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MY IDEAS

TITLE:Capture the Flag
TYPE: Strategy
DATE CREATED: A few wears ago
AIM OF THE GAME:To capture the opponent's and bring it back to your base before the opponent does the same.




ABOUT THE GAMEBOARD
  1. BASES - Those are the BLUE and RED colored tiles. Only FLAG and DECOY FLAG TOKENS are placed here.
  2. FIELD - That's da big, YELLOW portion. PLAYER PIECES and CAPTURED FLAG TOKENS move here.

PIECES
  1. FLAG TOKENS - Each player has one which is color coordinated with his color. It is placed anywhere on their coresponding colored base. It can change position ONLY if you recaptured it from your opponent.
  2. PLAYER TOKENS - Those are the NUMBERED pieces. Each player has THREE pieces. They normally move forward, backward, left and right. These can move diagonally ONLY if they will trap any of the opponent's pieces(See Da Rules on Trapping).
  3. CAPTURED FLAG TOKENS - It is your token with the opponent's flag on it. It is to be set aside until you capture your opponent's flag.
  4. DECOY FLAG TOKENS(Optional) - This may or may not be used. Each player has two pieces. The two tokens and the FLAG TOKEN are placed faced down on the respective bases. Once the player reaches the opponent's base, he may or may not flip the token beside his piece. If it is the FLAG, congratulations. If it is a DECOY, it is placed back into FACED DOWN position.

DA RULES
  1. PLAYER TOKENS move one space forward, backward, left or right on the FIELD.
  2. A FLAG is captured when a PLAYER TOKEN reaches the spot on the board beside the FLAG.
  3. When a FLAG is captured, the PLAYER TOKEN and FLAG TOKEN are taken off the board and is replaced by the CAPTURED FLAG TOKEN.
  4. TRAPPING(See Da Rules on Trapping)
  5. The winner is the one who gets the opponent's FLAG back to his base.

DA RULES ON TRAPPING
  1. Trapping is when a PLAYER TOKEN jumps on top of the opponent's PLAYER TOKEN.
  2. PLAYER TOKENS can move diagonally ONLY if they will trap any of the opponent's pieces.
  3. There is NO limit in the no. of turns a piece can be trapped. However, a PLAYER TOKEN can ONLY trap ONE token at a time.
  4. PLAYER TOKENS can still move diagonally, but only to trap aonther piece. He can still move horizontally or vertically, but he cannot trap another piece, and doing this will release the trapped token.
  5. On CAPTURED FLAG TOKENS - If this token were to be trapped, it is replaced with the original PLAYER TOKEN(which will still be trapped.) and the FLAG TOKEN will be placed in any position on its respective base. CAPTURED FLAG TOKENS can still trap the opponent and the FLAG will still be in his possession.

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MY OTHER IDEAS

BATTLE QUEST
Collect, Combine, Conquer. Defeat all the opponent's monsters and reign supreme.
COLLECT:COLLECT Playing Pieces and Field Plates.
COMBINE:COMBINE Field Plates for the Battlefield and Playing Pieces for different strategies.
CONQUER:CONQUER the Battlefield with your strong monsters and superior strategies.

Monster Pieces:These come in different types, Water, Fire, Dark, Light, Plant, etc. Up to 3 can be moved buring one's turn and each piece could move up to 2 spaces but they can move in any direction.
Tool Pieces:These change the flow of the battle. They can be traps for your opponent, equipment for your monsters or could change the status of the Field(or Field Plate).
Field Plates: The Battlefield is composed of 4 Field Plates, 2 of yours and 2 of your opponent's. Collect different kinds to boost up your monster's stats and, maybe, lower your opponent's.