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Bestiary

84 "identified" enemies.
28 "unidentified" enemies.
106 unique sprites total.
Encounter & Spell appendices.



All of these pictures are from the Super Famicom Wizardry I-II-III: Story of Lylgamyn compilation. The sprites are listed in alphabetical order and have been tripled in size for easier viewing (i.e., something that was 32 pixels tall in the game is 96 pixels tall here.) All copyrighted images, names, etc. seen on this web page belong to Sir-Tech Software, not to me. These sprites are presented for informational/archival purposes only.

I obtained the creatures' statistical information from Kevin Butler's Wizardry II: The Knight of Diamonds guide, found at GameFAQs.com, with the exception of the Kobold King, which I got from this Japanese Wizardry site.


Air Giant
Unidentified:
Giant
# Appearing:
1d5 (1-5)
Hit Points:
15d1+145 (160)
Armor Class:
6
# Attacks/Round:
2
Attack Damage:
10d9/10d9
(10-90/10-90)
Experience Points:
40,010
Special:
n/a

Arch Demon
Unidentified:
Fiery Figure
# Appearing:
1d1 (1)
Hit Points:
25d10 (25-250)
Armor Class:
-5
# Attacks/Round:
1
Attack Damage:
10d9 (10-90)
Experience Points:
30,000
Special:
75% Magic Resistance;
May Drain 1 Level;
May Cause Sleeping;
Lv6 Priest Spells;
Lv7 Mage Spells

Arch Mage
Unidentified:
Man In Robe
# Appearing:
1d2 (1-2)
Hit Points:
20d4 (20-80)
Armor Class:
0
# Attacks/Round:
1
Attack Damage:
1d8+2 (3-10)
Experience Points:
5,940
Special:
May Cause Sleeping;
Lv7 Mage Spells

Banshee
Unidentified:
Unseen Entity
# Appearing:
2d2 (2-4)
Hit Points:
2d3+10 (12-16)
Armor Class:
4
# Attacks/Round:
3
Attack Damage:
1d4/1d4/1d8
(1-4/1-4/1-8)
Experience Points:
1,160
Special:
Undead;
May Drain 1 Level

Black Dragon
Unidentified:
Dragon
# Appearing:
1d4 (1-4)
Hit Points:
14d4+11 (25-67)
Armor Class:
3
# Attacks/Round:
3
Attack Damage:
2d7/2d7/3d12+2
(2-14/2-14/5-38)
Experience Points:
11,875
Special:
75% Magic Resistance;
Breath Attack (Level Drain);
Lv5 Mage Spells

Blade Bear
Unidentified:
Large Animal
# Appearing:
2d3+2 (4-8)
Hit Points:
5d8 (5-40)
Armor Class:
6
# Attacks/Round:
2
Attack Damage:
3d6+1/2d6+1
(4-19/3-13)
Experience Points:
1,585
Special:
HP Regeneration +1/Round;
30% Magic Resistance

Blob
Unidentified:
Protozoan
# Appearing:
1d6+2 (3-8)
Hit Points:
15d10+30 (45-180)
Armor Class:
12
# Attacks/Round:
2
Attack Damage:
1d10+5/1d10+5
(6-15/6-15)
Experience Points:
12,150
Special:
n/a

Boring Beetle
Unidentified:
Insect/Swarm
# Appearing:
1d8 (1-8)
Hit Points:
5d8 (5-40)
Armor Class:
3
# Attacks/Round:
1
Attack Damage:
5d4 (5-20)
Experience Points:
1,120
Special:
n/a

Bubbly Slime
Unidentified:
Slimy Thing
# Appearing:
2d2 (2-4)
Hit Points:
1d3+1 (2-4)
Armor Class:
12
# Attacks/Round:
1
Attack Damage:
1d1 (1)
Experience Points:
55
Special:
n/a

Depraved Priest
Unidentified:
Priest
# Appearing:
2d3 (2-6)
Hit Points:
2d4+2 (4-10)
Armor Class:
5
# Attacks/Round:
1
Attack Damage:
1d4
Experience Points:
250
Special:
Lv1 Priest Spells

Carrier
Unidentified:
Mottled Figure
# Appearing:
1d6+1 (2-7)
Hit Points:
9d5 (9-45)
Armor Class:
10
# Attacks/Round:
7
Attack Damage:
1d1+1 x7
(2/2/2/2/2/2/2)
Experience Points:
2,935
Special:
Undead;
May Cause Paralysis

Constrictor
Unidentified:
Snake
# Appearing:
1d8 (1-8)
Hit Points:
8d5 (8-40)
Armor Class:
1
# Attacks/Round:
3
Attack Damage:
3d8/1d10/1d8
(3-16/1-10/1-8)
Experience Points:
2,520
Special:
May Cause Sleeping;
Reinforcements

Corrosive Slime
Unidentified:
Cave Dweller
# Appearing:
2d3-1 (1-5)
Hit Points:
8d5+10 (18-50)
Armor Class:
-4
# Attacks/Round:
4
Attack Damage:
1d1/1d1/1d1/1d1
(1/1/1/1)
Experience Points:
1,820
Special:
May Cause Poisoning

