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Path of the Weaver

-Basic Powers-

Weavers Eyes - drawing from the study of the energies that make up the worlds of the living and the dead you are able to view discs as they are in use. Howver in order to recognice the disc in use you either need to have it as one of your own or have seen it in use enough to be familiar with it. this means that you would be able to see somebody using presence as having a light around them drawing all eyes to their person. each disc has its own effect usually something that would symbolically link to the power.

Weavers Loom - With this your ability to understand and manipulate the weave grows as your skill does in the Path. Knowledge of the Loom lets you view powers used as a weave of threads of energy that can be tied off before reaching you to have thier effect. At first you can only alter basic level powers that you are aware of needing to defend against. This makes the use of the Weavers Eyes vital to be able to see things in order to counteract them. Once a power has been used and tied off using the Loom it can not be used against you for another hour. The use of this skill advances as you do in the Path so as you gain Intermediate and later Advanced powers you will be able to weave against them correspondingly

-Intermediate Powers-

Severed Threads - as your strength in the Weave increases so does the amount of impact you can have on the Tapestry of Life. this allows you to chose two discs that you have seen the victim use or know that they have and for a time sever them from their use. so until they rest next those powers are still a part of them but they can not reach the knowledge required to make use of them.

Weavers Pattern - this power can only be used on a willing target or a victim that is in some way held still for the duration of the Weaving as it hurts. drawing from the internal Life Tapestry of the target a small portion of its weave into the hand of the Necromancer where it manifests as a azure gem. one of these gems will have different veins of color depending on the kind of person it was made from. If somebody has influences from multiple categories each color will appear in their Soul Gem -Red- Vampire -White- Human -Black- Daemon -Golden- Mage -Green- Infernalist

-Advanced Powers-

Scattered Weaving - drawing at the very conciousness of the victim this unravels the threads that make up the Life Tapestry so that concentration is quite impossible. The victim begins to hallucenate as if they were on drugs, speech becomes garbled and motor coordination is all but gone as thier body is sending the correct signals but the brain cant quite interpret them. This power lasts for a hour per point of willpower spent to impose the will of the Necromancer over the victim.

Rethread the Tapestry - one of the most dangerous powers to be learned as this allows for changes to be made permanently to the Life Tapestry of the target. This can be made to draw changes in the soul to shift personality, loyalties, habits, addictions and almost anything that the Necromancer can think of that would manifest itself as a part of the person. not limited to this if used in conjunction with other powers of the Weaver can make them permanent instead of temporary effects. a very dangerous power in the hands of a skilled and inventive necromancer looking to make a impact on their enemies.

- Expert Powers -

Tapestry Mimicry- used along with the Weavers Eyes to view the whole of a persons Life Tapestry and find the skills, knowledge and discs that they have in the weave. from there the skill of the weaver is enough to take these and work them into thier own weave as temporary gifts for a period of 1 hour before they start to fade at a level of skill or ability at 1 dot per 10 minutes after this time. By spending a point of permanent willpower per level of the skill, knowledge or disc to be copied over the weaving can be made permanent with spent willpower regained at 1willpower per Rt day of gameplay.