Toy Talk
- Brief Looks at Recent Thrift Store Acquisitions -

Volume LXIII

By Mark Patraw
Published on 10/12/15






Lacking anything better to say in this introduction, I'll tell you about a funny encounter I had:

The other day, I was browsing through the children's books section at the thrift store, and, as usual, I was holding several toys that I intended to purchase. Well, the elderly woman who usually stocks and arranges the books walked by, looked at what I had clutched in my arms (a pair of fiery-tressed Hasbro Strawberry Shortcakes, and a carrot-top T.S. Shure Daisy Girls magnetic ballerina paper doll, amongst other things), and quipped, "I can tell that you like redheads." She also saw me with a Mattel/Disney The Little Mermaid electronic Shimmering Ariel a couple of days previously, which doubtlessly contributed to her assessment of my tastes. I didn't really know how to respond to her remark, so, after an uncomfortable silence, I lamely mumbled, "I guess you could say that . . ."

I tend to tire of blonde dolls, simply because there are so many of them, but, otherwise, I don't have a strong preference for hair color. While it's true that I do find red locks attractive, I don't collect toys with that hair color to the exclusion of other hues [I also had a doll with lilac tresses (a Playmates Strawberry Shortcake Rainbow Sherbet), and another that was a brunette (a Ty Li'l Ones Beautiful Bella), in my arms the day that said woman made her observation]. On that note, years ago, I can remember that one of my nieces used to get frustrated with me whenever she asked what my favorite color was and I used to tell her, "All of them. It takes every color to make all of the things in the world." Likewise, I like to have a wide variety of hair colors/styles in my doll collection.

As always, if anyone reading this knows more information about any of these items, that I haven't already discussed below, and would like to share, or just chat about toys, feel free to e-mail me and let me know!






Toy line: Zoobles!.
Manufacturer: Spin Master/Sega Toys (exact production date unknown, but the Zoobles were introduced in 2010).
What I paid: Ninety-nine cents on 9/24/15 at the Marquette, Michigan Goodwill thrift store.
Size: [Closed] 18.4 cm (7.2") wide x 12.0 cm (4.7") deep x 16.0 cm (6.3") tall. 30.5 (12") wide when open.
Articulation: Hermit shell cave, starfish chute lever, water fountain elevator, wall hinge, starfish platform ride, and oyster shell.
Notable features: Magnetic playset with several action features.

I complained about the cost of secondhand toys at my local Goodwill in a recent installment of Toy Talk, but they do occasionally have reasonably priced items that I want. After picking up a couple more Nintendo DS game cards at GameStop (LEGO Rock Band and Big Mutha Truckers), I popped in and purchased this Zoobles! Kelp's Underwater Adventure Happitat Playset and another MGA Moxie Girlz doll (Sarai) from Goodwill. They had a couple of Strawberry Shortcake playsets too that were tempting, but they both cost more and seemed to be missing parts, so I left those there.

Back in August of last year, I wrote about the Zoobles! Razoo's Treehouse Happitat Playset I had acquired. While that sample ended up being less complete than I would have liked, I still thought it was a pretty neat play environment, so, when I saw this smaller, Seagonia-themed one, I snatched it up. Technically, none of the Zooble animals that I currently have (a rabbit, cat, dinosaur, and koala) are actually aquatic creatures, but I can just pretend it's a water park or something.


As usual, this Zoobles! toy is bright and colorful, giving it a cheerful, fun look that children would doubtlessly find appealing. The sculpting is fairly smooth and minimally detailed, but there are a number of small, raised accents that help to convey the aquatic theme (shells, seaweed, coral, waves, starfish, etc.) I particularly like the use of sparkly, transparent blue plastic in places (the slide, water spout and outer wall) as that's the absolute best way to approximate water in solid toy form.

In my opinion, one of the best design aspects of the Zoobles! Happitats is that they aren't restricted by the tired old square/rectangle arrangement. Boxes are fine for a doll house, because that's what human rooms actually look like, but an organic, outdoor environment should be asymmetrical and irregular in appearance, and Kelp's playset fits that description to a tee.

The toy does feel a bit fragile/loose (because several of the pieces are so thin). It's a tad alarming that you can shift/twist the various structures of the playset around in your hands when you exert a little pressure. I don't think it's in any danger of breaking, but neither is it as solidly constructed as I would have liked.


