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*****DISC TWO*****

** Caravan **

Back at the Caravan, head to the large yellow tent and talk to the woman inside to get your next destination, the Village of Zoah.

 

** Village of Zoah **

At night, head to the bar (turn left, go over the stairs, and enter the blue doors).  Talk to the bartender, "Pay 20 Dynes", answer "Yes", then grill him for information.  Ask about the Empire to receive the Picture Board.  Exit the bar, head back to the gates, wait until morning, and then go visit Paet.  To find him, go left over the stairs, through the tunnel, turn right, go up the incline, go left to the wall, and hang a right.  Paet's working on a flying machine, to talk to him for a cutscene.  He'll tell you about Georgius, your next destination.

 

Item from Bartender:     Elixir Medis X 1     Picture Board X 1

 

** Above Georgius **

Head towards the whirlwind, being accosted by various creatures along the way.  Once you get close enough, you'll be able to enter.

 

Monsters:     Lazar     Lazara Hunter

 

** Georgius (with whirlwind) **

Head to the whirlpool and start blasting every Guardian in sight.  Mind you don't get too close, or you can be damaged by a stream or attacked by a Hellion.  Once you've hit all of the Guardians, the ship will be revealed.

 

Items in Break Targets:   2 Gipson Lens X 1

 

Other:     Save Device     Field Map

 

Monsters:     Hellion

 

** Georgius (with ship) **

The Ship Parts you're looking for are located directly beneath the Ancient Ship, but getting them will make you leave the area, so save it for last.  After here, head back to Zoah.

 

Items in Break Targets:     Telepathy Shard X 1

   3 Stolarium X 1   2 Shell Plate X 1   2 Gipson Lens X 1     Ship Parts X 1

 

Unbreakable:   2 Device (Level 2)     Device (Level 3)     Device (Level 4)    9 Ship Oar (Level 3)

 

Other:     Save Device     Field Map

 

** Village of Zoah **

During the day, head back to Paet.  He'll tell you that you got the wrong part, so head back to Georgius.

 

** Georgius **

Surprise, there's now a hole in the side of the ship.  Enter it, sit back, and enjoy the cutscene.  Once it's done, you've got an Imperial Gunship to deal with.  Once it's done, you've got the Guardian Dragon to deal with.  Once that's done, your dragon will transform again, and you'll end up back at the camp.

 

FMV - Inside the ancient ship (evt040.cpk)

FMV - Interrogation  (evt041.cpk)

FMV - Rescue (evt043.cpk)

 

Monsters:     Gunship (M)

          TIP:  It's very weak, so just stay to the front and trade your Lasers with its Tracers.  It'll go down pretty easily, but there's a bigger fight ahead.

     Guardian Dragon (B)

          TIP:  When the plate is closed, stay to the side and build energy, using various Berserks (Phantom Slashers seem to work well) or shooting it.  After taking damage, it'll open its plate.  This is the time to get to the back and hit it hard with your Shots.  Once it goes Berserk, just stay at the back and finish it off with your gun before you take too much damage.

 

** Camp **

When you leave camp, Gash will give you the ship parts.

 

Item from Gash:     Ship Parts X 1

 

** Village of Zoah **

Head back to Paet (during daylight hours), watch the cutscene, and get your next destination: Uru.

 

** Uru - Sunken Southern Ruins **

Head due east upon arriving and access the whale.  It'll topple over a pillar.  Next, head up the center way past the pillar until you see an L-shaped structure in mid-air.  Access the apex of the L three times to join the tunnels.  Finally, draw the whale in front of the pillar in the center of the ruins by accessing it.  Once it's close enough, access it again to have it break the pillar, opening up the tunnel so you can enter it.

 

Items in Break Targets:   2 Dinys Chip X 1

     Berserk Micro X 1     Free Action X 1     Elixir Medis X 1     Antidote X 1

Monsters:     Lumid     Lumid Queen     Dracolyth (R)

 

** Uru - Passage **

There's only one path through the tunnels you can take, so take it.

