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MKKomplete - Mortal Kombat 11 (2019) - Move List/Bios - Universal - XBOX One/PlayStation 4/Nintendo Switch/Windows PC
Mortal Kombat 11 (2019)
Move List/Bios - Universal - XBOX One/PlayStation 4/Nintendo Switch/Windows PC
BarakaCassie CageCetrionD'VorahErron BlackFrostGerasJacqui BriggsJadeJax BriggsJohnny CageKabal
KanoKitanaKollectorKotal KahnKung LaoLiu KangNoob SaibotRaidenScorpionSkarletSonya BladeSub-Zero
Shao KahnShang TsungNightwolfThe TerminatorSindelThe JokerSpawn
FujinSheevaRoboCop
MileenaRainRambo
Kronika
MortalKombat.com / NetherRealm Studios
You can e-mail corrections/additions to The Webmaster
Last updated: 11/17/20
Note: All commands are assuming your character is facing right.
If you are facing left, you must reverse the directional commands.
Backwards becoming Forwards and Vice Versa.
It's recommended that your controls match the default setting.

Key:
U = Up/Jump
D = Down/Crouch
F = Forward/Toward
B = Back/Away
Dash Forward = F, F
Dash Backward = B, B
Uppercut = (D+BP)
Sweep = (B+BK)
Pause/Movelist = START

Universal:
FP = Front Punch
BP = Back Punch
FK = Front Kick
BK = Back Kick
*TH = Throw (Away)
*(F+TH) = Throw (Toward)
SI = Interact
FS = Flip Stance
BL = Block

TH (Away) Reversal = FP/FK
TH (Toward) Reversal = BP/BK
XBOX One:
FP = X
BP = Y
FK = A
BK = B
*TH = LB
*(F+TH) = (F+LB)
SI = RB
FS = LT
BL = RT

TH (Away) Reversal = X/A
TH (Toward) Reversal = Y/B

PlayStation 4:
FP =
BP = Δ
FK = X
BK = O
*TH = L1
*(F+TH) = (F+L1)
SI = R1
FS = L2
BL = R2

TH (Away) Reversal = /X
TH (Toward) Reversal = Δ/O
Switch:
FP = Y
BP = X
FK = B
BK = A
*TH = L
*(F+TH) = (F+L)
SI = R
FS = ZL
BL = ZR

TH (Away) Reversal = Y/B
TH (Toward) Reversal = X/A

   *Throw (Away) Switches the character's facing side, while (Toward) maintains it.
Environment Interactions: SI
Environment Interactions cost half of your Defensive Gauge, which will refill over time.

Amplify: SI
You can Amplify some Special Moves by pressing SI at the right time.
Most Amplified Special Moves cost half of your Offensive Gauge, which will refill over time.

Fatal Blow: (FS+BL)
When your character's Health is below 30%, you can perform your character's most powerful attack, the Fatal Blow!
You can only use your Fatal Blow once per match if it successfully hits.
If a Fatal Blow is Blocked or misses, you will have to wait a short time before you can use it again.

Mercy: (Hold FS), D, D, D (Release FS) (Mid) (After Finish Him)
Gives the opponent a small amount of health and a second chance to win the match.
After performing a Mercy, beating your opponent again and executing a Brutality or Fatality earns you more points than you would otherwise receive.

Friendships: You must not press BL in the final round to perform a Friendship in a Kompetitive Match.
No such prerequisite exists for non-kompetitive matches including single player towers. (Mid Range, about one jump away)

Stage Fatalities: Dead Pool, Shaolin Trap Dungeon, Tournament (Close Range)
Selectable Characters:

Baraka Baraka
Bio:
War Chief of the nomadic Tarkatan tribe, a carnivorous people considered subhuman by the Outworld Empire. Baraka dutifully serves Shao Kahn to preserve his tribe's way of life, who roam the harsh wastelands, meat carts in tow, consuming everything and everyone in their path.
Special Moves - Hell's Teeth:
Blade Spark: D, B, FP (Amplify: SI)
Chop Chop: D, B, FK (Extend: Tap FK Repeatedly) (Amplify: SI) (Further Amplify: SI)
War Banner: D, B, BK
*Blade Charge: B, F, BP (Throw Away: Hold B)
*Baraka-Serker: B, F, FK (Amplify: SI) (Amplify: Hold B+SI)
*Baraka Barrage: Gain access to 3 new Arm Blade based Basic Attacks
Special Moves - Restless Nomad:
Blade Spark: D, B, FP (Amplify: SI)
War Banner: D, B, BK
*Spine Burst: D, B, FK
**Gutted: B, F, BK (Amplify: SI)
Special Moves - Marauder: (Tournament)
Blade Spark: D, B, FP (Amplify: SI)
Chop Chop: D, B, FK (Extend: Tap FK Repeatedly) (Amplify: SI) (Further Amplify: SI)
War Banner: D, B, BK
**Gutted: B, F, BK (Amplify: SI)
*Baraka Barrage: Gain access to 3 new Arm Blade based Basic Attacks
Special Moves - Bone Picker: (Tournament)
Blade Spark: D, B, FP (Amplify: SI)
War Banner: D, B, BK
**Blood Lunge: B, F, BP
*Spine Burst: D, B, FK
Special Moves - Berzerker: (Tournament)
Blade Spark: D, B, FP (Amplify: SI)
Chop Chop: D, B, FK (Extend: Tap FK Repeatedly) (Amplify: SI) (Further Amplify: SI)
War Banner: D, B, BK
*Blade Charge: B, F, BP (Throw Away: Hold B)
*Baraka-Serker: B, F, FK (Amplify: SI) (Amplify: Hold B+SI)
*Leg Kabob: B, F, BK (Amplify: SI) (Throw Away: SI, Hold B)
Equipable Abilities:
*Baraka Barrage: Gain access to 3 new Arm Blade based Basic Attacks
**Blood Lunge: B, F, BP
*Spine Burst: D, B, FK
*Leg Kabob: B, F, BK (Amplify: SI) (Throw Away: SI, Hold B)
**Gutted: B, F, BK (Amplify: SI)
*Blade Charge: B, F, BP (Throw Away: Hold B)
*War Banner Bash: D, B, BK
*Staked: D, B, BK
    *War Banner Bash: D, B, BK
    *War Banner Charge: B, F, FK (D, D, to Cancel)
*War Banner Charge: B, F, FK
*Baraka-Serker: B, F, FK (Amplify: SI) (Amplify: Hold B+SI)
Fatal Blow:
Skewered: (FS+BL)
Finishers:
Fatality 1 - Food for Thought: B, D, B, BP (Close)
Fatality 2 - Rock, Paper, Baraka: B, F, B, FK (Close)
Friendship - Nailed It: B, F, D, D, FP (Mid)
Stage Fatality: F, F, D, BK (Close)

Brutality 1 - The Klassic: (D+BP) [Do Not Block An Attack During The Final Round, Must Hold BP, Final Hit Must Come From An Uppercut (D+BP)]
Brutality 2 - Nom Nom: D, D, D [During Toward Throw (F+TH)]
Cassie Cage Cassie Cage
Bio:
The offspring of Johnny Cage and Sonya Blade laid the smackdown on Shinnok a few years back, but even that wasn't enough to escape the shadow of her legendary parents. Whenever Cassie isn't defending Earthrealm, she's fighting to prove worthy of their legacy.
Special Moves - Savage:
Dual Wielding: B, F, FP (Hold FP to Charge) (Cancel: D) (Amplify: SI)
Ball Buster: B, D, FK (Amplify: SI)
Up Glow Kick: B, F, BK (Amplify: SI)
*Flippin' Out: D, B, FK
    *Flippin' Out - Close: D, B, FK, B
    *Flippin' Out - Far: D, B, FK, F
**BLB-118 Energy Burst: D, B, BK (Amplify: SI)
Special Moves - Modern Army:
Dual Wielding: B, F, FP (Hold FP to Charge) (Cancel: D) (Amplify: SI)
Ball Buster: B, D, FK (Amplify: SI)
Up Glow Kick: B, F, BK (Amplify: SI)
*Air Bullet Barrage: B, F, FP (In Air) (Amplify: SI)
*Kneecappin': D, B, FP (Amplify: SI)
Special Moves - Digital Soldier: (Tournament)
Dual Wielding: B, F, FP (Hold FP to Charge) (Cancel: D) (Amplify: SI)
Ball Buster: B, D, FK (Amplify: SI)
Up Glow Kick: B, F, BK (Amplify: SI)
*Air Bullet Barrage: B, F, FP (In Air) (Amplify: SI)
*Kneecappin': D, B, FP (Amplify: SI)
*Flippin' Out: D, B, FK
    *Flippin' Out - Close: D, B, FK, B
    *Flippin' Out - Far: D, B, FK, F
Special Moves - Yaas Queen: (Tournament)
Dual Wielding: B, F, FP (Hold FP to Charge) (Cancel: D) (Amplify: SI)
Ball Buster: B, D, FK (Amplify: SI)
Up Glow Kick: B, F, BK (Amplify: SI)
*Shoulder Charge: B, F, BP (Amplify: SI)
**BLB-118 Energy Burst: D, B, BK  (Amplify: SI)
Special Moves - Sups OD: (Tournament)
Dual Wielding: B, F, FP (Hold FP to Charge) (Cancel: D) (Amplify: SI)
Ball Buster: B, D, FK (Amplify: SI)
Up Glow Kick: B, F, BK (Amplify: SI)
*BLB-118 Energy Bounce: D, B, FP
    *LB-118 Energy Bounce - Close: D, B, FP, B
    *LB-118 Energy Bounce - Far: D, B, FP, F
*Flying Glow Kick: B, F, FK
*BLB-118 Advance: D, UF
    *BLB-118 Escape: D, UB
Equipable Abilities:
**Control BLB-118: B, D, BP
*Air Bullet Barrage: B, F, FP (In Air) (Amplify: SI)
*Kneecappin': D, B, FP (Amplify: SI)
*Flippin' Out: D, B, FK
    *Flippin' Out - Close: D, B, FK, B
    *Flippin' Out - Far: D, B, FK, F
*Shoulder Charge: B, F, BP (Amplify: SI)
*Flying Glow Kick: B, F, FK
*BLB-118 Advance: D, UF
    *BLB-118 Escape: D, UB
*BLB-118 Bullet Ricochet: D, B, FP
*BLB-118 Energy Bounce: D, B, FP
    *LB-118 Energy Bounce - Close: D, B, FP, B
    *LB-118 Energy Bounce - Far: D, B, FP, F
**BLB-118 Energy Burst: D, B, BK  (Amplify: SI)
*BLB-118 Bitchin' Bubble: D, B, BK
Fatal Blow:
Pissed AF: (FS+BL) (Also in Air)
Pissed AF - Close: (B+FS+BL) (Also in Air)
Pissed AF - Far: (F+FS+BL) (Also in Air)
Finishers:
Fatality 1 - I <3 U (I Love You): D, D, F, BK (Mid)
Fatality 2 - #GirlPower: B, D, D, B, BP (Far)
Friendship - Feeling Cute, Might Delete Later: B, F, D, D, FP (Mid)
Stage Fatality: D, F, D, FK (Close)

Brutality 1 - The Klassic: (D+BP) [Do Not Block An Attack During The Final Round, Must Hold BP, Final Hit Must Come From An Uppercut (D+BP)]
Brutality 2 - Make It Pop: (F+TH) [Must Not Lose a Round] [Hold F During Throw] [Final Hit Must Come From Toward Throw]
Cetrion Cetrion
Bio:
Elder Goddess of Virtue, Guardian of Life. When Shinnok threatened to conquer the Elder Gods, Cetrion cast him into the Netherrealm. Her blessings answer the prayers of warriors battling against darkness. But at times, the heroic virtues she upholds are at odds with her quest for universal balance.
Special Moves - Heavens Sent:
Natural Barrier: D, B, FP (Amplify: SI)
Natural Barrier - Far: D, B, FP, F (Amplify: SI)
Hell's Wrath: D, F, FP (Also in Air) (Amplify: SI)
Hell's Wrath - Close: D, F, FP, B (Also in Air) (Amplify: SI)
Hell's Wrath - Far: D, F, FP, F (Also in Air) (Amplify: SI)
Tendril Pull: D, B, BK (Amplify: SI)
*Delay Boulder Bash:
    *Boulder Bash: B, F, BP (Delay: Hold BP) (Bounce: B) (Cancel: U)
    *Bouncing Boulder: D, B, BP (Delay: Hold BP) (Bash: F) (Cancel: U)
**Geyser: B, F, BK (Amplify: SI)
Special Moves - Vice and Virtue:
Natural Barrier: D, B, FP (Amplify: SI)
Natural Barrier - Far: D, B, FP, F (Amplify: SI)
Hell's Wrath: D, F, FP (Also in Air) (Amplify: SI)
Hell's Wrath - Close: D, F, FP, B (Also in Air) (Amplify: SI)
Hell's Wrath - Far: D, F, FP, F (Also in Air) (Amplify: SI)
Boulder Bash: B, F, BP
Bouncing Boulder: D, B, BP
Tendril Pull: D, B, BK (Amplify: SI)
*Deadly Winds: B, F, BK (Amplify: SI)
**Hallowing Winds: D, D, U
Special Moves - Force of Nature: (Tournament)
Natural Barrier: D, B, FP (Amplify: SI)
Natural Barrier - Far: D, B, FP, F (Amplify: SI)
Hell's Wrath: D, F, FP (Also in Air) (Amplify: SI)
Hell's Wrath - Close: D, F, FP, B (Also in Air) (Amplify: SI)
Hell's Wrath - Far: D, F, FP, F (Also in Air) (Amplify: SI)
Tendril Pull: D, B, BK (Amplify: SI)
*Earthquake: D, D, FK
*Delay Boulder Bash:
    *Boulder Bash: B, F, BP (Delay: Hold BP) (Bounce: B) (Cancel: U)
    *Bouncing Boulder: D, B, BP (Delay: Hold BP) (Bash: F) (Cancel: U)
*Shattering Boulder: D, B, FP (Amplify: SI)
Special Moves - Spring Cleaning: (Tournament)
Natural Barrier: D, B, FP (Amplify: SI)
Natural Barrier - Far: D, B, FP, F (Amplify: SI)
Hell's Wrath: D, F, FP (Also in Air) (Amplify: SI)
Hell's Wrath - Close: D, F, FP, B (Also in Air) (Amplify: SI)
Hell's Wrath - Far: D, F, FP, F (Also in Air) (Amplify: SI)
Boulder Bash: B, F, BP
Bouncing Boulder: D, B, BP
Tendril Pull: D, B, BK (Amplify: SI)
*H2 POrt: D, U
    *H2 POrt - In Front: D, U, B
    *H2 POrt - In Place: D, U, D
    *H2 POrt - Far: D, U, F
**Geyser: B, F, BK (Amplify: SI)
Special Moves - Born Again: (Tournament)
Natural Barrier: D, B, FP (Amplify: SI)
Natural Barrier - Far: D, B, FP, F (Amplify: SI)
Hell's Wrath: D, F, FP (Also in Air) (Amplify: SI)
Hell's Wrath - Close: D, F, FP, B (Also in Air) (Amplify: SI)
Hell's Wrath - Far: D, F, FP, F (Also in Air) (Amplify: SI)
Boulder Bash: B, F, BP
Bouncing Boulder: D, B, BP
Tendril Pull: D, B, BK (Amplify: SI)
*Deadly Winds: B, F, BK (Amplify: SI)
**Conflux of Elements: D, D, U
Equipable Abilities:
*Earthquake: D, D, FK
*H2 POrt: D, U
    *H2 POrt - In Front: D, U, B
    *H2 POrt - In Place: D, U, D
    *H2 POrt - Far: D, U, F
*Delay Boulder Bash:
    *Boulder Bash: B, F, BP (Delay: Hold BP) (Bounce: B) (Cancel: U)
    *Bouncing Boulder: D, B, BP (Delay: Hold BP) (Bash: F) (Cancel: U)
**Geyser: B, F, BK (Amplify: SI)
*Deadly Winds: B, F, BK (Amplify: SI)
*Shattering Boulder: D, B, FP (Amplify: SI)
**Circle of Life: D, D, U
**Hallowing Winds: D, D, U
**Ring of Fire: D, D, U
**Vapor Halo: D, D, U
**Conflux of Elements: D, D, U
Fatal Blow:
Weeping Willow: (FS+BL)
Finishers:
Fatality 1 - Maintaining Balance: B, D, F, D, BK (Mid)
Fatality 2 - Good And Evil: B, D, B, FK (Mid)
Friendship - Serenity: D, D, D, D, FP (Mid)
Stage Fatality: U, D, U, BK (Close)

Brutality 1 - The Klassic: (D+BP) [Do Not Block An Attack During The Final Round, Must Hold BP, Final Hit Must Come From An Uppercut (D+BP)]
Brutality 2 - Splitting Apart: (F+TH) [Must Land 3 Throws During The Match, Final Hit Must Come From Toward Throw (F+TH)]
D'Vorah D'Vorah
Bio:
One among many Kytinn, a swarm of sentient insects who share a hive mind. D'Vorah has served Shao Kahn, Kotal Kahn, and Shinnok, but her true allegiance is to the swarm. She lies, cheats, and backstabs so that when everyone else has died, the Kytinn hive will survive.
Special Moves - Buzzing Hive:
Fireflies: B, F, FP (Amplify: SI)
Ground Swarm: D, B, FP (Amplify: SI)
Ground Swarm - Close: D, B, FP, B (Amplify: SI)
Ground Swarm - Far: D, B, FP, F (Amplify: SI)
Ground Swarm - Very Far: D, B, FP, U (Amplify: SI)
Infested: D, F, BP (Amplify: SI)
Swarm: B, F, BK (Amplify: SI)
Katipo Rush: D, B, BK (Amplify: SI)
*Air Ticking Time Bug: B, F, FP (In Air) (Amplify: SI)
    *Air Ticking Time Bug - Close: B, F, FP, B (In Air) (Amplify: SI)
    *Air Ticking Time Bug - Far: B, F, FP, F (In Air) (Amplify: SI)
*Deadly Swarm: D, D, FP (Wasps will remain near opponent after hits from Fireflies)
*Bombardier Beetle: D, F, FK (Amplify: SI)
Special Moves - Survivalist:
Fireflies: B, F, FP (Amplify: SI)
Ground Swarm: D, B, FP (Amplify: SI)
Ground Swarm - Close: D, B, FP, B (Amplify: SI)
Ground Swarm - Far: D, B, FP, F (Amplify: SI)
Ground Swarm - Very Far: D, B, FP, U (Amplify: SI)
Infested: D, F, BP (Amplify: SI)
Swarm: B, F, BK (Amplify: SI)
Katipo Rush: D, B, BK (Amplify: SI)
**Widow's Kiss: D, B, FK (Amplify: SI)
*Strepsiptera: D, F, FK (Amplify: SI)
Special Moves - Buzzed: (Tournament)
Fireflies: B, F, FP (Amplify: SI)
Ground Swarm: D, B, FP (Amplify: SI)
Ground Swarm - Close: D, B, FP, B (Amplify: SI)
Ground Swarm - Far: D, B, FP, F (Amplify: SI)
Ground Swarm - Very Far: D, B, FP, U (Amplify: SI)
Infested: D, F, BP (Amplify: SI)
Swarm: B, F, BK (Amplify: SI)
Katipo Rush: D, B, BK (Amplify: SI)
*Air Ticking Time Bug: B, F, FP (In Air) (Amplify: SI)
    *Air Ticking Time Bug - Close: B, F, FP, B (In Air) (Amplify: SI)
    *Air Ticking Time Bug - Far: B, F, FP, F (In Air) (Amplify: SI)
*Strepsiptera: D, F, FK (Amplify: SI)
*Parasite: Adds New Combo Attacks
Special Moves - Arachnophobia: (Tournament)
Fireflies: B, F, FP (Amplify: SI)
Ground Swarm: D, B, FP (Amplify: SI)
Ground Swarm - Close: D, B, FP, B (Amplify: SI)
Ground Swarm - Far: D, B, FP, F (Amplify: SI)
Ground Swarm - Very Far: D, B, FP, U (Amplify: SI)
Infested: D, F, BP (Amplify: SI)
Swarm: B, F, BK (Amplify: SI)
Katipo Rush: D, B, BK (Amplify: SI)
*Deadly Swarm: D, D, FP (Wasps will remain near opponent after hits from Fireflies)
**Widow's Kiss: D, B, FK (Amplify: SI)
Special Moves - Kreepy Krawler: (Tournament)
Fireflies: B, F, FP (Amplify: SI)
Ground Swarm: D, B, FP (Amplify: SI)
Ground Swarm - Close: D, B, FP, B (Amplify: SI)
Ground Swarm - Far: D, B, FP, F (Amplify: SI)
Ground Swarm - Very Far: D, B, FP, U (Amplify: SI)
Infested: D, F, BP (Amplify: SI)
Swarm: B, F, BK (Amplify: SI)
*Air Fly By: B, F, FK (In Air) (Extend: Hold FK)
*Bombardier Beetle: D, F, FK (Amplify: SI)
*Flippin' Out: D, B, BK (Also in Air)
Equipable Abilities:
*Deadly Swarm: D, D, FP (Wasps will remain near opponent after hits from Fireflies)
**Super Swarm: D, D, FP
*Air Fly By: B, F, FK (In Air) (Extend: Hold FK)
*Air Ticking Time Bug: B, F, FP (In Air) (Amplify: SI)
    *Air Ticking Time Bug - Close: B, F, FP, B (In Air) (Amplify: SI)
    *Air Ticking Time Bug - Far: B, F, FP, F (In Air) (Amplify: SI)
**Widow's Kiss: D, B, FK (Amplify: SI)
*Bombardier Beetle: D, F, FK (Amplify: SI)
*Strepsiptera: D, F, FK (Amplify: SI)
*Flippin' Out: D, B, BK (Also in Air)
*Parasite: Adds New Combo Attacks
**Mother Bug: Modifies D'Vorah. Resurrect in Final Round as the Mother Bug.
Fatal Blow:
Buggin' Out: (FS+BL)
Finishers:
Fatality 1 - New Species: B, F, B, FK (Close)
Fatality 2 - Can't Die: B, D, D, BK (Mid)
Friendship - I Feel Pretty: B, F, D, B, BP (Mid)
Stage Fatality: D, F, D, BK (Close)

