*****DISC
TWO*****
** Caravan
**
Back at the
Caravan, head to the large yellow tent and talk to the woman inside to get your
next destination, the Village of Zoah.
** Village
of Zoah **
At night,
head to the bar (turn left, go over the stairs, and enter the blue doors). Talk to the bartender, "Pay 20
Dynes", answer "Yes", then grill him for information. Ask about the Empire to receive the Picture
Board. Exit the bar, head back to
the gates, wait until morning, and then go visit Paet. To find him, go left over the stairs,
through the tunnel, turn right, go up the incline, go left to the wall, and
hang a right. Paet's working on a
flying machine, to talk to him for a cutscene. He'll tell you about Georgius, your next destination.
Item from
Bartender:
Elixir Medis X 1
Picture Board X 1
** Above
Georgius **
Head towards
the whirlwind, being accosted by various creatures along the way. Once you get close enough, you'll be
able to enter.
Monsters: Lazar Lazara Hunter
** Georgius
(with whirlwind) **
Head to the
whirlpool and start blasting every Guardian in sight. Mind you don't get too close, or you can be damaged by a
stream or attacked by a Hellion.
Once you've hit all of the Guardians, the ship will be revealed.
Items in
Break Targets: 2 Gipson Lens
X 1
Other: Save Device Field Map
Monsters: Hellion
** Georgius
(with ship) **
The Ship
Parts you're looking for are located directly beneath the Ancient Ship, but
getting them will make you leave the area, so save it for last. After here, head back to Zoah.
Items in
Break Targets:
Telepathy Shard X 1
3 Stolarium X 1 2 Shell Plate X 1 2 Gipson Lens X 1 Ship Parts X 1
Unbreakable: 2 Device (Level 2) Device (Level 3) Device (Level 4) 9 Ship Oar (Level 3)
Other: Save Device Field Map
** Village
of Zoah **
During the
day, head back to Paet. He'll tell
you that you got the wrong part, so head back to Georgius.
** Georgius
**
Surprise,
there's now a hole in the side of the ship. Enter it, sit back, and enjoy the cutscene. Once it's done, you've got an Imperial
Gunship to deal with. Once it's
done, you've got the Guardian Dragon to deal with. Once that's done, your dragon will transform again, and
you'll end up back at the camp.
FMV - Inside
the ancient ship (evt040.cpk)
FMV -
Interrogation (evt041.cpk)
FMV - Rescue
(evt043.cpk)
Monsters: Gunship (M)
TIP: It's very weak, so just stay to the
front and trade your Lasers with its Tracers. It'll go down pretty easily, but there's a bigger fight
ahead.
Guardian Dragon (B)
TIP: When the plate is closed, stay to the
side and build energy, using various Berserks (Phantom Slashers seem to work
well) or shooting it. After taking
damage, it'll open its plate. This
is the time to get to the back and hit it hard with your Shots. Once it goes Berserk, just stay at the
back and finish it off with your gun before you take too much damage.
** Camp **
When you
leave camp, Gash will give you the ship parts.
Item from
Gash: Ship Parts
X 1
** Village
of Zoah **
Head back to
Paet (during daylight hours), watch the cutscene, and get your next
destination: Uru.
** Uru -
Sunken Southern Ruins **
Head due
east upon arriving and access the whale.
It'll topple over a pillar.
Next, head up the center way past the pillar until you see an L-shaped
structure in mid-air. Access the
apex of the L three times to join the tunnels. Finally, draw the whale in front of the pillar in the center
of the ruins by accessing it. Once
it's close enough, access it again to have it break the pillar, opening up the
tunnel so you can enter it.
Items in
Break Targets: 2 Dinys Chip
X 1
Berserk Micro X
1 Free Action X
1 Elixir Medis X
1 Antidote X 1
Monsters: Lumid Lumid Queen Dracolyth (R)
** Uru -
Passage **
There's only
one path through the tunnels you can take, so take it.
Items in
Break Targets:
Antidote X 2
Free Action X 3
Other: Field Map Save Device
** Uru -
Deep North **
As soon as
you pop up out of the tunnel, surprise!
Craymen's men are waiting for you.
Once they're taken care of, there are no random monsters, so feel free
to explore. Follow the arches from
the entrance to the glowing device and access it to get information about the
Protect Keys. Follow the arches
south to the rock surrounded by four others in an X-shape, and access it to get
Protect Key 1. Head back through
the passage.
Items: Protect Key 1 X 1
Monsters: Annihilator TIP: Stay away from the Reaper (the big
cannon) and hit the front when you can.
When the Reaper overheats, just avoid the Bio-weapons until it's back
up, hitting the front when you can.
Rogue TIP: Extremely weak from the rear. Laser `em.
Inferno TIP: Escorts for the Annihilator. Shoot `em from the rear.
** Uru -
Passage **
Just head to
the south ruins.
** Uru -
Sunken Southern Ruins **
Head to the
southwest towards the first seal, and you'll be ambushed by Craymen's
fleet. Kill `em, then access the
seal. Head back to the passage.
Monsters: Annihilator Punisher Rogue
** Uru -
Passage **
Just head to
the north ruins.
** Uru -
Deep North **
The black
ruins will have raised up partially out of the water, and the second protect
key can be gotten in the east-most set of X-shaped rocks. Get it, then head back south.
Items: Protect Key 2 X 1
** Uru -
Passage **
Just head to
the south ruins.
** Uru -
Sunken Southern Ruins **
Head to the
southeast towards the second seal, and you'll be ambushed by Craymen's
fleet. Kill `em, then access the
seal.
FMV -
Activation of the Seals (evt054.cpk)
Uh oh. Time for a real fight against the
guardian of Uru, Drenholm.