Creeping Coins?
Unidentified:
Small Object
# Appearing:
9d1 (9)
Hit Points:
1d1 (1)
Armor Class:
4
# Attacks/Round:
1
Attack Damage:
1d1 (1)
Experience Points:
600
Special:
Breath Attack (Level Drain);
Reinforcements

Demon Lord
Unidentified:
Demonic Figure
# Appearing:
1d1 (1)
Hit Points:
26d8+100 (126-308)
Armor Class:
-12
# Attacks/Round:
2
Attack Damage:
8d5/8d5
(8-40/8-40)
Experience Points:
55,555
Special:
95% Magic Resistance;
Fire/Cold Resistant;
HP Regeneration +5/Round;
Poison;
Paralyze;
Petrify;
May Drain 5 Levels;
Lv7 Priest Spells;
Lv7 Mage Spells

Dink
Unidentified:
Little Old Man
# Appearing:
1d1 (1)
Hit Points:
1d1+30 (31)
Armor Class:
10
# Attacks/Round:
1
Attack Damage:
1d1 (1)
Experience Points:
1,150
Special:
100% Magic Resistance;
Reinforcements;
May Cause Sleep

Doom Toad
Unidentified:
Frog
# Appearing:
2d2 (2-4)
Hit Points:
4d5 (4-20)
Armor Class:
7
# Attacks/Round:
3
Attack Damage:
1d4/1d6/2d3+2
(1-4/1-6/4-8)
Experience Points:
1,685
Special:
Breath Attack (Poison);
Lv2 Mage Spells

Dragon Fly
Unidentified:
Fly
# Appearing:
1d3 (1-3)
Hit Points:
2d8 (2-16)
Armor Class:
4
# Attacks/Round:
3
Attack Damage:
1d4/1d4/1d6
(1-4/1-4/1-6)
Experience Points:
1,275
Special:
20% Magic Resistance; Fire Resistant;
Breath Attack (Fire)

Evil Eye
Unidentified:
Glowing Sphere
# Appearing:
2d1 (2)
Hit Points:
9d6 (9-54)
Armor Class:
0
# Attacks/Round:
1
Attack Damage:
4d8 (4-32)
Experience Points:
3,270
Special:
Undead;
25% Magic Resistance;
Breath Attack (Poison);
Lv2 Mage Spells

Flack
Unidentified:
Strange Animal
# Appearing:
1d3 (1-3)
Hit Points:
14d12 (14-168)
Armor Class:
-3
# Attacks/Round:
1
Attack Damage:
8d8+3 (11-67)
Experience Points:
12,720
Special:
Fire Resistant;
Breath Attack (Cold);
May Cause Paralysis;
May Cause Poisoning;
May Cause Petrification

Foaming Mold
Unidentified:
Cave Dweller
# Appearing:
2d3+1 (3-7)
Hit Points:
10d10 (10-100)
Armor Class:
5
# Attacks/Round:
4
Attack Damage:
2d4/2d4/2d4/2d4
(2-8/2-8/2-8/2-8)
Experience Points:
3,400
Special:
May Cause Petrification

Fuzzball
Unidentified:
Fluffy Thing
# Appearing:
1d4 (1-4)
Hit Points:
1d100+1-99 (2-199)
Armor Class:
10
# Attacks/Round:
0
Attack Damage:
n/a
Experience Points:
1
Special:
100% Magic Resistance;
Resistant To All Elements/Status Effects;
Reinforcements

Giant Bat
Unidentified:
Cave Dweller
# Appearing:
2d4+1 (3-9)
Hit Points:
7d8+5 (12-61)
Armor Class:
-1
# Attacks/Round:
3
Attack Damage:
1d8/1d8/1d8
(1-8/1-8/1-8)
Experience Points:
1,820
Special:
May Cause Sleeping

Giant Crab
Unidentified:
Crustacean
# Appearing:
1d8 (1-8)
Hit Points:
7d30 (7-210)
Armor Class:
-4
# Attacks/Round:
4
Attack Damage:
1d10/1d10/1d10/1d10
(1-10/1-10/1-10/1-10)
Experience Points:
6,210
Special:
Fire/Cold Resistant;
May Cause Sleeping

Giant Hornet
Unidentified:
Insect/Swarm
# Appearing:
9d1 (9)
Hit Points:
10d4+10 (20-50)
Armor Class:
0
# Attacks/Round:
1
Attack Damage:
1d12+2 (3-15)
Experience Points:
1,330
Special:
May Cause Poisoning

Giant Viper
Unidentified:
Snake
# Appearing:
2d3+1 (3-7)
Hit Points:
10d4 (10-40)
Armor Class:
0
# Attacks/Round:
3
Attack Damage:
3d8/1d8/1d8
(3-24/1-8/1-8)
Experience Points:
2,545
Special:
May Cause Poisoning;
May Cause Sleeping

Giant Wasp
Unidentified:
Insect/Swarm
# Appearing:
9d1 (9)
Hit Points:
9d3 (9-27)
Armor Class:
0
# Attacks/Round:
2
Attack Damage:
1d6/1d6
(1-6/1-6)
Experience Points:
1,110
Special:
Cold Resistant