Brutality 1 - The Klassic: (D+BP) [Do Not Block An Attack During The Final Round, Must Hold BP, Final Hit Must Come From An Uppercut (D+BP)]
Brutality 2 - Buggin' Out: (F+TH) [Press D, D, D During Toward Throw, Final Hit Must Come From Toward Throw (F+TH)]
Erron Black Erron Black
Bio:
The best shot in Texas left home to seek adventure and excitement in Outworld with Kano and the Black Dragon. Outworld turned out to be the playground of Erron's ultraviolent dreams. He decided to make his home there as the deadliest outlander in Outworld.
Special Moves - Smoking Gun:
Zaterrean Spit: D, B, FP
Zaterrean Spit - Close: D, B, FP, B
Rattle Snake Slide: B, F, FK (Amplify: SI)
*Enhanced Locked and Loaded: B, F, BK
    Cancel: FS
    Straight Rifle Shot: FP
    Unload: (Tap FP Repeatedly)
    Low Rifle Shot: (D+FP)
    Stock Drop: FK
    Reload Single Bullet: BK
    *Rising Stock: BP
    *Drop Shot: (D+BP)
        *Delay: (Hold BP)
    *Amplify: SI
    *Stock Bop: (D+FK)
    *Reload Multiple Bullets: (Hold BK)
Special Moves - Rifle Though:
Rattle Snake Slide: B, F, FK (Amplify: SI)
Locked and Loaded: B, F, BK
    Cancel: FS
    Straight Rifle Shot: FP
    Unload: (Tap FP Repeatedly)
    Low Rifle Shot: (D+FP)
    Stock Drop: FK
    Reload Single Bullet: BK
*Acid Pour: B, F, FP (Amplify: SI)
*TNT Toss: D, B, FP (Delay: Hold FP) (Snuff Wick: D, D) (Amplify: SI)
*TNT Toss - Close: D, B, FP, B (Delay: Hold FP) (Snuff Wick: D, D) (Amplify: SI)
*TNT Toss - Far: D, B, FP, F (Delay: Hold FP) (Snuff Wick: D, D) (Amplify: SI)
Special Moves - 52 Card Pickup: (Tournament)
Zaterrean Spit: D, B, FP
Zaterrean Spit - Close: D, B, FP, B
Rattle Snake Slide: B, F, FK (Amplify: SI)
*Enhanced Locked and Loaded: B, F, BK
    Cancel: FS
    Straight Rifle Shot: FP
    Unload: (Tap FP Repeatedly)
    Low Rifle Shot: (D+FP)
    Stock Drop: FK
    Reload Single Bullet: BK
    *Rising Stock: BP
    *Drop Shot: (D+BP)
        *Delay: (Hold BP)
    *Amplify: SI
    *Stock Bop: (D+FK)
    *Reload Multiple Bullets: (Hold BK)
*Scud Shot: D, D, FK (Delay: Hold FK) (Amplify: SI)
*Outworld Gunslinger: Adds New Combos
Special Moves - Barking Irons: (Tournament)
Rattle Snake Slide: B, F, FK (Amplify: SI)
    *Enhanced Rattle Snake Slide: (B+SI)
Locked and Loaded: B, F, BK
    Cancel: FS
    Straight Rifle Shot: FP
    Unload: (Tap FP Repeatedly)
    Low Rifle Shot: (D+FP)
    Stock Drop: FK
    Reload Single Bullet: BK
*Cattle Toss: D, B, F, FP (Amplify: SI)
*TNT Toss: D, B, FP (Delay: Hold FP) (Snuff Wick: D, D) (Amplify: SI)
    *TNT Toss - Close: D, B, FP, B (Delay: Hold FP) (Snuff Wick: D, D) (Amplify: SI)
    *TNT Toss - Far: D, B, FP, F (Delay: Hold FP) (Snuff Wick: D, D) (Amplify: SI)
Special Moves - Locked N' Loaded: (Tournament)
Zaterrean Spit: D, B, FP
Zaterrean Spit - Close: D, B, FP, B
Rattle Snake Slide: B, F, FK (Amplify: SI)
Locked and Loaded: B, F, BK
    Cancel: FS
    Straight Rifle Shot: FP
    Unload: (Tap FP Repeatedly)
    Low Rifle Shot: (D+FP)
    Stock Drop: FK
    Reload Single Bullet: BK
*Acid Pour: B, F, FP (Amplify: SI)
**Netherbeast Trap: D, B, BK (Amplify: SI)
Equipable Abilities:
*Enhanced Locked and Loaded: B, F, BK
    Cancel: FS
    Straight Rifle Shot: FP
    Unload: (Tap FP Repeatedly)
    Low Rifle Shot: (D+FP)
    Stock Drop: FK
    Reload Single Bullet: BK
    *Rising Stock: BP
    *Drop Shot: (D+BP)
        *Delay: (Hold BP)
    *Amplify: SI
    *Stock Bop: (D+FK)
    *Reload Multiple Bullets: (Hold BK)
*Outworld Gunslinger: Adds New Combos
*Acid Pour: B, F, FP (Amplify: SI)
*Cattle Toss: D, B, F, FP
*Peacemaker - Up: D, F, BP
*Peacemaker - Down: D, B, BP
*Scud Shot: D, D, FK (Delay: Hold FK) (Amplify: SI)
*TNT Toss: D, B, FP (Delay: Hold FP) (Snuff Wick: D, D) (Amplify: SI)
    *TNT Toss - Close: D, B, FP, B (Delay: Hold FP) (Snuff Wick: D, D) (Amplify: SI)
    *TNT Toss - Far: D, B, FP, F (Delay: Hold FP) (Snuff Wick: D, D) (Amplify: SI)
**Netherbeast Trap: D, B, BK (Amplify: SI)
*Enhanced Rattle Snake Slide: (B+SI)
Fatal Blow:
Ghost Koins: (FS+BL)
Finishers:
Fatality 1 - Melted: D, D, D, FP (Mid)
Fatality 2 - Death Trap: D, F, D, BP (Mid)
Friendship - What The Duck: B, F, D, F, FK (Mid)
Stage Fatality: F, U, D, FP (Close)

Brutality 1 - The Klassic: (D+BP) [Do Not Block An Attack During The Final Round, Must Hold BP, Final Hit Must Come From An Uppercut (D+BP)]
Brutality 2 - Is Something Burning?: D, B, FP [Final Hit Must Come From TNT Toss]
Frost Frost (Unlockable - Complete Chapter 4 of Story Mode)
Bio:
Grandmaster Sub-Zero's most dangerous apprentice. When Sub-Zero made historic peace with his clan's enemy, Scorpion, defiant Frost challenged her Grandmaster as unfit to lead. Sub-Zero defeated and banished Frost. For years, she sought the power to destroy him. Now she has it.
Special Moves - In Defiance:
Blade Spin: D, F, BP (Amplify: SI)
Kryo-Stance: B, F, FK (Amplify: SI)
Cyber-Head: D, B, FK
**Cryogenic Crown: D, B, BP
    **Cryogenic Crown - Close: D, B, BP, B
    **Cryogenic Crown - Far: D, B, BP, F
    **Cryogenic Crown - Very Far: D, B, BP, U
*Air Icequake: B, F, BK (In Air)
Special Moves - Future Legend:
Core Discharge: D, B, BP
Core Discharge - Close: D, B, BP, B
Core Discharge - Far: D, B, BP, F
Blade Spin: D, F, BP (Amplify: SI)
Kryo-Stance: B, F, FK (Amplify: SI)
Cyber-Head: D, B, FK
*Glacier Calving: D, D, FP (Amplify: SI)
*Auger Lunge: B, F, BK (Amplify: SI)
*Microburst: D, B, BK (Amplify: SI)
Special Moves - Frost-Bite: (Tournament)
Blade Spin: D, F, BP (Amplify: SI)
Kryo-Stance: B, F, FK (Amplify: SI)
Cyber-Head: D, B, FK
**Cryogenic Crown: D, B, BP
    **Cryogenic Crown - Close: D, B, BP, B
    **Cryogenic Crown - Far: D, B, BP, F
    **Cryogenic Crown - Very Far: D, B, BP, U
*Arctic Barrage: B, F, BK (Amplify: SI)
Special Moves - Ice Machine: (Tournament)
Core Discharge: D, B, BP
Core Discharge - Close: D, B, BP, B
Core Discharge - Far: D, B, BP, F
Blade Spin: D, F, BP (Amplify: SI)
Kryo-Stance: B, F, FK (Amplify: SI)
Cyber-Head: D, B, FK
*Auger Lunge: B, F, BK (Amplify: SI)
*Glacier Calving: D, D, FP (Amplify: SI)
*Microburst: D, B, BK (Amplify: SI)
Special Moves - Arctic Anarchy: (Tournament)
Core Discharge: D, B, BP
Core Discharge - Close: D, B, BP, B
Core Discharge - Far: D, B, BP, F
Blade Spin: D, F, BP (Amplify: SI)
Kryo-Stance: B, F, FK (Amplify: SI)
Cyber-Head: D, B, FK
*Ice Auger: B, F, FP (Amplify: SI)
*Core Overload: D, D, FK (Amplify: SI)
*Air Icequake: B, F, BK (In Air)
Equipable Abilities:
*Ice Auger: B, F, FP (Amplify: SI)
**Burrowing Auger: D, B, FP
**Cryogenic Crown: D, B, BP
    **Cryogenic Crown - Close: D, B, BP, B
    **Cryogenic Crown - Far: D, B, BP, F
    **Cryogenic Crown - Very Far: D, B, BP, U
**Core Trap: D, B, BP
*Core Overload: D, D, FK (Amplify: SI)
*Auger Lunge: B, F, BK (Amplify: SI)
*Arctic Barrage: B, F, BK (Amplify: SI)
*Air Icequake: B, F, BK (In Air)
*Glacier Calving: D, D, FP (Amplify: SI)
*Microburst: D, B, BK (Amplify: SI)
Fatal Blow:
Terminal Burrowing: (FS+BL)
Finishers:
Fatality 1 - Ice Sculpture: F, B, D, FP (Close)
Fatality 2 - The Cyber Initiative: B, F, D, F, BK (Mid)
Friendship - Frost-Capades: F, B, F, B, FK (Mid)
Stage Fatality: F, D, U, BP (Close)

Brutality 1 - The Klassic: (D+BP) [Do Not Block An Attack During The Final Round, Must Hold BP, Final Hit Must Come From An Uppercut (D+BP)]
Brutality 2 - Bleeding Out: (B+BP), BP [Core Overload Must Be Active, Final Hit Must Come From Winter Winds Combo]
Geras Geras
Bio:
An artificial construct, built by Kronika, he faithfully serves her goal of restarting time and rewriting history. By Kronika's design, Geras exists as a fixed point in time. Every time Geras is killed he is reborn, each time becoming more resilient against the manner of his death.
Special Moves - Living History:
Temporal Advantage: B, F, FP (Amplify: SI)
Sand Trap: D, B, FP
Sand Trap - Close: D, B, FP, B
Sand Trap - Far: D, B, FP, F
Sand Trap - Very Far: D, B, FP, U
Titan Tackle: B, F, BP
Big Fist: D, B, BP
*Sand Pillar: D, F, FK (Amplify: SI)
    *Sand Pillar - Close: D, F, FK, B (Amplify: SI)
    *Sand Pillar - Far: D, F, FK, F (Amplify: SI)
    *Sand Pillar - Very Far: D, F, FK, U (Amplify: SI)
**Stepping it Back: D, D, SI
Special Moves - Old Soul:
Temporal Advantage: B, F, FP (Amplify: SI)
*Quick Sand: D, B, FP
    *Quick Sand - Close: D, B, FP, B
    *Quick Sand - Far: D, B, FP, F
    *Quick Sand - Very Far: D, B, FP, U
*Bed of Spikes: B, F, BP (Amplify: SI)
*Gauntlet of The Ages: D, B, BP (History Lesson: FP) (Cancel: BP)
Special Moves - New Era: (Tournament)
Temporal Advantage: B, F, FP (Amplify: SI)
Sand Trap: D, B, FP
Sand Trap - Close: D, B, FP, B
Sand Trap - Far: D, B, FP, F
Sand Trap - Very Far: D, B, FP, U
Titan Tackle: B, F, BP
Big Fist: D, B, BP
**Stepping it Back: D, D, SI
*Sand Pillar: D, F, FK (Amplify: SI)
    *Sand Pillar - Close: D, F, FK, B (Amplify: SI)
    *Sand Pillar - Far: D, F, FK, F (Amplify: SI)
    *Sand Pillar - Very Far: D, F, FK, U (Amplify: SI)
Special Moves - Infinite Warden: (Tournament)
Temporal Advantage: B, F, FP (Amplify: SI)
*Quick Sand: D, B, FP
    *Quick Sand - Close: D, B, FP, B
    *Quick Sand - Far: D, B, FP, F
    *Quick Sand - Very Far: D, B, FP, U
*Gauntlet of The Ages: D, B, BP (History Lesson: FP) (Cancel: BP)
*Bed of Spikes: B, F, BP (Amplify: SI)
Special Moves - Eternal: (Tournament)
Temporal Advantage: B, F, FP (Amplify: SI)
Sand Trap: D, B, FP
Sand Trap - Close: D, B, FP, B
Sand Trap - Far: D, B, FP, F
Sand Trap - Very Far: D, B, FP, U
Titan Tackle: B, F, BP
Big Fist: D, B, BP
*Sand Simulacrum: D, B, FK
    *Time Warp: D, B, FK
    *Erase Simulacrum: D, B, FK, SI
*Sand Simulacrum - Close: D, B, FK, B
    *Time Warp: D, B, FK
    *Erase Simulacrum: D, B, FK, SI
*Sand Simulacrum - Far: D, B, FK, F
    *Time Warp: D, B, FK
    *Erase Simulacrum: D, B, FK, SI
*Sand Simulacrum - Very Far: D, B, FK, U
    *Time Warp: D, B, FK
    *Erase Simulacrum: D, B, FK, SI
**Reverse Time: F, D, B, SI
Equipable Abilities:
*Quick Sand: D, B, FP
    *Quick Sand - Close: D, B, FP, B
    *Quick Sand - Far: D, B, FP, F
    *Quick Sand - Very Far: D, B, FP, U
*Gauntlet of The Ages: D, B, BP (History Lesson: FP) (Cancel: BP)
*Bed of Spikes: B, F, BP (Amplify: SI)
*Shifting Sands: D, D, FP
**Lost Time & Spare Time: D, F, BK
*Sand Simulacrum: D, B, FK
    *Time Warp: D, B, FK
    *Erase Simulacrum: D, B, FK, SI
*Sand Simulacrum - Close: D, B, FK, B
    *Time Warp: D, B, FK
    *Erase Simulacrum: D, B, FK, SI
*Sand Simulacrum - Far: D, B, FK, F
    *Time Warp: D, B, FK
    *Erase Simulacrum: D, B, FK, SI
*Sand Simulacrum - Very Far: D, B, FK, U
    *Time Warp: D, B, FK
    *Erase Simulacrum: D, B, FK, SI
**Reawakened: D, D, BK
**Reverse Time: F, D, B, SI
**Stepping it Back: D, D, SI
*Sand Pillar: D, F, FK (Amplify: SI)
    *Sand Pillar - Close: D, F, FK, B (Amplify: SI)
    *Sand Pillar - Far: D, F, FK, F (Amplify: SI)
    *Sand Pillar - Very Far: D, F, FK, U (Amplify: SI)
Fatal Blow:
Stasis Assault: (FS+BL)
Finishers:
Fatality 1 - Phasing Through Time: B, D, D, FK (Anywhere)
Fatality 2 - Peeling Back: D, F, B, FP (Close)
Friendship - Beach Party: B, D, B, D, BK (Mid)
Stage Fatality: D, B, D, FP (Close)

Brutality 1 - The Klassic: (D+BP) [Do Not Block An Attack During The Final Round, Must Hold BP, Final Hit Must Come From An Uppercut (D+BP)]
Brutality 2 - Sinking Feeling: D, B, FP [Must Hit With 3 Quick Sands, Final Hit Must Come From Quick Sand (D, B, FP)]
Jacqui Briggs Jacqui Briggs
Bio:
The daughter of Jax Briggs. Jacqui defied her father when she joined the Special Forces. Seeing what he sacrificed as a solider didn't scare her. It stirred a desire to protect her family and her homeland. She hustles hard and punches above her weight, proudly carrying on the Briggs legacy.
Special Moves - All Army:
Shrapnel Blast: D, B, FP (Delay: Hold SI) (Also in Air) (Amplify: SI)
Shrapnel Blast - Up: D, F, FP (Delay: Hold SI) (Amplify: SI)
Bionic Dash: B, F, BP
Grease Kick: D, B, BK (Extend: Hold BK) (Amplify: SI)
*Air Dive Bomb: D, F, FK (In Air)
*Hyper Knee: B, F, BK (Amplify: SI)
Special Moves - Lethal Weapon:
Shrapnel Blast: D, B, FP (Delay: Hold SI) (Also in Air) (Amplify: SI)
Shrapnel Blast - Up: D, F, FP (Delay: Hold SI) (Amplify: SI)
Bionic Dash: B, F, BP
Grease Kick: D, B, BK (Extend: Hold BK) (Amplify: SI)
*Lethal Clinch: D, F, FK
    *Spear Elbow Drop: FP
    *Belly To Back Suplex: BP
    *Double Spear Knee: FK
    *Spear Knee: BK
*Cybernetic Override: Modifies Basic Attacks, Gains the ability to cancel several basic attacks, returning to neutral.
Special Moves - 1st Round KO: (Tournament)
Shrapnel Blast: D, B, FP (Delay: Hold SI) (Also in Air) (Amplify: SI)
Shrapnel Blast - Up: D, F, FP (Delay: Hold SI) (Amplify: SI)
Bionic Dash: B, F, BP
Grease Kick: D, B, BK (Extend: Hold BK) (Amplify: SI)
*Lethal Clinch: D, F, FK
    *Spear Elbow Drop: FP
    *Belly To Back Suplex: BP
    *Double Spear Knee: FK
    *Spear Knee: BK
*Cybernetic Override: Modifies Basic Attacks, Gains the ability to cancel several basic attacks, returning to neutral.
*Robo Grappler: SI
Special Moves - Next Gen: (Tournament)
Shrapnel Blast: D, B, FP (Delay: Hold SI) (Also in Air) (Amplify: SI)
Shrapnel Blast - Up: D, F, FP (Delay: Hold SI) (Amplify: SI)
Bionic Dash: B, F, BP
Grease Kick: D, B, BK (Extend: Hold BK) (Amplify: SI)
*Grenade Launcher: D, B, FP (Delay: Hold SI) (Amplify: SI)
    *Grenade Launcher - Up: D, F, FP (Delay: Hold SI) (Amplify: SI)
*Air Dive Bomb: D, F, FK (In Air)
*Tech-Dome: D, D, FK
Special Moves - Upgraded: (Tournament)
Shrapnel Blast: D, B, FP (Delay: Hold SI) (Also in Air) (Amplify: SI)
Shrapnel Blast - Up: D, F, FP (Delay: Hold SI) (Amplify: SI)
Bionic Dash: B, F, BP
Grease Kick: D, B, BK (Extend: Hold BK) (Amplify: SI)
*Air Ground Pound: D, B, FK (Amplify: SI) (In Air)
*Bionic Bounce: D, U
    *Bionic Bounce - Close: D, U, B
    *Bionic Bounce - Far: D, U, F
*Enhanced Air Blast: D, B, (FP+SI) (In Air)
Equipable Abilities:
*Prototype Rocket: D, B, FP
*Grenade Launcher: D, B, FP (Delay: Hold SI) (Amplify: SI)
    *Grenade Launcher - Up: D, F, FP (Delay: Hold SI) (Amplify: SI)
*Hyper Knee: B, F, BK (Amplify: SI)
*Lethal Clinch: D, F, FK
    *Spear Elbow Drop: FP
    *Belly To Back Suplex: BP
    *Double Spear Knee: FK
    *Spear Knee: BK
*Air Dive Bomb: D, F, FK (In Air)
*Air Ground Pound: D, B, FK (Amplify: SI) (In Air)
*Enhanced Air Blast: D, B, (FP+SI) (In Air)
*Tech-Dome: D, D, FK
*Cybernetic Override: Modifies Basic Attacks, Gains the ability to cancel several basic attacks, returning to neutral.
*Bionic Bounce: D, U
    *Bionic Bounce - Close: D, U, B
    *Bionic Bounce - Far: D, U, F
*Robo Grappler: SI
Fatal Blow:
Wall of Justice: (FS+BL)
Finishers:
Fatality 1 - Spider Mines: F, B, F, FK (Mid)
Fatality 2 - Nothin' But Neck: B, F, B, BK (Mid)
Friendship - Wibbly Wobbly Kronibop: D, D, D, D, BP (Mid)
Stage Fatality: D, F, D, FK (Close)

Brutality 1 - The Klassic: (D+BP) [Do Not Block An Attack During The Final Round, Must Hold BP, Final Hit Must Come From An Uppercut (D+BP)]
Brutality 2 - Next Level Shit: B, F, BP [Must Use 5 Bionic Dashes, Final Hit Must Come From Bionic Dash (B, F, BP)]
Jade Jade
Bio:
Stealth assassin and Imperial Bodyguard, Jade's family traded her to Shao Kahn as a child. Though he was the only "parent" and master she ever knew, Jade refused his orders to kill her closest friend, Kitana. The Emperor turned against Jade. Now she vows to end his reign.
Special Moves - True Heart:
Razor-Rang: B, F, FP (Amplify: SI)
Dodging Shadows: D, B, BP
Temptation Parry: D, B, BK (Amplify: SI)
Deadly Butterfly: B, F, BP
Blazing Nitro Kick: D, F, BK (Amplify: SI)
*Air Razor-Rang: D, B, FP (In Air) (Amplify: SI)
*Razor-Rang - Upward: D, B, FP (Amplify: SI)
*Edenian Spark: D, B, FK
Special Moves - Noble Zeal:
Razor-Rang: B, F, FP (Amplify: SI)
Dodging Shadows: D, B, BP
Temptation Parry: D, B, BK (Amplify: SI)
Deadly Butterfly: B, F, BP
*Amplify Blazing Nitro Kick: D, F, BK (Amplify: SI)
*Pole Vault: B, F, FK (Cancel: B+SI) (Amplify: SI)
Special Moves - Emerald Defender: (Tournament)
Razor-Rang: B, F, FP (Amplify: SI)
Dodging Shadows: D, B, BP
Temptation Parry: D, B, BK (Amplify: SI)
Deadly Butterfly: B, F, BP
Blazing Nitro Kick: D, F, BK (Amplify: SI)
*Air Razor-Rang: D, B, FP (In Air) (Amplify: SI)
*Razor-Rang - Upward: D, B, FP (Amplify: SI)
*Edenian Spark: D, B, FK
Special Moves - Jaded: (Tournament)
Razor-Rang: B, F, FP (Amplify: SI)
Dodging Shadows: D, B, BP
Temptation Parry: D, B, BK (Amplify: SI)
Deadly Butterfly: B, F, BP
*Pole Vault: B, F, FK (*Cancel: B+SI) (Amplify: SI)
*Amplify Blazing Nitro Kick: D, F, BK (Amplify: SI)
Special Moves - Untamable: (Tournament)
Razor-Rang: B, F, FP (Amplify: SI)
Deadly Butterfly: B, F, BP
Temptation Parry: D, B, BK (Amplify: SI)
Blazing Nitro Kick: D, F, BK (Amplify: SI)
*Divine Forces: D, B, BP (Amplify: SI), (Amplify Again: SI)
*Vanishing Winds: D, B, FK (Amplify: SI)
*Deadly Assassin: Modifies Basic Attacks, Gains the ability to extend 3 of her Combo Attacks and gain a new Sweep Attack.
Equipable Abilities:
*Air Razor-Rang: D, B, FP (In Air) (Amplify: SI)
*Razor-Rang - Upward: D, B, FP (Amplify: SI)
*Delia's Dance: B, F, BP (Amplify: SI)
*Divine Forces: D, B, BP (Amplify: SI), (Amplify Again: SI)
*Pole Vault: B, F, FK (Cancel: B+SI) (Amplify: SI)
*Pole Vault Cancel: (Cancel: B+SI)
*Edenian Spark: D, B, FK
*Amplify Blazing Nitro Kick: D, F, BK (Amplify: SI)
*Vanishing Winds: D, B, FK (Amplify: SI)
*Deadly Assassin: Modifies Basic Attacks, Gains the ability to extend 3 of her Combo Attacks and gain a new Sweep Attack.
Fatal Blow:
Edenian Knight: (FS+BL)
Finishers:
Fatality 1 - Bow Before Me: D, D, F, D, BK (Anywhere)
Fatality 2 - Pole Dance: B, F, D, F, FP (Close)
Friendship - I Want Kandy: B, D, D, D, BP (Mid)
Stage Fatality: B, F, D, BK (Close)

