All characters level by the amount of victorys they have in battle. Each kill advances one level. Just imagine all the fun we will have with this. Every level you gain five points to distribute to your stats.
All level one ninjas begin with the following stats. 15 Hp (hit points) 10 Str (strength) 10 Sta (stamina) 15 Dex (dexterity) 15 Agi (agility) 0 Chi
All level one Samurai begin with the following stats. 15 Hp (hit points) 15 Str (strength) 15 Sta (stamina) 10 Dex (dexterity) 10 Agi (agility) 0 Chi
I refuse to explain hip points... Now moving on.
Strength determines how powerful your strikes are by dividing strength by 3. That number will decide the amount of damage you deal.
Stamina dertermines how long you can last in a fight before needing to rest. Each point stands for how many offensive turns you can take.
Dexterity determines the amount of damage you can defend against, weither it is blocking, parrying, or completely dodging. To calculate, divide your dexterity by 3.
Agility determines if you are ready to learn new skills. Skills have an agility requirement to learn.
Chi determines the use of special attacks and defensive techniques. Chi is lost after using it, you must distribute points again in order to regain Chi.
If you would like to Join the RPG send me an e-mail (e-mail found at bottom of screen) filled with the following information.
Your first name, your chars. name, age, hair/eye color, class (samurai or ninja), and a brief background. Don't be afraid to send too much information, I'd be glad to have more than not enough.
Basic Techniques
Downward chop - A standard technique used with the sword (self explainitory)
Horizontal chop - A standard technique used with the sword (self explainitory)
Diagonal chop - A standard technique used with the sword (self explainitory)
Block - A standard block with the sword.
More advanced skills can be taught in game by NPC's under control of the moderator.