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Bestiary

123 "identified" enemies.
20 "unidentified" enemies.
136 unique enemy sprites total
Encounter, Cutscene, Spell, and Map appendices.



I captured all of these pictures from the Japanese 1992 Nintendo Gameboy Wizardry Gaiden II: Curse of The Ancient Emperor video game. The original Gameboy had gray-scale graphics, which is why everything is in black and white. The creatures are listed in alphabetical order and have been quadrupled in size for easier viewing (i.e., something that was 32 pixels tall in the game is 128 pixels tall here.) All copyrighted images, names, etc. seen on this web page belong to Sir-Tech Software/ASCII, not to me. These sprites are presented for informational/archival purposes only. Special recognition goes out once again to Akiko Ikegami, the monster designer for this particular Wizardry game.

I acquired most of the statistical data for the creatures, as well as the solution to the four legendary beasts puzzle (which really had me stumped), from this excellent Japanese Wizardry web site. Special thanks also goes out to "Ebe", from the Bogleech Forums, for making me aware of said site's existence.

I did most of the translations from the original Japanese (I also ran the names through Yahoo's Babelfish translator, which revealed some errors that I had made.) In cases where I couldn't decide what the katakana characters were meant to phonetically approximate, or find a good English language equivalent term for the hiragana, I left the monster's title in Japanese. As I am not even remotely fluent in the language, some of my translations may still be incorrect and/or subject to reinterpretation. Special thanks to Ebe, from the Bogleech forums, for his help with translating the Xian Nu name.


Air Giant
Japanese: Ea- Jyaianto

Unidentified: Dust Cloud # Appearing: 1d5 (1-5)
Hit Points: 20d1+140 (160) Armor Class: 5
# Attacks: 5 Attack Damage:
3d20+20 / 2d6+8 / 2d6+8 / 2d6+8 / 2d6+8
(23-80 / 10-20 / 10-20 / 10-20 / 10-20)
Experience Points: 38,050 Special Properties:
Attack Back Row
95% Magic Resistance
Fire/Cold/Petrify Resistant

Antlion Larva
Japanese: Antoraion Ra-va

Unidentified: Slimy Thing # Appearing: 1d2+1 (1-3)
Hit Points: 2d6 (2-12) Armor Class: 8
# Attacks: 1 Attack Damage:
2d4 (2-8)
Experience Points: 190 Special Properties:
Fire Resistant

Arch Demon
Japanese: A-ku De-mon

Unidentified: Flame # Appearing: 1d1 (1)
Hit Points: 50d9+255 (305-705) Armor Class: -12
# Attacks: 4 Attack Damage:
3d18+18 / 2d18+18 / 1d18+18 / 1d18+18
(21-72 / 20-54 / 19-36 / 19-36)
Experience Points: 418,970 Special Properties:
Lv7 Mage Spells (75% Chance)
Lv7 Priest Spells (75% Chance)
Attack Back Row
Poison
Paralyze
Petrify
Decapitate
85% Magic Resistance
Fire/Cold/Petrify Resistant

Arch Wizard
Japanese: A-ku Uiza-do

Unidentified: Robed Figure # Appearing: 1d1 (1)
Hit Points: 13d3+35 (48-74) Armor Class: 4
# Attacks: 2 Attack Damage:
1d7 / 1d8 (1-7 / 1-8)
Experience Points: 7,610 Special Properties:
Lv7 Mage Spells (100% Chance)

Armored Rhinoceros
Japanese: A-ma-do Rainasarasu

Unidentified: Armored Animal # Appearing: 1 (1d1)
Hit Points: 8d4+40 (48-72) Armor Class: -4
# Attacks: 1 Attack Damage:
1d48+24 (25-72)
Experience Points: 10,610 Special Properties:
Runs Away (5% Chance)
30% Spell Resistance
Fire/Petrify Resistant

Asher
Japanese: asshya-

Unidentified: Gaunt Figure # Appearing: 1d6 (1-6)
Hit Points: 2d4+2 (4-10) Armor Class: 6
# Attacks: 1 Attack Damage:
1d6 (1-6)
Experience Points: 1,050 Special Properties:
Undead
Paralyze

Assassin
Japanese: Asashin

Unidentified: Crouching Figure # Appearing: 1d3+1 (2-4)
Hit Points: 10d4+8 (18-48) Armor Class: 1
# Attacks: 5 Attack Damage:
2d4+2 / 2d4+2 / 2d4+2 / 1d4 / 1d4
(4-10 / 4-10 / 4-10 / 1-4 / 1-4)
Experience Points: 5,250 Special Properties:
Attack Back Row
Poison
Decapitate
Reinforcements (20% Chance)
10% Magic Resistance
Fire/Cold Resistant

Bandit
Japanese: Banddito

Unidentified: Fighter # Appearing: 1d4+2 (3-6)
Hit Points: 1d6+2 (3-8) Armor Class: 8
# Attacks: 1 Attack Damage:
1d12 (1-12)
Experience Points: 270 Special Properties:
Runs Away (5% Chance)

Baramon
Japanese: Baramon

Unidentified: Robed Figure # Appearing: 1d4 (1-4)
Hit Points: 13d4+52 (65-104) Armor Class: 5
# Attacks: 2 Attack Damage:
1d5+5 / 1d5+5 (6-10 / 6-10)
Experience Points: 7,110 Special Properties:
Lv4 Mage Spells (100% Chance)
Lv6 Priest Spells (100% Chance)
10% Magic Resistance

Basilisk
Japanese: Bajirisuku

Unidentified: Strange Animal # Appearing: 1d5 (1-5)
Hit Points: 4d8 (4-32) Armor Class: 0
# Attacks: 1 Attack Damage:
1d2 (1-2)
Experience Points: 3,230 Special Properties:
Poison
Paralyze
Runs Away (20% Chance)

Bishop
Japanese: Bishyoppu

Unidentified: Armored Figure # Appearing: 1d5+1 (2-6)
Hit Points: 4d8 (4-32) Armor Class: 7
# Attacks: 1 Attack Damage:
1d9+1 (2-10)
Experience Points: 1,090 Special Properties:
Lv2 Mage Spells (100% Chance)
Lv2 Priest Spells (100% Chance)

Bloody Bat
Japanese: Buradi- Batto

Unidentified: Winged Object # Appearing: 1d4+2 (3-6)
Hit Points: 1d4 (1-4) Armor Class: 8
# Attacks: 1 Attack Damage:
1d3+1 (2-4)
Experience Points: 140 Special Properties:
Runs Away (10% Chance)
Cold Resistant

Charmer
Japanese: Chya-ma-

Unidentified: Dancing Figure # Appearing: 1d4+2 (3-6)
Hit Points: 1d8+2 (3-10) Armor Class: 8
# Attacks: 1 Attack Damage:
1d2 (1-2)
Experience Points: 780 Special Properties:
Lv2 Mage Spells (90% Chance)
Runs Away (10% Chance)

Chimera
Japanese: Kimera

Unidentified: Strange Animal # Appearing: 1d2+1 (2-3)
Hit Points: 8d8+24 (32-88) Armor Class: 4
# Attacks: 3 Attack Damage:
1d8+8 / 2d8+8 / 1d8
(9-16 / 10-24 / 1-8)
Experience Points: 4,560 Special Properties:
Not Applicable

Cleric
Japanese: Kurerikku

Unidentified: Robed Figure # Appearing: 2d3+1 (3-7)
Hit Points: 5d7+2 (7-37) Armor Class: 6
# Attacks: 2 Attack Damage:
2d3+1 / 2d3+1 (3-7 / 3-7)
Experience Points: 1,420 Special Properties:
Lv3 Priest Spells (95% Chance)

Cockatrice
Japanese: Kokatorisu

Unidentified: Bird # Appearing: 1d2 (1-2)
Hit Points: 5d6+5 (10-35) Armor Class: 6
# Attacks: 1 Attack Damage:
1d8+2 (3-10)
Experience Points: 2,500 Special Properties:
Petrify

Cold Dragon
Japanese: Ko-rudo Doragon

Unidentified: Dragon # Appearing: 1d2 (1-2)
Hit Points: 17d8+40 (57-176) Armor Class: -1
# Attacks: 3 Attack Damage:
1d15 / 1d10 / 1d5 (1-15 / 1-10 / 1-5)
Experience Points: 35,240 Special Properties:
Lv6 Mage Spells (20% Chance)
Breath Attack [Cold] (60% Chance)
40% Magic Resistance
Cold/Petrify Resistant

Creeping Vine
Japanese: Kuri-pingu Bain

Unidentified: Slimy Thing # Appearing: 1d5+3 (4-8)
Hit Points: 1d1 (1) Armor Class: 10
# Attacks: 1 Attack Damage:
1d2 (1-2)
Experience Points: 150 Special Properties:
5% Magic Resistance

Dark Priest
Japanese: Da-ku Puri-suto

Unidentified: Robed Figure # Appearing: 1d5+1 (2-6)
Hit Points: 11d5+11 (22-66) Armor Class: 3
# Attacks: 2 Attack Damage:
1d8+2 / 1d8+2 (3-10 / 3-10)
Experience Points: 5,670 Special Properties:
Lv6 Priest Spells (100% Chance)
10% Magic Resistance

Death
Japanese: Desu

Unidentified: Skeleton # Appearing: 1d1 (1)
Hit Points: 35d10+255 (290-605) Armor Class: -13
# Attacks: 2 Attack Damage:
4d24+25 / 4d24+25 (29-121 / 29-121)
Experience Points: 354,680 Special Properties:
Undead
Lv7 Priest Spells (50% Chance)
Breath Attack [Cold] (40% Chance)
Sleep
Poison
Paralyze
Petrify
Drain 4 Levels
Decapitate
75% Magic Resistance
Fire/Cold/Petrify Resistant