Giant Zombie
Unidentified:
Giant
# Appearing:
1d3 (1-3)
Hit Points:
15d1+65 (80)
Armor Class:
3
# Attacks/Round:
1
Attack Damage:
4d10 (4-40)
Experience Points:
40,705
Special:
Undead;
95% Magic Resistance;
May Cause Poisoning;
Breath Attack (Poison)

Gold Dragon
Unidentified:
Dragon
# Appearing:
1d4 (1-4)
Hit Points:
12d8 (12-96)
Armor Class:
-2
# Attacks/Round:
3
Attack Damage:
1d8/1d8/3d12
(1-8/1-8/3-36)
Experience Points:
10,780
Special:
70% Magic Resistance;
Breath Attack (Acid);
Lv5 Mage Spells

Greater Demon
Unidentified:
Demonic Figure
# Appearing:
1d6 (1-6)
Hit Points:
11d8 (11-88)
Armor Class:
-3
# Attacks/Round:
5
Attack Damage:
2d12/1d8/1d8/1d6/1d6
(2-24/1-8/1-8/1-6/1-6)
Experience Points:
26,535
Special:
90% Magic Resistance;
HP Regeneration +1/Round;
Reinforcements;
May Cause Paralysis;
May Cause Poisoning;
Lv5 Mage Spells

Hell Master
Unidentified:
Demonic Figure
# Appearing:
1d4 (1-4)
Hit Points:
8d10 (8-80)
Armor Class:
-2
# Attacks/Round:
4
Attack Damage:
1d8/1d8/2d10/2d10
(1-8/1-8/2-20/2-20)
Experience Points:
5,600
Special:
30% Magic Resistance;
Lv2 Priest Spells;
Lv2 Mage Spells

Hellhound
Unidentified:
Dog
# Appearing:
1d8 (1-8)
Hit Points:
6d8 (6-48)
Armor Class:
2
# Attacks/Round:
1
Attack Damage:
2d6 (2-12)
Experience Points:
2,280
Special:
10% Magic Resistance;
Breath Attack (Acid)

High Master, The
Unidentified:
Man In Black
# Appearing:
1d1 (1)
Hit Points:
15d4 (15-60)
Armor Class:
-2
# Attacks/Round:
3
Attack Damage:
3d12/3d12/3d6
(3-36/3-36/3-18)
Experience Points:
5,070
Special:
May Decapitate;
Fire/Cold/Poison Resistant

High Priest
Unidentified:
Priest
# Appearing:
1d8 (1-8)
Hit Points:
15d8 (15-120)
Armor Class:
-1
# Attacks/Round:
4
Attack Damage:
1d8/1d8/1d8/1d8
(1-8/1-8/1-8/1-8)
Experience Points:
6,080
Special:
May Cause Sleeping;
Lv7 Priest Spells

Highwayman
Unidentified:
Man In Chain
# Appearing:
1d6 (1-6)
Hit Points:
3d4+2 (5-14)
Armor Class:
6
# Attacks/Round:
4
Attack Damage:
1d2/1d2/1d2/1d2
(1-2/1-2/1-2/1-2)
Experience Points:
860
Special:
May Decapitate;
May Cause Sleeping

Hippopotamus
Unidentified:
Large Animal
# Appearing:
2d2 (2-4)
Hit Points:
1d8+2 (3-10)
Armor Class:
3
# Attacks/Round:
2
Attack Damage:
1d4+1/1d4+1
(2-5/2-5)
Experience Points:
475
Special:
n/a

Iron Golem
Unidentified:
Golem
# Appearing:
1d4 (1-4)
Hit Points:
15d1+85 (100)
Armor Class:
-6
# Attacks/Round:
2
Attack Damage:
4d10/4d10
(4-40/4-40)
Experience Points:
11,875
Special:
50% Magic Resistance;
HP Regeneration +2/Round;
Breath Attack (Fire)

Kobold
Unidentified:
Small Humanoid
# Appearing:
2d2+1 (3-5)
Hit Points:
2d3+1 (3-7)
Armor Class:
8
# Attacks/Round:
2
Attack Damage:
1d2/1d2
(1-2/1-2)
Experience Points:
405
Special:
Cold Resistant;
May Cause Sleeping

Kobold King
Unidentified:
Man In Armor
# Appearing:
1d1 (1)
Hit Points:
6d8+6 (12-54)
Armor Class:
4
# Attacks/Round:
3
Attack Damage:
1d5+2/1d5+2/1d5+2
(3-7/3-7/3-7)
Experience Points:
2,860
Special:
HP Regeneration +15/Round;
Gory Badge Item

Lesser Demon
Unidentified:
Demonic Figure
# Appearing:
1d6 (1-6)
Hit Points:
10d8 (10-80)
Armor Class:
0
# Attacks/Round:
5
Attack Damage:
2d6/2d6/1d3/1d3/1d4+4
(2-12/2-12/1-3/1-3/5-8)
Experience Points:
5,260
Special:
60% Magic Resistance;
Reinforcements;
Lv2 Priest Spells;
Lv4 Mage Spells

Lycurgus
Unidentified:
Demonic Figure
# Appearing:
1d1 (1)
Hit Points:
17d10+50 (67-220)
Armor Class:
-7
# Attacks/Round:
1
Attack Damage:
1d4 (1-4)
Experience Points:
27,060
Special:
60% Magic Resistance;
HP Regeneration +2/Round;
May Drain 2 Levels;
Reinforcements;
Lv6 Mage Spells

