This science allows a powerful psionicist to transfer a portion of his or her power to another person when he or she dies. One science and two devotions are chosen at random from those known by the user of this power (the Sacrificer), which are immediately added to those known by the target. The target gains enough PSP's to use the three powers once per day each, with 4 rounds of maintenance.
If the target was a non-psionicist before the use of this power, he or she should be treated as a wild talent. If the target was already a wild talent, the new powers and PSP's are added to those currently possessed. If the target was a psionicist, the powers and PSP's are added to their current abilities, and are considered separate from the normal maximums allowed by their level. The powers can be from a discipline outside those currently known by the target, and do not count against the maximum number of sciences/devotions per discipline. If the powers granted are already possessed by the target, the PSP's are still gained, and the power score in that power is increased by one (as though the target had relearned that power). In all cases, the PSP and power gain is permanent.
The target's alignment becomes that of the sacrificer. If this causes the target's alignment to change, this has a 1% chance per PSP gained of driving the target insane.
At the discretion of the DM, the target may be visited by the spirit of the sacrificer. The spirit may give the target hints, encouragement, or other support in particularly difficult situations. This may occur at most once per month, and lasts for at most 1 turn.
To initiate this science, the sacrificer must first die. This can be either an accidental or intentional death, although an intentional death for the sole purpose of using this science grants the sacrificer a +2 bonus to his or her power score. At the very instant of physical death, the player must state his or her intention to initiate Psychic Sacrifice, and also must state the target. The sacrificer's psyche is then kept alive by feeding off the remaining PSPs the psionicist had at death. The upkeep of 20 PSPs/round must be paid each round until the power is successful, or the sacrificer's psyche dies. The sacrificer must also attempt contact (via psionic attack forms if the target is an unwilling psionicist) each round. If the sacrificer does not have enough PSPs remaining to pay the upkeep and attempt contact, their psyche dies.
Once contact has been successfully made with the target, the sacrificer rolls against the power score for Psychic Sacrifice. The upkeep of 20 PSPs must also be paid in this round; if not enough PSPs remain, the sacrificer's psyche dies. If the roll is successful, the effects listed above occur. If the roll is failed, contact is broken, and must be attempted again in the next round.
If the Psychic Sacrifice is successful, the sacrificer may never be Raised, Ressurected, or Reincarnated. However, if the sacrifice is unsuccessful (the sacrificer runs out of PSP's or skips a round of attempting contact for any reason), the sacrificer may be raised, ressurected, or reincarnated.
Note to the DM: If this science is allowed in your campaign, you should make allowances for NPC psionicists who have been targets of it in their lifetimes, and therefore have more than the normal allotment of psionic powers and PSPs. In particular, the DM may consider high level evil NPC psionicists who "farm" low level psionicists for the sole purpose of having them sacrifice their powers to their mentor.