
|
| |
|
 |
Issue 1
The age of machines - part 1
During a Data Pirate attack on Shard Industries, Erik Neptune, an ex-superhero whose powers have burnt out, is inadvertently drawn into a strange electric world. There he is taunted by haunting creatures and apparitions who tell him stories about his past and hint at the role he may play in the future. He fights to try and make his way back to reality to help his friends, particularly Tara Misst, who has been trapped and under siege. |
|
|
 |
Issue 2
The age of machines - part 2
Eric awakes to find that he is at his mother's home. He is disorientated, uncertain how he got there. He fights through other apparitions of his past and eventually sees through the illusion that surrounds him. He finds himself back in the electric world, undergoing tests run by the watching fluctuations Electric, self appointed gods, artificial intelligences who live within the electric world. Meanwhile, back at Shard Industries, Tara Misst has located Erik's lab and uses his computer to fight back against her attacker - but it is then that she finds Erik, trapped within the machine itself, screaming. |
|
|
 |
Issue 3
The age of machines – part 3
Erik stretches his mind out through the lab’s computerised building equipment, reaching out through the electric web to stir the technologies and defences to prevent the Data pirates from achieve their goals as well as keeping Tara and the others workers safe. Meanwhile, outside the building, military forces have the area blockaded. They send in their best team to deal with the situation, but it soon transpires that there is another agenda in play. |
|
|
 |
Issue 4
Everyman – part 1
The General has Erik under lock and key, which is exactly where the Everyman Council wants him kept. But how long will this interrogation go on? What link does the General have with Erick’s late father? And can it be true that Erick poses a threat to human kind by his existence alone? |
|
|
 |
Issue 5
Everyman – part 2
Leader of the Everyman Council has decided to tip the balance of events in his own favour by sending in a covert assassin to dispatch Erik Neptune. But he reckoned without Team Prometheus, the resilience of Erik and the conscience of the man known as the General. |
|
|
|
|
| |
|
|