Maelific
Unidentified:
Unseen Being
# Appearing:
1d1 (1)
Hit Points:
25d4 (25-100)
Armor Class:
-5
# Attacks/Round:
2
Attack Damage:
1d4/1d4
(1-4/1-4)
Experience Points:
11,245
Special:
Undead;
50% Magic Resistance;
HP Regeneration +3/Round;
May Drain 3 Levels;
May Cause Paralysis;
May Cause Poisoning;
Lv7 Mage Spells

Magic Armor
Unidentified:
Animate Object
# Appearing:
1d1 (1)
Hit Points:
250d1+50 (250-300)
Armor Class:
-10
# Attacks/Round:
1
Attack Damage:
1d6 (1-6)
Experience Points:
33,333
Special:
100% Magic Resistance;
HP Regeneration +5/Round;
Resistant To All Elements/Status Effects;
KoD Armor Item

Magic Gauntlet
Unidentified:
Animate Object
# Appearing:
2d1 (2)
Hit Points:
50d1+78 (200)
Armor Class:
-2
# Attacks/Round:
2
Attack Damage:
1d10/1d10
(1-10/1-10)
Experience Points:
50,000
Special:
100% Magic Resistance;
Resistant To All Elements/Status Effects;
Lv7 Priest Spells;
Lv7 Mage Spells;
KoD Gauntlets Item

Magic Helmet
Unidentified:
Animate Object
# Appearing:
1d1 (1)
Hit Points:
100d1+100 (200)
Armor Class:
-2
# Attacks/Round:
1
Attack Damage:
1d3 (1-3)
Experience Points:
88,888
Special:
75% Magic Resistance;
Cold Resistant;
Breath Attack (Cold);
Lv7 Priest Spells;
Lv7 Mage Spells;
KoD Helmet Item

Magic Shield
Unidentified:
Animate Object
# Appearing:
1d1 (1)
Hit Points:
30d1+120 (150)
Armor Class:
-10
# Attacks/Round:
3
Attack Damage:
2d10/2d10/2d10
(2-20/2-20/2-20)
Experience Points:
44,444
Special:
80% Magic Resistance;
Resistant To All Elements/Status Effects;
KoD Shield Item

Magic Sword
Unidentified:
Animate Object
# Appearing:
1d1 (1)
Hit Points:
25d1+75 (100)
Armor Class:
-2
# Attacks/Round:
2
Attack Damage:
1d12/1d12
(1-12/1-12)
Experience Points:
66,666
Special:
May Decapitate;
KoD Hrathnir Item

Magician
Unidentified:
Man In Robe
# Appearing:
2d3 (2-6)
Hit Points:
1d4+2 (3-6)
Armor Class:
9
# Attacks/Round:
2
Attack Damage:
1d4+1/1d4+1
(2-5/2-5)
Experience Points:
280
Special:
Lv1 Mage Spells

Man At Arms
Unidentified:
Man In Armor
# Appearing:
2d3 (2-6)
Hit Points:
3d10 (3-30)
Armor Class:
4
# Attacks/Round:
1
Attack Damage:
1d8 (1-8)
Experience Points:
2,860
Special:
n/a

Manticore
Unidentified:
Strange Animal
# Appearing:
2d3+1 (3-7)
Hit Points:
7d8+10 (17-66)
Armor Class:
0
# Attacks/Round:
3
Attack Damage:
2d8/2d8/1d12
(2-16/2-16/1-12)
Experience Points:
3,475
Special:
30% Magic Resistance;
HP Regeneration +5/Round;
Fire Resistant

Master Ninja
Unidentified:
Man In Robe
# Appearing:
2d3 (2-6)
Hit Points:
6d4+7 (13-31)
Armor Class:
2
# Attacks/Round:
3
Attack Damage:
2d4/2d4/2d4
(2-8/2-8/2-8)
Experience Points:
1,480
Special:
May Decapitate

Medusalizard
Unidentified:
Strange Animal
# Appearing:
1d6
Hit Points:
5d8 (5-40)
Armor Class:
6
# Attacks/Round:
2
Attack Damage:
1d3/1d3
(1-3/1-3)
Experience Points:
1,855
Special:
May Cause Petrification

Mifune
Unidentified:
Man In Armor
# Appearing:
1d1 (1)
Hit Points:
19d8+40 (59-192)
Armor Class:
-5
# Attacks/Round:
4
Attack Damage:
3d10+8/2d10+8/
1d10+8/1d10+8
(11-38/11-28/9-18/9-18)
Experience Points:
17,600
Special:
30% Magic Resistance;
May Decapitate;
Lv5 Mage Spells

Mummy
Unidentified:
Gaunt Figure
# Appearing:
1d6 (1-6)
Hit Points:
1d3+6 (7-9)
Armor Class:
5
# Attacks/Round:
1
Attack Damage:
1d6 (1-6)
Experience Points:
840
Special:
Undead;
May Drain 1 Level

