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Hitman2: Silent Asassian

 

This is the coolest game ever made. Anyone who has every played it has begged me to borrow it. It combines critical thinking, planing, suspense, realistic weapons, and stunning graphics to make one feel as if they are really in Mr. 47's shoes. Lemme plagerize a reveiw on it. O by the way some music is loading read the review while you wait. It's a piece of the title music, very dramatic.

 

Hitman: Codename 47 was never ported to the consoles, but its sales were obviously high enough to justify a multi-platform sequel. It's no surprise that the mysterious contract killer would make the leap to the next generation platforms, as Solid Snake had already paved the way for smart espionage action titles. If anything, interface would be the main concern, as many people found Codename 47's to be tricky to master and unforgiving, making it hard to imagine the process needed to shoehorn it onto a Dual Shock 2. Still, IO Games and Eidos seemed willing to give it the old college try, and Hitman 2: Silent Assassin was the result.

Console purists may not be as familiar with the Hitman's story, so we'll quickly recap. The Hitman was a genetic experiment, and one of several dozens of children brewed up in a test tube and raised in a controlled environment to become superior killers. Unique among his peers as dark, brooding and intensely focused, 47, as he's always called, found himself escaping an obscure underground facility at the beginning of the first game. He gained employment with The Agency, a brokerage firm for contract wetwork that tended to preference their clients to the noble and true spectrum of humanity, meaning 47 was tasked with wiping out drug lords, Triad leaders and so on rather than innocents.

Fast forward to Hitman 2, and things have obviously changed for our bald protagonist. The game opens in a small monastery in Sicily, where 47 has taken to pruning vines rather than shearing lives. Under the guidance of a friendly priest, and the auspices of an extremely generous donation to the church, 47 has taken to a simpler life and now seeks redemption. All of this changes when a pair of thugs kidnap the good padre and leave a ransom note demanding $500,000. Despite his spiritual quest, the Hitman is nothing if not practical, and he recognizes that the best way to resolves this issue is to return to his roots. He dusts off the black suit, red tie and gloves, grabs his laptop and contacts the Agency.