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Unwrap UVW
Function |
Keyboard
Shortcut |
Description |
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Allow Selections Inside Transform Gizmo |
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Lets you select vertices inside the gizmo by CTRL+clicking
or ALT+clicking a vertex. When turned on, you can move only by dragging over
empty space. |
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Break Selected Vertices |
CTRL+B |
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Detach Edge Vertices |
D, CTRL+D |
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Edit UVWs |
CTRL+E |
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Filter Selected Faces |
ALT+F |
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Freeze Selected |
CTRL+F |
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Get Face Selection From Stack |
ALT+SHIFT+CTRL+F |
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Get Selection From Faces |
ALT+SHIFT+CTRL+P |
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Hide Selected |
CTRL+H |
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Limit Soft Selection |
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Equivalent to turning on Edge Distance. |
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Limit Soft Selection Range 1–8 |
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Set Edge Distance to the specified value. |
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Load UVW |
ALT+SHIFT+CTRL+L |
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Lock Selected Vertices |
SPACEBAR |
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Mirror Horizontal |
ALT+SHIFT+CTRL+N |
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Mirror Vertical |
ALT+SHIFT+CTRL+M |
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Move Horizontal |
ALT+SHIFT+CTRL+J |
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Move Vertical |
ALT+SHIFT+CTRL+K |
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Open Edge Mode |
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When turned on, selecting an open edge selects all
attached open edges. |
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Open Edge Select |
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Selects all open edges connected to the current selection. |
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Paint Select Decrement Cursor Size |
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Applies to the Sketch tool. |
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Paint Select Increment Cursor Size |
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Applies to the Sketch tool. |
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Paint Select Mode |
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Applies to the Sketch tool. |
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Pan |
CTRL+P |
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Pivot Snap ... |
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Snaps the Freeform gizmo pivot to the specified gizmo
edge. |
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Planar Map Faces/Patches |
ENTER |
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Planar Threshold |
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Turns on the Modify panel > Planar Angle check box. |
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Polygon Mode |
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Applies only to triangle meshes. When turned on (the
default), if you select a triangular face, the software will select all faces
that belong to the poly that owns that face. |
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Polygon Select |
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Expands the current face selection to the poly. |
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Reset Pivot On Selection |
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When turned on (the default), the Freeform gizmo pivot is
reset to the center every time the selection changes, otherwise the pivot
maintains its offset. |
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Sketch |
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Activates Sketch Vertices. |
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Sketch Reverse Vertex Order |
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Reverses the order of the selected vertices for Sketch
mode. Applies to the Use Current Selection option for Sketch. |
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Snap |
CTRL+S |
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Sync Selection Mode |
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Same as Sync to Viewport |
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Texture Vertex Contract Selection |
- (minus sign), NumPad - |
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Texture Vertex Expand Selection |
= (equal sign), NumPad + |
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Texture Vertex Move Mode |
Q |
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Texture Vertex Rotate Mode |
CTRL+R |
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Texture Vertex Weld Selected |
CTRL+W |
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Texture Vertex Target Weld |
CTRL+T |
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TV Edge Sub-object Mode |
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TV=Texture Vertex |
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TV Element Mode |
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TV=Texture Vertex |
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TV Face Sub-object Mode |
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TV=Texture Vertex |
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TV Vertex Sub-object Mode |
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TV=Texture Vertex |
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Unwrap Options |
CTRL+O (letter "o") |
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Update Map |
CTRL+U |
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UV Edge Mode |
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Expands current selection to include any edges that in the
UV parameter space. |
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Vertex To Edge Select |
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Converts vertex selection to an edge selection and puts
you in Edge mode. |
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Vertex To Face Select |
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Converts vertex selection to a face selection and puts you
in Face mode. |
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Zoom |
Z |
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Zoom Extents |
X |
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Zoom Extents Selected |
ALT+CTRL+Z |
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Zoom Region |
CTRL+X |
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Zoom to Gizmo |
SHIFT+SPACEBAR |
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