Bestiary
Important NPCs
Spellbook
Equipment/Items
Maps/Walkthrough



Wizardry Gaiden I: Suffering of the Queen [Japanese: ウィザードリィ・外伝I: 女王の受難 (Uiza-dorii Gaiden I: Joou no Junan)], published in 1991 by ASCII, was the first of the trilogy of Wizardry roleplaying games released for the original gray-scale Nintendo Gameboy portable video game system.

  • I colored and resized (300%) all of the original black and white graphics:


  • »

  • I acquired, and translated, the vast majority of the statistical data for the creatures and items from this excellent Japanese Wizardry web site. Similarly, this map collection identified some secret rooms/doors that I had missed in my first playthrough when I was mapping the levels by hand on paper.


  • The translations from the original Japanese text are mostly the result of my own work/research, which was greatly aided by the NJStar word processor program, and the online resources Jeffrey's Japanese Dictionary and Google Translate. In cases where I couldn't even hazard a guess as to what the katakana or hiragana characters mean, I've left them in their original form. I'd also like to recognize Bogleech forum members "Ebe" (Fate Spinner, Richaldes) and "Nix" (Mimir, Myrmidon, and Nidhoggr) for their help with deciphering a handful of the monster names. As I am not even remotely fluent in the Japanese language, some of my translations may be incorrect and/or subject to reinterpretation, which I apologize for in advance.

  • Bestiary

  • UNIDENTIFIED: Unless you've cast the Level 3 Priest spell Latumapic, the identity of randomly encountered monsters is sometimes unknown, which adds an element of uncertainy to battles. Fighting these vague shapes for a bit will usually reveal what they really are (if you survive that long).
  • CLASSIFICATION: What monster group/family the creature belongs to. Take particular note of Undead entities, as they can potentially be turned (banished) by Priests, Bishops, and Lords. Similarly, some weapons and armor are particularly effective against certain types of foes.
  • EXPERIENCE LEVEL: A numerical measure of how powerful a creature is. Stronger monsters are more dangerous, but they also yield greater rewards upon defeat.
  • EXPERIENCE POINTS: A numerical bounty you earn for killing the creature (which is divided equally amongst your surviving party members). At set quotas, which are different for each character class, accumulated experience points can be "cashed-in" at the inn to increase a player character's experience level.
  • HIT POINTS: A numerical measure of a creature's life/health, as determined by the indicated die roll. Reducing it to zero kills the monster. The point spread represents the natural variation one would see in nature (i.e., some people are weaker/tougher than normal, but most are in the average range). Take note that some stronger monsters can regenerate (heal) a set number of hit points every round, which makes them more difficult to put down.
  • ARMOR CLASS: A numerical measure of how easy/difficult it is to strike a target. Typically, this is a reflection of an individual's physical resistance to injury, but things like size, dodging ability, unusual physiology, etc. can also contribute to the AC rating. Unlike the other statistics, when it comes to AC, the lower the number, including negative values, the better (an unarmored human/demihuman has a natural AC of 10). Contrary to what one might expect, Armor Class does not actually reduce/mitigate damage, instead, it's an "all-or-nothing" affair--if an attack roll overcomes the player's or monster's AC value, then damage is successfully dealt, if it doesn't, they miss. Remember: Armor Class DOES NOT protect against breath attacks or spells, only physical attacks!!!
  • NUMBER APPEARING: How many of the creatures you will encounter in a group, which is determined by the indicated die roll. Some powerful monsters are only encountered alone (which you should be thankful for), but most creatures tend to believe in strength in numbers.
  • PHYSICAL ATTACKS: A monster's "normal" offense. A creature with multiple physical attacks must direct them all at a single target; it can't attack several party members at once (i.e., a monster with three physical attacks can potentially hit one character up to three times, but it can't divide those strikes up amongst three separate characters.) There's also no guarantee that all of those blows will successfully hit (i.e., a monster with four physical attacks may only manage to land two of them on your character, which results in less damage). Beware! In addition to damage, some monsters' physical attacks may also inflict negative status effects, permanently drain experience levels, or even result in the loss of your head!
  • ATTACK BACK ROW: Most monsters can only physically attack the first three members of your party (the front row), however creatures with this ability have a longer reach and/or projectiles which allows them to strike any of your party members, regardless of their tactical position (time to die, you cowardly back row Mages!).
  • DECAPITATION: Instant death! While a variety of creatures can perform this feat, Ninja are the most infamous. No matter how powerful your characters become, they're always at risk of having their heads lopped off by creatures with this ability.
  • LEVEL DRAIN: Monsters with this ability (usually high-level Undead) can PERMANENTLY take away one (or more) of your character's experience levels, which is obviously something you want to avoid at all costs. Short of re-earning those experience points all over again, the Level 7 Mage spell Mahaman is the only way that you can restore those lost levels, but, even then, the character who employs said spell must forfeit an experience level in casting it, so you're always on the losing end of that equation.
  • SPELL LEVELS: Some monsters can cast Mage and/or Priest spells. The level (1-7) indicates their degree of expertise, and the percentage indicates the probability that they'll attempt to cast a spell during any given round of combat. See the Spellbook section, farther down the page, for more details.
  • BREATH ATTACK: A special ability that affects your ENTIRE party. The percentage indicates the likelihood that the monster will use it during a round of combat. A variety of creatures employ breath attacks, but dragons are the textbook example. Usually these exhalations just inflict damage, but some breath attacks can also cause negative status effects, like poisoning/petrification, or, worse of all, instant death. It's always a good idea to cast the Level 3 Mage spell Cortu if you're facing a creature(s) that has a breath attack.
  • CALL FOR REINFORCEMENTS: When the going gets tough, the tough screams for help! Some monsters (particularly demons/devils) can call out for an ally (of their own species) to join them in battle. The percentage indicates the probability of success. Remember: No single monster group can exceed nine members, so there's (thankfully) a limit to how many buddies they can accumulate.
  • RUN AWAY: Some creatures are cowardly (or smart enough to know when they're outclassed) and will flee combat rather than fight. Thieves and Mages are particularly prone to deserting their allies in battle. The percentage indicates the likelihood of the monster making a run for it during each round of combat. You don't earn any experience points for monsters that get away, but you still get their treasure/gold.
  • SPELL RESISTANCE: Unfortunately for your spellcasters, some creatures have a degree of immunity to magic. The percentage indicates the likelihood of your magic failing when cast on said creatures (for example, a monster with 80% universal spell resistance is only affected by magic 20% of the time, which are pretty bad odds--better hope your fighters know their stuff). If a spell doesn't overcome a monster's resistance, then it's wasted and has absolutely no effect.
  • ELEMENTAL & STATUS EFFECT RESISTANCE: Some creatures are resistant to heat, cold, etc. While they can still be injured by such assaults, they only take half damage. For example, casting the freezing spell Madalto on a Frost Giant wouldn't be the soundest tactical decision.
  • FRIENDLY MONSTERS: Contrary to popular belief, not all monsters are bloodthirsty maniacs. Occasionally, you'll encounter friendly specimens. In such cases, you are presented with a choice of letting them go unmolested or attacking them (the course of action you take will likely affect the alignment of any Good or Evil characters in your party, which can have detrimental consequences, so choose wisely). Alas, some monsters species really are evil beyond redemption and will always fight to the death.
  • COMPANIONS: Most creatures are known to associate with another monster species, or additional groups of their own kind (again, Wizardry critters are firm believers in safety in numbers). The percentage indicated is the likelihood of those buddies being present at the start of the fight (i.e., there's a 40% chance that Lesser Demons will be accompanied by a group of 1d3 Wing Demons). Be aware that these "sidekicks" stack! Continuing with the Lesser Demon example, there's a 25% chance that said Wing Demons will be accompanied by ANOTHER Wing Demon group, and so forth. Thankfully, no single battle can consist of more than four monster groups, so there is a limit to these shenanigans.

  • Air Giant
    Japanese: Ea Jaianto
    Unidentified:
    Air Giant
    Japanese: Ea Jaianto
    Classification:
    Giant
    Japanese: Kyojin



    Air Giant




    Air Giant
    Experience Level:
    15
    Experience Points:
    6,610
    Hit Points:
    160-160 (15d1+145)
    Average: 160
    Armor Class:
    5
    Number Appearing:
    1-1 (1d1)
    Average: 1
    Physical Attacks:
  • 10-90 (10d9) damage. Average: 50
  • 10-90 (10d9) damage. Average: 50
  • Can attack party members in the back row.


  • Maximum damage range: 20-180. Average: 100
    Special Properties:
  • Priest spell resistance (85%); Mage spell resistance (80%).
  • Resistant to fire, cold, and petrification.
  • Vulnerable to confusion.
  • Encounters:
  • Never friendly.
  • Not found in any level of the dungeon.
  • The Level 5 Priest spell Bamordi can potentially summon an Air Giant (Monster Rank 4) to fight on the caster's behalf.

  • Arch Bishop
    Japanese: A-ku Bishoppu
    Unidentified:
    Robed Man
    Japanese: Ro-bu o Kita Otoko
    Classification:
    Priest
    Japanese: Souryo



    Arch Bishop




    Robed Man
    Experience Level:
    13
    Experience Points:
    5,290
    Hit Points:
    33-59 (13d3+20)
    Average: 46
    Armor Class:
    5
    Number Appearing:
    2-4 (1d3+1)
    Average: 3
    Physical Attacks:
  • 2-8 (1d7+1) damage. Average: 5
  • 2-8 (1d7+1) damage. Average: 5


  • Maximum damage range: 4-16. Average: 10
    Special Properties:
  • Level 5 Priest and Mage spells (100% chance).
  • Vulnerable to sleep, silence, and confusion.
  • Encounters:
  • Sometimes friendly.
  • Can be found in B6.
  • Always accompanied by Oku-Jochuu (100% chance.)

  • Arch Demon
    Japanese: A-ku De-mon
    Unidentified:
    Blazing Figure
    Japanese: Hi no You na Sugata
    Classification:
    Demon/Devil
    Japanese: Akuma



    Arch Demon




    Blazing Figure
    Experience Level:
    50
    Experience Points:
    418,970
    Hit Points:
    305-705 (50d9+255)
    Average: 505
    Armor Class:
    -12
    Number Appearing:
    1-1 (1d1)
    Average: 1
    Physical Attacks:
  • 21-72 (3d18+18) damage. Average: 46.5
  • 20-54 (2d18+18) damage. Average: 37
  • 19-36 (1d8+18) damage. Average: 27.5
  • 19-36 (1d8+18) damage. Average: 27.5
  • Can attack party members in the back row.
  • May cause poisoning, paralysis, petrification, and decapitation.


  • Maximum damage range: 79-198 Average: 138.5
    Special Properties:
  • Level 7 Mage and Priest spells (75% chance).
  • Regenerates 10 hit points per round.
  • Priest spell resistance (95%); Mage spell resistance (85%).
  • Resistant to fire, cold, non-elemental, and petrification.
  • Encounters:
  • Never friendly.
  • Can be found in RB6.
  • Always accompanied by a Lycurgus (100% chance).

  • Arch Wizard
    Japanese: A-ku Uiza-do
    Unidentified:
    Robed Man
    Japanese: Ro-bu o Kita Otoko
    Classification:
    Mage
    Japanese: Majutsushi



    Arch Wizard




    Robed Man
    Experience Level:
    13
    Experience Points:
    7,610
    Hit Points:
    48-74 (13d3+35)
    Average: 61
    Armor Class:
    4
    Number Appearing:
    1-1 (1d1)
    Average: 1
    Physical Attacks:
  • 1-7 (1d7) damage. Average: 4
  • 1-8 (1d8) damage. Average: 4.5


  • Maximum damage range: 2-15. Average: 8.5
    Special Properties:
  • Level 7 Mage spells (100% chance).
  • Vulnerable to sleep, silence, and confusion.
  • Encounters:
  • Sometimes friendly.
  • Can be found in B6.
  • Always accompanied by a Mud Golem (100% chance.)

  • Ball Beetle
    Japanese: Bo-ru Bi-toru
    Unidentified:
    Insect
    Japanese: Konchuu
    Classification:
    Insect
    Japanese: Konchuu



    Ball Beetle




    Insect
    Experience Level:
    12
    Experience Points:
    13,740
    Hit Points:
    48-84 (12d4+36)
    Average: 66
    Armor Class:
    -5
    Number Appearing:
    1-3 (1d3)
    Average: 2
    Physical Attacks:
  • 1-12 (1d12) damage. Average: 6.5
  • 1-8 (1d8) damage. Average: 4.5
  • 1-6 (1d6) damage. Average: 3.5
  • 1-4 (1d4) damage. Average: 2.5
  • Can attack party members in the back row.
  • May cause petrification.


  • Maximum damage range: 4-30. Average: 17
    Special Properties:
  • Level 5 Mage spells (15% chance).
  • Mage spell resistance (40%); Priest spell resistance (25%).
  • Resistant to fire, non-elemental, and petrification.
  • Vulnerable to silence and confusion.
  • Encounters:
  • Sometimes friendly.
  • Can be found in RB3 and RB2.
  • Sometimes accompanied by Garutozuru (50% chance.)

  • Bishop
    Japanese: Bishoppu
    Unidentified:
    Armored Man
    Japanese: Yoroi o Kita Otoko
    Classification:
    Priest
    Japanese: Souryo



    Bishop




    Armored Man
    Experience Level:
    4
    Experience Points:
    1,090
    Hit Points:
    4-32 (4d8)
    Average: 18
    Armor Class:
    7
    Number Appearing:
    2-6 (1d5+1)
    Average: 4
    Physical Attacks:
  • 2-10 (1d9+1) damage. Average: 6


  • Maximum damage range: 2-10. Average: 6
    Special Properties:
  • Level 2 Mage and Priest spells (100% chance).
  • Vulnerable to sleep, silence, and confusion.
  • Encounters:
  • Sometimes friendly.
  • Can be found in B3.
  • Frequently accompanied by Clerics (60% chance.)

  • Blaze Dragon
    Japanese: Bureizu Doragon
    Unidentified:
    Dragon
    Japanese: Doragon
    Classification:
    Dragon
    Japanese: Ryuu



    Blaze Dragon




    Dragon
    Experience Level:
    14
    Experience Points:
    21,810
    Hit Points:
    102-172 (14d6+88)
    Average: 137
    Armor Class:
    -2
    Number Appearing:
    1-1 (1d1)
    Average: 1
    Physical Attacks:
  • 1-18 (1d18) damage. Average: 9.5
  • 1-18 (1d18) damage. Average: 9.5
  • 1-18 (1d18) damage. Average: 9.5


  • Maximum damage range: 3-54. Average: 28.5
    Special Properties:
  • Level 5 Mage spells (20% chance).
  • Breath attack; fire attribute (60% chance).
  • Universal spell resistance (40%).
  • Resistant to fire and petrification.
  • Encounters:
  • Sometimes friendly.
  • Can be found in RB2 and RB1.
  • Seldom accompanied by an Ice Dragon (30% chance.)

  • Blink Dog
    Japanese: Burinku Dokku
    Unidentified:
    Strange Animal
    Japanese: Kimyou na Doubutsu
    Classification:
    Animal
    Japanese: Doubutsu



    Blink Dog




    Strange Animal
    Experience Level:
    1
    Experience Points:
    140
    Hit Points:
    2-3 (1d2+1)
    Average: 2.5
    Armor Class:
    10
    Number Appearing:
    6-9 (3d2+3)
    Average: 7.5
    Physical Attacks:
  • 1-2 (1d2) damage. Average: 1.5
  • Can attack party members in the back row.


  • Maximum damage range: 1-2. Average: 1.5
    Special Properties:
  • May run away (0% chance).
  • Resistant to cold.
  • Vulnerable to sleep, silence, and confusion.
  • Encounters:
  • Sometimes friendly.
  • Can be found in B1.
  • Seldom accompanied by additional Blink Dog groups (30% chance.)

  • Blondie
    Japanese: Burondi
    Unidentified:
    Shining Figure
    Japanese: Kagayaku Sugata
    Classification:
    Demon/Devil
    Japanese: Akuma



    Blondie




    Shining Figure
    Experience Level:
    13
    Experience Points:
    17,010
    Hit Points:
    52-91 (13d4+39)
    Average: 71.5
    Armor Class:
    -2
    Number Appearing:
    1-4 (1d4)
    Average: 2.5
    Physical Attacks:
  • 1-5 (1d5) damage. Average: 3
  • 1-5 (1d5) damage. Average: 3
  • 1-5 (1d5) damage. Average: 3
  • May cause sleeping and paralysis.
  • May drain one experience level.


  • Maximum damage range: 3-15. Average: 9
    Special Properties:
  • Level 7 Priest spells (75% chance).
  • Regenerates 3 hit points per round.
  • Priest spell resistance (70%); Mage spell resistance (40%).
  • Resistant to fire, cold, non-elemental, and petrification.
  • Encounters:
  • Never friendly.
  • Can be found in RB4, RB3, RB2, RB1, and RB6.
  • Almost always accompanied by Weird Knights (90% chance.)

  • Bugbear
    Japanese: Bugubea-
    Unidentified:
    Unidentified Entity
    Japanese: Shoutaifumei no Sonzai
    Classification:
    Legend
    Japanese: Shinwa



    Bugbear




    Unidentified Entity
    Experience Level:
    7
    Experience Points:
    2,490
    Hit Points:
    17-38 (5d7+2)
    Average: 27.5
    Armor Class:
    5
    Number Appearing:
    2-4 (1d3+1)
    Average: 3
    Physical Attacks:
  • 2-9 (1d8+1) damage. Average: 5.5
  • 2-9 (1d8+1) damage. Average: 5.5


  • Maximum damage range: 4-18. Average: 11
    Special Properties:
  • Level 4 Priest spells (60% chance).
  • May call for reinforcements (30% chance).
  • Priest spell resistance (20%); Mage spell resistance (10%).
  • Vulnerable to sleep, silence, and confusion.
  • Encounters:
  • Sometimes friendly.
  • Can be found in B4.
  • Sometimes accompanied by Werecats (40% chance.)

  • Cannibal
    Japanese: Kanabaru
    Unidentified:
    Armored Man
    Japanese: Yoroi o Kita Otoko
    Classification:
    Fighter
    Japanese: Senshi



    Cannibal




    Armored Man
    Experience Level:
    8
    Experience Points:
    2,700
    Hit Points:
    20-76 (8d8+12)
    Average: 48
    Armor Class:
    2
    Number Appearing:
    2-8 (2d4)
    Average: 5
    Physical Attacks:
  • 2-10 (2d5) damage. Average: 6
  • 2-10 (2d5) damage. Average: 6
  • 3-15 (3d5) damage. Average: 9


  • Maximum damage range: 7-35. Average: 21
    Special Properties:
  • Vulnerable to sleep, silence, and confusion.
  • Encounters:
  • Sometimes friendly.
  • Can be found in B5 and B6.
  • Often accompanied by Wizards (60% chance.)

  • Chimera
    Japanese: Kimera
    Unidentified:
    Strange Animal
    Japanese: Kimyou na Doubutsu
    Classification:
    Animal
    Japanese: Doubutsu



    Chimera




    Strange Animal
    Experience Level:
    8
    Experience Points:
    4,510
    Hit Points:
    32-88 (8d8+24)
    Average: 60
    Armor Class:
    4
    Number Appearing:
    2-3 (1d2+1)
    Average: 2.5
    Physical Attacks:
  • 9-16 (1d8+8) damage. Average: 12.5
  • 10-24 (2d8+8) damage. Average: 17
  • 1-8 (1-8) damage. Average: 4.5


  • Maximum damage range: 20-48. Average: 34
    Special Properties:
  • Vulnerable to sleep, silence, and confusion.
  • Encounters:
  • Sometimes friendly.
  • Can be found in B5 and B6.
  • Sometimes accompanied by Sorceresses (50% chance.)

  • Cleric
    Japanese: Kurerikku
    Unidentified:
    Robed Man
    Japanese: Ro-bu o Kita Otoko
    Classification:
    Priest
    Japanese: Souryo



    Cleric




    Robed Man
    Experience Level:
    5
    Experience Points:
    1,220
    Hit Points:
    7-37 (5d7+2)
    Average: 22
    Armor Class:
    6
    Number Appearing:
    3-7 (2d3+1)
    Average: 5
    Physical Attacks:
  • 3-7 (2d3+1) damage. Average: 5
  • 3-7 (2d3+1) damage. Average: 5


  • Maximum damage range: 6-14. Average: 10
    Special Properties:
  • Level 3 Priest spells (95% chance).
  • Vulnerable to sleep, silence, and confusion.
  • Encounters:
  • Sometimes friendly.
  • Can be found in B3.
  • Frequently accompanied by Zombies (70% chance.)

  • Cockatrice
    Japanese: Kokatorisu
    Unidentified:
    Strange Animal
    Japanese: Kimyou na Doubutsu
    Classification:
    Legend
    Japanese: Shinwa



    Cockatrice




    Strange Animal
    Experience Level:
    5
    Experience Points:
    2,570
    Hit Points:
    10-35 (5d6+5)
    Average: 22.5
    Armor Class:
    6
    Number Appearing:
    1-2 (1d2)
    Average: 1.5
    Physical Attacks:
  • 2-10 (1d8+2) damage. Average: 6
  • May cause petrification.


  • Maximum damage range: 2-10. Average: 6
    Special Properties:
  • Vulnerable to sleep, silence, and confusion.
  • Encounters:
  • Sometimes friendly.
  • Can be found in B3 and B4.
  • Seldom accompanied by additional Cockatrice groups (20% chance.)

  • Dark Bishop
    [Type A]
    Japanese: Da-ku Bishoppu
    Unidentified:
    Robed Man
    Japanese: Ro-bu o Kita Otoko
    Classification:
    Priest
    Japanese: Souryo



    Dark Bishop




    Robed Man
    Experience Level:
    8
    Experience Points:
    1,830
    Hit Points:
    12-36 (8d4+4)
    Average: 24
    Armor Class:
    7
    Number Appearing:
    2-5 (1d4+1)
    Average: 3.5
    Physical Attacks:
  • 1-5 (1d5) damage. Average: 3
  • 1-5 (1d5) damage. Average: 3


  • Maximum damage range: 2-10. Average: 6
    Special Properties:
  • Level 4 Priest spells and Level 3 Mage spells (100% chance).
  • Vulnerable to sleep, silence, and confusion.
  • Encounters:
  • Sometimes friendly.
  • Can be found in B5.
  • Often accompanied by Executioners (60% chance.)

  • Dark Bishop
    [Type B]
    Japanese: Da-ku Bishoppu
    Unidentified:
    Robed Man
    Japanese: Ro-bu o Kita Otoko
    Classification:
    Magical Creature
    Japanese: Mahou Seibutsu



    Dark Bishop




    Robed Man
    Experience Level:
    13
    Experience Points:
    4,330
    Hit Points:
    39-65 (13d3+26)
    Average: 52
    Armor Class:
    6
    Number Appearing:
    2-5 (1d4+1)
    Average: 3.5
    Physical Attacks:
  • 2-10 (2d5) damage. Average: 6
  • 2-8 (2d4) damage. Average: 5


  • Maximum damage range: 4-18. Average: 11
    Special Properties:
  • Level 5 Priest spells and Level 4 Mage spells (100% chance).
  • Universal spell resistance (10%).
  • Vulnerable to confusion.
  • Encounters:
  • Never friendly.
  • Can be found in RB5.
  • Sometimes accompanied by Dark Priests [Type B] (40% chance.)

  • Dark Priest
    [Type A]
    Japanese: Da-ku Puri-suto
    Unidentified:
    Armored Man
    Japanese: Yoroi o Kita Otoko
    Classification:
    Priest
    Japanese: Souryo



    Dark Priest




    Armored Man
    Experience Level:
    8
    Experience Points:
    2,410
    Hit Points:
    8-40 (8d5)
    Average: 24
    Armor Class:
    5
    Number Appearing:
    3-6 (1d4+2)
    Average: 4.5
    Physical Attacks:
  • 4-8 (2d3+2) damage. Average: 6
  • 4-8 (2d3+2) damage. Average: 6


  • Maximum damage range: 8-16. Average: 12
    Special Properties:
  • Level 5 Priest spells (100% chance).
  • Vulnerable to sleep, silence, and confusion.
  • Encounters:
  • Sometimes friendly.
  • Can be found in B5.
  • Sometimes accompanied by Dark Bishops [Type A] (40% chance.)

  • Dark Priest
    [Type B]
    Japanese: Da-ku Puri-suto
    Unidentified:
    Armored Man
    Japanese: Yoroi o Kita Otoko
    Classification:
    Magical Creature
    Japanese: Mahou Seibutsu



    Dark Priest




    Armored Man
    Experience Level:
    11
    Experience Points:
    5,670
    Hit Points:
    22-66 (11d5+11)
    Average: 44
    Armor Class:
    3
    Number Appearing:
    2-6 (1d5+1)
    Average: 4
    Physical Attacks:
  • 3-10 (1d8+2) damage. Average: 6.5
  • 3-10 (1d8+2) damage. Average: 6.5


  • Maximum damage range: 6-20. Average: 13
    Special Properties:
  • Level 6 Priest spells (100% chance).
  • Universal spell resistance (10% chance).
  • Vulnerable to confusion.
  • Encounters:
  • Never friendly.
  • Can be found in RB5.
  • Seldom accompanied by Cannibals (30% chance.)

  • Deserter
    Japanese: Ochimusha
    Unidentified:
    Armored Man
    Japanese: Yoroi o Kita Otoko
    Classification:
    Fighter
    Japanese: Senshi



    Deserter




    Armored Man
    Experience Level:
    2
    Experience Points:
    530
    Hit Points:
    4-16 (2d7+2)
    Average: 10
    Armor Class:
    7
    Number Appearing:
    1-6 (1d6)
    Average: 3.5
    Physical Attacks:
  • 2-9 (1d8+1) damage. Average: 5.5


  • Maximum damage range: 2-9. Average: 5.5
    Special Properties:
  • Level 1 Mage spells (20% chance).
  • May run away (20% chance).
  • Vulnerable to sleep, silence, and confusion.
  • Encounters:
  • Sometimes friendly.
  • Can be found in B2 and B3.
  • Seldom accompanied by Thieves (20% chance.)

  • Displacer Beast
    Japanese: Disupuressa- Bisuto
    Unidentified:
    Strange Animal
    Japanese: Kimyou na Doubutsu
    Classification:
    Magical Creature
    Japanese: Mahou Seibutsu



    Displacer Beast




    Strange Animal
    Experience Level:
    12
    Experience Points:
    16,010
    Hit Points:
    40-76 (12d4+28)
    Average: 58
    Armor Class:
    -3
    Number Appearing:
    1-2 (1d2)
    Average: 1.5
    Physical Attacks:
  • 6-12 (2d4+4) damage. Average: 9
  • 6-12 (2d4+4) damage. Average: 9
  • 6-12 (2d4+4) damage. Average: 9
  • 6-12 (2d4+4) damage. Average: 9
  • Can attack party members in the back row.
  • May cause sleeping, poisoning, paralysis, and decapitation.


  • Maximum damage range: 24-48. Average: 36
    Special Properties:
  • Regenerates 4 hit points per round.
  • Priest spell resistance (45%); Mage spell resistance (25%).
  • Resistant to fire, cold, non-elemental, and petrification.
  • Encounters:
  • Sometimes friendly.
  • Can be found in RB3, RB2, and RB1.
  • Rarely accompanied by Lightning Balls (10% chance.)

  • Dullahan
    Japanese: Durahan
    Unidentified:
    Unidentified Entity
    Japanese: Shoutaifumei no Sonzai
    Classification:
    Undead
    Japanese: Fushi



    Dullahan




    Unidentified Entity
    Experience Level:
    3
    Experience Points:
    3,490
    Hit Points:
    12-24 (3d5+9)
    Average: 18
    Armor Class:
    6
    Number Appearing:
    1-4 (1d4)
    Average: 2.5
    Physical Attacks:
  • 4-18 (2d8+2) damage. Average: 11
  • May drain one experience level.


  • Maximum damage range: 4-18. Average: 11
    Special Properties:
  • Resistant to cold.
  • Vulnerable to silence and confusion.
  • Encounters:
  • Sometimes friendly.
  • Can be found in B5 and B6.
  • Sometimes accompanied by Hungry Ghosts (50% chance.)

  • Eight-Forked Serpent
    Japanese: Orochi
    Unidentified:
    Dragon
    Japanese: Doragon
    Classification:
    Dragon
    Japanese: Ryuu



    Eight-Forked Serpent




    Dragon
    Experience Level:
    14
    Experience Points:
    23,710
    Hit Points:
    112-182 (14d6+98)
    Average: 147
    Armor Class:
    -1
    Number Appearing:
    1-1 (1d1)
    Average: 1
    Physical Attacks:
  • 1-18 (1d18) damage. Average: 9.5
  • 1-18 (1d18) damage. Average: 9.5
  • 1-18 (1d18) damage. Average: 9.5
  • 1-18 (1d18) damage. Average: 9.5
  • 1-9 (1d9) damage. Average: 5
  • 1-9 (1d9) damage. Average: 5
  • 1-9 (1d9) damage. Average: 5
  • 1-9 (1d9) damage. Average: 5
  • May cause sleeping and poisoning.


  • Maximum damage range: 8-108. Average: 58
    Special Properties:
  • Breath attack; may cause sleeping (60% chance).
  • Priest spell resistance (50%); Mage spell resistance (35%).
  • Resistant to fire, cold, and petrification.
  • Encounters:
  • Never friendly.
  • Can be found in RB2 and RB1.
  • Occasionally accompanied by Vampires (40% chance.)

  • Elmanayan
    Japanese: Erumanayan
    Unidentified:
    Small Figure
    Japanese: Chiisa na Hitokage
    Classification:
    Legend
    Japanese: Shinwa



    Elmanayan




    Small Figure
    Experience Level:
    14
    Experience Points:
    16,880
    Hit Points:
    42-56 (14d2+28)
    Average: 49
    Armor Class:
    -5
    Number Appearing:
    1-1 (1d1)
    Average: 1
    Physical Attacks:
  • 3-6 (1d4+2) damage. Average: 4.5
  • 3-6 (1d4+2) damage. Average: 4.5
  • 3-6 (1d4+2) damage. Average: 4.5
  • Can attack party members in the back row.
  • May cause sleeping, poisoning, and paralysis.


  • Maximum damage range: 9-18. Average: 13.5
    Special Properties:
  • Level 5 Priest spells (50% chance).
  • May run away (20% chance).
  • Regenerates 4 hit points per round.
  • Universal spell resistance (70%).
  • Resistant to fire, cold, non-elemental, and petrification.
  • Encounters:
  • Sometimes friendly.
  • Can be found in RB5 and RB4.
  • Often accompanied by Lightning Balls (50% chance.)

  • Enchantress
    Japanese: Enhantoresu
    Unidentified:
    Robed Woman
    Japanese: Ro-bu o Kita Onna
    Classification:
    Mage
    Japanese: Majutsushi



    Enchantress




    Robed Woman
    Experience Level:
    23
    Experience Points:
    25,350
    Hit Points:
    95-164 (23d4+72)
    Average: 129.5
    Armor Class:
    2
    Number Appearing:
    1-1 (1d1)
    Average: 1
    Physical Attacks:
  • 2-14 (2d7) damage. Average: 8
  • 2-14 (2d7) damage. Average: 8
  • 2-14 (2d7) damage. Average: 8
  • 2-14 (2d7) damage. Average: 8


  • Maximum damage range: 8-56. Average: 32
    Special Properties:
  • Level 7 Mage and Priest spells (100% chance).
  • May run away (10% chance).
  • Priest spell resistance (30%); Mage spell resistance (20%).
  • Resistant to fire, cold, and non-elemental.
  • Vulnerable to sleeping, silence, and confusion.
  • Encounters:
  • Sometimes friendly.
  • Can be found in RB1 and RB6.
  • Almost always accompanied by Greater Demons [Type A] (95% chance.)

  • Executioner
    Japanese: Ekusukyu-shona-
    Unidentified:
    Armored Man
    Japanese: Yoroi o Kita Otoko
    Classification:
    Fighter
    Japanese: Senshi



    Executioner




    Armored Man
    Experience Level:
    7
    Experience Points:
    1,770
    Hit Points:
    10-59 (7d8+3)
    Average: 34.5
    Armor Class:
    5
    Number Appearing:
    1-3 (1d3)
    Average: 2
    Physical Attacks:
  • 5-12 (1d8+4) damage. Average: 8.5
  • 5-12 (1d8+4) damage. Average: 8.5


  • Maximum damage range: 10-24. Average: 17
    Special Properties:
  • Vulnerable to sleeping, silence, and confusion.
  • Encounters:
  • Sometimes friendly.
  • Can be found in B4.
  • Often accompanied by Ghouls (50% chance.)

