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**** DISC FOUR ****

** Caravan **

Head to the Caravan, as there's no place left to go.  There's a Seeker who wants to talk to you with a message from Gash.  He'll tell you about the Seeker's Stronghold, your next destination.

 

Items:     Seeker Map X 1

 

** Seeker's Stronghold: Camp **

Allow Gash to care for Azel (select "YES"), and head into the stronghold.  Find Gash and talk to him.

 

FMV - Talking with Gash (evt134_1.cpk)

FMV - The Seekers' Plan (evt134_2.cpk)

FMV - The Divine Visitor (evt134_3.cpk)

 

Next, re-enter the stronghold and go visit Zadoc.  He's upstairs, the first door on your right after the ramp.  You'll get a lot of information, as well as the Diary.  Ask about Zoah and receive the Memory Report.  Check the shelves for a book about the Tower.  Next, head into the room with the red door across from Zadoc's room and watch the FMV.

 

FMV - Azel's Awakening (evt135.cpk)

Next, head to the shop (upstairs, purple door) and pick up the Assassin (sell what you need, including the Sniper, to get it).  Finally, head to the Observation Deck (downstairs, underneath the ramp, furthest door). 

 

FMV - Grig Orig Approaches (evt137.cpk)

Head back to the Camp, and head out of there to the Forest!

 

Items:     Old Diary X 1     Memory Report X 1     Tower Report 3 X 1

 

** Forest of Zoah **

Fly north until you see a hole on your left.  Enter it, and you'll be inside the Forest. 

 

** Inside the Forest of Zoah **

The inside is a maze of trees, and you'll need to find the bases of eight plants and access them to shut them down.  Explore this area all you want; there are no monsters to bug you!  When you're done, head back out through any of the three entrances.

 

Items in Break Targets:     Telepathy Shard X 1     Shell Plate X 1

   2 Elixir Maxis X 1     Gipson Lens X 1     Olfactory Lobe X 1     Bone Slasher X 1

     Berserk Medis X 2     Berserk Medis X 1     D Unit 09 X 1     D Unit 10 X 1

 

Unbreakable:     Door (Level 6)

Other:     Save Device

 

** Forest of Zoah **

Now you can safely fly around.  The large plants, the Arangata, are scattered around the forest, and they're invincible if you didn't take out their bases. Fly north towards Grig Orig, smashing the plants as you go.  Destroy the Infested Grig Orig, and your dragon makes the transformation to Arm Wing.  Now, let's take a quick side-trip to the Caravan, which has camped in the Forest.

 

Monsters:     Lazara     Lazara Hunter     Protodrones

     Arangata (M)

          TIP:  You must first take out the plant's base in the Forest below.  Once its base is dead, just laser it, as it's helpless.

     Infested Grig Orig (B)

          TIP:  At the "Discharge Talon", the blob will release two talons and have a third opening that is now weak.  Watch where the talons are released, then head to the weak opening at hit with the Assassin.  Take three shots: one at each talon, then at the opening.  If you have an Agile dragon, you may be able to get two shots on the discharger at once.  Once the blob is down, you'll need to take out the cannon.  Stay to its side, build energy, once you're full, hit it with the Assassin three times, repeat.  Get out of the way on "Charge Energy".  If hit with a parasite, heal yourself (Recover Berserk or Restore Speed Item) quickly.  Once the cannon opens the blah, Vengeance Orbs, stay at the front, keep shooting and recharging you Orbs on each hit.

 

** Caravan **

If you got the medicine for Enkak earlier, talk to the hunter at night to get a Berserk Vampire.  Next, back to the stronghold.

 

Items:     Berserk Vampire

 

** Seeker's Stronghold **

Go in and talk to Gash, and you'll learn of Azel's disappearance.  Time to go to...

 

** Underground Ruins of Uru - B1F**

Fly through and take the elevator down.

 

** BF2 East **

Take the south-west path and head through the door to the underground dome.

 

** Underground Dome **

Go through the west door.

 

** B3F West **

Go north to the elevator and take it down.

 

** B4F **

Hang a right and take out all of those Break Targets you couldn't with the Floater!  Turn around and head back up.

 

Items in Break Targets:     Blast Chip X 1

   4 Dual Blast Chip X 1   2 Dinys Chip X 1     Elixir Maxis X 1     D Unit 08 X 1

 

** B3F West **

Go east to the door and exit.

 

** Underground Dome **

Go through the north door; you couldn't get there with the floater, but you're flying now!

 

** B2F North **

There's a lot of information about the Light Wing dragon and Azel here to access in the six devices.  Hmmm...  Fly forward to the last room and you'll find Azel, but break the target there before you fly too far, or you'll have to come back later if you want the Ambrosia!

 

Items in Break Targets:     D Unit 07 X 1     Ambrosia X 1

 

Monsters:     Mutant Hopper

 

     ** Camp **

You'll talk with Azel here, and when you're done, head back to the Uru for a few more items.

 

** Underground Ruins of Uru - B1F**

Fly through and take the elevator down.

 

** BF2 East **

Head all the way north until you reach the hole in the floor.  Enterit and go to a new area!

 

** B?F **

A floater is on the floor; access it to enter the area.  Going north (right) will net you Armor Chips.  Go south, then north (L, R) for Shield Chips.  South, south, north (L, L, L) for Power Chips; South, south, south, south (L, L, R, R) nets you Speed Chips.  All of these paths end in a hole that drops you back to B3F East, with dragon.  Finally, going South, south, south, north (L, L, R, L) goes to B??F, the next secret level.

 

Items in Break Targets:

     Armor Chip X 3     Shield Chip X 3     Power Chip X 3     Speed Chip X 3

 

** B??F **

Break the targets, and drop through the hole.

 

Items in Break Targets:

     Bone Slasher X 1   3 Dual Blast Chip X 1     Olfactory Lobe X 1     Berserk Maxis X 1

 

** B3F East **

You've got your dragon back (whew!).  Take the elevator back up.

 

Monsters:     Absorborac (R)

 

** B2F East **

Take the south elevator back up.

 

** B1F **

Exit the ruins through the North passage, and head to the stronghold.

 

** Seeker's Stronghold **

Talk to the woman as you walk in for another FMV.

 

FMV - Sending the Souls of the Dead (evt144.cpk)

Stop back by Zadoc's for another book.  When you're ready, leave and head for the Tower!

 

Items:     Tower Report 2 X 1

 

** Tower - Upper Floors **

Fly down, and the Tower's defense system will activate.  Try accessing the doors twice, then take the east door.

 

** Tower - 15F East 1 **

Fly through and take the elevator down.

 

** Tower - 14F East **

Fly through and take the elevator up.

 

Items in Break Targets:     Berserk Maxis X 1

 

** Tower - 15F East 2 **

Fly forward activate the device to access Rotor Pile #1.  Return the way you came.

 

** Tower - 14F East **

Fly through and take the elevator down.

 

** Tower - 15F East 1 **

Fly through and exit.

 

** Tower - Upper Floors **

Fly down, access the Rotor Pile, fly down to the next set of doors, and enter the East door.

 

** Tower - 14F East **

Grab the Elixir and head back out the way you came.

 

Items in Break Targets:     Elixir Maxis X 1

 

** Tower - Upper Floors **

Now enter the North door.

 

** Tower - 14F North **

Grab the stuff and Tah-Dah!  Assuming you collected all 12 D Units, you now have a Light Wing Dragon!  Note that you can no longer change the Dragon's Ability, but it's not that important for the time being.  Head back out the way you came.

 

NOTE:  If you missed a unit, don't panic.  You'll be able to get them later.

 

Items in Break Targets:     D Unit 11 X 1     D Unit 12 X 1

 

** Tower - Upper Floors **

Now enter the West door.

 

** Tower - 14F East **

COMPASS ALERT!  Despite the fact that you're in the west tunnel, this area is labeled 14F East!  Don't panic, it's just a translation oversight.  Check the map to make sure you are where you think you are, fly through, activate the Rotor Pile #2, and exit.

 

** Tower - Upper Floors **

Fly down, access the next Rotor Pile, fly down to the next level, and enter the door.

 

** Tower - 13F **

Fly through and take the elevator down.

 

** Tower - 12F **

Get ready for a fight, fly through, and exit the door there.

 

** Hangar 2 **

You'll immediately battle the Twin Guardians, after which head out the lower door.

 

Monsters:

     Twin Guardians (M)

          TIP:  Wait, and it will quickly split into two pieces, one of which is anti-shot.  Get behind this one and laser it until they both fall.  Vengeance Orbs can help absorb a few of the blows you take from their attacks.

 

** Tower - 11F **

This is where it gets interesting.  Starting on this level, there are motion sensors stationed throughout the rooms.  Trip one, and you'll be attacked once then randomly until you can turn off the alert by accessing the large Alert Monolith stationed on the same floor.  If you don't feel like turning it off, you'll be attacked randomly until you leave the floor.  If you return to the floor, the alarms will still be on, but they do not carry over to other floors.

 

In the first room you come to, there's a sensor that you can't help but trip.  Once you do, just fly forward until you find the Alert Monolith and access it to deactivate the alert.

 

Next, you'll run into a strange spinning-docking machine.  If you access it right as it stops spinning, it will clear the path for you.  Mis-time it, and face a Sentinel.

 

Keep flying forward until you reach the elevator.

 

Monsters:

     Scorpitara

          TIP:  A single shot from an Assassin will kill them.

     Sentinel

          TIP:  Move, wait for it to spin toward you (filling up a tiny portion of your gauge), repeat. Laser when you get a gauge full.

 

Other:     Save Device

 

** Tower - 9F East Passage **

Fly through to the exit, watching out for the various tricks and traps.

 

Monsters:     Scorpitara     Sentinel

 

** Tower - Middle Floors **

Fly down one level, rotate the bridge twice, and enter the newly exposed door.

 

** Tower - 9F North Passage **

Fly through, break the pylons, and head down the hole.

 

** Tower - 8F North **

Get the stuff, then take the elevator back up.

 

Items in Break Targets:     Berserk Medis X 1     Elixir Maxis X 1

 

** Tower - 10F **

Fly through and exit.

 

** Tower - Middle Floors **

Fly down one level, rotate the bridge twice, and enter the newly exposed door.

 

** Tower - 9F West Passage **

Fly through and take the elevator down.

 

** Tower - 8F West Passage **

Fly through the Inner and East Passage, then break the pylons in the far room and exit through the hole.

 

** Tower - 7F East **

Fly through and take the elevator up.

 

** Tower - 8F East **

Fly through and access the pylon control, break the pylons, and fly through the hole.

 

** Tower - 7F South **

Fly through and take the elevator up.

 

Items in Break Targets:     Full Elixir X 1

 

** Tower - 8F West **

Fly to the middle room, access the pylon control, break the pylons, and fly through the hole.

 

Items in Break Targets:     Full Elixir X 1

 

** Tower - 7F South **

Fly through and take the elevator back up.

 

Items in Break Targets:     Berserk Medis X 1

 

** Tower - 8F West **

Now go to the bottom of the three rooms, break the pylons, and fly through the hole.

 

** Tower - 7F South **

Fly through and take the elevator back up.

 

** Tower - 8F West **

Finally, go to the top of the three rooms, break the pylons, and fly through the hole.

 

** Tower - 7F East **

Access the Rotor Pile #3 control then exit out of the passage.

 

Items in Break Targets:     Ambrosia X 1     Tri-Blast Chip X 1

 

Other:     Save Device

 

**  Tower - Middle Floors **

Fly up, access the Rotor Pile #3, fly back down one level (to 8) and enter the open passage.

 

** Tower - 8F North Passage **

Take the elevator down.

 

** Tower - 6F **

Get ready for a fight, then exit the passage **

 

** Hangar 1 **

You'll immediately face the Battle Droid, which you'll toast quickly.  Fly through the lower door when you're done.

 

Monsters:

     Battle Droid (M)

          TIP:  This thing packs a wallop, so Vengeance Orbs yourself, then Assassin the droid's weak spot (its backside) to death.

 

** Tower - 5F **

Avoid the alarm system, fly through and take the elevator down.

 

Monsters:     Scorpitara     Sentinel

 

** Tower - 4F **

Avoid the alarm system, fly through, enter the room and activate the Rotor Pile #4 control, then exit the passage.

 

Monsters:     Scorpitara     Sentinel

 

** Tower - Bottom Floors **

Fly down, access the Rotor Pile #4 to stop it, fly down to the next level and enter the door.

 

** Tower - 3F **

Fly around, gathering items and accessing the Rotor Pile #5 control, then exit.  The alarms are getting trickier here, the control is in the southern hall and surrounded by motion sensors.

 

Items in Break Targets:   2 Full Elixir X 1

   2 Tri-Blast Chip X 1     Elixir Maxis X 1     Flash Chip X 1     Berserk Maxis X 1

 

Monsters:     Scorpitara     Sentinel

 

** Tower - Bottom Floors **

Fly down, access the Rotor Pile #5 to stop it, fly down to the next level and enter the door.

 

** Tower - 2F **

Fly through, access the Right Gate and Left Gate controls, go through the right gate, get the Berserk Micros, take the elevator up.

 

Items in Break Targets:     Speed Chip X 1

     Armor Chip X 1     Shield Chip X 1     Power Chip X 1     Berserk Micro X 40

 

Monsters:     Scorpitara     Sentinel

 

** Tower - 3F **

Access the Rotor Pile #6 Control, turn around, and take the elevator back down.

 

** Tower - 2F **

Fly out of the Right Gate and hang a left, fly through the Left Gate, and take the elevator up.

 

Items in Break Targets:     Full Elixir X 1

 

** Tower - 3F **

Break the target, turn around, and take the elevator back down.

 

Items in Break Targets:     Berserk Vampire X 1

 

** Tower - 2F **

Exit back out to the center of the Tower.

 

** Tower - Bottom Floors **

Fly down, access the Rotor Pile #6 to halt it, and fly to the bottom. 

 

SAVE YOUR GAME HERE!  You are now through the Tower, and ready to face

Sestren.  There are two doors: the one to the north leads to Sestren.  The one to the east leads to the express elevator.  I suggest the later, as there's still a lot to do!

 

Other:     Save Device

 

** Tower - 1F East **

Fly through and take the elevator to the top.

 

** Tower - 15F West **

Fly through and exit through the door.

 

** Tower - Upper Floors **

Fly up and exit through the ceiling.  It's time to go treasure hunting!

 

** Valley **

Remember all those fans in the Valley?  Take `em out!

 

Items in Fans:     Coolia's Dung X 1

     Gem Stone X 1     Albertson Fan X 1     Tri-Blast Chip X 1     Macran Jewel X 1

 

** Garil Desert - Worm Lair **

Head to the sunken ship and blast it.  After that, enter it and get the Plasma Swarm!  Exit, then head to the Forest of Zoah.

 

Items in Break Targets:     Plasma Swarm X 1

 

** Forest of Zoah **

Pick a tunnel to the inside of the forest and enter it.

 

** Inside the Forest of Zoah **

Fly to that door you couldn't open earlier and open it! 

 

** Forest of Zoah - Red Ruins **

There are four spinning targets surrounding the ruins; break them to create four doorways into the ruins.  Enter through the south-facing door and access the statue, and do the same through the east-facing door.  The ruins will then rise out of the Forest, creating a passage to the Blue Ruins in the Desert, only now at night.  (What is the purpose of this?  Anyone?)  Go through the west door, access the device there, and the Dragon will transform to Solo Wing, the dragon's true form!  There's a similar device through the north door, but it doesn't appear to be active (Anyone?).  Finally, exit the ruins through one of the tunnels.

 

Items in Break Targets:     Golia Pod X 1

   2 Berserk Maxis X 1     Gipson Lens X 1   2 Full Elixir X 1     Golia Shell X 1

     Golia Fang X 1     Olfactory Lobe X 1     Golia Tail X 1     Bone Slasher X 1

 

** Forest of Zoah **

Just south of the southwest tunnel into the Red Ruins, there's a plant you can access twice to receive the Villatuya Fruit, which increases maximum speed!  Just do a roll to boost your speed up to a fourth level.  That's all of the goodies I know about; on to the Tower!

 

Items:     Villatuya Fruit X 1

 

Monsters:     Glide Dragon    Golia Tracker (R)

 

** Tower - Upper Floors **

Enter the west door.

 

** Tower - 15F West **

Take the elevator to the bottom.

 

** Tower - 1F East **

Exit through the door.

 

** Tower - Bottom Floors **

Exit through the north door.

 

** Tower - 1F North **

Take the elevator down.

 

FMV - Azel activates the portal (evt152.cpk)

FMV - Transport / Destruction of the Tower (evt153.cpk)

 

** Sestrel **

Five Dragons, five battles.  Heal up before each battle, then access the active one to fight.  A Spiritual/Agility Dragon is the most effective here, as long as you're quick to heal yourself.  After they're done, heal up, then access Sestrel.

 

FMV - Flashback #1 (evt155_1.cpk)

FMV - Flashback #2 (evt155_2.cpk)

FMV - Flashback #3 (evt155_3.cpk)

FMV - Flashback #4 (evt155_4.cpk)

FMV - Flashback #5 (evt155_5.cpk)

 

Kill Sestrel.

 

FMV - The Divine Visitor revealed (evt160_1.cpk)

Press any button to continue (or just wait).

FMV - End (evt160_2.cpk)

FMV - Waiting for Edge (evt161_1.cpk)

Credits

FMV - Azel's Journey (evg161_2.cpk)

 

Monsters:

 

     Anti-Basic Wing (M)

          TIPS:  Stay to the side, take the laser hits.  Berserker Rage gives a lot of bang for the buck, but two shots from the Assassin, while not as cool, are slightly more damanging.

 

     Anti-Valiant Wing (M)

          TIPS:  Will go into Defense mode.  Same as before: Stay to the side, take the laser hits.  Berserker Rage gives the most bang for the buck.

 

     Anti-Stripe Wing (M)

          TIPS:  Will go into Attack mode. Stay to the rear, take the laser hits. Berserker Rage gives a lot of bang for the buck, but two shots from the Assassin, while not as cool, are slightly more damanging.

 

     Anti-Panzer Wing (M)

          TIPS:  Will go into Agility mode. Stay to the rear, take the laser hits. Berserker Rage gives a lot of bang for the buck, but two shots from the Assassin, while not as cool, are slightly more damanging.

 

     Anti-Eye Wing (M)

          TIPS: Will go into Spiritual mode.  Shield (not Vengeance Orbs), Assassin/Berserker Rage to attack.

 

     Sestrel (B)

          TIPS:  The final boss.  Shoot four orbs for four flashback

movies.  Then, use some Chips (Speed, Power, Armor, Shield) and build three gauges.  Shoot the fifth orb, and hang on.  Berserker Rage or Assassin to attack the weak spot.  Sestrel will transform to a new state after a while.  Shield/Astral Phantoms/Vengeance Orbs to protect, Berserker Rage/Dragon Phoenix to attack.  Ambrosia (you did save some, didn't you) is perfect for healing.  

 

** Play Result **

Here your statistics for the game are ranked.  Following this walkthrough, here's what I received:

---

Clear Model:  Dragon Solo Wing

Total Flight Distance:    1311.7KI 

Field Map Coverage Rate:   100.0%    

Target Destruction Rate:    96.9%

Enemy Data Collection Rate: 94.5%

Spiritual Closeness Points:   56

 

"Your quest shall live forever in myths and legends"

Picture:  Close-up of Azel in the wall where she was found