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Mystical Conduit

Power Check:
Int -4
Initial Cost:
10 + 1/10 yards (or 40 + 1/10 yards)
Maintenance Cost:
2 PSP's
Range:
<see cost>
Preparation Time:
0
Area of Effect:
NA
Prerequisites:
Dimensional door, 6th level psionicist and knowledge of either Mage or Priest magic.

This power opens an immobile conduit for mystical energy from the area immediately surrounding the psionicist to anywhere within line of sight (see cost). The next spell cast from where the psionicist was standing at the time the power was initiated will function as if it was cast at the other end of the conduit. Thus the ranges of certain spells can be greatly increased. Notice that spells, which affect the caster only (i.e., personal spells), will now affect whoever is standing at the other end of the conduit or be wasted if nobody is standing there. A vampiric touch (or fire shield) for example, could be cast at one end and whoever was at the other end could now apply the vampiric touch (or be protected by a fire shield), and gain the full benefits from it (i.e., reach out and touch someone, in case a vampiric touch had been cast). The original caster has absolutely no control over the spell-it is as if the whoever was standing at the other end of the conduit had actually cast the spell. Since the accuracy and power required for transferring personal spells is much greater than for other spells, the cost is increased to 40 PSP's + 1 PSP per 10 yards.

The mystic conduit is visible only by a detect magic, true sight, or psionic powers such as Heightened senses. It collapses the instant any spell is conducted in this way or if the psionicist ceases paying the maintenance Cost.

NOTE: The conduit is one way only, thus it is not possible for a psionicist to steal a spell, as it is being cast by an opponent.

Power Score:
No PSP's must be paid to maintain this power.
20:
The next spell cast near the psionicist will backfire.