Despairant
Japanese: Disuperanto

Unidentified: Demon # Appearing: 1d1 (1)
Hit Points: 25d20+200 (225-700) Armor Class: -13
# Attacks: 4 Attack Damage:
4d16+32 / 4d16+32 / 2d20+10 / 2d20+10
(36-96 / 36-96 / 12-50 / 12-50)
Experience Points: 312,560 Special Properties:
Lv7 Mage Spells (20% Chance)
Breath Attack [Fire] (70% Chance)
Paralyze
Drain 1 Level
Decapitate
80% Magic Resistance
Fire/Cold/Petrify Resistant

Djinn
Japanese: Diryu-jyan

Unidentified: Beast # Appearing: 1d1 (1)
Hit Points: 25d2+250 (275-300) Armor Class: 2
# Attacks: 3 Attack Damage:
2d16+16 / 2d16+16 / 4d8+8
(18-48 / 18-48 / 12-40)
Experience Points: 48,440 Special Properties:
Lv5 Priest Spells (25% Chance)
Attack Back Row
Poison
10% Magic Resistance
Cold/Petrify Resistant

Dragon Zombie (Cold)
Japanese: Doragon Zonbi

Unidentified: Dragon # Appearing: 1d2 (1-2)
Hit Points: 17d8+40 (57-176) Armor Class: -1
# Attacks: 3 Attack Damage:
2d15 / 2d10 / 2d5 (2-30 / 2-20 / 2-10)
Experience Points: 28,640 Special Properties:
Undead
Lv6 Mage Spells (20% Chance)
Breath Attack [Sleep] (60% Chance)
50% Magic Resistance
Cold/Petrify Resistant

Dragon Zombie (Earth)
Japanese: Doragon Zonbi

Unidentified: Dragon # Appearing: 1d2 (1-2)
Hit Points: 18d6+30 (48-138) Armor Class: -2
# Attacks: 3 Attack Damage:
2d16 / 2d16 / 2d8 (2-32 / 2-32 / 2-16)
Experience Points: 28,350 Special Properties:
Undead
Breath Attack [Sleeping] (70% Chance)
Sleep
Drain 1 Level
45% Magic Resistance
Fire/Cold/Petrify Resistant

Dragon Zombie (Flame)
Japanese: Doragon Zonbi

Unidentified: Dragon # Appearing: 1d2 (1-2)
Hit Points: 17d7+31 (48-150) Armor Class: 0
# Attacks: 3 Attack Damage:
2d20 / 2d15 / 2d15 (2-40 / 2-30 / 2-30)
Experience Points: 27,430 Special Properties:
Undead
Lv5 Mage Spells (20% Chance)
Breath Attack [Sleep] (60% Chance)
60% Magic Resistance
Fire/Petrify Resistant

Dragon Zombie (Orochi)
Japanese: Doragon Zonbi

Unidentified: Dragon # Appearing: 1d1 (1)
Hit Points: 14d6+98 (112-182) Armor Class: -1
# Attacks: 8 Attack Damage:
2d18 / 2d18 / 2d18 / 2d18 / 2d9/ 2d9 / 2d9 / 2d9
(2-36 / 2-36 / 2-36 / 2-36 / 2-18 / 2-18 / 2-18 / 2-18)
Experience Points: 24,120 Special Properties:
Undead
Breath Attack [Sleep] (60% Chance)
Sleep
Poison
35% Magic Resistance
Fire/Cold/Petrify Resistant

Earth Dragon
Japanese: A-su Doragon

Unidentified: Dragon # Appearing: 1d2 (1-2)
Hit Points: 18d6+30 (48-138) Armor Class: -2
# Attacks: 3 Attack Damage:
1d16 / 1d16 / 1d8 (1-16 / 1-16 / 1-8)
Experience Points: 61,220 Special Properties:
Breath Attack [Petrify] (70% Chance)
Drain 1 Level
35% Magic Resistance
Fire/Cold/Petrify Resistant

Efreet
Japanese: Ifuri-to

Unidentified: Flame # Appearing: 1d3 (1-3)
Hit Points: 10d4+21 (31-61) Armor Class: 0
# Attacks: 3 Attack Damage:
2d16+2 / 1d16+1 / 1d16+1
(4-34 / 2-17 / 2-17)
Experience Points: 6,180 Special Properties:
Lv4 Mage Spells (50% Chance)
Breath Attack [Fire] (60% Chance)
50% Magic Resistance
Fire Resistant

Elephant
Japanese: Erufanto

Unidentified: Huge Animal # Appearing: 1d2 (1-2)
Hit Points: 3d8+56 (59-80) Armor Class: 3
# Attacks: 2 Attack Damage:
2d24 / 2d24 (2-48 / 2-48)
Experience Points: 7,260 Special Properties:
Attack Back Row

Executioner
Japanese: Ekusukyu-shyona-

Unidentified: Fighter # Appearing: 1d3 (1-3)
Hit Points: 7d8+3 (10-59) Armor Class: 5
# Attacks: 2 Attack Damage:
1d8+4 / 1d8+4 (5-12 / 5-12)
Experience Points: 4,270 Special Properties:
Not Applicable

Fate Spinner
Japanese: Feito Supina-

Unidentified: Slimy Thing # Appearing: 1d1 (1)
Hit Points: 10d4+40 (50-80) Armor Class: -2
# Attacks: 4 Attack Damage:
1d5 / 1d5 / 1d5 / 1d5
(1-5 / 1-5 / 1-5 / 1-5)
Experience Points: 10,530 Special Properties:
Lv6 Mage Spells (70% Chance)
Paralyze
Reinforcements (30% Chance)
45% Magic Resistance
Fire/Cold/Petrify Resistant

Fire Giant
Japanese: Faia- Jyaianto

Unidentified: Giant # Appearing: 1d3+1 (2-4)
Hit Points: 10d10+80 (90-180) Armor Class: 3
# Attacks: 4 Attack Damage:
1d24+9 / 1d8 / 1d8 / 1d8
(10-33 / 1-8 / 1-8 / 1-8)
Experience Points: 5,560 Special Properties:
Attack Back Row
10% Magic Resistance
Fire Resistance

Flack
Japanese: Furakku

Unidentified: Dancing Woman # Appearing: 1d1 (1)
Hit Points: 20d10+100 (120-300) Armor Class: -3
# Attacks: 1 Attack Damage:
4d8+3 (7-35)
Experience Points: 26,780 Special Properties:
Breath Attack [Cold] (50% Chance)
Attack Back Row
Sleep
Poison
Paralyze
Petrify
Decapitate
Fire/Cold/Petrify Resistant

Flame Dragon
Japanese: Fureimu Doragon

Unidentified: Dragon # Appearing: 1d2 (1-2)
Hit Points: 17d7+31 (48-150) Armor Class: 0
# Attacks: 3 Attack Damage:
1d20 / 1d15 / 1d15 (1-20 / 1-15 / 1-15)
Experience Points: 36,850 Special Properties:
Lv4 Mage Spells (20% Chance)
Breath Attack [Fire] (60% Chance)
50% Magic Resistance
Fire/Petrify Resistant

Fly Premier
Japanese: Furai Purimia-

Unidentified: Insect # Appearing: 1d1 (1)
Hit Points: 40d12+255 (295-735) Armor Class: -12
# Attacks: 7 Attack Damage:
2d8+8 / 2d8+8 / 2d8+8 / 2d8+8 / 2d8+8 / 2d8+8 / 6d8+8
(10-24 / 10-24 / 10-24 / 10-24 / 10-24 / 10-24 / 14-56)
Experience Points: 397,650 Special Properties:
Lv7 Mage Spells (50% Chance)
Lv6 Priest Spells (50% Chance)
Breath Attack [Death] (50% Chance)
Poison
Drain 2 Levels
Decapitate
85% Magic Resistance
Fire/Cold/Petrify Resistant

Frost Giant
Japanese: Furosuto Jyaianto

Unidentified: Giant # Appearing: 1d2+1 (2-3)
Hit Points: 10d10+80 (90-180) Armor Class: 3
# Attacks: 3 Attack Damage:
1d24+12 / 1d8+2 / 1d8+2
(13-36 / 3-10 / 3-10)
Experience Points: 13,370 Special Properties:
Breath Attack [Cold] (12% Chance)
Attack Back Row
50% Magic Resistance
Cold Resistant

Gaki
Japanese: Gaki

Unidentified: Tiny Figure # Appearing: 1d5+1 (2-6)
Hit Points: 8d5 (8-40) Armor Class: 3
# Attacks: 2 Attack Damage:
1d8+2 / 1d8+2 (3-10 / 3-10)
Experience Points: 4,870 Special Properties:
Undead
Poison
Reinforcements (20% Chance)
30% Magic Resistance
Fire/Cold Resistant

Gandharva
Japanese: Gandaruva

Unidentified: Dancing Figure # Appearing: 1d4 (1-4)
Hit Points: 7d12+4 (11-88) Armor Class: 3
# Attacks: 3 Attack Damage:
2d3+3 / 2d3 / 2d3 (5-9 / 2-6 / 2-6)
Experience Points: 190 Special Properties:
Lv4 Mage Spells (60% Chance)
Lv5 Priest Spells (60% Chance)
Sleep
40% Magic Resistance
Cold/Petrify Resistant

Gargoyle
Japanese: Ga-goiru

Unidentified: Demon # Appearing: 1d4 (1-4)
Hit Points: 10d3+20 (30-50) Armor Class: 4
# Attacks: 3 Attack Damage:
1d16 / 1d16 / 1d8 (1-16 / 1-16 / 1-8)
Experience Points: 5,170 Special Properties:
Lv3 Mage Spells (50% Chance)
Reinforcements (30% Chance)
50% Magic Resistance
Fire/Cold Resistant