  • Eyeball
    Japanese: Aibo-ru
    Unidentified:
    Grotesque Object
    Japanese: Igyou no Buttai
    Classification:
    Magical Creature
    Japanese: Mahou Seibutsu



    Eyeball




    Grotesque Object
    Experience Level:
    25
    Experience Points:
    382,720
    Hit Points:
    175-275 (25d5+150)
    Average: 225
    Armor Class:
    -10
    Number Appearing:
    1-1 (1d1)
    Average: 1
    Physical Attacks:
  • 11-15 (1d5+10) damage. Average: 13
  • 11-20 (1d10+10) damage. Average: 15.5
  • 22-40 (2d10+20) damage. Average: 31
  • 11-20 (1d10+10) damage. Average: 15.5
  • 11-15 (1d5+10) damage. Average: 13
  • May cause paralysis and petrification.


  • Maximum damage range: 66-110. Average: 88
    Special Properties:
  • Level 7 Mage and Priest spells (50% chance).
  • Breath attack; may cause petrification (30% chance).
  • Regenerates 4 hit points per round.
  • Priest spell resistance (95%); Mage spell resistance (80%).
  • Resistant to fire, cold, non-elemental, and petrification.
  • Encounters:
  • Never friendly.
  • Can be found in RB6.
  • Always accompanied by Tartars (100% chance.)

  • Faerie
    Japanese: Feari-
    Unidentified:
    Faerie
    Japanese: Feari-
    Classification:
    Ninja
    Japanese: Ninja



    Faerie




    Faerie
    Experience Level:
    4
    Experience Points:
    2,460
    Hit Points:
    12-40 (4d8+8)
    Average: 26
    Armor Class:
    3
    Number Appearing:
    3-7 (1d5+2)
    Average: 5
    Physical Attacks:
  • 2-8 (2d4) damage. Average: 5
  • 2-8 (2d4) damage. Average: 5
  • 2-8 (2d4) damage. Average: 5
  • Can attack party members in the back row.
  • May cause sleeping.


  • Maximum damage range: 6-24. Average: 15
    Special Properties:
  • Level 4 Priest spells and Level 3 Mage spells (65% chance).
  • May run away (10% chance).
  • Priest spell resistance (20%); Mage spell resistance (10%).
  • Resistant to non-elemental.
  • Vulnerable to sleep, silence, and confusion.
  • Encounters:
  • Never friendly.
  • Not found in any level of the dungeon.
  • The Level 5 Priest spell Bamordi can potentially summon Faeries (Monster Rank 2) to fight on the caster's behalf.

  • Fallen Angel
    Japanese: Fo-run Enjeru
    Unidentified:
    Shining Figure
    Japanese: Kagayaku Sugata
    Classification:
    Demon/Devil
    Japanese: Akuma



    Fallen Angel




    Shining Figure
    Experience Level:
    10
    Experience Points:
    8,790
    Hit Points:
    28-48 (10d3+18)
    Average: 38
    Armor Class:
    0
    Number Appearing:
    2-3 (1d2+1)
    Average: 2.5
    Physical Attacks:
  • 4-10 (2d4+2) damage. Average: 7
  • 4-10 (2d4+2) damage. Average: 7
  • 4-10 (2d4+2) damage. Average: 7
  • May cause sleeping and paralysis.


  • Maximum damage range: 12-30. Average: 21
    Special Properties:
  • Level 6 Priest spells (65% chance).
  • May call for reinforcements (50% chance).
  • Regenerates 3 hit points per round.
  • Priest spell resistance (40%); Mage spell resistance (30%).
  • Resistant to fire, cold, non-elemental, and petrification.
  • Encounters:
  • Sometimes friendly.
  • Can be found in RB5, RB4, and RB3.
  • Often accompanied by Wing Demons (60% chance.)

  • Fate Spinner
    Japanese: Fe-to Supina-
    Unidentified:
    Demon/Devil
    Japanese: Akuma
    Classification:
    Demon/Devil
    Japanese: Akuma



    Fate Spinner




    Demon/Devil
    Experience Level:
    10
    Experience Points:
    10,530
    Hit Points:
    50-80 (10d4+40)
    Average: 65
    Armor Class:
    -2
    Number Appearing:
    1-1 (1d1)
    Average: 1
    Physical Attacks:
  • 1-5 (1d5) damage. Average: 3
  • 1-5 (1d5) damage. Average: 3
  • 1-5 (1d5) damage. Average: 3
  • 1-5 (1d5) damage. Average: 3
  • May cause paralysis.


  • Maximum damage range: 4-20. Average: 12
    Special Properties:
  • Level 6 Mage spells (70% chance).
  • May call for reinforcements (30% chance).
  • Regenerates 3 hit points per round.
  • Priest spell resistance (55%); Mage spell resistance (45%).
  • Resistant to fire, cold, non-elemental, and petrification.
  • Encounters:
  • Never friendly.
  • Can be found in RB5, RB4, RB3, RB2, RB1, and RB6.
  • Often accompanied by Soul Trappers (80% chance.)

  • Fenrir
    Japanese: Fenria-
    Unidentified:
    Gigantic Shadow
    Japanese: Kyodai na Kage
    Classification:
    Legend
    Japanese: Shinwa



    Fenrir




    Gigantic Shadow
    Experience Level:
    24
    Experience Points:
    151,830
    Hit Points:
    174-294 (24d6+150)
    Average: 234
    Armor Class:
    -8
    Number Appearing:
    1-1 (1d1)
    Average: 1
    Physical Attacks:
  • 20-32 (4d4+16) damage. Average: 26
  • 20-32 (4d4+16) damage. Average: 26
  • 27-96 (3d24+24) damage. Average: 61.5
  • 14-36 (2d12+12) damage. Average: 25
  • May cause paralysis and decapitation.
  • May drain one experience level.


  • Maximum damage range: 81-196. Average: 138.5
    Special Properties:
  • Breath attack; may cause sleeping (30% chance).
  • Regenerates 10 hit points per round.
  • Priest spell resistance (80%); Mage spell resistance (50%).
  • Resistant to fire, cold, non-elemental, and petrification.
  • Encounters:
  • Never friendly.
  • Can be found in RB1.
  • Seldom accompanied by a Blaze Dragon (30% chance.)

  • Fire Beetle
    Japanese: Faia- Bi-toru
    Unidentified:
    Insect
    Japanese: Konchuu
    Classification:
    Insect
    Japanese: Konchuu



    Fire Beetle




    Insect
    Experience Level:
    3
    Experience Points:
    1,310
    Hit Points:
    3-15 (3d5)
    Average: 9
    Armor Class:
    6
    Number Appearing:
    1-3 (1d3)
    Average: 2
    Physical Attacks:
  • 1-4 (1d4) damage. Average: 2.5
  • 1-3 (1d3) damage. Average: 2
  • 1-3 (1d3) damage. Average: 2
  • Can attack party members in the back row.


  • Maximum damage range: 3-10. Average: 6.5
    Special Properties:
  • Breath attack; fire attribute (50% chance).
  • Resistant to fire.
  • Vulnerable to sleep, silence, and confusion.
  • Encounters:
  • Never friendly.
  • Can be found in B2 and B3.
  • Often accompanied by Thrust Beetles (60% chance.)

  • Fire Giant
    Japanese: Faia- Jaianto
    Unidentified:
    Giant
    Japanese: Kyojin
    Classification:
    Giant
    Japanese: Kyojin



    Fire Giant




    Giant
    Experience Level:
    10
    Experience Points:
    5,560
    Hit Points:
    90-180 (10d10+80)
    Average: 135
    Armor Class:
    3
    Number Appearing:
    2-4 (1d3+1)
    Average: 3
    Physical Attacks:
  • 10-33 (1d24+9) damage. Average: 21.5
  • 1-8 (1d8) damage. Average: 4.5
  • 1-8 (1d8) damage. Average: 4.5
  • 1-8 (1d8) damage. Average: 4.5
  • Can attack party members in the back row.


  • Maximum damage range: 13-57. Average: 35
    Special Properties:
  • Priest spell resistance (20%); Mage spell resistance (10%).
  • Resistant to fire.
  • Vulnerable to sleep, silence, and confusion.
  • Encounters:
  • Never friendly.
  • Can be found in RB5, RB4, RB3, and RB2.
  • Seldom accompanied by Dark Priests [Type B] (30% chance.)

  • Flack
    Japanese: Furakku
    Unidentified:
    Strange Animal
    Japanese: Kimyou na Doubutsu
    Classification:
    Animal
    Japanese: Doubutsu



    Flack




    Strange Animal
    Experience Level:
    15
    Experience Points:
    16,780
    Hit Points:
    75-180 (15d8+60)
    Average: 127.5
    Armor Class:
    -3
    Number Appearing:
    1-1 (1d1)
    Average: 1
    Physical Attacks:
  • 7-35 (4d8+3) damage. Average: 21
  • Can attack party members in the back row.
  • May cause sleeping, poisoning, paralysis, petrification, and decapitation.


  • Maximum damage range: 7-35. Average: 21
    Special Properties:
  • Breath attack; cold attribute (50% chance).
  • Resistant to fire, cold, non-elemental, and petrification.
  • Vulnerable to sleep, silence, and confusion.
  • Encounters:
  • Never friendly.
  • Fixed boss battle at E8-N10 on B6.
  • Always accompanied by Oku-Jochuu (100% chance.)

  • Flux
    Japanese: Furakkusu
    Unidentified:
    Creeping Thing
    Japanese: Yuka o Haizuru Mono
    Classification:
    Magical Creature
    Japanese: Mahou Seibutsu



    Flux




    Creeping Thing
    Experience Level:
    20
    Experience Points:
    131,450
    Hit Points:
    220-360 (20d8+200)
    Average: 290
    Armor Class:
    -12
    Number Appearing:
    1-1 (1d1)
    Average: 1
    Physical Attacks:
  • 1-8 (1d8) damage. Average: 4.5
  • 1-8 (1d8) damage. Average: 4.5
  • 10-40 (2d16+8) damage. Average: 25
  • May cause poisoning.


  • Maximum damage range: 12-56. Average: 34
    Special Properties:
  • Regenerates 15 hit points per round.
  • Universal spell resistance (98%).
  • Resistant to fire, cold, non-elemental, and petrification.
  • Encounters:
  • Never friendly.
  • Can be found in RB4, RB3, RB2, RB1, and RB6.
  • Seldom accompanied by additional Flux groups (20% chance.)

  • Frost Giant
    Japanese: Furosuto Jaianto
    Unidentified:
    Giant
    Japanese: Kyojin
    Classification:
    Giant
    Japanese: Kyojin



    Frost Giant




    Giant
    Experience Level:
    10
    Experience Points:
    13,370
    Hit Points:
    90-180 (10d10+80)
    Average: 135
    Armor Class:
    3
    Number Appearing:
    2-3 (1d2+1)
    Average: 2.5
    Physical Attacks:
  • 13-36 (1d24+12) damage. Average: 24.5
  • 3-10 (1d8+2) damage. Average: 6.5
  • 3-10 (1d8+2) damage. Average: 6.5
  • Can attack party members in the back row.


  • Maximum damage range: 19-56. Average: 37.5
    Special Properties:
  • Breath attack; cold attribute (12% chance).
  • Mage spell resistance (50%); Priest spell resistance (20%).
  • Resistant to cold.
  • Vulnerable to sleep, silence, and confusion.
  • Encounters:
  • Never friendly.
  • Can be found in RB4, RB3, and RB2.
  • Rarely accompanied by Displacer Beasts (10% chance.)

  • Fuzzball
    Japanese: Fazubo-ru
    Unidentified:
    Fuzzball
    Japanese: Fazubo-ru
    Classification:
    Animal
    Japanese: Doubutsu



    Fuzzball




    Fuzzball
    Experience Level:
    100
    Experience Points:
    10
    Hit Points:
    257-257 (100d1+157)
    Average: 257
    Armor Class:
    5
    Number Appearing:
    4-4 (4d1)
    Average: 4
    Physical Attacks:
  • 0-0 (0d0) damage. Average: 0


  • Maximum damage range: 0-0. Average: 0
    Special Properties:
  • May call for reinforcements (60% chance).
  • Universal spell resistance (100%).
  • Resistant to fire, cold, non-elemental, and petrification.
  • Encounters:
  • Never friendly.
  • Not found in any level of the dungeon.
  • The Level 5 Mage spell Socordi can potentially summon Fuzzballs (Monster Rank 1) to fight on the caster's behalf.

  • Garm
    Japanese: Ga-mu
    Unidentified:
    Gigantic Shadow
    Japanese: Kyodai na Kage
    Classification:
    Legend
    Japanese: Shinwa



    Garm




    Gigantic Shadow
    Experience Level:
    24
    Experience Points:
    143,770
    Hit Points:
    174-194 (12d2+24)
    Average: 234
    Armor Class:
    -10
    Number Appearing:
    1-1 (1d1)
    Average: 1
    Physical Attacks:
  • 20-32 (4d4+16) damage. Average: 26
  • 20-32 (4d4+16) damage. Average: 26
  • 27-96 (3d24+24) damage. Average: 61.5
  • 14-36 (2d12+22) damage. Average: 25
  • May cause petrification and decapitation.


  • Maximum damage range: 81-196. Average: 138.5
    Special Properties:
  • Breath attack; fire attribute (40% chance).
  • Regenerates 10 hit points per round.
  • Priest spell resistance (80%); Mage spell resistance (50%).
  • Resistant to fire, cold, non-elemental, and petrification.
  • Encounters:
  • Never friendly.
  • Can be found in RB1.
  • Seldom accompanied by a God Ruguvash (70% chance.)

  • Garutozuru
    Japanese: Garutozuru
    Unidentified:
    Insect
    Japanese: Konchuu
    Classification:
    Insect
    Japanese: Konchuu



    Garutozuru




    Insect
    Experience Level:
    12
    Experience Points:
    9,990
    Hit Points:
    60-96 (12d4+48)
    Average: 78
    Armor Class:
    -2
    Number Appearing:
    2-3 (1d2+1)
    Average: 2.5
    Physical Attacks:
  • 1-24 (1d24) damage. Average: 12.5
  • 1-24 (1d24) damage. Average: 12.5
  • 1-12 (1d12) damage. Average: 6.5
  • 1-12 (1d12) damage. Average: 6.5
  • May cause decapitation.


  • Maximum damage range: 4-72. Average: 38
    Special Properties:
  • Universal spell resistance (5%).
  • Resistant to fire, non-elemental, and petrification.
  • Vulnerable to sleep.
  • Encounters:
  • Never friendly.
  • Can be found in RB3 and RB2.
  • Often accompanied by Heptavalents (60% chance.)

  • Ghoul
    Japanese: Gu-ru
    Unidentified:
    Gaunt Figure
    Japanese: Yatsureta Sugata
    Classification:
    Undead
    Japanese: Fushi



    Ghoul




    Gaunt Figure
    Experience Level:
    3
    Experience Points:
    1,560
    Hit Points:
    5-14 (3d4+2)
    Average: 9.5
    Armor Class:
    7
    Number Appearing:
    2-5 (1d4+1)
    Average: 3.5
    Physical Attacks:
  • 2-6 (1d5+1) damage. Average: 4
  • 2-6 (1d5+1) damage. Average: 4
  • May cause sleeping and paralysis.


  • Maximum damage range: 4-12. Average: 8
    Special Properties:
  • Mage spell resistance (20%); Priest spell resistance (10%).
  • Resistant to cold.
  • Vulnerable to silence and confusion.
  • Encounters:
  • Never friendly.
  • Can be found in B2 and B3.
  • Often accompanied by Zombies (50% chance.)

  • Gillmoa
    Japanese: Girumoua
    Unidentified:
    Gaunt Figure
    Japanese: Yatsureta Sugata
    Classification:
    Lycanthrope
    Japanese: Juujin



    Gillmoa




    Gaunt Figure
    Experience Level:
    8
    Experience Points:
    1,510
    Hit Points:
    10-50 (8d6+2)
    Average: 30
    Armor Class:
    7
    Number Appearing:
    4-8 (2d3+2)
    Average: 6
    Physical Attacks:
  • 3-8 (1d6+2) damage. Average: 5.5
  • 3-10 (1d8+2) damage. Average: 6.5
  • May cause sleeping.


  • Maximum damage range: 6-18. Average: 12
    Special Properties:
  • May call for reinforcements (30% chance).
  • Vulnerable to sleep, silence, and confusion.
  • Encounters:
  • Sometimes friendly.
  • Can be found in B5.
  • Sometimes accompanied by additional Gillmoa groups (50% chance.)

  • God Ruguvasshu
    Japanese: Godo Rugubasshu
    Unidentified:
    Dragon
    Japanese: Doragon
    Classification:
    Dragon
    Japanese: Ryuu



    God Ruguvasshu




    Dragon
    Experience Level:
    14
    Experience Points:
    36,410
    Hit Points:
    102-172 (14d6+88)
    Average: 137
    Armor Class:
    -4
    Number Appearing:
    1-1 (1d1)
    Average: 1
    Physical Attacks:
  • 1-18 (1d18) damage. Average: 9.5
  • 1-18 (1d18) damage. Average: 9.5
  • 1-18 (1d18) damage. Average: 9.5
  • May cause petrification.


  • Maximum damage range: 3-54. Average: 28.5
    Special Properties:
  • Breath attack; may cause petrification (60% chance).
  • Priest spell resistance (50%); Mage spell resistance (35%).
  • Resistant to fire, cold, and petrification.
  • Encounters:
  • Never friendly.
  • Can be found in RB2 and RB1.
  • Occasionally accompanied by Fallen Angels (40% chance.)

  • Greater Demon
    [Type A]
    Japanese: Gure-ta- De-mon
    Unidentified:
    Demon/Devil
    Japanese: Akuma
    Classification:
    Demon/Devil
    Japanese: Akuma



    Greater Demon




    Demon/Devil
    Experience Level:
    14
    Experience Points:
    41,730
    Hit Points:
    62-118 (14d5+48)
    Average: 90
    Armor Class:
    -4
    Number Appearing:
    2-4 (1d3+1)
    Average: 3
    Physical Attacks:
  • 5-40 (5d8) damage. Average: 22.5
  • 6-72 (6d12) damage. Average: 39
  • 1-12 (1d12) damage. Average: 6.5
  • May cause poisoning and paralysis.


  • Maximum damage range: 12-124. Average: 68
    Special Properties:
  • Level 6 Mage spells (65% chance).
  • May call for reinforcements (50% chance).
  • Regenerates 5 hit points per round.
  • Priest spell resistance (85%); Mage spell resistance (80%).
  • Resistant to fire, cold, non-elemental, and petrification.
  • Encounters:
  • Never friendly.
  • Can be found in RB4, RB3, RB2, RB1, and RB6.
  • Often accompanied by Lesser Demons (85% chance.)

  • Greater Demon
    [Type B]
    Japanese: Gure-ta- De-mon
    Unidentified:
    Greater Demon
    Japanese: Gure-ta- De-mon
    Classification:
    Demon/Devil
    Japanese: Akuma



    Greater Demon




    Greater Demon
    Experience Level:
    16
    Experience Points:
    22,260
    Hit Points:
    116-228 (16d8+100)
    Average: 172
    Armor Class:
    -2
    Number Appearing:
    1-1 (1d1)
    Average: 1
    Physical Attacks:
  • 3-20 (1d18+2) damage. Average: 11.5
  • 3-20 (1d18+2) damage. Average: 11.5
  • 3-20 (1d18+2) damage. Average: 11.5
  • 13-48 (1d36+12) damage. Average: 30.5


  • Maximum damage range: 55-108. Average: 81.5
    Special Properties:
  • Level 7 Mage spells (75% chance).
  • Priest spell resistance (75%); Mage spell resistance (50%).
  • Resistant to fire, cold, and petrification.
  • Encounters:
  • Never friendly.
  • Not found in any level of the dungeon.
  • The Level 5 Mage spell Socordi can potentially summon a Greater Demon [Type B] (Monster Rank 5) to fight on the caster's behalf.

  • Greater Devil
    Japanese: Gure-ta- Debiru
    Unidentified:
    Greater Devil
    Japanese: Gure-ta- Debiru
    Classification:
    Demon/Devil
    Japanese: Akuma



    Greater Devil




    Greater Devil
    Experience Level:
    16
    Experience Points:
    23,230
    Hit Points:
    136-248 (16d8+120)
    Average: 192
    Armor Class:
    -2
    Number Appearing:
    1-1 (1d1)
    Average: 1
    Physical Attacks:
  • 5-56 (3d18+2) damage. Average: 30.5
  • 4-38 (2d18+2) damage. Average: 21
  • 3-20 (1d18+2) damage. Average: 11.5
  • 3-20 (1d18+2) damage. Average: 11.5
  • 3-20 (1d18+2) damage. Average: 11.5


  • Maximum damage range: 18-154. Average: 86
    Special Properties:
  • Level 7 Priest spells (75% chance).
  • Priest spell resistance (85%); Mage spell resistance (65%).
  • Resistant to fire and cold.
  • Encounters:
  • Never friendly.
  • Not found in any level of the dungeon.
  • The Level 5 Priest spell Bamordi can potentially summon a Greater Devil (Monster Rank 5) to fight on the caster's behalf.

  • Guardian
    Japanese: Ga-dian
    Unidentified:
    Armored Man
    Japanese: Yoroi o Kita Otoko
    Classification:
    Fighter
    Japanese: Senshi



    Guardian




    Armored Man
    Experience Level:
    6
    Experience Points:
    1,050
    Hit Points:
    12-36 (6d5+6)
    Average: 24
    Armor Class:
    5
    Number Appearing:
    2-2 (1d1+1)
    Average: 2
    Physical Attacks:
  • 2-8 (1d7+1) damage. Average: 5
  • 2-8 (1d7+1) damage. Average: 5


  • Maximum damage range: 4-16. Average: 10
    Special Properties:
  • May call for reinforcements (40% chance.)
  • Vulnerable to sleep, silence, and confusion.
  • Encounters:
  • Sometimes friendly.
  • Can be found in B3.
  • Sometimes accompanied by additional Guardian groups (50% chance.)

  • Hatamoto
    Japanese: Hatamoto
    Unidentified:
    Armored Man
    Japanese: Yoroi o Kita Otoko
    Classification:
    Fighter
    Japanese: Senshi



    Hatamoto




    Armored Man
    Experience Level:
    10
    Experience Points:
    4,310
    Hit Points:
    34-54 (10d3+24)
    Average: 44
    Armor Class:
    2
    Number Appearing:
    1-3 (1d3)
    Average: 2
    Physical Attacks:
  • 2-8 (1d7+1) damage. Average: 5
  • 2-8 (1d7+1) damage. Average: 5
  • 2-8 (1d7+1) damage. Average: 5
  • May cause decapitation.


  • Maximum damage range: 6-24. Average: 15
    Special Properties:
  • Level 4 Mage spells (70% chance).
  • Vulnerable to sleep, silence, and confusion.
  • Encounters:
  • Sometimes friendly.
  • Can be found in B6.
  • Sometimes accompanied by Master Ninja (50% chance.)

  • Heptavalent
    Japanese: Heputabarento
    Unidentified:
    Insect
    Japanese: Konchuu
    Classification:
    Insect
    Japanese: Konchuu



    Heptavalent




    Insect
    Experience Level:
    12
    Experience Points:
    7,270
    Hit Points:
    36-48 (12d2+24)
    Average: 42
    Armor Class:
    5
    Number Appearing:
    2-4 (1d3+1)
    Average: 3
    Physical Attacks:
  • 3-4 (1d2+2) damage. Average: 3.5
  • 3-4 (1d2+2) damage. Average: 3.5
  • 3-4 (1d2+2) damage. Average: 3.5
  • May cause poisoning and paralysis.


  • Maximum damage range: 9-12. Average: 10.5
    Special Properties:
  • Breath attack; may cause poisoning (60% chance).
  • Mage spell resistance (55%); Priest spell resistance (50%).
  • Resistant to fire.
  • Encounters:
  • Never friendly.
  • Can be found in RB3 and RB2.
  • Often accompanied by Venom Crawlers (70% chance.)

  • High Master
    Japanese: Hai Masuta-
    Unidentified:
    Crouching Figure
    Japanese: Uzukumaru Hito Kage
    Classification:
    Ninja
    Japanese: Ninja



    High Master




    Crouching Figure
    Experience Level:
    14
    Experience Points:
    10,730
    Hit Points:
    42-84 (14d4+28)
    Average: 63
    Armor Class:
    -3
    Number Appearing:
    1-3 (1d3)
    Average: 2
    Physical Attacks:
  • 10-24 (2d8+8) damage. Average: 17
  • 1-8 (1d8) damage. Average: 4.5
  • 1-8 (1d8) damage. Average: 4.5
  • 1-8 (1d8) damage. Average: 4.5
  • Can attack party members in the back row.
  • May cause sleeping, poisoning, paralysis, and decapitation.


  • Maximum damage range: 13-48. Average: 30.5
    Special Properties:
  • Regenerates 4 hit points per round.
  • Priest spell resistance (45%); Mage spell resistance (25%).
  • Encounters:
  • Never friendly.
  • Can be found in RB4, RB3, RB2, and RB1.
  • Frequently accompanied by Vampires (80% chance.)

  • High Priest
    Japanese: Hai Puri-suto
    Unidentified:
    High Priest
    Japanese: Hai Puri-suto
    Classification:
    Priest
    Japanese: Souryo



    High Priest




    High Priest
    Experience Level:
    10
    Experience Points:
    4,010
    Hit Points:
    30-50 (10d3+20)
    Average: 40
    Armor Class:
    2
    Number Appearing:
    1-1 (1d1)
    Average: 1
    Physical Attacks:
  • 3-6 (1d4+2) damage. Average: 4.5
  • 3-6 (1d4+2) damage. Average: 4.5


  • Maximum damage range: 6-12. Average: 9
    Special Properties:
  • Level 5 Priest spells (100% chance.)
  • Vulnerable to sleep, silence, and confusion.
  • Encounters:
  • Never friendly.
  • Fixed boss battle at either E14-N5 or E15-N6 on B3.
  • Always accompanied by Executioners (100% chance.)

  • High Priestess
    Japanese: Hai Puri-sutesu
    Unidentified:
    Armored Woman
    Japanese: Yoroi o Kita Onna
    Classification:
    Priest
    Japanese: Souryo



    High Priestess




    Armored Woman
    Experience Level:
    14
    Experience Points:
    8,230
    Hit Points:
    42-70 (14d3+28)
    Average: 56
    Armor Class:
    3
    Number Appearing:
    2-3 (1d2+1)
    Average: 2.5
    Physical Attacks:
  • 5-8 (1d4+4) damage. Average: 6.5
  • 3-8 (1d6+2) damage. Average: 5.5
  • 3-6 (1d4+2) damage. Average: 4.5


  • Maximum damage range: 11-22. Average: 16.5
    Special Properties:
  • Level 7 Priest spells (100% chance).
  • May run away (5% chance).
  • Vulnerable to sleep, silence, and confusion.
  • Encounters:
  • Sometimes friendly.
  • Can be found in B6.
  • Always accompanied by Strike Apes (100% chance.)

  • High Sorceress
    Japanese: Hai So-sarisu
    Unidentified:
    Robed Woman
    Japanese: Ro-bu o Kita Onna
    Classification:
    Mage
    Japanese: Majutsushi



    High Sorceress




    Robed Woman
    Experience Level:
    15
    Experience Points:
    7,850
    Hit Points:
    45-60 (15d2+30)
    Average: 52.5
    Armor Class:
    6
    Number Appearing:
    1-4 (1d4)
    Average: 2.5
    Physical Attacks:
  • 3-6 (1d4+2) damage. Average: 4.5
  • 3-6 (1d4+2) damage. Average: 4.5


  • Maximum damage range: 6-12. Average: 9
    Special Properties:
  • Level 7 Mage spells (100% chance).
  • May run away (5% chance).
  • Vulnerable to sleep, silence, and confusion.
  • Encounters:
  • Sometimes friendly.
  • Can be found in B6.
  • Always accompanied by a Mammalisk (100% chance.)

  • High Wizard
    Japanese: Hai Uiza-do
    Unidentified:
    Robed Man
    Japanese: Ro-bu o Kita Otoko
    Classification:
    Mage
    Japanese: Majutsushi



    High Wizard




    Robed Man
    Experience Level:
    12
    Experience Points:
    3,550
    Hit Points:
    12-48 (12d4)
    Average: 30
    Armor Class:
    8
    Number Appearing:
    1-1 (1d1)
    Average: 1
    Physical Attacks:
  • 1-5 (1d5) damage. Average: 3
  • 2-6 (1d5+1) damage. Average: 4


  • Maximum damage range: 3-11. Average: 7
    Special Properties:
  • Level 6 Mage spells (100% chance.)
  • Vulnerable to sleep, silence, and confusion.
  • Encounters:
  • Sometimes friendly.
  • Can be found in B5 and B6.
  • Frequently accompanied by Cannibals (80% chance.)

  • Highwayman
    Japanese: Oihagi
    Unidentified:
    Robed Man
    Japanese: Ro-bu o Kita Otoko
    Classification:
    Thief
    Japanese: Touzoku



    Highwayman




    Robed Man
    Experience Level:
    1
    Experience Points:
    230
    Hit Points:
    4-6 (1d3+3)
    Average: 5
    Armor Class:
    8
    Number Appearing:
    2-4 (1d3+1)
    Average: 3
    Physical Attacks:
  • 1-5 (1d5) damage. Average: 3


  • Maximum damage range: 1-4. Average: 2.5
    Special Properties:
  • May run away (10% chance).
  • Vulnerable to sleep, silence, and confusion.
  • Encounters:
  • Sometimes friendly.
  • Can be found in B1.
  • Seldom accompanied by additional Highwayman groups (20% chance.)

  • Horned Devil
    Japanese: Ho-ndo Debiru
    Unidentified:
    Demon/Devil
    Japanese: Akuma
    Classification:
    Demon/Devil
    Japanese: Akuma



    Horned Devil




    Demon/Devil
    Experience Level:
    25
    Experience Points:
    365,640
    Hit Points:
    145-295 (25d7+120)
    Average: 220
    Armor Class:
    -12
    Number Appearing:
    1-1 (1d1)
    Average: 1
    Physical Attacks:
  • 14-36 (2d12+12) damage. Average: 25
  • 14-36 (2d12+12) damage. Average: 25
  • 9-16 (1d8+8) damage. Average: 12.5
  • 9-16 (1d8+8) damage. Average: 12.5
  • Can attack party members in the back row.
  • May cause sleeping, poisoning, paralysis, petrification, and decapitation.
  • May drain two experience levels.


  • Maximum damage range: 46-104. Average: 75
    Special Properties:
  • Breath attack; may cause death (50% chance).
  • Regenerates 10 hit points per round.
  • Priest spell resistance (95%); Mage spell resistance (85%).
  • Resistant to fire, cold, non-elemental, and petrification.
  • Encounters:
  • Never friendly.
  • Can be found in RB6.
  • Always accompanied by Thorn Laughters (100% chance).

  • Hraesvelgr
    Japanese: Resubagu
    Unidentified:
    Gigantic Shadow
    Japanese: Kyodai na Kage
    Classification:
    Dragon
    Japanese: Ryuu



    Hraesvelgr




    Gigantic Shadow
    Experience Level:
    24
    Experience Points:
    188,950
    Hit Points:
    174-294 (24d6+150)
    Average: 234
    Armor Class:
    -9
    Number Appearing:
    1-1 (1d1)
    Average: 1
    Physical Attacks:
  • 12-40 (4d8+8) damage. Average: 26
  • 12-40 (4d8+8) damage. Average: 26
  • 10-24 (2d8+8) damage. Average: 17
  • 10-24 (2d8+8) damage. Average: 17
  • Can attack party members in the back row.


  • Maximum damage range: 44-128. Average: 86
    Special Properties:
  • Level 7 Priest spells (60% chance).
  • Breath attack; cold attribute (40% chance).
  • Regenerates 10 hit points per round.
  • Priest spell resistance (90%); Mage spell resistance (50%).
  • Resistant to fire, cold, non-elemental, and petrification.
  • Encounters:
  • Never friendly.
  • Can be found in RB1.
  • Seldom accompanied by Frost Giants (30% chance).

  • Hungry Ghost
    Japanese: Gaki
    Unidentified:
    Small Shadow
    Japanese: Chiisa na Kage
    Classification:
    Undead
    Japanese: Fushi



    Hungry Ghost




    Small Shadow
    Experience Level:
    8
    Experience Points:
    3,170
    Hit Points:
    8-40 (8d5)
    Average: 24
    Armor Class:
    3
    Number Appearing:
    2-6 (1d5+1)
    Average: 4
    Physical Attacks:
  • 3-10 (1d8+2) damage. Average: 6.5
  • 3-10 (1d8+2) damage. Average: 6.5
  • May cause poisoning.