Brutality 1 - The Klassic: (D+BP) [Do Not Block An Attack During The Final Round, Must Hold BP, Final Hit Must Come From An Uppercut (D+BP)]
Brutality 2 - Flawless: (F+TH) [Hold F During Throw, Final Hit Must Come From a Toward Throw (F+TH)]
Jax Briggs Jax Briggs
Bio:
Cyber-enhanced officer of the Special Forces. Jax Briggs lost both arms in the line of duty, but he came back to the battlefield twice as strong thanks to cybernetic upgrades. Even with that power, Jax's sacrifices burden him. He soldiers onward, honorbound to protect Earthrealm.
Special Moves - War Hero:
Gotcha Grab: D, B, FP
    Pound Town: FP
    Gut Buster: BP
    Lay Down: FK
    Get Outta My Face: BK
Thumper: D, B, BP (Amplify: SI)
Thumper - Up:  D, B, BP, U (Amplify: SI)
Heat Missile: B, F, FK (Double Heat Missile: BK) (Must Spend Arm Heat)
Heating Up: D, D, FK (Amplify: SI)
Ground Pound: D, D, BK (Amplify: SI)
*Duck and Weave: B, F, BP
    *Delay: (Hold BP)
    *Cancel: D, D
    *Axe Handle: BK
    *Rag Dollin': TH
    *Amplify: SI)
*Ripped: D, B, BK (Amplify: SI)
Special Moves - Military Bearing:
Gotcha Grab: D, B, FP
    Pound Town: FP
    Gut Buster: BP
    Lay Down: FK
    Get Outta My Face: BK
Stiff Armed: B, F, BP (Amplify: SI)
Thumper: D, B, BP (Amplify: SI)
Thumper - Up:  D, B, BP, U (Amplify: SI)
Heat Missile: B, F, FK (Double Heat Missile: BK) (Must Spend Arm Heat)
Heating Up: D, D, FK (Amplify: SI)
Ground Pound: D, D, BK (Amplify: SI)
*Quad Grab: D, B, F, FP
    *Turn: B
    *Power Bomb: BP
    *Underhook Slam: BK
    *Belly To Belly Suplex: FK
*Burning Hammer: B, F, BK (Amplify: SI)
    *Air Burning Hammer: (D+TH) (In Air) (Amplify: SI)
*Expert Grappler: Modifies Combo Attacks, Several strings can now be ended with throws.
Special Moves - Grinnin' Berret: (Tournament)
Gotcha Grab: D, B, FP
    Pound Town: FP
    Gut Buster: BP
    Lay Down: FK
    Get Outta My Face: BK
Thumper: D, B, BP (Amplify: SI)
Thumper - Up:  D, B, BP, U (Amplify: SI)
Heat Missile: B, F, FK (Double Heat Missile: BK) (Must Spend Arm Heat)
Heating Up: D, D, FK (Amplify: SI)
Ground Pound: D, D, BK (Amplify: SI)
*Duck and Weave: B, F, BP
    *Delay: (Hold BP)
    *Cancel: D, D
    *Axe Handle: BK
    *Rag Dollin': TH
    *Amplify: SI)
*Briggs Barricade: D, B, FK (Amplify: SI)
*Ripped: D, B, BK (Amplify: SI)
Special Moves - Hunker Down: (Tournament)
Gotcha Grab: D, B, FP
    Pound Town: FP
    Gut Buster: BP
    Lay Down: FK
    Get Outta My Face: BK
Stiff Armed: B, F, BP (Amplify: SI)
Thumper: D, B, BP (Amplify: SI)
Thumper - Up:  D, B, BP, U (Amplify: SI)
Heat Missile: B, F, FK (Double Heat Missile: BK) (Must Spend Arm Heat)
Heating Up: D, D, FK (Amplify: SI)
Ground Pound: D, D, BK (Amplify: SI)
*Quad Grab: D, B, F, FP
    *Turn: B
    *Power Bomb: BP
    *Underhook Slam: BK
    *Belly To Belly Suplex: FK
*Burning Hammer: B, F, BK (Amplify: SI)
*Expert Grappler: Modifies Combo Attacks, Several strings can now be ended with throws.
Special Moves - Ringer: (Tournament)
Stiff Armed: B, F, BP (Amplify: SI)
Thumper: D, B, BP (Amplify: SI)
Thumper - Up:  D, B, BP, U (Amplify: SI)
Heat Missile: B, F, FK (Double Heat Missile: BK) (Must Spend Arm Heat)
Heating Up: D, D, FK (Amplify: SI)
*Lethal Clap: D, B, FP (Amplify: FP)
*Ground Shatter: D, D, BK (Amplify: SI)
    *Ground Shatter - Close: D, D, BK, B (Amplify: SI)
    *Ground Shatter - Far: D, D, BK, F (Amplify: SI)
    *Ground Shatter - Very Far: D, D, BK, U (Amplify: SI)
*Enhanced Outranked: Modifies Outranked, String gains additional hits, dealing increased damage.
Equipable Abilities:
*Duck and Weave: B, F, BP
    *Delay: (Hold BP)
    *Cancel: D, D
    *Axe Handle: BK
    *Rag Dollin': TH
    *Amplify: SI)
*Quad Grab: D, B, F, FP
    *Turn: B
    *Power Bomb: BP
    *Underhook Slam: BK
    *Belly To Belly Suplex: FK
*Buckshot: D, B, BP
*Lethal Clap: D, B, FP (Amplify: FP)
*Briggs Barricade: D, B, FK (Amplify: SI)
*Ripped: D, B, BK (Amplify: SI)
*Burning Hammer: B, F, BK (Amplify: SI)
    *Air Burning Hammer: (D+TH) (In Air) (Amplify: SI)
*Ground Shatter: D, D, BK (Amplify: SI)
    *Ground Shatter - Close: D, D, BK, B (Amplify: SI)
    *Ground Shatter - Far: D, D, BK, F (Amplify: SI)
    *Ground Shatter - Very Far: D, D, BK, U (Amplify: SI)
*Expert Grappler: Modifies Combo Attacks, Several strings can now be ended with throws.
*Enhanced Outranked: Modifies Outranked, String gains additional hits, dealing increased damage.
Fatal Blow:
Honorable Discharge: (FS+BL)
Finishers:
Fatality 1 - Coming In Hot: F, D, F, FK (Close)
Fatality 2 - Still Got It: B, F, B, D, FP (Close)
Friendship - Sexy Jax-A-Phone: F, B, D, D, BP (Mid)
Stage Fatality: D, F, D, BK (Close)

Brutality 1 - The Klassic: (D+BP) [Do Not Block An Attack During The Final Round, Must Hold BP, Final Hit Must Come From An Uppercut (D+BP)]
Brutality 2 - Slow Clap: D, B, FP [Must Be Fully Heated Up, Final Hit Must Come From Lethal Clap]
Johnny Cage Johnny Cage
Bio:
B-list celebrity, recipient of no acting awards. Following a strong of lowbrow direct-to-VHS sequels to Ninja Mime, Johnny Cage's career peaked at the age of 28. Now, he fights against all odds to save Earthrealm and prove that he's an even braver hero in real life than on the silver screen.
Special Moves - Star Power:
Forceball - Straight: B, F, BP (Amplify: SI)
Nut Punch: B, D, FK (Amplify: SI)
Flippy Kick: D, B, FK (Amplify: SI)
Shadow Kick: B, F, BK
*Mime Time: D, B, FP (Amplify: SI)
*Caged Rage: D, B, BK (Amplify: SI)
Special Moves - Ladies Man:
Nut Punch: B, D, FK (Amplify: SI)
Shadow Kick: B, F, BK
*Forceball - Low: D, F, BP (Amplify: SI) (Low Amplify: B+SI)
*Forceball - High: D, B, BP (Amplify: SI) (High Amplify: F+SI)
*Rising Star: D, B, FK (Amplify: SI)
Special Moves - Shock Jock: (Tournament)
Forceball - Straight: B, F, BP (Amplify: SI)
Nut Punch: B, D, FK (Amplify: SI)
Flippy Kick: D, B, FK (Amplify: SI)
Shadow Kick: B, F, BK
*Mime Time: D, B, FP (Amplify: SI)
*Brass Knuckles: D, D, BP
*Caged Rage: D, B, BK (Amplify: SI)
Special Moves - Show Stopper: (Tournament)
Nut Punch: B, D, FK (Amplify: SI)
Shadow Kick: B, F, BK
*Throwing Shades: D, D, BP
**Say Cheese: B, D, FK (Amplify: SI)
Special Moves - Outtake: (Tournament)
Nut Punch: B, D, FK (Amplify: SI)
Shadow Kick: B, F, BK
*Forceball - Low: D, F, BP (Amplify: SI) (Low Amplify: B+SI)
*Forceball - High: D, B, BP (Amplify: SI) (High Amplify: F+SI)
*Rising Star: D, B, FK (Amplify: SI)
Equipable Abilities:
*Pissed Off: D, B, F, FP
*Mime Time: D, B, FP (Amplify: SI)
*Forceball - Low: D, F, BP (Amplify: SI) (Low Amplify: B+SI)
*Forceball - High: D, B, BP (Amplify: SI) (High Amplify: F+SI)
*Brass Knuckles: D, D, BP
*Throwing Shades: D, D, BP
**Say Cheese: B, D, FK (Amplify: SI)
*Rising Star: D, B, FK (Amplify: SI)
*Caged Rage: D, B, BK (Amplify: SI)
**Stunt Double: D, B, BK
Fatal Blow:
The Award Goes To: (FS+BL)
Delay: (Hold FS+BL)
Cancel: B, B/F, F
Finishers:
Fatality 1 - Mr. Cage's Neighborhood: F, B, D, D, BK (Close)
Fatality 2 - Who Hired This Guy: F, D, F, FP (Close)
Friendship - Dub Dub WB: B, F, B, D, BP (Mid)
Stage Fatality: D, D, D, BK (Close)

Brutality 1 - The Klassic: (D+BP) [Do Not Block An Attack During The Final Round, Must Hold BP, Final Hit Must Come From An Uppercut (D+BP)]
Brutality 2 - The Award Goes To: (F+TH) [Opponent Must be Stunned by Say Cheese, Press FP and BP rapidly During Hit, Final Hit Must Come From Toward Throw (F+TH)]
Kabal Kabal
Bio:
Fleet-footed Black Dragon enforcer, Kabal's sprinting speed is only outpaced by his greed, he was a rookie cop until Kano tempted him to sell out his police department for cash money and a spot in the Black Dragon. Kabal has run down anyone who's crossed Kano ever since.
Special Moves - Quick to Anger:
Buzzsaw: B, F, FP (Amplify: SI)
Nomad Dash: B, F, FK
    *Dash Cancel: (Cancel: B+BL)
Hook Slam: D, B, BK (Amplify: SI)
*Air Straight Buzzin': B, F, FP (In Air) (Amplify: SI)
Special Moves - Top Edge:
Buzzsaw: B, F, FP (Amplify: SI)
Air Buzzing Buzzsaw: D, B, FP (In Air) (Amplify: SI)
Nomad Dash: B, F, FK
Hook Slam: D, B, BK (Amplify: SI)
*Rolling Buzzsaw: D, B, FP (Amplify: SI)
*Low Hook Grab: B, F, BP
*Extended Hook: D, B, FK
Special Moves - Mean Streak: (Tournament)
Buzzsaw: B, F, FP (Amplify: SI)
Air Buzzing Buzzsaw: D, B, FP (In Air) (Amplify: SI)
Nomad Dash: B, F, FK
    *Dash Cancel: (Cancel: B+BL)
Hook Slam: D, B, BK (Amplify: SI)
*Rolling Buzzsaw: D, B, FP (Amplify: SI)
*Air Straight Buzzin': B, F, FP (In Air) (Amplify: SI)
Special Moves - Clean Cut: (Tournament)
Buzzsaw: B, F, FP (Amplify: SI)
Air Buzzing Buzzsaw: D, B, FP (In Air) (Amplify: SI)
Nomad Dash: B, F, FK
Hook Slam: D, B, BK (Amplify: SI)
*Low Hook Grab: B, F, BP
*Nomad Spin: D, B, BP (Amplify: SI)
*Extended Hook: D, B, FK
Special Moves - The Spins: (Tournament)
Buzzsaw: B, F, FP (Amplify: SI)
Air Buzzing Buzzsaw: D, B, FP (In Air) (Amplify: SI)
Nomad Dash: B, F, FK
Hook Slam: D, B, BK (Amplify: SI)
*Low Spinner: B, F, BP (Amplify: SI)
*Hook Grab: D, B, BP (Amplify: SI)
*Gas Blast: B, F, BK (Amplify: SI)
Equipable Abilities:
*Rolling Buzzsaw: D, B, FP (Amplify: SI)
*Air Straight Buzzin': B, F, FP (In Air) (Amplify: SI)
*Low Hook Grab: B, F, BP
*Low Spinner: B, F, BP (Amplify: SI)
*Hook Grab: D, B, BP (Amplify: SI)
*Nomad Spin: D, B, BP (Amplify: SI)
**Air Slight Gas: B, F, FK (In Air)
    **Air Slight Gas Close: B, F, FK, B (In Air)
    **Air Slight Gas Far: B, F, FK, F (In Air)
*Flash Parry: D, B, FK
*Extended Hook: D, B, FK
*Gas Blast: B, F, BK (Amplify: SI)
*Dash Cancel: (Cancel: B+BL)
Fatal Blow:
Off The Hook: (FS+BL)
Finishers:
Fatality 1 - Road Rash: B, F, D, F, FK (Mid)
Fatality 2 - Hooked: D, D, D, BK (Close)
Friendship - Bop It: F, D, B, D, FP (Mid)
Stage Fatality: U, D, D, BP (Close)

Brutality 1 - The Klassic: (D+BP) [Do Not Block An Attack During The Final Round, Must Hold BP, Final Hit Must Come From An Uppercut (D+BP)]
Brutality 2 - Spin Me Right Round: B, F, FK [Must Have Hit With At Least 3 Nomad Dashes, Final Hit Must Come From Nomad Dash (B, F, FK)]
Kano Kano
Bio:
Arms dealer and leader of the Black Dragon. Kano prides himself as the ultimate deal-maker, with a black market networks that spans the realms, but he is never satisfied. Even his loyal followers know he'd stab his mother in the back if the price was right.
Special Moves - Evil Glee:
Blade Toss: B, F, FP (Amplify: SI)
Black Dragon Ball: B, F, FK (Also in Air) (Amplify: SI)
*Rack Off: D, B, BP (Amplify: SI)
*Lumbar Check: D, B, F, BP (Amplify: SI)
*Manhandled: Modifies Basic Attacks, Gain the ability to Amplify the Figjam Combo and cancel Wheel Kick into Snake Bit as well as adding 2 additional strings.
Special Moves - Rotten Scoundrel:
Blade Toss: B, F, FP (Amplify: SI)
Black Dragon Ball: B, F, FK (Also in Air) (Amplify: SI)
*Vege-Mighty: D, D, FK
*Molotov Cocktail: B, F, BK
    *Molotov Cocktail - Close: B, F, BK, B
    *Molotov Cocktail - Far: B, F, BK, F
*Chemical Burn: D, B, BK (Amplify: SI)
Special Moves - Ripper: (Tournament)
Blade Toss: B, F, FP (Amplify: SI)
Black Dragon Ball: B, F, FK (Also in Air) (Amplify: SI)
*Lumbar Check: D, B, F, BP (Amplify: SI)
*Rack Off: D, B, BP (Amplify: SI)
*Manhandled: Modifies Basic Attacks, Gain the ability to Amplify the Figjam Combo and cancel Wheel Kick into Snake Bit as well as adding 2 additional strings.
Special Moves - Dirtbag: (Tournament)
Blade Toss: B, F, FP (Amplify: SI)
Black Dragon Ball: B, F, FK (Also in Air) (Amplify: SI)
*Vege-Mighty: D, D, FK
*Molotov Cocktail: B, F, BK
    *Molotov Cocktail - Close: B, F, BK, B
    *Molotov Cocktail - Far: B, F, BK, F
*Chemical Burn: D, B, BK (Amplify: SI)
Special Moves - Ratbag: (Tournament)
Black Dragon Ball: B, F, FK (Also in Air) (Amplify: SI)
*Optic Blast: B, F, FP
**Snake Bite: D, B, FK (Amplify: SI)
Equipable Abilities:
*Optic Blast: B, F, FP
*Bio-Magnetic Pull: D, B, FP (Amplify: SI)
*Bio-Magnetic Trap: D, B, FP
*Lumbar Check: D, B, F, BP (Amplify: SI)
*Vege-Mighty: D, D, FK
**Snake Bite: D, B, FK (Amplify: SI)
*Rack Off: D, B, BP (Amplify: SI)
*Molotov Cocktail: B, F, BK
    *Molotov Cocktail - Close: B, F, BK, B
    *Molotov Cocktail - Far: B, F, BK, F
*Chemical Burn: D, B, BK (Amplify: SI)
*Manhandled: Modifies Basic Attacks, Gain the ability to Amplify the Figjam Combo and cancel Wheel Kick into Snake Bit as well as adding 2 additional strings.
Fatal Blow:
Not Here to F#ck Spiders: (FS+BL)
Finishers:
Fatality 1 - Last Dance: F, D, D, FP (Close)
Fatality 2 - Face Like a Dropped Pie: B, D, F, BP (Close)
Friendship - Kiss The Crook: B, F, B, F, BP (Mid)
Stage Fatality: U, U, B, FK (Close)

Brutality 1 - The Klassic: (D+BP) [Do Not Block An Attack During The Final Round, Must Hold BP, Final Hit Must Come From An Uppercut (D+BP)]
Brutality 2 - Not Lookin' Good: TH [Hold D During Throw, Final Hit Must Come From Back Throw]
Kitana Kitana
Bio:
10,000-year-old assassin and Princess of Outworld. Shao Kahn married Kitana's mother and raised Kitana as his loyal heir, concealing the truth that he murdered her father to conquer Edenia. Now that this truth is out, Kitana is on a quest to avenge her father's name.
Special Moves - Her Highness:
Fan Toss: D, F, FP (Also in Air) (Amplify: SI)
Fan Lift: D, B, BP
Quick Execution: D, F, BP
Air Square Wave: B, F, FK (In Air) (Amplify: SI)
*Air Fan Flutter: D, B, BP (In Air)
*Royal Protection: D, F, BK
Special Moves - Fan Service:
Fan Toss: D, F, FP (Also in Air) (Amplify: SI)
Quick Execution: D, F, BP
Air Square Wave: B, F, FK (In Air) (Amplify: SI)
*Edenian Razors: D, B, BP (Delay: Hold BP)
**Half Blood Stance: D, B, BK
    *Gutted: FP
    *Seeking Sai: BP
    *Dive Kick: FK
    *Amplify: SI
    *Cancel: BK
Special Moves - Fan Fare: (Tournament)
Fan Toss: D, F, FP (Also in Air) (Amplify: SI)
Fan Lift: D, B, BP
Quick Execution: D, F, BP
Air Square Wave: B, F, FK (In Air) (Amplify: SI)
*Air Fan Flutter: D, B, BP (In Air)
*Royal Protection: D, F, BK
*Ground War: B, F, FK (Modifies Square Wave and Edenian Twist Special Moves. They may now be used on the ground.)
Special Moves - Highborn: (Tournament)
Fan Toss: D, F, FP (Also in Air) (Amplify: SI)
Quick Execution: D, F, BP
Air Square Wave: B, F, FK (In Air) (Amplify: SI)
**Half Blood Stance: D, B, BK
    *Gutted: FP
    *Seeking Sai: BP
    *Dive Kick: FK
    *Amplify: SI
    *Cancel: BK
*Edenian Razors: D, B, BP (Delay: Hold BP)
Special Moves - Fearless: (Tournament)
Fan Toss: D, F, FP (Also in Air) (Amplify: SI)
Quick Execution: D, F, BP
*Low Fan Toss: D, B, FP (Amplify: SI) (Step Forward Amplify: F+SI)
*Fan-Nado: D, B, BP
*Edenian Twist: B, F, FK (In Air)
Equipable Abilities:
*Fan-Nado: D, B, BP
*Air Piercing Dagger: D, B, FP (In Air)
*Upward Fan Toss: D, B, FP
*Low Fan Toss: D, B, FP (Amplify: SI) (Step Forward Amplify: F+SI)
*Dancing Fans: D, F, FP
*Fan Flutter: D, B, BP
**Retreating and Advancing Fan Flutter: D, B, BP
*Edenian Twist: B, F, FK (In Air)
*Ground War: B, F, FK (Modifies Square Wave and Edenian Twist Special Moves. They may now be used on the ground.)
**Half Blood Stance: D, B, BK
    *Gutted: FP
    *Seeking Sai: BP
    *Dive Kick: FK
    *Amplify: SI
    *Cancel: BK
**Edenian Fade: D, B, BK
*Royal Protection: D, F, BK
*Edenian Razors: D, B, BP (Delay: Hold BP)
Fatal Blow:
Deadly Game: (FS+BL)
Finishers:
Fatality 1 - Gore-Nado: D, D, D, D, BP (Mid)
Fatality 2 - Royal Execution: D, B, F, FP (Mid)
Friendship - Do You Want To Build A Shao Kahn?: B, D, D, B, FK (Mid)
Stage Fatality: F, D, D, FP (Close)

