|
The Crimsonplague Symbol
|
Bloodline Name: Crimsonplague.
Nickname Blacksmith's.
Bloodline Founder: Archangel of Blood.
Bloodline Website: www.Angelfire.com/va2/TheCrimsonplague
Disciplines: Celerity, Bloodalion, Metaloid.
Bloodline Alignment: Camarilla.
Haven: Anywhere mainly, though generally one that is hard to get to.
Weakness: The Crimsonplague have a certain disadvantage when it comes to their metallic attributes. Silver, serves as aggrivated damage to them, and will burn as if it touched a werewolf. Silver burns their skin in an irritation which will take longer to heal then most wounds. Should bullet's enter their body, it will burn badly until they pull them out. They will not be able to dissolve them like normal.
Aura Perceived: Their aura, when in normal viewing, would be shimmering. Chromatic colors of silver and red reflect all around them for their metal and blood attributes.
Sences percieved: Their smell is metallic, like holding metal coins in your palm for awhile, then smelling the scent your moisture leaves. This scent would be for those who have entisified smell, such as using Auspex, or Garou. Animals would be able to taste this scent upon their nostrils, even if those animals are Lycanthropi. As well, if kissing them, or tasting them in any liquid fashion, you will taste a metallic presence.
Gaining clan prestidge: Earning powerfull hits, and completing them seccessfully in the Assassin world. Standing your ground against an enemy, and protecting your territory. Making a pilgrimage to the Temple of Ironblood in Lycosia. Killing any Sabbat member, but mainly the higher ranked ones.
History:The Crimsonplague is a farely recent bloodline. Their founder was rumored to be a Romanian Tzimisce at first. She traveled to Arabia and was attacked by the Assamite. She fought hard and earned their approval, and they Embraced her fully into the Assamite family. Though she never lost her main Tzimisce ability of the flesh arts, she learned the Assamites abilities well. Soon she devised ways of combining her disciplines and forming the discipline known as Metaloid, and became obsessed with the metal art. In her experimenting she formed the other discipline of their undead life, Bloodalion. Soon the Assamite went to the head of the clan, and asked for independence from them, to form her own clan. They denied it fully, when they did this they angered her and she vowed to leave them. She did leave, though was hunted and is still hunted to this day by the middle easterners. They want revenge and the secrets of her disciplines. Running from the middle east, she came acrossed rumors of a land named Lycosia. She has not embraced anyone yet to begin teaching the new blood for She is still waiting for independence. Hearing tales of how the Nosferatu and the Gangrel walk freely in these towns, she was deeply interested and decided to look for sanctuary there. She arrived and asked for audience, beginning the quest for independence.. Prince Kaelin DarkAngel never did make audience with her and soon the Crimsonplague grew angry once more. She began construction using ghouls on the place she would call home, the Temple of Ironblood. In this building she created everything she would need for her undead life. When the coward Prince abandoned her city along with the rest of the council, Archangel laughed. She watched as the major influencing women influenced others to leave with her, and they did. Lycosia soon went down hill after this higher ranking women had left. Archangel traveled with the rest to a land known as Attone. There she seeked to regain her bearings, and finally she hopes, make her bloodline into an official clan. She awaits to speak to the Prince of Attone, Spider Juruselem. After a few minor complications, the bloodline started to get going. Archangel of Blood's scouts were all over the world now, in various locations, embracing those worthy, and of the certain quality she was looking for..
Stereotypes: Those in normal text are what the Crimsonplague thinks of others, within Italisized, ..others think of them.
Assamites: Spit on their Holy Land, slaughter all who dare set foot within our cities. Never back down from our ancestors of doom. Unless these assassins are outsider's to the True Umma(Society), treat them with little respect. Should they be outsider's, and not of nationality to the Umma, then take interest, and report to your elder's.
Respect them well, they have bested us on many occassions. Watch for their metallic properties, ..and always be wary of our former kin.
Brujah: The brutality of this blood is remarkable, ..however their anarch ways are not ours. We leave them alone, ..hopefully they will do the same.
They are honorable in their brutality, ..yet they are brainwashed. Leave them be.
Camarilla: Our alliance runs deep within their system. Many Archon's will be of our bloodline. Respect and help them in any times of need.
They are well tide with us, ..call upon them instead of the Assamites should you need contracts.
Gangrel: Strong allies run wild with us, ..friends even. Help them when given the chance, always respect their territory. We have much in common with the Wanderers.
Invite them always to sit-in's, ..they are of our kind, and will help you fend off the outside world. Allies to the fullest, perhaps the closest to us.
Giovanni: Intrigued are we of their deathly oriented powers. We acknowledge their craft well, ..and honor them for it. However, their high priced atmosphere throws us off a bit.
They are discusting when it comes to their rituals, ..though they leave us alone well enough.
Lasombra: The darkness will get the best of these Sabbat's, ..watch them carefully. Remove any from power should given the chance.
Watch them well, they will remove us from power whenever givent he chance. Tend to the Assamite's for help against these Blacksmith's.
Malkavians: Insane are thoughs of the Malkav Blood, annoying, ..yet usefull are they. They are wise beyond most elder's surprisingly.
Dementia seems to run strongly within these Blacksmith's, ..for they leave grotesque flesh sculptures like that of the Tzimisce. Leave them be unless you care to wind up like their prey, ..they seem to think we bother them.
Nosferatu: Dare not be scared of these creatures from below, ..instead help them when you can. They know much of the city you live in, get to their good side.
Trust these creature's with your own efforts. They at times can be used, ..and will even help you at times.
Ravnos: Leave the Theive's to their dealings. They are of no interest to us unless they try theiving from us. Should they, set an example for their brother's to find, ..we will not be afraid.
The Blacksmith's are dangerous apponents in the World of Darkness, be carefull stealing from them.
Sabbat: Destroy that of the Tradition breakers. They mean to bring the Jyhad full circle. Remove any from power on site.
They are strong willed to destroy our kind, watch them, ..and always 'take care' of them. Battle them with that of the Black Hand.
Setite (Followers of Set) The Holy Land consumes them, though they hate the Assamite's as much as we do. They could prove to be strong allies should they have a problem with the Assassins.
We will trick them into their own demise should they cross our kind. But should they sleep well, then they could be called upon to deal with the Assamite's, for they hate them strongly like we do.
Toreador Children of the Artisan's, ..Leader of the Bull. They mean no threat to us, ..we have no need to harm them unless contracted to.
They are dangerous, ..yet the metal is beatifully chaotic in make!
Tremere They endangered our anscestor's of the Tzimisce, ..though they are usefull with the Thamaturgy. Watch your step around them, and always remain along their good side.
Watch them carefully, they are of the Fiendish blood. Tread lightly within the cities they occupy, for they may turn on you.
Tzimisce: Sabbat's, ..however they are honorable anscestors. We have much to learn from the Fiends, as they do us. They may be of the Sabbat, ..but they are family.
How could that of our kind fall so helplessly into that of the Camarilla! We honor their grotesque nature, ..they are well allied with us unless we break their traditions. When in their presence, treat them with respect.
Ventrue: Royalty, ..such a waste of time unless it runs contrary to our own views. They are of no threat, to consumed up in themselves.
They are sickening, ..I can't believe that of Caine's blood could be such rubbish. They are not like us, ..who are refined from gore. tread lightly around their steps, and always be wary of them.