Kelp's playground has several action features. We'll start at the top of the structure and work our way downwards. On the highest platform, a Zooble, in sphere form, can be placed in the teal hermit crab shell cave opening (which flips up, for easier access). Once positioned, you can then turn the protruding starfish lever, which will cause the Zooble to fall down the hole it was resting upon and ride the connecting water slide into the purple rock structure to the left. Whee! Next, you can then grasp the water spout and lift, bringing the Zooble up with it, via the attached circular elevator platform, and the orb will then go coasting down the violet ramp, landing upon the coral reef sticker on the ground level below. Said aquatic garden conceals magnets beneath its surface, so, if all goes well, your Zooble will then instantly transform into animal form when it stops rolling (it doesn't always work, but, most of the time it does).

That's it for the main structure, but the hinged water wall also has a couple of surprises. First, the oyster shell can be opened, revealing a clutch of green pearls. If you're mean, you can also make it munch on unwary Zoobles. Second, the yellow starfish platform has a magnet embedded in it, so, like the reef, it will also cause a Zooble orb to transform when you place one upon it, but, more importantly, it has a scallop-shaped handle, on the other side of the wall, that you can use to guide the platform along a curvy track cut into the waves, giving the Zooble a topsy-turvy ride! All-in-all, I think that's a pretty good assortment of activities for a smaller playset like this.


A complete sample should include Kelp (a seahorse) and Finn (a Mini Zooble fish that doesn't transform) figures, a red and yellow treasure chest (that actually opens-and-closes), and a little submersible vehicle thing, with attached goggles, for a Zooble to ride upon. While I don't have any of those items, the structure itself has all of its parts and nothing is broken or damaged, so, for the price I paid, I'm satisfied.


Unfortunately, while I'd like to add more to my collection, I haven't seen any more Zoobles! figures in months, other than the McDonald's versions. The fast food ones aren't horrible toys, but they're larger than the "real" ones and aren't magnetic (they transform by pushing a button instead), so, they can't be used with most Happitat play features, which makes them significantly less appealing to me. I'd like to find a big bag of the magnetic variety, for a decent price, someday. I don't need a mountain of them, but it'd be nice to have, I don't know, a dozen or so, and I'd particularly like to acquire a baby Zooble for my Mama Zooble's (the larger rabbit) empty womb.






Toy line: Unknown.
Manufacturer: Manhattan Toy (2006).
What I paid: Two dollars on 7/24/15 at the Ishpeming, Michigan St. Vincent de Paul Society thrift store. In addition to this quartet of hand puppets, the transparent plastic purse that they came in also included seven animal finger puppets (a lion, giraffe, bear, toucan, frog, moose, and elephant).
Size:
[Ballerina] 19.5 cm (7.7") wide x 22.0 cm (8.7") tall.
[Fairy] 19.2 cm (7.6") wide x 22.0 cm (8.7") tall.
[Mermaid] 20.0 cm (7.9") wide x 23.5 cm (9.3") tall.
[Princess] 18.5 cm (7.3") wide x 28.0 cm (11.0") tall.
Articulation: None, your hands provide the flexibility.
Notable features: None.

I saw this transparent purse on the toy shelf, crammed with puppets, and told myself that I didn't need it, but, as I wandered around the store's other aisles, thinking about them, my resolve wavered (that happens with appalling regularity), and I ended up purchasing the lot anyway.

The quartet of girls are professionally sewn with good materials (and I always adore yarn hair), although it's obvious that making them look good from the front took precedence over a well-rounded appearance. Of course, as that's usually the only view that the audience gets of the figures at a puppet show anyway, I can understand that focus, but, I suspect that, just like the shortcuts taken on the garments of many fashion dolls, it was also a cost savings measure.

These puppets are likely intended more for children than adults, but my hands fit comfortably in them. However, I'm not a very big guy to begin with, so, your mileage may vary if you've got larger hands than I. Your thumb goes into one arm, the pinky in the other, and your remaining three digits inside the head. You can waggle their noggins up-and-down (great for headbanging to music if nothing else) and arms back-and-forth, but that's about it.


She's okay, but the ballerina puppet is, to me, the least interesting out of this foursome--I've never had much interest in ballet (says the guy that owns a bunch of ballerina dolls). Character-wise, she's fairly mundane and more of a "real world" figure in comparison to the other three, which are fantasy-themed. The four puppets appear to be made from the same basic pattern (with unique modifications, obviously), but, for some reason, the ballerina seems smaller and squatter than her sisters, almost like a younger sibling. Her dress and slippers have some nice detailing though (there's even a second, tulle layer underneath the skirt), at least in the front; said clothing is far less impressive from the back.