  • Maximum damage range: 6-20. Average: 13
    Special Properties:
  • May call for reinforcements (20% chance).
  • Mage spell resistance (30%).
  • Resistant to fire and cold.
  • Vulnerable to silence.
  • Encounters:
  • Never friendly.
  • Can be found in B4 and B5.
  • Sometimes accompanied by Bugbears (40% chance.)

  • Ice Dragon
    Japanese: Aisu Doragon
    Unidentified:
    Dragon
    Japanese: Doragon
    Classification:
    Dragon
    Japanese: Ryuu



    Ice Dragon




    Dragon
    Experience Level:
    14
    Experience Points:
    21,230
    Hit Points:
    102-172 (14d6+88)
    Average: 137
    Armor Class:
    -2
    Number Appearing:
    1-1 (1d1)
    Average: 1
    Physical Attacks:
  • 1-18 (1d18) damage. Average: 9.5
  • 1-18 (1d18) damage. Average: 9.5
  • 1-18 (1d18) damage. Average: 9.5


  • Maximum damage range: 3-54. Average: 28.5
    Special Properties:
  • Level 6 Mage spells (20% chance).
  • Breath attack; cold attribute (60% chance).
  • Universal spell resistance (30%).
  • Resistant to cold and petrification.
  • Encounters:
  • Sometimes friendly.
  • Can be found in RB2 and RB1.
  • Seldom accompanied by a Blaze Dragon (30% chance.)

  • Jack O'Lantern
    Japanese: Jyakku O- Rantan
    Unidentified:
    Unidentified Entity
    Japanese: Shoutaifumei no Sonzai
    Classification:
    Undead
    Japanese: Fushi



    Jack O' Lantern




    Unidentified Entity
    Experience Level:
    1
    Experience Points:
    1,250
    Hit Points:
    8-12 (1d5+7)
    Average: 10
    Armor Class:
    5
    Number Appearing:
    1-1 (1d1)
    Average: 1
    Physical Attacks:
  • 2-2 (1d1+1) damage. Average: 2
  • Can attack party members in the back row.
  • May cause paralysis.


  • Maximum damage range: 2-2. Average: 2
    Special Properties:
  • Universal spell resistance (20%).
  • Resistant to petrification.
  • Vulnerable to silence and confusion.
  • Encounters:
  • Never friendly.
  • Can be found in B1 and B2.
  • Seldom accompanied by an additional Jack O'Lantern (30% chance.)

  • Jiguraru
    Japanese: Jiguraru
    Unidentified:
    Creeping Thing
    Japanese: Yuka o Haizuru Mono
    Classification:
    Legend
    Japanese: Shinwa



    Jiguraru




    Creeping Thing
    Experience Level:
    2
    Experience Points:
    890
    Hit Points:
    2-8 (2d4)
    Average: 5
    Armor Class:
    3
    Number Appearing:
    1-1 (1d1)
    Average: 1
    Physical Attacks:
  • 1-7 (1d7) damage. Average: 4


  • Maximum damage range: 1-7. Average: 4
    Special Properties:
  • Resistant to fire.
  • Vulnerable to sleeping, silence, and confusion.
  • Encounters:
  • Sometimes friendly.
  • Can be found in B2.
  • Sometimes accompanied by an additional Jiguraru (40% chance.)

  • Kobold
    Japanese: Koborudo
    Unidentified:
    Small Figure
    Japanese: Chiisa na Hito Kage
    Classification:
    Fighter
    Japanese: Senshi



    Kobold




    Small Figure
    Experience Level:
    2
    Experience Points:
    290
    Hit Points:
    3-7 (2d3+1)
    Average: 5
    Armor Class:
    8
    Number Appearing:
    3-5 (2d2+1)
    Average: 4
    Physical Attacks:
  • 2-3 (1d2+1) damage. Average: 2.5
  • 2-3 (1d2+1) damage. Average: 2.5


  • Maximum damage range: 4-6. Average: 5
    Special Properties:
  • May run away (5% chance).
  • Resistant to cold.
  • Vulnerable to sleep, silence, and confusion.
  • Encounters:
  • Sometimes friendly.
  • Can be found in B1.
  • Seldom accompanied by additional Kobold groups (20% chance.)

  • Kodiak Bear
    Japanese: Kodiakku Bea-
    Unidentified:
    Large Animal
    Japanese: Ookina Doubutsu
    Classification:
    Animal
    Japanese: Doubutsu



    Kodiak Bear




    Large Animal
    Experience Level:
    5
    Experience Points:
    3,180
    Hit Points:
    35-70 (5d8+30)
    Average: 52.5
    Armor Class:
    6
    Number Appearing:
    1-1 (1d1)
    Average: 1
    Physical Attacks:
  • 9-16 (1d8+8) damage. Average: 12.5
  • 9-16 (1d8+8) damage. Average: 12.5


  • Maximum damage range: 18-32. Average: 25
    Special Properties:
  • Resistant to cold.
  • Vulnerable to sleep, silence, and confusion.
  • Encounters:
  • Sometimes friendly.
  • Can be found in B4.
  • Seldom accompanied by additional Kodiak Bear groups (30% chance.)

  • Larva
    Japanese: Raruba-
    Unidentified:
    Grotesque Object
    Japanese: Igyou no Buttai
    Classification:
    Undead
    Japanese: Fushi



    Larva




    Grotesque Object
    Experience Level:
    11
    Experience Points:
    17,130
    Hit Points:
    44-77 (11d4+33)
    Average: 60.5
    Armor Class:
    0
    Number Appearing:
    1-2 (1d2)
    Average: 1.5
    Physical Attacks:
  • 2-10 (1d9+1) damage. Average: 6
  • 2-10 (1d9+1) damage. Average: 6
  • Can attack party members in the back row.
  • May cause sleeping, poisoning, and paralysis.
  • May drain one experience level.


  • Maximum damage range: 4-20. Average: 12
    Special Properties:
  • Breath attack; may cause poisoning (70% chance).
  • Priest spell resistance (40%); Mage spell resistance (20%).
  • Encounters:
  • Never friendly.
  • Can be found in RB2, RB1, and RB6.
  • Often accompanied by Ball Beetles (50% chance.)

  • Leap Slime
    Japanese: Ri-pu Suraimu
    Unidentified:
    Creeping Thing
    Japanese: Yuka o Haizuru Mono
    Classification:
    Insect
    Japanese: Konchuu



    Leap Slime




    Creeping Thing
    Experience Level:
    1
    Experience Points:
    70
    Hit Points:
    1-2 (1d2)
    Average: 1.5
    Armor Class:
    14
    Number Appearing:
    2-3 (1d2+1)
    Average: 2.5
    Physical Attacks:
  • 1-2 (1d2) damage. Average: 1.5


  • Maximum damage range: 1-2. Average: 1.5
    Special Properties:
  • Vulnerable to sleep, silence, and confusion.
  • Encounters:
  • Never friendly.
  • Can be found in B1.
  • Seldom accompanied by additional Leap Slime groups (20% chance.)

  • Lesser Demon
    Japanese: Ressa- De-mon
    Unidentified:
    Lesser Demon
    Japanese: Ressa- De-mon
    Classification:
    Demon/Devil
    Japanese: Akuma



    Lesser Demon




    Lesser Demon
    Experience Level:
    10
    Experience Points:
    5,070
    Hit Points:
    20-80 (10d7+10)
    Average: 50
    Armor Class:
    2
    Number Appearing:
    2-4 (1d3+1)
    Average: 3
    Physical Attacks:
  • 2-12 (2d6) damage. Average: 7
  • 2-12 (2d6) damage. Average: 7
  • 1-3 (1d3) damage. Average: 2
  • 1-3 (1d3) damage. Average: 2
  • 5-8 (1d4+4) damage. Average: 6.5


  • Maximum damage range: 11-38. Average: 24.5
    Special Properties:
  • Level 4 Mage spells (60% chance.)
  • May call for reinforcements (50% chance.)
  • Priest spell resistance (60%); Mage spell resistance (50%).
  • Vulnerable to confusion.
  • Encounters:
  • Sometimes friendly.
  • Can be found in RB5, RB4, RB3, RB2, RB1, and RB6.
  • Sometimes accompanied by Wing Demons (40% chance.)
  • The Level 5 Mage spell Socordi can potentially summon Lesser Demons (Monster Rank 3) to fight on the caster's behalf.

  • Lesser Ninja
    Japanese: Genin
    Unidentified:
    Crouching Figure
    Japanese: Uzukumaru Hito Kage
    Classification:
    Ninja
    Japanese: Ninja



    Lesser Ninja




    Crouching Figure
    Experience Level:
    2
    Experience Points:
    1,500
    Hit Points:
    4-10 (2d4+2)
    Average: 7
    Armor Class:
    7
    Number Appearing:
    2-5 (1d4+1)
    Average: 3.5
    Physical Attacks:
  • 3-10 (1d8+2) damage. Average: 6.5
  • May cause sleeping and decapitation.


  • Maximum damage range: 3-10. Average: 6.5
    Special Properties:
  • Vulnerable to sleep, silence, and confusion.
  • Encounters:
  • Sometimes friendly.
  • Can be found in B2 and B3.
  • Occasionally accompanied by additional Lesser Ninja groups (30% chance.)

  • Lightning Ball
    Japanese: Raitoningu Bo-ru
    Unidentified:
    Unidentified Entity
    Japanese: Shoutaifumei no Sonzai
    Classification:
    Magical Creature
    Japanese: Mahou Seibutsu



    Lightning Ball




    Unidentified Entity
    Experience Level:
    9
    Experience Points:
    40,530
    Hit Points:
    34-43 (9d2+25)
    Average: 38.5
    Armor Class:
    -12
    Number Appearing:
    1-2 (1d2)
    Average: 1.5
    Physical Attacks:
  • 2-32 (2d16) damage. Average: 17
  • 10-24 (2d8+8) damage. Average: 17
  • 10-24 (2d8+8) damage. Average: 17
  • Can attack party members in the back row.
  • May cause paralysis and petrification.


  • Maximum damage range: 22-80. Average: 51
    Special Properties:
  • Regenerates 2 hit points per round.
  • Universal spell resistance (98%).
  • Resistant to fire, cold, non-elemental, and petrification.
  • Encounters:
  • Never friendly.
  • Can be found in RB5, RB4, and RB3.
  • Rarely accompanied by additional Lightning Ball groups (5% chance.)

  • Lycurgus
    Japanese: Raika-gasu
    Unidentified:
    Skeleton
    Japanese: Gaikotsu
    Classification:
    Demon/Devil
    Japanese: Akuma



    Lycurgus




    Skeleton
    Experience Level:
    17
    Experience Points:
    70,170
    Hit Points:
    177-228 (17d4+160)
    Average: 202.5
    Armor Class:
    -7
    Number Appearing:
    1-1 (1d1)
    Average: 1
    Physical Attacks:
  • 1-4 (1d4) damage. Average: 2.5
  • 1-4 (1d4) damage. Average: 2.5
  • May cause poisoning, paralysis, and decapitation.
  • May drain two experience levels.


  • Maximum damage range: 2-8. Average: 5
    Special Properties:
  • Level 7 Mage spells (70% chance).
  • May call for reinforcements (40% chance).
  • May run away (10% chance).
  • Regenerates 5 hit points per round.
  • Priest spell resistance (65%); Mage spell resistance (60%).
  • Resistant to fire, cold, non-elemental, and petrification.
  • Encounters:
  • Never friendly.
  • Can be found in RB3, RB2, RB1, and RB6. Fixed boss battle at RB1 (E0/N0).
  • Always accompanied by Greater Demons [Type A] (100% chance.)

  • Maelific
    Japanese: Mairufikku
    Unidentified:
    Unidentified Devil
    Japanese: Shoutaifumei no Mamono
    Classification:
    Undead
    Japanese: Fushi



    Maelific




    Unidentified Devil
    Experience Level:
    25
    Experience Points:
    361,980
    Hit Points:
    145-295 (25d7+120)
    Average: 220
    Armor Class:
    -12
    Number Appearing:
    1-1 (1d1)
    Average: 1
    Physical Attacks:
  • 14-36 (2d12+12) damage. Average: 25
  • 14-36 (2d12+12) damage. Average: 25
  • 9-16 (1d8+8) damage. Average: 12.5
  • 9-16 (1d8+8) damage. Average: 12.5
  • May cause poisoning and paralysis.
  • May drain three experience levels.


  • Maximum damage range: 46-104. Average: 75
    Special Properties:
  • Level 7 Mage spells (50% chance).
  • Breath attack; may cause poisoning (50% chance).
  • Regenerates 7 hit points per round.
  • Priest spell resistance (95%); Mage spell resistance (85%).
  • Resistant to fire, cold, non-elemental, and petrification.
  • Encounters:
  • Never friendly.
  • Can be found in RB6.
  • Always accompanied by Blondies (100% chance.)

  • Magician
    Japanese: Majishan
    Unidentified:
    Robed Man
    Japanese: Ro-bu o Kita Otoko
    Classification:
    Mage
    Japanese: Majutsushi



    Magician




    Robed Man
    Experience Level:
    2
    Experience Points:
    250
    Hit Points:
    2-6 (2d3)
    Average: 4
    Armor Class:
    10
    Number Appearing:
    2-3 (1d2+1)
    Average: 2.5
    Physical Attacks:
  • 2-3 (1d2+1) damage. Average: 2.5


  • Maximum damage range: 2-3. Average: 2.5
    Special Properties:
  • Level 1 Mage spells (100% chance).
  • Vulnerable to sleep, silence, and confusion.
  • Encounters:
  • Sometimes friendly.
  • Can be found in B1.
  • Seldom accompanied by Petty Priests (20% chance.)

  • Mammalisk
    Japanese: Maumorisuku
    Unidentified:
    Strange Animal
    Japanese: Kimyou na Doubutsu
    Classification:
    Animal
    Japanese: Doubutsu



    Mammalisk




    Strange Animal
    Experience Level:
    6
    Experience Points:
    11,890
    Hit Points:
    30-54 (6d5+24)
    Average: 42
    Armor Class:
    3
    Number Appearing:
    1-1 (1d1)
    Average: 1
    Physical Attacks:
  • 9-16 (1d8+8) damage. Average: 12.5
  • 11-20 (1d10+10) damage. Average: 15.5
  • 11-20 (1d10+10) damage. Average: 15.5


  • Maximum damage range: 31-56. Average: 43.5
    Special Properties:
  • Breath attack; fire attribute (50% chance).
  • Universal spell resistance (20%).
  • Resistant to fire.
  • Vulnerable to sleep and confusion.
  • Encounters:
  • Sometimes friendly.
  • Can be found in B6.
  • Sometimes accompanied by Chimerae (50% chance.)

  • Master Ninja
    Japanese: Masuta- Ninja
    Unidentified:
    Crouching Figure
    Japanese: Uzukumaru no Hito Kage
    Classification:
    Ninja
    Japanese: Ninja



    Master Ninja




    Crouching Figure
    Experience Level:
    10
    Experience Points:
    6,610
    Hit Points:
    22-42 (10d3+12)
    Average: 32
    Armor Class:
    2
    Number Appearing:
    2-2 (1d1+1)
    Average: 2
    Physical Attacks:
  • 4-10 (2d4+2) damage. Average: 7
  • 4-10 (2d4+2) damage. Average: 7
  • 1-4 (1d4) damage. Average: 2.5
  • 1-4 (1d4) damage. Average: 2.5
  • Can attack party members in the back row.
  • May cause sleeping, poisoning, and decapitation.


  • Maximum damage range: 10-28. Average: 19
    Special Properties:
  • Priest spell resistance (30%); Mage spell resistance (20%).
  • Resistant to fire and cold.
  • Vulnerable to confusion.
  • Encounters:
  • Never friendly.
  • Can be found in B6.
  • Sometimes accompanied by Oku-Jochuu (50% chance.)

  • Master Thief
    Japanese: Masuta- Shi-fu
    Unidentified:
    Armored Man
    Japanese: Yoroi o Kita Otoko
    Classification:
    Thief
    Japanese: Touzoku



    Master Thief




    Armored Man
    Experience Level:
    12
    Experience Points:
    2,810
    Hit Points:
    26-62 (12d4+14)
    Average: 44
    Armor Class:
    0
    Number Appearing:
    3-6 (1d4+2)
    Average: 4.5
    Physical Attacks:
  • 2-9 (1d8+1) damage. Average: 5.5
  • 2-9 (1d8+1) damage. Average: 5.5


  • Maximum damage range: 4-18. Average: 11
    Special Properties:
  • Level 3 Mage spells (30% chance.)
  • May run away (30% chance.)
  • Universal spell resistance (10%).
  • Vulnerable to sleep, silence, and confusion.
  • Encounters:
  • Sometimes friendly.
  • Can be found in B5 and B6.
  • Sometimes accompanied by Dark Priests [Type A] (40% chance.)

  • Merrow
    Japanese: Merou
    Unidentified:
    Merrow
    Japanese: Merou
    Classification:
    Legend
    Japanese: Shinwa



    Merrow




    Merrow
    Experience Level:
    13
    Experience Points:
    13,070
    Hit Points:
    65-104 (13d4+52)
    Average: 84.5
    Armor Class:
    0
    Number Appearing:
    1-1 (1d1)
    Average: 1
    Physical Attacks:
  • 3-8 (1d6+2) damage. Average: 5.5
  • 3-8 (1d6+2) damage. Average: 5.5
  • 10-24 (2d78+8) damage. Average: 17
  • May cause sleeping.


  • Maximum damage range: 16-40. Average: 28
    Special Properties:
  • Level 6 Priest spells and Level 5 Mage spells (90% chance.)
  • Regenerates 1 hit point per round.
  • Priest spell resistance (30%); Mage spell resistance (20%).
  • Resistant to cold, non-elemental, and petrification.
  • Vulnerable to sleep, silence, and confusion.
  • Encounters:
  • Never friendly.
  • Fixed boss battle at E3-N14 on B5.
  • Always accompanied by Seekers (100% chance.)

  • Mimir
    Japanese: Mi-mia-
    Unidentified:
    Mimir
    Japanese: Mi-mia-
    Classification:
    Giant
    Japanese: Kyojin



    Mimir




    Mimir
    Experience Level:
    22
    Experience Points:
    87,930
    Hit Points:
    95-249 (22d8+73)
    Average: 172
    Armor Class:
    -6
    Number Appearing:
    1-1 (1d1)
    Average: 1
    Physical Attacks:
  • 13-36 (1d24+12) damage. Average: 24.5
  • 3-9 (1d7+2) damage. Average: 6
  • 3-9 (1d7+2) damage. Average: 6
  • 13-36 (1d24+12) damage. Average: 24.5
  • 3-9 (1d7+2) damage. Average: 6
  • Can attack party members in the back row.


  • Maximum damage range: 35-99. Average: 67
    Special Properties:
  • Level 7 Mage and Priest spells (100% chance).
  • Regenerates 10 hit points per round.
  • Priest spell resistance (85%); Mage spell resistance (65%).
  • Resistant to fire, cold, non-elemental, and petrification.
  • Encounters:
  • Never friendly.
  • Fixed boss encounter in RB3 at one of these coordinates: E6-N4, E6-N8, E7-N6, E8-N9, E11-N4, E11-N11, or E13-N8 (whichever of these seven squares that you visit last will become the pool that contains the boss battle).
  • Always accompanied by Frost Giants (100% chance.)

  • Monk
    Japanese: Monku
    Unidentified:
    Armored Man
    Japanese: Yoroi o Kita Otoko
    Classification:
    Priest
    Japanese: Souryo



    Monk




    Armored Man
    Experience Level:
    3
    Experience Points:
    650
    Hit Points:
    5-17 (3d5+2)
    Average: 11
    Armor Class:
    7
    Number Appearing:
    2-6 (2d3)
    Average: 4
    Physical Attacks:
  • 3-7 (2d3+1) damage. Average: 5
  • 2-4 (1d3+1) damage. Average: 3


  • Maximum damage range: 5-11. Average: 8
    Special Properties:
  • Level 2 Priest spells (50% chance).
  • Priest spell resistance (10%).
  • Vulnerable to sleep, silence, and confusion.
  • Encounters:
  • Sometimes friendly.
  • Can be found in B2 and B3.
  • Often accompanied by Rotting Corpses (40% chance.)

  • Mothman
    Japanese: Mosuman
    Unidentified:
    Gaunt Figure
    Japanese: Yatsureta Sugata
    Classification:
    Lycanthrope
    Japanese: Juujin



    Mothman




    Gaunt Figure
    Experience Level:
    6
    Experience Points:
    3,010
    Hit Points:
    12-42 (6d6+6)
    Average: 27
    Armor Class:
    6
    Number Appearing:
    1-4 (1d4)
    Average: 2.5
    Physical Attacks:
  • 2-7 (1d6+1) damage. Average: 4.5
  • 2-7 (1d6+1) damage. Average: 4.5
  • Can attack party members in the back row.
  • May cause sleeping, poisoning, and paralysis.


  • Maximum damage range: 4-14. Average: 9
    Special Properties:
  • Vulnerable to sleep, silence, and confusion.
  • Encounters:
  • Sometimes friendly.
  • Can be found in B4 and B5.
  • Sometimes accompanied by Ghouls (55% chance.)

  • Mud Golem
    Japanese: Maddo Go-remu
    Unidentified:
    Giant
    Japanese: Kyojin
    Classification:
    Magical Creature
    Japanese: Mahou Seibutsu



    Mud Golem




    Giant
    Experience Level:
    12
    Experience Points:
    15,130
    Hit Points:
    122-170 (12d5+110)
    Average: 146
    Armor Class:
    2
    Number Appearing:
    1-1 (1d1)
    Average: 1
    Physical Attacks:
  • 10-44 (2d18+8) damage. Average: 27
  • 3-10 (1d8+2) damage. Average: 6.5
  • 3-10 (1d8+2) damage. Average: 6.5
  • Can attack party members in the back row.


  • Maximum damage range: 16-64. Average: 40
    Special Properties:
  • Universal spell resistance (70%).
  • Resistant to fire, cold, non-elemental, and petrification.
  • Encounters:
  • Never friendly.
  • Can be found in B6.
  • Sometimes accompanied by Chimerae (50% chance.)

  • Murphy's Ghost
    Japanese: Ma-fi-zu Go-suto
    Unidentified:
    Unidentified Entity
    Japanese: Shoutaifumei no Sonzai
    Classification:
    Undead
    Japanese: Fushi



    Murphy's Ghost




    Unidentified Entity
    Experience Level:
    10
    Experience Points:
    4,450
    Hit Points:
    30-110 (10d9+20)
    Average: 70
    Armor Class:
    -3
    Number Appearing:
    1-1 (1d1)
    Average: 1
    Physical Attacks:
  • 2-2 (1d1+1) damage. Average: 2
  • May cause sleeping.


  • Maximum damage range: 2-2. Average: 2
    Special Properties:
  • Regenerates 1 hit point per round.
  • Universal spell resistance (40%).
  • Resistant to fire, cold, non-elemental, and petrification.
  • Vulnerable to sleep, silence, and confusion.
  • Encounters:
  • Sometimes friendly.
  • Can be found in B5 and B6. Fixed optional encounter at E0-N0 in B2 that can be repeated an infinite number of times.
  • Very rarely accompanied by Jack O'Lanterns (5% chance.)

  • Myrmidon
    Japanese: Ma-midon
    Unidentified:
    Armored Man
    Japanese: Yoroi o Kita Otoko
    Classification:
    Fighter
    Japanese: Senshi



    Myrmidon




    Armored Man
    Experience Level:
    1
    Experience Points:
    270
    Hit Points:
    4-7 (1d4+3)
    Average: 5.5
    Armor Class:
    7
    Number Appearing:
    5-9 (2d3+3)
    Average: 7
    Physical Attacks:
  • 2-5 (1d4+1) damage. Average: 3.5


  • Maximum damage range: 2-5. Average: 3.5
    Special Properties:
  • May run away (10% chance).
  • Vulnerable to sleep, silence, and confusion.
  • Encounters:
  • Sometimes friendly.
  • Can be found in B2.
  • Often accompanied by additional Myrmidon groups (40% chance.)

  • Nidhoggr
    Japanese: Ni-zuhogga-
    Unidentified:
    Dragon
    Japanese: Doragon
    Classification:
    Dragon
    Japanese: Ryuu



    Nidhoggr




    Dragon
    Experience Level:
    24
    Experience Points:
    192,890
    Hit Points:
    174-294 (24d6+150)
    Average: 234
    Armor Class:
    -9
    Number Appearing:
    1-1 (1d1)
    Average: 1
    Physical Attacks:
  • 10-24 (2d8+8) damage. Average: 17
  • 10-24 (2d8+8) damage. Average: 17
  • 10-24 (2d8+8) damage. Average: 17
  • 10-24 (2d8+8) damage. Average: 17
  • Can attack party members in the back row.
  • May cause sleeping, poisoning, and paralysis.


  • Maximum damage range: 40-96. Average: 68
    Special Properties:
  • Level 7 Mage spells (30% chance).
  • Breath attack; may cause poisoning (40% chance).
  • Regenerates 10 hit points per round.
  • Mage spell resistance (90%); Priest spell resistance (55%).
  • Resistant to fire, cold, non-elemental, and petrification.
  • Encounters:
  • Never friendly.
  • Can be found in RB1.
  • Seldom accompanied by an Ice Dragon (30% chance.)

  • Ninja
    Japanese: Ninja
    Unidentified:
    Robed Man
    Japanese: Ro-bu o Kita Otoko
    Classification:
    Ninja
    Japanese: Ninja



    Ninja




    Robed Man
    Experience Level:
    6
    Experience Points:
    3,310
    Hit Points:
    11-47 (6d7+5)
    Average: 29
    Armor Class:
    5
    Number Appearing:
    2-6 (2d3)
    Average: 4
    Physical Attacks:
  • 2-9 (1d8+1) damage. Average: 5.5
  • 6-13 (1d8+5) damage. Average: 9.5
  • May cause sleeping, poisoning, and decapitation.


  • Maximum damage range: 8-22. Average: 15
    Special Properties:
  • Vulnerable to sleep, silence, and confusion.
  • Encounters:
  • Sometimes friendly.
  • Can be found in B4.
  • Sometimes accompanied by Lesser Ninja (40% chance.)

  • Nocorn
    Japanese: No-ko-n
    Unidentified:
    Strange Animal
    Japanese: Kimyou na Doubutsu
    Classification:
    Animal
    Japanese: Doubutsu



    Nocorn




    Strange Animal
    Experience Level:
    1
    Experience Points:
    340
    Hit Points:
    3-10 (1d8+2)
    Average: 6.5
    Armor Class:
    9
    Number Appearing:
    1-3 (1d3)
    Average: 2
    Physical Attacks:
  • 2-8 (1d7+1) damage. Average: 5


  • Maximum damage range: 2-8. Average: 5
    Special Properties:
  • May run away (0% chance).
  • Vulnerable to sleep, silence, and confusion.
  • Encounters:
  • Sometimes friendly.
  • Can be found in B1.
  • Seldom accompanied by additional Nocorn groups (20% chance.)

  • Oku-Jochuu
    Japanese: Okujochuu
    Unidentified:
    Robed Woman
    Japanese: Ro-bu o Kita Onna
    Classification:
    Priest
    Japanese: Souryo



    Oku-Jochuu




    Robed Woman
    Experience Level:
    9
    Experience Points:
    3,770
    Hit Points:
    23-32 (9d2+14)
    Average: 27.5
    Armor Class:
    7
    Number Appearing:
    3-5 (1d3+2)
    Average: 4
    Physical Attacks:
  • 3-10 (1d8+2) damage. Average: 6.5
  • 3-10 (1d8+2) damage. Average: 6.5


  • Maximum damage range: 6-20. Average: 13
    Special Properties:
  • Level 6 Priest spells (70% chance).
  • May run away (5% chance).
  • Vulnerable to sleep, silence, and confusion.
  • Encounters:
  • Sometimes friendly.
  • Can be found in B6.
  • Frequently accompanied by Hatamoto (70% chance.)

  • Orc
    Japanese: O-ku
    Unidentified:
    Small Figure
    Japanese: Chiisa na Hito Kage
    Classification:
    Fighter
    Japanese: Senshi



    Orc




    Small Figure
    Experience Level:
    1
    Experience Points:
    150
    Hit Points:
    1-4 (1d4)
    Average: 2.5
    Armor Class:
    10
    Number Appearing:
    3-6 (3d2)
    Average: 4.5
    Physical Attacks:
  • 1-4 (1d4) damage. Average: 2.5


  • Maximum damage range: 1-4. Average: 2.5
    Special Properties:
  • May run away (10% chance).
  • Resistant to fire.
  • Vulnerable to sleep, silence, and confusion.
  • Encounters:
  • Sometimes friendly.
  • Can be found in B1.
  • Seldom accompanied by additional Orc groups (20% chance.)

  • Petty Priest
    Japanese: Peti Puri-suto
    Unidentified:
    Robed Man
    Japanese: Ro-bu o Kita Otoko
    Classification:
    Priest
    Japanese: Souryo



    Petty Priest




    Robed Man
    Experience Level:
    2
    Experience Points:
    310
    Hit Points:
    5-9 (2d3+3)
    Average: 7
    Armor Class:
    9
    Number Appearing:
    2-3 (1d2+1)
    Average: 2.5
    Physical Attacks:
  • 1-4 (1d4) damage. Average: 2.5


  • Maximum damage range: 1-4. Average: 2.5
    Special Properties:
  • Level 1 Priest spells (100% chance).
  • Vulnerable to sleep, silence, and confusion.
  • Encounters:
  • Sometimes friendly.
  • Can be found in B1.
  • Seldom accompanied by Magicians (20% chance.)

  • Plague Frog
    Japanese: Pura-ji Furoggu
    Unidentified:
    Strange Animal
    Japanese: Kimyou na Doubutsu
    Classification:
    Animal
    Japanese: Doubutsu



    Plague Frog




    Strange Animal
    Experience Level:
    1
    Experience Points:
    570
    Hit Points:
    2-5 (1d4+1)
    Average: 3.5
    Armor Class:
    8
    Number Appearing:
    2-4 (1d3+1)
    Average: 3
    Physical Attacks:
  • 1-5 (1d5) damage. Average: 3
  • May cause poisoning.


  • Maximum damage range: 1-5. Average: 3
    Special Properties:
  • Vulnerable to sleep, silence, and confusion.
  • Encounters:
  • Sometimes friendly.
  • Can be found in B2.
  • Sometimes accompanied by additional Plague Frog groups (30% chance.)

  • Prelate
    Japanese: Purire-to
    Unidentified:
    Armored Man
    Japanese: Yoroi o Kita Otoko
    Classification:
    Priest
    Japanese: Souryo



    Prelate




    Armored Man
    Experience Level:
    13
    Experience Points:
    7,670
    Hit Points:
    45-84 (13d4+32)
    Average: 64.5
    Armor Class:
    2
    Number Appearing:
    1-1 (1d1)
    Average: 1
    Physical Attacks:
  • 3-6 (1d4+2) damage. Average: 4.5
  • 3-6 (1d4+2) damage. Average: 4.5


  • Maximum damage range: 6-12. Average: 9
    Special Properties:
  • Level 7 Priest spells (100% chance.)
  • Vulnerable to sleep, silence, and confusion.
  • Encounters:
  • Sometimes friendly.
  • Can be found in B6.
  • Always accompanied by Master Ninja (100% chance.)

  • Raver Lord
    Japanese: Reiba- Ro-do
    Unidentified:
    Armored Man
    Japanese: Yoroi o Kita Otoko
    Classification:
    Animal
    Japanese: Doubutsu



    Raver Lord




    Armored Man
    Experience Level:
    20
    Experience Points:
    20,510
    Hit Points:
    130-190 (20d4+110)
    Average: 160
    Armor Class:
    -4
    Number Appearing:
    1-1 (1d1)
    Average: 1
    Physical Attacks:
  • 20-36 (2d9+18) damage. Average: 28
  • 10-18 (1d9+9) damage. Average: 14
  • 10-18 (1d9+9) damage. Average: 14
  • 10-18 (1d9+9) damage. Average: 14


  • Maximum damage range: 50-90. Average: 70
    Special Properties:
  • Level 6 Mage and Priest spells (60% chance).
  • Regenerates 2 hit points per round.
  • Priest spell resistance (40%); Mage spell resistance (10%).
  • Resistant to fire, cold, and non-elemental.
  • Vulnerable to sleep, silence, and confusion.
  • Encounters:
  • Sometimes friendly.
  • Can be found in RB5, RB4, RB3, RB2, and RB1.
  • Almost always accompanied by Blondies (90% chance.)