Murphy's Ghost
Unidentified:
Unseen Entity
# Appearing:
1d1 (1)
Hit Points:
10d10 (10-100)
Armor Class:
-3
# Attacks/Round:
1
Attack Damage:
1d1+1 (2)
Experience Points:
4,450
Special:
Undead;
Fire/Cold/Poison Resistant;
HP Regeneration +1/Round;
May Cause Sleeping

Ninja
Unidentified:
Man In Black
# Appearing:
2d3 (2-6)
Hit Points:
2d6+4 (6-16)
Armor Class:
5
# Attacks/Round:
2
Attack Damage:
2d3/2d3
(2-6/2-6)
Experience Points:
850
Special:
May Decapitate

No-See Um
Unidentified:
Insect/Swarm
# Appearing:
9d1 (9)
Hit Points:
9d2-8 (1-10)
Armor Class:
0
# Attacks/Round:
1
Attack Damage:
1d4 (1-4)
Experience Points:
810
Special:
Breath Attack (Level Drain)

Orc
Unidentified:
Small Humanoid
# Appearing:
3d2 (3-6)
Hit Points:
1d4 (1-4)
Armor Class:
10
# Attacks/Round:
1
Attack Damage:
1d4 (1-4)
Experience Points:
235
Special:
May Cause Sleeping

Orc Lord
Unidentified:
Orc
# Appearing:
1d5 (1-5)
Hit Points:
13d1+108 (121)
Armor Class:
7
# Attacks/Round:
2
Attack Damage:
10d7/10d7
(10-70/10-70)
Experience Points:
18,270
Special:
n/a

Poison Giant
Unidentified:
Giant
# Appearing:
2d2+1 (3-5)
Hit Points:
1d1+80 (81)
Armor Class:
3
# Attacks/Round:
1
Attack Damage:
4d10 (4-40)
Experience Points:
18,790
Special:
95% Magic Resistant;
Breath Attack (Poison)

Rabid Rat
Unidentified:
Rat
# Appearing:
2d4+1 (3-9)
Hit Points:
4d4 (4-16)
Armor Class:
8
# Attacks/Round:
1
Attack Damage:
1d10 (1-10)
Experience Points:
640
Special:
n/a

Raver Lord
Unidentified:
Man In Armor
# Appearing:
1d1 (1)
Hit Points:
17d10 (17-170)
Armor Class:
0
# Attacks/Round:
2
Attack Damage:
3d12/3d12
(3-36/3-36)
Experience Points:
7,060
Special:
HP Regeneration +2/Round;
Lv5 Priest Spells;
Lv6 Mage Spells

Rhino Beetle
Unidentified:
Insect/Swarm
# Appearing:
1d4 (1-4)
Hit Points:
12d6 (12-72)
Armor Class:
1
# Attacks/Round:
2
Attack Damage:
3d6/2d8
(3-18/2-16)
Experience Points:
1,920
Special:
n/a

Scorpion
Unidentified:
Crustacean
# Appearing:
2d4
Hit Points:
8d6 (8-48)
Armor Class:
0
# Attacks/Round:
1
Attack Damage:
2d6 (2-12)
Experience Points:
1,965
Special:
May Cause Poisoning;
May Cause Sleeping

Scryll
Unidentified:
Skull
# Appearing:
1d3
Hit Points:
10d6 (10-60)
Armor Class:
-1
# Attacks/Round:
1
Attack Damage:
1d8 (1-8)
Experience Points:
4,820
Special:
Undead;
25% Magic Resistance;
May Drain 1 Level

Seraph
Unidentified:
Demonic Figure
# Appearing:
1d1
Hit Points:
7d4+10 (17-38)
Armor Class:
2
# Attacks/Round:
3
Attack Damage:
2d3/2d3/2d3
(2-6/2-6/2-6)
Experience Points:
2,205
Special:
40% Magic Resistance;
Lv4 Priest Spells

Sidelle
Unidentified:
Skull
# Appearing:
1d2 (1-2)
Hit Points:
18d10 (18-180)
Armor Class:
-2
# Attacks/Round:
4
Attack Damage:
1d8/1d8/1d8/1d8
(1-8/1-8/1-8/1-8)
Experience Points:
10,395
Special:
Undead;
50% Magic Resistance;
May Cause Poisoning;
May Cause Paralysis

Smog Beast
Unidentified:
Unseen Entity
# Appearing:
2d3+1 (3-7)
Hit Points:
20d3+10 (30-70)
Armor Class:
3
# Attacks/Round:
1
Attack Damage:
1d3 (1-3)
Experience Points:
3,450
Special:
10% Magic Resistance;
Lv3 Mage Spells

Sorceress
Unidentified:
Woman In Robe
# Appearing:
1d6 (1-6)
Hit Points:
7d4 (7-28)
Armor Class:
8
# Attacks/Round:
1
Attack Damage:
1d4 (1-4)
Experience Points:
1,350
Special:
Lv4 Mage Spells

Succubus
Unidentified:
Demonic Figure
# Appearing:
1d4 (1-4)
Hit Points:
10d10 (10-100)
Armor Class:
-2
# Attacks/Round:
4
Attack Damage:
1d8/1d8/2d10/2d10
(1-8/1-8/2-20/2-20)
Experience Points:
7,200
Special:
30% Magic Resistance;
May Drain 1 Level;
Lv5 Mage Spells