 

Items in Break Targets:     Antidote X 2     Free Action X 3

 

Other:     Field Map     Save Device

 

** Uru - Deep North **

As soon as you pop up out of the tunnel, surprise!  Craymen's men are waiting for you.  Once they're taken care of, there are no random monsters, so feel free to explore.  Follow the arches from the entrance to the glowing device and access it to get information about the Protect Keys.  Follow the arches south to the rock surrounded by four others in an X-shape, and access it to get Protect Key 1.  Head back through the passage.

 

Items:     Protect Key 1 X 1

 

Monsters:     Annihilator          TIP:  Stay away from the Reaper (the big cannon) and hit the front when you can.  When the Reaper overheats, just avoid the Bio-weapons until it's back up, hitting the front when you can.

     Rogue          TIP:  Extremely weak from the rear.  Laser `em.

     Inferno          TIP:  Escorts for the Annihilator.  Shoot `em from the rear.

 

** Uru - Passage **

Just head to the south ruins.

 

** Uru - Sunken Southern Ruins **

Head to the southwest towards the first seal, and you'll be ambushed by Craymen's fleet.  Kill `em, then access the seal.  Head back to the passage.

 

Monsters:     Annihilator     Punisher     Rogue

 

** Uru - Passage **

Just head to the north ruins.

 

** Uru - Deep North **

The black ruins will have raised up partially out of the water, and the second protect key can be gotten in the east-most set of X-shaped rocks.  Get it, then head back south.

 

Items:     Protect Key 2 X 1

 

** Uru - Passage **

Just head to the south ruins.

 

** Uru - Sunken Southern Ruins **

Head to the southeast towards the second seal, and you'll be ambushed by Craymen's fleet.  Kill `em, then access the seal.

 

FMV - Activation of the Seals (evt054.cpk)

Uh oh.  Time for a real fight against the guardian of Uru, Drenholm.

 

Monsters:     Annihilator     Punisher     Rogue     Inferno

     Drenholm (M)

          TIP:  Vengeance Orbs, get to the side, Prism Laser (take out an engine), other side, Prism Laser (other engine).  Once both engines are out, Drenholm separates and its lower section becomes vulnerable at the rear.  Use the Gun here.  When the top half shoots Lightning Needles, get out of the way immediately (unless you've got Vengeance Orbs up).  If hit by the Eye Beam, heal yourself quickly to avoid the next Lightning Needle/Thunderbolt attack.

 

** Uru - Sunken Southern Ruins (Transformed) **

Before heading back north through the passage, note the two new break targets...

 

Items in Break Targets:     Armor Chip X 1

Unbreakable:     Break Target (Level 4)

Monsters:     Neo-Stryder     Neo-Stalker     Lumid Queen

 

** Uru - Passage **

The two previously closed doors are now open, but only the northernmost is completely open.  Go through it, access the device, then head back to the southern section of the passage to get some goodies.  When you're done, go to the north ruins again.

 

Items in Break Targets:     Elixir Medis X 2

     Elixir Maxis X 2     Plasma Vortex X 1    Dinys Chip X 1     Elixir Maxis X 1

 

** Uru - Deep North **

The black ruins are now completely out of the water, and the final protect key can be gotten in the southern set of X-shaped rocks. While you're there, several new items have popped up as well.  Finally, access the Black Ruins, watch the cutscene, and battle Azel and Atolm again.  Once you've won, both you and Azel head into the ruins, sans dragons.  Whoops.

 

FMV - Entering the Ruins (evt060_1.cpk)

FMV - Azel is Trapped (evt060_2.cpk)

Items:     Protect Key 3 X 1

 

Items in Break Targets:     D Unit 06 X 1   2 Dinys Chip X 1     Free Action X 1

     Power Chip X 1     Speed Chip X 1     Full Elixir X 1     Berserk Minor X 1

 

Monsters:     Atolm Dragon

          TIP:  Same as before, but first get to the side and take out the four protectors he's got around him, starting with the nearest one. 

