is so automatic that it takes practice to not immediately respond in this fashion to sudden threatening stimuli. No physical attacks, blood magick or mental powers which requires eye contact is capable of harming you on the other hand you cannot affect your environment or opponents in these fashions either. You are capable of moving from one patch of shadow to another and merging with them undetected till coming out of ShadowMask but the shadow must be within your line of sight or 50 feet whichever is closer.

Shade's Spy

You can take the essence of a local shadow and create a temporary shadow being which can be used to spy on others or merely to scout out a locale. They are basically snake like in form and insubstantial to the touch... a hand etc. will pass right thru them like a normal shadow and can merge with surrounding shadows imperceptibly. They can go anywhere the SD Vampire has been their self or where there is someone that the SD Vampire knows in the vicinity. While activated they maintain a constant mental contact with the SD Vampire which created them sending back info on what they perceive. Walls and enchantments mean nothing to them. They cannot physically or otherwise attack someone but on the other hand can only be dispelled by holy light aimed directly at them with the express knowledge of what they are and purpose to do so.

Dark Terror

You can inspire a sudden irrational fear of shadows in a victim with this power. They will suddenly see every shadow in the surrounds as hostile and hiding powerful opponents beyond their ability to defend against. Any attempt on their part to use shadow powers like obtenebration will immediately worsen their condition to the max causing mortals to become gibbering idiots and Vampires or Demons etc to be paralyzed with fear unable to force their self to respond to the real opponent in front of them until or unless the shadows have been dealt with. Be aware though, that this power will not affect doubles or simulacrum of the creature it is aimed at.

Intermediate

Voice of Darkness

This is a step up on the previous power of Dark Terror. With Voice of Darkness not only does your opponent see the shadows as terrifying entities which they must fight but the shadows seem to now be speaking to them their worst fears and darkest secrets, threatening not only in the physical sense but also as to having these fears and secrets used against the victim with deadly effect. The victim is compelled to keep turning to "face off" with these shadowy threats in self-defense and will totally ignore the SD Vampire due to this delusion. The Expert Elder level SD Vampire will even be able to focus exactly where the most threatening shadows seem to be coming from and thus turn the victim on anyone within the SD Vampire's eyesight friend or foe.

Shadow Walker

With this power the SD Vampire is capable of phasing into an insubstantial form made of shadowy substance which is extremely malleable and can either stay in it or go from solid to shadow form in turn without having to recast the power as they can draw from any available source of shadow to maintain or retake this state. Unlike Shadow Mask this power is totally voluntary and you may affect your surroundings physically and with held weapons as well as powers which do not require eye contact to work. This or any other shadow body, shadowy form etc. used by a Shadow Demon Vampire is NOT like a regular shadow and cannot be disbursed merely with the shining of a light. You may be as solid or insubstantial as you wish in this form even to different parts of the body being capable of turned to shadow substance while the rest stays more substantial when this power is used by the Expert Elder SD Vampire.

Shadow Claws

The SD Vampire is able to grow immensely devastating shadow claws encasing or in place of normal feral claws with this power. Not only do they do the same damage that feral claws do but they keep the wounds from healing til the opponent has had a chance to replenish whatever powers them be it blood, souls etc, lost since once the claws bite into the flesh of the opponent of the SD Vampire the flesh is not only split but turned into insubstantial shadow where struck. The claws are good for five strikes against the opponent at which time they shall turn into normal though still deadly feral claws. These Shadow Claws are able to break thru ANY armor without fail if all five strikes land on the same area of the defense target within a radius of the claw's reach in the initial strike. These claws can also be used to spread other powers and poisons thru the whole body of an opponent which also carry along the insubstantial and un-healable shadowy substance. An Expert Elder level SD Vampire may grow these claws up to 3 feet long.

