Path of Shaded Realities
This path was researched by Salem with the help of Damnation to deal with the laws of Reality and how to bend them to the point of breaking and beyond.
(1) Twist the Laws - This power allows the daemon to begin to twist the strainds of reality around themselves. This twisting allows them to achieve feats the laws of Reality don't allow, though this twisting only allows minor infractions i.e. creating illusions from shadows, running faster than possible, being stronger than possible and jumping further.
(2) Reality Shift - This allows the user to feel when someone is about to cause a shift in Reality and can either tag along or force a botch in the attempt. This power is considered an Interupt.
(3) Gift of Twist - This allows the daemon to bestow a gift of the first level power to someone, even a mortal, for one use only. This exchange only works if the person recieving the gift accepts the fact that they are one step closer to selling their soul to the daemon.
(4) Break the Laws - Break the Laws works similar to Twist the Laws only now the caster can drastically break the laws of REality. The caster seamlessly alters reality to suit their needs. The drawback to this is the casters body must suffer in some way with each alteration. Otherwise, the caster can achieve an almost god like status, making fish fall from the sky (example)
(5) Anchor Reality - Anchor Reality allows the caster to basically infect the target with pure enforced reality. This does NOT prevent them from doing things against Reality, but with the use of each supernatural power, even vampiric Disciplines, the target is hit with what mages refer to as Paradox. This "Paradox" slams into the target, ripping their body apart. Even if the supernatural means is used to "purge" this effect, the purging or healing still cause the target to suffer the riping of their bodies to a great extent.