  • Richaldes
    Japanese: Riharudesu
    Unidentified:
    Armored Man
    Japanese: Yoroi o Kita Otoko
    Classification:
    Legend
    Japanese: Shinwa



    Richaldes




    Armored Man
    Experience Level:
    20
    Experience Points:
    18,870
    Hit Points:
    140-200 (20d4+120)
    Average: 170
    Armor Class:
    -6
    Number Appearing:
    1-1 (1d1)
    Average: 1
    Physical Attacks:
  • 10-24 (2d8+8) damage. Average: 17
  • 10-24 (2d8+8) damage. Average: 17
  • 10-24 (2d8+8) damage. Average: 17
  • 10-24 (2d8+8) damage. Average: 17
  • May cause sleeping.


  • Maximum damage range: 40-96. Average: 68
    Special Properties:
  • Regenerates 2 hit points per round.
  • Priest spell resistance (40%); Mage spell resistance (20%).
  • Resistant to fire, cold, non-elemental, and petrification.
  • Encounters:
  • Never friendly.
  • Can be found in RB4, RB3, RB2, and RB1.
  • Often accompanied by Displacer Beasts (60% chance.)

  • Rotting Corpse
    Japanese: Rottingu Ko-pusu
    Unidentified:
    Gaunt Figure
    Japanese: Yatsureta Sugata
    Classification:
    Undead
    Japanese: Fushi



    Rotting Corpse




    Gaunt Figure
    Experience Level:
    1
    Experience Points:
    1,080
    Hit Points:
    2-11 (1d10+1)
    Average: 6.5
    Armor Class:
    7
    Number Appearing:
    2-5 (1d4+1)
    Average: 3.5
    Physical Attacks:
  • 1-8 (1d8) damage. Average: 4.5
  • May cause paralysis.


  • Maximum damage range: 1-8. Average: 4.5
    Special Properties:
  • Mage spell resistance (10%); Priest spell resistance (5%).
  • Resistant to cold.
  • Vulnerable to silence and confusion.
  • Encounters:
  • Never friendly.
  • Can be found in B2.
  • Often accompanied by Jack O'Lanterns (50% chance.)

  • Samurai
    Japanese: Samurai
    Unidentified:
    Armored Man
    Japanese: Yoroi o Kita Otoko
    Classification:
    Fighter
    Japanese: Senshi



    Samurai




    Armored Man
    Experience Level:
    7
    Experience Points:
    1,910
    Hit Points:
    14-56 (7d7+7)
    Average: 35
    Armor Class:
    4
    Number Appearing:
    3-5 (1d3+2)
    Average: 4
    Physical Attacks:
  • 4-14 (2d6+2) damage. Average: 9
  • 4-14 (2d6+2) damage. Average: 9


  • Maximum damage range: 8-28. Average: 18
    Special Properties:
  • Level 2 Mage spells (30% chance).
  • Vulnerable to sleep, silence, and confusion.
  • Encounters:
  • Sometimes friendly.
  • Can be found in B4.
  • Sometimes accompanied by Sorceresses (45% chance.)

  • Sasquatch
    Japanese: Sasukacchi
    Unidentified:
    Large Animal
    Japanese: Ookina Doubutsu
    Classification:
    Animal
    Japanese: Doubutsu



    Sasquatch




    Large Animal
    Experience Level:
    5
    Experience Points:
    2,710
    Hit Points:
    15-25 (5d3+10)
    Average: 20
    Armor Class:
    5
    Number Appearing:
    1-4 (1d4)
    Average: 2.5
    Physical Attacks:
  • 5-11 (1d7+4) damage. Average: 8
  • 5-12 (1d8+4) damage. Average: 8.5


  • Maximum damage range: 10-23. Average: 16.5
    Special Properties:
  • Breath attack; cold attribute (50% chance).
  • May run away (0% chance).
  • Resistant to cold.
  • Vulnerable to sleep, silence, and confusion.
  • Encounters:
  • Sometimes friendly.
  • Can be found in B5.
  • Seldom accompanied by additional Sasquatch groups (30% chance.)

  • Seeker
    Japanese: Shi-ka-
    Unidentified:
    Grotesque Object
    Japanese: Igyou no Buttai
    Classification:
    Legend
    Japanese: Shinwa



    Seeker




    Grotesque Object
    Experience Level:
    8
    Experience Points:
    4,160
    Hit Points:
    8-40 (8d5)
    Average: 24
    Armor Class:
    3
    Number Appearing:
    2-3 (1d2+1)
    Average: 2.5
    Physical Attacks:
  • 1-10 (1d10) damage. Average: 5.5


  • Maximum damage range: 1-10. Average: 5.5
    Special Properties:
  • Breath attack; cold attribute (60% chance).
  • Resistant to cold.
  • Vulnerable to sleep, silence, and confusion.
  • Encounters:
  • Sometimes friendly.
  • Can be found in B5.
  • Often accompanied by Werecraws (60% chance.)

  • Seraph
    Japanese: Serafu
    Unidentified:
    Seraph
    Japanese: Serafu
    Classification:
    Demon/Devil
    Japanese: Akuma



    Seraph




    Seraph
    Experience Level:
    9
    Experience Points:
    5,020
    Hit Points:
    17-80 (9d8+8)
    Average: 48.5
    Armor Class:
    2
    Number Appearing:
    2-4 (1d3+1)
    Average: 3
    Physical Attacks:
  • 2-6 (2d3) damage. Average: 4
  • 2-6 (2d3) damage. Average: 4
  • 2-6 (2d3) damage. Average: 4


  • Maximum damage range: 6-18. Average: 12
    Special Properties:
  • Level 5 Priest spells and Level 4 Mage spells (75% chance).
  • May call for reinforcements (70% chance).
  • Priest spell resistance (40%); Mage spell resistance (30%).
  • Vulnerable to sleep, silence, and confusion.
  • Encounters:
  • Sometimes friendly.
  • Not found in any level of the dungeon.
  • The Level 5 Priest spell Bamordi can potentially summon Seraphs (Monster Rank 3) to fight on the caster's behalf.

  • Shahitsu
    Japanese: Shahitsu
    Unidentified:
    Crouching Figure
    Japanese: Uzukumaru Hito Kage
    Classification:
    Ninja
    Japanese: Ninja



    Shahitsu




    Crouching Figure
    Experience Level:
    22
    Experience Points:
    22,810
    Hit Points:
    92-158 (22d4+70)
    Average: 125
    Armor Class:
    -5
    Number Appearing:
    1-1 (1d1)
    Average: 1
    Physical Attacks:
  • 10-24 (2d8+8) damage. Average: 17
  • 10-24 (2d8+8) damage. Average: 17
  • 2-16 (2d8) damage. Average: 9
  • 2-16 (2d8) damage. Average: 9
  • 1-8 (1d8) damage. Average: 4.5
  • 1-8 (1d8) damage. Average: 4.5
  • Can attack party members in the back row.
  • May cause sleeping, poisoning, paralysis, and decapitation.


  • Maximum damage range: 26-96. Average: 61
    Special Properties:
  • Priest spell resistance (60%); Mage spell resistance (35%).
  • Resistant to fire, non-elemental, and petrification.
  • Encounters:
  • Never friendly.
  • Can be found in RB2, RB1, and RB6.
  • Frequently accompanied by High Masters (80% chance.)

  • Sidelle
    Japanese: Saideru
    Unidentified:
    Grotesque Object
    Japanese: Igyou no Buttai
    Classification:
    Undead
    Japanese: Fushi



    Sidelle




    Grotesque Object
    Experience Level:
    18
    Experience Points:
    23,210
    Hit Points:
    78-132 (18d4+60)
    Average: 105
    Armor Class:
    -2
    Number Appearing:
    1-2 (1d2)
    Average: 1.5
    Physical Attacks:
  • 1-8 (1d8) damage. Average: 4.5
  • 1-8 (1d8) damage. Average: 4.5
  • 1-8 (1d8) damage. Average: 4.5
  • 1-8 (1d8) damage. Average: 4.5
  • May cause poisoning and paralysis.


  • Maximum damage range: 4-32. Average: 18
    Special Properties:
  • Level 7 Mage spells (75% chance).
  • Mage spell resistance (55%); Priest spell resistance (50%).
  • Resistant to fire, cold, non-elemental, and petrification.
  • Encounters:
  • Never friendly.
  • Can be found in RB4, RB3, RB2, RB1, and RB6.
  • Frequently accompanied by Larvae (80% chance.)

  • Skeleton Soldier
    Japanese: Sukeruton Soruja-
    Unidentified:
    Skeleton
    Japanese: Gaikotsu
    Classification:
    Undead
    Japanese: Fushi



    Skeleton Soldier




    Skeleton
    Experience Level:
    2
    Experience Points:
    970
    Hit Points:
    4-10 (2d4+2)
    Average: 7
    Armor Class:
    7
    Number Appearing:
    4-9 (1d6+3)
    Average: 6.5
    Physical Attacks:
  • 2-7 (1d6+1) damage. Average: 4.5
  • 2-7 (1d6+1) damage. Average: 4.5

  • Maximum damage range: 4-14. Average: 9
    Special Properties:
  • Mage spell resistance (20%); Priest spell resistance (10%).
  • Vulnerable to silence and confusion.
  • Encounters:
  • Never friendly.
  • Can be found in B2 and B3.
  • Often accompanied by additional Skeleton Soldier groups (50% chance.)

  • Sly Hobbit
    Japanese: Surai Hobitto
    Unidentified:
    Small Figure
    Japanese: Chiisa na Hito Kage
    Classification:
    Thief
    Japanese: Touzoku



    Sly Hobbit




    Small Figure
    Experience Level:
    6
    Experience Points:
    1,540
    Hit Points:
    8-32 (6d5+2)
    Average: 20
    Armor Class:
    4
    Number Appearing:
    3-6 (1d4+2)
    Average: 4.5
    Physical Attacks:
  • 3-9 (1d7+2) damage. Average: 6
  • 3-9 (1d7+2) damage. Average: 6
  • Can attack party members in the back row.


  • Maximum damage range: 6-18. Average: 12
    Special Properties:
  • May run away (15% chance).
  • Universal spell resistance (10%).
  • Vulnerable to sleep, silence, and confusion.
  • Encounters:
  • Sometimes friendly.
  • Can be found in B4.
  • Sometimes accompanied by additional Sly Hobbit groups (40% chance.)

  • Sokusu
    Japanese: So-kusu
    Unidentified:
    Sokusu
    Japanese: So-kusu
    Classification:
    Mage
    Japanese: Majutsushi



    Sokusu




    Sokusu
    Experience Level:
    27
    Experience Points:
    90,290
    Hit Points:
    112-166 (27d3+85)
    Average: 139
    Armor Class:
    -3
    Number Appearing:
    1-1 (1d1)
    Average: 1
    Physical Attacks:
  • 15-60 (5d10+10) damage. Average: 37.5
  • 15-60 (5d10+10) damage. Average: 37.5
  • May cause poisoning and decapitation.
  • May drain two experience levels.


  • Maximum damage range: 30-120. Average: 75
    Special Properties:
  • Level 7 Mage and Priest spells (90% chance).
  • Regenerates 2 hit points per round.
  • Priest spell resistance (80%); Mage spell resistance (50%).
  • Resistant to petrification.
  • Encounters:
  • Never friendly.
  • Fixed final boss encounter in RB1 at E10-N10.
  • Always accompanied by Greater Demons [Type A] (100% chance.)

  • Soul Trapper
    Japanese: Souru Torappa-
    Unidentified:
    Demon/Devil
    Japanese: Akuma
    Classification:
    Demon/Devil
    Japanese: Akuma



    Soul Trapper




    Demon/Devil
    Experience Level:
    6
    Experience Points:
    7,960
    Hit Points:
    30-42 (6d3+24)
    Average: 36
    Armor Class:
    0
    Number Appearing:
    1-3 (1d3)
    Average: 2
    Physical Attacks:
  • 1-3 (1d3) damage. Average: 2
  • 1-3 (1d3) damage. Average: 2
  • May cause paralysis.
  • May drain one experience level.


  • Maximum damage range: 2-6. Average: 4
    Special Properties:
  • Level 5 Mage spells (65% chance).
  • May call for reinforcements (20% chance).
  • Regenerates 3 hit points per round.
  • Mage spell resistance (40%); Priest spell resistance (30%).
  • Resistant to fire, cold, non-elemental, and petrification.
  • Vulnerable to confusion.
  • Encounters:
  • Never friendly.
  • Can be found in RB5, RB4, and RB3.
  • Often accompanied by Weird Knights (70% chance.)

  • Sorcerer
    Japanese: So-sara-
    Unidentified:
    Robed Man
    Japanese: Ro-bu o Kita Otoko
    Classification:
    Mage
    Japanese: Majutsushi



    Sorcerer




    Robed Man
    Experience Level:
    5
    Experience Points:
    890
    Hit Points:
    5-20 (5d4)
    Average: 12.5
    Armor Class:
    9
    Number Appearing:
    1-5 (1d5)
    Average: 3
    Physical Attacks:
  • 3-7 (1d5+2) damage. Average: 5


  • Maximum damage range: 6-18. Average: 12
    Special Properties:
  • Level 3 Mage spells (100% chance).
  • Vulnerable to sleep, silence, and confusion.
  • Encounters:
  • Sometimes friendly.
  • Can be found in B3 and B4.
  • Often accompanied by Guardians (60% chance.)

  • Sorceress
    Japanese: So-sarisu
    Unidentified:
    Robed Woman
    Japanese: Ro-bu o Kita Onna
    Classification:
    Mage
    Japanese: Majutsushi



    Sorceress




    Robed Woman
    Experience Level:
    7
    Experience Points:
    1,470
    Hit Points:
    7-28 (6d6+6)
    Average: 17.5
    Armor Class:
    8
    Number Appearing:
    2-5 (1d4+1)
    Average: 3.5
    Physical Attacks:
  • 2-5 (1d4+1) damage. Average: 3.5
  • 2-5 (1d4+1) damage. Average: 3.5


  • Maximum damage range: 4-10. Average: 7
    Special Properties:
  • Level 4 Mage spells (100% chance).
  • Vulnerable to sleep, silence, and confusion.
  • Encounters:
  • Sometimes friendly.
  • Can be found in B4.
  • Often accompanied by Weresnakes (60% chance.)

  • Spriggan
    Japanese: Supurigan
    Unidentified:
    Giant
    Japanese: Kyojin
    Classification:
    Undead
    Japanese: Fushi



    Spriggan




    Giant
    Experience Level:
    12
    Experience Points:
    15,370
    Hit Points:
    52-88 (12d4+40)
    Average: 70
    Armor Class:
    2
    Number Appearing:
    1-1 (1d1)
    Average: 1
    Physical Attacks:
  • 1-20 (1d20) damage. Average: 10.5
  • 1-20 (1d20) damage. Average: 10.5
  • 1-20 (1d20) damage. Average: 10.5
  • Can attack party members in the back row.


  • Maximum damage range: 3-60. Average: 31.5
    Special Properties:
  • Breath attack; may cause sleeping (60% chance).
  • Universal spell resistance (50%).
  • Resistant to fire, cold, non-elemental, and petrification.
  • Vulnerable to confusion.
  • Encounters:
  • Never friendly.
  • Can be found in RB4, RB3, and RB2.
  • Often accompanied by Fire Giants (65% chance.)

  • Stone Fly
    Japanese: Suto-n Furai
    Unidentified:
    Insect
    Japanese: Konchuu
    Classification:
    Insect
    Japanese: Konchuu



    Stone Fly




    Insect
    Experience Level:
    5
    Experience Points:
    2,840
    Hit Points:
    10-30 (5d5+5)
    Average: 20
    Armor Class:
    4
    Number Appearing:
    2-5 (1d4+1)
    Average: 3.5
    Physical Attacks:
  • 2-4 (1d3+1) damage. Average: 3
  • May cause petrification.


  • Maximum damage range: 2-4. Average: 3
    Special Properties:
  • Resistant to petrification.
  • Vulnerable to sleep, silence, and confusion.
  • Encounters:
  • Sometimes friendly.
  • Can be found in B4 and B5.
  • Seldom accompanied by Fire Beetles (30% chance.)

  • Stone Giant
    Japanese: Suto-n Jaianto
    Unidentified:
    Stone Giant
    Japanese: Suto-n Jaianto
    Classification:
    Magical Creature
    Japanese: Mahou Seibutsu



    Stone Giant




    Stone Giant
    Experience Level:
    14
    Experience Points:
    12,530
    Hit Points:
    98-112 (14d2+84)
    Average: 105
    Armor Class:
    0
    Number Appearing:
    1-3 (1d3)
    Average: 2
    Physical Attacks:
  • 21-72 (3d18+18) damage. Average: 46.5
  • 10-16 (2d4+8) damage. Average: 13
  • 10-16 (2d4+8) damage. Average: 13
  • Can attack party members in the back row.


  • Maximum damage range: 41-104. Average: 72.5
    Special Properties:
  • Priest spell resistance (75%); Mage spell resistance (55%).
  • Resistant to fire, cold, and petrification.
  • Encounters:
  • Never friendly.
  • Not found in any level of the dungeon.
  • The Level 5 Mage spell Socordi can potentially summon Stone Giants (Monster Rank 4) to fight on the caster's behalf.

  • Strike Ape
    Japanese: Sutoraiku Eipu
    Unidentified:
    Large Animal
    Japanese: Ookina Doubutsu
    Classification:
    Animal
    Japanese: Doubutsu



    Strike Ape




    Large Animal
    Experience Level:
    12
    Experience Points:
    5,190
    Hit Points:
    48-108 (12d6+36)
    Average: 78
    Armor Class:
    4
    Number Appearing:
    1-3 (1d3)
    Average: 2
    Physical Attacks:
  • 1-24 (1d24) damage. Average: 12.5
  • 1-12 (1d12) damage. Average: 6.5
  • 1-6 (1d6) damage. Average: 3.5


  • Maximum damage range: 3-42. Average: 22.5
    Special Properties:
  • May run away (0% chance).
  • Vulnerable to sleep, silence, and confusion.
  • Encounters:
  • Sometimes friendly.
  • Can be found in B5 and B6.
  • Sometimes accompanied by Chimerae (50% chance.)

  • Tadatoki
    Japanese: Tadatoki
    Unidentified:
    Robed Man
    Japanese: Ro-bu o Kita Otoko
    Classification:
    Undead
    Japanese: Fushi



    Tadatoki




    Robed Man
    Experience Level:
    18
    Experience Points:
    44,940
    Hit Points:
    108-162 (18d4+90)
    Average: 135
    Armor Class:
    -2
    Number Appearing:
    1-1 (1d1)
    Average: 1
    Physical Attacks:
  • 10-24 (2d8+8) damage. Average: 17
  • 1-8 (1d8) damage. Average: 4.5
  • 1-8 (1d8) damage. Average: 4.5
  • 1-8 (1d8) damage. Average: 4.5
  • May cause sleeping and paralysis.
  • May drain one experience level.


  • Maximum damage range: 13-48. Average: 30.5
    Special Properties:
  • Level 7 Priest spells and Level 6 Mage spells (75% chance).
  • Regenerates 3 hit points per round.
  • Priest spell resistance (55%); Mage spell resistance (50%).
  • Resistant to fire, cold, non-elemental, and petrification.
  • Encounters:
  • Never friendly.
  • Can be found in RB3, RB2, RB1, and RB6.
  • Almost always accompanied by an Eight-Forked Serpent (90% chance).

  • Tairossam
    Japanese: Tairossamu
    Unidentified:
    Tairossamu
    Japanese: Tairossamu
    Classification:
    Mage
    Japanese: Majutsushi



    Tairossam




    Tairossam
    Experience Level:
    17
    Experience Points:
    30,000
    Hit Points:
    68-102 (17d3+51)
    Average: 85
    Armor Class:
    -1
    Number Appearing:
    1-1 (1d1)
    Average: 1
    Physical Attacks:
  • 2-14 (2d7) damage. Average: 8
  • 2-14 (2d7) damage. Average: 8
  • 2-14 (2d7) damage. Average: 8
  • May cause sleeping, poisoning, and paralysis.


  • Maximum damage range: 6-42. Average: 24
    Special Properties:
  • Level 7 Mage and Priest spells (95% chance).
  • Regenerates one hit point per round.
  • Priest spell resistance (70%); Mage spell resistance (20%).
  • Resistant to fire and cold.
  • Vulnerable to sleep, silence, and confusion.
  • Encounters:
  • Never friendly.
  • Fixed boss battle at E8-N10 on B6.
  • Always accompanied by Flack (100% chance.)

  • Tartar
    Japanese: Tata-ru
    Unidentified:
    Armored Man
    Japanese: Yoroi o Kita Otoko
    Classification:
    Ninja
    Japanese:Ninja



    Tartar




    Armored Man
    Experience Level:
    13
    Experience Points:
    9,430
    Hit Points:
    65-104 (13d4+52)
    Average: 84.5
    Armor Class:
    -1
    Number Appearing:
    2-4 (1d3+1)
    Average: 3
    Physical Attacks:
  • 10-24 (2d8+8) damage. Average: 17
  • 10-24 (2d8+8) damage. Average: 17
  • 10-24 (2d8+8) damage. Average: 17
  • May cause decapitation.


  • Maximum damage range: 30-72. Average: 51
    Special Properties:
  • May call for reinforcements (20% chance).
  • Regenerates 3 hit points per round.
  • Universal spell resistance (30%).
  • Resistant to fire, cold, non-elemental, and petrification.
  • Encounters:
  • Never friendly.
  • Can be found in RB4, RB3, RB2, RB1, and RB6.
  • Often accompanied by a Blaze Dragon (60% chance.)

  • Thief
    Japanese: Shi-fu
    Unidentified:
    Robed Man
    Japanese: Ro-bu o Kita Otoko
    Classification:
    Thief
    Japanese: Touzoku



    Thief




    Robed Man
    Experience Level:
    3
    Experience Points:
    420
    Hit Points:
    4-16 (3d5+1)
    Average: 10
    Armor Class:
    8
    Number Appearing:
    3-7 (1d5+2)
    Average: 5
    Physical Attacks:
  • 1-3 (1d3) damage. Average: 2
  • 1-3 (1d3) damage. Average: 2


  • Maximum damage range: 2-6. Average: 4
    Special Properties:
  • May run away (20% chance).
  • Vulnerable to sleep, silence, and confusion.
  • Encounters:
  • Sometimes friendly.
  • Can be found in B2 and B3.
  • Occasionally accompanied by Highwaymen (40% chance.)

  • Thorn Laughter
    Japanese: So-n Rafuta-
    Unidentified:
    Gaunt Figure
    Japanese: Yatsureta Sugata
    Classification:
    Demon/Devil
    Japanese:Akuma



    Thorn Laughter




    Gaunt Figure
    Experience Level:
    15
    Experience Points:
    17,410
    Hit Points:
    60-120 (15d5+45)
    Average: 90
    Armor Class:
    -3
    Number Appearing:
    1-4 (1d4)
    Average: 2.5
    Physical Attacks:
  • 2-16 (2d8) damage. Average: 9
  • 2-16 (2d8) damage. Average: 9
  • 10-24 (2d8+8) damage. Average: 17
  • 10-24 (2d8+8) damage. Average: 17
  • May cause poisoning, paralysis, and petrification.


  • Maximum damage range: 24-80. Average: 52
    Special Properties:
  • Level 6 Mage spells (65% chance).
  • Regenerates 3 hit points per round.
  • Universal spell resistance (50%).
  • Resistant to fire, cold, non-elemental, and petrification.
  • Encounters:
  • Never friendly.
  • Can be found in RB4, RB3, RB2, RB1, and RB6.
  • Often accompanied by a Fate Spinner (80% chance.)

  • Thrust Beetle
    Japanese: Surasuto Bi-toru
    Unidentified:
    Insect
    Japanese: Konchuu
    Classification:
    Insect
    Japanese: Konchuu



    Thrust Beetle




    Insect
    Experience Level:
    1
    Experience Points:
    190
    Hit Points:
    2-3 (1d2+1)
    Average: 2.5
    Armor Class:
    7
    Number Appearing:
    2-3 (1d2+1)
    Average: 2.5
    Physical Attacks:
  • 1-4 (1d4) damage. Average: 2.5


  • Maximum damage range: 1-4. Average: 2.5
    Special Properties:
  • Vulnerable to sleep, silence, and confusion.
  • Encounters:
  • Never friendly.
  • Can be found in B1.
  • Seldom accompanied by additional Thrust Beetle groups (20% chance.)

  • Titan
    Japanese: Taitan
    Unidentified:
    Giant
    Japanese: Kyojin
    Classification:
    Giant
    Japanese: Kyojin



    Titan




    Giant
    Experience Level:
    18
    Experience Points:
    31,110
    Hit Points:
    66-192 (18d8+48)
    Average: 129
    Armor Class:
    -6
    Number Appearing:
    1-1 (1d1)
    Average: 1
    Physical Attacks:
  • 5-16 (1d12+4) damage. Average: 10.5
  • 3-9 (1d7+2) damage. Average: 6
  • 3-9 (1d7+2) damage. Average: 6
  • 3-9 (1d7+2) damage. Average: 6
  • 3-9 (1d7+2) damage. Average: 6
  • Can attack party members in the back row.


  • Maximum damage range: 17-52. Average: 34.5
    Special Properties:
  • Level 6 Mage and Priest spells (60% chance).
  • Regenerates 2 hit points per round.
  • Priest spell resistance (60%); Mage spell resistance (40%).
  • Resistant to fire, cold, non-elemental, and petrification.
  • Encounters:
  • Sometimes friendly.
  • Can be found in RB4, RB3, and RB2.
  • Often accompanied by Frost Giants (70% chance.)

  • Tomoe
    Japanese: Tomoe
    Unidentified:
    Armored Woman
    Japanese: Yoroi o Kita Onna
    Classification:
    Fighter
    Japanese: Senshi



    Tomoe




    Armored Woman
    Experience Level:
    17
    Experience Points:
    26,140
    Hit Points:
    68-102 (17d3+51)
    Average: 85
    Armor Class:
    -4
    Number Appearing:
    1-1 (1d1)
    Average: 1
    Physical Attacks:
  • 4-22 (2d10+2) damage. Average: 13
  • 4-22 (2d10+2) damage. Average: 13
  • 4-22 (2d10+2) damage. Average: 13
  • May cause decapitation.


  • Maximum damage range: 12-66. Average: 39
    Special Properties:
  • Level 7 Mage spells (10% chance).
  • Priest spell resistance (70%); Mage spell resistance (50%).
  • Resistant to cold, non-elemental, and petrification.
  • Vulnerable to silence and confusion.
  • Encounters:
  • Sometimes friendly.
  • Can be found in B6.
  • Always accompanied by Hatamoto (100% chance.)

  • Undead Kobold
    Japanese: Andeddo Koborudo
    Unidentified:
    Skeleton
    Japanese: Gaikotsu
    Classification:
    Undead
    Japanese: Fushi



    Undead Kobold




    Skeleton
    Experience Level:
    2
    Experience Points:
    320
    Hit Points:
    4-8 (2d3+2)
    Average: 6
    Armor Class:
    10
    Number Appearing:
    3-7 (2d3+1)
    Average: 5
    Physical Attacks:
  • 2-5 (1d4+1) damage. Average: 3.5


  • Maximum damage range: 2-5. Average: 3.5
    Special Properties:
  • Resistant to fire and cold.
  • Vulnerable to sleep, silence, and confusion.
  • Encounters:
  • Sometimes friendly.
  • Can be found in B1.
  • Seldom accompanied by additional Undead Kobold groups (20% chance.)

  • Vampire
    Japanese: Banpaia
    Unidentified:
    Gaunt Figure
    Japanese: Yatsureta Sugata
    Classification:
    Undead
    Japanese: Fushi



    Vampire




    Gaunt Figure
    Experience Level:
    10
    Experience Points:
    7,980
    Hit Points:
    28-48 (10d3+18)
    Average: 38
    Armor Class:
    0
    Number Appearing:
    1-2 (1d2)
    Average: 1.5
    Physical Attacks:
  • 8-14 (1d7+7) damage. Average: 11
  • May cause paralysis.
  • May drain one experience level.


  • Maximum damage range: 8-14. Average: 11
    Special Properties:
  • Level 4 Mage spells (50% chance).
  • Regenerates 1 hit point per round.
  • Priest spell resistance (45%); Mage spell resistance (35%).
  • Resistant to fire, non-elemental, and petrification.
  • Vulnerable to silence and confusion.
  • Encounters:
  • Never friendly.
  • Can be found in RB5, RB4, and RB3.
  • Occasionally accompanied by additional Vampire groups (30% chance.)

  • Vampire Lord
    Japanese: Banpaia Ro-do
    Unidentified:
    Gaunt Figure
    Japanese: Yatsureta Sugata
    Classification:
    Undead
    Japanese: Fushi



    Vampire Lord




    Gaunt Figure
    Experience Level:
    38
    Experience Points:
    395,150
    Hit Points:
    293-559 (38d8+255)
    Average: 426
    Armor Class:
    -12
    Number Appearing:
    1-1 (1d1)
    Average: 1
    Physical Attacks:
  • 5-28 (1d24+4) damage. Average: 16.5
  • 5-28 (1d24+4) damage. Average: 16.5
  • 5-28 (1d24+4) damage. Average: 16.5
  • 5-28 (1d24+4) damage. Average: 16.5
  • Can attack party members in the back row.
  • May cause sleeping, poisoning, paralysis, and decapitation.
  • May drain four experience levels.


  • Maximum damage range: 20-112. Average: 66
    Special Properties:
  • Level 7 Priest spells (75% chance).
  • Regenerates 10 hit points per round.
  • Priest spell resistance (98%); Mage spell resistance (78%).
  • Resistant to fire, cold, non-elemental, and petrification.
  • Encounters:
  • Never friendly.
  • Can be found in RB6.
  • Always accompanied by High Masters (100% chance).

  • Venom Crawler
    Japanese: Benamu Kuroura-
    Unidentified:
    Creeping Thing
    Japanese: Yuka o Haizuru Mono
    Classification:
    Insect
    Japanese: Konchuu



    Venom Crawler




    Creeping Thing
    Experience Level:
    10
    Experience Points:
    4,970
    Hit Points:
    50-90 (10d5+40)
    Average: 70
    Armor Class:
    0
    Number Appearing:
    3-6 (1d4+2)
    Average: 4.5
    Physical Attacks:
  • 1-32 (1d32) damage. Average: 16.5
  • 1-16 (1d16) damage. Average: 8.5
  • 1-16 (1d16) damage. Average: 8.5
  • 1-16 (1d16) damage. Average: 8.5
  • Can attack party members in the back row.


  • Maximum damage range: 4-80. Average: 42
    Special Properties:
  • May call for reinforcements (10% chance).
  • Resistant to fire and petrification.
  • Vulnerable to sleep and silence.
  • Encounters:
  • Never friendly.
  • Can be found in RB3 and RB2.
  • Occasionally accompanied by additional Venom Crawler groups (40% chance.)

  • Weird Knight
    Japanese: Waiya-do Naito
    Unidentified:
    Armored Man
    Japanese: Yoroi o Kita Otoko
    Classification:
    Fighter
    Japanese: Senshi



    Weird Knight




    Armored Man
    Experience Level:
    16
    Experience Points:
    4,770
    Hit Points:
    88-136 (16d4+72)
    Average: 112
    Armor Class:
    -2
    Number Appearing:
    3-5 (1d3+2)
    Average: 4
    Physical Attacks:
  • 6-20 (2d8+4) damage. Average: 13
  • 2-16 (2d8) damage. Average: 9
  • 2-16 (2d8) damage. Average: 9
  • 6-20 (2d8+4) damage. Average: 13


  • Maximum damage range: 16-72. Average: 44
    Special Properties:
  • Vulnerable to sleep, silence, and confusion.
  • Encounters:
  • Sometimes friendly.
  • Can be found in RB5, RB4, and RB3.
  • Seldom accompanied by Lesser Demons (30% chance.)

  • Werecat
    Japanese: Wa-kyatto
    Unidentified:
    Strange Animal
    Japanese: Kimyou na Doubutsu
    Classification:
    Lycanthrope
    Japanese: Juujin



    Werecat




    Strange Animal
    Experience Level:
    2
    Experience Points:
    550
    Hit Points:
    4-10 (2d4+2)
    Average: 7
    Armor Class:
    8
    Number Appearing:
    2-4 (1d3+1)
    Average: 3
    Physical Attacks:
  • 2-4 (1d3+1) damage. Average: 3
  • 2-4 (1d3+1) damage. Average: 3
  • May cause sleeping.