Garuda
Japanese: Garu-da

Unidentified: Bird # Appearing: 1d3 (1-3)
Hit Points: 4d14 (4-56) Armor Class: 1
# Attacks: 2 Attack Damage:
1d14 / 1d7 (1-14 / 1-7)
Experience Points: 2,390 Special Properties:
Breath Attack [Sleep] (30% Chance)
Attack Back Row
Petrify Resistant

Genie
Japanese: Jinniya-

Unidentified: Dust Cloud # Appearing: 1d4+1 (2-5)
Hit Points: 6d6 (6-36) Armor Class: 4
# Attacks: 2 Attack Damage:
1d16 / 1d8 (1-16 / 1-8)
Experience Points: 3,290 Special Properties:
Lv3 Mage Spells (50% Chance)
Lv4 Priest Spells (50% Chance)
20% Magic Resistance

Genin
Japanese: Genin

Unidentified: Crouching Figure # Appearing: 1d4+1 (2-5)
Hit Points: 2d4+2 (4-10) Armor Class: 7
# Attacks: 1 Attack Damage:
1d8+2 (3-10)
Experience Points: 750 Special Properties:
Sleep
Decapitate

Ghoul
Japanese: Gu-ru

Unidentified: Gaunt Figure # Appearing: 1d4+1 (2-5)
Hit Points: 3d4+2 (5-14) Armor Class: 8
# Attacks: 2 Attack Damage:
1d5+1 / 1d5+1 (2-6 / 2-6)
Experience Points: 1,560 Special Properties:
Undead
Sleep
Paralyze
20% Magic Resistance
Cold Resistant

Giant Ant
Japanese: Jyaianto Anto

Unidentified: Insect # Appearing: 1d6 (1-6)
Hit Points: 1d5+1 (2-6) Armor Class: 9
# Attacks: 1 Attack Damage:
1d4 (1-4)
Experience Points: 380 Special Properties:
Reinforcements (10% Chance)
Fire Resistant

Giant Scorpion
Japanese: Jyaianto Suko-pion

Unidentified: Insect # Appearing: 2d4 (2-8)
Hit Points: 8d6 (8-48) Armor Class: 0
# Attacks: 2 Attack Damage:
2d3 / 2d3 (2-6 / 2-6)
Experience Points: 4,590 Special Properties:
Poison

Giant Zombie (Fire)
Japanese: Jyaianto Zonbi

Unidentified: Giant # Appearing: 1d3+1 (2-4)
Hit Points: 10d10+80 (90-180) Armor Class: 3
# Attacks: 4 Attack Damage:
2d24+18 / 2d8 / 2d8 / 2d8
(20-66 / 2-16 / 2-16 / 2-16)
Experience Points: 8,230 Special Properties:
Undead
Attack Back Row
10% Magic Resistance
Fire Resistance

Giant Zombie (Frost)
Japanese: Jyaianto Zonbi

Unidentified: Giant # Appearing: 1d2+1 (2-3)
Hit Points: 10d10+80 (90-180) Armor Class: 3
# Attacks: 3 Attack Damage:
2d24+12 / 2d8+4 / 2d8+4
(14-60 / 6-20 / 6-20)
Experience Points: 8,870 Special Properties:
Undead
Breath Attack [Sleep] (12% Chance)
Attack Back Row
50% Magic Resistance
Cold Resistant

Giant Zombie (Poison)
Japanese: Jyaianto Zonbi

Unidentified: Giant # Appearing: 1d4 (1-4)
Hit Points: 7d1+64 (71) Armor Class: 3
# Attacks: 3 Attack Damage:
2d10+20 / 2d8+4 / 2d8+4
(22-40 / 6-20 / 6-20)
Experience Points: 7,280 Special Properties:
Undead
Breath Attack [Sleep] (60% Chance)
Attack Back Row
Poison
95% Magic Resistance

Gorgon
Japanese: Go-gon

Unidentified: Strange Animal # Appearing: 1d1 (1)
Hit Points: 8d8 (8-64) Armor Class: 2
# Attacks: 2 Attack Damage:
2d6 / 2d6 (2-12 / 2-12)
Experience Points: 5,430 Special Properties:
Breath Attack [Petrify] (50% Chance)
Petrify
10% Magic Resistance
Petrify Resistant

Greater Demon
Japanese: Gure-ta- De-mon

Unidentified: Demon # Appearing: 1d3+1 (2-4)
Hit Points: 14d5+48 (62-118) Armor Class: -4
# Attacks: 3 Attack Damage:
5d8 / 6d12 / 1d12 (5-40 / 6-72 / 1-12)
Experience Points: 41,730 Special Properties:
Lv6 Mage Spells (65% Chance)
Poison
Paralyze
Reinforcements (50% Chance)
80% Magic Resistance
Fire/Cold/Petrify Resistant

Harugisu
Japanese: Harugisu

Unidentified: Robed Figure # Appearing: 1d1 (1)
Hit Points: 30d6+99 (129-279) Armor Class: -4
# Attacks: 2 Attack Damage:
9d9+9 / 9d9+9 (18-90 / 18-90)
Experience Points: 54,630 Special Properties:
Undead
Lv7 Mage Spells (90% Chance)
Lv7 Priest Spells (90% Chance)
Sleep
Poison
Paralyze
Drain 2 Levels
Decapitate
75% Magic Resistance
Petrify Resistant

Hatamoto
Japanese: Hatamoto

Unidentified: Fighter # Appearing: 1d3 (1-3)
Hit Points: 10d3+24 (34-54) Armor Class: 2
# Attacks: 3 Attack Damage:
1d7+1 / 1d7+1 / 1d7+1
(2-8 / 2-8 / 2-8)
Experience Points: 4,310 Special Properties:
Lv4 Mage Spells (75% Chance)
Decapitate

High Ninja
Japanese: Hai Ninjya

Unidentified: Crouched Figure # Appearing: 1d3 (1-3)
Hit Points: 14d4+28 (42-84) Armor Class: -3
# Attacks: 4 Attack Damage:
2d8+8 / 1d8 / 1d8 / 1d8
(10-24 / 1-8 / 1-8 / 1-8)
Experience Points: 10,730 Special Properties:
Attack Back Row
Sleep
Poison
Paralyze
Decapitate
25% Magic Resistance

High Priest
Japanese: Hai Puri-suto

Unidentified: Robed Figure # Appearing: 1d1 (1)
Hit Points: 10d3+20 (30-50) Armor Class: 2
# Attacks: 2 Attack Damage:
1d4+2 / 1d4+2 (3-6 / 3-6)
Experience Points: 4,210 Special Properties:
Lv5 Priest Spells (100% Chance)

High Priestess
Japanese: Hai Puri-sutesu

Unidentified: Robed Figure # Appearing: 1d2+1 (2-3)
Hit Points: 14d3+28 (42-70) Armor Class: 3
# Attacks: 3 Attack Damage:
1d4+4 / 1d6+2 / 1d4+2
(5-8 / 3-8 / 3-6)
Experience Points: 8,230 Special Properties:
Lv7 Priest Spells (100% Chance)
Runs Away (5% Chance)

High Sorceress
Japanese: Hai So-sarisu

Unidentified: Robed Figure # Appearing: 1d4 (1-4)
Hit Points: 15d2+30 (45-60) Armor Class: 6
# Attacks: 2 Attack Damage:
1d4+2 / 1d4+2 (3-6 / 3-6)
Experience Points: 7,850 Special Properties:
Lv7 Mage Spells (100% Chance)
Runs Away (5% Chance)

High Wizard
Japanese: Hai Uiza-do

Unidentified: Robed Figure # Appearing: 1d1 (1)
Hit Points: 12d4 (12-48) Armor Class: 8
# Attacks: 2 Attack Damage:
1d5 / 1d5+1 (1-5 / 2-6)
Experience Points: 3,550 Special Properties:
Lv6 Mage Spells (100% Chance)

Hobbit Archer
Japanese: Ho-bbito A-chya-

Unidentified: Tiny Figure # Appearing: 1d4+2 (3-6)
Hit Points: 6d5+2 (8-32) Armor Class: 4
# Attacks: 2 Attack Damage:
1d7+2 / 1d7+2 (3-9 / 3-9)
Experience Points: 2,120 Special Properties:
Attack Back Row
Runs Away (15% Chance)

Huge Centipede
Japanese: Hyu-ji Santipi-do

Unidentified: Serpent # Appearing: 2d4+1 (3-9)
Hit Points: 2d3+2 (4-8) Armor Class: 7
# Attacks: 1 Attack Damage:
1d8 (1-8)
Experience Points: 1,520 Special Properties:
Poison

Ivory Tiger (Byakko)
Japanese: Aivori- Taiga-

Unidentified: Strange Animal # Appearing: 1d1 (1)
Hit Points: 15d11+255 (270-420) Armor Class: -6
# Attacks: 5 Attack Damage:
4d5+20 / 4d5+20 / 4d5+20 / 4d5+20 / 2d36+36
(24-40 / 24-40 / 24-40 / 24-40 / 38-108)
Experience Points: 39,510 Special Properties:
Petrify
20% Magic Resistance
Petrify Resistant

Kamaitasa
Japanese: Kamaitasa

Unidentified: Serpent # Appearing: 1d1+2 (3)
Hit Points: 12d4 (12-48) Armor Class: 0
# Attacks: 1 Attack Damage:
2d8 (2-16)
Experience Points: 7,220 Special Properties:
Lv4 Priest Spells (50% Chance)
Decapitate
30% Magic Resistance
Fire/Cold Resistant

King Cobra
Japanese: Kingu Kobura

Unidentified: Slimy Thing # Appearing: 2d2+1 (3-5)
Hit Points: 2d7+10 (12-24) Armor Class: 6
# Attacks: 1 Attack Damage:
2d5 (2-10)
Experience Points: 1,800 Special Properties:
Poison