The fairy is my second favorite out of the set. Her satin-like pink skirt does a good job of suggesting flower petals (although, alas, that detail doesn't carry over to her backside), but I think her top needed some kind of embellishment, even just a simple pattern, as it looks too plain as-is. And, while I love her big, bubblegum pink ponytails, secured with yellow butterfly ties that coordinate with the real pair on her back, they do obscure said wings when you look at her from the front. A shorter haircut, like the ballerina's, or a single ponytail, would have shown those flapping appendages off to better effect. And, while I'm focusing on that part of her anatomy, I think that the wings could have stood to be at least twice as big, and, like the top, would have benefitted from being sewn from patterned/translucent fabric or embroidered details.


I love mermaids, but this one's design is somewhat underwhelming. I do like that they put some blue streaks in her hair to add some zest, but they didn't use nearly enough (it would have been even better if they had made it entirely blue). Some kind of ornamentation/jewelry, like a starfish or seashell in her hair, would have given this fish girl some much-needed personality too. The scrunchy, textured fabric used for the front of her top is also neat, although I have to wonder if the stereotypical seashell brassiere might have looked better.


The princess gets my vote as the best-looking puppet out of this assortment. Her costume is the most ornate, and, thanks largely to her huge hair braid and the dotted purple fabric used for the dress' blouse, the only girl that looks just as good from the back as she does from the front. Her tresses also make me think of her as Rapunzel, although, realistically, her locks would have to be a whole lot longer than that for her to adequately fill that role. I love the little tuft of translucent blue fabric at the top of her conical hat too--small details like that make all the difference.


You have to stuff something inside their hollow body cavities (I used socks) to get them to sit upright as shown in the top photo.

Two bucks for four hand puppets and seven finger puppets (maybe I'll write about those some other time), plus a carrying case, was an excellent deal that I just couldn't pass up. As a whole, this quartet of girls are relatively simplistic in design, but their wholesome appearance is charming nonetheless, and they look good together as a group (although the ballerina doesn't really fit the fantasy theme very well in my opinion). What I'm ever going to do with them, I don't know . . . put on a puppet show for the cats and dog?






Toy line: Board Game.
Manufacturer: Haywire Group (2011).
What I paid: One dollar on 9/23/15 at the Ishpeming, Michigan St. Vincent de Paul Society thrift store. The original price tag on the box was $24.99, which seems a bit high to me, but maybe producing that many dice is expensive.
Size:
[Box] 27.5 cm (10.8") wide x 26.6 cm (10.5") tall x 7.6 cm (3.0") deep.
[Board] 51.6 cm (20.3") long x 25.6 cm (10.1") wide.
Articulation: The board folds in half for storage.
Notable features: Dice-focused board game that also incorporates a wide variety of timed card challenges including trivia, drawing, physical activities, word/number play, etc. And, of course, you get lots and lots of dice!

As a fan of Dungeons & Dragons, and similar tabletop fantasy games, I have a keen interest in dice and their usage, so, when I saw this Dicecapades game on the toy shelf at the store, absolutely loaded with said objects, I was instantly intrigued. I figured that, even if I ended up not liking the game, it was well worth the asking price just for the dice alone (the 8, 10, 12, and 20 sided ones in particular).


The goal of Dicecapades is simple: be the first player to reach the "end" space and successfully complete one final card challenge to win. Of course, reaching that area, located at the center of the board, will take some doing! At the beginning of each player's turn, they select a card from one of the three piles, which is dictated by the color of the area of the board that their playing piece currently resides in. Blue is "Actionland", with the corresponding cards featuring challenges that generally incorporate something more physical in nature (drawing things/objects, stacking/balancing dice, impersonations, doing sit-ups/push-ups equal to the number rolled, etc.) Yellow is "Thinkingtown", and, naturally, those cards feature activities that require using your brains (rolling various sums/matches, wordplay using the letter dice, simple math, etc.). Finally, red is "Triviaville" which always plays out the same way: you give the card on the top of the deck to the player on your left, roll the six-color die, and then they ask you the corresponding trivia question listed on said card (if you roll black, the other player gets to choose which of the five questions they want to try to stump you with). Successfully completing a challenge allows you to advance on the board the number of spaces indicated on the card. It's worth noting that, depending on the card and outcome of the challenge, the results may benefit other players and not just you. For example, when a card directs you to draw a picture and another player successfully guesses what it is that you've illustrated, you advance two spaces, but the correct guesser also gets to move ahead one space too.