  • Maximum damage range: 4-8. Average: 6
    Special Properties:
  • Vulnerable to sleep, silence, and confusion.
  • Encounters:
  • Sometimes friendly.
  • Can be found in B2 and B3.
  • Often accompanied by Plague Frogs (50% chance.)

  • Werecraw
    Japanese: Wa-kurou
    Unidentified:
    Creeping Thing
    Japanese: Yuka o Haizuru Mono
    Classification:
    Lycanthrope
    Japanese: Juujin



    Werecraw




    Creeping Thing
    Experience Level:
    6
    Experience Points:
    2,170
    Hit Points:
    6-42 (6d7)
    Average: 24
    Armor Class:
    1
    Number Appearing:
    1-4 (1d4)
    Average: 2.5
    Physical Attacks:
  • 5-10 (1d6+4) damage. Average: 7.5
  • 5-10 (1d6+4) damage. Average: 7.5
  • 6-16 (2d6+4) damage. Average: 11


  • Maximum damage range: 16-36. Average: 26
    Special Properties:
  • Resistant to fire.
  • Vulnerable to sleep, silence, and confusion.
  • Encounters:
  • Sometimes friendly.
  • Can be found in B5.
  • Often accompanied by Gillmoa (70% chance.)

  • Weresnake
    Japanese: Wa-sune-ku
    Unidentified:
    Creeping Thing
    Japanese: Yuka o Haizuru Mono
    Classification:
    Lycanthrope
    Japanese: Juujin



    Weresnake




    Creeping Thing
    Experience Level:
    5
    Experience Points:
    1,930
    Hit Points:
    15-30 (5d4+10)
    Average: 22.5
    Armor Class:
    6
    Number Appearing:
    1-4 (1d4)
    Average: 2.5
    Physical Attacks:
  • 3-10 (1d8+2) damage. Average: 6.5
  • 3-10 (1d8+2) damage. Average: 6.5
  • May cause poisoning.


  • Maximum damage range: 6-20. Average: 13
    Special Properties:
  • Breath attack; fire attribute (35% chance.)
  • Vulnerable to sleep, silence, and confusion.
  • Encounters:
  • Sometimes friendly.
  • Can be found in B4.
  • Sometimes accompanied by Sorcerers (50% chance.)

  • Will O'Wisp
    Japanese: Uiru O- Uisupu
    Unidentified:
    Will O'Wisp
    Japanese: Uiru O- Uisupu
    Classification:
    Magical Creature
    Japanese: Mahou Seibutsu



    Will O'Wisp




    Will O'Wisp
    Experience Level:
    9
    Experience Points:
    59,660
    Hit Points:
    34-43 (9d2+25)
    Average: 38.5
    Armor Class:
    -12
    Number Appearing:
    1-2 (1d2)
    Average: 1.5
    Physical Attacks:
  • 2-32 (2d16) damage. Average: 17
  • 10-24 (2d8+8) damage. Average: 17
  • 10-24 (2d8+8) damage. Average: 17
  • Can attack party members in the back row.
  • May cause paralysis.


  • Maximum damage range: 22-80. Average: 51
    Special Properties:
  • Regenerates 2 hit points per round.
  • Universal spell resistance (90%).
  • Resistant to fire, cold, non-elemental, and petrification.
  • Encounters:
  • Never friendly.
  • Not found in any level of the dungeon.
  • The Level 5 Mage spell Socordi can potentially summon Will O'Wisps (Monster Rank 2) to fight on the caster's behalf.

  • Wing Demon
    Japanese: Uingu De-mon
    Unidentified:
    Demon/Devil
    Japanese: Akuma
    Classification:
    Demon/Devil
    Japanese: Akuma



    Wing Demon




    Demon/Devil
    Experience Level:
    10
    Experience Points:
    3,170
    Hit Points:
    26-46 (10d3+16)
    Average: 36
    Armor Class:
    4
    Number Appearing:
    1-3 (1d3)
    Average: 2
    Physical Attacks:
  • 1-12 (1d12) damage. Average: 6.5
  • 1-12 (1d12) damage. Average: 6.5
  • 1-6 (1d6) damage. Average: 3.5


  • Maximum damage range: 3-30. Average: 16.5
    Special Properties:
  • Level 3 Mage spells (60% chance).
  • May call for reinforcements (30% chance).
  • Regenerates 2 hit points per round.
  • Universal spell resistance (40%).
  • Resistant to fire, cold, and non-elemental.
  • Vulnerable to confusion.
  • Encounters:
  • Never friendly.
  • Can be found in RB5 and RB4.
  • Seldom accompanied by additional Wing Demon groups (25% chance.)

  • Witch
    Japanese: Uicchi
    Unidentified:
    Robed Woman
    Japanese: Ro-bu o Kita Onna
    Classification:
    Mage
    Japanese: Majutsushi



    Witch




    Robed Woman
    Experience Level:
    3
    Experience Points:
    510
    Hit Points:
    3-12 (3d4)
    Average: 7.5
    Armor Class:
    9
    Number Appearing:
    6-6 (6d1)
    Average: 6
    Physical Attacks:
  • 2-5 (1d4+1) damage. Average: 3.5


  • Maximum damage range: 2-5. Average: 3.5
    Special Properties:
  • Level 2 Mage spells (100% chance).
  • Vulnerable to sleep, silence, and confusion.
  • Encounters:
  • Sometimes friendly.
  • Can be found in B2 and B3.
  • Frequently accompanied by Myrmidons (70% chance.)

  • Wizard
    Japanese: Uiza-do
    Unidentified:
    Robed Man
    Japanese: Ro-bu o Kita Otoko
    Classification:
    Mage
    Japanese: Majutsushi



    Wizard




    Robed Man
    Experience Level:
    10
    Experience Points:
    2,330
    Hit Points:
    10-40 (10d4)
    Average: 25
    Armor Class:
    9
    Number Appearing:
    1-4 (1d4)
    Average: 2.5
    Physical Attacks:
  • 2-9 (1d8+1) damage. Average: 5.5


  • Maximum damage range: 2-9. Average: 5.5
    Special Properties:
  • Level 5 Mage spells (100% chance).
  • Vulnerable to sleep, silence, and confusion.
  • Encounters:
  • Sometimes friendly.
  • Can be found in B5.
  • Frequently accompanied by Samurai (70% chance.)

  • Zebra Giant
    Japanese: Zebura Jaianto
    Unidentified:
    Giant
    Japanese: Kyojin
    Classification:
    Giant
    Japanese: Kyojin



    Zebra Giant




    Giant
    Experience Level:
    12
    Experience Points:
    15,100
    Hit Points:
    267-399 (12d12+255)
    Average: 333
    Armor Class:
    0
    Number Appearing:
    2-2 (1d1+1)
    Average: 2
    Physical Attacks:
  • 2-32 (2d16) damage. Average: 17
  • 2-36 (2d18) damage. Average: 19
  • 3-72 (3d24) damage. Average: 37.5


  • Maximum damage range: 7-140. Average: 73.5
    Special Properties:
  • Priest spell resistance (96%).
  • Resistant to cold and petrification.
  • Vulnerable to confusion.
  • Encounters:
  • Never friendly.
  • Can be found in RB4, RB3, and RB2.
  • Sometimes accompanied by Lightning Balls (45% chance.)

  • Zombie
    Japanese: Zonbi
    Unidentified:
    Zombie
    Japanese: Zonbi
    Classification:
    Undead
    Japanese: Fushi



    Zombie




    Zombie
    Experience Level:
    2
    Experience Points:
    1,150
    Hit Points:
    2-16 (2d8)
    Average: 9
    Armor Class:
    6
    Number Appearing:
    1-5 (1d5)
    Average: 3
    Physical Attacks:
  • 1-3 (1d3) damage. Average: 2
  • 1-3 (1d3) damage. Average: 2
  • 1-6 (1d6) damage. Average: 3.5
  • May cause paralysis.


  • Maximum damage range: 3-12. Average: 7.5
    Special Properties:
  • Vulnerable to sleep, silence, and confusion.
  • Encounters:
  • Sometimes friendly.
  • Can be found in B2.
  • Seldom accompanied by additional Zombie groups (20% chance.)
  • The Level 5 Priest spell Bamordi can potentially summon Zombies (Monster Rank 1) to fight on the caster's behalf.

  • Monsters by Type
    Animals
  • Blink Dog
  • Chimera
  • Flack
  • Fuzzball (Socordi Only)
  • Kodiak Bear
  • Mammalisk
  • Nocorn
  • Plague Frog
  • Raver Lord
  • Sasquatch
  • Strike Ape
  • Demons
  • Arch Demon
  • Blondie
  • Fallen Angel
  • Fate Spinner
  • Greater Demon
    [Type A]
  • Greater Demon
    [Type B] (Socordi Only)
  • Greater Devil
    (Socordi Only)
  • Horned Devil
  • Lesser Demon
  • Lycurgus
  • Seraph (Bamordi Only)
  • Soul Trapper
  • Thorn Laughter
  • Wing Demon
  • Dragons
  • Blaze Dragon
  • Eight-Forked Serpent
  • God Ruguvasshu
  • Hraesvelgr
  • Ice Dragon
  • Nidhoggr
  • Fighters
  • Cannibal
  • Deserter
  • Executioner
  • Guardian
  • Hatamoto
  • Kobold
  • Myrmidon
  • Orc
  • Samurai
  • Tomoe
  • Weird Knight
  • Giants
  • Air Giant
    (Bamordi Only)
  • Fire Giant
  • Frost Giant
  • Mimir
  • Titan
  • Zebra Giant
  • Insects
  • Ball Beetle
  • Fire Beetle
  • Garutozuru
  • Heptavalent
  • Leap Slime
  • Stone Fly
  • Thrust Beetle
  • Venom Crawler
  • Legends
  • Bugbear
  • Cockatrice
  • Elmanayan
  • Fenrir
  • Garm
  • Jiguraru
  • Merrow
  • Richaldes
  • Seeker
  • Lycanthropes
  • Gillmoa
  • Mothman
  • Werecat
  • Werecraw
  • Weresnake
  • Mages
  • Arch Wizard
  • Enchantress
  • High Sorceress
  • High Wizard
  • Magician
  • Sokusu
  • Sorcerer
  • Sorceress
  • Tairossam
  • Witch
  • Wizard
  • Magical Creatures
  • Dark Bishop [Type B]
  • Dark Priest [Type B]
  • Displacer Beast
  • Eyeball
  • Flux
  • Lightning Ball
  • Mud Golem
  • Stone Giant
    (Socordi Only)
  • Will O'Wisp
    (Socordi Only)
  • Ninja
  • Faerie (Bamordi Only)
  • High Master
  • Lesser Ninja
  • Master Ninja
  • Ninja
  • Shahitsu
  • Tartar
  • Priests
  • Arch Bishop
  • Bishop
  • Cleric
  • Dark Bishop [Type A]
  • Dark Priest [Type B]
  • High Priest
  • High Priestess
  • Monk
  • Oku-Jochuu
  • Petty Priest
  • Prelate
  • Thieves
  • Highwayman
  • Master Thief
  • Sly Hobbit
  • Thief
  • Undead
  • Dullahan
  • Ghoul
  • Hungry Ghost
  • Jack O'Lantern
  • Larva
  • Maelific
  • Murphy's Ghost
  • Rotting Corpse
  • Sidelle
  • Skeleton Soldier
  • Spriggan
  • Tadatoki
  • Undead Kobold
  • Vampire
  • Vampire Lord
  • Zombie

  • Important Non-Player Characters (NPCs)
    Friends, and foes, that are vital to the completion of your quest--so much so that they get their own cutscene artwork.
    Nun
    I've taken a vow of chastity, if you want some loving, try hooking up with the Queen.  Besides, I have standards--me and a dirty Dwarven Fighter?  Please.

    This holy matron will give you the Silver Key (Gin no Kagi) when you meet her, which opens a locked door on Basement Level 1, as well as a message of warning for the Queen concerning the evil that will soon envelope Llylgamyn. She's also found on that same level, but you can only reach the magic teleporter that will take you directly to her chamber down on Basement Level 3, and the room it's in is guarded by a sinister High Priest and his bloodthirsty Executioner henchmen . . .
    Old Man
    Gimme all your gold, or I'll tell all the wandering monsters EXACTLY where to find you!

    For a fee, this elderly fellow will guide you through the dungeon's depths. On Basement Level 4 , for the princely sum of $5,000, he'll take you to a secluded storeroom that contains two treasure chests (Takara Bako) that he's squirreled away, one of which is filled with explosive powder (an item you'll soon be needing, in combination with the Clock item (Tokei), to create a timebomb that will open up an alternate entrance to Basement Level 6.) On Basement Level 5, pay him a paltry $1,000 and he'll whisk you back to the dungeon's entrance on Basement Level 1 (which is handy when you want to get back to town quickly.) On Reverse Basement Level 5, the ancient fellow is feeling more generous and will give you a pair of Ruby Slippers (casts Loktofeit when used) for free, which is a great way to instantly escape the dungeon. He looks an awful lot like the Dink enemy from Wizardry II: The Knight of Diamonds, doesn't he?
    Queen Iris
    This isn't a hentai game, so a little heart next to your name is all the action you're going to get!

    The matriarch of the land of Llylgamyn; the young Queen Iris is plagued by the deviltry of an evil wizard and concerns about the activities of her missing elder sister, who disappeared a year ago. Visit the Queen after you defeat Tairossam, and his inhuman jester Flack, on Basement Level 6--restoring the Magical Jewel of Llylgamyn, and the protection it provides against evil, in the process--and Iris will reward your party members with a permanent diamond symbol after their names, commemorating their service to the realm. Destroy Sokusu, and her demonic minions, on Reverse Basement Level 1, and bring Iris her slain sister's sword as proof of the deed, and she will change your diamonds into hearts, symbolizing her eternal love and gratitude for those that risked their lives to save Llylgamyn.
    Princess Sokusu
    How could you possibly want to kill someone as hot as me? Besides, if you switch sides, I'll give you something a lot more fun than a shitty little heart next to your name!

    Queen Iris' older sister (whom, by virtue of being the eldest, is the rightful ruler of Llylgamyn), disappeared from the castle a year ago under mysterious circumstances. Black rumors regarding the cause of her absence have spread amongst the commonfolk, and, unfortunately, those troubling stories have proven to be all too true. Allying herself with the demonic hordes of the Abyss, Sokusu seeks to raze Llylgamyn to the ground, slaying her sister and all of its people. Sokusu has dual-classed as a Fighter and Mage, making her deadly with both sword and spells. The first time you confront her, on Reverse Basement 1, she'll order her hellish minions (Lycurgus and an assortment of Greater, Lesser, and Wing Demons) to deal with you while she escapes. If you survive that ambush, which is no small feat, you can follow and corner her in the center of the largest chamber, on the same floor, for the final confrontation. When, and if, you slay Sokusu, return to the castle bearing her blade, as proof of your victory, and you'll receive the Queen's adoration for saving the kingdom and beat the game.

    Spellbook

  • Mage, Bishop, and Samurai player characters can learn and cast Mage spells. However, Bishops and Samurai learn them at a slower rate than Mages.
  • Priest, Bishop, and Lord player characters can learn and cast Priest spells. However, Bishops and Lords learn them at a slower rate than Priests.
  • Fighter, Thief, and Ninja player characters cannot learn or cast spells at all, unless you dual-class. For example, if you changed an evil Bishop into a Ninja, then that Ninja would retain the ability to cast any of the Mage and Priest spells that the Bishop had learned up to that point. However, keep in mind that, in the interest of game balance, there are penalties for dual-classing a spellcaster: Your existing number of spell slots are permanently decreased, and you won't learn any more new spells or gain additional spell levels/slots when you level up if that's not a feature of the new character class that you've switched to.
  • When a given enemy's entry indicates that they have a spell rank in the "Special Properties" section, either in the Mage or Priest schools of magic, or both, then they can cast all combat spells of that level and lower (i.e., a High Wizard, who knows Level 4 Mage Spells, can cast any of the Mage combat spells from Levels 1, 2, 3, or 4 listed below. Naturally, the greater an opponent's spell proficiency/repertoire is, the more dangerous they are.

  • Level 1 Spells

    Mage

  • Dumapic [Camp]
    (Japanese: Dumapikku)
    Allows you to view a map of the dungeon level that your party currently occupies; your position and all the areas that you've explored to date will be shown.
  • Halito [Combat]
    (Japanese: Harito)
    Fireball that deals 1-8 points (average: 4.5) of fire damage to a single target.
  • Katino [Combat]
    (Japanese: Katino)
    Attempt to put one group of enemies to sleep.
  • Mogref [Combat]
    (Japanese: Mogurefu)
    Lowers the Armor Class of the caster by 2 for the duration of a single battle.
  • Priest

  • Badios [Combat]
    (Japanese: Badiosu)
    Inflicts 1-8 points (average: 4.5) of non-elemental damage on a single target.
  • Dios [Camp/Combat]
    (Japanese: Diosu)
    Restores 1-8 hit points (average: 4.5) to a single ally.
  • Kalki [Combat]
    (Japanese: Karuki)
    Lowers the Armor Class of the entire party by 1 for the duration of a single battle.
  • Milwa [Camp/Combat]
    (Japanese: Miruwa)
    Lesser light spell that illuminates the dungeon, allowing you to see farther. It only lasts for 40 steps, or until dispelled by entering a magically darkened zone.
  • Porfic [Combat]
    (Japanese: Po-fikku)
    Lowers the Armor Class of the caster by 4 for the duration of a single battle.
  • Level 2 Spells

    Mage

  • Bolatu [Combat]
    (Japanese: Boratsu)
    Attempt to petrify one monster.
  • Dilto [Combat]
    (Japanese: Diruto)
    Raises the Armor Class of a group of enemies by 2, for the duration of a single battle, increasing your probability of successfully hitting them.
  • Melito [Combat]
    (Japanese: Merito)
    Magical sparks that deal 1-8 points of fire damage (average: 4.5) to all the members of one group of enemies.
  • Sogref [Combat]
    (Japanese: Sogurefu)
    Lowers the Armor Class of a party member by 2 for the duration of a single battle.
  • Priest

  • Calfo [Treasure]
    (Japanese: Karufo)
    Identifies the type of trap, if any, on a treasure bag/chest, with 95% accuracy.
  • Matu [Combat]
    (Japanese: Matsu)
    Lowers the Armor Class of the entire party by 2 for the duration of a single battle.
  • Kandi [Camp]
    (Japanese: Kandi)
    Gives the coordinates of missing or dead party members in the dungeon so that you know exactly where to look for them.
  • Montino [Combat]
    (Japanese: Montino)
    Attempt to silence one group of enemies. Silenced monsters cannot cast spells.
  • Level 3 Spells

    Mage

  • Cortu [Combat]
    (Japanese: Korutsu)
    Creates a magical barrier that may protect the entire party from spells and breath attacks.
  • Kantios [Combat]
    (Japanese: Kantiosu)
    Attempt to confuse one group of enemies.
  • Mahalito [Combat]
    (Japanese: Maharito)
    Firestorm that deals 4-24 points (average: 14) of fire damage to all the members of one group of enemies.
  • Morlis [Combat]
    (Japanese: Mo-risu)
    Lesser fear spell. Attempt to frighten one group of enemies, raising their Armor Class by 4 (making them easier to strike) and preventing them from taking any actions other than defending or fleeing.
  • Priest

  • Bamatu [Combat]
    (Japanese: Bamatsu)
    Lowers the Armor Class of the entire party by 3 for the duration of a single battle.
  • Dialko [Camp/Combat]
    (Japanese: Diaruko)
    Cures paralysis and awakens sleepers.
  • Hakanido [Combat]
    (Japanese: Hakanido)
    Attempt to drain a single enemy's magic power, depleting their spell levels/slots.
  • Latumapic [Camp/Combat]
    (Japanese: Ratsumapikku)
    Automatically and correctly identifies all opponents for the duration of your stay in the dungeon, or until dispelled.
  • Lomilwa [Camp/Combat]
    (Japanese: Romiruwa)
    Greater light spell that illuminates the dungeon, allowing you to see farther. It lasts until you exit the dungeon or until the effect is dispelled by entering a magically darkened zone.
  • Level 4 Spells

    Mage

  • Lahalito [Combat]
    (Japanese: Raharito)
    Inferno that deals 6-36 points (average: 21) of fire damage to all the members of one group of enemies.
  • Litofeit [Camp/Combat]
    (Japanese: Ritofeito)
    Levitation spell that allows the party to float safely above pit traps and chutes in the dungeon floor. The likelihood of monsters ambushing the party (gaining a free round of attacks) is also decreased. It lasts for the duration of your stay in the dungeon or until dispelled.
  • Rokdo [Combat]
    (Japanese: Rokudo)
    Attempt to petrify one group of enemies.
  • Tzalik [Combat]
    (Japanese: Tsuzariku)
    A giant fist crushes a single target, dealing 24-58 points (average: 41) of non-elemental damage.
  • Priest

  • Badial [Combat]
    (Japanese: Badiaru)
    Inflicts 6-30 points (average: 18) of non-elemental damage on a single target.
  • Bariko [Combat]
    (Japanese: Bariko)
    Deals 6-15 points (average: 10.5) of non-elemental damage to all the members of one group of enemies.
  • Dial [Camp/Combat]
    (Japanese: Diaru)
    Restores 2-16 hit points (average: 9) to a single ally.
  • Latumofis [Camp/Combat]
    (Japanese: Ratsumofisu)
    Neutralizes poison in one ally.
  • Maporfic [Camp/Combat]
    (Japanese: Mapo-fikku)
    Lowers the Armor Class of the entire party by 2 for the duration of your stay in the dungeon, or until dispelled.
  • Level 5 Spells

    Mage

  • Bacortu [Combat]
    (Japanese: Bakorutsu)
    Erects a magic dampenng field around one group of enemies, which may prevent them from casting any spells.
  • Madalto [Combat]
    (Japanese: Madaruto)
    Arctic frost that deals 8-64 points (average: 36) of cold damage to all the members of one enemy group.
  • Palios [Camp/Combat]
    (Japanese: Pariosu)
    Cancels out magical energies. When used in combat, it dispels any spell effects monsters have cast on themselves. When used outside of combat, it cancels all the magical effects that you currently have cast on your party (i.e., Lomilwa, Latumapic, Litofeit, and Maporfic). Probably the only reason you would ever want do that is if you wished to go down a chute, but couldn't, because you had previously cast Litofeit.
  • Socordi [Combat]
    (Japanese: Sokorudi)
    Randomly summons a group of monsters to aid the party in battle. In order of strength: Fuzzballs, Will O'Wisps, Lesser Demons, Stone Golems, and Greater Demon [Type B]. You cannot directly control these creatures; the game's AI simply plays them like it normally would, except your enemies are the targets instead of you.
  • Vaskyre [Combat]
    (Japanese: Basukaia-)
    Lesser prismatic spray. Attempt to inflict random detrimental effects [death, fear, paralysis, petrification, physical damage (~30), or sleeping] on all the members of one group of enemies.
  • Priest

  • Badi [Combat]
    (Japanese: Badi)
    Lesser death magic. Attempt to instantly slay a single target.
  • Bamordi [Combat]
    (Japanese: Bamorudi)
    Randomly summons a group of monsters to aid the party in battle. In order of strength: Zombies, Faeries, Seraphs, Air Giants, and Greater Devils. You cannot directly control these creatures; the game's AI simply plays them like it normally would, except your enemies are the targets instead of you.
  • Di [Camp]
    (Japanese: Di)
    Lesser life magic that revives one fallen comrade with 1 hit point and a permanent subtraction of one point from their vitality score. There is a chance of failure, if that happens, the dead character's body will be reduced to ashes.
  • Dialma [CampCombat]
    (Japanese: Diaruma)
    Restores 3-24 hit points (average: 13.5) to a single ally.
  • Lanifo [Combat]
    (Japanese: Ranifo)
    Attempt to paralyze all the members of one enemy group.
  • Level 6 Spells

    Mage

  • Ladalto [Combat]
    (Japanese: Radaruto)
    Icy annihilation that deals 34-98 points (average: 66) of cold damage to all the members of one group of enemies.
  • Mamorlis [Combat]
    (Japanese: Mamo-risu)
    Greater fear spell. Attempt to frighten all enemies, raising their Armor Class by 4 (making them easier to strike) and preventing them from taking any actions other than defending or fleeing.
  • Lokara [Combat]
    (Japanese: Rokara)
    Ultimate death spell. Attempt to instantly destroy all enemies.
  • Zilwan [Combat]
    (Japanese: Jiruwan)
    Disruption spell that deals 500-1,000 points (average: 750) of damage to a single Undead enemy.
  • Priest

  • Bamilwa [Combat]
    (Japanese: Bamiruwa)
    Attempt to confuse one group of enemies.
  • Labadi [Combat]
    (Japanese: Rabadi)
    Reduces a single target down to 1-8 (average: 4.5) hit points, regardless of their hit point total. That drained life force is then transferred to the caster, healing him/her. This spell is a very effective way to substantially weaken powerful foes, even bosses, IF you can manage to get it past their magic resistance.
  • Loktofeit [Camp/Combat]
    (Japanese: Rokutofeito)
    Last resort escape spell. The party is teleported out of the dungeon and back to town, but the caster forgets the spell in the process and must relearn it.
  • Madi [Camp/Combat]
    (Japanese: Madi)
    Fully restores all the hit points of a single ally and removes all negative status effects.
  • Level 7 Spells

    Mage

  • Mahaman [Combat]
    (Japanese: Mahaman)
    Wish spell that invokes divine intervention on the party's behalf. A deity will appear and present the caster with a choice of one of three randomly picked favors from the following list:
    - Fully heal/cure/resurrect the entire party.
    - Disable all enemy spells and breath attacks.
    - Remove all enemy magic resistance.
    - Teleport the party out of the battle.
    - Bestow the entire party with a temporary -10 AC bonus.
    - Refill the entire party's spell slots.
    - Restore any experience levels that have been drained.
    This magic is so potent that the caster has to relearn the spell and also loses one experience level, so save it for truly dire situations.
  • Malor [Camp/Combat]
    (Japanese: Maro-ru)
    Teleportation spell. Outside of combat, simply select the desired floor of the dungeon, move the cursor onto the square you want to appear in, and, presto, off you go. Note that you cannot teleport to a location that you haven't previously visited (that'd be cheating!) If you use the Malor spell in combat, you will escape the battle and be sent to a random location on that dungeon level, but, beware, if you end up in solid stone, your party will be completely annihilated.
  • Mawxiwtz [Combat]
    (Japanese: Maujiutsu)
    Greater prismatic spray. Attempt to inflict random detrimental effects [death, fear, paralysis, petrification, physical damage (~30), or sleeping] on all enemies.
  • Tiltowait [Combat]
    (Japanese: Tirutoueito)
    The ultimate attack spell; the catastrophic energies released by this magic deals 10-150 points (average: 80) of non-elemental damage to all enemies.
  • Priest

  • Bakadi [Combat]
    (Japanese: Bakadi)
    Greater death magic. Attempt to instantly slay an entire group of enemies.
  • Kadorto: [Camp]
    (Japanese: Kadoruto)
    Greater life magic that revives one fallen comrade with full hit points and a permanent subtraction of one point from their vitality score, even if all that remains is ashes. However, there is a chance of failure--if the spell doesn't successfully bring a dead character back from their powdery remains, then that party member is lost forever.
  • Mabariko [Combat]
    (Japanese: Mabariko)
    Meteor shower that inflicts 18-58 points (average: 38) of non-elemental damage on all enemies.
  • Madial [Camp/Combat]
    (Japanese: Madiaru)
    Greater healing spell that restores 6-20 hit points (average: 13) to all party members.

  • Equipment

  • Boltac's Trading Post carries an assortment of standard adventuring gear, but all of the really good stuff must be obtained from the treasure chests (which are usually booby-trapped) left behind by defeated monsters. Generally speaking, the stronger the monster, the better the loot. Remember: Anything you sell to Boltac stays in his shop, so you can always buy an item back later (at a substantial markup, of course) if you change your mind.
  • Items acquired as battle spoils are always unidentified (i.e., all the rings in the game are just that, plain rings, when you find them), and only a fool would equip an item without knowing what it is and what it does. If you have a Bishop in your party, they can potentially appraise said objects in the field, revealing what they are (provided they have a high enough experience level; keep in mind that, if a Bishop fails to identify an item, they may be afflicted with the Fear status effect, particularly if the item is cursed). Otherwise, you'll have to pay Boltac to figure out what all your mysterious stuff is.
  • Some items are cursed. If you equip such an object, you cannot remove or discard it, and the character wearing it will suffer any detrimental effects associated with said curse (AC penalty, steady HP loss, etc.) The only way to get rid of the accursed item is to pay Boltac, who has a lot of experience with that sort of thing, a substantial fee to remove it.
  • Regarding weapon range: Characters equipped with short range weapons can only attack if they're in the front row (the first three battle positions). The only exceptions to this are the Thief and Ninja character classes, who can attack from the back row with short range weapons IF they successfully use their ability to hide and then backstab. Characters equipped with long range weapons in the front row position can attack any monster group. Characters equipped with long range weapons in the back row position can only attack the first two monster groups.
  • Regarding item breakage: Most items that have a "use" or "special" function have a chance of breaking every time that you activate said special ability. If the percentage is 100%, the item always shatters or crumbles to pieces when you use it (potions and scrolls, for example). If the percentage is 0%, it never breaks, and you can use the ability as much as you like (Odin's Eye, for example, can be used to cast the Level 3 Mage spell Morlis an infinite number of times, without fear of losing the item).