Monsters: Annihilator Punisher Rogue Inferno
Drenholm (M)
TIP: Vengeance Orbs, get to the side, Prism
Laser (take out an engine), other side, Prism Laser (other engine). Once both engines are out, Drenholm
separates and its lower section becomes vulnerable at the rear. Use the Gun here. When the top half shoots Lightning
Needles, get out of the way immediately (unless you've got Vengeance Orbs
up). If hit by the Eye Beam, heal
yourself quickly to avoid the next Lightning Needle/Thunderbolt attack.
** Uru -
Sunken Southern Ruins (Transformed) **
Before
heading back north through the passage, note the two new break targets...
Items in
Break Targets:
Armor Chip X 1
Unbreakable: Break Target (Level
4)
Monsters: Neo-Stryder Neo-Stalker Lumid Queen
** Uru -
Passage **
The two previously
closed doors are now open, but only the northernmost is completely open. Go through it, access the device, then
head back to the southern section of the passage to get some goodies. When you're done, go to the north ruins
again.
Items in
Break Targets:
Elixir Medis X 2
Elixir Maxis X 2 Plasma Vortex X
1 Dinys Chip X 1 Elixir Maxis X 1
** Uru -
Deep North **
The black
ruins are now completely out of the water, and the final protect key can be
gotten in the southern set of X-shaped rocks. While you're there, several new
items have popped up as well.
Finally, access the Black Ruins, watch the cutscene, and battle Azel and
Atolm again. Once you've won, both
you and Azel head into the ruins, sans dragons. Whoops.
FMV -
Entering the Ruins (evt060_1.cpk)
FMV - Azel
is Trapped (evt060_2.cpk)
Items: Protect Key 3 X 1
Items in
Break Targets: D
Unit 06 X 1 2 Dinys Chip X
1 Free Action X
1
Power Chip X 1 Speed Chip X 1 Full Elixir X 1 Berserk Minor X 1
Monsters: Atolm Dragon
TIP: Same as before, but first get to the
side and take out the four protectors he's got around him, starting with the
nearest one.
** Uru Ruins
- B1F **
Head north,
activate the device to open gate one.
To activate gate two, head south and activate the device in the room off
the bottom of the "loop".
Beyond gate two is the elevator leading down.
Items in
Break Targets:
Elixir Minor X 9
Flash Chip X 5
Elixir Medis X 4 Tri-Burst X 1 Restore Speed X 2 Blast chip X 2
Monsters: Small Egg
Large Egg
TIP: Small
Eggs (green) are anti-shot, Large Eggs (blue) are anti-laser.
Mutant Hopper
Lucich
TIP: Mutant
Hoppers (green) are anti-shot, Luciches (blue) are anti-laser.
** Uru Ruins
- B2F East **
NOTE: If
you're going for 100% map coverage, you'll want to drop down the first two
holes you see to B3F, then take the elevator back to B2F.
Head north,
watching out for the holes, until you come to the sloping section. You'll hit the prototype dragon room,
where you can activate a device to drain the water. Exit the room, and head down.
Monsters: Mutant Hopper Lucich
** Uru Ruins
- B3F East **
Activate the
device here to Fill Tank #1 and #2, then take the elevator back up.
Monsters: Mutant Hopper Lucich
** Uru Ruins
- B2F East **
Once you're
back, heard to the northern hole to pick up a Berserk attack. Finally, head past the southern hole and
down to the dome.
Items in
Break Targets:
Hunting Scythe X 1
Monsters: Mutant Hopper Lucich Mutant Flier Slime Feeder
** Uru Ruins
- Underground Dome **
You can't
exit without the Dome Gate Key, so head through the door.
Other: Field Map
** Uru Ruins
- B3F West **
Go south to
find the device to unlock gate three, then head back north to the elevator
down.
Other: Save Device
Monsters: Mutant Hopper Lucich
** Uru Ruins
- B4F **
The path to
the key is (from the start): Right, then Left. Once you've got it, head back up.
Items: Dome Gate Key X 1
Items in
Break Targets:
6 Blast Chip X 1 Free Action X 1 Free Action X 2 Restore Speed X 1
Elixir Medis X 5 Elixir Medis X 2 Elixir Maxis X 1 Elixir Maxis X 2
Power Chip X 1 4 Dinys Chip X 1 Speed Chip X 2 2 Elixir Minor X 1
Unbreakable: 9 Break Targets (Level 1) Break Target (Level
3)
Monsters: Absorbora
TIP: Shoot, then laser
them.
Mutant Flier Slime Feeder
** Uru Ruins
- B3F West **
Head back to
the dome.
** Uru Ruins
- Underground Dome **
After
meeting and destroying the Energ (piece o' cake), go through the dome exit and
enjoy the ride...
FMV -
Energ's revenge (evt067.cpk)
FMV -
Elevator Ride #1 (evt068_1.cpk)
FMV -
Elevator Ride #2 (evt068_2.cpk)
FMV - Rescue
(evt068_3.cpk)
Monster: Asorbora
Energ (M)
TIP: Shoot all four Absorbora, then laser
them, hitting the Energ. Three
lasers should do it.
** Above the
Ruins **
After
escaping the ruins, you'll fight Basilus, then say goodbye to Azel in another
FMV. After the battle, the dragon
will transform a third time. After
changing discs, head to the camp.
FMV - Azel
leaves (evt072.cpk)
Monsters: Basilus (B)
TIP: You're safe at his front, but he moves
around a lot.
Stay there
and blast `em. After he attacks
with the Absorboras, move to the rear and attack his weak spot. As far as Berserks go, the Homing
Scythe can be very effective.
****END OF
DISC TWO*****