The box claims that over a hundred dice are included, and that's no exaggeration. You get 105 all together:

  • 5 six-sided black number dice.

  • 6 six-sided brown dot dice.

  • 60 six-sided ivory number mini dice.

  • 6 six-sided picture dice.

  • 6 six-sided letter dice.

  • 1 six-sided six-color die.

  • 1 six-sided "funky" die (a small blue die encased inside a larger transparent die).

  • 5 eight-sided red number dice.

  • 5 ten-sided blue number dice.

  • 5 twelve-sided green number dice.

  • 5 twenty-sided yellow number dice.


  • What, no four-sided dice (pyramids)?

    I really love that die-within-a-die; it's a simple design concept, but an incredibly creative idea that I've never seen done before. In D&D terms, I like to think of it as my special 2D6 die. I also like the inclusion of the two plastic white trays, with molded labels corresponding to each die type, which are a convenient way to keep all of your dice organized (there's also a little plastic Ziploc baggy for those sixty itty-bitty dice, as they're the easiest to lose).


    In addition to the instructions, folding game board, 100 cards, 6 player pawns, and 105 dice, you also get a 30-second sand hourglass (many of the challenges use that for the time limit) and a pad of paper and pencil for when a card directs you to draw or write something. Even though my sample was secondhand, everything is in great shape and accounted for--it looks like the thing was never even used!

    I would like to caution that, depending on the temperament and physical fitness of your players, you may wish to remove some of the Actionland challenges from the deck. For example, an elderly or disabled individual might not be able to do some of the activities described on those (i.e., one card instructs you to run in-and-out of a number of rooms in your residence, equal to a die roll, in thirty seconds, which could be too much to ask of some people). Alternatively, a good "house rule" could be to allow a player to draw another Actionland card if the one that they picked makes them uncomfortable or they simply aren't capable of performing it. Another card directs you to do an impersonation of one of the other players--most people would probably be fine with that, but, depending on the company that you keep, I could also see that scenario resulting in hurt feelings or even escalating into a fight (and how could you successfully do an impression of a person that you've never even met before sitting down to play Dicecapades with them?) Ideally, a board game should be a fun experience for everyone (and you want your players to come back and participate again, not drive them away), so, as the host, if you feel that any of the Actionland cards might prove problematic, I'd recommend taking steps to avoid that.


    I wasn't sure what to make of Dicecapades, just from looking at the photos and descriptions on the box, but, after giving it a whirl, I found it to be a pretty novel and interesting experience. It's kind of like a bunch of other games (Pictionary, Trivial Pursuit, etc.) all rolled up into one. The variety of challenges/activities should keep it fresh for a long time and it'd make a great party game (if you've got more than six people, the rules even allow for you to play in teams, so everyone can get in on the fun). As I previously mentioned, some of the challenges might not be a good fit for everyone, but, other than that, I heartily recommend Dicecapades if it sounds appealing to you. The manufacturer recommends this game for 2-6 players and ages 12-and-up (and keep an eye on the dice if you've got little ones and/or pets about, as they could potentially be a choking hazard).






    Toy line: ZOOB.
    Manufacturer: Infinitoy (2010).
    What I paid: One dollar on 10/1/15 at the Ishpeming, Michigan St. Vincent de Paul Society thrift store.
    Size: The dimensions of the models will vary depending on what you build.
    Articulation: Variable, depending on what you make, but, in general, the wheels rotate and the ball-and-socket joints allow multi-directional movement.
    Notable features: Modular building system.

    I had never even heard of Infinitoy's ZOOB construction sets until I stumbled across this Ziploc bag full of parts. It looked cool, the price was right, and, while the car theme of the set isn't my favorite subject matter, I'm always up for building stuff, so, the sack came home with me.

