Daemon Boon - Possession
Possession is the boon used when a Demon wants to possess, create, or enchant an object they usually use a mark or rune to use like their calling card to let other demons know where they are or what property is theirs.
Level (1) Possess: A passive power of all daemons, Possess allows them to use their combined Will and Dark Faith, compared only to the will of their target to take over that targets mind and body. Once in control the daemon can use the body as a vessel, using it to move from one location to another, or to use its powers. The downside of this power is that all damage inflicted on that target is also done to the daemon.
Level (2) Turning Sides: Suits of armor or weapon are much like people, in the eyes of reality. All things are 'alive', only this power allows the dormant spirit of armor or weapons and make them so malice that they would willingly turn on their owner in perverse ways. Blades afflicted by this power can bend themselves or alter their structure to do more harm to their owners, even speak. The only draw back on this power is that it cannot work on already sentient weapons and armor.
Level (3) Truthful Identity: Every being on earth has a soul, and as the soul is almost impossible to cloak, the daemon can use it as a beacon to lay asunder various illusions that may cloak someone’s form. When this power is cast, the daemon sees only the face of the individual, their true face, and is immediately aware that their current form is false. At the same time, the power altering the targets form or illusion cloaking it begins to falter and drop after one turn, letting the whole world see who they are.
Level (4) Fortune/Misfortune: Wielding the powers of reality like a sword, the daemon can now either increase or decrease the luck of targets or himself. With an increase in luck, the daemon can easily win various games, avoid behind hit by rogue bullets, and even have good things happen to him. With a decrease in luck, the same is reversed. The daemon can cause beings to easily become less likely to win various games, botch spells, or even have more damage done to them.
Level (5) Corruption: When in combat or in general situations the Daemon casting this power can cause other beings to question their faith and alter their alignment to the daemons own. This causes holy beings to become fallen and thus lose their powers, and Garou to become separated from their packs. The method of corruption is a radius of twelve feet around the daemon, once the creature enters this; they become infected with essence of the Wyrm.
Level (6) Intimidation: This power allows the daemon to give a brief show of his true form, which can instill fear in all other beasts, even those of his own kind (younger daemons only). Basically the sight of a beast as large and hideous as the daemons true self is too much for other beasts to handle, even if they have seen worse. Willpower will not prevent this from taking effect.
Level (7) Vexation of Truth: Lies can be told by any being on earth, especially daemons. This power gives the daemon the ability to force other beings (even with the inclusion of Daemons despite their 'forked tongue' gift) into telling the truth. Lies spoken, either mentally or physically, will become truths; if someone claims that the sky is red when in fact it is blue, they will say the sky is blue, despite the lie they in turn uttered. This gift is excellent during interrogations.
Level (8) Self Infliction: This is a part to Possess, after a daemon has possessed someone he can use Self Infliction to make them hurt themselves, without the worry of being trapped in their body when they die. This powers drawback is that the daemon can still feel the pain he himself, or others, inflict. But this is a simple problem that can easily be overcome.
Level (9) Ghost in the Machine: Another form of possess, this power allows the daemon to infest anything with an electrical current or computer. This is not limited to items within the daemons knowledge, since that knowledge becomes passive upon possession (e.g., if a futuristic computer comes into the daemons possession and he infests it, he doesn’t really need to know where he's going, he'll know all about it). Once in possession, the daemon may use anything in the objects power, but do things outside its ability (cars cant fly, tanks cant swim, etc).
Level (10) Beast of the Shadowplain: All Demons are Beasts of the Shadowplain’s and with this discipline they can take control of shadow attacks like they would a dog or snake. Being part of Shadows Demons have an uncanny ability to wield them as they see so fit, if a vampire uses a shadow attack and a Demon uses BoS to deflect or counter that attack the demon would most likely be able to and if any other creature were to use a shadow attack the Demon would be able to take control of it without effort. Should another Daemon be using a shadow-based attack the final decision would be a determination of Will+Size.
Level (11) Enemy Within: The daemon may split his soul into two parts and send one, somewhat like a wraith into the body of his enemy. This spirit is literally undetectable (unless the target has some kind of danger sense, magic or soul detection), and once in contact with his target, he will invoke Possess. While inside the daemon may use his soul double to inflict harm on the opponent from inside their own body, without wasting actions or vim. The problem with this is without a proper Will, the soul will become malicious and sentient, trying to not only possess the body of the victim but also make it their own so they can live.