Daemon Boon - Hel's Boon
The ancient Necronomicon told of a great Boon, created by the Prince Lucifer himself. This boon was made to adapt to the powerful realm of Hel, and its powers made use of this. Four large fragments of the Necronomicon were found in the nineteenth and twentieth centuries. These told of the basis of the Hel's Boon, and those elder Daemon's who mastered the other Boons were able to learn the lesser levels of it. Knowledge of this Boon is considered sacred, and no weak Daemon should possesses it. No beginning character should start the game with this Boon, rather, extensive role-playing should be done, and experience points spent after such a time towards the purchase of this Boon as an active power. Fragments of the Necronomicon must surely be found to learn this Boon, else the Daemon must study from an elder Daemon. This Boon is a mere example of the hidden powers granted to Daemons, which have been lost throughout the course of time.
Level (1): The Daemon has the ability to call forth the magical fires of Hel upon the physical plane. For each successful roll, the Daemon may summon the standard cubic foot of Helfire.
Level (2): The Daemon can now exchange Quintessence for Vim, manipulating the very essence of magic within the air, into pure energy to power their Boons. Each success allows one point of Quintessence to be altered into a point of Vim, and vice versa.
Level (3): The Daemon can now bring another creature to Hel with it. Mind you, Kindred, Mortals, without the Daemon's protection, are fair game for whatever other stray creature may be close by. Hel is within the utmost depths of the Umbra, in the lower layers, also making stray wraiths another potential threat.
System: All rolls are done as Wits + Primal Urge, with a difficulty of six. Mastery of this Boon takes time, but is well worth it to the Daemon learning it.