    From an engineering standpoint, the ZOOB system is fairly simplistic, but the design is still pretty clever. Excluding the wheels, there are five, basic, cylindrical pieces. Said parts only vary in whether or not their ends terminate in balls, sockets, or both, and if they have a notch or not in their centers. That may seem pretty limiting at first glance, but, with a little creativity, they're surprisingly versatile. The ZOOB pieces are tough, but I did notice that a small number of the sockets have stress marks or cracks in the plastic, probably due to how thin the "jaws" are and the fact that they're subjected to a fair amount of structural stress during the connection/disconnection process when you're shoving in, or yanking out, a ball joint. After hours of play, none of mine have broken (yet), but the manufacturer stands behind their product and offers to replace any parts that fail (for any reason) if you send them the snapped pieces and a SASE, which is cool of them.

    Both of the instructional guides ("A" is for beginners and "B" is for more experienced builders) say that this ZOOBmobile set should consist of 37 pieces, however, I got a whopping 75 of them in my bag! I can't say for sure (Infinitoy produced several vehicle-themed ZOOB sets), but my guess would be that I actually have two ZOOBmobile sets mixed together. Most of the time, when I buy stuff from thrift stores, parts are missing, so, I'm certainly not going to complain about getting twice as many pieces as I should have! Plus, doubled components means that I can have two different vehicles (or duplicates) built simultaneously.


    I started off my play session by building all five vehicles in Guide A, which focuses on the basics and familiarizing yourself with how ZOOB works. My favorites were the Supersonic Stinger and ZOOB Buggy, followed closely by the Lunar Rover. I didn't care for the other two designs.


    While the transports in Guide B were more complex, I didn't find them nearly as interesting, visually, so I only assembled two of the four models (well, that's not entirely true, as I later built a third one, the "Zoobster", for the group photo at the top of this page). Now that I think about it, I was probably just getting tired of making nothing but vehicles and was ready for some variety.


    At the end of both instructional booklets, Infinitoy encourages kids to send in photos of their original creations to display on their web site. Said page in Guide A also had some tiny photos of other, presumably fan-made, ZOOB models including a cat, spider, chair, and humanoid monster (who's relaxing on a blue couch with a bowl of popcorn and a TV remote control). The creature was cool, but I could tell I didn't have enough pieces to make something that large, so, I decided to try reverse engineering the cat using that miniscule photo (I should attempt that awesome arachnid one of these days too). My stab at replicating the ZOOB feline wasn't a complete success, but I came pretty close (the body was particularly tricky to figure out).


    While I didn't have enough components to build the previously mentioned creature loafing on the couch, I had to try making some kind of fully-articulated humanoid, and this robot figure was the result. I was going to give it wheel "sawblade" hands, but those rubber tires are relatively heavy, so I ultimately went with lighter claws/pincers instead. I should also note that, as you'd expect, the larger your model gets, the less stable it becomes, especially if you're incorporating long, thin limbs like on this robot and the cat. Those crater-covered ball joints are pretty tight, and can bear a lot of weight, but they do have limits.


    And, finally, considering that I had six wheels and a bunch of red/blue/silver pieces at my fingertips, those elements were practically begging to be made into a Transformers Optimus Prime semi truck, but, alas, I couldn't come up with a build that looked/worked the way that I wanted it to, so, that project ended up evolving into this six-wheeled, double-barreled tank instead, with features an extendable/elevating turrent:


    The hours melted away while I was making these models (I actually ditched a budget meeting that I had planned to attend in order to keep playing with this thing!), which is always an indicator of A+ quality in my book. I'd certainly buy another ZOOB kit if the opportunity presented itself, and it was reasonably priced, just for the parts to build larger and more complex models (other sets have pieces in different hues too, like green and yellow). I got my dollar's worth, and then some, with my purchase, that's for sure!

    One last thought: I wonder who came up with the name first, ZOOB (Infinitoy) or Zoobles! (Spin Master/Sega Toys), and if there's ever been any litigation over it between the two toy companies?






    Toy line: Marvel Universe.
    Manufacturer: Hasbro for Marvel Comics (2012).
    What I paid: Fifty cents on 4/22/15 at the Ishpeming, Michigan St. Vincent de Paul Society thrift store.
    Size: 8.2 cm (3.2") wide x 12.3 cm (4.8") tall.
    Articulation: Ankles, double-knees, thighs, hips, waist, mid-torso, neck, shoulders, biceps, elbows, and wrists.
    Notable features: None.

