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Psionic Transference

Power Check:
Wis -4
Initial Cost:
Varies
Maintenance Cost:
na
Range:
touch
Preparation Time:
0
Area of Effect:
individual
Prerequisites:
psychic surgery, 7th level

This science allows the Psionicist to transfer some of his psionic powers to a non-psionicist (the Psionic version of a Priest's "Imbue with Spell Immunity"). First the Psionicist must successfully use psychic surgery on the recipient (to prepare him for the sudden psionic overflow), then he must make a successful power check for Psionic Transference. Finally the psionocist must make a successful power check for each power he wishes to transfer to the recipient (note that rolling a 20 or the exact power score won't make a difference). If the Psionocist is successful he subtracts 10 PSPs per successfully transfered science, and 5 PSPs per successfully transfered devotion. For every unsuccessful attempt to transfer a power the Psionocist subtracts 5 PSPs per science and 2 PSPs per devotion, but he can attempt to tranfsfer the power again.

The psionocist may attempt to as many powers as he want (as long as he doesn't run out of PSPs), but powers that need prerquisites must be met by the recipient, so if a Psionocist wanted to transfer Psychic Drain the Psionocist would have to transfer telepathy, contact and the recipient would have to be 6th level. All powers transfered by the Psionocist can NOT be used by the Psionocist for until the recipient is slain, the recipient has used up his PSPs or 24 hrs have passed... whichever comes first. The psionocist must also lend his PSPs to the recipient for the recipient to use the powers (the PSPs used to transfer powers doesn't count, this PSP transfer is for lending the Psionocist PSPs directly to the recipient). For PSP transfer rate is 1:1. The PSPs tranfered to the recipient taken away from the Psionocist's current and MAXIMUM PSP total. So if the Psioncist has a max of 150 PSPs and lends 50 to recipient the Psionocist can have no more than 100 PSPs. The recipient uses his own con, int and wis when determining power scores.

Power Score:
Psionocist retains his powers (but not PSPs) with a -5 to power score.
20:
The Psionocist passes out for 1d6 turns, the recipient passes out for 2d6 turns.

*In Dark Sun the Psionocist can transfer powers to people with wild talents but not other Psionocists.