Brutality 1 - The Klassic: (D+BP) [Do Not Block An Attack During The Final Round, Must Hold BP, Final Hit Must Come From An Uppercut (D+BP)]
Brutality 2 - Punished: B, F, FK [Must Have Less Than 40% Health, Final Hit Must Come From Square Wave (B, F, FK)]
Kollector Kollector
Bio:
Tribute collector for the Outworld Empire. Born into poverty, the Kollector seized his imperial collections duty with a zeal that impressed Shao Kahn. He stole riches from Outworld's people, rewarding himself with wealth and status in turn. He’ll kill anyone to keep it.
Special Moves - Lasting Tribute:
Demonic Mace: B, F, BP (Charge: Hold BP) (Cancel: D, D) (Dash Cancel: F, F/B, B)
Shotel Fury: D, B, FK (Amplify: SI) (Amplify: Hold B+SI)
Damned Bola: B, F, BK (Delay: Hold BK) (Cancel: D, D) (Amplify: SI)
Relic Absorb: D, B, BK (Amplify: SI)
*Fade Out: D, D, FK
*Demonic Clutch: D, B, F, FK
Special Moves - Good Hands:
Demonic Mace: B, F, BP (Charge: Hold BP) (Cancel: D, D) (Dash Cancel: F, F/B, B)
Shotel Fury: D, B, FK (Amplify: SI) (Amplify: Hold B+SI)
Damned Bola: B, F, BK (Delay: Hold BK) (Cancel: D, D) (Amplify: SI)
Relic Absorb: D, B, BK (Amplify: SI)
*Vial of Sorrow: D, B, FP (Also in Air)
    *Vial of Sorrow - Close: D, B, FP, B (Also in Air)
    *Vial of Sorrow - Far: D, B, FP, F (Also in Air)
*Bag Bomb: D, F, FP
    *Bag Bomb - Far: D, F, FP, F
*Air Bag Bomb: D, B, FP (In Air)
Special Moves - Back in the Pack: (Tournament)
Demonic Mace: B, F, BP (Charge: Hold BP) (Cancel: D, D) (Dash Cancel: F, F/B, B)
Shotel Fury: D, B, FK (Amplify: SI) (Amplify: Hold B+SI)
Damned Bola: B, F, BK (Delay: Hold BK) (Cancel: D, D) (Amplify: SI)
Relic Absorb: D, B, BK (Amplify: SI)
*Demonic Mace - Up: D, B, BP (Charge: Hold BP) (Cancel: D, D) (Dash Cancel: F, F/B B)
*Demonic Clutch: D, B, F, FK
*Fade Out: D, D, FK
Special Moves - Spare Change: (Tournament)
Demonic Mace: B, F, BP (Charge: Hold BP) (Cancel: D, D) (Dash Cancel: F, F/B, B)
Shotel Fury: D, B, FK (Amplify: SI) (Amplify: Hold B+SI)
Damned Bola: B, F, BK (Delay: Hold BK) (Cancel: D, D) (Amplify: SI)
Relic Absorb: D, B, BK (Amplify: SI)
*Bag Bomb: D, F, FP
    *Bag Bomb - Far: D, F, FP, F
*Vial of Sorrow: D, B, FP (Also in Air)
    *Vial of Sorrow - Close: D, B, FP, B (Also in Air)
    *Vial of Sorrow - Far: D, B, FP, F (Also in Air)
*Demonic Comet: D, B, FP
Special Moves - Squander: (Tournament)
Demonic Mace: B, F, BP (Charge: Hold BP) (Cancel: D, D) (Dash Cancel: F, F/B, B)
Shotel Fury: D, B, FK (Amplify: SI) (Amplify: Hold B+SI)
*War-Quoit Toss: B, F, BK (Amplify: SI)
*Relic Lure: D, B, BK (Amplify: SI)
Equipable Abilities:
*Demonic Mace - Up: D, B, BP (Charge: Hold BP) (Cancel: D, D) (Dash Cancel: F, F/B B)
*Relic Lure: D, B, BK (Amplify: SI)
*Demonic Clutch: D, B, F, FK
*War-Quoit Toss: B, F, BK (Amplify: SI)
*Bag Bomb: D, F, FP
    *Bag Bomb - Far: D, F, FP, F
*Vial of Sorrow: D, B, FP (Also in Air)
    *Vial of Sorrow - Close: D, B, FP, B (Also in Air)
    *Vial of Sorrow - Far: D, B, FP, F (Also in Air)
*Demonic Comet: D, B, FP
*Fade Out: D, D, FK
Fatal Blow:
A Slight Donation: (FS+BL)
Finishers:
Fatality 1 - For The Kollection: D, D, D, D, BK (Close)
Fatality 2 - Head Lantern: D, F, B, FP (Close)
Friendship - One Man Band: F, B, D, D, BP (Mid)
Stage Fatality: F, U, F, FP (Close)

Brutality 1 - The Klassic: (D+BP) [Do Not Block An Attack During The Final Round, Must Hold BP, Final Hit Must Come From An Uppercut (D+BP)]
Brutality 2 - Should Have Paid: TH [Rapidly Press FP and BP During Hit, Final Hit Must Come From Back Throw (TH)]
Kotal Kahn Kotal Kahn
Bio:
Osh-Tekk warrior and Emperor of Outworld. Years ago, Kotal saved the Empire from chaos and claimed the throne of Kahn. Now his reign is plagued by rising tensions at home and abroad. Determined to keep order, Kotal wrestles with the temptation to exercise the same brutal tactics as his predecessors.
Special Moves - Just Emperor:
Coatl Parry: D, F, FP (Delay: Hold FP)
Mehtizquia Cut: D, F, BP (Amplify: SI)
Yeyecame Disk: B, F, FK (*Amplify: SI)
Xolal Quake: D, B, BK (Amplify: SI)
Tonatiuh Beam: D, F, BK (Amplify: SI)
*Huehhueyi: D, B, BP (Amplify: SI)
*Grand Discus: SI (Modifies Yeyecame Disk. Gains Amplify that delays the toss.)
Special Moves - Honored Osh-Tekk:
Coatl Parry: D, F, FP (Delay: Hold FP)
Mehtizquia Cut: D, F, BP (Amplify: SI)
Yeyecame Disk: B, F, FK
Xolal Quake: D, B, BK (Amplify: SI)
Tonatiuh Beam: D, F, BK (Amplify: SI)
*Tecuani Maul: B, F, BK
*Air Tecuani Pounce: B, F, BK (In Air)
Special Moves - Ascension: (Tournament)
Coatl Parry: D, F, FP (Delay: Hold FP)
Mehtizquia Cut: D, F, BP (Amplify: SI)
Yeyecame Disk: B, F, FK
Xolal Quake: D, B, BK (Amplify: SI)
Tonatiuh Beam: D, F, BK (Amplify: SI)
*Huehhueyi: D, B, BP (Amplify: SI)
*God Ray: D, F, BK
*Kahn-Cut: D, F, BP
Special Moves - Totemic: (Tournament)
Coatl Parry: D, F, FP (Delay: Hold FP)
Mehtizquia Cut: D, F, BP (Amplify: SI)
Yeyecame Disk: B, F, FK
Xolal Quake: D, B, BK (Amplify: SI)
Tonatiuh Beam: D, F, BK (Amplify: SI)
*Eztli Totem: D, B, FS
*Tecuani Maul: B, F, BK
*Air Tecuani Pounce: B, F, BK (In Air)
Special Moves - Buluc: (Tournament)
Coatl Parry: D, F, FP (Delay: Hold FP)
Mehtizquia Cut: D, F, BP (Amplify: SI)
Yeyecame Disk: B, F, FK (*Amplify: SI)
Xolal Quake: D, B, BK (Amplify: SI)
Tonatiuh Beam: D, F, BK (Amplify: SI)
*Amocualli Totem: D, B, FS/D, F, FS (Can only equip 2 Totems per Variation)
*Teoyohtica Totem: D, B, FS/D, F, FS (Can only equip 2 Totems per Variation)
*Grand Discus: SI (Modifies Yeyecame Disk. Gains Amplify that delays the toss.)
Equipable Abilities:
*Grand Discus: SI (Modifies Yeyecame Disk. Gains Amplify that delays the toss.)
*Directed Rays: SI (Modifies Yeyecame Disk. Gains Amplify that launches a beam of light.)
*Tonatiuh Burst: D, B, FP
*Amocualli Totem: D, B, FS/D, F, FS (Can only equip 2 Totems per Variation)
*Teoyohtica Totem: D, B, FS/D, F, FS (Can only equip 2 Totems per Variation)
*Chicahtoc Totem: D, B, FS/D, F, FS (Can only equip 2 Totems per Variation)
*Eztli Totem: D, B, FS/D, F, FS (Can only equip 2 Totems per Variation)
*Huehhueyi: D, B, BP (Amplify: SI)
*God Ray: D, F, BK
*Tecuani Maul: B, F, BK
*Air Tecuani Pounce: B, F, BK (In Air)
*Kahn-Cut: D, F, BP
Fatal Blow:
Pinned Down: (FS+BL)
Finishers:
Fatality 1 - Totem Sacrifice: B, D, B, FK (Close)
Fatality 2 - Kat Food: B, F, B, F, FP (Close)
Friendship - G.T.L.: D, F, D, B, FK (Mid)
Stage Fatality: F, B, D, FP (Close)

Brutality 1 - The Klassic: (D+BP) [Do Not Block An Attack During The Final Round, Must Hold BP, Final Hit Must Come From An Uppercut (D+BP)]
Brutality 2 - Back Stabber: TH [Hold TH During Throw, Final Hit Must Come From Back Throw]
Kung Lao Kung Lao
Bio:
Shaolin monk and descendant of Great Kung Lao. The younger Kung Lao claimed his greatness by beating the deadly alliance of Shang Tsung and Quan Chi in Mortal Kombat. Reckless and rebellious, but courageous and indomitable, Kung Lao fights to prove worthy of his glorious ancestors.
Special Moves - Leading Edge:
Spin: D, F, FP (Amplify: SI)
Hat Toss: B, F, BP
Air Shaolin Drop: (D+BK) (In Air) (Amplify: SI)
Teleport: D, U
    Amplify: SI
    Delay: (Hold SI)
    Hat Swipe: FP
    Heel Flip: BP
    Shaolin Slam: FK
    Wutang: BK
**Orbiting Hat: D, B, FP (Amplify: SI)
    *Omega Hat: D, B, FP (Requires Orbiting Hat)
Special Moves - First Cut:
Spin: D, F, FP (Amplify: SI)
Hat Toss: B, F, BP
Air Shaolin Drop: (D+BK) (In Air) (Amplify: SI)
Teleport: D, U
    Amplify: SI
    Delay: (Hold SI)
    Hat Swipe: FP
    Heel Flip: BP
    Shaolin Slam: FK
    Wutang: BK
**Spiritual Guidance: D, B, BK
    **End Spiritual Guidance: BK
    **Soul Burst: FP
    **Ground Soul Burst: FK
    **Soul Burst - Close: (B+FK)
    **Soul Burst - Far: (F+FK)
    **Soul Burst - Very Far: (U+FK)
    **Upward Soul Burst: BP
Special Moves - Lotus Fist: (Tournament)
Spin: D, F, FP (Amplify: SI)
Hat Toss: B, F, BP
Air Shaolin Drop: (D+BK) (In Air) (Amplify: SI)
Teleport: D, U
    Amplify: SI
    Delay: (Hold SI)
    Hat Swipe: FP
    Heel Flip: BP
    Shaolin Slam: FK
    Wutang: BK
**Orbiting Hat: D, B, FP (Amplify: SI)
    *Omega Hat: D, B, FP (Requires Orbiting Hat)
Special Moves - Hat Tricks: (Tournament)
Spin: D, F, FP (Amplify: SI)
Hat Toss: B, F, BP
Air Shaolin Drop: (D+BK) (In Air) (Amplify: SI)
Teleport: D, U
    Amplify: SI
    Delay: (Hold SI)
    Hat Swipe: FP
    Heel Flip: BP
    Shaolin Slam: FK
    Wutang: BK
*Guided Hat: B, F, BP (Guide Hat: Hold U/D)
*Z Hat: D, B, BP (Cancel: D, D)  (Amplify: SI)
*Air Teleport: D, U (In Air)
    *Amplify: SI
    *Delay: (Hold SI)
    *Hat Swipe: FP
    *Heel Flip: BP
    *Shaolin Slam: FK
    *Wutang: BK
Special Moves - Order of Light: (Tournament)
Hat Toss: B, F, BP
Air Shaolin Drop: (D+BK) (In Air) (Amplify: SI)
Teleport: D, U
    Amplify: SI
    Delay: (Hold SI)
    Hat Swipe: FP
    Heel Flip: BP
    Shaolin Slam: FK
    Wutang: BK
**Vortex: D, F, FP (Amplify: SI) (Delay: Hold SI)
**Spiritual Guidance: D, B, BK
    **End Spiritual Guidance: BK
    **Soul Burst: FP
    **Ground Soul Burst: FK
    **Soul Burst - Close: (B+FK)
    **Soul Burst - Far: (F+FK)
    **Soul Burst - Very Far: (U+FK)
    **Upward Soul Burst: BP
Equipable Abilities:
*Guided Hat: B, F, BP (Guide Hat: Hold U/D)
*Possessed Hat: B, F, BP
*Z Hat: D, B, BP (Cancel: D, D)  (Amplify: SI)
**Buzz Saw: D, B, BP
**Vortex: D, F, FP (Amplify: SI) (Delay: Hold SI)
*Air Teleport: D, U (In Air)
    *Amplify: SI
    *Delay: (Hold SI)
    *Hat Swipe: FP
    *Heel Flip: BP
    *Shaolin Slam: FK
    *Wutang: BK
**Spiritual Guidance: D, B, BK
    **End Spiritual Guidance: BK
    **Soul Burst: FP
    **Ground Soul Burst: FK
    **Soul Burst - Close: (B+FK)
    **Soul Burst - Far: (F+FK)
    **Soul Burst - Very Far: (U+FK)
    **Upward Soul Burst: BP
**Orbiting Hat: D, B, FP (Amplify: SI)
**Omega Hat: D, B, FP
**Hat Possession: D, B, FP
Fatal Blow:
Beaten and Broken: (FS+BL)
Finishers:
Fatality 1 - Headed Nowhere: D, F, B, D, BP (Close)
Fatality 2 - Meat Slicer: D, F, D, FK (Close)
Friendship - Kung-Ductor: B, F, B, F, BK (Mid)
Stage Fatality: F, D, D, FK (Close)

Brutality 1 - The Klassic: (D+BP) [Do Not Block An Attack During The Final Round, Must Hold BP, Final Hit Must Come From An Uppercut (D+BP)]
Brutality 2 - Not Holding Back: TH [Rapidly Press FP and BP During Hit, Final Hit Must Come From Back Throw (TH)]
Liu Kang Liu Kang
Bio:
Shaolin monk and Champion of Earthrealm. Liu Kang was an orphan adopted and trained in the arts of kombat by the Shaolin order. He honored them by defeating Shang Tsung in Mortal Kombat and saving Earthrealm as "the Chosen One," a title that weighs heavy on his shoulders.
Special Moves - Way of Honor:
Fireball: B, F, FP (Also in Air) (Amplify: SI)
Flying Dragon Kick: B, F, FK (Amplify: SI)
Bicycle Kick: B, F, BK (Amplify: SI) (Further Amplify: SI)
*Low Fireball: D, B, FP (Amplify: SI)
*Shaolin Stance: D, D, FP
    *Monk Fury: BP
    *Sneaky Monk: FK
    *Cancel: FP
*Dragon Parry: D, B, FK (Amplify: SI)
Special Moves - Modest Warrior:
Fireball: B, F, FP (Also in Air) (Amplify: SI)
Flying Dragon Kick: B, F, FK (Amplify: SI)
Bicycle Kick: B, F, BK (Amplify: SI) (Further Amplify: SI)
*Energy Parry: D, B, BP
*Dragon Fire: D, B, BK
*Dragon's Gifts: Modifies Dragon Fire. Gain access to several special teleport attacks while Dragon Fire is active.
    *Dragon's Gift: D, B, BK
    *Shaolin Trip: D, B, BK, D
    *Shaolin Stomp: D, B, BK, U
    *Shaolin Strike: D, B, BK, B
Special Moves - Luohuan Quan: (Tournament)
Fireball: B, F, FP (Also in Air) (Amplify: SI)
Flying Dragon Kick: B, F, FK (Amplify: SI)
Bicycle Kick: B, F, BK (Amplify: SI) (Further Amplify: SI)
*Shaolin Stance: D, D, FP
    *Monk Fury: BP
    *Sneaky Monk: FK
    *Cancel: FP
*Low Fireball: D, B, FP (Amplify: SI)
*Dragon Parry: D, B, FK (Amplify: SI)
Special Moves - Wu Shi Legend: (Tournament)
Fireball: B, F, FP (Also in Air) (Amplify: SI)
Flying Dragon Kick: B, F, FK (Amplify: SI)
Bicycle Kick: B, F, BK (Amplify: SI) (Further Amplify: SI)
*Energy Parry: D, B, BP
*Dragon Fire: D, B, BK
*Dragon's Gifts: Modifies Dragon Fire. Gain access to several special teleport attacks while Dragon Fire is active.
    *Dragon's Gift: D, B, BK
    *Shaolin Trip: D, B, BK, D
    *Shaolin Stomp: D, B, BK, U
    *Shaolin Strike: D, B, BK, B
Special Moves - Dragon's Breath: (Tournament)
Fireball: B, F, FP (Also in Air) (Amplify: SI)
Flying Dragon Kick: B, F, FK (Amplify: SI)
Bicycle Kick: B, F, BK (Amplify: SI) (Further Amplify: SI)
*Kusari Slam: D, B, F, BP (Amplify: SI) (Release Forward: Hold F) (Release Forward Amplify: Hold F+SI)
**Nunchaku Stance: D, B, BK
    **Nunchaku Flurry: FP
    **Kusari Slam: D, B, F, BP
    **Nunchaku Dance: FK
    **Cancel Nunchaku Stance: BK
*Shaolin Vanish: D, U
Equipable Abilities:
*Shaolin Stance: D, D, FP
    *Monk Fury: BP
    *Sneaky Monk: FK
    *Cancel: FP
*Energy Parry: D, B, BP
**Nunchaku Stance: D, B, BK
    **Nunchaku Flurry: FP
    **Kusari Slam: D, B, F, BP
    **Nunchaku Dance: FK
    **Cancel Nunchaku Stance: BK
*Low Fireball: D, B, FP (Amplify: SI)
*Dragon Fire: D, B, BK
*Dragon's Gifts: Modifies Dragon Fire. Gain access to several special teleport attacks while Dragon Fire is active.
    *Dragon's Gift: D, B, BK
    *Shaolin Trip: D, B, BK, D
    *Shaolin Stomp: D, B, BK, U
    *Shaolin Strike: D, B, BK, B
*Dragon Parry: D, B, FK (Amplify: SI)
*Kusari Slam: D, B, F, BP (Amplify: SI) (Release Forward: Hold F) (Release Forward Amplify: Hold F+SI)
*Shaolin Vanish: D, U
Fatal Blow:
Enter The Dragon: (FS+BL)
Finishers:
Fatality 1 - Burn Out: D, B, D, F, FP (Close)
Fatality 2 - Belly of the Beast: B, D, B, F, BP (Mid)
Friendship - Shaolin Hustle: F, D, D, F, BP (Mid)
Stage Fatality: B, F, B, FK (Close)

Brutality 1 - The Klassic: (D+BP) [Do Not Block An Attack During The Final Round, Must Hold BP, Final Hit Must Come From An Uppercut (D+BP)]
Noob Saibot Noob Saibot
Bio:
Shadow of the Netherrealm. In life, Noob Saibot was known as Sub-Zero. Unjustly murdered by Scorpion, he was resurrected by Quan Chi and granted power over darkness, but as Quan Chi's slave. Now, Quan Chi is dead. Noob Saibot is finally free to reclaim the honor that was stolen from him.
Special Moves - Dead of Night:
Shadow Tackle: B, F, BP (Amplify: SI)
Rising Shadow Kick: D, B, BK
Tele-Slam: D, U (Amplify: SI)
*Shadow Slide: B, F, FK
*Air Tele-Slam: D, U (In Air)
Special Moves - Total Blackness:
Shadow Tackle: B, F, BP (Amplify: SI)
Rising Shadow Kick: D, B, BK
Tele-Slam: D, U (Amplify: SI)
*Ghostball: B, F, FP
*Sickle Snag: D, B, FP (Amplify: SI)
Special Moves - Seeing Double: (Tournament)
Shadow Tackle: B, F, BP (Amplify: SI)
Rising Shadow Kick: D, B, BK
Tele-Slam: D, U (Amplify: SI)
*Ghostball: B, F, FP
*Air Tele-Slam: D, U (In Air)
*Shadow Slide: B, F, FK
Special Moves - Dark Sabbath: (Tournament)
Shadow Tackle: B, F, BP (Amplify: SI)
Rising Shadow Kick: D, B, BK
Tele-Slam: D, U (Amplify: SI)
*Spirit Ball: B, F, FP
*Shadow Portals: D, U, SI
*Air Sickle Port: D, B, BK (In Air) (Amplify: SI)
Special Moves - Pitch Black: (Tournament)
Shadow Tackle: B, F, BP (Amplify: SI)
Rising Shadow Kick: D, B, BK
Tele-Slam: D, U (Amplify: SI)
*Sickle Snag: D, B, FP (Amplify: SI)
*Sickle Toss: D, B, BP (Amplify: SI)
    *Sickle Toss - Close: D, B, BP, B (Amplify: SI)
    *Sickle Toss - Far: D, B, BP, F (Amplify: SI)
    *Sickle Toss - Very Far: D, B, BP, U (Amplify: SI)
*Air Shadow Dive: D, B, BK
Equipable Abilities:
*Ghostball: B, F, FP
*Spirit Ball: B, F, FP
*Sickle Snag: D, B, FP (Amplify: SI)
*Air Tele-Slam: D, U (In Air)
*Shadow Portals: D, U, SI
*Air Sickle Port: D, B, BK (In Air) (Amplify: SI)
*Sickle Toss: D, B, BP (Amplify: SI)
    *Sickle Toss - Close: D, B, BP, B (Amplify: SI)
    *Sickle Toss - Far: D, B, BP, F (Amplify: SI)
    *Sickle Toss - Very Far: D, B, BP, U (Amplify: SI)
*Shadow Slide: B, F, FK
*Shadow Strike: B, F, FK
*Air Shadow Dive: D, B, BK
Fatal Blow:
Together Again: (FS+BL)
Finishers:
Fatality 1 - Split Decision: B, F, B, F, BK (Mid)
Fatality 2 - Double Trouble: D, D, D, FP (Close)
Friendship - Me And My Shadow: D, B, D, F, FK (Mid)
Stage Fatality: F, F, D, FK (Close)

