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Classes KoV will support all playable classes in NWN
Barbarian
Bard
Cleric
Druid
Fighter
Monk
Paladin
Ranger
Rogue
Sorcerer
Wizard
Of Barbarians
Barbarians hail from the most extreme places in the world; whether that be bitter cold or scorching heat, the barbarian can hold his own. People from more civilized races might be quick to accuse them of any problem that has arisen, since their unique abilities make them appear to be out of control berserkers and often unpredictable. This is far from true; barbarians are extremely valuable to those who would be friends and companions.

Barbarians are the untamed version of a fighter. They are one with their rage, and have an impressive ability to dodge their foes in combat. Their body is a fine tuned machine, allowing them to run at superior speeds, and allowing them to absorb more damage as they gain experience.

However, being a barbarian has its downfalls. A majority of barbarians are illiterate, but a few of the more educated ones can read and write. Also, due to their nature, many civilized races dislike barbarians due to their rage and wild nature.

Of Bards
Bards are the soulful minstrels of the world. They wander telling lore, weaving stores, and singing folk songs. These songs are known to enthrall their friends and foes alike. Good or evil, the bard's talent comes from deep within, which can be extremely unfortunate for his enemies. Usually the bard's desire to learn more leads them on grand adventures, which has allowed for some of the greatest heroic adventures to be recorded. It has been said that a party will never turn down a bard, because a bard alone can make someone a hero to the world. Bard's are chaotic by nature, living on their free spirit and by their heart over the laws of society.

Typically the younger members of this profession learn the tricks of the trade from an older bard with more experience; however, their wanderlust doesn't usually keep them in one place for a long time. The field as a whole is extremely competitive, so a young bard cannot just trade on past tales, he must gain his own experience and add this to his repertoire. This is typically easily accomplished as bards, with their easygoing nature and charismatic personalities are often invited to join adventuring parties.

Of Clerics
Clerics are the servants of the gods, ranging from good to evil, lawful to chaotic. They serve their god with such fervent loyalty that the god in return bestows divine power to their subject. This allows the cleric to cast spells without spending time memorizing and preparing spells in such a time consuming way as wizards do. A cleric however is also not defenseless in combat. While they are not as trained as a warrior is, they are able to use simple weapons with ease.

Of Druids
A druid is a devoted caretaker of nature. They are one with the land and in return they receive powers of nature that they wield to protect the land from those who would harm it. Druids, like clerics, cast divine spells that come from the power of the elements. Druids are also granted abilities such as shape-shifting, animal companions, and other abilities.

Of Fighters
To be a fighter is to be the master of both weaponry and armor. They are the brute force of the land. Fighters can be found in all cultures through the world, adventuring or earning their living by a more stable profession. There is no average alignment or behavior in fighters. One can see them everywhere from brigands, to your local tavern drunk, to city guards.

Of Monks
Monks are the masters of hand-to-hand combat. They use the energy of their body, otherwise known as ki, to perform attacks and other special abilities that other classes could not. The majority of monks train from a very young age at their local temple or monastery to show their devotion to their god, and to try to perfect themselves and move beyond the mortal realm.

Of Paladins
Paladins are holy warriors, devoted to bringing glory to their god and or protecting the world from evil. They are all of lawful good alignment and are usually human, although there are paladins from other races. They are similar to clerics in that they have divine power, but they must maintain a strict code of behavior.

Of Rangers
If you're looking for a trustworthy guide through the forest look no further then your local ranger. Rangers are skilled warriors who protect the land, and who are very adept in wilderness skills. While one can sometimes come across evil-aligned rangers, the majority of them are have good intentions. Like druids, but at higher levels, they have access to certain divine spells, which come from the power of nature.

Of Rogues
Rogues are always getting into trouble with people, stealing and swindling. They are fleet-footed, and usually have light fingers. They are experts at hiding, lockpicking, stealing, and other skills of the more shadowy pursuits in life. Rogues are very good at getting in to trouble and out of it just as quick. While they might not be the noblest people, a rogue is a great asset to any adventuring party. You never know when you might need a door opened, or a scroll taken away from an enemy without notice. Just be sure to watch your own purse while you're at it.

Of Sorcerers
Sorcerers are born with the ability to use magic at their whim. They do not go through scholastic training to learn to cast spells, but instead further their spell ability through practical applications. They are extremely charismatic and often find people are drawn to their good looks and superior intellect. Rumor has it that they are descendants of dragons themselves, which would account for their handsome looks and talents.

Of Wizards
Wizards are able to cast arcane spells, but it does not come as naturally to them as it does to sorcerers. They spend a great deal of their life studying intensively in large schools of magery, and are fiercely competitive with other wizards. They also have the ability to specialize in the school of magic that they prefer, which sorcerers are unable to do. While wizards are known to join parties on adventures, it is not done often, as they do not like to leave their studies.

Source: NWN Stratics.