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Stasis

Power Check:
Wis -4
Initial Cost:
40
Maintenance Cost:
30/round
Range:
10 yards
Preparation Time:
3
Area of Effect:
1 Creature
Prerequisites:
13th level, convergence, ridigity (or immovability for those lacking Dragon Kings), time/space anchor, stasis field

This power requires at least two psionicists in convergence whose total levels must be 50 or higher. No psionicist in the convergence can be below level 13. All psionicists must make a successful power check in the same round the power is to be initiated. It is not required that more than one psionicist in the convergence know this power since being convergence makes it available to the other psionicists.

The effect of this power is to totally immobilize the victim to the point that they are utterly helpless. Their body is rendered immobile in that they can make no physical motion, they are effectively rooted to the spot they are standing in, so that they cannot be physically moved, and they are anchored to the time/space continuum so that they cannot teleport, and things like teleport trigger, and contingency spells that are supposed to teleport the victim will fail. Further, the victim's mental processes are slowed down to 1/60 of their normal rate, rendering them virtually helpless against telepathic attacks.

Power Score:
The victim is held in stasis until released by another power check.
20:
The power backfires, and the psionicists fall victim to the power until they run out of PSPs to maintain it. This backfire occurs if any psionicists roll a 20.