Brutality 1 - The Klassic: (D+BP) [Do Not Block An Attack During The Final Round, Must Hold BP, Final Hit Must Come From An Uppercut (D+BP)]
Brutality 2 - Decapper: TH [Must Have At Least 40% Health, Hold B During Throw, Final Hit Must Come From Back Throw (TH)]
Raiden Raiden
Bio:
Immortal God of Thunder, Protector of Earthrealm. Raiden has saved Earthrealm time and again by rallying the bravest and strongest warriors of the day to defend it. After centuries of kombat and bloodshed, he fears unintended consequences for humanity, and himself.
Special Moves - Light Fury:
Lightning Bolt: B, F, FP (Amplify: SI)
Summon Lightning: D, B, BP (Amplify: SI)
Lightning Strike: D, F, BP (Amplify: SI)
Lightning Strike - Close: D, F, BP, B (Amplify: SI)
Lightning Strike - Far: D, F, BP, F (Amplify: SI)
Electric Fly: B, F, FK (Delay: Hold FK) (Cancel Delay: D, D) (Also in Air) (Amplify: SI)
*Electric Current: D, B, BK (Amplify: SI)
**Sparkport: D, U (Amplify: SI)
    **Sparkport - In Front: D, U, B
    **Sparkport - In Place: D, U, D
    **Sparkport - Far: D, U, F
Special Moves - Incandescence:
Lightning Bolt: B, F, FP (Amplify: SI)
Lightning Strike: D, F, BP (Amplify: SI)
Lightning Strike - Close: D, F, BP, B (Amplify: SI)
Lightning Strike - Far: D, F, BP, F (Amplify: SI)
Electric Fly: B, F, FK (Delay: Hold FK) (Cancel Delay: D, D) (Also in Air) (Amplify: SI)
*Storm Cell: D, B, BP (Amplify: SI)
*Rolling Thunder: D, B, FK (Amplify: SI)
Special Moves - Thunder Wave: (Tournament)
Lightning Bolt: B, F, FP (Amplify: SI)
Lightning Strike: D, F, BP (Amplify: SI)
Lightning Strike - Close: D, F, BP, B (Amplify: SI)
Lightning Strike - Far: D, F, BP, F (Amplify: SI)
Electric Fly: B, F, FK (Delay: Hold FK) (Cancel Delay: D, D) (Also in Air) (Amplify: SI)
*Storm Cell: D, B, BP (Amplify: SI)
**Sparkport: D, U (Amplify: SI)
    **Sparkport - In Front: D, U, B
    **Sparkport - In Place: D, U, D
    **Sparkport - Far: D, U, F
Special Moves - Raijin: (Tournament)
Lightning Bolt: B, F, FP (Amplify: SI)
Summon Lightning: D, B, BP (Amplify: SI)
Electric Fly: B, F, FK (Delay: Hold FK) (Cancel Delay: D, D) (Also in Air) (Amplify: SI)
*Electric Burst: D, F, BP
*Quick Charge: D, B, FK (Discharge: D, B, FK) (Amplify: SI)
*Electric Current: D, B, BK (Amplify: SI)
Special Moves - Truth and Light: (Tournament)
Lightning Bolt: B, F, FP (Amplify: SI)
Summon Lightning: D, B, BP (Amplify: SI)
Lightning Strike: D, F, BP (Amplify: SI)
Lightning Strike - Close: D, F, BP, B (Amplify: SI)
Lightning Strike - Far: D, F, BP, F (Amplify: SI)
**Jo Push: B, F, FK (Amplify: SI)
*Lightning Rod: D, B, BK (Recall: D, D, BK) (Amplify: SI)
    *Lightning Rod - Close: D, B, BK, B (Recall: D, D, BK) (Amplify: SI)
    *Lightning Rod - Far: D, B, BK, F (Recall: D, D, BK) (Amplify: SI)
Equipable Abilities:
**Jo Push: B, F, FK (Amplify: SI)
*Storm Cell: D, B, BP (Amplify: SI)
*Electric Burst: D, F, BP
*Quick Charge: D, B, FK (Discharge: D, B, FK) (Amplify: SI)
*Rolling Thunder: D, B, FK (Amplify: SI)
*Super Bolt: B, F, FK
*Lightning Storm: D, U
**Sparkport: D, U (Amplify: SI)
    **Sparkport - In Front: D, U, B
    **Sparkport - In Place: D, U, D
    **Sparkport - Far: D, U, F
*Lightning Storm: D, U
*Electric Current: D, B, BK (Amplify: SI)
*Lightning Rod: D, B, BK (Recall: D, D, BK) (Amplify: SI)
    *Lightning Rod - Close: D, B, BK, B (Recall: D, D, BK) (Amplify: SI)
    *Lightning Rod - Far: D, B, BK, F (Recall: D, D, BK) (Amplify: SI)
Fatal Blow:
Thunder Take You: (FS+BL)
Finishers:
Fatality 1 - Alternating Current: B, D, B, FP (Mid)
Fatality 2 - Direct Current: D, F, B, FK (Close)
Friendship - Earthrealm's Got Talent: D, B, F, D, BK (Mid)
Stage Fatality: F, F, D, FK (Close)

Brutality 1 - The Klassic: (D+BP) [Do Not Block An Attack During The Final Round, Must Hold BP, Final Hit Must Come From An Uppercut (D+BP)]
Brutality 2 - Zap Zap: (F+TH) [Press FP and BP Rapidly During Throw, Final Hit Must Come From Toward Throw]
Scorpion Scorpion
Bio:
Grandmaster Scorpion of the Shirai Ryu. Driven by rage, Hanzo Hasashi went through hell and back to avenge his family and clan, never resting until he cut down their murderer, Quan Chi. Now he leads a reborn Shirai Ryu, avenging those who cannot avenge themselves.
Special Moves - Deathly Sting:
Spear: B, F, FP (Amplify: SI)
Hell Port: D, B, FK (Also in Air) (Amplify: SI)
    **Hell Port Cancel: (Hold D/F to Cancel)
*Air Demon Slam: (D+TH) (In Air, Close) (Amplify: SI)
Special Moves - Hellish Inferno:
Spear: B, F, FP (Amplify: SI)
Hell Port: D, B, FK (Also in Air) (Amplify: SI)
*Death Spin: D, F, BK (Amplify: SI)
*Death Spear Kombo: Adds Basic Attacks, Can perform two new combos involving spear.
Special Moves - Reborn: (Tournament)
Spear: B, F, FP (Amplify: SI)
Hell Port: D, B, FK (Also in Air) (Amplify: SI)
    **Hell Port Cancel: (Hold D/F to Cancel)
*Air Demon Slam: (D+TH) (In Air, Close) (Amplify: SI)
Special Moves - Searing Rage: (Tournament)
Spear: B, F, FP (Amplify: SI)
Hell Port: D, B, FK (Also in Air) (Amplify: SI)
*Death Spin: D, F, BK (Amplify: SI)
*Burning Spear: D, B, BK (Amplify: SI)
*Death Spear Kombo: Adds Basic Attacks, Can perform two new combos involving spear.
Special Moves - Burning Specter: (Tournament)
Spear: B, F, FP (Amplify: SI)
Hell Port: D, B, FK (Also in Air) (Amplify: SI)
**Misery Blade: D, B, FP
    Cancel: FP
    Hell Strike: BP
    Amplify: SI
    Tsuka Poke: FK
    Hamon Sweep: BK
    Amplify: (D+SI)
Equipable Abilities:
*Hell Flame: D, F, FP (Amplify: SI) (Direct with B/F)
*Demon Breath: D, F, FK (Amplify: SI)
*Demon Dash: B, F, BP (Amplify: SI)
*Death Spin: D, F, BK (Amplify: SI)
*Death Spear Kombo: Adds Basic Attacks, Can perform two new combos involving spear.
*Air Sin Blade: (D+BP) (In Air)
*Burning Spear: D, B, BK (Amplify: SI)
**Misery Blade: D, B, FP
    Cancel: FP
    Hell Strike: BP
    Amplify: SI
    Tsuka Poke: FK
    Hamon Sweep: BK
    Amplify: (D+SI)
*Air Demon Slam: (D+TH) (In Air, Close) (Amplify: SI)
**Hell Port Cancel: (Hold D/F to Cancel)
Fatal Blow:
Get Over Here: (FS+BL)
Finishers:
Fatality 1 - You're Next: B, D, D, FP (Far)
Fatality 2 - Chain Reaction: D, F, B, BP (Mid)
Friendship - Teddy-ality: F, B, F, B, BK (Mid)
Stage Fatality: D, F, D, FP (Close)

Brutality 1 - The Klassic: (D+BP) [Do Not Block An Attack During The Final Round, Must Hold BP, Final Hit Must Come From An Uppercut (D+BP)]
Brutality 2 - Spine Ripper: TH [Must Land 3 Throws, Hold TH During Throw, Final Hit Must Come From Back Throw (TH)]
Skarlet Skarlet
Bio:
Blood mage and Imperial Bodyguard, Skarlet was a starving wretch before Shao Kahn anointed her in blood. Reborn by his sorcery with an insatiable bloodlust and the power to feed it, her crimson cravings are rivaled by her desire for Shao Kahn's praise. She is his deadliest, most faithful creation.
Special Moves - Bloodshed:
Bloodshot: B, F, BP (Amplify: SI)
Blood Splatter: B, F, FK (Amplify: SI)
Blood Trail: D, B, FK (Amplify: SI)
Blood Tentacle: D, B, BK
    Blood Tentacle Close: D, B, BK, B
    Blood Tentacle Far: D, B, BK, F
    Blood Tentacle Very Far: D, B, BK, U
*Dagger Dance: D, B, FP (Delay: Hold FP) (Amplify: SI)
*Blood Ball: D, B, BP
    *Blood Ball - Amplify Slow: D, B, BP, B
    *Blood Ball - Amplify Fast: D, B, BP, F
Special Moves - Red Mist:
Bloodshot: B, F, BP (Amplify: SI)
Blood Ball: D, B, BP
Blood Splatter: B, F, FK (Amplify: SI)
Blood Trail: D, B, FK (Amplify: SI)
Blood Tentacle: D, B, BK
    Blood Tentacle Close: D, B, BK, B
    Blood Tentacle Far: D, B, BK, F
    Blood Tentacle Very Far: D, B, BK, U
*Cell Siphon: B, F, BK (Amplify: SI)
*Bloodport: D, U
    *Bloodport - In Front: D, U, F
    *Bloodport - Behind: D, U, B
Special Moves - Heart Piece: (Tournament)
Bloodshot: B, F, BP (Amplify: SI)
Blood Splatter: B, F, FK (Amplify: SI)
Blood Trail: D, B, FK (Amplify: SI)
Blood Tentacle: D, B, BK
    Blood Tentacle Close: D, B, BK, B
    Blood Tentacle Far: D, B, BK, F
    Blood Tentacle Very Far: D, B, BK, U
*Dagger Dance: D, B, FP (Delay: Hold FP) (Amplify: SI)
*Bloodport: D, U
    *Bloodport - In Front: D, U, F
    *Bloodport - Behind: D, U, B
*Blood Ritual: D, B, FP (Extend: Hold FP)
Special Moves - Blood Drive: (Tournament)
Bloodshot: B, F, BP (Amplify: SI)
*Blood Ball: D, B, BP
    *Blood Ball - Amplify Slow: D, B, BP, B
    *Blood Ball - Amplify Fast: D, B, BP, F
Blood Splatter: B, F, FK (Amplify: SI)
Blood Trail: D, B, FK (Amplify: SI)
Blood Tentacle: D, B, BK
    Blood Tentacle Close: D, B, BK, B
    Blood Tentacle Far: D, B, BK, F
    Blood Tentacle Very Far: D, B, BK, U
*Cell Siphon: B, F, BK (Amplify: SI)
*Blood Flow: B/F (Modifies Blood Ball. Gain ability to Amplify Blood Ball, changing its speed.)
Special Moves - Hemorrhage: (Tournament)
Bloodshot: B, F, BP (Amplify: SI)
Blood Ball: D, B, BP
Blood Splatter: B, F, FK (Amplify: SI)
Blood Trail: D, B, FK (Amplify: SI)
*Krimson Shield: D, D, FK
*Boiling Point: B, F, BK (Amplify: SI)
    *Boiling Point - Close: B, F, BK, B (Amplify: SI)
    *Boiling Point - Far: B, F, BK, F (Amplify: SI)
    *Boiling Point - Very Far: B, F, BK, U (Amplify: SI)
*Red Mist: D, B, BK
Equipable Abilities:
*Dagger Dance: D, B, FP (Delay: Hold FP) (Amplify: SI)
*Bloodport: D, U
    *Bloodport - In Front: D, U, F
    *Bloodport - Behind: D, U, B
*Cell Siphon: B, F, BK (Amplify: SI)
*Boiling Point: B, F, BK (Amplify: SI)
    *Boiling Point - Close: B, F, BK, B (Amplify: SI)
    *Boiling Point - Far: B, F, BK, F (Amplify: SI)
    *Boiling Point - Very Far: B, F, BK, U (Amplify: SI)
*Retch-Rebution: B, F, BK (Amplify: SI)
*Killer Clot: D, B, FK
*Blood Ritual: D, B, FP (Extend: Hold FP)
*Krimson Shield: D, D, FK
*Red Mist: D, B, BK
*Red Rain: D, D, BP
*Blood Flow: B/F (Modifies Blood Ball. Gain ability to Amplify Blood Ball, changing its speed.)
Fatal Blow:
Bloody Fun: (FS+BL)
Finishers:
Fatality 1 - Bloody Mess: F, B, D, FK (Mid)
Fatality 2 - Heart Condition: D, D, F, BK (Mid)
Friendship - Masterpiece: D, D, D, D, FP (Mid)
Stage Fatality: B, U, D, BK (Close)

Brutality 1 - The Klassic: (D+BP) [Do Not Block An Attack During The Final Round, Must Hold BP, Final Hit Must Come From An Uppercut (D+BP)]
Brutality 2 - Melted: D, B, BP [Must Have At Least 50% Health and Be A Great Distance Away, Hold BP, Final Hit Must Come From Blood Ball (D, B, BP)]
Sonya Blade Sonya Blade
Bio:
Decorated officer of the Special Forces. Sonya braved the Mortal Kombat tournament, defended Earthrealm, and rescued her partner, Jax Briggs. Serious to a fault, she never takes time for personal leave, preferring to remain vigilant until all realms are safe from conquest.
Special Moves - Army Dangerous:
Energy Rings: B, F, FP (Also in Air) (Amplify: SI)
Ass Whooping: B, F, BP (Amplify: SI)
Air Control: D, B, BP (Amplify: SI)
Leg Breaker: B, F, BK (Amplify: SI)
*Krushing Kounters:
    *Low Kounter: B, D, FK (Amplify: SI)
    *Standing Kounter: D, B, FK (Amplify: SI)
*Air Ops Drop: (D+TH) (In Air)
*Air Marching Orders: (D+BK) (In Air) (Adds Basic Attack)
Special Moves - Soldier On:
Energy Rings: B, F, FP (Also in Air) (Amplify: SI) (*Energy Charge: Hold SI) (Cancel: F, F/B, B)
Air Energy Rings: B, F, FP (In Air) (Amplify: SI)
    *Air Downward Energy Rings: (D+SI) (In Air)
Ass Whooping: B, F, BP (Amplify: SI)
*K.A.T. Orbital Drop: D, B, BK
    *K.A.T. Orbital Drop - Close: D, B, BK
    *K.A.T. Orbital Drop - Far: D, B, BK, F
    *K.A.T. Orbital Drop - Very Far: D, B, BK, U
Special Moves - No Holds Barred: (Tournament)
Energy Rings: B, F, FP (Also in Air) (Amplify: SI)
Ass Whooping: B, F, BP (Amplify: SI)
Air Control: D, B, BP (Amplify: SI)
Leg Breaker: B, F, BK (Amplify: SI)
*Air Ops Drop: (D+TH) (In Air) (Amplify: SI)
*Krushing Kounters:
    *Low Kounter: B, D, FK (Amplify: SI)
    *Standing Kounter: D, B, FK (Amplify: SI)
*Air Marching Orders: (D+BK) (In Air) (Adds Basic Attack)
Special Moves - Ring Master: (Tournament)
Energy Rings: B, F, FP (Also in Air) (Amplify: SI) (*Energy Charge: Hold SI) (Cancel: F, F/B, B)
    *Energy Rings Charge: (Hold SI)  (Cancel: F, F/B, B)
Air Energy Rings: B, F, FP (In Air) (Amplify: SI)
    *Air Downward Energy Rings: (D+SI) (In Air)
Ass Whooping: B, F, BP (Amplify: SI)
*K.A.T. Turret Drop: D, B, BK
    *K.A.T. Orbital Drop: D, B, BK
    *K.A.T. Orbital Drop - Close: D, B, BK
    *K.A.T. Orbital Drop - Far: D, B, BK, F
    *K.A.T. Orbital Drop - Very Far: D, B, BK, U
Special Moves - Ten-Hut: (Tournament)
Energy Rings: B, F, FP (Also in Air) (Amplify: SI)
Ass Whooping: B, F, BP (Amplify: SI)
Air Control: D, B, BP (Amplify: SI)
Leg Breaker: B, F, BK (Amplify: SI)
*Summon K.A.T. Turret: D, B, BK
    *K.A.T. Tantrum: D, B, BK
    *Mortar Strike: D, D, FP
    *Leaping .50 Kal: D, D, BP
    *Straight .50 Kal: D, D, FK
    *Detonate K.A.T.: D, D, BK
*Turret Trauma: D, D, FK (K.A.T. gains additional lethal turret attacks.)
Equipable Abilities:
*Air Ops Drop: (D+TH) (In Air) (Amplify: SI)
*Krushing Kounters:
    *Low Kounter: B, D, FK (Amplify: SI)
    *Standing Kounter: D, B, FK (Amplify: SI)
*Energy Rings Charge: (Hold SI)  (Cancel: F, F/B, B)
*Air Downward Energy Rings: (D+SI) (In Air)
*Air Soaring General: B, F, FK (In Air)
*K.A.T. Turret Drop: D, B, BK
    *K.A.T. Orbital Drop: D, B, BK
    *K.A.T. Orbital Drop - Close: D, B, BK
    *K.A.T. Orbital Drop - Far: D, B, BK, F
    *K.A.T. Orbital Drop - Very Far: D, B, BK, U
*Summon K.A.T. Turret: D, B, BK
    *K.A.T. Tantrum: D, B, BK
    *Mortar Strike: D, D, FP
    *Leaping .50 Kal: D, D, BP
    *Straight .50 Kal: D, D, FK
    *Detonate K.A.T.: D, D, BK
*Turret Trauma: D, D, FK (K.A.T. gains additional lethal turret attacks.)
*Air Marching Orders: (D+BK) (In Air) (Adds Basic Attack)
Fatal Blow:
Die Already: (FS+BL)
Finishers:
Fatality 1 - To The Choppa: D, F, B, BP (Mid)
Fatality 2 - Supply Drop: B, F, D, FK (Close)
Friendship - Fetch, Good Drone: D, F, D, D, FP (Mid)
Stage Fatality: F, D, B, BP (Close)

Brutality 1 - The Klassic: (D+BP) [Do Not Block An Attack During The Final Round, Must Hold BP, Final Hit Must Come From An Uppercut (D+BP)]
Brutality2 - Popping Heads: (F+TH) [Must Not Lose A Round, Hold F During Throw, Final Hit Must Come From Toward Throw (F+TH)]
Sub-Zero Sub-Zero
Bio:
Grandmaster of the Lin Kuei clan. Kuai Liang beat death to redeem his clan for the evil committed by Sektor and the Cyber Lin Kuei. He rebuilt the Lin Kuei and brokered peace with their Shirai Ryu rivals. Now, he hopes to finally close the book on sins of Lin Kuei past.
Special Moves - Purest Ice:
Ice Ball: D, F, FP (**Amplify: SI)
Slide: B, F, FK (Amplify: SI)
*Creeping Ice: D, F, BK (Amplify: SI)
**Deep Freeze: SI (Modifies Ice Ball. Can amplify Ice Ball Special Attack. Absorbs other projectiles.)
Special Moves - Blast Chilled:
Ice Ball: D, F, FP
*Cold Shoulder: B, F, FK (Amplify: SI)
*Rising Ice: D, B, FK (Amplify: SI)
Special Moves - Dead of Winter: (Tournament)
Ice Ball: D, F, FP (**Amplify: SI)
Slide: B, F, FK (Amplify: SI)
*Cold Shoulder: B, F, FK (Amplify: SI)
**Deep Freeze: SI (Modifies Ice Ball. Can amplify Ice Ball Special Attack. Absorbs other projectiles.)
Special Moves - Thin Ice: (Tournament)
Ice Ball: D, F, FP
*Frigid Storm: D, F, BP
*Death-Cicle Barrage: D, B, BP
*Air Polar Axe: D, B, BP
Special Moves - Avalanche: (Tournament)
Ice Ball: D, F, FP
Slide: B, F, FK (Amplify: SI)
*Creeping Ice: D, F, BK (Amplify: SI)
**Arctic Trap: D, B, BK
Equipable Abilities:
*Creeping Ice: D, F, BK (Amplify: SI)
**Ground Ice: D, B, FP
*Cold Shoulder: B, F, FK (Amplify: SI)
*Rising Ice: D, B, FK (Amplify: SI)
*Frigid Storm: D, F, BP
*Death-Cicle Barrage: D, B, BP
*Air Polar Axe: D, B, BP
**Arctic Trap: D, B, BK
**Deep Freeze: SI (Modifies Ice Ball. Can amplify Ice Ball Special Attack. Absorbs other projectiles.)
Fatal Blow:
Chill Out: (FS+BL)
Finishers:
Fatality 1 - Ice-Cutioner: B, F, B, BP (Mid)
Fatality 2 - Frozen in Time: F, D, F, BK (Mid)
Friendship - Frosty Treats: D, D, F, B, FP (Mid)
Stage Fatality: D, B, D, BP (Close)

Brutality 1 - The Klassic: (D+BP) [Do Not Block An Attack During The Final Round, Must Hold BP, Final Hit Must Come From An Uppercut (D+BP)]
Brutality 2 - Off With Your Head: (B, F, FK, SI) [Press F, F, F During Hit, Final Hit Must Come From Amplified Slide]
Downloadable Characters (DLC):