  • Weapons
    (Japanese: Buki)
    #032 Dagger
    (Japanese: Tantou)
    Unidentified: Knife
    (Japanese: Tantou)
    Identification Difficulty: 0
    Range: Short
    Damage: 2-4 (1d3+1)
    Average: 3
    Armor Class: N/A
    Cursed: No
    Equip: Fighter, Mage, Thief, Samurai, Lord, and Ninja
    Special Properties: N/A
    Buy/Sell/Appraise:
    $0 / $0 / $0
    Shop Stock: Infinite
    #033 Staff
    (Japanese: Bou)
    Unidentified: Stick
    (Japanese: Bou)
    Identification Difficulty: 0
    Range: Short
    Damage: 1-5 (1d5)
    Average: 3
    Armor Class: N/A
    Cursed: No
    Equip: All
    Special Properties: N/A
    Buy/Sell/Appraise:
    $0 / $0 / $0
    Shop Stock: Infinite
    #034 Short Sword
    (Japanese: Sho-to So-do)
    Unidentified: Sword
    (Japanese: So-do)
    Identification Difficulty: 0
    Range: Short
    Damage: 1-6 (1d6)
    Average: 3.5
    Armor Class: N/A
    Cursed: No
    Equip: Fighter, Thief, Samurai, Lord, and Ninja
    Special Properties: N/A
    Buy/Sell/Appraise:
    $0 / $0 / $0
    Shop Stock: Infinite
    #035 Sword
    (Japanese: Ken)
    Unidentified: Sword
    (Japanese: So-do)
    Identification Difficulty: 0
    Range: Short
    Damage: 2-7 (1d6+1)
    Average: 4.5
    Armor Class: N/A
    Cursed: No
    Equip: Fighter, Samurai, Lord, and Ninja
    Special Properties: N/A
    Buy/Sell/Appraise:
    $0 / $0 / $0
    Shop Stock: Infinite
    #036 Mace
    (Japanese: Meisu)
    Unidentified: Mace
    (Japanese: Meisu)
    Identification Difficulty: 0
    Range: Short
    Damage: 3-6 (1d4+2)
    Average: 4.5
    Armor Class: N/A
    Cursed: No
    Equip: Fighter, Priest, Bishop, Samurai, Lord, and Ninja
    Special Properties: N/A
    Buy/Sell/Appraise:
    $100 / $50 / $50
    Shop Stock: Infinite
    #037 Hand Axe
    (Japanese: Hando Akkusu)
    Unidentified: Axe
    (Japanese: Ono)
    Identification Difficulty: 0
    Range: Short
    Damage: 4-8 (1d5+3)
    Average: 6
    Armor Class: N/A
    Cursed: No
    Equip: Fighter, Samurai, Lord, and Ninja
    Special Properties: N/A
    Buy/Sell/Appraise:
    $100 / $50 / $50
    Shop Stock: 2
    #038 Spear
    (Japanese: Yari)
    Unidentified: Long Stick
    (Japanese: Nagai Bou)
    Identification Difficulty: 0
    Range: Long
    Damage: 2-7 (1d5+1)
    Average: 4.5
    Armor Class: N/A
    Cursed: No
    Equip: Fighter, Samurai, Lord, and Ninja
    Special Properties: N/A
    Buy/Sell/Appraise:
    $250 / $125 / $125
    Shop Stock: 2
    #039 War Hammer
    (Japanese: Uo- Hanma-)
    Unidentified: Hammer
    (Japanese: Hanma-)
    Identification Difficulty: 0
    Range: Long
    Damage: 4-9 (1d6+3)
    Average: 6.5
    Armor Class: N/A
    Cursed: No
    Equip: Fighter and Lord
    Special Properties: N/A
    Buy/Sell/Appraise:
    $400 / $200 / $200
    Shop Stock: 1
    #040 Flail
    (Japanese: Fureiru)
    Unidentified: Long Stick
    (Japanese: Nagai Bou)
    Identification Difficulty: 0
    Range: Long
    Damage: 3-7 (1d5+2)
    Average: 5
    Armor Class: N/A
    Cursed: No
    Equip: Priest and Bishop
    Special Properties: N/A
    Buy/Sell/Appraise:
    $400 / $200 / $200
    Shop Stock: 1
    #041 Bow
    (Japanese: Yumi)
    Unidentified: Bow
    (Japanese: Yumi)
    Identification Difficulty: 0
    Range: Long
    Damage: 2-8 (1d7+1)
    Average: 5
    Armor Class: N/A
    Cursed: No
    Equip: Fighter, Samurai, Lord, and Ninja
    Special Properties: N/A
    Buy/Sell/Appraise:
    $300 / $150 / $150
    Shop Stock: 2
    #042 Thieves' Bow
    (Japanese: Touzoku no Yumi)
    Unidentified: Bow
    (Japanese: Yumi)
    Identification Difficulty: 0
    Range: Long
    Damage: 2-7 (1d6+1)
    Average: 4.5
    Armor Class: N/A
    Cursed: No
    Equip: Fighter, Thief, Samurai, Lord, and Ninja
    Special Properties: N/A
    Buy/Sell/Appraise:
    $600 / $300 / $300
    Shop Stock: 1
    #043 Baselard
    (Japanese: Bazera-do)
    Unidentified: Sword
    (Japanese: So-do)
    Identification Difficulty: 5
    Range: Short
    Damage: 5-10 (1d6+4)
    Average: 7.5
    Armor Class: N/A
    Cursed: No
    Equip: Fighter, Thief, Samurai, Lord, and Ninja
    Special Properties: N/A
    Buy/Sell/Appraise:
    $1,500 / $750 / $750
    Shop Stock: Infinite
    #038 Ripper Sword
    (Japanese: Kirisaki no Ken)
    Unidentified: Sword
    (Japanese: So-do)
    Identification Difficulty: 4
    Range: Short
    Damage: 7-12 (1d6+6)
    Average: 9.5
    Armor Class: N/A
    Cursed: No
    Equip: Fighter, Samurai, Lord, and Ninja
    Special Properties: N/A
    Buy/Sell/Appraise:
    $1,500 / $750 / $750
    Shop Stock: None
    #045 Blunt Sword
    (Japanese: Namakura na Ken)
    Unidentified: Sword
    (Japanese: So-do)
    Identification Difficulty: 4
    Range: Short
    Damage: 3-4 (1d2+2)
    Average: 3.5
    Armor Class: N/A
    Cursed: Yes
    Equip: Fighter, Samurai, Lord, and Ninja
    Special Properties: N/A
    Buy/Sell/Appraise:
    $1,700 / $850 / $850
    Shop Stock: None
    #046 Katana
    (Japanese: Katana)
    Unidentified: Sword
    (Japanese: So-do)
    Identification Difficulty: 6
    Range: Short
    Damage: 7-13 (2d4+5)
    Average: 10
    Armor Class: N/A
    Cursed: No
    Equip: Samurai and Ninja
    Special Properties: N/A
    Buy/Sell/Appraise:
    $1,700 / $850 / $850
    Shop Stock: 1
    #047 Battle Axe
    (Japanese: Batoru Akkusu)
    Unidentified: Axe
    (Japanese: Ono)
    Identification Difficulty: 5
    Range: Short
    Damage: 8-16 (2d4+6)
    Average: 12
    Armor Class: N/A
    Cursed: No
    Equip: Fighter, Samurai, Lord, and Ninja
    Special Properties: N/A
    Buy/Sell/Appraise:
    $1,700 / $850 / $850
    Shop Stock: None
    #048 Flail of Stopping
    (Japanese: Yameru Fureiru)
    Unidentified: Rod
    (Japanese: Sao)
    Identification Difficulty: 6
    Range: Long
    Damage: 5-9 (2d3+3)
    Average: 7
    Armor Class: +2
    Cursed: Yes
    Equip: Fighter, Priest, Bishop, Samurai, Lord, and Ninja
    Special Properties:
  • Deal double damage to fighters and thieves
  • Protects against lycanthropes
  • Special: Drains all magic
    (Item breakage: 0% chance)

  • Buy/Sell/Appraise:
    $2,000 / $1,000 / $1,000
    Shop Stock: None
    #049 Morningstar
    (Japanese: Mo-ningusuta-)
    Unidentified: Rod
    (Japanese: Sao)
    Identification Difficulty: 5
    Range: Long
    Damage: 4-10 (2d4+2)
    Average: 7
    Armor Class: N/A
    Cursed: No
    Equip: Fighter, Priest, Bishop, Samurai, Lord, and Ninja
    Special Properties: N/A
    Buy/Sell/Appraise:
    $2,000 / $1,000 / $1,000
    Shop Stock: None
    #050 Halberd
    (Japanese: Haruba-do)
    Unidentified: Long Stick
    (Japanese: Nagai Bou)
    Identification Difficulty: 5
    Range: Long
    Damage: 7-13 (2d4+5)
    Average: 10
    Armor Class: N/A
    Cursed: No
    Equip: Fighter, Samurai, Lord, and Ninja
    Special Properties: N/A
    Buy/Sell/Appraise:
    $2,500 / $1,250 / $1,250
    Shop Stock: 1
    #051 Crossbow
    (Japanese: Kurosubou)
    Unidentified: Bow
    (Japanese: Yumi)
    Identification Difficulty: 6
    Range: Long
    Damage: 7-13 (1d7+6)
    Average: 10
    Armor Class: N/A
    Cursed: No
    Equip: Fighter, Thief, Samurai, Lord, and Ninja
    Special Properties: N/A
    Buy/Sell/Appraise:
    $2,500 / $1,250 / $1,250
    Shop Stock: None
    #052 Staff of Silence
    (Japanese: Chinmoku no Tsue)
    Unidentified: Staff
    (Japanese: Tsue)
    Identification Difficulty: 7
    Range: Short
    Damage: 4-8 (1d5+3)
    Average: 6
    Armor Class: N/A
    Cursed: No
    Equip: Mage, Priest, Bishop, and Lord
    Special Properties:
  • Use: Montino (Lv2 Priest spell)
    (Item breakage: 10% chance)

  • Buy/Sell/Appraise:
    $5,000 / $2,500 / $2,500
    Shop Stock: None
    #053 Earth Staff
    (Japanese: Daichi no Tsue)
    Unidentified: Stick
    (Japanese: Bou)
    Identification Difficulty: 7
    Range: Short
    Damage: 4-10 (1d7+3)
    Average: 7
    Armor Class: N/A
    Cursed: No
    Equip: Mage, Priest, Bishop, and Samurai
    Special Properties:
  • Resistant to experience level drain
  • Use: Rokdo (Lv4 Mage spell)
    (Item breakage: 25% chance)

  • Buy/Sell/Appraise:
    $5,000 / $2,500 / $2,500
    Shop Stock: None
    #054 Cutlass
    (Japanese: Kattorasu)
    Unidentified: Sword
    (Japanese: So-do)
    Identification Difficulty: 10
    Range: Short
    Damage: 8-15 (1d8+7)
    Average: 11.5
    Armor Class: N/A
    Cursed: No
    Equip: Fighter, Thief, Samurai, Lord, and Ninja
    Special Properties:
  • Protects against thieves
  • Special: Permanently decreases strength score by one and increases agility score by one
    (Item breakage: 100% chance)

  • Buy/Sell/Appraise:
    $7,000 / $3,500 / $3,500
    Shop Stock: None
    #055 Twain Sword
    (Japanese: Mapputatsu no Ken)
    Unidentified: Sword
    (Japanese: So-do)
    Identification Difficulty: 9
    Range: Short
    Damage: 8-17 (1d10+7)
    Average: 12.5
    Armor Class: N/A
    Cursed: No
    Equip: Fighter, Samurai, Lord, and Ninja
    Special Properties: N/A
    Buy/Sell/Appraise:
    $5,000 / $2,500 / $2,500
    Shop Stock: None
    #056 Decapitation Sword
    (Japanese: Kubikiri no Ken)
    Unidentified: Sword
    (Japanese: So-do)
    Identification Difficulty: 7
    Range: Short
    Damage: 6-12 (2d4+4)
    Average: 9
    Armor Class: +2
    Cursed: Yes
    Equip: Fighter, Samurai, Lord, and Ninja
    Special Properties:
  • Deal double damage to priests
  • Special: Paralyzes character
    (Item breakage: 0% chance)

  • Buy/Sell/Appraise:
    $5,000 / $2,500 / $2,500
    Shop Stock: None
    #057 Master Katana
    (Japanese: Tatsujin no Katana)
    Unidentified: Sword
    (Japanese: So-do)
    Identification Difficulty: 10
    Range: Short
    Damage: 7-19 (3d5+4)
    Average: 13
    Armor Class: N/A
    Cursed: No
    Equip: Samurai
    Special Properties:
  • Attacks may decapitate enemies

  • Buy/Sell/Appraise:
    $14,000 / $7,000 / $7,000
    Shop Stock: None
    #058 Great Axe
    (Japanese: Gure-to Akkusu)
    Unidentified: Axe
    (Japanese: Ono)
    Identification Difficulty: 11
    Range: Short
    Damage: 10-20 (2d6+8)
    Average: 15
    Armor Class: N/A
    Cursed: No
    Equip: Fighter, Samurai, Lord, and Ninja
    Special Properties: N/A
    Buy/Sell/Appraise:
    $8,500 / $4,250 / $4,250
    Shop Stock: None
    #059 Deathbringer Axe
    (Japanese: Shi o Yobu Ono)
    Unidentified: Axe
    (Japanese: Ono)
    Identification Difficulty: 10
    Range: Short
    Damage: 12-24 (4d4+8)
    Average: 18
    Armor Class: +2
    Cursed: Yes
    Equip: Fighter, Samurai, Lord, and Ninja
    Special Properties:
  • Attacks may decapitate enemies
  • Steadily lose hit points over time
  • Special: Kills character
    (Item breakage: 100% chance)

  • Buy/Sell/Appraise:
    $8,500 / $4,250 / $4,250
    Shop Stock: None
    #060 Fire Sword
    (Japanese: Faia- So-do)
    Unidentified: Sword
    (Japanese: So-do)
    Identification Difficulty: 10
    Range: Short
    Damage: 8-22 (2d8+6)
    Average: 15
    Armor Class: N/A
    Cursed: No
    Equip: Fighter, Samurai, Lord, and Ninja
    Special Properties:
  • Deal double damage to animals

  • Protects against animals

  • Resistant to fire

  • Use: Mahalito (Lv3 Mage spell)
    (Item breakage: 20% chance)

  • Buy/Sell/Appraise:
    $10,000 / $5,000 / $5,000
    Shop Stock: 1
    #061 Holy Flail
    (Japanese: Seinaru Fureiru)
    Unidentified: Long Stick
    (Japanese: Nagai Bou)
    Identification Difficulty: 10
    Range: Long
    Damage: 8-15 (1d7+8)
    Average: 11.5
    Armor Class: N/A
    Cursed: No
    Equip: Priest and Bishop
    Special Properties:
  • Deal double damage to the undead

  • Buy/Sell/Appraise:
    $7,500 / $3,750 / $3,750
    Shop Stock: None
    #062 Faust Halberd
    (Japanese: Fausuto Haruba-do)
    Unidentified: Long Stick
    (Japanese: Nagai Bou)
    Identification Difficulty: 11
    Range: Long
    Damage: 8-20 (4d4+4)
    Average: 14
    Armor Class: N/A
    Cursed: No
    Equip: Fighter, Samurai, Lord, and Ninja
    Special Properties:
  • Deal double damage to demons
  • Protects against demons
  • Special: Permanently decreases vitality score by one
    (Item breakage: 100% chance)

  • Buy/Sell/Appraise:
    $10,000 / 5,000 / 5,000
    Shop Stock: None
    #063 Incantation Staff
    (Japanese: Majinai no Tsue)
    Unidentified: Stick
    (Japanese: Bou)
    Identification Difficulty: 10
    Range: Short
    Damage: 5-10 (1d6+4)
    Average: 7.5
    Armor Class: N/A
    Cursed: No
    Equip: Mage, Priest, and Bishop
    Special Properties:
  • Use: Bamordi (Lv5 Priest spell)
    (Item breakage: 15% chance)

  • Buy/Sell/Appraise:
    $8,000 / $4,000 / $4,000
    Shop Stock: None
    #064 Lightning Staff
    (Japanese: Ikazuchi no Tsue)
    Unidentified: Staff
    (Japanese: Tsue)
    Identification Difficulty: 12
    Range: Short
    Damage: 8-20 (4d4+4)
    Average: 14
    Armor Class: N/A
    Cursed: No
    Equip: Mage and Bishop
    Special Properties:
  • Use: Tzalik (Lv4 Mage spell)
    (Item breakage: 7% chance)

  • Buy/Sell/Appraise:
    $8,000 / $4,000 / $4,000
    Shop Stock: None
    #065 Cuisinart Sword
    (Japanese: Kashina-to no Ken)
    Unidentified: Sword
    (Japanese: So-do)
    Identification Difficulty: 12
    Range: Short
    Damage: 12-22 (2d6+10)
    Average: 17
    Armor Class: N/A
    Cursed: No
    Equip: Fighter, Samurai, Lord, and Ninja
    Special Properties: N/A
    Buy/Sell/Appraise:
    $20,000 / $10,000 / $10,000
    Shop Stock: None
    #066 Stormbringer Sword
    (Japanese: Arashi o Yobu Ken)
    Unidentified: Sword
    (Japanese: So-do)
    Identification Difficulty: 12
    Range: Short
    Damage: 8-24 (4d5+4)
    Average: 16
    Armor Class: +1
    Cursed: Yes
    Equip: Fighter, Samurai, Lord, and Ninja
    Special Properties:
  • Deal double damage to fighters

  • Steadily lose hit points over time

  • Special: Permanently decrease vitality score by one and increase age by one year
    (Item breakage: 20% chance)

  • Buy/Sell/Appraise:
    $14,000 / $7,000 / $7,000
    Shop Stock: None
    #067 Bardiche
    (Japanese: Barudashu)
    Unidentified: Hammer
    (Japanese: Hanma-)
    Identification Difficulty: 11
    Range: Long
    Damage: 10-20 (2d6+8)
    Average: 15
    Armor Class: N/A
    Cursed: No
    Equip: Fighter, Samurai, Lord, and Ninja
    Special Properties:
  • Deal double damage to dragons

  • Special: Permanently increase strength score by one
    (Item breakage: 100% chance)

  • Buy/Sell/Appraise:
    $10,000 / $5,000 / $5,000
    Shop Stock: None
    #068 Magician's Bow
    (Japanese: Mahou Tsuaki no Yumi)
    Unidentified: Bow
    (Japanese: Yumi)
    Identification Difficulty: 12
    Range: Long
    Damage: 6-12 (1d7+5)
    Average: 9
    Armor Class: N/A
    Cursed: No
    Equip: Mage
    Special Properties:
  • Deal double damage to mages

  • Special: Permanently increases vitality score by one point; decreases age by one year; and decreases hit point maximum by 1-4 points
    (Item breakage: 100% chance)

  • Buy/Sell/Appraise:
    $12,000 / $6,000 / $6,000
    Shop Stock: None
    #069 Heavy Crossbow
    (Japanese: Hebii Kurosubou)
    Unidentified: Bow
    (Japanese: Yumi)
    Identification Difficulty: 11
    Range: Long
    Damage: 10-18 (2d5+8)
    Average: 14
    Armor Class: N/A
    Cursed: No
    Equip: Fighter, Thief, Samurai, Lord, and Ninja
    Special Properties: N/A
    Buy/Sell/Appraise:
    $12,000 / $6,000 / $6,000
    Shop Stock: None
    #070 Mjollnir Hammer
    (Japanese: Moruni-ru Hanma-)
    Unidentified: Hammer
    (Japanese: Hanma-)
    Identification Difficulty: 14
    Range: Long
    Damage: 10-28 (3d7+7)
    Average: 19
    Armor Class: N/A
    Cursed: No
    Equip: Fighter
    Special Properties:
  • Deal double damage to giants

  • Buy/Sell/Appraise:
    $50,000 / $25,000 / $25,000
    Shop Stock: None
    #071 Thieves' Knife
    (Japanese: Touzoku no Tantou)
    Unidentified: Knife
    (Japanese: Tantou)
    Identification Difficulty: 15
    Range: Short
    Damage: 5-15 (2d6+3)
    Average: 10
    Armor Class: N/A
    Cursed: No
    Equip: Thief and Ninja
    Special Properties:
  • Deal double damage to thieves

  • Special: Permanently change any character into a ninja, regardless of race, class, alignment, or ability scores
    (Item breakage: 100% chance)

  • Buy/Sell/Appraise:
    $50,000 / $25,000 / $25,000
    Shop Stock: None
    #072 Evil Saber
    (Japanese: Aku no Sa-beru)
    Unidentified: Sword
    (Japanese: So-do)
    Identification Difficulty: 13
    Range: Short
    Damage: 10-22 (4d4+6)
    Average: 16
    Armor Class: N/A (Evil) / +1 (Good/Neutral)
    Cursed: No (Evil) / Yes (Good/Neutral)
    Equip: Fighter, Samurai, Lord, and Ninja
    Special Properties:
  • Deal double damage to priests

  • Buy/Sell/Appraise:
    $30,000 / $15,000 / $15,000
    Shop Stock: None
    #073 Death Staff
    (Japanese: Shinigami no Tsue)
    Unidentified: Stick
    (Japanese: Bou)
    Identification Difficulty: 10
    Range: Short
    Damage: 6-15 (3d4+3)
    Average: 10.5
    Armor Class: +2
    Cursed: Yes
    Equip: Mage, Priest, and Bishop
    Special Properties:
  • Attacks may decapitate enemies

  • Steadily lose hit points over time

  • Use: Badi (Lv5 Priest spell)

  • Special: Permanently decreases hit point maximum by 1-4 points
    (Item breakage: 20% chance)

  • Buy/Sell/Appraise:
    $8,000 / $4,000 / $4,000
    Shop Stock: None
    #074 Wind Sword
    (Japanese: Uindo So-do)
    Unidentified: Sword
    (Japanese: So-do)
    Identification Difficulty: 15
    Range: Short
    Damage: 14-26 (6d3+8)
    Average: 20
    Armor Class: N/A
    Cursed: No
    Equip: Mage
    Special Properties:
  • Deal double damage to insects

  • Attacks may decapitate enemies

  • Resistant to cold

  • Use: Madalto (Lv5 Mage spell)
    (Item breakage: 20% chance)

  • Buy/Sell/Appraise:
    $30,000 / $15,000 / $15,000
    Shop Stock: None
    #075 Gungnir Spear
    (Japanese: Ganguni-ru Supia-)
    Unidentified: Long Stick
    (Japanese: Nagai Bou)
    Identification Difficulty: 15
    Range: Long
    Damage: 12-24 (4d4+8)
    Average: 18
    Armor Class: N/A
    Cursed: No
    Equip: Fighter, Samurai, Lord, and Ninja
    Special Properties:
  • Deal double damage to magical creatures

  • Special: Permanently increases agility score by one point
    (Item breakage: 75% chance)

  • Buy/Sell/Appraise:
    $100,000 / $50,000 / $50,000
    Shop Stock: None
    #076 Throwing Stars
    (Japanese: Shuriken)
    Unidentified: Weapon
    (Japanese: Buki)
    Identification Difficulty: 15
    Range: Short
    Damage: 8-24 (2d9+6)
    Average: 16
    Armor Class: N/A
    Cursed: No
    Equip: Ninja
    Special Properties:
  • Deal double damage to ninja

  • Attacks may decapitate enemies

  • Resistant to poisoning and experience level drain

  • Special: Permanently increases hit point maximum by 1-4 points
    (Item breakage: 95% chance)

  • Buy/Sell/Appraise:
    $100,000 / $50,000 / $50,000
    Shop Stock: None
    #077 Muramasa
    (Japanese: Muramasa)
    Unidentified: Weapon
    (Japanese: Buki)
    Identification Difficulty: 17
    Range: Short
    Damage: 13-32 (5d5+8)
    Average: 22.5
    Armor Class: N/A
    Cursed: No
    Equip: Samurai
    Special Properties:
  • Deal double damage to the undead

  • Attacks may decapitate enemies

  • Special: Permanently increases vitality score by one point
    (Item breakage: 75% chance)

  • Buy/Sell/Appraise:
    $200,000 / $100,000 / $100,000
    Shop Stock: None
    #078 Excalibur
    (Japanese: Ekusukariba-)
    Unidentified: Sword
    (Japanese: So-do)
    Identification Difficulty: 15
    Range: Short
    Damage: 13-25 (3d5+10)
    Average: 19
    Armor Class: N/A
    Cursed: No
    Equip: Fighter and Lord
    Special Properties:
  • Deal double damage to legends and dragons

  • Resistant to poisoning

  • Special: Permanently change any character into a lord, regardless of race, class, alignment, or ability scores
    (Item breakage: 100% chance)

  • Buy/Sell/Appraise:
    $150,000 / $75,000 / $75,000
    Shop Stock: None
    #136 Sokusu's Sword
    (Japanese: So-kusu no Ken)
    Unidentified: Sword
    (Japanese: So-do)
    Identification Difficulty: 3
    Range: Short
    Damage: 15-29 (7d3+8)
    Average: 22
    Armor Class:+1
    Cursed: Yes
    Equip: Mage and Lord
    Special Properties:
  • Deal double damage to undead, demons, and magical creatures

  • Attacks may decapitate enemies

  • Hit points steadily drop over time

  • Strong against undead, demons, and magical creatures

  • Universal spell resistance (10%)

  • Resistant to fire, cold, poisoning, petrification, experience level drain, decapitation, and death
  • Note: A "game clear" item you're awarded after defeating Sokusu in RB1. Bring it to the Castle to finish the game's storyline and receive heart symbol status markers after your party's names.
    Buy/Sell/Appraise:
    $0 / $0 / $80,000
    Shop Stock: None

  • Armor
    (Japanese: Yoroi)
    #079 Robe
    (Japanese: Ro-bu)
    Unidentified: Robe
    (Japanese: Ro-bu)
    Identification Difficulty: 0
    Armor Class: -1
    Cursed: No
    Equip: All
    Special Properties: N/A
    Buy/Sell/Appraise:
    $0 / $0 / $0
    Shop Stock: Infinite
    #080 Leather Armor
    (Japanese: Kawa no Yoroi)
    Unidentified: Armor
    (Japanese: Yoroi)
    Identification Difficulty: 0
    Armor Class: -2
    Cursed: No
    Equip: Fighter, Priest, Thief, Bishop, Samurai, Lord, and Ninja
    Special Properties: N/A
    Buy/Sell/Appraise:
    $0 / $0 / $0
    Shop Stock: Infinite
    #081 Chainmail
    (Japanese: Kusari Katabira)
    Unidentified: Armor
    (Japanese: Yoroi)
    Identification Difficulty: 0
    Armor Class: -3
    Cursed: No
    Equip: Fighter, Priest, Bishop, Samurai, Lord, and Ninja
    Special Properties: N/A
    Buy/Sell/Appraise:
    $140 / $70 / $70
    Shop Stock: Infinite
    #082 Soldier's Armor
    (Japanese: Ashigaru no Yoroi)
    Unidentified: Armor
    (Japanese: Yoroi)
    Identification Difficulty: 0
    Armor Class: -4
    Cursed: No
    Equip: Fighter, Samurai, Lord, and Ninja
    Special Properties: N/A
    Buy/Sell/Appraise:
    $400 / $200 / $200
    Shop Stock: Infinite
    #083 Plate Mail
    (Japanese: Pure-to Meiru)
    Unidentified: Armor
    (Japanese: Yoroi)
    Identification Difficulty: 0
    Armor Class: -5
    Cursed: No
    Equip: Fighter and Lord
    Special Properties: N/A
    Buy/Sell/Appraise:
    $750 / $350 / $350
    Shop Stock: Infinite
    #088 Hardened
    Leather Armor

    (Japanese: Katai Kawa Yoroi)
    Unidentified: Armor
    (Japanese: Yoroi)
    Identification Difficulty: 5
    Armor Class: -3
    Cursed: No
    Equip: Fighter, Priest, Thief, Bishop, Samurai, Lord, and Ninja
    Special Properties: N/A
    Buy/Sell/Appraise:
    $1,500 / $750 / $750
    Shop Stock: Infinite
    #089 Tempered Chainmail
    (Japanese: Kitae ta Kusari Katabira)
    Unidentified: Armor
    (Japanese: Yoroi)
    Identification Difficulty: 5
    Armor Class: -4
    Cursed: No
    Equip: Fighter, Priest, Bishop, Samurai, Lord, and Ninja
    Special Properties: N/A
    Buy/Sell/Appraise:
    $1,800 / $900 / $900
    Shop Stock: Infinite
    #090 Copper Armor
    (Japanese: Dou Yoroi)
    Unidentified: Armor
    (Japanese: Yoroi)
    Identification Difficulty: 6
    Armor Class: -5
    Cursed: No
    Equip: Fighter, Samurai, Lord, and Ninja
    Special Properties: N/A
    Buy/Sell/Appraise:
    $2,000 / $1,000 / $1,000
    Shop Stock: None
    #091 Hero's Armor
    (Japanese: Masurao no Yoroi)
    Unidentified: Armor
    (Japanese: Yoroi)
    Identification Difficulty: 6
    Armor Class: -6
    Cursed: No
    Equip: Fighter and Lord
    Special Properties: N/A
    Buy/Sell/Appraise:
    $2,500 / $1,250 / $1,250
    Shop Stock: None
    #092 Demon Breastplate
    (Japanese: Akuma no Muneate)
    Unidentified: Armor
    (Japanese: Yoroi)
    Identification Difficulty: 6
    Armor Class: -3
    Cursed: Yes
    Equip: Fighter, Priest, Bishop, Samurai, Lord, and Ninja
    Special Properties:
  • Steadily lose hit points over time while equipped
  • Protects against undead
  • Resistant to cold
  • Special: Fully recover hit points
    (Item breakage: 0% chance)

  • Buy/Sell/Appraise:
    $2,500 / $1,250 / $1,250
    Shop Stock: None
    #099 Extravagant
    Leather Armor

    (Japanese: Gouka na Kawa Yoroi)
    Unidentified: Armor
    (Japanese: Yoroi)
    Identification Difficulty: 9
    Armor Class: -4
    Cursed: No
    Equip: Fighter, Priest, Thief, Bishop, Samurai, Lord, and Ninja
    Special Properties: N/A
    Buy/Sell/Appraise:
    $4,000 / $2,000 / $2,000
    Shop Stock: None
    #100 Silver Chainmail
    (Japanese: Gin no Kusari Katabira)
    Unidentified: Armor
    (Japanese: Yoroi)
    Identification Difficulty: 9
    Armor Class: -5
    Cursed: No
    Equip: Fighter, Priest, Bishop, Samurai, Lord, and Ninja
    Special Properties: N/A
    Buy/Sell/Appraise:
    $6,000 / $3,000 / $3,000
    Shop Stock: None
    #101 Warrior's Armor
    (Japanese: Musha Yoroi)
    Unidentified: Armor
    (Japanese: Yoroi)
    Identification Difficulty: 10
    Armor Class: -6
    Cursed: No
    Equip: Fighter, Samurai, Lord, and Ninja
    Special Properties:
  • Resistant to fire

  • Buy/Sell/Appraise:
    $8,000 / $4,000 / $4,000
    Shop Stock: None
    #102 Best Armor
    (Japanese: Gokujyou no Yoroi)
    Unidentified: Armor
    (Japanese: Yoroi)
    Identification Difficulty: 10
    Armor Class: -7
    Cursed: No
    Equip: Fighter and Lord
    Special Properties:
  • Resistant to fire

  • Buy/Sell/Appraise:
    $10,000 / $5,000 / $5,000
    Shop Stock: None
    #103 Neutral Armor
    (Japanese: Chuuritsu no Yoroi)
    Unidentified: Armor
    (Japanese: Yoroi)
    Identification Difficulty: 10
    Armor Class: -7 (Neutral) / +1 (Good/Evil)
    Cursed: No (Neutral) / Yes (Good/Evil)
    Equip: Fighter, Samurai, Lord, and Ninja
    Special Properties:
  • Resistant to cold

  • Buy/Sell/Appraise:
    $10,000 / $5,000 / $5,000
    Shop Stock: None
    #104 Snake Leather Armor
    (Japanese: Hebi Kawa no Yoroi)
    Unidentified: Armor
    (Japanese: Yoroi)
    Identification Difficulty: 10
    Armor Class: N/A
    Cursed: Yes
    Equip: Fighter, Priest, Thief, Bishop, Samurai, Lord, and Ninja
    Special Properties:
  • Protects against lycanthropes

  • Universal spell resistance (10%)

  • Resistant to poisoning

  • Buy/Sell/Appraise:
    $6,000 / $3,000 / $3,000
    Shop Stock: None
    #105 Crimson Robe
    (Japanese: Kurenai no Ro-bu)
    Unidentified: Robe
    (Japanese: Ro-bu)
    Identification Difficulty: 10
    Armor Class: -4 (Evil) / +1 (Good/Neutral)
    Cursed: No (Evil) / Yes (Good/Neutral)
    Equip: All
    Special Properties:
  • Resistant to fire and petrification

  • Buy/Sell/Appraise:
    $4,500 / $2,250 / $2,250
    Shop Stock: None
    #106 Green Robe
    (Japanese:Midori no Ro-bu)
    Unidentified: Robe
    (Japanese: Ro-bu)
    Identification Difficulty: 10
    Armor Class: -4 (Good) / +1 (Neutral/Evil)
    Cursed: No (Good) / Yes (Neutral/Evil)
    Equip: All
    Special Properties:
  • Resistant to fire and petrification

  • Buy/Sell/Appraise:
    $4,500 / $2,250 / $2,250
    Shop Stock: None
    #115 Alloy Plate Mail
    (Japanese: Aroi Pure-to Meiru)
    Unidentified: Armor
    (Japanese: Yoroi)
    Identification Difficulty: 12
    Armor Class: -8
    Cursed: No
    Equip: Fighter, Samurai, Lord, and Ninja
    Special Properties:
  • Resistant to fire, cold, and petrification

  • Buy/Sell/Appraise:
    $30,000 / $15,000 / $15,000
    Shop Stock: None
    #116 Elven Chainmail
    (Japanese: Erufu no Kusari Katabira)
    Unidentified: Armor
    (Japanese: Yoroi)
    Identification Difficulty: 11
    Armor Class: -6 (Elves) / +1 (Others)
    Cursed: No (Elves) / Yes (Others)
    Equip: Fighter, Priest, Bishop, Samurai, Lord, and Ninja
    Special Properties:
  • Protects against priests

  • Universal spell resistance (10%)

  • Resistant to fire and cold

  • Buy/Sell/Appraise:
    $20,000 / $10,000 / $10,000
    Shop Stock: None
    #117 Evil Armor
    (Japanese: Aku no Yoroi)
    Unidentified: Armor
    (Japanese: Yoroi)
    Identification Difficulty: 13
    Armor Class: -9 (Evil) / +1 (Good/Neutral)
    Cursed: No (Evil) / Yes (Good/Neutral)
    Equip: Fighter, Samurai, Lord, and Ninja
    Special Properties:
  • Priest spell resistance (10%)

  • Buy/Sell/Appraise:
    $30,000 / $15,000 / $15,000
    Shop Stock: None
    #126 Mythril Plate Mail
    (Japanese: Misuriru Pure-to Meiru)
    Unidentified: Armor
    (Japanese: Yoroi)
    Identification Difficulty: 15
    Armor Class: -10
    Cursed: No
    Equip: Fighter, Samurai, Lord, and Ninja
    Special Properties:
  • Mage spell resistance (25%); Priest spell resistance (20%)

  • Resistant to fire, cold, poisoning, petrification, experience level drain, and decapitation

  • Buy/Sell/Appraise:
    $100,000 / $50,000 / $50,000
    Shop Stock: None
    #127 Holy Armor
    (Japanese: Seinaru Yoroi)
    Unidentified: Armor
    (Japanese: Yoroi)
    Identification Difficulty: 17
    Armor Class: -10
    Cursed: No
    Equip: Lord
    Special Properties:
  • Deal double damage to lycanthropes, undead, and demons