    HULK smashes. HULK crashes. HULK is an unstoppable mass of muscle and green-skinned fury. He bear little resemblance to his alter ego (the mild-mannered Bruce Banner) save for the selfless scientist's tattered pants. While HULK fights for good, his unpredictability and sheer strength make him a big-time annoyance to the world's governing bodies. (Taken, verbatim, from the back of the toy's package.)

    A while after Hasbro took over the reins of the Marvel Comics toy license from Toy Biz, they introduced a 3-3/4"-scaled line of super heroes/villains, Marvel Universe (the high oil prices at the time probably had a lot to do with their decision to reduce the size of their comic book action figures). Naturally, the collecting community was divided. Proponents were eager to get Marvel characters in that scale that could interact with their similarly-sized Star Wars and G.I.JOE toys, while many of the 6"-scale Marvel Legends collectors didn't want to "start over" and invest in smaller figures. While I agree that it's nice to have an assortment of characters that are the proper size, in relation to one another, variety in the display also has its merits--in short, I like both the 6" ML and 4" MU lines.

    If you're observant, you will have noticed that there's something wrong with this Incredible Hulk figure--his feet are on the wrong legs! (And don't feel bad if you didn't spot that; I didn't become aware of said defect myself until after I had purchased him.) Factory errors like that occur every now-and-then (strangely, some collectors will pay extra for them too, although they have to be in an unopened package, to prove that YOU weren't the one that tampered with them). I could easily fix Hulk's feet with the old "boil 'n pop" trick (you'd heat the figure up, in hot water, or, alternatively, with a hair dryer, to soften the plastic, and then pop the ankle joint pegs out of the shins and swap them back around), but, as the novelty of his mismatched clompers amuses me, I'm leaving Dr. Banner's monstrous alter ego this way.


    The jade goliath is looking mighty sharp, even in this smaller scale. The sculpt is wonderful, with excellent work on the musculature and a crosshatch texture pattern all over the flesh and torn purple jeans. And Hulk's angry, teeth-bearing grimace assures us that a world of hurt is coming our way. As I've mentioned in the past, Hulk is pretty easy to paint, given his limited color scheme, and this one is done up nicely, although there's a bit too much of the black paint wash on his right shoulder and lower leg, which makes them look dirty in comparison to the rest of the figure. He's clean now, but when I bought this guy, there were also flakes of white stuff all over him, from his previous owner (I'd guess it was dried milk or chalk--that, and his mismatched feet, were probably why the store was only asking fifty cents).

    Articulating massive, muscled characters like the Hulk is a tricky affair, due to how thick their limbs are, which tend to restrict the range of motion of the joints. So, while the green bruiser has a lot of articulation, he's not quite as mobile as you'd expect. I found his ball-jointed hips to be particularly disappointing--they rotate and can move a little bit forwards/backwards and in/out, but not enough to get the dynamic leg poses that I'd like.


    The Hulk isn't a character that typically needs, or uses, accessories (superhuman strength and near-indestructibility speak for themselves), so, he didn't come with any. Plus, as a larger figure, he requires more plastic to make than most other Marvel characters--that being the case, extras probably wouldn't have cost-out anyway. That said, a complete sample of this toy should include a small, cardboard "Collectible Comic Shot" of the Hulk. Needless to say, I'm not going to lose any sleep over not having that.


    So what'cha gonna do, brother, when Hulkamania runs wild on you?

    Other than the relatively-limited range of some of his joints, I'm really digging this version of the Hulk, screwy mixed-up feet and all. Based on the quality of this one, I'd definitely entertain the idea of picking up additional Marvel Universe figures.

    A while back, the thrift store also had the original Marvel Legends Hulk, with the bendy rubber fingers, from the first series of that line, for a buck, and I REALLY wanted it, but, tragedy-of-tragedies, his right foot was snapped clean off his ankle and missing, which made him completely worthless (except to a customizer perhaps), although some poor soul must have bought him, because he was gone the next time I stopped in. Another day, they had a Hulk from the Ang Lee motion picture, but they wanted two bucks for that figure, which was too much (I only paid twenty-five and fifty cents for the twins shown on the left in the photo above, from the same movie line, and they were both purchased at the same store). I probably would have spent a dollar on it, but not two. I've always loved the Hulk (I used to run around in nothing but my underwear, flexing and growling, when I was a little kid, pretending to be him when the old, live-action Bill Bixby/Lou Ferrigno television show was on), but I won't indiscriminately buy just anything with his green likeness.



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