Shao Kahn Shao Kahn (Pre-Order/DLC)
Bio:
Emperor of Outworld. For millennia, Shao Kahn dominated the realms, rapidly expanding his Empire by conquest. But when he set out to claim Earthrealm, he was blocked by the rules of Mortal Kombat. Deterred but determined, Shao Kahn demands absolute victory.
Special Moves - Magic Might:
Merciless Spear: B, F, FP
Scum Grab: D, B, FP (Amplify: SI)
Shoulder Charger: B, F, FK (Amplify: SI) / (Amplify: D+SI)
Hammer Lunge: D, B, BK (Amplify: SI)
Hammer Lunge - Close: D, B, BK, B (Amplify: SI)
Hammer Lunge - Far: D, B, BK, F (Amplify: SI)
*Up Wrath Hammer: D, B, BP
*Annihilation: D, B, FK (Amplify: SI)
*Ground Shatter: B, D, BK (Amplify: SI)
Special Moves - Fiery Wrath:
Merciless Spear: B, F, FP
Hammer Lunge: D, B, BK (Amplify: SI)
Hammer Lunge - Close: D, B, BK, B (Amplify: SI)
Hammer Lunge - Far: D, B, BK, F (Amplify: SI)
*Skewered: D, B, FP (Amplify: SI)
*Spear Charge: B, F, FK (Amplify: SI)
*Ridicule: D, F, FS
*Humiliate: D, B, FS
Special Moves - True Kahn: (Tournament)
Merciless Spear: B, F, FP
Scum Grab: D, B, FP (Amplify: SI)
Shoulder Charger: B, F, FK (Amplify: SI) / (Amplify: D+SI)
Hammer Lunge: D, B, BK (Amplify: SI)
Hammer Lunge - Close: D, B, BK, B (Amplify: SI)
Hammer Lunge - Far: D, B, BK, F (Amplify: SI)
*Ridicule: D, F, FS
*Ground Shatter: B, D, BK (Amplify: SI)
*Wrath Hammer: B, F, BP
Special Moves - Risen Emperor: (Tournament)
Merciless Spear: B, F, FP
Hammer Lunge: D, B, BK (Amplify: SI)
Hammer Lunge - Close: D, B, BK, B (Amplify: SI)
Hammer Lunge - Far: D, B, BK, F (Amplify: SI)
*Annihilation: D, B, FK (Amplify: SI)
*Up Wrath Hammer: D, B, BP
*Dark Priest: D, D, FP
Special Moves - Realm Destroyer: (Tournament)
Merciless Spear: B, F, FP
Hammer Lunge: D, B, BK (Amplify: SI)
Hammer Lunge - Close: D, B, BK, B (Amplify: SI)
Hammer Lunge - Far: D, B, BK, F (Amplify: SI)
*Skewered: D, B, FP (Amplify: SI)
*Seeking Wrath Hammer: D, B, BP
*Spear Charge: B, F, FK (Amplify: SI)
Equipable Abilities:
*Skewered: D, B, FP (Amplify: SI)
*Spear Charge: B, F, FK (Amplify: SI)
*Annihilation: D, B, FK (Amplify: SI)
*Ridicule: D, F, FS
*Ground Shatter: B, D, BK (Amplify: SI)
*Air Wrath Hammer: B, F, BP (In Air)
*Wrath Hammer: B, F, BP
*Seeking Wrath Hammer: D, B, BP
*Up Wrath Hammer: D, B, BP
*Dark Priest: D, D, FP
Fatal Blow:
You Suck: (FS+BL)
Finishers:
Fatality 1 - Back Blown Out: B, F, D, D, FP (Close)
Fatality 2 - Kahn-Sequences: B, F, B, FP (Close)
Friendship - Winner Winner Outworld Dinner: D, F, D, F, BP (Mid)
Stage Fatality: D, D, B, BK (Close)

Brutality 1 - The Klassic: (D+BP) [Do Not Block An Attack During The Final Round, Must Hold BP, Final Hit Must Come From An Uppercut (D+BP)]
Brutality 2 - Kahn Croquet: D, D, D [During Toward Throw (F+TH)]
DLC Availability:
April 23rd, 2019 (With Pre-Order)
Shang Tsung Shang Tsung (DLC)
Bio:
The soul-stealing sorcerer and historic host of the Mortal Kombat Tournament. Shang Tsung pledged his eternal loyalty to Shao Kahn in exchange for a dark power, but he is no faithful servant. He dreams of the day his sorcery will overtake Shao Kahn's, and he’ll pay any price to get there.
Special Moves - Outworld Sorcerer:
*Malignant Sorcery: D, F, FS
*Vile Inscriptions: D, B, FS
Fire Skull: B, F, FP (Amplify: SI)
Crashing Flames: D, B, FP (Amplify: SI)
Soul Steal: B, F, BP (Amplify: SI)
Corpse Drop: D, F, FK (*Amplify: SI)
Corpse Drop - Close: D, F, FK, B (*Amplify: SI)
Corpse Drop - Far: D, F, FK, F (*Amplify: SI)
Corpse Drop - Very Far: D, F, FK, U (*Amplify: SI)
*Inferno Barrier: D, B, BP (*Amplify: SI)
*Inferno Barrier - Close: D, B, BP, B (*Amplify: SI)
Sorcery Rush: B, F, BK
Special Moves - Dark Magic:
Fire Skull: B, F, FP (Amplify: SI)
*Force Lift: D, B, FP (Amplify: SI)
Soul Steal: B, F, BP (Amplify: SI)
*Shake: D, B, FK (Delay: Hold FK) (Amplify: SI)
Corpse Drop: D, F, FK (Amplify: SI)
Corpse Drop - Close: D, F, FK, B (Amplify: SI)
Corpse Drop - Far: D, F, FK, F (Amplify: SI)
Corpse Drop - Very Far: D, F, FK, U (Amplify: SI)
*Slide: B, F, BK (Amplify: SI)
Special Moves - Warlock: (Tournament)
Fire Skull: B, F, FP (Amplify: SI) (*Amplify Twice: SI)
**Ground Eruption: D, B, FP (Amplify: SI)
**Ground Eruption - Far: D, B, FP, F (Amplify: SI)
Soul Steal: B, F, BP (Amplify: SI)
Corpse Drop: D, F, FK (Amplify: SI)
Corpse Drop - Close: D, F, FK, B (Amplify: SI)
Corpse Drop - Far: D, F, FK, F (Amplify: SI)
Corpse Drop - Very Far: D, F, FK, U (Amplify: SI)
Sorcery Rush: B, F, BK
Special Moves - Spellmaster: (Tournament)
*Screaming Soul: B, F, FP (Delay: Hold FP) (Cancel: D) (Amplify: SI)
Crashing Flames: D, B, FP (Amplify: SI)
Soul Steal: B, F, BP (Amplify: SI)
*Scatter Souls: D, F, FK (Delay: Hold FK) (Cancel: D, D) (Amplify: SI)
*Soul Well: D, B, BP (Absorb Souls: D, B, BP)
Sorcery Rush: B, F, BK
Special Moves - Soul Eater: (Tournament)
Fire Skull: B, F, FP (Amplify: SI)
*Force Lift: D, B, FP (Amplify: SI)
*Shake: D, B, FK (Delay: Hold FK) (Amplify: SI)
*Slide: B, F, BK (Amplify: SI)
*Superkick: D, B, BK (Delay: Hold BK) (Cancel: D, D) (Amplify: SI)
Equipable Abilities:
*Inferno Skull: Modifies Fire Skull. Fire Skull can now be amplified twice.
*Screaming Soul: B, F, FP (Delay: Hold FP) (Cancel: D) (Amplify: SI)
**Ground Eruption: D, B, FP (Amplify: SI)
    **Ground Eruption - Far: D, B, FP, F (Amplify: SI)
*Force Lift: D, B, FP (Amplify: SI)
*Inferno Barrier: D, B, BP (*Amplify: SI)
    *Inferno Barrier - Close: D, B, BP, B (*Amplify: SI)
*Soul Well: D, B, BP (Absorb Souls: D, B, BP)
*Explosive Corpses: Modifies Corpse Drop. Amplifying Corpse Drop now sends the opponent high into the air.
*Scatter Souls: D, F, FK (Delay: Hold FK) (Cancel: D, D) (Amplify: SI)
*Shake: D, B, FK (Delay: Hold FK) (Amplify: SI)
*Slide: B, F, BK (Amplify: SI)
*Superkick: D, B, BK (Delay: Hold BK) (Cancel: D, D) (Amplify: SI)
*Soul Swap: D, U
*Vile Sorcery: D, B, FS/D, F, FS Adds Malignant Sorcery and Vile Inscriptions Special Moves. Curse the opponent, reducing damage they deal and increasing damage they take respectfully.
Fatal Blow:
Shapeshifter's Barrage: (FS+BL)
Finishers:
Fatality 1 - Kondemned to the Damned: B, F, D, D, FP (Mid)
Fatality 2 - Shokan Reborn: B, F, B, BK (Mid)
Friendship - Rainbow Konnection: B, B, D, F, BK (Mid)
Stage Fatality: U, U, B, FP (Close)

Brutality 1 - The Klassic: (D+BP) [Do Not Block An Attack During The Final Round, Must Hold BP, Final Hit Must Come From An Uppercut (D+BP)]
Brutality 2 - Essence Thief: (F+TH)/(F+FP+FK) [Rapidly press FP and BP during hit. Final Hit Must Come From Toward Throw (F+TH)/(F+FP+FK)]
DLC Availability:
June 18th, 2019 (With Early Access)
Nightwolf Nightwolf (DLC)
Bio:
Formerly known as Grey Cloud, was chosen by the Great Spirit to become the Matoka's champion and protector. Grey Cloud proved worthy when he laid down his life to prevent the Black Dragon from plundering what remained of his tribe's sacred artifacts. As Nightwolf, Grey Cloud possesses extraordinary magic granted by the Great Spirit to fight for the Matoka's future and defend all of Earthrealm.
Special Moves - Nature's Call:
Spirit Arrow: B, F, FP (Delay: Hold FP) (Cancel: D, D) (Amplify: SI)
Reflector: D, B, FP (Delay: Hold FP)
*Spirit of Komo: D, B, BP (Amplify: SI) [Temporarily Reduces Damage Taken]
*Spirit of Kiba: D, B, FK (Amplify: SI) [Temporarily Increases Damage Dealt]
Rhino Charge: B, F, BK (Amplify: SI)
*Hana's Wrath: D, B, BK [Temporarily Disables Amplifies on Hit]
Special Moves - Weapons of War:
Spirit Arrow: B, F, FP (Delay: Hold FP) (Cancel: D, D) (Amplify: SI)
Reflector: D, B, FP (Delay: Hold FP)
*Lunar Orbit: D, F, BP
    *Lunar Orbit - Close: D, F, BP, B
    *Lunar Orbit - Far: D, F, BP, F
*Spirit Tracks: B, F, BK (*Amplify: SI)
*Ancestral Hunter: Modifies Sprit Tracks. Spirit Tracks must now be Amplified during the roll to knock the opponent up.
Special Moves - Matoka Warrior: (Tournament)
Spirit Arrow: B, F, FP (Delay: Hold FP) (Cancel: D, D) (Amplify: SI)
Reflector: D, B, FP (Delay: Hold FP)
**Rising Tomahawk: D, F, BP (Amplify: SI)
*Spirit of Kiba: D, B, FK (Amplify: SI) [Temporarily Increases Damage Dealt]
Rhino Charge: B, F, BK (Amplify: SI)
Special Moves - Ancestral Gift: (Tournament)
Spirit Arrow: B, F, FP (Delay: Hold FP) (Cancel: D, D) (Amplify: SI)
*Reflector: D, B, FP (Delay: Hold FP) (*Amplify: SI)
*Tomahawk Swing: D, B, F, FK (*Amplify: SI)
Rhino Charge: B, F, BK (Amplify: SI)
*Grappling Stalker: (B+FK), BK, (FP+FK) Modifies Kombo Attacks. Several Attacks gain additional extensions using throws.
*Moonlight Reflector: Modifies Reflector. Allows Reflector to be Amplified, teleporting Nightwolf.
Special Moves - Shaman: (Tournament)
Reflector: D, B, FP (Delay: Hold FP)
*Lightning Arrow: B, F, FP (Delay: Hold FP) (Cancel: D, D) (Replaces Spirit Arrow)
*Spirit Tracks: B, F, BK (Amplify: SI) (Replaces Rhino Charge)
Equipable Abilities:
**Rising Tomahawk: D, F, BP (Amplify: SI)
*Tomahawk Swing: D, B, F, FK (*Amplify: SI)
**Ancestral Light: D, F, FK (Amplify: SI)
*Spirit Tracks: B, F, BK (Amplify: SI) (Replaces Rhino Charge)
*Ancestral Hunter: Modifies Sprit Tracks. Spirit Tracks must now be Amplified during the roll to knock the opponent up.
*Grappling Stalker: (B+FK), BK, (FP+FK) Modifies Kombo Attacks. Several Attacks gain additional extensions using throws.
*Lunar Orbit: D, F, BP
    *Lunar Orbit - Close: D, F, BP, B
    *Lunar Orbit - Far: D, F, BP, F
*Moonfall: D, F, BP
    *Moonfall - Close: D, F, BP, B
    *Moonfall - Far: D, F, BP, F
    *Recall Axe: U, U, BP
    *Recall Axe - Quick: D, F, BP
*Lightning Arrow: B, F, FP (Delay: Hold FP) (Cancel: D, D) (Replaces Spirit Arrow)
*Moonlight Reflector: Modifies Reflector. Allows Reflector to be Amplified, teleporting Nightwolf.
*Spirit of Kiba: D, B, FK (Amplify: SI) [Temporarily Increases Damage Dealt]
*Spirit of Komo: D, B, BP (Amplify: SI) [Temporarily Reduces Damage Taken]
*Spirit of Hana: D, B, BK [Modifies Several Attacks]
*Hana's Wrath: D, B, BK [Temporarily Disables Amplifies on Hit]
Fatal Blow:
Spirit Hunter: (FS+BL)
Finishers:
Fatality 1 - Komo-tose: D, D, D, BK (Close)
Fatality 2 - War Ritual: B, F, B, F, BP (Close)
Friendship - Matokan Sideshow: F, B, F, D, FP (Mid)
Stage Fatality: B, F, B, FP (Close)

Brutality 1 - The Klassic: (D+BP) [Do Not Block An Attack During The Final Round, Must Hold BP, Final Hit Must Come From An Uppercut (D+BP)]
Brutality 2 - Skullcracker: (F+TH) [Press F, F, F During Toward Throw, Final Hit Must Come From Toward Throw]
DLC Availability:
August 13th, 2019 (With Early Access)
The Terminator The Terminator (DLC)
Bio:
The Terminator T-800 from “Terminator: Dark Fate” is a cyborg assassin, sent back in time from a post-apocalyptic future. He is nearly indestructible and possesses superior technology, fighting skills and artificial intelligence making him the ultimate killing machine.
Special Moves - Model 101:
Sawed Off: B, F, FP (Amplify: SI) (Amplify Again: SI)/(Amplify Forward: SI, Hold F) (Amplify Again: SI)
*Infiltrator Toss: D, B, BP (Amplify: SI)
Gorilla Press Slam: D, B, F, BP (Amplify: SI) (Amplify: SI, Hold D)
Killing Machine: D, B, FK (Delay: Hold FK)
*Endo Lunge: B, F, BK (Amplify: SI)
    *Endo Lunge - Close: B, F, BK, B (Amplify: SI)
    *Endo Lunge - Far: B, F, BK, F (Amplify: SI)
*Death Grip: (D+TH) (In Air, Close) (Throw Away: Hold B) (Amplify: SI)
Special Moves - Deadly Assassin:
Sawed Off: B, F, FP (Amplify: SI) (Amplify Again: SI)/(Amplify Forward: SI, Hold F) (Amplify Again: SI)
Gorilla Press Slam: D, B, F, BP (Amplify: SI) (Amplify: SI, Hold D)
*Terminate: D, B, FK (Costs 1 bar of Defensive Gauge and Offensive Gauge)
*Endoskeleton: Attacks are severely restricted in this form and Terminator has Armor. Dashing, Jumping, Blocking, and Throws are disabled.
Special Moves - Destroyer: (Tournament)
Sawed Off: B, F, FP (Amplify: SI) (Amplify Again: SI)/(Amplify Forward: SI, Hold F) (Amplify Again: SI)
*Infiltrator Toss: D, B, BP (Amplify: SI)
Gorilla Press Slam: D, B, F, BP (Amplify: SI) (Amplify: SI, Hold D)
*Cyber Rift: B, F, FK (Amplify: SI)
Killing Machine: D, B, FK (Delay: Hold FK)
*Endo Lunge: B, F, BK (Amplify: SI)
    *Endo Lunge - Close: B, F, BK, B (Amplify: SI)
    *Endo Lunge - Far: B, F, BK, F (Amplify: SI)
Special Moves - Dark Fate: (Tournament)
Sawed Off: B, F, FP (Amplify: SI) (Amplify Again: SI)/(Amplify Forward: SI, Hold F) (Amplify Again: SI)
*Albi Back Breaker: D, B, F, BP (Throw Forward: Hold F) (Amplify: SI)/(Amplify Forward: SI, Hold F)
Killing Machine: D, B, FK (Delay: Hold FK)
*Running Man: B, F, BK (Tackle: FP) (Amplify Tackle: SI) (Punch: BP) (Kick: FK) (Stop: BK)
*Death Grip: (D+TH) (In Air, Close) (Throw Away: Hold B) (Amplify: SI)
Special Moves - Final Judgment: (Tournament)
*Incapacitator: B, F, FP
Gorilla Press Slam: D, B, F, BP (Amplify: SI) (Amplify: SI, Hold D)
**Rolling Ion Grenade: B, F, FK (Amplify: SI)
    *Rolling Ion Grenade - Close: B, F, FK, B (Amplify: SI)
    *Rolling Ion Grenade - Far: B, F, FK, F (Amplify: SI)
Killing Machine: D, B, FK (Delay: Hold FK)
Equipable Abilities:
*Ion Grenade: B, F, FP (Amplify: SI)
    *Ion Grenade - Close: B, F, FP, B (Amplify: SI)
    *Ion Grenade - Far: B, F, FP, F (Amplify: SI)
**Rolling Ion Grenade: B, F, FK (Amplify: SI)
    *Rolling Ion Grenade - Close: B, F, FK, B (Amplify: SI)
    *Rolling Ion Grenade - Far: B, F, FK, F (Amplify: SI)
*Albi Back Breaker: D, B, F, BP (Throw Forward: Hold F) (Amplify: SI)/(Amplify Forward: SI, Hold F)
*Death Grip: (D+TH) (In Air, Close) (Throw Away: Hold B) (Amplify: SI)
*Infiltrator Toss: D, B, BP (Amplify: SI)
*Endo Lunge: B, F, BK (Amplify: SI)
    *Endo Lunge - Close: B, F, BK, B (Amplify: SI)
    *Endo Lunge - Far: B, F, BK, F (Amplify: SI)
*Terminate: D, B, FK (Costs 1 bar of Defensive Gauge and Offensive Gauge)
*T.D.E.: D, B, FK (Delay: Hold FK) (Amplify: SI)
*Cyber Rift: B, F, FK (Amplify: SI)
*Terraformer: Adds Amplify to Alloy Hammer. Slam down with incredible force, shattering the ground and damaging the opponent.
*Vice Grip: Enhances various Kombo Attacks, Allows The Terminator to amplify both Hammer Slammer and Say Goodbye.
*Running Man: B, F, BK (Tackle: FP) (Amplify Tackle: SI) (Punch: BP) (Kick: FK) (Stop: BK)
*Incapacitator: B, F, FP
**Endoskeleton: When nearly defeated The Terminator rises back up as only the T-800 Endoskeleton. His moves are restricted in this form.
Fatal Blow:
Chill Out: (FS+BL)
Finishers:
Fatality 1 - I'm Back: B, F, B, FP (Close)
Fatality 2 - Target Terminated: D, F, D, BK (Mid)
Friendship - Stuntman: B, D, B, D, FK
Stage Fatality: U, F, B, FP (Close)

Brutality 1 - The Klassic: (D+BP) [Do Not Block An Attack During The Final Round, Must Hold BP, Final Hit Must Come From An Uppercut (D+BP)]
Brutality 2 - Efficient Execution: TH/(FP+FK) [Rapidly Press FP and BP During Hit, Final Hit Must Come From Away Throw TH/(FP+FK)]
Brutality 3 - Future Assassin: B, F, FP [Must Hit With 3 Sawed Offs (B, F, FP), Final Hit Must Come From Sawed Off (B, F, FP)]
DLC Availability:
October 08th, 2019 (With Early Access)
Sindel Sindel (DLC)
Bio:
The former Queen of Edenia will stop at nothing to keep her place. When threatened with the loss of her throne when Shao Kahn conquered her realm, Sindel betrayed her husband, and her people, to keep her privileged position. Now, as Shao Kahn's wife and Queen of Outworld, she enjoys power and wealth beyond most people's imagination. Good luck to anyone who tries to take it from her.
Special Moves - Empress of Evil:
Mane Squeeze: B, F, FP (Amplify: SI)/(Amplify Away: SI, Hold B)
Scream: B, F, BP (Delay: Hold BP)/(Amplify: SI)/(Cancel: B+BL)
*Low Star Screamer: B, F, FK (Amplify: SI)
*Regal Presence: D, B, FK (Also in Air)
    *Star Screamer: FP
    *Scream: BP
    *Queen's Dominion: BK
    *Dash: B, B/F, F
    *Cancel: D
Special Moves - Regal Revenant:
Mane Squeeze: B, F, FP (Amplify: SI)/(Amplify Away: SI, Hold B)
*Maleficent March: B, F, BP (Delay: Hold BP)/(Amplify: SI)/(Cancel: D)
*Shriek: D, F, BP (Delay: Hold BP)/(Amplify: SI)/(Cancel: B+BL)
*Bellowing Banshee: D, B, BP (In Air)
*Banshee Dash: B, F, FK (Amplify: SI) (In Air)
Regal Presence: D, B, FK (Also in Air)
    Dash: B, B/F, F
    Cancel: D
Special Moves - Splitting Hairs: (Tournament)
Mane Squeeze: B, F, FP (Amplify: SI)/(Amplify Away: SI, Hold B)
*Hair Kut: D, B, FP (Amplify: SI)
Scream: B, F, BP (Delay: Hold BP)/(Amplify: SI)/(Cancel: B+BL)
Regal Presence: D, B, FK (Also in Air)
    Dash: B, B/F, F
    Cancel: D
*Whip & Flip: D, B, BK (Also in Air)
    *Whip & Flip - Close: D, B, BK, B
    *Whip & Flip - Far: D, B, BK, F
Special Moves - Loud and Klear: (Tournament)
Mane Squeeze: B, F, FP (Amplify: SI)/(Amplify Away: SI, Hold B)
*Maleficent March: B, F, BP (Delay: Hold BP)/(Amplify: SI)/(Cancel: D)
*Shriek: D, F, BP (Delay: Hold BP)/(Amplify: SI)/(Cancel: B+BL)
*Deadly Echo: D, B, BP (In Air)
    *Deadly Echo - Far: D, B, BP, F (In Air)
*Banshee Dash: B, F, FK (Amplify: SI) (In Air)
Regal Presence: D, B, FK (Also in Air)
    Dash: B, B/F, F
    Cancel: D
Special Moves - Royal Edenian: (Tournament)
Mane Squeeze: B, F, FP (Amplify: SI)/(Amplify Away: SI, Hold B)
Scream: B, F, BP (Delay: Hold BP)/(Amplify: SI)/(Cancel: B+BL)
*Royal Trap: D, B, BP (In Air)
*Banshee Barrage: B, F, FK (In Air) (Amplify: SI)
*Low Star Screamer: B, F, FK (Amplify: SI)
Regal Presence: D, B, FK (Also in Air)
    Dash: B, B/F, F
    Cancel: D
Equipable Abilities:
*Hair Kut: D, B, FP (Amplify: SI)
*Deadly Echo: D, B, BP (In Air)
    *Deadly Echo - Far: D, B, BP, F (In Air)
*Banshee Dash: B, F, FK (Amplify: SI) (In Air)
*Low Star Screamer: B, F, FK (Amplify: SI)
*Whip & Flip: D, B, BK (Also in Air)
    *Whip & Flip - Close: D, B, BK, B
    *Whip & Flip - Far: D, B, BK, F
*Maleficent March: B, F, BP (Delay: Hold BP)/(Amplify: SI)/(Cancel: D)
Fatal Blow:
Edenian Royal Decree: (FS+BL)
Finishers:
Fatality 1 - Scream Queen: D, D, F, BK (Close)
Fatality 2 - Hair Today Gone Tomorrow: B, F, B, FP (Mid)
Friendship - Sweet Serenade: F, D, U, U, FK (Mid)
Stage Fatality: D, D, D, FP (Close)

