Puller - Identifies target and initiates the battle.
MA - Main Assist - Generates Aggro (Hate) to insure he is the
one the mobs are beating on.
SA - Secondary Assist - takes the place of the MA when the MA
DPS - Classes that do high damage per second.
PH - Primary Healer - heals MA.
SH - Secondary Healer - heals all but MA and will do some
light damage if manna permits. (Never let manna drop bellow 50% while
damaging. It is vital that the SH be able to start healing at a moments
CC - Crowd Control - Prevents nearby mobs from engaging the
Leader asks if the group is ready by typing (Ready).
Any player not ready respond with (Not) When the player is ready He will
then type (GTG) for good to go. The leader will then Type again
(Ready). After a few seconds with no (Not)'s on screen, the leader
will cry (Havoc).
After (Havoc) as been called, the puller will select a
target and fire. This will bring the mob toward the group.
The MA will select the Puller's portrait and assist them
using the assist key. The default assist key is "F". This will
make the pullers target his own.
The rest of the party will select the MA and and assist
him. The MA will keep the main target selected until it is dead. The
reason the puller is not the MA is because the Puller will pull off
the primary target to acquire another target. Often in battle people come
off target for various reasons. It is important that they be able to
reacquire the primary target.
The puller comes off target at 50% of targets Health to
acquire the next target. This will keep the killing seamlessly effective.
During a 10 person raid we will split into two 5 person
parties. Red group will be the primary attack group and will contain the
raid MA and puller. If the red MA dies, then the green team will
become the primary, with the green MA and puller acting as
primaries for the raid. The red healer will res the red MA while the
rest of the red group assists the green MA.