Kuiosu
Japanese: Kuiosu

Unidentified: Serpent # Appearing: 1d3+1 (2-4)
Hit Points: 8d14+20 (28-132) Armor Class: 0
# Attacks: 3 Attack Damage:
1d8 / 1d8 / 1d4 (1-8 / 1-8 / 1-4)
Experience Points: 5,820 Special Properties:
Lv6 Priest Spells (60% Chance)
Reinforcements (40% Chance)
Fire/Cold Resistant

Laughing Thruster
Japanese: Ra-fingu Surasuta-

Unidentified: Man in Armor # Appearing: 1d1 (1)
Hit Points: 22d4+70 (92-158) Armor Class: -6
# Attacks: 5 Attack Damage:
2d10+10 / 2d10+10 / 2d8+8 / 2d8+8 / 2d8+8
(12-30 / 12-30 / 10-24 / 10-24 / 10-24)
Experience Points: 57,760 Special Properties:
Attack Back Row
Decapitate
60% Magic Resistance
Petrify Resistant

Lesser Demon
Japanese: Ressa- De-mon

Unidentified: Demon # Appearing: 1d3+1 (2-4)
Hit Points: 10d7+10 (20-80) Armor Class: 2
# Attacks: 5 Attack Damage:
2d6 / 2d6 / 1d3 / 1d3 / 1d4+4
(2-12 / 2-12 / 1-3 / 1-3 / 5-8)
Experience Points: 5,070 Special Properties:
Lv4 Mage Spells (60% Chance)
Reinforcements (50% Chance)
50% Magic Resistance

Lich
Japanese: Ricchi

Unidentified: Skeleton # Appearing: 1d1 (1)
Hit Points: 9d3+41 (50-68) Armor Class: 0
# Attacks: 1 Attack Damage:
2d5 (2-10)
Experience Points: 6,600 Special Properties:
Undead
Lv6 Mage Spells (80% Chance)
Paralyze
60% Magic Resistance
Cold Resistant

Life Stealer
Japanese: Raifu Suti-ra-

Unidentified: Gaunt Figure # Appearing: 1d3 (1-3)
Hit Points: 7d6+1 (8-43) Armor Class: 3
# Attacks: 1 Attack Damage:
1d3+1 (2-4)
Experience Points: 4,150 Special Properties:
Undead
Lv3 Mage Spells (50% Chance)
Lv4 Priest Spells (50% Chance)
Drain 2 Levels
30% Magic Resistance

Lightning
Japanese: Raitoningu

Unidentified: Mythical Figure # Appearing: 1d1 (1)
Hit Points: 20d2+100 (120-140) Armor Class: -1
# Attacks: 1 Attack Damage:
10d10+40 (50-140)
Experience Points: 78,650 Special Properties:
Breath Attack [Death] (30% Chance)
Attack Back Row
40% Magic Resistance
Fire/Petrify Resistant

Lycurgus
Japanese: Raika-gasu

Unidentified: Skeleton # Appearing: 1d1 (1)
Hit Points: 17d4+160 (177-228) Armor Class: -7
# Attacks: 2 Attack Damage:
1d4 / 1d4 (1-4 / 1-4)
Experience Points: 70,170 Special Properties:
Lv7 Mage Spells (70% Chance)
Poison
Paralyze
Drain 2 Levels
Decapitate
Reinforcements (40% Chance)
Runs Away (10% Chance)
60% Magic Resistance
Fire/Cold/Petrify Resistant

Maelific
Japanese: Maerufikku

Unidentified: Winged Object # Appearing: 1d1 (1)
Hit Points: 25d7+120 (145-295) Armor Class: -12
# Attacks: 4 Attack Damage:
2d12+12 / 2d12+12 / 1d8+8 / 1d8+8
(14-36 / 14-36 / 9-16 / 9-16)
Experience Points: 361,980 Special Properties:
Undead
Lv7 Mage Spells (50% Chance)
Breath Attack [Poison] (50% Chance)
Poison
Paralyze
Drain 3 Levels
85% Magic Resistance
Fire/Cold/Petrify Resistant

Magician
Japanese: Majishyan

Unidentified: Robed Figure # Appearing: 1d2+1 (2-3)
Hit Points: 2d3 (2-6) Armor Class: 10
# Attacks: 1 Attack Damage:
1d2+1 (2-3)
Experience Points: 420 Special Properties:
Lv1 Mage Spells (100% Chance)

Manticore
Japanese: Mantikoa

Unidentified: Strange Animal # Appearing: 1d4+1 (2-5)
Hit Points: 10d7+2 (12-72) Armor Class: 0
# Attacks: 3 Attack Damage:
1d8+12 / 2d6 / 2d6
(13-20 / 2-12 / 2-12)
Experience Points: 5,920 Special Properties:
Poison
Paralyze
30% Magic Resistance
Petrify Resistant

Master Ninja
Japanese: Masuta- Ninjya

Unidentified: Crouching Figure # Appearing: 1d1+1 (2)
Hit Points: 10d3+12 (22-42) Armor Class: 2
# Attacks: 4 Attack Damage:
2d4+2 / 2d4+2 / 1d4 / 1d4
(4-10 / 4-10 / 1-4 / 1-4)
Experience Points: 6,610 Special Properties:
Attack Back Row
Sleep
Poison
Decapitate
20% Magic Resistance
Fire/Cold Resistant

Master Thief
Japanese: Masuta- Shi-fu

Unidentified: Man in Armor # Appearing: 1d4+2 (3-6)
Hit Points: 12d4+14 (26-62) Armor Class: 0
# Attacks: 2 Attack Damage:
1d8+1 / 1d8+1 (2-9 / 2-9)
Experience Points: 4,520 Special Properties:
Lv3 Mage Spells (30% Chance)
Runs Away (30% Chance)
10% Magic Resistance

Monk
Japanese: Monku

Unidentified: Armored Figure # Appearing: 2d3 (2-6)
Hit Points: 3d5+2 (5-17) Armor Class: 7
# Attacks: 2 Attack Damage:
2d3+1 / 1d3+1 (3-7 / 2-4)
Experience Points: 720 Special Properties:
Lv2 Priest Spells (50% Chance)

Mud Golem
Japanese: Maddo Go-remu

Unidentified: Giant # Appearing: 1d1 (1)
Hit Points: 12d5+110 (122-170) Armor Class: 2
# Attacks: 3 Attack Damage:
2d18+8 / 1d8+2 / 1d8+2
(10-44 / 3-10 / 3-10)
Experience Points: 15,130 Special Properties:
Attack Back Row
70% Magic Resistance
Fire/Cold/Petrify Resistant

Mummy
Japanese: Mami-

Unidentified: Gaunt Figure # Appearing: 1d6 (1-6)
Hit Points: 1d3+6 (7-9) Armor Class: 5
# Attacks: 1 Attack Damage:
1d6 (1-6)
Experience Points: 2,360 Special Properties:
Undead
Paralyze
Drain 1 Level
Cold Resistant

Murphy's Ghost
Japanese: Ma-fi-zu Go-suto

Unidentified: Gaunt Figure # Appearing: 1d1 (1)
Hit Points: 10d9+20 (30-110) Armor Class: -3
# Attacks: 1 Attack Damage:
1d1+1 (2)
Experience Points: 4,450 Special Properties:
Undead
Sleep
40% Magic Resistance
Fire/Cold/Petrify Resistant

Ninja
Japanese: Ninjya

Unidentified: Crouching Figure # Appearing: 2d3 (2-6)
Hit Points: 6d7+5 (11-47) Armor Class: 5
# Attacks: 2 Attack Damage:
1d8+1 / 1d8+5 (2-9 / 6-13)
Experience Points: 2,860 Special Properties:
Sleep
Poison
Decapitate

Nue
Japanese: Nue

Unidentified: Strange Animal # Appearing: 1d2 (1-2)
Hit Points: 5d10+50 (55-100) Armor Class: 3
# Attacks: 3 Attack Damage:
2d2+4 / 2d2+4 / 2d4+8
(6-8 / 6-8 / 10-16)
Experience Points: 4,000 Special Properties:
Breath Attack [Sleep] (40% Chance)
Sleep
30% Magic Resistant

Obsidian Tortoise (Genbu)
Japanese: Obushidian To-tasu

Unidentified: Ice Mountain # Appearing: 1d1 (1)
Hit Points: 15d3+165 (180-210) Armor Class: -11
# Attacks: 3 Attack Damage:
4d8+16 / 4d8+16 / 2d16+16
(20-48 / 20-48 / 18-48)
Experience Points: 32,250 Special Properties:
Lv7 Priest Spells (20% Chance)
Breath Attack [Cold] (80% Chance)
Poison
70% Magic Resistance
Fire/Cold/Petrify Resistant

Orochi
Japanese: Orochi

Unidentified: Dragon # Appearing: 1d1 (1)
Hit Points: 14d6+98 (112-182) Armor Class: -1
# Attacks: 8 Attack Damage:
1d18 / 1d18 / 1d18 / 1d18 / 1d9 / 1d9 / 1d9 / 1d9
(1-18 / 1-18 / 1-18 / 1-18 / 1-9 / 1-9 / 1-9 / 1-9)
Experience Points: 23,710 Special Properties:
Breath Attack [Sleep] (60% Chance)
Sleep
Poison
35% Magic Resistance
Fire/Cold/Petrify Resistant

Poison Giant
Japanese: Poizon Jyaianto

Unidentified: Giant # Appearing: 1d4 (1-4)
Hit Points: 7d1+74 (81) Armor Class: 3
# Attacks: 3 Attack Damage:
1d10+10 / 1d8+2 / 1d8+2
(11-20 / 3-10 / 3-10)
Experience Points: 13,740 Special Properties:
Breath Attack [Poison] (60% Chance)
Attack Back Row
Poison
95% Magic Resistance