 

** Uru Ruins - B1F **

Head north, activate the device to open gate one.  To activate gate two, head south and activate the device in the room off the bottom of the "loop".  Beyond gate two is the elevator leading down.

 

Items in Break Targets:     Elixir Minor X 9     Flash Chip X 5

     Elixir Medis X 4     Tri-Burst X 1     Restore Speed X 2     Blast chip X 2

 

Monsters:     Small Egg

     Large Egg

          TIP: Small Eggs (green) are anti-shot, Large Eggs (blue) are anti-laser.

     Mutant Hopper

     Lucich

          TIP: Mutant Hoppers (green) are anti-shot, Luciches (blue) are anti-laser.

 

** Uru Ruins - B2F East **

NOTE: If you're going for 100% map coverage, you'll want to drop down the first two holes you see to B3F, then take the elevator back to B2F.

 

Head north, watching out for the holes, until you come to the sloping section.  You'll hit the prototype dragon room, where you can activate a device to drain the water.  Exit the room, and head down.

 

Monsters:     Mutant Hopper     Lucich

 

** Uru Ruins - B3F East **

Activate the device here to Fill Tank #1 and #2, then take the elevator back up.

 

Monsters:     Mutant Hopper     Lucich

 

** Uru Ruins - B2F East **

Once you're back, heard to the northern hole to pick up a Berserk attack.  Finally, head past the southern hole and down to the dome.

 

Items in Break Targets:     Hunting Scythe X 1

 

Monsters:     Mutant Hopper     Lucich     Mutant Flier     Slime Feeder

 

** Uru Ruins - Underground Dome **

You can't exit without the Dome Gate Key, so head through the door.

Other:     Field Map

 

** Uru Ruins - B3F West **

Go south to find the device to unlock gate three, then head back north to the elevator down.

 

Other:     Save Device

 

Monsters:     Mutant Hopper     Lucich

 

** Uru Ruins - B4F **

The path to the key is (from the start): Right, then Left.  Once you've got it, head back up.

 

Items:     Dome Gate Key X 1

 

Items in Break Targets:

   6 Blast Chip X 1     Free Action X 1     Free Action X 2     Restore Speed X 1

     Elixir Medis X 5     Elixir Medis X 2     Elixir Maxis X 1     Elixir Maxis X 2

     Power Chip X 1   4 Dinys Chip X 1     Speed Chip X 2   2 Elixir Minor X 1

 

Unbreakable:  9 Break Targets (Level 1)     Break Target (Level 3)

 

Monsters:    Absorbora           TIP:  Shoot, then laser them.

     Mutant Flier     Slime Feeder

 

** Uru Ruins - B3F West **

Head back to the dome.

 

** Uru Ruins - Underground Dome **

After meeting and destroying the Energ (piece o' cake), go through the dome exit and enjoy the ride...

 

FMV - Energ's revenge (evt067.cpk)

FMV - Elevator Ride #1 (evt068_1.cpk)

FMV - Elevator Ride #2 (evt068_2.cpk)

FMV - Rescue (evt068_3.cpk)

 

Monster:     Asorbora

     Energ (M)

          TIP:  Shoot all four Absorbora, then laser them, hitting the Energ.  Three lasers should do it.

 

** Above the Ruins **

After escaping the ruins, you'll fight Basilus, then say goodbye to Azel in another FMV.  After the battle, the dragon will transform a third time.  After changing discs, head to the camp.

 

FMV - Azel leaves (evt072.cpk)

 

Monsters:     Basilus (B)

          TIP:  You're safe at his front, but he moves around a lot. 

Stay there and blast `em.  After he attacks with the Absorboras, move to the rear and attack his weak spot.  As far as Berserks go, the Homing Scythe can be very effective.

****END OF DISC TWO*****