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Daemon Boon - Itinerate

The Itinerate Boon, founded by the Diabolos, was the first Boon allowing the Daemon to travel to other areas, once off-limits to the Daemon. This Boon also allows the Daemon to get around on earth better than usual.

Level (1) Movement: Once this power is activated the daemon came move at double his normal speed, traveling great distances in half the time.

Level (2) Swim: Daemons are not known for their ability to swim, and with this power the daemon my navigate water as he would the air during flight.

Level (3) Shadow Step: With this power the Daemon can step into the Shadow lands or enter any Umbral realm at will. This is often used to avoid an attack the daemon often then reappearing behind his opponent and striking quickly and repeating the process. It is also an effective way to travel to each of these realms as well.

Level (4) Gate: Until a Daemon reaches this level of mastery he may not travel to earth unless gated there by another, by means of this power the Daemon opens a gate between Hel and another place he wishes and is able to travel to that place by walking through the gate.

Level (5) Blink: When this power is activated the daemon may now teleport instantly anywhere within his line of sight; this power stays active until the daemon wills it away. Allowing multiple teleports in a very short amount of time.

System: All rolls are automatic except for the Vim. At level three however, to enter a hidden or secret Umbral Realm, the Daemon must roll Itinerate + Wits, difficulty of seven, or the Realm's Gauntlet rating, whichever is higher. At level four, the Daemon needs to have in her possession a flask containing the Magickal fires of Hel which the Daemon stares into, making a Primal Urge + Wits roll, difficulty seven. At level five, the same roll is made to travel to Hel, but all that is needed is a reflective object such as a mirror that has been washed in the Magickal fires of Hel. Teleportation is done with a roll of Dexterity + Itinerate, difficulty eight.