Rahitsu
Japanese: Rahitsu

Unidentified: Mythical Figure # Appearing: 1d1+1 (2)
Hit Points: 15d4+48 (63-108) Armor Class: -2
# Attacks: 4 Attack Damage:
4d4+4 / 4d4+4 / 4d4+4 / 4d4+4
(8-20 / 8-20 / 8-20 / 8-20)
Experience Points: 12,420 Special Properties:
Lv5 Priest Spells (50% Chance)
Poison
Paralyze
50% Magic Resistance
Cold/Petrify Resistant

Raver Lord
Japanese: Reiba- Ro-do

Unidentified: Man in Armor # Appearing: 1d1 (1)
Hit Points: 20d4+110 (130-190) Armor Class: -4
# Attacks: 4 Attack Damage:
2d9+18 / 1d9+9 / 1d9+9 / 1d9+9
(20-36 / 10-18 / 10-18 / 10-18)
Experience Points: 20,610 Special Properties:
Lv6 Mage Spells (60% Chance)
Lv6 Priest Spells (60% Chance)
10% Magic Resistance
Fire/Cold Resistant

Rogue
Japanese: Ro-gu

Unidentified: Robed Figure # Appearing: 1d3+1 (2-4)
Hit Points: 1d3+3 (4-6) Armor Class: 8
# Attacks: 1 Attack Damage:
1d3+1 (2-4)
Experience Points: 180 Special Properties:
Run Away (10% Chance)

Rotting Corpse
Japanese: Rottingu Ko-pusu

Unidentified: Gaunt Figure # Appearing: 1d4+1 (2-5)
Hit Points: 2d10+1 (3-21) Armor Class: 7
# Attacks: 1 Attack Damage:
1d8 (1-8)
Experience Points: 1,080 Special Properties:
Undead
Paralyze
10% Magic Resistance
Cold Resistant

Ruby Phoenix (Suzaku)
Japanese: Rubi- Fenikkusu

Unidentified: Flame # Appearing: 1d1 (1)
Hit Points: 20d6+180 (200-300) Armor Class: -7
# Attacks: 3 Attack Damage:
3d6+6 / 3d6+6 / 4d12+12
(9-24 / 9-24 / 16-60)
Experience Points: 34,360 Special Properties:
Breath Attack [Fire] (75% Chance)
75% Magic Resistance
Fire/Petrify Resistant

Salamander
Japanese: Saramanda-

Unidentified: Flame # Appearing: 1d2+2 (3-4)
Hit Points: 6d5+2 (8-32) Armor Class: 6
# Attacks: 2 Attack Damage:
1d10 / 1d6 (1-10 / 1-6)
Experience Points: 3,100 Special Properties:
Breath Attack [Fire] (60% Chance)
Runs Away (10% Chance)
10% Magic Resistance

Samurai
Japanese: Samurai

Unidentified: Robed Figure # Appearing: 1d3+2 (3-5)
Hit Points: 7d7+7 (14-56) Armor Class: 4
# Attacks: 2 Attack Damage:
2d6+2 / 2d6+2 (4-14 / 4-14)
Experience Points: 3,890 Special Properties:
Lv2 Mage Spells (30% Chance)

Sand Clad
Japanese: Sando Kuraddo

Unidentified: Slimy Thing # Appearing: 1d2+1 (2-3)
Hit Points: 10d9+50 (60-140) Armor Class: 2
# Attacks: 3 Attack Damage:
2d8 / 2d8 / 3d8+8 (2-16 / 2-16 / 11-32)
Experience Points: 14,150 Special Properties:
Attack Back Row
Poison
10% Magic Resistance
Cold/Petrify Resistant

Sapphire Dragon (Seiryuu)
Japanese: Safaia Doragon

Unidentified: Serpent # Appearing: 1d1 (1)
Hit Points: 25d3+175 (200-250) Armor Class: -8
# Attacks: 4 Attack Damage:
2d8+8 / 2d8+8 / 3d24+24 / 2d12+12
(10-24 / 10-24 / 27-96 / 14-36)
Experience Points: 40,570 Special Properties:
Lv7 Mage Spells (30% Chance)
Breath Attack [Sleep] (70% Chance)
Sleep
50% Magic Resistance
Petrify Resistant

Scaly Empress (Ouryu)
Japanese: Sukeiri- Enpuresu

Unidentified: Dragon # Appearing: 1d1 (1)
Hit Points: 60d8+255 (315-735) Armor Class: -15
# Attacks: 5 Attack Damage:
1d8+8 / 1d8+8 / 2d12+12 / 2d12+12 / 6d24+48
(9-16 / 9-16 / 14-36 / 14-36 / 54-192)
Experience Points: 454,850 Special Properties:
Lv7 Mage Spells (70% Chance)
Lv7 Priest Spells (70% Chance)
Breath Attack [Poison] (40% Chance)
Sleep
Poison
Drain 2 Levels
Decapitate
90% Magic Resistance
Fire/Cold/Petrify Resistant

Sidelle
Japanese: Saideru

Unidentified: Skeleton # Appearing: 1d2 (1-2)
Hit Points: 18d4+60 (78-132) Armor Class: -2
# Attacks: 4 Attack Damage:
1d8 / 1d8 / 1d8 / 1d8
(1-8 / 1-8 / 1-8 / 1-8)
Experience Points: 23,210 Special Properties:
Undead
Lv7 Mage Spells (75% Chance)
Poison
Paralyze
55% Magic Resistance
Fire/Cold/Petrify Resistant

Sorcerer
Japanese: So-sara-

Unidentified: Robed Figure # Appearing: 1d5 (1-5)
Hit Points: 5d4 (5-20) Armor Class: 9
# Attacks: 1 Attack Damage:
1d5+2 (3-7)
Experience Points: 1,200 Special Properties:
Lv3 Mage Spells (100% Chance)

Sorceress
Japanese: So-sarisu

Unidentified: Robed Figure # Appearing: 1d4+1 (2-5)
Hit Points: 7d4 (7-28) Armor Class: 8
# Attacks: 2 Attack Damage:
1d4+1 / 1d4+1 (2-5 / 2-5)
Experience Points: 3,470 Special Properties:
Lv4 Mage Spells (100% Chance)

Soul Trapper
Japanese: Souru Torappa-

Unidentified: Demon # Appearing: 1d3 (1-3)
Hit Points: 6d3+24 (30-42) Armor Class: 0
# Attacks: 2 Attack Damage:
1d3 / 1d3 (1-3 / 1-3)
Experience Points: 7,960 Special Properties:
Lv5 Mage Spells (95% Chance)
Paralyze
Drain 1 Level
Reinforcements (20% Chance)
40% Magic Resistance
Fire/Cold/Petrify Resistant

Sphinx
Japanese: Sufinkusu

Unidentified: Strange Animal # Appearing: 1d5 (1-5)
Hit Points: 3d12 (3-36) Armor Class: 5
# Attacks: 2 Attack Damage:
2d8 / 1d8 (2-16 / 1-8)
Experience Points: 1,150 Special Properties:
Lv3 Mage Spells (50% Chance)
15% Magic Resistance

Spriggan
Japanese: Supurigan

Unidentified: Dust Cloud # Appearing: 1d1 (1)
Hit Points: 12d4+40 (52-88) Armor Class: 2
# Attacks: 3 Attack Damage:
1d20 / 1d20 / 1d20 (1-20 / 1-20 / 1-20)
Experience Points: 5,820 Special Properties:
Undead
Breath Attack [Sleep] (60% Chance)
Attack Back Row
50% Magic Resistance
Fire/Cold/Petrify Resistant

Stink Slime
Japanese: Sutinku Suraimu

Unidentified: Slimy Thing # Appearing: 1d2+1 (2-3)
Hit Points: 1d2 (1-2) Armor Class: 12
# Attacks: 1 Attack Damage:
1d2 (1-2)
Experience Points: 130 Special Properties:
Not Applicable

Storm
Japanese: Suto-mu

Unidentified: Mythical Figure # Appearing: 1d1 (1)
Hit Points: 20d2+90 (110-130) Armor Class: -3
# Attacks: 2 Attack Damage:
3d8+8 / 3d8+8 (11-32 / 11-32)
Experience Points: 77,770 Special Properties:
Breath Attack [Cold] (60% Chance)
Attack Back Row
Decapitate
80% Magic Resistance
Fire/Cold/Petrify Resistant

Succubus
Japanese: Sakkyubasu

Unidentified: Demon # Appearing: 1d4 (1-4)
Hit Points: 8d10 (8-80) Armor Class: -2
# Attacks: 4 Attack Damage:
1d14 / 1d14 / 1d14 / 1d14
(1-14 / 1-14 / 1-14 / 1-14)
Experience Points: 7,200 Special Properties:
Lv5 Mage Spells (60% Chance)
Sleep
Drain 1 Level
30% Magic Resistance

Tarantula
Japanese: Taranchyura

Unidentified: Slimy Thing # Appearing: 1d6 (1-6)
Hit Points: 4d6 (4-24) Armor Class: 5
# Attacks: 2 Attack Damage:
1d4 / 1d4 (1-4 / 1-4)
Experience Points: 900 Special Properties:
Poison
Fire Resistant

Tatar
Japanese: Tata-ru

Unidentified: Man in Armor # Appearing: 1d3+1 (2-4)
Hit Points: 13d4+52 (65-104) Armor Class: -1
# Attacks: 3 Attack Damage:
2d8+8 / 2d8+8 / 2d8+8
(10-24 / 10-24 / 10-24)
Experience Points: 9,430 Special Properties:
Decapitate
Reinforcements (20% Chance)
30% Magic Resistance
Fire/Cold/Petrify Resistant