Advanced

Shades of Creation

The SD Vampire is able to create shadow forms that operate much like their solid counterparts out of the available shadows around him. The most basic use of this would be for smaller items like a dagger, hammer, club etc. and so forth. Weapons created using this power are good for 4 blows or other items for 4 uses before dissolving back into the shade they used to be. Their effect will be the same as any regular weapon or item and may be used much in the same way in combos with other powers as Shadow Claws though they do not cause the un-healable shadow effect. The larger and more substantially strong the created object is the more powerful and old the SD Vampire has to be up to an object 2 stories high or 300 pounds in weight. The Expert Elder SD Vampire is able to use this power to create an exact duplicate of their self within the size limitations and which is capable of using Neonate level powers and to physically attack in any combo of these attributes to four blows.

Embrace of Night

Embrace of Night is an effective trap of darkness and the fears it brings to the mind. When cast, the shadows present in the room surge to all congregate around the victim til there is formed an inescapable trap of shadow walls as real and substantial in the perceptions of the one it is being cast upon as any solid structure. The victim cannot see out but the SD Vampire is able to see in and thus make clear strikes while remaining hidden as to the direction such blows are coming. The Expert Elder SD Vampire may add to the effect by implanting in the mind of his victim that the world outside of the shadow cage has fallen away so that there is nothing but a howling abyss between the victim and the SD Vampire... the fact that there is no way the victim should be able to tell that this is the case since not able to see the outside of the walls is totally overlooked by the one this level is cast upon.

Final Embrace

With this power the same walls cast by Embrace of Night become very aggressive and very deadly on their own. Final Embrace is meant to be used in combo with or in a follow-up to a non-countered Embrace of Night. With this additional power added the shadow walls start to slowly close around the victim who still believes there is nothing but a howling abyss outside of them. The walls do not so much crush as they drain away the willpower to resist what is happening and they slowly but surely replace the physical nature of the victim with insubstantial shadow. No armor is proof against the shadowy replacement and this power causes the victim to become steadily more and more insubstantial as the closing walls leach from the victim's physical reality to become more solid and real itself till at the end.. nothing is left of the physical body of the victim after dying at the hand of the SD Vampire or the walls itself.

Expert

Dark Whirlwind

At this Expert level of Nitebane the SD Vampire is transformed into a whirling dervish of destruction, moving faster than any other type of power and adds shadow power to the equation as the shadows around the SD Vampire also join in at his casting of Dark Whirlwind to swirl in a tornado of deception at the same rate of velocity around the victim, adding to the SD Vampire's opponent's confusion since they tend to alternately mirror the SD Vampire's movements and shape while the next moment they are directly opposite in movement and amorphous in shape and not all of the shadows act the same at the same time in this. Multiple simultaneous strikes with a weapon are possible now descending in a deadly rain of up to three simultaneous blows at one time on even radically different areas of the body of the victim. Dark Whirlwind is in effect for one turn and up to a total of ten blows and can be used in combination with any other sort of power such as Shadow Claws, Shadow Walker or Shades of Creation, etc.

Shadow Leach

The beauty of this power is in it's one step casting as the level does the rest of the work while the SD Vampire may simply phase into ShadowWalking or physically further their attack while the victim deals with what is happening to them... which requires all of their attention till it is countered for if ignored the final death is the only possible outcome. The SD Vampire casts Shadow Leach by spewing from his mouth a river of darkness; shadow taking its ultimate most evil and destructive form which immediately surges towards the one it is being cast upon with unerring aim for any bodily orifices or wounds and is capable of sliding into the tiniest cracks in any armor. Once entering the body the Shadow Leach so summoned will immediately begin to work on the inside of the victim not only on a physical level but also on the WP level as well. Causing the physical to become ever more insubstantial and the body of the victim to dissolve from the inside out and basically implode till nothing is left while at the same time the will of the victim is drained and the desire to fight the SD Vampire's attacks or the imminent destruction of it's body fades more and more. The ultimate limit this is carried to will find the Shadow Leach returning once the body of the victim is destroyed with his soul brought back to the SD Vampire where it is immediately absorbed back via the mouth as it once had emerged.