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Historical Figures

Memory game


Teacher Page

A WebQuest for 2nd Grade (Social studies)

Designed by

Crystal Cammon; Candace Danzey; Maisha Davis; Angela Waiters




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com/ tmarsh.htm






| Learners | Standards | Process | Resources | Evaluation | Conclusion | Credits | Student Page



This lesson was created by four graduate students. The students created this lesson and web page for a graduate class called Foundations of Curriculum and Instruction.


The Historical Figures memory game was created to teach second graders facts about historical figures and their contributions to society such as community, state and nation. The students are to learn about the historical figures and their inventiveness. The second graders will also learn about local people and how they influenced the community.


The lesson is designed for 2nd grade social studies. This lesson can easily be used in 2nd grade language arts.

The learners will need to know Henrietta King and Thurgood Marshall and how they influenced the community, state and nation. The students will also need to identify Amelia Earhart and Robert Fulton for their individualism and what they have invented. The students will then need to know about the local figures in their community and how they have contributed.


Curriculum Standards

n   2.4 The student will understand how historical figures and ordinary people helped to shape our community, state, and nation.

n   The student is expected to:

n   (A) identify contributions of historical figures such as Henrietta King and Thurgood Marshall who have influenced the community, state, and nation;

n   (B) identify historic figures such as Amelia Earhart and Robert Fulton who have exhibited a love of individualism and inventiveness; and

n   (C) explain how local people and events have influenced local community history



To win the game you will have to match all the clues to the historical persons they match. You will be given a card for each person.  Then you will investigate their history and contributions using the sites named in the game library. Once you believe you are ready to begin your challenge, you will be allowed to turn over two cards from the deck. If you match any card with a historical person, you get to keep the card. When all cards have been matched, the game ends. The steps you will follow are numbered below:

1.Take a card for each of the four historical people.

2.Click on a site that will tell you about this person. It will be in the game library.

3.Click on the deck to turn over two cards.

4.If you see a match to one of the historical people, add that card to your pile of cards by dragging it to the pile.

5.Keep clicking to turn over cards until there are no cards left.



n Henrietta King

n       A. Earhart

n T. Marshall

Thinking skills

1. Students can restate or tell in own words what the person has contributed.                       (comprehension lower order thinking)            


2.  Students will be able to match information with picture of historical figure. (knowledge lower order thinking)


3.  Students will determine what local persons contributed to the society and select who those people are. (analysis evaluation both higher order thinking skills) 



n   For students that are not strong readers, make sure to pair them with a fluent reader.

n   You may also have pictures of each icon face up and allow the students to turn over two fact cards and try to match each fact to the correct figure.

n   Teachers may also use direct quotes from each website and include it on the picture cards. The cards that are face down will have one word that will complete a sentence.



n    Students will be graded individually by a rubric application of understanding.

n   Students will be graded as a two-person team with a rubric application of understanding.

n   Students will be using this webquest to further their learning after studying the information during class.

n    Success will be seen as a student identifies each historical figure and makes a memory game match.

Partner Rubric



The scores below are for your partner.

0=No participation.

1=I kind of worked with my partner.

2=Yes, I worked together with my partner.

3=Yes, I worked a lot with my partner.

4=Yes, I worked with my partner all of the time.

Circle your score.

1. I worked well with my partner.






2. I shared ideas with my partner.






3. I listened to my partner in the team.






4. I did my best in my group.













Individual Memory Game Rubric



The scores for your individual achievement. 

1=No interest in the memory game.

2= A little bit of interest in the memory game.

3=Yay! This memory game is cool 

4= Loved the memory game and want to take part in another Webquest again!



n   Students will show their understanding of material learned by completing each rubric for individual and team understanding.

n   This webquest will inspire the students to further retain what they have learned in class and help the abstract ideas become concrete ideas.


Credits & References

n Henrietta King

n            A. Earhart

n T. Marshall 

n   Robert Fulton 


n   Students may also use history books as a resource.

Last updated on August 15, 1999. Based on a template from The WebQuest Page