The High Master
Japanese: Za Hai Masuta-

Unidentified: Crouching Figure # Appearing: 1d1 (1)
Hit Points: 24d4+50 (74-146) Armor Class: -8
# Attacks: 9 Attack Damage:
3d4 / 3d4 / 3d4 / 3d4 / 3d4 / 3d4 / 3d4 / 3d4 / 3d4
(3-12 / 3-12 / 3-12 / 3-12 / 3-12 / 3-12 / 3-12 / 3-12 / 3-12)
Experience Points: 61,230 Special Properties:
Attack Back Row
Sleep
Poison
Paralyze
Decapitate
50% Magic Resistance
Fire/Cold/Petrify Resistant

Thief
Japanese: Shi-fu

Unidentified: Robed Figure # Appearing: 1d5+2 (3-7)
Hit Points: 3d5+1 (4-16) Armor Class: 8
# Attacks: 2 Attack Damage:
1d3 / 1d3 (1-3 / 1-3)
Experience Points: 850 Special Properties:
Runs Away (20% Chance)

Toraiasu
Japanese: Toraiasu

Unidentified: Mythical Figure # Appearing: 1d1 (1)
Hit Points: 36d10+255 (291-615) Armor Class: -14
# Attacks: 6 Attack Damage:
4d8+8 / 2d16+16 / 1d18+18 / 1d18+18 / 5d8+8 / 3d20+20
(12-40 / 18-48 / 19-36 / 19-36 / 13-48 / 23-80)
Experience Points: 376,210 Special Properties:
Lv7 Mage Spells (10% Chance)
Lv7 Priest Spells (10% Chance)
Decapitate
80% Magic Resistance
Fire/Cold/Petrify Resistant

Torturer
Japanese: To-chyara-

Unidentified: Tiny Figure # Appearing: 2d4+1 (3-9)
Hit Points: 2d5+8 (10-18) Armor Class: 8
# Attacks: 1 Attack Damage:
1d8 (1-8)
Experience Points: 610 Special Properties:
Sleep

Twin-Horned Beetle
Japanese: Tsuinho-ndo Bi-toru

Unidentified: Insect # Appearing: 1d2 (1-2)
Hit Points: 6d6+18 (24-54) Armor Class: 2
# Attacks: 2 Attack Damage:
1d15+8 / 1d15+8 (9-23 / 9-23)
Experience Points: 3,630 Special Properties:
Fire Resistant

Undead Warrior
Japanese: Andeddo Uoria-

Unidentified: Fighter # Appearing: 1d3+3 (4-6)
Hit Points: 2d5+8 (10-18) Armor Class: 7
# Attacks: 2 Attack Damage:
1d8 / 1d8 (1-8 / 1-8)
Experience Points: 550 Special Properties:
Undead
20% Magic Resistance

Vampire
Japanese: Banpaia

Unidentified: Gaunt Figure # Appearing: 1d2 (1-2)
Hit Points: 10d3+18 (28-48) Armor Class: 0
# Attacks: 1 Attack Damage:
1d7+7 (8-14)
Experience Points: 7,980 Special Properties:
Undead
Lv4 Mage Spells (50% Chance)
Paralyze
Drain 1 Level
35% Magic Resistance
Fire/Petrify Resistant

Venus Man-Trap
Japanese: Vi-nasu Mantorappu

Unidentified: Slimy Thing # Appearing: 1d4 (1-4)
Hit Points: 8d3 (8-24) Armor Class: 4
# Attacks: 3 Attack Damage:
2d5+10 / 1d4 / 1d4 (12-20 / 1-4 / 1-4)
Experience Points: 6,180 Special Properties:
Poison
Paralyze
50% Magic Resistance

War Master
Japanese: Uo- Masuta-

Unidentified: Mythical Figure # Appearing: 1d1 (1)
Hit Points: 25d5+255 (280-380) Armor Class: -8
# Attacks: 4 Attack Damage:
2d20+20 / 2d20+20 / 1d18+18 / 4d10+10
(22-60 / 22-60 / 19-36 / 14-50)
Experience Points: 124,110 Special Properties:
Lv7 Mage Spells (30% Chance)
Lv7 Priest Spells (30% Chance)
Breath Attack [Petrify] (30% Chance)
Petrify
Decapitate
60% Magic Resistance
Fire/Cold/Petrify Resistant

Were Buffalo
Japanese: Wa- Baffaro-

Unidentified: Robed Figure # Appearing: 1d3+1 (2-4)
Hit Points: 3d4+3 (6-15) Armor Class: 7
# Attacks: 1 Attack Damage:
2d6 (2-12)
Experience Points: 330 Special Properties:
Not Applicable

Were Tiger
Japanese: Wa- Taiga-

Unidentified: Beast # Appearing: 1d8 (1-8)
Hit Points: 5d8 (5-40) Armor Class: 4
# Attacks: 2 Attack Damage:
2d6+1 / 2d6+1 (3-13 / 3-13)
Experience Points: 3,050 Special Properties:
Sleep
Poison
Cold Resistant

Will O' Wisp
Japanese: Uiro O- Uisupu

Unidentified: Serpent # Appearing: 1d2 (1-2)
Hit Points: 9d2+25 (34-43) Armor Class: -12
# Attacks: 3 Attack Damage:
2d16 / 2d8+8 / 2d8+8
(2-32 / 10-24 / 10-24)
Experience Points: 43,320 Special Properties:
Attack Back Row
Paralyze
Petrify
98% Magic Resistance
Fire/Cold/Petrify Resistant

Witch
Japanese: Uicchi

Unidentified: Robed Figure # Appearing: 6d1 (6)
Hit Points: 3d4 (3-12) Armor Class: 9
# Attacks: 1 Attack Damage:
1d4+1 (2-5)
Experience Points: 890 Special Properties:
Lv2 Mage Spells (100% Chance)

Wizard
Japanese: Uiza-do

Unidentified: Robed Figure # Appearing: 1d4 (1-4)
Hit Points: 10d4 (10-40) Armor Class: 9
# Attacks: 1 Attack Damage:
1d8+1 (2-9)
Experience Points: 6,240 Special Properties:
Lv5 Mage Spells (100% Chance)

Xian Nu
Japanese: Shyannui

Unidentified: Dancing Figure # Appearing: 1d3+1 (2-4)
Hit Points: 13d3+13 (26-52) Armor Class: 4
# Attacks: 2 Attack Damage:
1d5+3 / 1d5+3 (4-8 / 4-8)
Experience Points: 4,330 Special Properties:
Lv5 Mage Spells (95% Chance)
Lv5 Priest Spells (95% Chance)
Runs Away (5% Chance)
20% Magic Resistance

Yashya
Japanese: Yashya

Unidentified: Mythical Figure # Appearing: 1d2+1 (2-3)
Hit Points: 11d8 (11-88) Armor Class: 2
# Attacks: 3 Attack Damage:
3d3+3 / 3d3+3 / 3d3+3
(6-12 / 6-12 / 6-12)
Experience Points: 6,120 Special Properties:
Lv4 Priest Spells (50% Chance)
Poison
40% Magic Resistance
Cold Resistant

Yeti
Japanese: Ieti

Unidentified: Beast # Appearing: 1d2+1 (2-3)
Hit Points: 8d8+16 (24-80) Armor Class: 4
# Attacks: 3 Attack Damage:
3d6+6 / 1d6+6 / 1d6+6
(9-24 / 7-12 / 7-12)
Experience Points: 5,350 Special Properties:
Sleep
20% Magic Resistance
Cold Resistant

Yogi
Japanese: Yogi

Unidentified: Gaunt Figure # Appearing: 1d4+1 (1-5)
Hit Points: 3d5+3 (6-18) Armor Class: 6
# Attacks: 2 Attack Damage:
1d8 / 1d8 (1-8 / 1-8)
Experience Points: 400 Special Properties:
Lv2 Priest Spells (80% Chance)
Decapitate
Fire/Cold Resistant

Zombie
Japanese: Zonbi

Unidentified: Gaunt Figure # Appearing: 1d5 (1-5)
Hit Points: 2d8 (2-16) Armor Class: 6
# Attacks: 3 Attack Damage:
1d3 / 1d3 / 1d6 (1-3 / 1-3 / 1-6)
Experience Points: 650 Special Properties:
Undead
Paralyze

Unidentified Monsters

When you first encounter enemies in battle in Wizardry, they are often unidentified and represented by one of the generic sprites shown below (i.e., the Were Tiger creature might appear as a Beast at first.) To reveal what they really are, you either have to fight them for a while until your party members figure out what they're up against (which is risky for obvious reasons) or use the Level 3 Priest spell "Latumapic" (if your Cleric/Priest, Wizard/Bishop, or Lord has learned it), which allows you to always know the true identity of your opponents.

For this section, I chose to use literal translations for some of the names and for others I used my own terms, based largely on typical English Wizardry naming conventions for unidentified creatures.


Beast
Japanese: Kedamono


Bird/Winged Object
Japanese: Tori; Tsubasa o Motsumono


Crouching Figure
Japanese: Uzukumaru Hitokage


Dancing Figure/Woman in Kimono
Japanese: Kimono no Kita Onna; Odoru Hitokage


Demon
Japanese: Akuma



Dragon
Japanese: Doragon



Dust Cloud
Japanese: Kyojin; Oboro Nasugata


Fighter/Man in Armor
Japanese: Kenshi; Yaroi o Kita Otoko


Flame
Japanese: Honoo


Gaunt Figure
Japanese: Shyoutai Fumei no Sonzai; Yatsuretasugata


Giant
Japanese: Kyojin



Ice Mountain/Huge Animal/Armored Animal
Japanese: Koori no Yama; Kyodai na Kemono; Yoroi o Kita Kemono


Insect
Japanese: Konchyuu


Mythical Figure
Japanese: Araburu Sugata


Robed Figure
Japanese: Ro-bu o Kita Otoko


Serpent
Japanese: Igyou no Seibutsu; Konchyuu; Shyoutai Fumei no Sonzai


Skeleton
Japanese: Dokuro; Gaikotsu; Yatsuretasugata


Slimy Thing
Japanese: Akuma; Haizurumono; Konchyuu


Strange Animal
Japanese: Kimyou na Doubutsu


Tiny Figure
Japanese: Chiisa na Hitokage


Cutscene Artwork
People, places, and things that are vital to the completion of your quest--so much so that they get special illustrations.
Almarl


The desert kingdom of Almarl is the setting for this Wizardry outing. A strange curse has blighted the land, blackening the skies and creating an ominous maelstrom directly over the King's palace. Pictured (top) is Almarl besieged by the curse at the beginning of the game and (bottom) a liberated Almarl from the ending sequence.

