Automated defense batteries located in Bright Man's stage in Capcom's 1991 Mega Man 4 Nintendo Entertainment System (NES) video game. Sniper Totems react to movement, spitting bullets out of any of their four mouths, at regular intervals, towards the last known location of whatever, or whomever, set off their sensors. To make them even more effective and difficult to destroy, Bright Man had the majority of his Sniper Totems installed in areas filled with beds of spikes and bottomless pits.
Um...what exactly are they doing in Bright Man's stage anyway? Bright Man's level design deals primarily with light, darkness, and electricity - this enemy doesn't fit in with that motif very well. Tomahawk Man's stage in Mega Man 6 would have been a better, albeit stereotypical, place for this enemy in my opinion.
Sniper Totems were redesigned and revived for Ground Scaravich's Central Museum stage in Mega Man X6.
Cardboard, white paper, colored paper, white glue, hot glue, colored pencil, and ink.
12.6 cm/5.0 in. x 8.6 cm/3.4 in. (highest point x widest point)
Unknown; this figure's creation occured before I started keeping thorough records of my work (which means it was made sometime prior to May 30, 2004).
For comparison purposes, below is a Sniper Totem game sprite, taken from the Mega Man 4 Nintendo Entertainment System (NES) video game.
(In no particular order of importance.)
- Nintendo Entertainment System (NES) Mega Man 4 video game and instruction manual.
- Nintendo Gameboy Mega Man IV video game and instruction manual.
- The Mega Man Homepage Mega Man 4 information section.
- Various GameFAQs Mega Man 4 game guides.
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The mechanical background graphic is from Toad Man's level in the game.