Step 2: Unzip the contents of the ERB reader to, C:/Program Files/VU Games/Evil Genius/ResourcePAK
Then, drag Resource.erb onto ErbReader.exe. The program will now extract the files contained within the Resource.erb folder, and place them in a new folder of the same name. Please note that the contents of these files are quite large, so make sure you have at least 1g of free space.
Once the contents of Resource.erb are extracted, do the same thing with LResource_en_UK.
Step 3: Its now time to create your new henchman. The easiest way to do this, is copy the contents of an existing henchman, and change them to your liking.
For this example, we are going to use Jubei's henchman file, 
and will be making a new henchman based on the super agent, Jet Chan.
Go to C:\Program Files\VUGames\Evil Genius\ResourcePAK\Resource\EntityDescriptions\00000-00999 Characters\00500-00699 Henchmen, and open up the file 00501-Henchman_Jubei.desc with Notepad.
Select everything in this file (Ctrl+A) and Copy it. (Ctrl+C) Now, make a new file in notepad called 00600-Henchman_JET_CHAN.desc. Make sure it is a .desc file, and not desc.txt. Do this by setting notepad to save as "all files" and not text files. Ala:
Save this file in the DynamicResources folder.
Step 4: Go to C:\Program Files\VUGames\Evil Genius\ResourcePAK\Resource\EntityDescriptions\00000-00999 Characters\00900-00999 Other and open up the file 00951-SuperAgent_China.desc
Unlike the Jubei's file, we don't need everything in this one. All we need are his filenames, stats and weapon data. So, copy the parts shown in this image.
Now, open up the henchman file you made earlier, and replace the contents with the ones you have just copied. You'll need to do each line one at a time. When your done, you should have something that looks like this.
Where it says ObjType=SuperAgent We need to change this to say ObjType=Henchman for everything to work right. You'll also need to change his weapon ID so that it is the same as in the Super Agent File.
Things such as GUIIconBaseName=Henchman_Samurai don't really matter, as you will only see it once there is no need to change it. Same goes for Portrait=GUI_Henchman_Jubei_ you can completely remove this, if you don't want to use jubei's icon for your henchman. Also, where it says DesiredName=Jubei you can change his name here. You can also change his voice, by removing and/or changing the text found under DesiredName=Jubei.
Step 5: Now we need to add a refrence to our new henchman to the Henchman_Stats.csv file. Which is located in C:\Program Files\VUGames\Evil Genius\DynamicResources\BalancingSpreadsheets.
Open this file with notepad, and scroll down to the bottom. Since we are using Jubei's .desc stats, copy his line (After his name) and paste it at the bottom. Be sure to add 600,JET_CHAN, before it. Once your done, it should look something like this.
Step 6: Now we can start to customize our henchman. Most of this is self explainitory, so i'm not going to go into great detail. One thing I should mention is the fact that you can only use existing henchman abilities, and super agent ones do not work.
If you want to change his abilities to be different than that of jubei's, simple choose the ones you want and paste them in both the henchman desc file we made and the henchman stats.csv file. I should also make note that you must have two abilites, or it wont work.
Step 7: We need to add our henchman's text description. This changes what it will say when we mouseover out henchman. To do this, go to C:\Program Files\VUGames\Evil Genius\ResourcePAK\LResource_en_UK and open up EntShortNames
Press Ctrl+F, type in 00511 and press enter. This will take you to where we need to be. Below this line, we need to add this:
Note that if you changed his name from something other than Jet Chan, you will need to put that there instead.
Next we need to open up EntTextDescs and add a line there. Press Ctr+F, type 00511 and press enter. Below this code we need to add this line:
Its completely up to you what you want to describe him as.
A quick way to remember what goes in which file is that in the EntShortNames file, it needs to be the same as the ObjName line in the henchman's desc folder. The EntTextDescs file needs the same as the TextDescription line in the desc file.
Step 8: In order for everything to work properly, we need to move both EntShortNames and EntTextDescs to the DynamicResources Folder. Do this by copying the files, and pasting them there.
Step 9: Now its time to see if everything works right. So launch EG and start a new game, bring down the console and type add 1 600. Hopefully everything will work right. (Click here to see how to enable dev mode)
If your lazy, and want all the work done for you, you can download this zip file which contains all the edited files you need.