Dungeon Entrance

Here's where it all starts . . . take care going down that rather unsafe-looking stairway, it'd be pretty embarassing to lose your footing and break your neck before you even got to fight your first monster. This is my favorite "gateway to the Maze" image out of all the Wizardry games I've ever played.

King

This is the current ruler of the land of Almarl (it's nice to get out of Llylgamyn for a change, eh?) While the gates to his palace will initially be closed to you, that will change once you've destroyed the evil Harugisu down on Level 10 of the dungeon. You can prove your valor to the King by giving him the elaborate helmet (Koutei no Kabuto) that you took from the corpse of the slain villain. In return, he'll reward you handsomely with a large amount of gold and each member of your party will receive a permanent α symbol after their name, to signify his gratitude. But, all is still not well, for the swirling, oppressive black cloud above the palace remains. Return to the Maze, for more adventures await . . .

Pools

There are several pools scattered around the levels of the Maze. What happens when you bathe in them? Maybe something good . . . maybe something bad . . . there's only one way to find out! I will tell you that there aren't any boss fights in them, like there were in the previous Gameboy installment, Suffering of The Queen.

Princess Manaya

After you defeat the Scaly Empress, and escape from the hell that is Level ?, return to the Castle and bring the King's daughter the Empress' Scale (Jyotei no Uroko) item. With the curse lifted, and the azure skies above Almarl clear once again, the Princess will congratulate you and permanently replace the α symbols that her Father bestowed upon your party members with new A marks (I'm guessing that both the α and A stand for Almarl). You've now finally beaten the game; sit back and enjoy the credits!

Scaly Empress
  

This avatar of Huang Long/Ouryu (the Yellow Dragon of the Earth, center of all things) is your final opponent. The Scaly Empress is the true power that was behind Hagurisu, and the ultimate source of the woes plagueing the land of Almarl. After enduring a series of incredibly tough boss battles on your way to confront her, you'll finally come face-to-face with the Scaly Empress at 7 East, 11 North on Level ?. Following a short speech, she, and her entourage of hellish allies (a single Despairant and several Greater and Lesser Demons), will attack. As one would expect, this is the hardest battle of the entire game (have fun trying to land hits on her, she's got a -15 Armor Class and 90% Magic Resistance.) Should you manage to emerge victorious, you'll obtain the Empress' Scale (Jyotei no Uroko), which is the final story item you need to complete the game; all you have to do is return to the Castle with it. Thankfully, there's an exit back to Level 1 conveniently located a few squares to the North of where you fought her.

Strange Symbol

This mysterious symbol can be found etched on the floor of Level 11, near the stairway. Only by obtaining the four figurines of the legendary beasts (Genbu, Byakko, Suzaku, and Seiryuu), will you be able to unlock its secrets. Defeat the Obsidian Tortoise, Ivory Tiger, Ruby Phoenix, and Sapphire Dragon bosses, found on the same floor, to obtain the quartet of items. Returning to the symbol, you'll then be prompted to solve a riddle involving the figurines and the cardinal directions. Place Genbu in the South (Minami), Byakko in the East (Higashi), Suzaku in the West (Nishi), and Seiryuu in the Center (Chyuuou) to solve the puzzle [North (Kita) remains empty.] BEWARE: Correctly arranging the figures will immediately trigger a boss fight with War Master and an assortment of his underlings (Lightning, Rahitsu, Storm, and Yashya.) Win this tough battle and the symbol will become a portal to the final stage, Level ?, "The Yellow Spring".


Appendix A: Encounter Locations

Where in the game's twelve-level Maze that you can typically encounter a given opponent.
* designates that the enemy represents a special, fixed fight; these are generally "boss" battles.

Level 1
Antlion Larva
Bandit
Bloody Bat
Creeping Vine
Giant Ant
Magician
Murphy's Ghost*
Rogue
Stink Slime
Torturer
Undead Warrior
Were Buffalo

Level 2
Bishop
Charmer
Cleric
Genin
Hobbit Archer
Monk
Rogue
Sorcerer
Sphinx
Tarantula
Thief
Torturer
Twin-horned Beetle
Undead Warrior
Witch
Yogi
Zombie

Level 3
Asher
Bandit
Bishop
Charmer
Cleric
Genin
Hobbit Archer
Monk
Ninja
Rogue
Rotting Corpse
Sorcerer
Sphinx
Tarantula
Thief
Twin-horned Beetle
Undead Warrior
Witch
Yogi
Zombie

Level 4
Asher
Basilisk
Bloody Bat
Cockatrice
Elephant
Executioner
Garuda
Genin
Ghoul
Giant Scorpion
Huge Centipede
Genie
King Cobra
Monk
Mummy
Rotting Corpse
Salamander
Sand Clad*
Soul Trapper
Tarantula
Torturer
Venus Man-Trap
Were Tiger
Witch

Level 5
Armored Rhinoceros
Basilisk
Chimera
Cockatrice
Executioner
Gaki
Gargoyle
Ghoul
Giant Scorpion
Huge Centipede
King Cobra
Life Stealer
Rotting Corpse
Salamander
Sorceress
Tarantula
Undead Warrior
Venus Man-Trap
Were Tiger
Xian Nu
Yeti
Yogi
Zombie

Level 6
Chimera
Dark Priest
Gandharva
Gargoyle
Garuda
Gorgon
Hatamoto
High Priest
Hobbit Archer
Kuiosu
Lich
Life Stealer
Murphy's Ghost
Nue
Sorceress
Sphinx
Tarantula
Torturer
Undead Warrior
Vampire
Venus Man-Trap
Will O' Wisp
Xian Nu
Yeti
Yogi
Zombie

Level 7
Armored Rhinoceros
Assassin
Bloody Bat
Dark Priest
Elephant
Gandharva
Gargoyle
Garuda
Genin
High Priest
Hobbit Archer
Kuiosu
Lich
Life Stealer
Master Ninja
Ninja
Nue
Poison Giant
Torturer
Undead Warrior
Vampire
Will O' Wisp
Zombie

Level 8
Basilisk
Chimera
Efreet
Fate Spinner
Fire Giant
Frost Giant
Gargoyle
Garuda
Genie
Gorgon
High Priest
Kamaitasa
King Cobra
Manticore
Master Thief
Monk
Mud Golem
Poison Giant
Salamander
Soul Trapper
Spriggan
Succubus
Torturer
Tatar
Twin-Horned Beetle
Will O' Wisp
Witch

Level 9
Assassin
Basilisk
Chimera
Dark Priest
Fate Spinner
Fire Giant
Frost Giant
Gaki
Gargoyle
Garuda
Genie
Gorgon
High Priest
High Wizard
Hobbit Archer
Kamaitasa
King Cobra
Lesser Demon
Manticore
Master Thief
Mud Golem
Nue
Salamander
Soul Trapper
Succubus
Torturer
Tatar
Witch
Yashya

Level 10
Arch Wizard
Armored Rhinoceros
Assassin
Baramon
Chimera
Cold Dragon
Dark Priest
Dragon Zombie (Flame)
Dragon Zombie (Orochi)
Efreet
Elephant
Flack
Frost Giant
Gargoyle
Genie
Genin
Gorgon
Greater Demon
Harugisu*
High Ninja
High Priest
High Priestess
High Wizard
Hobbit Archer
Kamaitasa
Lesser Demon
Manticore
Master Ninja
Master Thief
Mud Golem
Murphy's Ghost
Ninja
Nue
Poison Giant
Salamander
Samurai
Sorcerer
Spriggan
Thief
Twin-Horned Beetle
Venus Man-Trap
Will O' Wisp
Wizard
Yeti

Level 11
Arch Wizard
Cold Dragon
Dark Priest
Dragon Zombie (Cold)
Dragon Zombie (Earth)
Dragon Zombie (Flame)
Dragon Zombie (Orochi)
Earth Dragon
Fire Giant
Flack
Flame Dragon
Frost Giant
Gargoyle
Greater Demon
Hatamoto
High Priest
High Sorceress
High Wizard
Ivory Tiger*
Lesser Demon
Lich
Life Stealer
Lycurgus
Mud Golem
Murphy's Ghost
Nue
Obsidian Tortoise*
Orochi
Poison Giant
Rahitsu
Ruby Phoenix*
Salamander
Sapphire Dragon*
Sidelle
Sorceress
Sphinx
Storm
Vampire
Venus Man-Trap
War Master*
Yashya
Yeti

Level ?
Air Giant
Arch Demon*
Arch Wizard
Armored Rhinoceros
Assassin
Basilisk
Cold Dragon
Dark Priest
Death*
Despairant*
Djinn
Dragon Zombie (Cold)
Dragon Zombie (Earth)
Dragon Zombie (Flame)
Earth Dragon
Executioner
Fate Spinner
Fire Giant
Flack
Flame Dragon
Frost Giant
Fly Premier*
Gargoyle
Genie
Giant Zombie (Fire)
Giant Zombie (Frost)
Giant Zombie (Poison)
Greater Demon
High Ninja
High Priest
High Priestess
Kamaitasa
Kuiosu
Laughing Thruster
Lesser Demon
Lich
Lightning
Lycurgus
Maelific*
Master Ninja
Mud Golem
Murphy's Ghost
Ninja
Rahitsu
Raver Lord
Salamander
Scaly Empress*
Sidelle
Soul Trapper
Storm
Succubus
The High Master
Toraiasu*
Tatar
Vampire
Yeti


Appendix B: Spells

When a given enemy's entry indicates that they have a spell rank in the "Special Properties" section, either in the Mage or Priest schools of magic, or both, they can cast all spells of that level and lower (i.e., a Gargoyle, who knows Lv3 Mage Spells, can cast any of the Level 1, 2, or 3 Mage spells listed below, although, obviously, it's only going to use combat spells in a fight, not Dumapic.) The % indicated after the monster's spell level is the probability that the creature will use a spell in any given round of combat (i.e., there's a 50% chance that a Gargoyle will cast a Level 1, 2, or 3 Mage spell on its turn, instead of physically attacking or attempting to gate in another Gargoyle.) Naturally, the greater an opponent's spell proficiency/repertoire is, the more dangerous they are.

