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Smokie's Bandits

                                                 

The Clans

                             

Wolf Clan Duel

         "From intercepted battlefield transmissions, we have learned that the invaders call themselves the Clans. I cannot tell if they are human or alien - given the ferocity of their fighting, I fear the latter..."


WOLFNET ARCHIVE FILE: 133478-IL7-32/4/0

Partial transcript of Colonel Jaime Wolf's speech to the assembled House Lords on Outreach, 3051

Wolf: The Clans are descended from Aleksandr Kerensky and the Star League Army. They've spent 300 years perfecting warfare, and are the most formidable enemy you will ever face. Want to defeat them? Learn something of what shaped them. (Silence) The Clans arose from the ashes of a civil war that nearly destroyed the Star League Army. Aleksandr's son Nicholas led a group of loyalists away from the war-torn Clan planets to another world, where they formed a society based on a caste system with the Warrior caste on top.

          To ensure that only the strongest and brightest became warriors, Nicholas established a breeding program. Today's Clan  Warriors are genetically engineered for combat, conceived in test tubes and born in metal wombs. Most Clansmen find natural childbirth repugnant; they call the gengineered warriors "true born" and the rest of us "freeborn," which they regard as a deadly insult. We "freebirths" are mostly confined to the lower castes, with only a few good enough to "test out" and join the Warrior caste.

           The toughest warriors are the truebirths with two names. Clansmen don't have surnames at birth; they earn them through trial by combat, which only the finest fighters survive. These surnames, called "Bloodnames," were the names of Nicholas Kerensky's loyal followers. Having a Bloodname is one of the highest honors a Clan Warrior can prossess.

           Only Bloodnamed Warriors can become one of each Clan's two ruling Khans. Though a Grand Council made up of all the Khans from the seventeen Clans made the decision to invade, the ilKhan - the chief warlord, if you will - runs the show on the battlefield. Luckly for the Inner Sphere, the Clans' newly elected ilKhan is Ulric Kerensky, a Warden. That's one of the two political factions - Wardens and the Crusaders. The Wardens believe that the Clans should protect the Inner Sphere from any outside threat; the Crusaders regard it as a corrupt realm to be conquered and purified so they can resurrect the Star League. ilKhan Ulric hopes to rein the Crusaders in by controlling the war effort as much as he can...


UNDER CONSTRUCTION!

Omni-Mechs - the frontline units of the clans.

Elementals - the infantry of the Clan army.

Rules of Engagement - the True-born warriors code of honor.