  • Attacks may decapitate enemies

  • Steadily regenerate hit points over time

  • Protects against legends and dragons

  • Priest spell resistance (25%); Mage spell resistance (20%)

  • Resistant to fire, cold, poisoning, petrification, experience level drain, and decapitation

  • Special: Fully recover the entire party
    (Item breakage: 50% chance)

  • Buy/Sell/Appraise:
    $300,000 / $150,000 / $150,000
    Shop Stock: None
    #128 Veteran's Armor
    (Japanese: Rekisen no Yoroi)
    Unidentified: Armor
    (Japanese: Yoroi)
    Identification Difficulty: 13
    Armor Class: -4
    Cursed: Yes
    Equip: Fighter, Samurai, Lord, and Ninja
    Special Properties: N/A
    Buy/Sell/Appraise:
    $30,000 / $15,000 / $15,000
    Shop Stock: None

    Shields
    (Japanese: Tate)
    #084 Shield
    (Japanese: Tate)
    Unidentified: Shield
    (Japanese: Tate)
    Identification Difficulty: 0
    Armor Class: -1
    Cursed: No
    Equip: Fighter, Thief, Lord, and Ninja
    Special Properties: N/A
    Buy/Sell/Appraise:
    $70 / $35 / $35
    Shop Stock: Infinite
    #085 Iron Shield
    (Japanese: Tetsu no Tate)
    Unidentified: Shield
    (Japanese: Tate)
    Identification Difficulty: 0
    Armor Class: -2
    Cursed: No
    Equip: Fighter and Lord
    Special Properties: N/A
    Buy/Sell/Appraise:
    $130 / $65 / $65
    Shop Stock: Infinite
    #093 Shoulder Pads
    (Japanese: Kataate)
    Unidentified: Guard
    (Japanese: Bougu)
    Identification Difficulty: 5
    Armor Class: -2
    Cursed: No
    Equip: Fighter, Thief, Samurai, Lord, and Ninja
    Special Properties: N/A
    Buy/Sell/Appraise:
    $1,500 / $750 / $750
    Shop Stock: None
    #094 Support Shield
    (Japanese: Sasae no Tate)
    Unidentified: Shield
    (Japanese: Tate)
    Identification Difficulty: 5
    Armor Class: -3
    Cursed: No
    Equip: Fighter and Lord
    Special Properties: N/A
    Buy/Sell/Appraise:
    $2,000 / $1,000 / $1,000
    Shop Stock: None
    #095 Infected Shield
    (Japanese: Utsuru no Tate)
    Unidentified: Shield
    (Japanese: Tate)
    Identification Difficulty: 6
    Armor Class: +1
    Cursed: Yes
    Equip: Fighter and Lord
    Special Properties:
  • Protects against dragons
  • Resistant to fire and cold
  • Special: Permanently decreases vitality score by one and increases age by one year; petrification
    (Item breakage: 0% chance)

  • Buy/Sell/Appraise:
    $2,000 / $1,000 / $1,000
    Shop Stock: None
    #114 Protection Shield
    (Japanese: Mamori no Tate)
    Unidentified: Shield
    (Japanese: Tate)
    Identification Difficulty: 10
    Armor Class: -4
    Cursed: No
    Equip: Fighter and Lord
    Special Properties: N/A
    Buy/Sell/Appraise:
    $5,000 / $2,500 / $2,500
    Shop Stock: None
    #114 Sealing Shield
    (Japanese: Mafuuji no Tate)
    Unidentified: Shield
    (Japanese: Tate)
    Identification Difficulty: 14
    Armor Class: -3
    Cursed: No
    Equip: Fighter, Samurai, Lord, and Ninja
    Special Properties:
  • Protects against demons
  • Universal spell resistance (25%)
  • Resistant to death

  • Buy/Sell/Appraise:
    $20,000 / $10,000 / $10,000
    Shop Stock: None

    Helmets
    (Japanese: Kabuto)
    #086 Leather Helmet
    (Japanese: Kawa no Kabuto)
    Unidentified: Helmet
    (Japanese: Kabuto)
    Identification Difficulty: 0
    Armor Class: -1
    Cursed: No
    Equip: Fighter, Priest, Bishop, Samurai, Lord, and Ninja
    Special Properties: N/A
    Buy/Sell/Appraise:
    $250 / $125 / $125
    Shop Stock: Infinite
    #096 Brass Helmet
    (Japanese: Shinchuu no Kabuto)
    Unidentified: Helmet
    (Japanese: Kabuto)
    Identification Difficulty: 5
    Armor Class: -2
    Cursed: No
    Equip: Fighter, Priest, Bishop, Samurai, Lord, and Ninja
    Special Properties: N/A
    Buy/Sell/Appraise:
    $1,500 / $750 / $750
    Shop Stock: None
    #107 Steel Helmet
    (Japanese: Hagane no Kabuto)
    Unidentified: Helmet
    (Japanese: Kabuto)
    Identification Difficulty: 10
    Armor Class:-3
    Cursed: No
    Equip: Fighter, Samurai, Lord, and Ninja
    Special Properties: N/A
    Buy/Sell/Appraise:
    $3,500 / $1,750 / $1,750
    Shop Stock: None
    #108 Yellow Hat
    (Japanese: Kiiro no Boushi)
    Unidentified: Hat
    (Japanese: Boushi)
    Identification Difficulty: 11
    Armor Class: +3
    Cursed: Yes
    Equip: All
    Special Properties:
  • Resistant to fire
  • Special: Restores one dead character (even from ashes) back to life, with 1-4 HP
    (Item breakage: 100% chance)

  • Buy/Sell/Appraise:
    $3,000 / $1,500 / $1,500
    Shop Stock: None
    #120 Magic Cowl
    (Japanese: Mahou no Zukin)
    Unidentified: Hat
    (Japanese: Boushi)
    Identification Difficulty: 14
    Armor Class: -1
    Cursed: No
    Equip: Mage
    Special Properties:
  • Universal spell resistance (10%)

  • Resistant to death

  • Buy/Sell/Appraise:
    $8,000 / $4,000 / $4,000
    Shop Stock: None
    #121 Tekkamen
    (Japanese: Tekkamen)
    Unidentified: Helmet
    (Japanese: Kabuto)
    Identification Difficulty: 14
    Armor Class:-4
    Cursed: No
    Equip: Fighter and Lord
    Special Properties: N/A
    Buy/Sell/Appraise:
    $13,000 / $6,500 / $6,500
    Shop Stock: None

    Gloves
    (Japanese: Kote)
    #087 Leather Gloves
    (Japanese: Kawa no Kote)
    Unidentified: Gloves
    (Japanese: Kote)
    Identification Difficulty: 0
    Armor Class: -1
    Cursed: No
    Equip: Fighter, Priest, Thief, Bishop, Samurai, Lord, and Ninja
    Special Properties: N/A
    Buy/Sell/Appraise:
    $500 / $250 / $250
    Shop Stock: Infinite
    #097 Iron Gloves
    (Japanese: Tetsu no Kote)
    Unidentified: Gloves
    (Japanese: Kote)
    Identification Difficulty: 5
    Armor Class: -2
    Cursed: No
    Equip: Fighter, Samurai, Lord, and Ninja
    Special Properties: N/A
    Buy/Sell/Appraise:
    $2,500 / $1,250 / $1,250
    Shop Stock: None
    #112 Lead Gloves
    (Japanese: Namari no Kote)
    Unidentified: Gloves
    (Japanese: Kote)
    Identification Difficulty: 11
    Armor Class: -4 (Dwarves)/ +1 (Others)
    Cursed: No (Dwarves) / Yes (Others)
    Equip: Fighter, Samurai, Lord, and Ninja
    Special Properties:
  • Protects against insects
  • Resistant to experience level drain

  • Buy/Sell/Appraise:
    $8,000 / $4,000 / $4,000
    Shop Stock: None
    #113 Silver Gloves
    (Japanese: Gin no Kote)
    Unidentified: Gloves
    (Japanese: Kote)
    Identification Difficulty: 10
    Armor Class: -3
    Cursed: No
    Equip: Fighter, Samurai, Lord, and Ninja
    Special Properties: N/A
    Buy/Sell/Appraise:
    $8,000 / $4,000 / $4,000
    Shop Stock: None
    #123 Hobbit Gloves
    (Japanese: Hobitto no Kote)
    Unidentified: Gloves
    (Japanese: Kote)
    Identification Difficulty: 15
    Armor Class: -3 (Hobbits) / +1 (Others)
    Cursed: No (Hobbits) / Yes (Others)
    Equip: Fighter, Priest, Thief, Bishop, Samurai, Lord, and Ninja
    Special Properties:
  • Resistant to cold and petrification

  • Buy/Sell/Appraise:
    $8,000 / $4,000 / $4,000
    Shop Stock: None
    #124 Mittens
    (Japanese: Tebukuro)
    Unidentified: Gloves
    (Japanese: Kote)
    Identification Difficulty: 15
    Armor Class: -4
    Cursed: No
    Equip: Fighter, Samurai, Lord, and Ninja
    Special Properties:
  • Resistant to cold
  • Special: Permanently increases strength, agility, and luck scores by one
    (Item breakage: 100% chance)

  • Buy/Sell/Appraise:
    $40,000 / $20,000 / $20,000
    Shop Stock: None

    Miscellaneous
    (Japanese: Sonota)
    #001 Torch
    (Japanese: Taimatsu)
    Unidentified: Torch
    (Japanese: Taimatsu)
    Identification Difficulty: 0
    Armor Class: N/A
    Cursed: No
    Equip: N/A
    Special Properties:
  • Use: Milwa (Lv1 Priest spell)
    (Item breakage: 100% chance)

  • Buy/Sell/Appraise:
    $10 / $5 / $5
    Shop Stock: Infinite
    #002 Lamp
    (Japanese: Ranpu)
    Unidentified: Lamp
    (Japanese: Ranpu)
    Identification Difficulty: 0
    Armor Class: N/A
    Cursed: No
    Equip: N/A
    Special Properties:
  • Use: Lomilwa (Lv3 Priest spell)
    (Item breakage: 100% chance)

  • Buy/Sell/Appraise:
    $70 / $35 / $35
    Shop Stock: Infinite
    #003 Jewel Ring
    (Japanese: Houseki no Yubiwa)
    Unidentified: Ring
    (Japanese: Yubiwa)
    Identification Difficulty: 3
    Armor Class: N/A
    Cursed: No
    Equip: All
    Special Properties:
  • Use: Dumapic (Lv1 Mage spell)
    (Item breakage: 5% chance)

  • Buy/Sell/Appraise:
    $1,000 / $500 / $500
    Shop Stock: 2
    #004 Ruby Slippers
    (Japanese: Rubi- no Surippa)
    Unidentified: Strange Object
    (Japanese: Kimyou na Mono)
    Identification Difficulty: 5
    Armor Class: N/A
    Cursed: No
    Equip: All
    Special Properties:
  • Use: Loktofeit (Lv6 Priest spell)
    (Item breakage: 100% chance)

  • Buy/Sell/Appraise:
    $4,000 / $2,000 / $2,000
    Shop Stock: None
    #005 Strong Poison
    (Japanese: Gekiyaku)
    Unidentified: Potion
    (Japanese: Po-shon)
    Identification Difficulty: 3
    Armor Class: N/A
    Cursed: No
    Equip: N/A
    Special Properties:
  • Use: Badial (Lv4 Priest spell)
    (Item breakage: 100% chance)

  • Buy/Sell/Appraise:
    $500 / $250 / $250
    Shop Stock: None
    #006 Salve
    (Japanese: Kizugusuri)
    Unidentified: Potion
    (Japanese: Po-shon)
    Identification Difficulty: 0
    Armor Class: N/A
    Cursed: No
    Equip: N/A
    Special Properties:
  • Use: Dios (Lv1 Priest spell)
    (Item breakage: 100% chance)

  • Buy/Sell/Appraise:
    $100 / $50 / $50
    Shop Stock: Infinite
    #007 Smoke Ball
    (Japanese: Kemuridama)
    Unidentified: Potion
    (Japanese: Po-shon)
    Identification Difficulty: 0
    Armor Class: N/A
    Cursed: No
    Equip: N/A
    Special Properties:
  • Use: Matu (Lv2 Priest spell)
    (Item breakage: 100% chance)

  • Buy/Sell/Appraise:
    $100 / $50 / $50
    Shop Stock: None
    #008 Antidote
    (Japanese: Dokukeshi)
    Unidentified: Potion
    (Japanese: Po-shon)
    Identification Difficulty: 0
    Armor Class: N/A
    Cursed: No
    Equip: N/A
    Special Properties:
  • Use: Latumofis (Lv4 Priest spell)
    (Item breakage: 100% chance)

  • Buy/Sell/Appraise:
    $200 / $100 / $100
    Shop Stock: Infinite
    #009 Smelling Salts
    (Japanese: Kitsukegusuri)
    Unidentified: Potion
    (Japanese: Po-shon)
    Identification Difficulty: 0
    Armor Class: N/A
    Cursed: No
    Equip: N/A
    Special Properties:
  • Use: Dialko (Lv3 Priest spell)
    (Item breakage: 100% chance)

  • Buy/Sell/Appraise:
    $400 / $200 / $200
    Shop Stock: None
    #010 Wonder Drug
    (Japanese: Tokkouyaku)
    Unidentified: Potion
    (Japanese: Po-shon)
    Identification Difficulty: 0
    Armor Class: N/A
    Cursed: No
    Equip: N/A
    Special Properties:
  • Use: Madi (Lv6 Priest spell)
    (Item breakage: 100% chance)

  • Buy/Sell/Appraise:
    $2,500 / $1,250 / $1,250
    Shop Stock: None
    #011 Sleep Scroll
    (Japanese: Nemuri no Makimono)
    Unidentified: Scroll
    (Japanese: Makimono)
    Identification Difficulty: 0
    Armor Class: N/A
    Cursed: No
    Equip: N/A
    Special Properties:
  • Use: Katino (Lv1 Mage spell)
    (Item breakage: 100% chance)

  • Buy/Sell/Appraise:
    $200 / $100 / $100
    Shop Stock: 2
    #012 Stone Scroll
    (Japanese: Ishi no Makimono)
    Unidentified: Scroll
    (Japanese: Makimono)
    Identification Difficulty: 0
    Armor Class: N/A
    Cursed: No
    Equip: N/A
    Special Properties:
  • Use: Bolatu (Lv2 Mage spell)
    (Item breakage: 100% chance)

  • Buy/Sell/Appraise:
    $700 / $350 / $350
    Shop Stock: None
    #013 Flame Scroll
    (Japanese: Honoo no Makimono)
    Unidentified: Potion
    (Japanese: Makimono)
    Identification Difficulty: 0
    Armor Class: N/A
    Cursed: No
    Equip: N/A
    Special Properties:
  • Use: Mahalito (Lv3 Mage spell)
    (Item breakage: 100% chance)

  • Buy/Sell/Appraise:
    $1,200 / $600 / $600
    Shop Stock: 1
    #014 Incantation Scroll
    (Japanese: Majinai no Makimono)
    Unidentified: Scroll
    (Japanese: Makimono)
    Identification Difficulty: 5
    Armor Class: N/A
    Cursed: No
    Equip: N/A
    Special Properties:
  • Use: Socordi (Lv5 Mage spell)
    (Item breakage: 100% chance)

  • Buy/Sell/Appraise:
    $3,500 / $1,750 / $1,750
    Shop Stock: 1
    #015 Mysterious Stone
    (Japanese: Shinpiteki na Ishi)
    Unidentified: Stone
    (Japanese: Ishi)
    Identification Difficulty: 11
    Armor Class: N/A
    Cursed: No
    Equip: All
    Special Properties:
  • Special: Reduce target to ashes
    (Item breakage: 70% chance)

  • Buy/Sell/Appraise:
    $8,000 / $4,000 / $4,000
    Shop Stock: None
    #016 Rejuvenation Stone
    (Japanese: Wakagaeri no Ishi)
    Unidentified: Stone
    (Japanese: Ishi)
    Identification Difficulty: 11
    Armor Class: N/A
    Cursed: No
    Equip: All
    Special Properties:
  • Special: Reduces a character's age by one year, but they can't become younger than eighteen.
    (Item breakage: 100% chance)

  • Buy/Sell/Appraise:
    $8,000 / $4,000 / $4,000
    Shop Stock: None
    #017 Mind Stone
    (Japanese: Kokoro no Ishi)
    Unidentified: Stone
    (Japanese: Ishi)
    Identification Difficulty: 12
    Armor Class: N/A
    Cursed: No
    Equip: All
    Special Properties:
  • Special: Permanently increase a character's intelligence score by one point.
    (Item breakage: 100% chance)

  • Buy/Sell/Appraise:
    $10,000 / $5,000 / $5,000
    Shop Stock: None
    #018 Prayer Stone
    (Japanese: Inori no Ishi)
    Unidentified: Stone
    (Japanese: Ishi)
    Identification Difficulty: 12
    Armor Class: N/A
    Cursed: No
    Equip: All
    Special Properties:
  • Special: Permanently increase a character's piety score by one point.
    (Item breakage: 100% chance)

  • Buy/Sell/Appraise:
    $10,000 / $5,000 / $5,000
    Shop Stock: None
    #019 Strength Stone
    (Japanese: Chikara no Ishi)
    Unidentified: Stone
    (Japanese: Ishi)
    Identification Difficulty: 12
    Armor Class: -1
    Cursed: No
    Equip: All
    Special Properties:
  • Special: Permanently increases a character's strength score by one point.
    (Item breakage: 100% chance)

  • Buy/Sell/Appraise:
    $12,000 / $6,000 / $6,000
    Shop Stock: None
    #020 Life Stone
    (Japanese: Inochi no Ishi)
    Unidentified: Stone
    (Japanese: Ishi)
    Identification Difficulty: 13
    Armor Class: -1
    Cursed: No
    Equip: All
    Special Properties:
  • Special: Cures all negative status effects and restores full hit points.
    (Item breakage: 85% chance)

  • Buy/Sell/Appraise:
    $12,000 / $6,000 / $6,000
    Shop Stock: None
    #021 Thieves' Pick
    (Japanese: Touzoku no Pikku)
    Unidentified: Strange Object
    (Japanese: Kimyou na Mono)
    Identification Difficulty: 12
    Armor Class: -1
    Cursed: No
    Equip: Thief and Ninja
    Special Properties:
  • Protects against ninja
  • Resistant to poisoning
  • Special: Permanently increase a character's agility score by one point.
    (Item breakage: 70% chance)

  • Buy/Sell/Appraise:
    $20,000 / $10,000 / $10,000
    Shop Stock: None
    #022 Ice Ring
    (Japanese: Koori no Yubiwa)
    Unidentified: Ring
    (Japanese: Yubiwa)
    Identification Difficulty: 10
    Armor Class: -2
    Cursed: No
    Equip: Mage
    Special Properties:
  • Universal spell resistance (5%)
  • Resistant to fire
  • Special: Recharges all spell slots.
    (Item breakage: 100% chance)

  • Buy/Sell/Appraise:
    $5,000 / $2,500 / $2,500
    Shop Stock: None
    #023 Skull Ring
    (Japanese: Sharekoube no Yubiwa)
    Unidentified: Ring
    (Japanese: Yubiwa)
    Identification Difficulty: 10
    Armor Class: -1 (Evil) / +1 (Good/Neutral)
    Cursed: No (Evil) / Yes (Good/Neutral)
    Equip: All
    Special Properties:
  • Protects against undead
  • Universal spell resistance (10%)
  • Special: Permanently decreases piety score by one and decreases age by one year
    (Item breakage: 100% chance)

  • Buy/Sell/Appraise:
    $5,000 / $2,500 / $2,500
    Shop Stock: None
    #024 Complete
    Recovery Ring

    (Japanese: Zenkai no Yubiwa)
    Unidentified: Ring
    (Japanese: Yubiwa)
    Identification Difficulty: 10
    Armor Class: N/A
    Cursed: No
    Equip: All
    Special Properties:
  • Use/Special: Madi (Lv6 Priest spell)
    (Item breakage: 25% chance)

  • Buy/Sell/Appraise:
    $15,000 / $7,500 / $7,500
    Shop Stock: 1
    #025 Scrawny Horse Ring
    (Japanese: Yase Uma no Yubiwa)
    Unidentified: Ring
    (Japanese: Yubiwa)
    Identification Difficulty: 10
    Armor Class: +2
    Cursed: Yes
    Equip: All
    Special Properties:
  • Universal spell resistance (20%)
  • Special: Permanently increases age by one year
    (Item breakage: 0% chance)

  • Buy/Sell/Appraise:
    $10,000 / $5,000 / $5,000
    Shop Stock: None
    #026 Solitude Ring
    (Japanese: Kodoku no Yubiwa)
    Unidentified: Ring
    (Japanese: Yubiwa)
    Identification Difficulty: 15
    Armor Class: N/A
    Cursed: No
    Equip: All
    Special Properties:
  • Resistant to petrification
  • Special: Permanently increases luck score by one
    (Item breakage: 100% chance)

  • Buy/Sell/Appraise:
    $20,000 / $10,000 / $10,000
    Shop Stock: None
    #027 Sealing Ring
    (Japanese: Mafuuji no Yubiwa)
    Unidentified: Ring
    (Japanese: Yubiwa)
    Identification Difficulty: 15
    Armor Class: N/A
    Cursed: No
    Equip: All
    Special Properties:
  • Universal spell resistance (15%)

  • Resistant to fire

  • Buy/Sell/Appraise:
    $40,000 / $20,000 / $20,000
    Shop Stock: None
    #028 Flame Amulet
    (Japanese: Honoo no Mayoke)
    Unidentified: Amulet
    (Japanese: Amyuretto)
    Identification Difficulty: 10
    Armor Class: N/A
    Cursed: No
    Equip: All
    Special Properties:
  • Resistant to fire

  • Use: Lahalito (Lv4 Mage spell)
    (Item breakage: 20% chance)

  • Buy/Sell/Appraise:
    $10,000 / $5,000 / $5,000
    Shop Stock: None
    #029 Rainbow Amulet
    (Japanese: Niji no Mayoke)
    Unidentified: Amulet
    (Japanese: Amyuretto)
    Identification Difficulty: 150
    Armor Class: N/A
    Cursed: No
    Equip: All
    Special Properties:
  • Use: Vaskyre (Lv5 Mage spell)
    (Item breakage: 20% chance)

  • Buy/Sell/Appraise:
    $10,000 / $5,000 / $5,000
    Shop Stock: 1
    #030 Mist Amulet
    (Japanese: Kiri no Mayoke)
    Unidentified: Amulet
    (Japanese: Amyuretto)
    Identification Difficulty: 10
    Armor Class: N/A
    Cursed: No
    Equip: All
    Special Properties:
  • Use: Cortu (Lv 3 Mage spell)
    (Item breakage: 20% chance)

  • Buy/Sell/Appraise:
    $10,000 / $5,000 / $5,000
    Shop Stock: None
    #031 Recovery Amulet
    (Japanese: Kaifuku no Mayoke)
    Unidentified: Amulet
    (Japanese: Amyuretto)
    Identification Difficulty: 15
    Armor Class: -2
    Cursed: No
    Equip: All
    Special Properties:
  • Hit points steadily regenerate over time

  • Special: Fully heal/cure one character
    (Item breakage: 100% chance)

  • Buy/Sell/Appraise:
    $12,000 / $6,000 / $6,000
    Shop Stock: None
    #098 Greaves
    (Japanese: Suneate)
    Unidentified: Guard
    (Japanese: Bougu)
    Identification Difficulty: 5
    Armor Class: -1
    Cursed: No
    Equip: Fighter, Samurai, Lord, and Ninja
    Special Properties: N/A
    Buy/Sell/Appraise:
    $2,500 / $1,250 / $1,250
    Shop Stock: 1
    #109 Shadow Cloak
    (Japanese: Kage no Manto)
    Unidentified: Cloak
    (Japanese: Manto)
    Identification Difficulty: 10
    Armor Class: -1
    Cursed: No
    Equip: All
    Special Properties:
  • Universal spell resistance (5%)

  • Buy/Sell/Appraise:
    $5,000 / $2,500 / $2,500
    Shop Stock: None
    #110 Wing Boots
    (Japanese: Uingu Bu-tsu)
    Unidentified: Guard
    (Japanese: Bougu)
    Identification Difficulty: 10
    Armor Class: -2
    Cursed: No
    Equip: All
    Special Properties:
  • Use: Litofeit (Level 4 Mage spell)

  • Special: Permanently decreases agility score by one point
    (Item breakage: 25% chance)

  • Buy/Sell/Appraise:
    $5,000 / $2,500 / $2,500
    Shop Stock: None
    #111 Belly Band
    (Japanese: Haraobi)
    Unidentified: Guard
    (Japanese: Bougu)
    Identification Difficulty: 10
    Armor Class: -2
    Cursed: No
    Equip: Fighter, Samurai, Lord, and Ninja
    Special Properties: N/A
    Buy/Sell/Appraise:
    $10,000 / $5,000 / $5,000
    Shop Stock: 1
    #118 Oxygen Mask
    (Japanese: Sanso Masuku)
    Unidentified: Strange Item
    (Japanese: Kimyou na Mono)
    Identification Difficulty: 12
    Armor Class: -1
    Cursed: No
    Equip: All
    Special Properties:
  • Protects against dragons

  • Mage spell resistance (5%)

  • Resistant to fire and poisoning

  • Use/Special: Latumofis (Level 4 Priest spell)
    (Item breakage: 20% chance)

  • Buy/Sell/Appraise:
    $10,000 / $5,000 / $5,000
    Shop Stock: None
    #119 Dark Cloak
    (Japanese: Kurayami no Manto)
    Unidentified: Cloak
    (Japanese: Manto)
    Identification Difficulty: 12
    Armor Class: -2
    Cursed: No
    Equip: All
    Special Properties:
  • Universal spell resistance (10%)

  • Buy/Sell/Appraise:
    $9,000 / $4,500 / $4,500
    Shop Stock: None
    #122 Black Boots
    (Japanese: Kuroi Bu-tsu)
    Unidentified: Strange Object
    (Japanese: Kimyou na Mono)
    Identification Difficulty: 15
    Armor Class: -2
    Cursed: No
    Equip: All
    Special Properties:
  • Universal spell resistance (20%)

  • Resistant to experience level drain

  • Buy/Sell/Appraise:
    $50,000 / $25,000 / $25,000
    Shop Stock: 1
    #129 Treasure Chest [A]
    (Japanese: Takarabako)
    Unidentified: Box
    (Japanese: Hako)
    Identification Difficulty: 5
    Armor Class: N/A
    Cursed: No
    Equip: N/A
    Special Properties:
  • Protects against thieves

  • Special: Poisons the character
    (Item breakage: 100% chance)

  • Note: Story item found at E9-N15 on Basement 4. This item is actually a useless fake.
    Buy/Sell/Appraise:
    $0 / $0 / $1,000
    Shop Stock: None
  • #130 Treasure Chest [B]
    (Japanese: Takarabako)
    Unidentified: Box
    (Japanese: Hako)
    Identification Difficulty: 5
    Armor Class: N/A
    Cursed: No
    Equip: N/A
    Special Properties:
  • Protects against thieves

  • Special: Explodes and deals 0-10 points of damage to the entire party
    (Item breakage: 100% chance)

  • Note: Story item found at E10-N15 on Basement 4. This box contains the explosives that you need to combine with the clock item in order to create a time bomb that you will eventually use to open up new areas in the dungeon.
    Buy/Sell/Appraise:
    $0 / $0 / $1,000
    Shop Stock: None
  • #131 Clock
    (Japanese: Tokei)
    Unidentified: Strange Object
    (Japanese: Kimyou na Mono)
    Identification Difficulty: 7
    Armor Class: N/A
    Cursed: No
    Equip: All
    Special Properties:
  • Note: Story item that you need to use, in conjunction with the explosives inside Treasure Box [B], to create a time bomb which will open up new areas of the dungeon for exploration.
    Buy/Sell/Appraise:
    $0 / $0 / $4,000
    Shop Stock: None
  • #132 Permit
    (Japanese: Kyokashou)
    Unidentified: Scroll
    (Japanese: Makimono)
    Identification Difficulty: 3
    Armor Class: N/A
    Cursed: No
    Equip: N/A
    Special Properties:
  • Note: Story item that allows you to pass the barred temple doors at 5E-5N and 5E-6N on Basement 3.
    Buy/Sell/Appraise:
    $0 / $0 / $200
    Shop Stock: None
  • #133 Silver Key
    (Japanese: Gin no Kagi)
    Unidentified: Key
    (Japanese: Kagi)
    Identification Difficulty: 5
    Armor Class: N/A
    Cursed: No
    Equip: N/A
    Special Properties:
  • Note: Story item that unlocks the door at E12-N1 on Basement 1.
    Buy/Sell/Appraise:
    $0 / $0 / $1,000
    Shop Stock: None
  • #134 Magic Jewel
    of Llylgamyn

    (Japanese: Rirugamin no Houju)
    Unidentified: Magic Jewel
    (Japanese: Houju)
    Identification Difficulty: 0
    Armor Class: N/A
    Cursed: No
    Equip: N/A
    Special Properties:
  • Note: A "game half clear" item you're awarded after defeating Tairossam and Flack in B6. Bring it to the Castle to advance the game's storyline and receive diamond symbol status markers after your party's names.
    Buy/Sell/Appraise:
    $0 / $0 / $50,000
    Shop Stock: None
  • #135 Eye of Odin
    (Japanese: O-din no Hitome)
    Unidentified: Magic Jewel
    (Japanese: Houju)
    Identification Difficulty: 15
    Armor Class: -2
    Cursed: No
    Equip: All
    Special Properties:
  • Universal spell resistance (20%)

  • Resistant to poisoning, petrification, experience level drain, and death

  • Use: Morlis (Level 3 Mage spell)
    (Item breakage: 0% chance)

  • Note: Story item that you need to present as proof of your wisdom so that you may pass through various "locked" portals.
    Buy/Sell/Appraise:
    $0 / $0 / $80,000
    Shop Stock: None
  • #137 Book of Nature
    (Japanese: Tensei no Sho)
    Unidentified: Books
    (Japanese: Shomotsu)
    Identification Difficulty: 0
    Armor Class: N/A
    Cursed: No
    Equip: N/A
    Special Properties:
  • Special: Password (Kesaukihoosekaehe) I haven't the foggiest idea what this does. Maybe this was for some kind of promotional contest when the game was first released in Japan?
    (Item breakage: 0% chance)

  • Note: You must fill up the shop in Boltac's Trading Post with at least one of EVERY single item in the game in order to obtain this extremely rare object.
    Buy/Sell/Appraise:
    $0 / $0 / $100,000
    Shop Stock: None

  • Maps/Walkthrough

  • If you're familiar with Wizardry I-III, then you'll probably notice that the Gameboy maps are a little smaller than usual (16x16 squares instead of 20x20), that was probably a necessity given the smaller screen resolution.
  • KEY
    =
    Normal Door
    =
    Secret Door (search to reveal it)
    =
    Locked Door (open by picking the lock or by possessing the required story item)
    =
    One-Way Door (once you pass through, you can't return)
    !
    Pit Trap (deals damage; float over it safely with Litofeit)
    !!
    Falling Rock Trap (deals damage)
    S
    Spinner (disorientates; float over it safely with Litofeit)

    Dark Zone (can't see anything; dispels Milwa and Lomilwa)

    Anti-Magic Field (spells cannot be cast in camp or combat; dispels Maporfic, Milwa, Latumapic, Litofeit, and Lomilwa)
    M
    Message (see notes)

    Event (see notes)

    Solid Stone (impassable; lethal if you teleport into it)
    [ ]
    A series of mysterious squares that you must visit in order to make the Mimir boss battle appear (RB5 only)
    E
    Elevator

    Stairs up to previous floor

    Stairs down to next floor
    O
    Chute (drop down to next floor; float over it safely with Litofeit)
    1a/1b, 2a/2b, 3a/3b, etc.
    Teleporter entrance/destination on the same floor
    Bn x:y (i.e., B5 0:0).
    Travel destination on a different floor
    W
    Warp back to town
    Basement 1


    Enemies: Blink Dog, Highwayman, Jack O'Lantern, Kobold, Leap Slime, Magician, Nocorn, Orc, Petty Priest, Thrust Beetle, and Undead Kobold.
    NPCs: Nun
    Important Items: Silver Key

  • Event 10E-6N: "So, a person has finally come; I have been waiting patiently. It is my duty to pass along this key. I have a message for you to give to the Queen: The gods' nemesis has been seen, and their divine protection will soon melt away. Llylgamyn will be ruined in the near future." This nun will give you the Silver Key (Gin no Kagi), but you can't reach her from this floor. A warp in B3 will transport you to her room. Also, to progress the game's story, don't forget to return to the Castle to relay her message of warning.
  • Event 12E-2N: There is a silver door ahead. You need the Silver Key item to pass. The room beyond leads down to easy elevator access, which speeds up exploration.