The Japanese katakana name for each spell is given in parenthesis after the English name.

Level 1 Spells

Mage

  • Dumapic (Dyumapikku): Allows you to view the dungeon map for the level you currently occupy; your position and all the areas that you've explored to date will be shown.
  • Halito (Harito): Fireball that does 1d8 (1-8) points of fire damage to a single target.
  • Katino (Katino): Puts one enemy group to sleep. Sleeping targets can be hit for double damage.
  • Mogref (Mogurefu): Lowers the Armor Class of the caster by 2 for the duration of a single battle.
  • Priest

  • Badios (Badiosu): Inflicts 1d8 (1-8) Hit Points of damage on a single target.
  • Dios (Diosu): Heals 1d8 (1-8) Hit Points of damage for a single target.
  • Kalki (Karuki): Lowers the Armor Class of the entire party by 1 for the duration of a single battle.
  • Milwa (Miruwa): Lesser light spell that illuminates the dungeon, allowing you to see farther.
  • Porfic (Po-fikku): Lowers the Armor Class of the caster by 4 for the duration of a single battle.
  • Level 2 Spells

    Mage

  • Bolatu (Boratsu): Attempt to petrify one monster.
  • Dilto (Diruto): Raises the Armor Class of an enemy group for the duration of a single battle, increasing your probability of successfully hitting them.
  • Melito (Merito): Magical sparks that deal 1d8 (1-8) points of damage to each member of an enemy group.
  • Sogref (Sogurefu): Lowers the Armor Class of any single party member by 2 for the duration of a single battle.
  • Priest

  • Calfo (Karufo): Identifies the type of trap, if any, on a treasure chest. Beware: the assessment is not always accurate.
  • Matu (Matsu): Lowers the Armor Class of the entire party by 2 for the duration of a single battle.
  • Kandi (Kandi): Gives the location of missing/dead party members in the dungeon so that you know where to look for them.
  • Montino (Montino): Silences an enemy group. Silenced targets cannot cast spells.
  • Level 3 Spells

    Mage

  • Cortu (Korutsu): Creates a magical barrier that may protect the party from monster breath attacks.
  • Kantios (Kantiosu): Confuses one enemy group.
  • Mahalito (Maharito): Firestorm that deals 4d6 (4-24) points of damage to each member of an enemy group.
  • Morlis (Mo-risu): Lesser fear spell. Creates intimidating illusions that frighten a group of opponents, possibly causing them to flee the battle in terror.
  • Priest

  • Bamatu (Bamatsu): Lowers the Armor Class of the entire party by 4 for the duration of a single battle.
  • Dialko (Diaruko): Cures paralysis and awakens sleepers.
  • Latumapic (Ratsumapikku): Automatically identifies all opponents for the duration of your stay in the dungeon.
  • Lomilwa (Romiruwa): Greater light spell that illuminates the dungeon, allowing you to see farther. It lasts until you exit the dungeon or the effect is dispelled by entering a dark zone.
  • Level 4 Spells

    Mage

  • Lahalito (Raharito): Inferno that deals 6d6 (6-36) points of fire damage to each member of an enemy group.
  • Litofeit (Ritofeito): Levitation allows the party to float safely above pitfall traps and chutes in the dungeon.
  • Rokdo (Rokudo): Stuns and confuses one enemy group.
  • Tzalik (Tsuzariku): A giant fist crushes a single target, dealing (24-58) points of damage.
  • Priest

  • Bariko (Bariko): Inflicts (6-15) Hit Points of damage on each member of an enemy group.
  • Dial (Diaru): Heals 2d8 (2-16) Hit Points of damage for a single target.
  • Latumofis (Ratsumofisu): Neutralizes the poison status effect.
  • Maporfic (Mapo-fikku): Lowers the Armor Class of the entire party by 2 for the duration of your stay in the dungeon.
  • Level 5 Spells

    Mage

  • Bacortu (Bakorutsu): Places a spell dampening field around an enemy group.
  • Kanito (Kanito): Suffocation spell that affects one enemy group, instantly killing the targets.
  • Madalto (Madaruto): Arctic frost that deals 8d8 (8-64) points of freezing damage to each member of an enemy group.
  • Palios (Pariosu): Destroys anti-magic fields.
  • Socordi (Sokorudi): Summons monsters to aid the party in battle.
  • Vaskyre (Basukaia-): Lesser prismatic spray; inflicts random, but usually harmful, effects on an enemy group.
  • Priest

  • Badi (Badi): Lesser death magic; kills a single target instantly.
  • Bamordi (Bamorudi): Summons a group of monsters to fight on the party's behalf.
  • Di (Di): Lesser life magic that revives one fallen comrade with 1 Hit Point and a decrease in their vitality. There is a chance of failure, if that happens, the character will be reduced to ashes.
  • Dialma (Diaruma): Heals 3d8 (3-24) Hit Points of damage for a single target.
  • Fisnoit (Fisunoito): ??? I have no idea what this spell does.
  • Lanifo (Ranifo): Paralyzes an enemy group. Paralyzed targets can be hit for double damage.
  • Level 6 Spells

    Mage

  • Ladalto (Radaruto): Icy annihilation that deals 32d3+2 (34-98) points of freezing damage to each member of an enemy group.
  • Lazalik (Razariku): Greater Tzalik that deals 23-66 points of damage to each member of an enemy group.
  • Mamorlis (Mamo-risu): Greater fear spell. Creates horrifying illusions that frightens all opponents, possibly causing them to flee the battle in terror.
  • Rokara (Rokara): Greater death magic that attempts to destroy all enemies.
  • Zilwan (Dzuruwan): Disruption spell that deals 2d500 (500-1,000) points of damage to a single undead creature. This is guaranteed to instantly kill any undead enemy that it connects with, even bosses!
  • Priest

  • Bamiluf (Bamirufu): ??? I'm not quite sure what this does. It affects a group of enemies at any rate.
  • Labadi (Rabadi): Reduces a single target down to 1d8 (1-8) of its Hit Points, and heals the caster the same amount of HPs that the target lost. This is a very good spell to use on bosses with hundreds of HPs, if you can manage to get it past their magic resistance.
  • Loktofeit (Rokutofeito): Last resort escape spell. The party is teleported out of the dungeon and back to town, but the caster forgets the spell in the process and must relearn it.
  • Madi (Madi): Fully restores all the Hit Points of a single character and removes all negative status effects.
  • Mogato (Mogato): Banish a single demon back to Hell (you still get their experience points even if you banish them, unlike when you turn the undead.) Using this on Lycurgus, Arch Demon, and Despairant is highly recommended.
  • Level 7 Spells

    Mage

  • Mahaman (Mahaman): Divine intervention all but ensures victory. Your party may find themselves completely healed/cured, dead comrades restored, everyone's Armor Class temporarily reduced by 20, the potency of spells enhanced, and all of your enemies might be silenced, teleported away, or outright annihilated. This magic is so potent that the caster has to relearn the spell and also loses one experience level.
  • Malor (Maro-ru): Teleportation; simply select the desired floor of the maze, move the cursor onto the square you want to appear in, and, presto, off you go. Note that unlike most Wizardry games, this one won't let you teleport into a square that you haven't previously visited; it's also impossible to materialize inside solid rock and destroy your party. If you use Malor to escape during combat, you'll be randomly sent to another spot on that level of the dungeon.
  • Mawxiwtz (Maujiutsu): Greater prismatic spray; inflicts random, but usually detrimental, effects on all enemies.
  • Tiltowait (Tirutoueito): The ultimate attack spell; the catastrophic energies released by this magic deal 10d10 (10-100) points of damage to all enemies.
  • Priest

  • Bakadi (Bakadi): Greater death magic that can slay an entire group of enemies.
  • Kadorto (Kadoruto): Greater life magic that revives one fallen comrade with full Hit Points, even if all that remains is ashes. However, if this spells fails, then the character is lost forever.
  • Mabariko (Mabariko): Meteor shower that inflicts (18-48) points of damage on all enemies.
  • Madial (Madiaru): Casts a Dial on the entire party, restoring 2d8 (2-16) hit points to each member.

  • Appendix C: Maps

    If you're familiar with Wizardry I-III, then you'll probably notice that the Gameboy maps are a little smaller than usual (16x16 squares instead of 20x20), that was probably a necessity given the smaller screen resolution.

    Level 1



    Level 2



    Level 3



    Level 4



    Level 5



    Level 6



    Level 7



    Level 8



    Level 9



    Level 10



    Level 11



    Level ? (The Yellow Spring)




    The Black Tortoise: winter water of the North.
    The White Tiger: autumn metal of the West.
    The Yellow Dragon: seasons change in the earth at the center of all things.
    The Azure Dragon: spring tree of the East.
    The Vermillion Bird:  summer fire of the South.
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