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MKKomplete - Justice League Task Force (1995) - Move List/Bios - Sega Genesis
Justice League Task Force (1995)
Move List/Bios - Sega Genesis
AquamanBatmanThe FlashGreen ArrowSupermanWonder Woman
CheetahDesperoDarkseid
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Last updated: 04/26/18
Note: All commands are assuming your character is facing right.
If you are facing left, you must reverse the directional commands.
Backwards becoming Forwards and Vice Versa.
It's recommended that your controls match the default setting.

Key:
U = Up/Jump
D = Down/Duck
F = Forward/Toward
B = Back/Away/Block
DB = Down+Back

Universal:
WP = Weak Punch
MP = Medium Punch
SP = Strong Punch
WK = Weak Kick
MK = Medium Kick
SK = Strong Kick
Genesis:
WP = X
MP = Y
SP = Z
WK = A
MK = B
SK = C

P = Any Punch
K = Any Kick
Start Button: Start/Pause

Throw: (F+MP/SP/MK/SK) (Close)

Note: Special Moves work best when "rolled" rather than "tapped"
Note: The type of P/K used in the special move could affect such traits as: Speed, Height, and Damage
Note: If Quarter Circle rolls are not working for you, try half circle rolls; instead of D, F, try B, D, F, etc.

Selectable Characters:

Aquaman Aquaman
Info:
True Identity: Arthur Curry
Height: 6'1"
Weight: 325 lb
Powers/Skills: Super human speed on land or sea and the ability to use water as a fearsome weapon.
Bio:
Born in the undersea world of Atlantis, Aquaman was adopted by a lighthouse keeper and later became a founding member of the Justice League.  His life's work is keeping the oceans free of villains.
Special Moves:
Trident Toss: D, F, P
Trident Twirler: D, B, P
Pole Vault: (Charge DB), D, (F+P)
Bermuda Trident: (Charge D), (U+P)
Batman Batman
Info:
True Identity: Bruce Wayne
Height: 6'2"
Weight: 210 lb
Powers/Skills: A master of martial arts, an impeccable detective and an inventor of specialized weapons.
Bio:
The "Dark Knight" has dedicate his life to fighting crime in Gotham City, from his secret Batcave hidden beneath his stately mansion (Wayne Manor), Batman uses his virtually unlimited resources to solve some of Gotham City's worst cases.
Special Moves:
Batarang: D, F, P
Cape Spin: D, B, WP
Cape Spin x2: D, B, MP
Cape Spin x3: D, B, SP
Glide Sweep: B, D, F, K
Knight Fist: (Charge DB), D, (F+P)
Knight Kick: (Charge DB), D, (F+K)
The Flash The Flash
Info:
True Identity: Wally West
Height: 6'0"
Weight: 175 lb
Powers/Skills: Super human speed which allows him to manipulate time and physics to confound his opponents.
Bio:
Born Wally West, as a teenager The Flash gained super speed in a freak accident while visiting his idol, the original Flash.  He took over as The Flash when his idol died.  He uses his power to run circles around some of the world's most notorious criminals.
Special Moves:
Tornado Toss: D, F, P
Tornado Spin: D, B, P (Hold P to lengthen spin, B/F to move The Flash during spin)
Fast Fists: (Tap P Rapidly)
Flash Dash: (Charge DB), D, (F+P)
Green Arrow Green Arrow
Info:
True Identity: Oliver Queen
Height: 5'11"
Weight: 178 lb
Powers/Skills: The world's greatest archer and a fearsome hand-to-hand combatant, Green Arrow has mastered every way in which an arrow can be used.
Bio:
Oliver Queen began life a pampered millionaire, but eventually chose a career in a crime-fighting, becoming Green Arrow.  Green Arrow lives in Seattle, Washington, where he defends the weak and oppressed.
Special Moves:
Standing Arrow: B, D, F, P (Also in air)
Kneeling Arrow: B, D, F, K
Jumping Flame Arrow: F, D, B, P
Ice Arrow: F, D, B, K
Bow Heel: (Charge DB), D, (F+K)
Superman Superman
Info:
True Identity: Clark Kent
Height: 6'3"
Weight: 225 lb
Powers/Skills: Super Strength, Flying Ability, Heat Vision, Freeze Breath.
Bio:
Clark Kent is a reporter for the Daily Planet, a major metropolitan newspaper.  In reality, he is a super being from the planet Krypton. As Superman, he is dedicated to upholding "Truth, Justice, and The American Way."
Special Moves:
Heat Vision: D, (F+P)
Ice Breath: F, D, (B+P)
Fly: D, (B+K) (Can move back, up, or forward.)
Flying Fist: P/K (While Flying or Jumping Forward)
Super Fist: (Charge DB), D, (F+P)
Earthquake: (Charge D), (U+P)
Wonder Woman Wonder Woman
Info:
True Identity: Princess Diana
Height: 5'11"
Weight: 135 lb
Powers/Skills: Super human strength and speed, flying ability, hand-to-hand combat training and a "magical" lasso.
Bio:
Wonder Woman is an Amazon warrior princess, and an Amazonian ambassador to "Man's World".  Wonder Woman preaches the power of peace and other Olympian virtues, never fighting without provocation.
Special Moves:
Tiara Toss: D, F, P
Wristband Deflect: D, B, P
Fly: D, B, K (Can move B, U, F, or D, Hold D to land)
   Amazon Fist: P (While Flying)
   Flying Heel: K (While Flying)
Glide Sweep: D, F, K
Head Stomp: (Charge DB), D, (F+K)
Cheetah Cheetah
Info:
True Identity: Barbara Ann Minerva
Height: 5'9"
Weight: 120 lb
Powers/Skills: Super human strength and agility, razor sharp claws.
Bio:
Barbara Ann Minerva was once an important though ruthless archeologist and treasure hunter.  On an African expedition, she drank a potion that transformed her into the Cheetah.  It's necessary for her to hunt down victims to maintain her power.  She and Wonder Woman are well acquainted foes.
Special Moves:
Dagger: D, F, P
Hairball: D, B, P
Head Pounce: D, B, K
Cheetah Claw: F, D, F, P
Arc Hairball: (Charge DB), D, (F+P)
Despero Despero
Info:
True Identity: N/A
Height: 8'5"
Weight: 450 lb
Powers/Skills: Super Brute Strength, psycho-kinetic powers, blasts from mutant third eye.
Bio:
A frequent opponent of the justice League, Despero the Conqueror is the last of a race of telepaths.  He was once the iron-handed ruler of the planet Kalanor, a planet all but destroyed by nuclear wars.  He is a savage opponent!
Special Moves:
Third Eye Blast: D, F, P
Shove: D, B, P
Tackle: (Charge DB), D, (F+P)
Darkseid Darkseid
Info:
True Identity: N/A
Height: 7'6"
Weight: 515 lb
Powers/Skills: Super strength, a burning stare and the ability to teleport.
Bio:
This deadly character betrayed his uncle, banished his own wife and son and murdered his mother in order to rule his home planet of Apokolips!  A complex and cunning villain, Darkseid has been known to spare vanquished foes who have fought well.  But don't count on it!
Special Moves:
Laser Vision: B, D, F, P
Evil Eye: F, D, B, P
Teleport: F, F, P
Teleport Surprise: (Charge DB), D, (F+P)



















































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