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The Discipline of Metaloid consists of the Iron in every red blooded creature. The metal created from this disipline is not affected by acids(Including Assamite blood, and Unless Holy Water) and they cannot be cut through easily. However extreme heat will melt the metal into the vampiric blood, and with added help, they it will rust under certain circumstances. They are an extremely good cunductor of electricity, and exceptional for magnetics. The weapons spawned from her blood serve as aggrivated damage on Kindred all save those of Assamite bloodline. The difficulty degree is set from easiest to hardest.

Degrees of Metaloid:

* Weapons of the Anvil: With this degree the host may protrude foot long (or less) weapons like claws, nails, or razorblades from their body. These blades use up one point of blood tithe when creating them. After they have fully elongated, they do not take blood tithe away until retracting them. This degree takes little to create. They will automatically reverse after a day real time.

* * Touch of Rust: When touching any metal besides the hated silver and magical weapons, you can weaken them and make them brittle and breakable. They slowly rust until they turn to dust while touching the metal. Vampires reduce their blood tithe while using this degree until they stop rusting metal objects. This will work on all metals save silver and magically enhanced metals. Such as a sword, suit of armor, that sort of thing.

* * * Manipulation of Metal: With this discipline, the user can change the shape of any desired metal save silver, or magically enhanced metals. By touching and holding onto the desired object, the user's blood tithe will be lowered gradually. The longer the object takes to change to the desired shape, the more blood. The stronger metal as well will alter the time it takes to change the object. Such metals as iron, copper, gold, tin, etc take a shorter time then say Adamantin, Titanium, Chrome(Netherworld metal), Steel. With this, you can change a key to a different shape to fit a different lock, sharpen your blades, create serrations along the blades, make your sword grow larger and stronger, or even turn a dagger, into a completely larger sword. The imagination is the user's boundaries, besides her blood tithe. As well, she may change her own magical metaled objects as long as they are bonded to her, just not silver objects. The objects after turn will stay this way until altered by the user, or some other method.

* * * * Chains of Doom: When pulsing the iron forged blood through any part of your body, chains will burst from any part, and are litterally "neverending". The chains go wherever the weilder can make them. After four chains, the user will spend one blood point for any additional chain. However, if only using one chain, then only one blood point is pulled from the Vampire. One may use these chains in numerous ways. Having claws formed along the ends of the chains will allow grappling, or gripping. You could form just about anything along these chains for these four blood points. Such as barbs of aggrivated damage, clawed heads, hooks, stakes, barbed knifeblade. All additions to normal chains are one blood point. Not one blood point per addition. Much more, one blood point will suffice all additions to all chains, not just one.

* * * * * Wings of Enragement: With this degree, the vampire may sprout glorius metallic bat or angelic wings. These wings are nearly indestructable and razorbladed. They are extremely light weight, but heavy duty in construction. They are razor sharp and mold just as flexable as any other wings. Armor peircing weapons do not go through these wings. This degree is tricky, and the user may wish to leave the wings on for awhile. Should she care to, the sharp feathers will fade to black feathers with white tips, and the bat's will mold into bat wings which would be black. However, this would obviously reduce their humanity to zero. But the up-side to this fact, is that it would only take two blood-dot's to turn the wings back into metal.

* * * * * * Statue of Steel: This degree takes tremendous amounts of blood tithe to perform and acts like the A Thousand Drops of Blood degree in Bloodalion. Their skin peels away, tearing literally into a person of solid animated metal. The metal is like a second layer of extremely tough skin. It will flex like skin to the users demands of movement. In black, silver, and crimson chrome, the metal is highly reflectable. Armor peircing bullets will not go through this 'skin', nor armor peircing weapons. Treat this 'Armor' like a suit of animated Titanium/Adamantine armor. Vampires using this degree will feel weak and groggy after the metal has shattered off by their own doing, they would need to feed quickly. The metal will shatter after about thirty minutes real time, or until she slips into torpor.

* * * * * * * The Force of Iron: With this technique, the Vampire can use a type of Magnetism. By holding their hand out and concentrating, they can begin to control the metal and mold, or even lift it from the ground as if it was being magnetized from a far away distance. This does not work on magically enhanced, or silver onjects. The harder the metal (ex: Titanium, Adamantine, Steel) the harder it is to mold from a long distance. They cannot lift silver objects from afar, much more magically enhanced items.

* * * * * * * * The Iron Hand: Perhaps the most painfull, and devestatingly real attribute of Metaloid, the Vampire can control the iron in other's blood to her will. By holding her hand out in the general direction, concentrating and pulsing her own blood very strongly at the enemies direction, she can control the iron in another's bloodstream. Provided that enemies blood is red, and has iron in it's cells. As well, if the enemy has a liquid form of a metal within them that is not silver, then they can control it as well. Once they have control over the iron, they can cause people to move the way they want them to, spawn the element of metal within them and create larger razor sharp shards within the bodies of others, and even make the iron blood cells move around in the body, much more cause them to rip violently out of the bloodstream of their victums.

Celerity : Bloodalion : Metaloid