Swordsman
Unidentified:
Man In Armor
# Appearing:
1d6 (1-6)
Hit Points:
3d10 (3-30)
Armor Class:
3
# Attacks/Round:
1
Attack Damage:
2d7 (2-14)
Experience Points:
960
Special:
n/a

Undead Kobold
Unidentified:
Skeleton
# Appearing:
1d6+1 (2-7)
Hit Points:
2d3+2 (4-8)
Armor Class:
10
# Attacks/Round:
1
Attack Damage:
1d4+1 (2-5)
Experience Points:
230
Special:
Undead;
Cold/Fire Resistant

Vampire
Unidentified:
Gaunt Figure
# Appearing:
1d4 (1-4)
Hit Points:
11d8 (11-88)
Armor Class:
-1
# Attacks/Round:
1
Attack Damage:
3d8 (3-24)
Experience Points:
6,720
Special:
Undead;
May Drain 2 Levels;
May Cause Paralysis;
Poison/Level Drain Resistant;
HP Regeneration +1/Round;
20% Magic Resistance

Vampire Bat
Unidentified:
Cave Dweller
# Appearing:
1d2 (1-2)
Hit Points:
10d5 (10-50)
Armor Class:
-3
# Attacks/Round:
1
Attack Damage:
4d6 (4-24)
Experience Points:
4,040
Special:
Undead;
25% Magic Resistance;
May Drain 1 Level;
May Cause Paralysis

Vampire Lord
Unidentified:
Gaunt Figure
# Appearing:
1d1 (1)
Hit Points:
20d8+50 (70-210)
Armor Class:
-5
# Attacks/Round:
3
Attack Damage:
2d8/1d4/1d4
(2-16/1-4/1-4)
Experience Points:
12,330
Special:
Undead;
40% Magic Resistance;
HP Regeneration +4/Round;
May Drain 4 Levels;
May Cause Paralysis;
Lv6 Mage Spells

Vorpal Bunny
Unidentified:
Rabbit
# Appearing:
2d3+2 (4-8)
Hit Points:
3d6+2 (5-20)
Armor Class:
6
# Attacks/Round:
2
Attack Damage:
1d6/1d8
(1-6/1-8)
Experience Points:
955
Special:
Cold Resistant;
May Decapitate

Webspinner
Unidentified:
Insect/Swarm
# Appearing:
1d1 (1)
Hit Points:
5d8+3 (8-43)
Armor Class:
3
# Attacks/Round:
1
Attack Damage:
1d4 (1-4)
Experience Points:
4,130
Special:
Undead;
20% Magic Resistance;
Lv4 Priest Spells;
Lv3 Mage Spells

Were Amoeba
Unidentified:
Protozoan
# Appearing:
9d1 (9)
Hit Points:
10d5 (10-50)
Armor Class:
10
# Attacks/Round:
1
Attack Damage:
2d10 (2-20)
Experience Points:
1,540
Special:
HP Regeneration +15/Round;
Fire Resistant;
May Cause Poisoning

Were Bat
Unidentified:
Cave Dweller
# Appearing:
1d8+1 (2-9)
Hit Points:
10d8-5 (5-75)
Armor Class:
-3
# Attacks/Round:
4
Attack Damage:
2d6/2d6/2d6/2d6
(2-12/2-12/2-12/2-12)
Experience Points:
2,580
Special:
25% Magic Resistance;
May Cause Poisoning

Were Lion
Unidentified:
Strange Animal
# Appearing:
1d4+4 (5-8)
Hit Points:
5d8 (5-40)
Armor Class:
4
# Attacks/Round:
3
Attack Damage:
2d6/2d6/1d4
(2-12/2-12/1-4)
Experience Points:
1,440
Special:
HP Regeneration +1/Round

Were Panther
Unidentified:
Strange Animal
# Appearing:
2d3 (2-6)
Hit Points:
3d6 (3-18)
Armor Class:
7
# Attacks/Round:
3
Attack Damage:
2d3/2d3/2d3
(2-6/2-6/2-6)
Experience Points:
550
Special:
n/a

Will O' Wisp
Unidentified:
Unseen Entity
# Appearing:
1d2 (1-2)
Hit Points:
12d8 (12-96)
Armor Class:
-8
# Attacks/Round:
4
Attack Damage:
2d8/2d8/2d8/2d8
(2-16/2-16/2-16/2-16)
Experience Points:
43,320
Special:
95% Magic Resistance

Witch
Unidentified:
Woman In Robe
# Appearing:
7d1 (7)
Hit Points:
3d4 (3-12)
Armor Class:
9
# Attacks/Round:
1
Attack Damage:
1d4+1 (2-5)
Experience Points:
510
Special:
Lv2 Mage Spells

Zombie
Unidentified:
Weird Humanoid
# Appearing:
1d6+1 (2-7)
Hit Points:
1d10 (1-10)
Armor Class:
4
# Attacks/Round:
1
Attack Damage:
1d6 (1-6)
Experience Points:
735
Special:
Undead;
May Cause Paralysis

Unidentified Monsters

When you first encounter enemies in battle in Wizardry, they are often unidentified and represented by one of the generic sprites shown below (i.e., the Were Panther creature will be shown as a Strange Animal at first.) To reveal what they really are, you either have to fight them for a while until your party members figure out what they're up against (which is risky for obvious reasons) or use the Level 3 Priest spell "Latumapic" (if your Cleric/Priest, Wizard/Bishop, or Lord has learned it), which allows you to always know the true identity of your opponents.