Brutality 1 - The Klassic: (D+BP) [Do Not Block An Attack During The Final Round, Must Hold BP, Final Hit Must Come From An Uppercut (D+BP)]
Brutality 2 - Edenian Guillotine: (F+TH) [Press D, D, D During Toward Throw, Final Hit Must Come From Toward Throw (F+TH)]
Brutality 3 - Violent Uprising: TH [Rapidly Press FP and BP During Hit, Final Hit Must Come From Back Throw (TH)]
DLC Availability:
November 26th, 2019 (With Early Access)
The Joker The Joker (DLC)
Bio:
Unpredictable, violent and incredibly dangerous, The Joker is chaos personified. He's killed a Robin, crippled Batgirl and tortured and murdered countless people throughout the DC universe. And now, he's the latest Kombatant to join in Mortal Kombat.
Special Moves - Trickster:
Batsy-Poo: B, F, FP (Delay: Hold FP) (Amplify: SI)
*Jumping Jester: D, B, FP (Amplify: SI)
    *Jumping Jester - Close: D, B, FP, B (Amplify: SI)
    *Jumping Jester - Far: D, B, FP, F (Amplify: SI)
Birdboy Beatdown: B, F, BP (Amplify: SI)
*Getting Lit: D, B, FK (Extend: Hold FK) (Amplify: SI)
*Batsy Pew Pew: B, F, FK (Amplify: SI)
C C D D E G E C: B, F, BK (Delay: Hold BK) (Amplify: SI)
Special Moves - Devious Clown:
Batsy-Poo: B, F, FP (Delay: Hold FP) (Amplify: SI)
Birdboy Beatdown: B, F, BP (Amplify: SI)
*Corpse Trot: B, F, BK  (Amplify: SI)
**Hostage Hop: D, B, BK (Delay: Hold BK) (Amplify: SI)
Special Moves - Clown Prince: (Tournament)
Batsy-Poo: B, F, FP (Delay: Hold FP) (*Cancel: D) (Amplify: SI)
Birdboy Beatdown: B, F, BP (Amplify: SI)
*Batsy Pew Pew: B, F, FK (Amplify: SI)
*Puppet Parry: D, B, FK (Extend: Hold FK) (Amplify: SI)
C C D D E G E C: B, F, BK (Delay: Hold BK) (Amplify: SI)
Special Moves - Ace of Knaves: (Tournament)
Batsy-Poo: B, F, FP (Delay: Hold FP) (Amplify: SI)
*Jumping Jester: D, B, FP (Amplify: SI)
    *Jumping Jester - Close: D, B, FP, B (Amplify: SI)
    *Jumping Jester - Far: D, B, FP, F (Amplify: SI)
Birdboy Beatdown: B, F, BP (Amplify: SI)
C C D D E G E C: B, F, BK (Delay: Hold BK) (Amplify: SI)
**Jack In The Box: D, B, BK (Amplify: SI)
    **Jack In The Box - Close: D, B, BK, B (Amplify: SI)
    **Jack In The Box - Far: D, B, BK, F (Amplify: SI)
Special Moves - Mad Man: (Tournament)
Batsy-Poo: B, F, FP (Delay: Hold FP) (Amplify: SI)
**KAPOW: B, F, BP (BAM POW ZAP: SI)
*Getting Lit: D, B, FK (Extend: Hold FK) (Amplify: SI)
C C D D E G E C: B, F, BK (Delay: Hold BK) (Amplify: SI)
Equipable Abilities:
*Batsy-Poo Cancel: D
**KAPOW: B, F, BP (BAM POW ZAP: SI)
*Batsy Pew Pew: B, F, FK (Amplify: SI)
*Puppet Parry: D, B, FK (Extend: Hold FK) (Amplify: SI)
*Getting Lit: D, B, FK (Extend: Hold FK) (Amplify: SI)
*Corpse Trot: B, F, BK  (Amplify: SI)
**Jack In The Box: D, B, BK (Amplify: SI)
    **Jack In The Box - Close: D, B, BK, B (Amplify: SI)
    **Jack In The Box - Far: D, B, BK, F (Amplify: SI)
**Hostage Hop: D, B, BK (Delay: Hold BK) (Amplify: SI)
*Jumping Jester: D, B, FP (Amplify: SI)
    *Jumping Jester - Close: D, B, FP, B (Amplify: SI)
    *Jumping Jester - Far: D, B, FP, F (Amplify: SI)
*BOING: D, U
Fatal Blow:
SMILE: (FS+BL) (Delay: Hold FS+BL) (Cancel: B, B/F, F)
Finishers:
Fatality 1 - Party Pooper: D, F, B, BP (Mid)
Fatality 2 - Pop Goes The Mortal: B, D, B, FP (Mid)
Friendship - Come On Bats: D, D, D, D, FK (Mid)
Stage Fatality: B, F, U, BK (Close)

Brutality 1 - The Klassic: (D+BP) [Do Not Block An Attack During The Final Round, Must Hold BP, Final Hit Must Come From An Uppercut (D+BP)]
Brutality 2 - Playful Puppet:  [Must Hold FK During Hit, Final Hit Must Come From Puppet Parry (D, B, FK)]
DLC Availability:
January 28th, 2020 (With Early Access)
Spawn Spawn (DLC)
Bio:
Al Simmons, once the U.S. government's greatest soldier and most effective assassin, was mercilessly executed by his own men. Resurrected from the ashes of his own grave in a flawed agreement with the powers of darkness, Simmons is reborn as a creature from the depths of Hell. A Hellspawn. Now he is thrust into the world of Mortal Kombat, where he will fight for supremacy against all Kombatants.
Special Moves - Hell Raiser:
*Gun Blazing: B, F, FP (Amplify: SI)
*Blaze of Glory: D, B, FP (Delay: Hold FP) (Cancel Delay: D) (Amplify: SI)
Unholy Veil: B, F, BP (Delay: Hold BP) (Cancel Delay: D)
Soul Shattering War Club: B, F, FK (Amplify: SI)
Fatal Phantasm: D, B, FK (Amplify: SI)
*Invoking The Legion: D, F, BK
Special Moves - Inner Demon:
Necro Blast: B, F, FP (Amplify: SI)
Unholy Veil: B, F, BP (Delay: Hold BP) (Cancel Delay: D)
**Charging Hellspawn: B, F, FK (Amplify: SI)
Fatal Phantasm: D, B, FK (Amplify: SI)
*Soul Forfeit: B, D, F, BK
Special Moves - From Hell: (Tournament)
*Gun Blazing: B, F, FP (Amplify: SI)
*Blaze of Glory: D, B, FP (Delay: Hold FP) (Cancel Delay: D) (Amplify: SI)
Unholy Veil: B, F, BP (Delay: Hold BP) (Cancel Delay: D)
Soul Shattering War Club: B, F, FK (Amplify: SI)
Fatal Phantasm: D, B, FK (Amplify: SI)
*Fallen Angel: D, B, BK (In Air)
Special Moves - The One: (Tournament)
Necro Blast: B, F, FP
Unholy Veil: B, F, BP (Delay: Hold BP) (Cancel Delay: D)
*Leetha Glide: D, B, BP (In Air)
    *Leetha Glide - Close: D, B, BP, B (In Air)
**Charging Hellspawn: B, F, FK (Amplify: SI)
Fatal Phantasm: D, B, FK (Amplify: SI)
Special Moves - Hellspawn: (Tournament)
Necro Blast: B, F, FP
*Hell Chain: B, F, BP (Amplify: SI) (Vanish: Hold SI)
Soul Shattering War Club: B, F, FK (Amplify: SI)
*Raising Hell: D, B, FK (Amplify: SI)
*Lethal Leetha Stance: D, B, BK
    Delay: (Hold BK)
    Cancel Stance: U, U
    Hell Chains - Up: (Release BK)
    Hell Chains - Low: (Hold D, Release BK) (Amplify: SI)
Equipable Abilities:
*Gun Blazing: B, F, FP (Amplify: SI)
*Blaze of Glory: D, B, FP (Delay: Hold FP) (Cancel Delay: D) (Amplify: SI)
*Plasm Pool: D, B, FP
*Hell Chain: B, F, BP (Amplify: SI) (Vanish: Hold SI)
*Leetha Glide: D, B, BP (In Air)
    *Leetha Glide - Close: D, B, BP, B (In Air)
**Charging Hellspawn: B, F, FK (Amplify: SI)
*Raising Hell: D, B, FK (Amplify: SI)
*Invoking The Legion: D, F, BK
*Soul Forfeit: B, D, F, BK
*Fallen Angel: D, B, BK (In Air)
*Lethal Leetha Stance: D, B, BK
    Delay: (Hold BK)
    Cancel Stance: U, U
    Hell Chains - Up: (Release BK)
    Hell Chains - Low: (Hold D, Release BK) (Amplify: SI)
Fatal Blow:
The Eighth Circle of Hell: (FS+BL)
Upward Grenade Toss: (U+FS+BL)
Finishers:
Fatality 1 - Rest in Pieces: F, B, D, D, FK (Mid)
Fatality 2 - Unchained: F, B, F, BK (Mid)
Friendship - Hellish Desires: B, D, F, D, FP (Mid)
Stage Fatality: F, B, D, BP (Close)

Brutality 1 - The Klassic: (D+BP) [Do Not Block An Attack During The Final Round, Must Hold BP, Final Hit Must Come From An Uppercut (D+BP)]
Brutality 2 - Speared: (F+TH)/(F+FP+FK) [Press F, F, F During Toward Throw, Final Hit Must Come From Toward Throw]
DLC Availability:
March 17th, 2020 (With Early Access)
Mortal Kombat 11: Aftermath
Characters: (DLC)

Fujin Fujin (DLC)
Bio:
The God of Wind, Fujin serves the Elder Gods alongside his brother, Raiden, as Protectors of Earthrealm. Affable and lighthearted, he's adept at inspiring peoples’ innate capacity for goodness and heroism to conquer forces of hatred and tyranny. Fujin believes Earthrealm's best days are still to come, and he fights to ensure that bright future.
Special Moves - Air Bender:
Krossbow Blast: B, F, FP (Amplify: SI) (Amplify Up: U+SI) (Amplify Down: D+SI)
Krossbow Blast - Up: B, F, FP, U (Amplify: SI) (Amplify Up: U+SI) (Amplify Down: D+SI)
Krossbow Blast - Down: B, F, FP, D (Amplify: SI) (Amplify Up: U+SI) (Amplify Down: D+SI)
Tornado: D, B, BP (*Amplify: SI)
Tornado - Retreating: D, B, BP, B (*Amplify: SI)
Tornado - Advancing: D, B, BP, F (*Amplify: SI)
*Jet Stream: D, D, FK (Extends the reach of some of Fujin's attacks.)
*Warped Needle: D, B, BK (Amplify: SI)
Special Moves - Wind God:
*Wind Push: B, F, FP (Amplify: SI)
    *Wind Push - Close: B, F, FP, B (Amplify: SI)
    *Wind Push - Far: B, F, FP, F (Amplify: SI)
Tornado: D, B, BP (*Amplify: SI)
Tornado - Retreating: D, B, BP, B (*Amplify: SI)
Tornado - Advancing: D, B, BP, F (*Amplify: SI)
*Pressure Bomb: D, B, FK (Amplify: SI) (Amplify Far: Hold F+SI)
    *Pressure Bomb - Close: D, B, FK, B (Amplify: SI)
Wind Kicks: D, B, BK (Amplify: SI)
Special Moves - Downburst: (Tournament)
Krossbow Blast: B, F, FP (Amplify: SI) (Amplify Up: U+SI) (Amplify Down: D+SI)
Krossbow Blast - Up: B, F, FP, U (Amplify: SI) (Amplify Up: U+SI) (Amplify Down: D+SI)
Krossbow Blast - Down: B, F, FP, D (Amplify: SI) (Amplify Up: U+SI) (Amplify Down: D+SI)
Tornado: D, B, BP (*Amplify: SI)
Tornado - Retreating: D, B, BP, B (*Amplify: SI)
Tornado - Advancing: D, B, BP, F (*Amplify: SI)
*Air Tornado: D, B, BP (*Amplify: SI) (In Air)
*Air Tornado - Retreating: D, B, BP, B (*Amplify: SI) (In Air)
*Air Tornado - Advancing: D, B, BP, F (*Amplify: SI) (In Air)
Wind Kicks: D, B, BK (Amplify: SI)
*Air Wind Kicks: D, B, BK (Amplify: SI) (In Air)
*Divine Wind: D, U
    Overhead Slash: FP/BP
    Lui He Kick: FK/BK
    Cancel Divine Wind: D, D
Special Moves - Kloud Walker: (Tournament)
Krossbow Blast: B, F, FP (Amplify: SI) (Amplify Up: U+SI) (Amplify Down: D+SI)
Krossbow Blast - Up: B, F, FP, U (Amplify: SI) (Amplify Up: U+SI) (Amplify Down: D+SI)
Krossbow Blast - Down: B, F, FP, D (Amplify: SI) (Amplify Up: U+SI) (Amplify Down: D+SI)
Tornado: D, B, BP (*Amplify: SI)
Tornado - Retreating: D, B, BP, B
Tornado - Advancing: D, B, BP, F
*Warped Needle: D, B, BK (Amplify: SI)
*Air Wind Barrier: TH/(FP+FK) (In Air)
    Flying Sword: FP (Amplify: SI)
    Dive Kick: FK (Amplify: SI)
*Sky Wakka: D, U
    Sky Wakka Cancel: D, D
    Amplify: SI
    Cancel Amplified Sky Wakka: D, D
    Flying Sword: FP
    Amplify: SI
    Dive Kick: FK
    Amplify: SI
Special Moves - Cyclone: (Tournament)
*Wind Push: B, F, FP (Amplify: SI)
    *Wind Push - Close: B, F, FP, B (Amplify: SI)
    *Wind Push - Far: B, F, FP, F (Amplify: SI)
*Air Slam: D, B, BP
    *Air Slam - Close: D, B, BP, B
    *Air Slam - Far: D, B, BP, F
    *Air Slam - Very Far: D, B, BP, U
Wind Kicks: D, B, BK (Amplify: SI)
Equipable Abilities:
*Air Wind Barrier: TH/(FP+FK) (In Air)
*Sky Wakka: D, U
    Sky Wakka Cancel: D, D
    Amplify: SI
    Cancel Amplified Sky Wakka: D, D
    Flying Sword: FP
    Amplify: SI
    Dive Kick: FK
    Amplify: SI
*Divine Wind: D, U
    Overhead Slash: FP/BP
    Lui He Kick: FK/BK
    Cancel Divine Wind: D, D
*Wind Push: B, F, FP (Amplify: SI) (Replaces Krossbow Blast)
    *Wind Push - Close: B, F, FP, B (Amplify: SI)
    *Wind Push - Far: B, F, FP, F (Amplify: SI)
*Airsenal: D, B BP (Modifies Tornado & Wind Kicks. Fujin can perform Tornado and Wind Kicks while in the air)
*Air Slam: D, B, BP (Replaces Tornado)
    *Air Slam - Close: D, B, BP, B
    *Air Slam - Far: D, B, BP, F
    *Air Slam - Very Far: D, B, BP, U
*Jet Stream: D, D, FK (Extends the reach of some of Fujin's attacks)
*Pressure Bomb: D, B, FK (Amplify: SI) (Amplify Far: Hold F+SI)
    *Pressure Bomb - Close: D, B, FK, B (Amplify: SI)
*Turbulence: D, F, FK (Fujin can create an air mass above the fightline that can alter the opponent's movement)
*Warped Needle: D, B, BK (Amplify: SI)
*Twister: SI (Modifies Tornado, Fujin can amplify Tornado, allowing him to travel further while inside the tornado)
*Deadly Winds: SI (Modifies Kombo Attacks. Fujin is able to amplify Whirlwind & Tailwind Kombos)
Fatal Blow:
Winds of Change: (FS+BL)
Finishers:
Fatality 1 - Wind Blade: B, D, D, B (Far)
Fatality 2 - Twisted Twister: F, B, D, BP (Close)
Friendship - Let's Go Fly A Kite: B, D, B, D, BP (Mid)
Stage Fatality: D, D, D, BK (Close)

Brutality 1 - The Klassic: (D+BP) [Do Not Block An Attack During The Final Round, Must Hold BP, Final Hit Must Come From An Uppercut (D+BP)]
Brutality 2 - Heavy Winds: TH [Press FP and BP rapidly During Hit, Final Hit Must Come From Back Throw TH]
DLC Availability:
May 26th, 2020
Sheeva Sheeva (DLC)
Bio:
The male Shokan scoffed when Sheeva entered their contest to choose the Shokan's next leader. But Sheeva proved herself more than their equal. After a resounding victory, she was crowned the first Queen of the Shokan. As Queen, Sheeva now leads her people in the fight to attain their rightful place, as partners in Outworld's rule.
Special Moves - Shokan Queen:
Shokan Flame: B, F, FP (Amplify: SI)
*Death March: B, F, FK (Extend March: Hold FK) (Dragon Toe: Release FK) (Kuatan Kick: Hold FK, U) (Shokan Stomp: Hold FK, D) (Cancel March: B, B)
*Tremor: D, B, FK (Amplify: SI)
Untamed Fury: B, F, BK (Amplify: SI)
*Dragon Drop: D, U (Delay Drop: Hold FS) (Amplify: SI)
    *Dragon Drop - In Front: D, U, B (Delay Drop: Hold FS) (Amplify: SI)
    *Dragon Drop - Behind: D, U, F (Delay Drop: Hold FS) (Amplify: SI)
Special Moves - Dragon Blood:
*Dragon Stance: B, F, FP
    Cancel Dragon Stance: U, U
    Upper Right Hand Fireball: FP
    Aim Upper Right Hand Fireball: (U/D+FP)
    Upper Left Hand Fireball: BP
    Aim Upper Left Hand Fireball: (U/D+BP)
    Lower Right Hand Fireball: FK
    Aim Lower Right Hand Fireball: (U/D+FK)
    Lower Left Hand Fireball: BK
    Aim Lower Left Hand Fireball: (U/D+BK)
    Amplify: SI
    Amplify Rising Flames: (SI+D)
    Amplify Flame Barrage: (SI+U)
*Battle Scars: B, F, BK (Amplify: SI)
*Queen's Punishment: D, B, BK (Amplify: SI)
    *Queen's Punishment - Away: D, B, BK, B
Dragon Drop: D, U (Delay Drop: Hold FS) (Amplify: SI)
Special Moves - Smash And Grab: (Tournament)
Shokan Flame: B, F, FP (Amplify: SI)
*Shokan Snag: D, B, FP (Amplify: SI)
*Tremor: D, B, FK (Amplify: SI) (Amplify Air Grab: SI+U)
Untamed Fury: B, F, BK (Amplify: SI)
*Dragon Drop: D, U (Delay Drop: Hold FS) (Amplify: SI)
    *Dragon Drop - In Front: D, U, B (Delay Drop: Hold FS) (Amplify: SI)
    *Dragon Drop - Behind: D, U, F (Delay Drop: Hold FS) (Amplify: SI)
Special Moves - Deadly Dragon: (Tournament)
*Shield Toss: B, F, FP (Delay: Hold FP)
*Dragon Charge: B, F, FK (Amplify: SI)
*Spinning Dragon: D, B, BP (Amplify: SI)
Untamed Fury: B, F, BK (Amplify: SI)
Dragon Drop: D, U (Delay Drop: Hold FS) (Amplify: SI)
Special Moves - Mean Queen: (Tournament)
Shokan Flame: B, F, FP (Amplify: SI)
*Death March: B, F, FK (Extend March: Hold FK) (Dragon Toe: Release FK) (Kuatan Kick: Hold FK, U) (Shokan Stomp: Hold FK, D) (Cancel March: B, B)
*Battle Scars: B, F, BK (Amplify: SI)
*Queen's Punishment: D, B, BK (Amplify: SI)
    *Queen's Punishment - Away: D, B, BK, B
Dragon Drop: D, U (Delay Drop: Hold FS) (Amplify: SI)
Equipable Abilities:
*Queen's Punishment: D, B, BK (Amplify: SI)
*Queen's Punishment - Away: D, B, BK, B
*Enhanced Dragon Drop: D, U (Delay Drop: Hold FS) (Amplify: SI)
    *Dragon Drop - In Front: D, U, B (Delay Drop: Hold FS) (Amplify: SI)
    *Dragon Drop - Behind: D, U, F (Delay Drop: Hold FS) (Amplify: SI)
*Shokan Snag: D, B, FP (Amplify: SI)
*Tremor: D, B, FK (Amplify: SI)
*Dragon Charge: B, F, FK (Amplify: SI)
*Death March: B, F, FK (Extend March: Hold FK) (Dragon Toe: Release FK) (Kuatan Kick: Hold FK, U) (Shokan Stomp: Hold FK, D) (Cancel March: B, B)
*Spinning Dragon: D, B, BP (Amplify: SI)
*Dragon Stance: B, F, FP
    Cancel Dragon Stance: U, U
    Upper Right Hand Fireball: FP
    Aim Upper Right Hand Fireball: (U/D+FP)
    Upper Left Hand Fireball: BP
    Aim Upper Left Hand Fireball: (U/D+BP)
    Lower Right Hand Fireball: FK
    Aim Lower Right Hand Fireball: (U/D+FK)
    Lower Left Hand Fireball: BK
    Aim Lower Left Hand Fireball: (U/D+BK)
    Amplify: SI
    Amplify Rising Flames: (SI+D)
    Amplify Flame Barrage: (SI+U)
*Battle Scars: B, F, BK (Amplify: SI)
*Shield Toss: B, F, FP (Delay: Hold FP)
Fatal Blow:
Battered And Broken: (FS+BL)
Finishers:
Fatality 1 - Stomp the Yard: D, D, D, FP (Close)
Fatality 2 - Spinal Tap: F, D, D, F, FK (Close)
Friendship - Krystal Clear: F, B, D, D, FP (Mid)
Stage Fatality: F, D, B, FP (Close)

