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BraMBLe ’99
Mock Rules
Below is a list of rules designed to govern BraMBLe ’99. Once the season has begun, these rules will be considered official and binding. Therefore, any concerns should be voiced now.
CONTENTS
1. A roster must contain 25 players: 11 pitchers and 14 position players.
2. Each team is required to have the following position players:
1. Transactions must be submitted to either the East Coast or West Coast Commissioner by noon EST on the Tuesday of each week. Any transactions received after this point will be held over until the following week.
2. The team with the lowest overall standing will receive preference in the event that multiple teams require the same player. Standings for the purpose of transactions will be released on Tuesday afternoons, and will be applicable for the week that follows.
3. When a free agent signs with a BraMBLe team, another player must be released. This released player cannot be signed by another BraMBLe team for one full week. For example, if Team A releases Player X on Tuesday, no one can resign this player until the following Tuesday. The policy pertains to the injured reserve as well.
4. No free agent signings or trades can be made after August 31, 1999. The sole exception to this rule is the replacement of injured players. If a player is placed on injured reserve by his major league team after August 31, 1999, the BraMBLe team possessing said player may place him on the injured reserve - space willing - and sign a replacement. Usual transaction rules will then apply for this transaction.
5. Trades, while considered transactions, will not be subject to the $1 fee. They will, however, be subject to all other rules and guidelines pertaining to transactions. If a BraMBLe team signs a free agent, that team must wait one full week before they are able to trade the player in question. This ensures a level playing field for all teams, as pertains to the signing of free agents.
1. Each team is entitled to a three-person injured reserve. This injured reserve becomes effective as of Opening Day, and no sooner.
2. A player may not be placed on BraMBLe’s injured reserve unless he has also been placed there by his corresponding MLB team. The activity by the MLB team must take place by noon EST on Tuesday.
3. Placing a player on injured reserve follows the same procedures as Transactions, in that teams have until noon EST on Tuesday to notify the East Coast or West Commissioner of their desire to place a player on injured reserve.
4. When a player is placed on injured reserve, another player is signed to replace him. If the injured player is reactivated, the replacement player must then be released. This released player can then be re-signed the following week, but he will then be subject to normal Transactions procedures as they pertain to free agents.
5. If a replacement player is traded, the new acquisition (assuming an equivalent position) inherits the aforementioned slot and is thus designated the new "replacement player." If no player of similar position is acquired, a new one must be signed, taking on said moniker, or the injured player must be reinstated. If a player on the injured reserve is traded, no changes need to be made. He is, however, treated like an active player by his acquiring team. In other words, if that player is still legally injured, he can be placed on the injured reserve again by his new team, with the usual mandatory fee.
6. When a player is reinstated from the injured reserve by his MLB team, a BraMBLe team has at least one week, and no more than two weeks, to decide whether to release the individual in question or his replacement. In other words, if a MLB team reinstates their player on a Sunday, the BraMBLe team has until the following Tuesday to make a decision regarding the status of that player.
7. If a player is sent down to the minor leagues by his MLB team, this player cannot be placed on the injured reserve. This player must either remain on the active roster or be released. The sole exception to this policy would be if a player is sent on a minor league rehabilitation assignment while still on the MLB team's injured reserve.
8. A player may be placed on injured reserve for a $1 fee. This fee also covers the signing of a free agent.
9. There is no fee to release a player from the injured reserve.
10. At the conclusion of the regular season, owners will have one week to determine whether or not to retain injured players on their active roster. If a player is on a major league team's injured reserve at the end of the season, he is considered reactivated. Therefore, the BraMBLe owner in question must either release him, or reinstate him, thereby releasing his replacement. This is for the purposes of determining a final end-of-year roster.
1. Position players will be tracked via the following five categories:
1. Team totals for all categories save Batting Average, Earned Run Average, and WHIP will be determined by the sum of all respective players on that team. In other words, a team’s homerun tally will be the homerun total of all 14 position players.
2. Team totals for Batting Average, Earned Run Average, and WHIP will be determined by the sum of the component parts of these statistics of all the respective players on that team. In other words, a team’s Earned Run Average will be the total team runs allowed by all 11 pitchers, multiplied by 9, and divided by the total team innings pitched by all 11 pitchers.