  • Message 6E-6N: On the room's wall is a variety of graffiti: "Motomu! Silver key. I discovered a secret door!"
  • Message 7E-7N: Inside the room, a dim light sparkles suspiciously. Letters are engraved on the floor: "Seek out the proof of wisdom. Either way, the road will be opened." This clue refers to the Eye of Odin item (Odin no Hitome) which you need to open the gateway. (After obtaining the Eye of Odin): Odin's Eye is shining, opening the portal before you. Go through the portal? Warp to 10E-10N on RB2; a very convenient shortcut!
  • Message 8E-8N: Rune characters are engraved in the floor. However, I'm not able to read them yet. (You need the Eye of Odin item to decipher them.)
  • (After obtaining the Eye of Odin): "I showed courage. I shed blood. The power of the staff will endure forever."
    Basement 2


    Enemies: Deserter, Fire Beetle, Ghoul, Highwayman, Jack O'Lantern, Jiguraru, Lesser Ninja, Monk, Murphy's Ghost*, Myrmidon, Plague Frog, Rotting Corpse, Skeleton Soldier, Thief, Thrust Beetle, Werecat, Witch, and Zombie.
    NPCs:
    Important Items:

  • Event 0E-0N: A statue is standing. Gold-colored light emanates from a jewel set in the bottom of the statue. Keeping with Wizardry tradition, 0E-0N is the spot where you can fight the classic Murphy's Ghost enemy, as many times as you like, to build up your characters with little risk. Be warned that, while he deals very little damage, Murphy's Ghost is a challenge for a low-to-mid level party to defeat, due to his good physical/magical defenses and high hit points (he is a Level 10 monster after all).


  • Message 3E-14N: Only one door is correct. Choose well. "Correct" is kind of relative in this case, as you can reach all of the areas that the doors lead to via other routes. That said, unless you wish to explore B2 more, the door on the right (0E-15N) is the one you want, as it teleports you very close to the exit down to B3. The left door (0E-13N) leads to a closed-off section of B2 that you can only escape by going back up to B1, but, that area does contain the secret room with the optional Murphy's Ghost battle, if you feel like trying to take him on. Finally, the center door (0E-14N) just transports you backwards in the level a bit, which is a waste of time, unless you're trying to make a hasty retreat back to B1.
  • Basement 3


    Enemies: Bishop, Cleric, Cockatrice, Deserter, Executioner*, Ghoul, Guardian, High Priest*, Highwayman, Lesser Ninja, Monk, Myrmidon, Plague Frog, Sorcerer, Thief, Werecat, Witch, and Zombie.
    NPCs:
    Important Items: Permit

  • Event 5E-5N/5E-6N (it doesn't matter which coordinates you choose, the result is the same): Peeping through a window in the door, someone is watching you. "I shall not let you pass without a Permit!" Obviously, you need the Permit item (Kyokasho) to get past either of these two barred doors. Fortunately, it can be found nearby.
  • Event 8E-12N: Something is down on the floor. The Permit item is located in this pile of junk. All you need to do is cast the Level 4 Mage spell Litofeit on your party in order to safely travel across the chute to reach it. NOTE: I don't know if it's a game bug or intentional, but I've also received the Permit item multiple times as battle spoils too, even when I already own it.
  • Event 14E-5N/15E-6N (it doesn't matter which coordinates you choose, the result is the same): Somebody wicked-looking is cutting cloth on a desecrated altar. Boss battle with the High Priest and his Executioner henchmen (and some Ghouls if you're unlucky). Defeating them will give you access to the warp in their room that leads back to B1 and the nun with the Silver Key (Gin no Kagi) item.


  • Basement 4


    Enemies: Bugbear, Cockatrice, Executioner, Fire Beetle, Gaki, Ghoul, Guardian, Kodiak Bear, Lesser Ninja, Mothman, Ninja, Plague Frog, Samurai, Sly Hobbit, Sorcerer, Sorceress, Stone Fly, Thrust Beetle, Werecat, Weresnake, and Zombie.
    NPCs: Old Man
    Important Items: Treasure Chest [B]

  • Event 9E-13N: In this place, a man appeared and whispered, "Do you want this treasure? I only have two now. So, if you like, it'll be $5,000 gold." Pay the Old Man what he's asking and he'll let you into the room behind him (9E-14N) where he has a couple of Treasure Chests (Takarabako) stashed.
  • Event 9E-15N: Placed on the oil-smeared floor, amidst scattered debris, is a brand new golden box. This Treasure Chest [A] is useless. DO NOT attempt to activate the "Special" function of this item, because it will poison your character.
  • Event 10E-15N: Placed on the oil-smeared floor, amidst scattered debris, is a brand new golden box. This Treasure Chest [B] is the one you want. It contains the explosives that you'll need in the future to combine with the Clock item (Tokei) to create a time bomb. DO NOT attempt to activate the "Special" function of this item because it will blow up, damaging your entire party, and you'll have to pay the old coot again in order to get another one.


  • Message 14E-6N: The grave of saints, in the basement of the temple, lies this way. However, someone desecrated it. I'm guessing this is a reference to the activities of the High Priest boss on B3.
  • Basement 5


    Enemies: Bugbear, Chimera, Dark Bishop, Cannibal, Dark Priest, Dullahan, Fire Beetle, Ghoul, Gillmoa, Hungry Ghost, Master Thief, Merrow*, Mothman, Murphy's Ghost, Samurai, Sasquatch, Seeker, Sorcerer, Sorceress, Stone Fly, Strike Ape, Thrust Beetle, Werecraw, Weresnake, Wizard, and Zombie.
    NPCs: Old Man
    Important Items: Clock

    Note #1: The blue dots on this map, and this map only, represent brittle walls that will be destroyed when you detonate the timebomb down on B6, allowing you to progress further into the game. But, until you do that, they're impassable.

    NOTE #2: The only ways for you to potentially reach the small, single rooms, with the one-way doors, are to (1) intentionally (or unintentionally) fail to disarm a Teleporter trap, or (2) use the Malor spell in combat. Bear in mind that you'll be warped to a completely random location, which includes solid stone (instant death for your entire party), so you do this at your own risk. Said rooms don't contain anything special, and you'll usually only get some rocks on top of your head for your troubles, so, visiting them is just for obsessive-compulsive people, like me, that insist on having 100% map completion.

  • Event 0E-1N: The small old man here says that he'll do you a favor: "For only $1,000 gold, I'll get you out of here." Pay $1,000 gold? It's that money-hungry Old Man again. Pay the fee and he'll warp you back up to 0E-N1 on B1, which is right next to the exit back to town.
  • Event 3E-14N: Before you lies an underground spring. Ripples of water spread across the surface and there appears to be something more below, but you cannot see into the dark depths. Go into the spring? (After choosing one of your party members to explore): In the water, you're suddenly met by a number of suspicious shadows emerging from the gloom. An aroma of death wafts into your nostrils. Diving into this pool triggers a boss fight with Merrow and her Seeker underlings (and some Werecraws and Gillmoas too if you're unlucky). Defeating her will net your party the Clock item (Tokei), which is the last component you need to make that timebomb I've been talking about. Note: Whomever you send diving into the pool will be paralyzed at the start of the fight (this is unavoidable), so volunteer your least useful member (in my case, that was the Thief).
  • Event 4E-1N: Broken armor and empty bottles are piled up like garbage on the floor. An odor fills the air. Look for something? It's possible to reclaim items that you recently discarded from this pile of junk (think of it like the recycle bin on your computer desktop). Not particularly useful, unless you accidentally threw away something important (which, if you're not very good at reading/comprehending Japanese text, is a distinct possibility).


  • Message 2E-15N: The air here is cold and damp. The sound of splashing water can be heard nearby.

  • Message 8E-9N: The floors and walls of this area appear unstable and seem likely to collapse at any moment. From a distant area of the cave, you can sometimes hear a terrible sound echoing.

  • Message 15E-1N: The wall here seems to have been erected only recently. But, it was apparently done in a panic, as a mixture of ancient and brittle stone was used.


  • Basement 6


    Enemies: Arch Bishop, Arch Wizard, Bugbear, Cannibal, Chimera, Dark Bishop, Dark Priest, Dullahan, Executioner, Flack*, Hatamoto, High Priestess, High Sorceress, High Wizard, Hungry Ghost, Mammalisk, Master Ninja, Master Thief, Mud Golem, Murphy's Ghost, Oku-Jochuu, Prelate, Samurai, Sorcerer, Sorceress, Strike Ape, Tairossam*, Tomoe, Weresnake, and Wizard.
    NPCs:
    Important Items: Magic Jewel of Llylgamyn

  • Event 8E-10N: You see a man dressed in an extravagant robe, with a staff in his hands, he stands up and says, "You show courage to have arrived here. Now, I will show you power." Boss battle with the wizard Tairossam, his twisted jester Flack, and the prankster's entourage of Oku-Jochuu priestesses (and some Hatamoto if you're unlucky). After defeating them, you'll receive the Magic Jewel of Llylgamyn item (Rirugamin no Houju), which you should immediately bring back to the Castle, as proof of your victory over Tairossam, to further the story. Note that you can return to this spot later to fight Flack, but not Tairossam, over and over again, just like Murphy's Ghost, if you wish.
  • Event 11E-5N: There is a sign on the wall: **Listen! Caution!** Danger of cave-in. Bombs prohibited! Spells also prohibited! (After using the Treasure Chest [B] and Clock items): You mount the clock on the treasure chest and place it gently on the floor. (After party makes a run for it): An explosion takes place in the back. From the cave above, a horrible sound rebounds. Search this spot to combine and use the Treasure Chest [B] (Takarabako) and Clock (Tokei) items and create the timebomb that will destroy the weak walls above you on B5. Make certain that you don't use Treasure Chest [A] or it won't work.


  • Message 6E-11N: Bookshelves line the walls, a scroll is extended across the floor, and empty boxes are scattered about. Small lights illuminate an evil-looking desk. Unfortunately for you, the wizard is most definitely in!

  • Message 7E-6N: Welcome back to this side. Time to do some backtracking...

  • Message 9E-10N: To find the fountain of wisdom, go to the left. The right leads back to town.
  • Reverse Basement 5


    Enemies: Blondie, Dark Bishop, Dark Priest, Erumanayan, Fallen Angel, Fate Spinner, Fire Giant, Lesser Demon, Lightning Ball, Raver Lord, Soul Trapper, Vampire, Weird Knight, and Wing Demon
    NPCs: Old Man
    Important Items:

    NOTE #1: The lock on the door that leads to the room with the portal to RB6 is EXTREMELY difficult to pick. Even with a high-level Hobbit Thief with a maxed out stats (including 25 Luck), it took me dozens of attempts. While you need the Eye of Odin to make said portal work, I'm not sure if it's necessary to unlock the door itself or not.

  • Event 13E-12N: A small man is crouched at the base of the column. As the adventurers approach, he begins talking, "Let me advise you that this place is complicated, if you get lost, please use this." The Old Man must be taking a liking to you, because he's giving away a pair of Ruby Slippers (casts Loktofeit when "used") for free instead of charging money for them. Note that he won't appear if any of your characters already have Ruby Slippers in their inventory.
  • Event 14E-11N: Broken armor and empty bottles are piled up like garbage on the floor. An odor fills the air. Look for something? Once again, it's possible to reclaim items that you recently discarded from this pile of junk.

  • Message 7E-8N: This was featured earlier, but wasn't accessible. It's the abode of the Kings of Destruction This is no joke, the strongest enemies in the game (even tougher than the final boss, Sokusu) are on RB6, so you'd better be prepared. Arch Demon, Eyeball, Horned Devil, Maelific, and Vampire Lord have destroyed many adventurers, and your party may well be next.


  • Reverse Basement 4


    Enemies: Blondie, Dark Priest, Fallen Angel, Fire Giant, Frost Giant, Lesser Demon, Lightning Ball, Raver Lord, Soul Trapper, Spriggan, Titan, Vampire, Weird Knight, Wing Demon, and Zebra Giant.
    NPCs:
    Important Items:

    NOTE #1: RB4, RB3, and RB2 are one huge, and confusing, interconnecting maze (the Old Man wasn't kidding about this place being complicated). You'll be regularly moving up/down stairs, falling down holes, being sucked up shafts, and teleporting/warping between the three levels as you progress forward. The ultimate goal of said puzzle is to visit the eight special squares on RB3 which will trigger the boss fight with Mimir; defeating him will net you the Eye of Odin item that you need to gain access to all of RB1, where the final boss awaits.

    Reverse Basement 3


    Enemies: Ball Beetle, Displacer Beast, Fallen Angel, Fire Giant, Frost Giant, Garutozuru, Heptavalent, Lesser Demon, Lightning Ball, Mimir*, Soul Trapper, Spriggan, Venom Crawler, Weird Knight, and Wing Demon.
    NPCs:
    Important Items: Eye of Odin

  • Event 4E-10N/6E-4N/6E-8N/7E-6N/8E-9N/11E-4N/11E-11N/13E-8N (to prove your wisdom, you must physically visit all eight of these spots, and whichever coordinates you reach last will become the boss fight and pool): A heavy fog hangs overs the area. Through a gap in the fog, you glimpse a spring. A faintly sweet smell drifts through the air. Go into the spring? (After choosing one of your party members to explore): From the depths of the fog, a voice like thunder echoes: "Welcome. We shall protect the fountain of wisdom. No person shall touch the spring." Diving into the spring triggers the boss battle with Mimir and his Frost Giant servants. Defeating him will grant your party the proof of wisdom: the Eye of Odin item (Odin no Hitome), which will open up many previously closed portals. (After defeating Mimir): In the middle of the ivory floor, a clear blue water gushes from a fountain. Go into the spring? Take special note that, after defeating Mimir, your party members can return to this location and bathe in his pool to completely replenish their spell slots, as many times as you want, which will make future explorations of the dungeon much easier (simply Malor back to these coordinates anytime you start getting low on spells).
  • Reverse Basement 2


    Enemies: Ball Beetle, Blaze Dragon, Displacer Beast, Eight-Forked Serpent, Fallen Angel, Fate Spinner, Fire Giant, Flux, Frost Giant, Garutozuru, God Ruguvashhu, Greater Demon, Heptavalent, High Master, Ice Dragon, Larva, Lesser Demon, Lightning Ball, Richaldes, Soul Trapper, Spriggan, Tadatoki, Tartar, Thorn Laughter, Titan, Vampire, Venom Crawler, Weird Knight, Wing Demon, and Zebra Giant.
    NPCs:
    Important Items:

  • Event 8E-8N: In the middle of the ivory floor, a clear blue water gushes from a fountain. Go into the spring? Any character that dives into this pool will be completely healed and cured. There is no limit to the number of times you can do this, so be sure to take advantage of it.
  • Event 9E-9N: In this location, a dull light shines suspiciously. Out of nowhere, an eerie voice rang: "If the gate is not open, show the proof of wisdom." You must possess the Eye of Odin item (Odin no Hitome) to pass through this special portal and enter Sokusu's lair in the final level, RB1. (After obtaining the Eye of Odin): Odin's Eye is shining, opening the portal before you. Go through the portal?"
  • Reverse Basement 1


    Enemies: Ball Beetle, Blaze Dragon, Blondie, Displacer Beast, Eight-Forked Serpent, Enchantress, Fate Spinner, Fenrir, Flux, Garm, Garutozuru, Greater Demon, Heptavalent, High Master, Hraesvelgr, Ice Dragon, Larva, Lesser Demon, Lycurgus, Nidhoggr, Raver Lord, Richaldes, Shahitsu, Sidelle, Sokusu*, Soul Trapper, Tadatoki, Tartar, Thorn Laughter, Vampire, Weird Knight.
    NPCs:
    Important Items: Sokusu's Sword

  • Event 0E-0N: (After ascending the stairs): Up the stairs, there is a simple study. A woman who looks just like the Queen appears before you. Suddenly you feel drunk and your body seems stiff and distant. "My name is Sokusu. This meeting of worlds is necessary. I will not tolerate your interference." You stand, still stunned, as she leaves the room. Suddenly, roaring with laughter, a flock of monsters appeared! Sokusu doesn't want to play . . . yet, so she's left you a merry band of demons to have fun with (Lycurgus, with an assortment of Greater, Lesser, and Winged Demons). If you're having trouble with this fight, I recommend equipping any characters that can use them with Faust Halberds (which deal double damage to demons) and hitting Lycurgus with with the Level 6 Priest spell Labadi (reducing him to 1d8 hit points) so that he can be picked off easily. Preventing Lycurgus and the Greater Demons from casting spells (Cortu and Bacortu) will also help. And do your best to keep their numbers under control (all four species can, and will, gate in more demons), or you could be in very serious trouble indeed.


  • Event 10E-10N: In the center of a crowd of monsters you find Sokusu! Her hands spread, you hear her chanting the words to a spell. In a low voice, you say, "You have underestimated me. It seems that this is the place to finish things." After defeating Lycurgus and his demonic buddies at 0E-0N, chase Sokusu down to these coordinates and disrupt whatever black ritual she's in the middle of. This final boss battle is much the same as the previous one, with the exception of Sokusu herself taking the place of Lycurgus. Try to shut down her magic if you can (Tiltowait and Mawxiwtz can really ruin your day), but, other than that, the same tactics you employed in the Lycurgus fight, and a bit of luck, should see you through. After defeating Sokusu, you'll acquire her sword, proof that you've slain her. Bring it back to her younger sister, Queen Iris, to see the ending. Congratulations, you've completed Wizardry: Suffering of the Queen! The only other thing left to do, if you haven't already done so, is to go exploring in the optional RB6 and build up your characters while trying to collect one of every item in the game for that greedy Boltac.


  • Message 9E-9N/9E-11N/11E-9N/11E-11N: On the floor of this area, strange patterns have been chopped into the stone, from which a pale light shines.
  • I'm guessing that these four runes form the magical circle/pentagram that Sokusu is going to use to call down her doom upon Llylgamyn.
    Reverse Basement 6


    Enemies: Arch Demon, Ball Beetle, Blaze Dragon, Blondie, Eight-Forked Serpent, Enchantress, Eyeball, Fate Spinner, Flux, Garutozuru, Greater Demon, High Master, Horned Devil, Ice Dragon, Larva, Lesser Demon, Lycurgus, Maelific, Sidelle, Tadatoki, Tartar, Thorn Laughter, Vampire, Vampire Lord, Weird Knight, and Wing Demon.
    NPCs:
    Important Items:

    NOTE #1: Reverse Basement 6 is essentially a bonus level, filled with really difficult monsters, that give lots of experience points, gold, and excellent item drops when defeated. If you're looking to build your characters up to insane levels and arm them with the best items in the game, this is the place to do it. On the other hand, if all you want to do is complete the adventure, you can safely ignore this floor altogether, as there's nothing in it that affects the game's storyline in any way.

    NOTE #2: Just to make life more difficult, you're not allowed to use the Level 7 Mage spell Malor to warp into, or around, this level. However, once you're actually in RB6, you can use Malor to teleport to a different floor.

    NOTE #3: The only ways for you to potentially reach the small, single rooms, with one-way doors, in the SW and NE corners are to (1) intentionally (or unintentionally) fail to disarm a Teleporter trap, or (2) use the Malor spell in combat. Bear in mind that you'll be warped to a completely random location, which includes solid stone (instant death for your entire party), so you do this at your own risk. Said rooms don't contain anything special, so, visiting them is just for obsessive-compulsive people, like me, that insist on having 100% map completion.

  • Message 8E-8N: This area is dominated by an eerie silence; the air is heavy and soiled. Stepping on this square will seal your party's magic, preventing you from casting any spells. Fortunately, this effect only lasts for the duration of one battle, however, because the monsters on this floor are so lethal, not being able to cast magic for even a brief amount of time is quite likely to get your entire party killed.





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‫⸢畱湡獴牥敶挮浯焯慵瑮樮≳਻††汥浥愮祳据㴠琠畲㭥 †攠敬⹭祴数㴠∠整瑸樯癡獡牣灩≴਻††慶⁲捳瑰㴠搠捯浵湥⹴敧䕴敬敭瑮䉳呹条慎敭✨捳楲瑰⤧せ㭝 †猠灣⹴慰敲瑮潎敤椮獮牥䉴晥牯⡥汥浥‬捳瑰㬩紊⠩㬩ਊ煟癥湥獴瀮獵⡨੻††慱捣㩴瀢㘭入来摥㙮戲潓Ⱒ †氠扡汥㩳祬潣关慵瑮慣瑳⤨紊㬩ਊ⼯⼯⼯ 潇杯敬䄠慮祬楴獣瘊牡张慧ⁱ‽束煡簠⁼嵛਻束煡瀮獵⡨❛獟瑥捁潣湵❴‬唧ⵁㄲ〴㘲㔹㈭✱⥝਻束煡瀮獵⡨❛獟瑥潄慭湩慎敭Ⱗ✠湡敧晬物⹥潣❭⥝਻束煡瀮獵⡨❛獟瑥畃瑳浯慖❲‬ⰱ✠敭扭牥湟浡❥‬甧瑬愯散Ⱗ㌠⥝਻束煡瀮獵⡨❛瑟慲正慐敧楶睥崧㬩⠊畦据楴湯⤨笠 瘠牡朠⁡‽潤畣敭瑮挮敲瑡䕥敬敭瑮✨捳楲瑰⤧※慧琮灹⁥‽琧硥⽴慪慶捳楲瑰㬧朠⹡獡湹⁣‽牴敵਻†慧献捲㴠⠠栧瑴獰✺㴠‽潤畣敭瑮氮捯瑡潩⹮牰瑯捯汯㼠✠瑨灴㩳⼯獳❬㨠✠瑨灴⼺眯睷⤧⬠✠朮潯汧ⵥ湡污瑹捩⹳潣⽭慧樮❳਻†慶⁲⁳‽潤畣敭瑮朮瑥汅浥湥獴祂慔乧浡⡥猧牣灩❴嬩崰※⹳慰敲瑮潎敤椮獮牥䉴晥牯⡥慧‬⥳਻⥽⤨਻⼊⼯⼯ 祌潣⁳湉瑩慩楬慺楴湯⼠⼯⼯⼯⼯⼯⼯⼯⼯⼯⼯瘊牡氠捹獯慟⁤‽牁慲⡹㬩瘊牡氠捹獯獟慥捲彨畱牥⁹‽∢਻慶⁲祬潣彳湯潬摡瑟浩牥਻瘊牡挠彭潲敬㴠∠楬敶㬢瘊牡挠彭潨瑳㴠∠湡敧晬物⹥祬潣⹳潣≭਻慶⁲浣瑟硡摩㴠∠洯浥敢敲扭摥敤≤਻慶⁲湡敧晬物彥敭扭牥湟浡⁥‽產瑬愯散㬢瘊牡愠杮汥楦敲浟浥敢彲慰敧㴠∠汵⽴捡⽥楷慺摲祲卟瑯彑敢瑳慩祲栮浴≬਻慶⁲湡敧晬物彥慲楴杮彳慨桳㴠∠㐱㤰㔵㤷㠲〺捦㍡㘶〲攰捥〹㈸〱挴晤挳㌰㐴㈰∵਻瘊牡氠捹獯慟彤慣整潧祲㴠笠搢潭≺∺潳楣瑥屹爯汥瑡潩獮楨獰Ⱒ漢瑮牡敧≴∺䌦呁昽浡汩╹〲湡╤〲楬敦瑳汹獥䰦䌲呁爽汥瑡潩獮楨獰Ⱒ昢湩彤桷瑡㨢瀢牡獩索਻瘊牡氠捹獯慟彤敲潭整慟摤⁲‽㔢⸴ㄲ⸱〷㜮∹਻慶⁲祬潣彳摡睟睷獟牥敶⁲‽眢睷愮杮汥楦敲氮捹獯挮浯㬢瘊牡攠楤彴楳整畟汲㴠∠睷⹷湡敧晬物⹥祬潣⹳潣⽭慬摮湩⽧慬摮湩⹧浴汰甿浴獟畯捲㵥潨獵♥瑵彭敭楤浵氽湡楤杮慰敧甦浴损浡慰杩㵮潴汯慢汲湩≫਻⼊⼯⼯ 牃瑩潥⼠⼯⼯⼯⼯⼯⼯⼯⼯⼯⼯瘊牡挠潴损湯⁦‽⁻㩡牴敵‬㩩∠㤲∴‬㩣椢杭Ⱒ欠㩷∠•⁽਻昨湵瑣潩⤨੻††慶⁲⁣‽潤畣敭瑮挮敲瑡䕥敬敭瑮∨捳楲瑰⤢※⹣祴数㴠∠整瑸樯癡獡牣灩≴※⹣獡湹⁣‽牴敵਻††⹣牳⁣‽栢瑴㩰⼯睷⹷湡敧晬物⹥潣⽭摡⽭獪瀯牡湴牥振楲整彯摬歟⹷獪㬢 †瘠牡猠㴠搠捯浵湥⹴敧䕴敬敭瑮䉳呹条慎敭∨潢祤⤢せ㭝猠愮灰湥䍤楨摬挨㬩紊⠩㬩ਠ㰊猯牣灩㹴㰊捳楲瑰琠灹㵥琢硥⽴慪慶捳楲瑰•牳㵣栢瑴㩰⼯捳楲瑰⹳祬潣⹳潣⽭慣浴湡椯楮⹴獪㸢⼼捳楲瑰ਾ猼牣灩⁴祴数∽整瑸樯癡獡牣灩≴ਾ昨湵瑣潩⡮獩⥖笠 †椠⁦ℨ獩⥖笠 †††爠瑥牵㭮 †素ਊ††⼯桴獩氮捹獯獟慥捲彨畱牥⁹‽祬潣彳敧彴敳牡档牟晥牥敲⡲㬩 †瘠牡愠䵤牧㴠渠睥䄠䵤湡条牥⤨਻††慶⁲祬潣彳牰摯獟瑥㴠愠䵤牧挮潨獯健潲畤瑣敓⡴㬩 †瘠牡猠潬獴㴠嬠氢慥敤扲慯摲Ⱒ∠敬摡牥潢牡㉤Ⱒ∠潴汯慢彲浩条≥‬琢潯扬牡瑟硥≴‬猢慭汬潢≸‬琢灯灟潲潭Ⱒ∠潦瑯牥∲∬汳摩牥崢਻††慶⁲摡慃⁴‽桴獩氮捹獯慟彤慣整潧祲਻††摡杍⹲敳䙴牯散偤牡浡✨慰敧Ⱗ⠠摡慃⁴☦愠䍤瑡搮潭⥺㼠愠䍤瑡搮潭⁺›洧浥敢❲㬩ਊ††晩⠠桴獩氮捹獯獟慥捲彨畱牥⥹笠 †††愠䵤牧献瑥潆捲摥慐慲⡭欢祥潷摲Ⱒ琠楨⹳祬潣彳敳牡档煟敵祲㬩 †素ਠ††汥敳椠⁦愨䍤瑡☠…摡慃⹴楦摮睟慨⥴笠 †††愠䵤牧献瑥潆捲摥慐慲⡭欧祥潷摲Ⱗ愠䍤瑡昮湩彤桷瑡㬩 †素ਊ††潦⁲瘨牡猠椠汳瑯⥳笠 †††瘠牡猠潬⁴‽汳瑯孳嵳਻††††晩⠠摡杍⹲獩汓瑯癁楡慬汢⡥汳瑯⤩笠 †††††琠楨⹳祬潣彳摡獛潬嵴㴠愠䵤牧朮瑥汓瑯猨潬⥴਻††††੽††੽ਊ††摡杍⹲敲摮牥效摡牥⤨਻††摡杍⹲敲摮牥潆瑯牥⤨਻⡽昨湵瑣潩⡮
੻††慶⁲⁷‽ⰰ栠㴠〠‬業楮畭呭牨獥潨摬㴠㌠〰਻††晩⠠潴⁰㴽猠汥⥦笠 †††爠瑥牵牴敵਻††੽ †椠⁦琨灹潥⡦楷摮睯椮湮牥楗瑤⥨㴠‽渧浵敢❲⤠笠 †††眠㴠眠湩潤⹷湩敮坲摩桴਻††††⁨‽楷摮睯椮湮牥效杩瑨਻††੽††汥敳椠⁦搨捯浵湥⹴潤畣敭瑮汅浥湥⁴☦⠠潤畣敭瑮搮捯浵湥䕴敬敭瑮挮楬湥坴摩桴簠⁼潤畣敭瑮搮捯浵湥䕴敬敭瑮挮楬湥䡴楥桧⥴
੻††††⁷‽潤畣敭瑮搮捯浵湥䕴敬敭瑮挮楬湥坴摩桴਻††††⁨‽潤畣敭瑮搮捯浵湥䕴敬敭瑮挮楬湥䡴楥桧㭴 †素 †攠獬⁥晩⠠潤畣敭瑮戮摯⁹☦⠠潤畣敭瑮戮摯⹹汣敩瑮楗瑤⁨籼搠捯浵湥⹴潢祤挮楬湥䡴楥桧⥴
੻††††⁷‽潤畣敭瑮戮摯⹹汣敩瑮楗瑤㭨 †††栠㴠搠捯浵湥⹴潢祤挮楬湥䡴楥桧㭴 †素ਊ††敲畴湲⠠眨㸠洠湩浩浵桔敲桳汯⥤☠…栨㸠洠湩浩浵桔敲桳汯⥤㬩紊⤨⤩㬩ਊਊ楷摮睯漮汮慯⁤‽畦据楴湯⤨笠 †瘠牡映㴠搠捯浵湥⹴敧䕴敬敭瑮祂摉∨祬潣䙳潯整䅲≤㬩 †瘠牡戠㴠搠捯浵湥⹴敧䕴敬敭瑮䉳呹条慎敭∨潢祤⤢せ㭝 †戠愮灰湥䍤楨摬昨㬩 †映献祴敬搮獩汰祡㴠∠汢捯≫਻††潤畣敭瑮朮瑥汅浥湥䉴䥹⡤氧捹獯潆瑯牥摁䙩慲敭⤧献捲㴠✠愯浤愯⽤潦瑯牥摁椮牦浡⹥瑨汭㬧ਊ††⼯匠楬敤⁲湉敪瑣潩੮††昨湵瑣潩⡮
੻††††慶⁲⁥‽潤畣敭瑮挮敲瑡䕥敬敭瑮✨晩慲敭⤧਻††††⹥瑳汹⹥潢摲牥㴠✠✰਻††††⹥瑳汹⹥慭杲湩㴠〠਻††††⹥瑳汹⹥楤灳慬⁹‽戧潬正㬧 †††攠献祴敬挮獳汆慯⁴‽爧杩瑨㬧 †††攠献祴敬栮楥桧⁴‽㈧㐵硰㬧 †††攠献祴敬漮敶晲潬⁷‽栧摩敤❮਻††††⹥瑳汹⹥慰摤湩⁧‽㬰 †††攠献祴敬眮摩桴㴠✠〳瀰❸਻††⥽⤨਻ਊ††⼯䈠瑯潴摁䤠橮捥楴湯 †⠠映湵瑣潩⡮
੻††††慶⁲⁢‽潤畣敭瑮朮瑥汅浥湥獴祂慔乧浡⡥戢摯≹嬩崰਻ †††瘠牡椠晩㴠搠捯浵湥⹴牣慥整汅浥湥⡴椧牦浡❥㬩 †††椠晩献祴敬戮牯敤⁲‽〧㬧 †††椠晩献祴敬洮牡楧‽㬰 †††椠晩献祴敬搮獩汰祡㴠✠汢捯❫਻††††楩⹦瑳汹⹥獣䙳潬瑡㴠✠楲桧❴਻††††楩⹦瑳汹⹥敨杩瑨㴠✠㔲瀴❸਻††††楩⹦瑳汹⹥癯牥汦睯㴠✠楨摤湥㬧 †††椠晩献祴敬瀮摡楤杮㴠〠਻††††楩⹦瑳汹⹥楷瑤⁨‽㌧〰硰㬧 †††椠晩献捲㴠✠愯浤愯⽤湩敪瑣摁椮牦浡⹥瑨汭㬧 †††ਠ††††慶⁲摣癩㴠搠捯浵湥⹴牣慥整汅浥湥⡴搧癩⤧਻††††摣癩献祴敬㴠∠楷瑤㩨〳瀰㭸慭杲湩ㄺ瀰⁸畡潴∻਻††††摣癩愮灰湥䍤楨摬
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