Brutality 1 - The Klassic: (D+BP) [Do Not Block An Attack During The Final Round, Must Hold BP, Final Hit Must Come From An Uppercut (D+BP)]
Brutality 2 - Skinned: TH [Must Hold D During Hit, Final Hit Must Come From Back Throw TH]
DLC Availability:
May 26th, 2020
RoboCop RoboCop (DLC)
Bio:
Alex Murphy was a dutiful police officer who was brutally executed by a local gang. Brought back to life through OCP technology, Murphy was transformed into RoboCop, a highly advanced cybernetic police officer designed to uphold the law and protect the innocent. Now entering the Mortal Kombat universe, RoboCop has received a few upgrades and is ready to serve the public by apprehending any Kombatants that stand in his way.
Special Moves - Serve And Protect:
Straight Auto-9: B, F, FP (Amplify: SI)
High Auto-9: D, B, FP (Amplify: SI)
Cobra Assault Cannon: B, F, BP (Amplify: SI)
Riot Shield: D, B, BP (Delay: Hold BP) (Amplify: SI)
*OCP Charge: B, F, FK (In Air)
*Flamethrower: B, F, FK (Amplify: SI)
*Electric Shield: F, D, B, FK
Shoulder Crowd Control Cannon: D, B, BK (Amplify: SI)
Shoulder Crowd Control Cannon - Close: D, B, BK, B (Amplify: SI)
Shoulder Crowd Control Cannon - Far: D, B, BK, F (Amplify: SI)
Shoulder Crowd Control Cannon - Very Far: D, B, BK, U (Amplify: SI)
Special Moves - Supercop:
Straight Auto-9: B, F, FP (Amplify: SI)
High Auto-9: D, B, FP (Amplify: SI)
*Arm Crowd Control Cannon: B, F, BP (Amplify: SI) (Delay: Hold BP)
*Terminal Strip: F, D, B, BP (Amplify: SI) (Delay: Hold BP) (Away Amplify: SI Hold B)
*Cheval Trap: D, B, BK (Amplify: SI)
    *Cheval Trap - Close: D, B, BK, B (Amplify: SI)
    *Cheval Trap - Far: D, B, BK, F (Amplify: SI)
    *Cheval Trap - Very Far: D, B, BK, U (Amplify: SI)
Special Moves - OCP's Finest: (Tournament)
*Active Patrol: B, F, FP (Delay: Hold FP) (Cancel: SI)
    *Reactive Patrol: D, B, FP (Delay: Hold FP) (Cancel: SI)
Cobra Assault Cannon: B, F, BP (Amplify: SI)
*Terminal Strip: F, D, B, BP (Amplify: SI) (Delay: Hold BP) (Away Amplify: SI Hold B)
Shoulder Crowd Control Cannon: D, B, BK (*Amplify: SI)
Shoulder Crowd Control Cannon - Close: D, B, BK, B (*Amplify: SI)
Shoulder Crowd Control Cannon - Far: D, B, BK, F (*Amplify: SI)
Shoulder Crowd Control Cannon - Very Far: D, B, BK, U (*Amplify: SI)
Special Moves - Prime Directive: (Tournament)
*Low Auto-9: B, F, FP (Amplify: SI)
High Auto-9: D, B, FP (Amplify: SI)
*Arm Crowd Control Cannon: B, F, BP (Amplify: SI) (Delay: Hold BP)
Riot Shield: D, B, BP (Delay: Hold BP) (Amplify: SI)
*Flamethrower: B, F, FK (Amplify: SI)
Shoulder Crowd Control Cannon: D, B, BK (Amplify: SI)
Shoulder Crowd Control Cannon - Close: D, B, BK, B (Amplify: SI)
Shoulder Crowd Control Cannon - Far: D, B, BK, F (Amplify: SI)
Shoulder Crowd Control Cannon - Very Far: D, B, BK, U (Amplify: SI)
Special Moves - On Patrol: (Tournament)
Straight Auto-9: B, F, FP (Amplify: SI)
High Auto-9: D, B, FP (Amplify: SI)
Cobra Assault Cannon: B, F, BP (Amplify: SI)
Riot Shield: D, B, BP (Delay: Hold BP) (Amplify: SI)
*OCP Charge: B, F, FK (In Air)
*Electric Shield: F, D, B, FK
*Cheval Trap: D, B, BK (Amplify: SI)
    *Cheval Trap - Close: D, B, BK, B (Amplify: SI)
    *Cheval Trap - Far: D, B, BK, F (Amplify: SI)
    *Cheval Trap - Very Far: D, B, BK, U (Amplify: SI)
Equipable Abilities:
*Active Patrol: B, F, FP (Delay: Hold FP) (Cancel: SI)
    *Reactive Patrol: D, B, FP (Delay: Hold FP) (Cancel: SI)
*Cheval Trap: D, B, BK (Amplify: SI)
    *Cheval Trap - Close: D, B, BK, B (Amplify: SI)
    *Cheval Trap - Far: D, B, BK, F (Amplify: SI)
    *Cheval Trap - Very Far: D, B, BK, U (Amplify: SI)
*Flamethrower: B, F, FK (Amplify: SI)
*Terminal Strip: F, D, B, BP (Amplify: SI) (Delay: Hold BP) (Away Amplify: SI Hold B)
*Trick Shot: D, B, FP (Replaces High Auto 9, RoboCop can ricochet gunshots off the screen.)
*Low Auto-9: B, F, FP (Amplify: SI)
*OCP Charge: B, F, FK (In Air)
*Upgraded: SI (Modifies Amplified Shoulder Crowd Control Cannon. RoboCop can now launch an electrically charged canister.)
*Electric Shield: F, D, B, FK
*Arm Crowd Control Cannon: B, F, BP (Amplify: SI) (Delay: Hold BP)
Fatal Blow:
ED-209: (FS+BL)
Finishers:
Fatality 1 - Dead or Alive: B, F, D, D (Close)
Fatality 2 - Thank You For Your Cooperation: F, D, F, FP (Mid)
Friendship - Breakin' It Down: B, D, F, D, BK (Mid)
Stage Fatality: B, D, D, FP (Close)

Brutality 1 - The Klassic: (D+BP) [Do Not Block An Attack During The Final Round, Must Hold BP, Final Hit Must Come From An Uppercut (D+BP)]
Brutality 2 - Kase Klosed: (F+TH) [Must Press D, D, D During Hit, Final Hit Must Come From Toward Throw (F+TH)]
DLC Availability:
May 26th, 2020
Mortal Kombat 11: Ultimate
Characters: (DLC)

Mileena Mileena
Bio:
Mileena is the product of Shang Tsung's diabolical cloning experiments: a perfect blend of Tarkatan ferocity and athletic grace. Brought forward in the timeline by Kronika, Mileena has learned of her tragic future. Her enemies now must submit, or die.
Special Moves - Flesh Pits:
*Soaring Sai: B, F, FP (In Air) (Amplify: SI)
*Low Sai Blast: B, F, FP (Amplify: SI)
Tele-Drop: D, D, FK (Amplify: SI) (Forward Amplify: SI, (Hold F))
*Air Tele-Drop: D, D, FK (In Air) (Amplify: SI) (Forward Amplify: SI, (Hold F))
Ball Roll: B, D, BK (Roll Back: SI)
Special Moves - Merciless:
Sai Blast: B, F, FP (Amplify: SI)
*Stabyscotch: F, D, B, BP (Amplify: SI)
Tele-Drop: D, D, FK (Amplify: SI) (Forward Amplify: SI, (Hold F))
*Kahnum Dash: B, D, BK
    Extend: (Hold BK)
    Cancel: D, D
    Amplify: SI
    Amplify Behind: SI, (Hold B)
        Further Amplify: SI
*Play Time: Modifies Kombos. Mileena can now extend three of her kombos to end with a deadly attack.
Special Moves - Tooth & Klaw: (Tournament)
*Soaring Sai: B, F, FP (In Air) (Amplify: SI)
*Low Sai Blast: B, F, FP (Amplify: SI)
Tele-Drop: D, D, FK (Amplify: SI) (Forward Amplify: SI, (Hold F))
*Air Tele-Drop: D, D, FK (In Air) (Amplify: SI) (Forward Amplify: SI, (Hold F))
Ball Roll: B, D, BK (Roll Back: SI)
Special Moves - Twisted Sister: (Tournament)
Sai Blast: B, F, FP (Amplify: SI)
*Stabyscotch: F, D, B, BP (Amplify: SI)
Tele-Drop: D, D, FK (Amplify: SI) (Forward Amplify: SI, (Hold F))
*Kahnum Dash: B, D, BK
    Extend: (Hold BK)
    Cancel: D, D
    Amplify: SI
    Amplify Behind: SI, (Hold B)
        Further Amplify: SI
*Play Time: Modifies Kombos. Mileena can now extend three of her kombos to end with a deadly attack.
Special Moves - Savage Instinct: (Tournament)
Sai Blast: B, F, FP (Amplify: SI)
*Sai Slide: D, B, FP (Delay: Hold FP) (Amplify: SI)
Tele-Drop: D, D, FK (Amplify: SI) (Forward Amplify: SI, (Hold F))
*Rolling Thunder: B, D, BK (Extend: Hold BK) (Roll Back: SI)
Equipable Abilities:
*Low Sai Blast: B, F, FP (Amplify: SI)
*Soaring Sai: B, F, FP (In Air) (Amplify: SI)
*Sai Slide: D, B, FP (Delay: Hold FP) (Amplify: SI)
*Vanish: U, D, BP
*Stabyscotch: F, D, B, BP (Amplify: SI)
*Air Tele-Drop: D, D, FK (In Air) (Amplify: SI) (Forward Amplify: SI, (Hold F))
*Kahnum Dash: B, D, BK
    Extend: (Hold BK)
    Cancel: D, D
    Amplify: SI
    Amplify Behind: SI, (Hold B)
        Further Amplify: SI
*Rolling Thunder: B, D, BK (Extend: Hold BK) (Roll Back: SI)
*Play Time: Modifies Kombos. Mileena can now extend three of her kombos to end with a deadly attack.
Fatal Blow:
Beauty and Beast: (FS+BL)
Finishers:
Fatality 1 - Spinning Out of Control: B, D, B, BP (Mid)
Fatality 2 - Violent Delights: F, D, D, BK (Close)
Friendship - Teddy Bears Picnic: D, D, F, B, BP (Mid)
Stage Fatality: D, D, D, FP (Close)

Brutality 1 - The Klassic: (D+BP) [Do Not Block An Attack During The Final Round, Must Hold BP, Final Hit Must Come From An Uppercut (D+BP)]
Brutality 2 - Nail Shooter: TH [Must Press B, B, B During Hit, Final Hit Must Come From Back Throw TH]
Brutality 3 - Man Eater: (F+TH) [Must Press D, D During Hit, Final Hit Must Come From Forward Throw TH]
DLC Availability:
November 17th, 2020
Rain Rain
Bio:
Growing up an orphan, Rain joined Edenia's army. His strategic genius earned him quick promotion, which he used to learn he was the bastard son of the god Argus, Edenia's Protector. Armed with the knowledge that he's a half god, Rain battles for his place in Edenia's pantheon.
Special Moves - Mystic Vapors:
*Riptide: B, F, FP
*Geyser Palm: D, B, FP (Amplify: SI)
Katar Toss: B, F, BP (Amplify: SI)
Argus Plunge: B, F, FK (Amplify: SI) (Amplify Behind: SI (Hold B))
*Hydroplane: D, B, FK (Delay: Hold FK) (Cancel: D, D) (Amplify: SI)
Geyser Kick: B, F, BK (Amplify: SI)
Evaporate: D, B, BK (Extend: Hold BK)
Special Moves - Son of Argus:
**Water Ball: B, F, BP (Amplify: SI) (Amplify Away: SI (Hold B)) (Amplify Forward: SI (Hold F)) (Amplify Down: SI (Hold D)) (Amplify Up: SI (Hold U))
Argus Plunge: B, F, FK (Amplify: SI) (Amplify Behind: SI (Hold B))
*Tidal Wave: D, B, FK (Amplify: SI)
Geyser Kick: B, F, BK (Amplify: SI)
Katar Toss: B, F, BP
Evaporate: D, B, BK (Extend: Hold BK)
Special Moves - God of Lightning: (Tournament)
Katar Toss: B, F, BP (Amplify: SI)
*Quantum Slice: B, F, FK (Amplify: SI)
*Air Quantum Slice: B, F, FK (In Air) (Amplify: SI) (Second Amplify: SI)
*Air Diving Quantum Slice: B, F, FK, D (Amplify: SI)
Geyser Kick: B, F, BK (Amplify: SI)
*Quantum Rift: D, B, BK (Amplify: SI)
Special Moves - Rain of Terror: (Tournament)
*Riptide: B, F, FP
*Geyser Palm: D, B, FP (Amplify: SI)
Katar Toss: B, F, BP (Amplify: SI)
Argus Plunge: B, F, FK (Amplify: SI) (Amplify Behind: SI (Hold B))
*Hydroplane: D, B, FK (Delay: Hold FK) (Cancel: D, D) (Amplify: SI)
Geyser Kick: B, F, BK (Amplify: SI)
Evaporate: D, B, BK (Extend: Hold BK)
Special Moves - Perfect Storm: (Tournament)
**Water Ball: B, F, BP (Amplify: SI) (Amplify Away: SI (Hold B)) (Amplify Forward: SI (Hold F)) (Amplify Down: SI (Hold D)) (Amplify Up: SI (Hold U))
Argus Plunge: B, F, FK (Amplify: SI) (Amplify Behind: SI (Hold B))
*Tidal Wave: D, B, FK (Amplify: SI)
Geyser Kick: B, F, BK (Amplify: SI)
Katar Toss: B, F, BP
Evaporate: D, B, BK (Extend: Hold BK)
Equipable Abilities:
*Riptide: B, F, FP
*Geyser Palm: D, B, FP (Amplify: SI)
**Water Ball: B, F, BP (Amplify: SI) (Amplify Away: SI (Hold B)) (Amplify Forward: SI (Hold F)) (Amplify Down: SI (Hold D)) (Amplify Up: SI (Hold U))
**Purple Pain: D, B, BP (Amplify: SI)
    **Purple Pain - Close: D, B, BP, B (Amplify: SI)
    **Purple Pain - Far: D, B, BP, F (Amplify: SI)
    **Purple Pain - Very Far: D, B, BP, U (Amplify: SI)
*Edenian Force: Modifies Special Moves. While in the air, Rain can perform Argus Plunge, Quantum Slice, and Evaporate.
*Quantum Slice: B, F, FK (Amplify: SI)
*Hydroplane: D, B, FK (Delay: Hold FK) (Cancel: D, D) (Amplify: SI)
*Tidal Wave: D, B, FK (Amplify: SI)
*Hydro Boost: B, F, BK (Amplify: SI)
    *Hydro Boost - Retreating: B, F, BK, B (Amplify: SI)
    *Hydro Boost - Advancing: B, F, BK, F (Amplify: SI)
*Quantum Rift: D, B, BK (Amplify: SI)
*Wave Dash: D, B, BK
    *Cancel Wave Dash Startup: F, F/B, B
    *Wave Dash Forward: F, F
    *Wave Dash Away: B, B
Fatal Blow:
Rain Check: (FS+BL)
Far Rain Check: (FS+BL+F)
Finishers:
Fatality 1 - Eye-Solated: B, F, B, D, BP (Anywhere)
Fatality 2 - Power Washer: B, D, D, FP (Close)
Friendship - Sofishticated: D, F, B, D, FP (Mid)
Stage Fatality: F, B, D, D, FK (Close)

Brutality 1 - The Klassic: (D+BP) [Do Not Block An Attack During The Final Round, Must Hold BP, Final Hit Must Come From An Uppercut (D+BP)]
Brutality 2 - Royal Execution: (F+TH) [Must Hold D During Hit, Final Hit Must Come From Forward Throw TH]
Brutality 3 - Bubbling Up: B, F, BP, SI [Must Hold D During Hit, Final Hit Must Come From Amplified Water Ball]
DLC Availability:
November 17th, 2020
Rambo Rambo
Bio:
John J. Rambo is a former United States Special Forces soldier deeply haunted by his time in Vietnam. He is rough, aggressive and is well known for entering exceptionally dangerous situations alone. Rambo has reactivated his ruthless fighting skills to infiltrate the MK universe.
Special Moves - Marching Orders:
Hunting Bow: D, B, BP (Cancel Hunting Bow Stance: D, D) (Delay: Hold BP) (Shoot Arrow: (Release BP))
**Snare Trap: D, B, FK (Amplify: SI)
*Leopard Krawl: B, F, BK
    Krawl Forward: F
    Cancel Krawl: BK
    Quick Slash: FP
    Sneak Attack: BP
        Return to Krawl: D
    Parry: FK
        Return to Krawl: D
Whip Trap: D, B, BK
Whip Trap - Far: D, B, BK, F
Special Moves - Veteran:
*M.R.E.: D, B, FP
*Hidden M60: D, B, BP (Amplify: SI)
Savage Slide: B, F, BK (Extend: Hold F) (Roll Back: Hold B) (Amplify: SI)
*Mace Trap: D, B, BK (Amplify: SI)
Special Moves - First Blood: (Tournament)
Hunting Bow: D, B, BP (Cancel Hunting Bow Stance: D, D) (Delay: Hold BP) (Shoot Arrow: (Release BP))
**Snare Trap: D, B, FK (Amplify: SI)
*Leopard Krawl: B, F, BK
    Krawl Forward: F
    Cancel Krawl: BK
    Quick Slash: FP
    Sneak Attack: BP
        Return to Krawl: D
    Parry: FK
        Return to Krawl: D
Whip Trap: D, B, BK
Whip Trap - Far: D, B, BK, F
Special Moves - Outlaw: (Tournament)
*Hidden M60: D, B, BP (Amplify: SI)
*Claymore: D, B, FK (Amplify: SI)
Savage Slide: B, F, BK (Extend: Hold F) (Roll Back: Hold B) (Amplify: SI)
*Mace Trap: D, B, BK (Amplify: SI)
Special Moves - Drifter: (Tournament)
*FUBAR: D, B, F, FP (Amplify: SI) (Forward Amplify: SI (Hold F))
Hunting Bow: D, B, BP (Cancel Hunting Bow Stance: D, D) (Delay: Hold BP) (Shoot Arrow: Release BP)
*Shoulder Roll: B, F, BK (Cancel: Hold D) (Amplify: SI)
*Shoulder Roll - Close: B, F, BK, B (Cancel: Hold D) (Amplify: SI)
*Shoulder Roll - Far: B, F, BK, F (Cancel: Hold D) (Amplify: SI)
Whip Trap: D, B, BK
Whip Trap - Far: D, B, BK, F
Equipable Abilities:
*Artillery Strike: B, F, BP
*Artillery Strike - Close: B, F, BP, B
*Artillery Strike - Far: B, F, BP, F
*Claymore: D, B, FK (Amplify: SI)
*Hidden M60: D, B, BP (Amplify: SI)
**Snare Trap: D, B, FK (Amplify: SI)
*FUBAR: D, B, F, FP (Amplify: SI) (Forward Amplify: SI (Hold F))
*Leopard Krawl: B, F, BK
    Krawl Forward: F
    Cancel Krawl: BK
    Quick Slash: FP
    Sneak Attack: BP
        Return to Krawl: D
    Parry: FK
        Return to Krawl: D
*Shoulder Roll: B, F, BK (Cancel: Hold D) (Amplify: SI)
*Shoulder Roll - Close: B, F, BK, B (Cancel: Hold D) (Amplify: SI)
*Shoulder Roll - Far: B, F, BK, F (Cancel: Hold D) (Amplify: SI)
*M.R.E.: D, B, FP
*Mace Trap: D, B, BK (Amplify: SI)
*Commando: FP, BP, (FP+FK) Modifies Kombos. Rambo can now extend three of his kombos to end with a deadly attack.
Fatal Blow:
Lone Wolf: (FS+BL)
Finishers:
Fatality 1 - Straight To Valhalla: B, F, D, FP (Far)
Fatality 2 - Parrilla Thrilla: D, F, D, BK (Close)
Friendship - Demolition Man: F, B, F, B, FP (Mid)
Stage Fatality: U, D, B, BP (Close)

Brutality 1 - The Klassic: (D+BP) [Do Not Block An Attack During The Final Round, Must Hold BP, Final Hit Must Come From An Uppercut (D+BP)]
Brutality 2 - Silenced: (F+TH) [Must Press F, F, F During Hit, Final Hit Must Come From Forward Throw TH]
Brutality 3 - Splitting Headache: (B+FK), (FP+FK) [Rapidly Press FP and BP During Hit, Final Hit Must Come From Nothing is Over Kombo.]
DLC Availability:
November 17th, 2020
Boss Character:

Kronika Kronika (Boss)
Bio:
Raiden has disrupted the balance of good and evil in the universe desired by Kronika, the keeper of time and the architect of the destiny of the universe. Now that the scales of power have shifted to the side of good, she has only one solution: to rewind time back to the beginning and restart it.
Unannounced Unannounced (DLC/Unconfirmed)
Bio:
?
Special Moves - Variation 1:
?
Special Moves - Variation 2:
?
Special Moves - Variation 3: (Tournament)
?
Special Moves - Variation 4: (Tournament)
?
Special Moves - Variation 5: (Tournament)
?
Equipable Abilities:
?
Fatal Blow:
?: (FS+BL)
Finishers:
Fatality 1 - ?
Fatality 2 - ?
Friendship: ?
Stage Fatality: ?

Brutality 1 - The Klassic: (D+BP) [Do Not Block An Attack During The Final Round, Must Hold BP, Final Hit Must Come From An Uppercut (D+BP)]
Brutality 2 - ?
DLC Availability:
?


















































Mortal Kombat Komplete