Animate Object



Cave Dweller



Crustacean



Fly/Insect/Swarm



Demonic Figure



Dog



Dragon/Strange Animal



Fiery Figure



Frog



Fluffy Thing/Small Object



Gaunt Figure/Mottled Figure



Giant/Golem/Orc



Glowing Sphere/Unseen Entity



Insect/Swarm



Large Animal



Little Old Man



Man in Armor



Man in Black



Man In Chain/Small Humanoid



Man in Robe/Weird Humanoid



Priest



Protozoan/Slimy Thing



Rabbit/Rat



Skeleton/Skeletal Figure



Skull



Snake



Strange Animal



Woman in Robe


Appendix A: Encounter Locations
Where in the dungeon that you can typically encounter a given opponent.
* designates that the enemy represents a special, fixed fight; these are generally "boss" battles.

Level 1
Bubbly Slime
Creeping Coins?
Depraved Priest
Dink
Kobold
Kobold King*
Magic Armor*
Magician
Orc
Murphy's Ghost*
Undead Kobold

Level 2
Dink
Doom Toad
Dragon Fly
Fuzzball
Dink
Highwayman
Man At Arms
Magic Shield*
Mummy
Rabid Rat
Smog Beast
Vorpal Rabbit
Were Panther
Witch
Zombie

Level 3
Banshee
Blade Bear
Boring Beetle
Creeping Coins?
Doom Toad
Dragon Fly
Magic Sword*
Master Ninja
No-See Um
Priestess
Rhino Beetle
Smog Beast
Swordsman
Were Amoeba
Were Lion
Were Panther

Level 4
Banshee
Boring Beetle
Carrier
Constrictor
Doom Toad
Evil Eye
Fuzzball
Hellhound
Hell Master
Lesser Demon
Magic Helmet*
Manticore
Master Ninja
Medusalizard
No-See Um
Priestess
Rhino Beetle
Scorpion
Scryll
Seraph
Sorceress
Were Amoeba
Were Lion
Zombie

Level 5
Air Giant
Arch Mage
Blade Bear
Constrictor
Corrosive Slime
Foaming Mold
Fuzzball
Giant Bat
Giant Viper
Giant Wasp
Hell Master
Hellhound
High Master, The
High Priest
Lesser Demon
Magic Gauntlet*
Manticore
Master Ninja
Medusalizard
Murphy's Ghost
No-See Um
Orc Lord
Poison Giant
Seraph
Smog Beast
Sorceress
Succubus
Vampire
Vampire Bat
Were Amoeba
Were Bat
Were Lion
Will O' Wisp

Level 6
Air Giant
Arch Mage
Arch Demon
Black Dragon
Blob
Carrier
Constrictor
Creeping Coins?
Evil Eye
Demon Lord*
Doom Toad
Flack
Fuzzball
Giant Crab
Giant Hornet
Giant Viper
Giant Zombie
Gold Dragon
Greater Demon
Hell Master
Hellhound
High Master, The
High Priest
Iron Golem
Lesser Demon
Lycurgus
Maelific
Master Ninja
Mifune
Medusalizard
Poison Giant
Raver Lord
Scorpion
Scryll
Sidelle
Smog Beast
Succubus
Vampire
Vampire Bat
Vampire Lord
Were Bat
Will O' Wisp


Appendix B: Spells
When a given enemy's entry indicates that they have a spell rank in the "Special" section, either in the Mage or Priest schools of magic, or both, they can cast all spells of that level and lower (i.e., a Witch, who knows Lv2 Mage Spells, can cast any of the Level 1 or 2 Mage spells listed below, although, obviously, she's only going to use combat spells in a fight, not Dumapic.) Naturally, the greater an opponent's spell proficiency/repertoire is, the more dangerous they are.

Level 1 Spells

Mage

  • Dumapic: Gives the exact current coordinates (x,y) of the caster, including depth underground.
  • Halito: Fireball that does 1d8 (1-8) points of fire damage to a single target.
  • Katino: Puts one enemy group to sleep. Sleeping targets can be hit for double damage.
  • Mogref: Lowers the Armor Class of the caster by 2 for the duration of a single battle.
  • Priest

  • Badios: Inflicts 1d8 (1-8) Hit Points of damage to a single target.
  • Dios: Heals 1d8 (1-8) Hit Points of damage for a single target.
  • Kalki: Lowers the Armor Class of the entire party by 1 for the duration of a single battle.
  • Milwa: Lesser light spell that illuminates the dungeon, allowing you to see farther and increasing the probability of spotting secret doors. It only lasts a short time.
  • Porfic: Lowers the Armor Class of the caster by 4 for the duration of a single battle.
  • Level 2 Spells

    Mage

  • Dilto: Raises the Armor Class of an enemy group for the duration of a single battle, increasing your probability of successfully hitting them.
  • Melito: Magical sparks that deal 1d8 (1-8) points of damage to each member of an enemy group.
  • Sopic: Invisibility spell that lowers the Armor Class of the caster by 4 for the duration of a single battle.
  • Priest