3. Teams will be ranked on a category-by-category basis, with the leaders in each category receiving points equal to the number of teams in the league. Second place in a given category will be worthy of one point less than the total number of teams in the league, and so on. If teams tie in a particular category, the sum of the point totals for those particular scoring positions, divided by the number of teams in the tie, will determine the point value for each team.
4. The sum of the point values from all ten categories will determine a team’s overall score.
5. If teams are tied in overall score, be it for prize money or transaction standing, the tie-breakers are as follows:
1. The entry fee for BraMBLe ’99 is $20. The covers admittance into the league, draft participation, and the opportunity to be awarded winnings.
2. Fee agent transactions will cost $1. See Transactions for a particulars.
3. Placing player on injured reserve will cost $1. See Injured Reserve for particulars.
4. All fees must be delivered to the East Coast or West Coast Commissioners by the end of the regular season (9/30/99).
1. Prize money will be distributed in the following fashion:
1. Each existing team will be allowed to protect eight players at the end of each year. These players are not subject to any position constraints.
2. Each player is considered to have a three-year contract, voidable at an owner's request. At the end of this three-year contract, a player must be returned to the transaction pool. These contracts stay with players even if they are released or traded to another BraMBLe team.
3. A player's contract is considered null & void if he spends an offseason as a free agent and/or is re-selected in the draft.
4. If a player is signed as a free agent at any point during the year, that is considered to be Year 1 of the contract. There are no offseason free agent signings.
5. Example: If a player is drafted, then released, and then signed by another team, all in the first year of play, this player is considered to be in Year 1 of his contract. If a player is drafted, protected into the following year, then released and signed by another team in that year, he is considered in Year 2 of his contract. However, if a player is drafted, protected into the following year, then released and drafted by another team the following year, he is considered in Year 1 of his contract. Clarification of this policy can be requested from the East Coast and West Coast Commissioners.
6. A team's right to protect eight players may be altered in the event of expansion. (See Expansion Policy below.)
1. In the event of expansion, an expansion draft will be held prior to the ragular BraMBLe draft. In this draft, each existing team will be allowed to protect four players.
2. Each expansion franchise will be allowed to draft eight players, with no more than two players (total) coming from any given existing franchise. This draft will take place in an A-B-C-C-B-A format, with a coin flip determining the first pick.
3. Once the expansion draft is complete, existing teams will be given the opportunity to protect four more players, for a total of eight. Clarification of this policy can be requested from the East Coast and West Coast Commissioners.
4. Future drafts will be conducted in reverse order of finish, with expansion franchises conducting a coin flip to determine the top draft positions.
1. Any team owner may protest any transaction made by another owner or owners. This is done verbally or electronically by informing a commissioner that a protest has been made, along with any appropriate reasons for the protest. This action can be taken privately or publicly.
2. Any protest made will be resolved by the two commissioners. If one of the commissioners is involved in the dispute, the other commissioner will be charged with its resolution. If both commissioners are involved, the majority decision of all owners not involved will be accepted.
3. If the commissioners (or deciding parties) deem the protest to have merit, the accused parties will be afforded the opportunity to speak on their own behalf, and to, in necessary, confront their accuser. If the protest is not deemed to have merit, this step need not occur.
4. In the event that a protest is sustained, the commissioners (or deciding parties) will be charged with implementing appropriate remedies. Clarification of this policy can be requested from the East Coast and West Coast Commissioners.
5. All protests must be filed within two weeks of the action in question.
6. The protest policy is designed to prevent three situations: (A) collusion, (B) "tanking," and (C) taking advantage of other owners.
1. Any issues not addressed herein are to be brought up with the East Coast and West Coast Commissioners. The commissioners are charged with the final interpretation of these rules once they have been adopted.
2. If the commissioners cannot reach a mutually agreeable interpretation of the rules within two weeks time, the issue shall be put to a vote before the entire league, with a simple majority carrying the issue and establishing a binding precedent barring any future amendments.
3. Should an ammendment to the rules need to be passed in the middle of the season, all participants in the league must support it in order for it to be accepted into the rules. Should such an ammendment be proposed between seasons, a two-thirds majority of the participants must support it in order for it to be accepted into the rules.
4. Collusion or any type of duplicity is illegal and will not be tolerated.
Modified March 2, 1999.
If you have an comments or suggestions for the East Coast & West Coast Commissioners,
please feel free to submit them below: