**** DISC
FOUR ****
** Caravan
**
Head to the
Caravan, as there's no place left to go.
There's a Seeker who wants to talk to you with a message from Gash. He'll tell you about the Seeker's
Stronghold, your next destination.
Items: Seeker Map X 1
** Seeker's
Stronghold: Camp **
Allow Gash
to care for Azel (select "YES"), and head into the stronghold. Find Gash and talk to him.
FMV -
Talking with Gash (evt134_1.cpk)
FMV - The
Seekers' Plan (evt134_2.cpk)
FMV - The
Divine Visitor (evt134_3.cpk)
Next,
re-enter the stronghold and go visit Zadoc. He's upstairs, the first door on your right after the
ramp. You'll get a lot of
information, as well as the Diary.
Ask about Zoah and receive the Memory Report. Check the shelves for a book about the Tower. Next, head into the room with the red
door across from Zadoc's room and watch the FMV.
FMV - Azel's
Awakening (evt135.cpk)
Next, head
to the shop (upstairs, purple door) and pick up the Assassin (sell what you
need, including the Sniper, to get it).
Finally, head to the Observation Deck (downstairs, underneath the ramp,
furthest door).
FMV - Grig
Orig Approaches (evt137.cpk)
Head back to
the Camp, and head out of there to the Forest!
Items: Old Diary X 1 Memory Report X
1 Tower Report 3
X 1
** Forest of
Zoah **
Fly north
until you see a hole on your left.
Enter it, and you'll be inside the Forest.
** Inside
the Forest of Zoah **
The inside
is a maze of trees, and you'll need to find the bases of eight plants and
access them to shut them down.
Explore this area all you want; there are no monsters to bug you! When you're done, head back out through
any of the three entrances.
Items in
Break Targets:
Telepathy Shard X 1 Shell Plate X 1
2 Elixir Maxis X 1 Gipson Lens X 1 Olfactory Lobe X
1 Bone Slasher X
1
Berserk Medis X
2 Berserk Medis
X 1 D Unit 09 X
1 D Unit 10 X 1
Unbreakable: Door (Level 6)
Other: Save Device
** Forest of
Zoah **
Now you can
safely fly around. The large plants,
the Arangata, are scattered around the forest, and they're invincible if you
didn't take out their bases. Fly north towards Grig Orig, smashing the plants
as you go. Destroy the Infested
Grig Orig, and your dragon makes the transformation to Arm Wing. Now, let's take a quick side-trip to the
Caravan, which has camped in the Forest.
Monsters: Lazara Lazara Hunter Protodrones
Arangata (M)
TIP: You must first take out the plant's
base in the Forest below. Once its
base is dead, just laser it, as it's helpless.
Infested Grig Orig
(B)
TIP: At the "Discharge Talon", the
blob will release two talons and have a third opening that is now weak. Watch where the talons are released,
then head to the weak opening at hit with the Assassin. Take three shots: one at each talon,
then at the opening. If you have
an Agile dragon, you may be able to get two shots on the discharger at
once. Once the blob is down,
you'll need to take out the cannon.
Stay to its side, build energy, once you're full, hit it with the
Assassin three times, repeat. Get
out of the way on "Charge Energy". If hit with a parasite, heal yourself (Recover Berserk or
Restore Speed Item) quickly. Once
the cannon opens the blah, Vengeance Orbs, stay at the front, keep shooting and
recharging you Orbs on each hit.
** Caravan
**
If you got
the medicine for Enkak earlier, talk to the hunter at night to get a Berserk
Vampire. Next, back to the
stronghold.
Items: Berserk Vampire
** Seeker's
Stronghold **
Go in and
talk to Gash, and you'll learn of Azel's disappearance. Time to go to...
**
Underground Ruins of Uru - B1F**
Fly through
and take the elevator down.
** BF2 East
**
Take the
south-west path and head through the door to the underground dome.
**
Underground Dome **
Go through
the west door.
** B3F West
**
Go north to
the elevator and take it down.
** B4F **
Hang a right
and take out all of those Break Targets you couldn't with the Floater! Turn around and head back up.
Items in
Break Targets:
Blast Chip X 1
4 Dual Blast Chip X 1 2 Dinys Chip X 1 Elixir Maxis X 1 D Unit 08 X 1
** B3F West
**
Go east to
the door and exit.
**
Underground Dome **
Go through
the north door; you couldn't get there with the floater, but you're flying now!
** B2F North
**
There's a
lot of information about the Light Wing dragon and Azel here to access in the
six devices. Hmmm... Fly forward to the last room and you'll
find Azel, but break the target there before you fly too far, or you'll have to
come back later if you want the Ambrosia!
Items in
Break Targets: D
Unit 07 X 1
Ambrosia X 1
Monsters: Mutant Hopper
** Camp **
You'll talk
with Azel here, and when you're done, head back to the Uru for a few more
items.
**
Underground Ruins of Uru - B1F**
Fly through
and take the elevator down.
** BF2 East
**
Head all the
way north until you reach the hole in the floor. Enterit and go to a new area!
** B?F **
A floater is
on the floor; access it to enter the area. Going north (right) will net you Armor Chips. Go south, then north (L, R) for Shield
Chips. South, south, north (L, L,
L) for Power Chips; South, south, south, south (L, L, R, R) nets you Speed
Chips. All of these paths end in a
hole that drops you back to B3F East, with dragon. Finally, going South, south, south, north (L, L, R, L) goes
to B??F, the next secret level.
Items in
Break Targets:
Armor Chip X 3 Shield Chip X 3 Power Chip X 3 Speed Chip X 3
** B??F **
Break the
targets, and drop through the hole.
Items in
Break Targets:
Bone Slasher X 1 3 Dual Blast Chip X 1 Olfactory Lobe X 1 Berserk Maxis X 1
** B3F East
**
You've got
your dragon back (whew!). Take the
elevator back up.
Monsters: Absorborac (R)
** B2F East
**
Take the
south elevator back up.
** B1F **
Exit the
ruins through the North passage, and head to the stronghold.
** Seeker's
Stronghold **
Talk to the
woman as you walk in for another FMV.
FMV -
Sending the Souls of the Dead (evt144.cpk)
Stop back by
Zadoc's for another book. When
you're ready, leave and head for the Tower!
Items: Tower Report 2 X 1
** Tower -
Upper Floors **
Fly down,
and the Tower's defense system will activate. Try accessing the doors twice, then take the east door.
** Tower -
15F East 1 **
Fly through
and take the elevator down.
** Tower -
14F East **
Fly through
and take the elevator up.
Items in
Break Targets:
Berserk Maxis X 1
** Tower -
15F East 2 **
Fly forward
activate the device to access Rotor Pile #1. Return the way you came.
** Tower -
14F East **
Fly through
and take the elevator down.
** Tower -
15F East 1 **
Fly through
and exit.
** Tower -
Upper Floors **
Fly down,
access the Rotor Pile, fly down to the next set of doors, and enter the East
door.
** Tower -
14F East **
Grab the
Elixir and head back out the way you came.
Items in
Break Targets:
Elixir Maxis X 1
** Tower -
Upper Floors **
Now enter
the North door.
** Tower -
14F North **
Grab the
stuff and Tah-Dah! Assuming you
collected all 12 D Units, you now have a Light Wing Dragon! Note that you can no longer change the
Dragon's Ability, but it's not that important for the time being. Head back out the way you came.
NOTE: If you missed a unit, don't panic. You'll be able to get them later.
Items in
Break Targets: D
Unit 11 X 1 D
Unit 12 X 1
** Tower -
Upper Floors **
Now enter
the West door.
** Tower -
14F East **
COMPASS
ALERT! Despite the fact that
you're in the west tunnel, this area is labeled 14F East! Don't panic, it's just a translation
oversight. Check the map to make
sure you are where you think you are, fly through, activate the Rotor Pile #2,
and exit.
** Tower -
Upper Floors **
Fly down,
access the next Rotor Pile, fly down to the next level, and enter the door.
** Tower -
13F **
Fly through
and take the elevator down.
** Tower -
12F **
Get ready
for a fight, fly through, and exit the door there.
** Hangar 2
**
You'll
immediately battle the Twin Guardians, after which head out the lower door.
Monsters:
Twin Guardians (M)
TIP: Wait, and it will quickly split into
two pieces, one of which is anti-shot.
Get behind this one and laser it until they both fall. Vengeance Orbs can help absorb a few of
the blows you take from their attacks.
** Tower -
11F **
This is
where it gets interesting.
Starting on this level, there are motion sensors stationed throughout
the rooms. Trip one, and you'll be
attacked once then randomly until you can turn off the alert by accessing the
large Alert Monolith stationed on the same floor. If you don't feel like turning it off, you'll be attacked
randomly until you leave the floor.
If you return to the floor, the alarms will still be on, but they do not
carry over to other floors.
In the first
room you come to, there's a sensor that you can't help but trip. Once you do, just fly forward until you
find the Alert Monolith and access it to deactivate the alert.
Next, you'll
run into a strange spinning-docking machine. If you access it right as it stops spinning, it will clear
the path for you. Mis-time it, and
face a Sentinel.
Keep flying
forward until you reach the elevator.
Monsters:
Scorpitara
TIP: A single shot from an Assassin will
kill them.
Sentinel
TIP: Move, wait for it to spin toward you
(filling up a tiny portion of your gauge), repeat. Laser when you get a gauge
full.
Other: Save Device
** Tower -
9F East Passage **
Fly through
to the exit, watching out for the various tricks and traps.
Monsters: Scorpitara Sentinel
** Tower -
Middle Floors **
Fly down one
level, rotate the bridge twice, and enter the newly exposed door.
** Tower -
9F North Passage **
Fly through,
break the pylons, and head down the hole.
** Tower -
8F North **
Get the
stuff, then take the elevator back up.
Items in
Break Targets:
Berserk Medis X 1 Elixir Maxis X 1
** Tower -
10F **
Fly through
and exit.
** Tower -
Middle Floors **
Fly down one
level, rotate the bridge twice, and enter the newly exposed door.
** Tower -
9F West Passage **
Fly through
and take the elevator down.
** Tower -
8F West Passage **
Fly through
the Inner and East Passage, then break the pylons in the far room and exit
through the hole.
** Tower -
7F East **
Fly through
and take the elevator up.
** Tower -
8F East **
Fly through
and access the pylon control, break the pylons, and fly through the hole.
** Tower -
7F South **
Fly through
and take the elevator up.
Items in
Break Targets:
Full Elixir X 1
** Tower -
8F West **
Fly to the
middle room, access the pylon control, break the pylons, and fly through the
hole.
Items in
Break Targets:
Full Elixir X 1
** Tower -
7F South **
Fly through
and take the elevator back up.
Items in
Break Targets:
Berserk Medis X 1
** Tower -
8F West **
Now go to
the bottom of the three rooms, break the pylons, and fly through the hole.
** Tower -
7F South **
Fly through
and take the elevator back up.
** Tower -
8F West **
Finally, go
to the top of the three rooms, break the pylons, and fly through the hole.
** Tower -
7F East **
Access the
Rotor Pile #3 control then exit out of the passage.
Items in
Break Targets:
Ambrosia X 1
Tri-Blast Chip X 1
Other: Save Device
** Tower - Middle Floors **
Fly up,
access the Rotor Pile #3, fly back down one level (to 8) and enter the open
passage.
** Tower -
8F North Passage **
Take the
elevator down.
** Tower -
6F **
Get ready
for a fight, then exit the passage **
** Hangar 1
**
You'll
immediately face the Battle Droid, which you'll toast quickly. Fly through the lower door when you're
done.
Monsters:
Battle Droid (M)
TIP: This thing packs a wallop, so Vengeance
Orbs yourself, then Assassin the droid's weak spot (its backside) to death.
** Tower -
5F **
Avoid the
alarm system, fly through and take the elevator down.
Monsters: Scorpitara Sentinel
** Tower -
4F **
Avoid the
alarm system, fly through, enter the room and activate the Rotor Pile #4
control, then exit the passage.
Monsters: Scorpitara Sentinel
** Tower -
Bottom Floors **
Fly down,
access the Rotor Pile #4 to stop it, fly down to the next level and enter the
door.
** Tower -
3F **
Fly around,
gathering items and accessing the Rotor Pile #5 control, then exit. The alarms are getting trickier here,
the control is in the southern hall and surrounded by motion sensors.
Items in
Break Targets: 2 Full Elixir
X 1
2 Tri-Blast Chip X 1 Elixir Maxis X 1 Flash Chip X 1 Berserk Maxis X 1
Monsters: Scorpitara Sentinel
** Tower -
Bottom Floors **
Fly down,
access the Rotor Pile #5 to stop it, fly down to the next level and enter the
door.
** Tower -
2F **
Fly through,
access the Right Gate and Left Gate controls, go through the right gate, get
the Berserk Micros, take the elevator up.
Items in
Break Targets:
Speed Chip X 1
Armor Chip X 1 Shield Chip X 1 Power Chip X 1 Berserk Micro X 40
Monsters: Scorpitara Sentinel
** Tower -
3F **
Access the
Rotor Pile #6 Control, turn around, and take the elevator back down.
** Tower -
2F **
Fly out of
the Right Gate and hang a left, fly through the Left Gate, and take the elevator
up.
Items in
Break Targets:
Full Elixir X 1
** Tower -
3F **
Break the
target, turn around, and take the elevator back down.
Items in
Break Targets:
Berserk Vampire X 1
** Tower -
2F **
Exit back
out to the center of the Tower.
** Tower -
Bottom Floors **
Fly down,
access the Rotor Pile #6 to halt it, and fly to the bottom.
SAVE YOUR
GAME HERE! You are now through the
Tower, and ready to face
Sestren. There are two doors: the one to the
north leads to Sestren. The one to
the east leads to the express elevator.
I suggest the later, as there's still a lot to do!
Other: Save Device
** Tower -
1F East **
Fly through
and take the elevator to the top.
** Tower -
15F West **
Fly through
and exit through the door.
** Tower -
Upper Floors **
Fly up and
exit through the ceiling. It's
time to go treasure hunting!
** Valley **
Remember all
those fans in the Valley? Take `em
out!
Items in
Fans: Coolia's
Dung X 1
Gem Stone X 1 Albertson Fan X
1 Tri-Blast Chip
X 1 Macran Jewel
X 1
** Garil
Desert - Worm Lair **
Head to the
sunken ship and blast it. After
that, enter it and get the Plasma Swarm!
Exit, then head to the Forest of Zoah.
Items in
Break Targets:
Plasma Swarm X 1
** Forest of
Zoah **
Pick a
tunnel to the inside of the forest and enter it.
** Inside
the Forest of Zoah **
Fly to that
door you couldn't open earlier and open it!
** Forest of
Zoah - Red Ruins **
There are
four spinning targets surrounding the ruins; break them to create four doorways
into the ruins. Enter through the
south-facing door and access the statue, and do the same through the
east-facing door. The ruins will
then rise out of the Forest, creating a passage to the Blue Ruins in the
Desert, only now at night. (What
is the purpose of this?
Anyone?) Go through the
west door, access the device there, and the Dragon will transform to Solo Wing,
the dragon's true form! There's a
similar device through the north door, but it doesn't appear to be active
(Anyone?). Finally, exit the ruins
through one of the tunnels.
Items in
Break Targets:
Golia Pod X 1
2 Berserk Maxis X 1 Gipson Lens X 1 2 Full Elixir X 1 Golia Shell X 1
Golia Fang X 1 Olfactory Lobe X
1 Golia Tail X 1 Bone Slasher X 1
** Forest of
Zoah **
Just south
of the southwest tunnel into the Red Ruins, there's a plant you can access
twice to receive the Villatuya Fruit, which increases maximum speed! Just do a roll to boost your speed up
to a fourth level. That's all of
the goodies I know about; on to the Tower!
Items: Villatuya Fruit X 1
Monsters: Glide Dragon Golia Tracker (R)
** Tower -
Upper Floors **
Enter the
west door.
** Tower -
15F West **
Take the
elevator to the bottom.
** Tower -
1F East **
Exit through
the door.
** Tower -
Bottom Floors **
Exit through
the north door.
** Tower -
1F North **
Take the
elevator down.
FMV - Azel
activates the portal (evt152.cpk)
FMV -
Transport / Destruction of the Tower (evt153.cpk)
** Sestrel
**
Five
Dragons, five battles. Heal up
before each battle, then access the active one to fight. A Spiritual/Agility Dragon is the most
effective here, as long as you're quick to heal yourself. After they're done, heal up, then
access Sestrel.
FMV - Flashback
#1 (evt155_1.cpk)
FMV -
Flashback #2 (evt155_2.cpk)
FMV -
Flashback #3 (evt155_3.cpk)
FMV -
Flashback #4 (evt155_4.cpk)
FMV -
Flashback #5 (evt155_5.cpk)
Kill
Sestrel.
FMV - The
Divine Visitor revealed (evt160_1.cpk)
Press any
button to continue (or just wait).
FMV - End
(evt160_2.cpk)
FMV -
Waiting for Edge (evt161_1.cpk)
Credits
FMV - Azel's
Journey (evg161_2.cpk)
Monsters:
Anti-Basic Wing (M)
TIPS: Stay to the side, take the laser
hits. Berserker Rage gives a lot
of bang for the buck, but two shots from the Assassin, while not as cool, are
slightly more damanging.
Anti-Valiant Wing (M)
TIPS: Will go into Defense mode. Same as before: Stay to the side, take
the laser hits. Berserker Rage
gives the most bang for the buck.
Anti-Stripe Wing (M)
TIPS: Will go into Attack mode. Stay to the
rear, take the laser hits. Berserker Rage gives a lot of bang for the buck, but
two shots from the Assassin, while not as cool, are slightly more damanging.
Anti-Panzer Wing (M)
TIPS: Will go into Agility mode. Stay to the
rear, take the laser hits. Berserker Rage gives a lot of bang for the buck, but
two shots from the Assassin, while not as cool, are slightly more damanging.
Anti-Eye Wing (M)
TIPS: Will
go into Spiritual mode. Shield
(not Vengeance Orbs), Assassin/Berserker Rage to attack.
Sestrel (B)
TIPS: The final boss. Shoot four orbs for four flashback
movies. Then, use some Chips (Speed, Power,
Armor, Shield) and build three gauges.
Shoot the fifth orb, and hang on.
Berserker Rage or Assassin to attack the weak spot. Sestrel will transform to a new state
after a while. Shield/Astral
Phantoms/Vengeance Orbs to protect, Berserker Rage/Dragon Phoenix to
attack. Ambrosia (you did save
some, didn't you) is perfect for healing.
** Play
Result **
Here your
statistics for the game are ranked.
Following this walkthrough, here's what I received:
---
Clear
Model: Dragon Solo Wing
Total Flight
Distance:
1311.7KI
Field Map
Coverage Rate: 100.0%
Target
Destruction Rate:
96.9%
Enemy Data
Collection Rate: 94.5%
Spiritual
Closeness Points: 56
"Your
quest shall live forever in myths and legends"
Picture: Close-up of Azel in the wall where she was found