  • Calfo: Identifies the type of trap, if any, on a treasure chest. Beware: the assessment is not always accurate.
  • Matu: Lowers the Armor Class of the entire party by 2 for the duration of a single battle.
  • Kandi: Gives the location of missing/dead party members in the dungeon so that you know where to look for them.
  • Manifo: Paralyzes an enemy group. Paralyzed targets can be hit for double damage.
  • Montino: Silences an enemy group. Silenced targets cannot cast spells.
  • Level 3 Spells

    Mage

  • Mahalito: Firestorm that deals 4d6 (4-24) points of damage to each member of an enemy group.
  • Molito: Non-elemental energy blast that deals 3d6 (3-18) points of damage to each member of an enemy group.
  • Morlis: Lesser fear spell. Creates intimidating illusions that frighten a group of opponents, possibly causing them to flee the battle in terror.
  • Priest

  • Badial: Inflicts 2d8 (2-16) Hit Points of damage to a single target.
  • Dial: Heals 2d8 (2-16) Hit Points of damage for a single target.
  • Dialko: Cures paralysis and awakens sleepers.
  • Latumapic: Automatically identifies all opponents for the duration of your stay in the dungeon.
  • Level 4 Spells

    Mage

  • Dalto: Blizzard that deals 6d6 (6-36) points of freezing damage to each member of an enemy group.
  • Lahalito: Inferno that deals 6d6 (6-36) points of fire damage to each member of an enemy group.
  • Tzalik: A giant fist crushes a single target, dealing (24-58) points of damage.
  • Priest

  • Bamatu: Lowers the Armor Class of the entire party by 4 for the duration of a single battle.
  • Latumofis: Neutralizes the poison status effect.
  • Lomilwa: Greater light spell that illuminates the dungeon, allowing you to see farther and increasing the probability of spotting secret doors. It lasts until you exit the dungeon or the effect is dispelled by entering a dark zone.
  • Maporfic: Lowers the Armor Class of the entire party by 2 for the duration of your stay in the dungeon.
  • Level 5 Spells

    Mage

  • Madalto: Arctic frost that deals 8d8 (8-64) points of freezing damage to each member of an enemy group.
  • Makanito: Suffocates all enemies with less than 35-40 Hit Points, killing them instantly.
  • Mamorlis: Greater fear spell. Creates horrifying illusions that frightens all opponents, possibly causing them to flee the battle in terror.
  • Zilwan: Instantly destroys one Undead monster.
  • Priest

  • Badi: Death magic; kills a single target instantly.
  • Badialma: Inflicts 3d8 (3-24) Hit Points of damage to a single target.
  • Di: Lesser life magic that revives one fallen comrade with 1 Hit Point and a decrease in their vitality. There is a chance of failure, if that happens, the character will be reduced to ashes.
  • Dialma: Heals 3d8 (3-24) Hit Points of damage for a single target.
  • Litokan: Righteous pillar of flame that deals 3d8 (3-24) points of burning damage to each member of an enemy group.
  • Level 6 Spells

    Mage

  • Haman: Lesser divine intervention turns the tide of even the most hopeless of battles. Your party may find themselves completely healed/cured, the potency of their spells enhanced, or all of your enemies may be silenced or teleported away. This spell is so potent that the caster also loses one experience level.
  • Ladalto: Icy annihilation that deals 32d3+2 (34-98) points of freezing damage to each member of an enemy group.
  • Lakanito: Suffocates all enemies in a group, regardless of their Hit Points, killing them instantly.
  • Masopic: Lowers the Armor Class of the entire party by 4 for the duration of a single battle.
  • Priest

  • Loktofeit: Last resort escape spell. The party is teleported out of the dungeon and back to town, but forfeits all of their items and most of their gold in the process.
  • Lorto: Ripping blades deal 6d6 (6-36) points of non-elemental damage to each member of an enemy group.
  • Mabadi: Reduces a single target down to 1d8 (1-8) Hit Points.
  • Madi: Fully restores all the Hit Points of a single character and removes all negative status effects.
  • Level 7 Spells

    Mage

  • Mahaman: Greater divine intervention all but ensures victory. Your party may find themselves completely healed/cured, dead comrades restored, everyone's Armor Class temporarily reduced by 20, the potency of spells enhanced, and all of your enemies might be silenced, teleported away, or outright annihilated. This magic is so potent that the caster has to relearn the spell and also loses one experience level.
  • Malor: Teleportation; simply imput the coordinates (x,y) and dungeon depth you want, and you'll be whisked to that location in an instant. Be VERY careful: teleporting into stone is instantly fatal and your party will be lost forever if you do so. If you use Malor to escape during combat, you'll be randomly sent to another spot on that level of the dungeon.
  • Tiltowait: The ultimate attack spell; the catastrophic energies released by this magic deal 10d10 (10-100) points of damage to all enemies.
  • Priest

  • Kadorto: Greater life magic that revives one fallen comrade with full Hit Points, even if all that remains is ashes. However, if this spells fails, then the character is lost forever.
  • Malikto: Devastating force that inflicts 12d6 (12-72) points of damage on all enemies.

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