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Mudman

"Don't waste your time.
No attacks will strike me
while I am protected by
mighty spirits."

-  Mudman
Win quote from World Heroes 2




A young, tribal warrior pulled from primitive Papua New Guinea by Dr. Brown. He is a playable character in most of the titles in the SNK/ADK World Heroes video game series.

Trivia

1. The Super Nintendo Entertainment System (SNES) World Heroes 2 instruction manual gives this data/description of Mudman:

Mighty Friend and Ally of the Earth.
Mudman

Age: 17
Country: Papua New Guinea
Profession: Environmental Warrior
Height: 5' 4"
Weight: 106 lbs
Era: 450

Blessed with the power of prophecy, Mudman foresaw the environmental pollution of the years to come and pledged himself to fight for the future of the Earth and its people. He now rages forth to spread his message of conservation and prove that greenies can fight along with the best of them."


2. The Game Boy World Heroes 2: Jet instruction manual describes him as:

The mysterious warrior of the spirit lord. He fights for justice and environmental protection. "I hear the voice of my lord!"

3. Mudman made his first appearance in the World Heroes 2 video game. He also appears in World Heroes 2: Jet and World Heroes: Perfect.


BACKGROUND:
After many years of work, the scientific genius, Doctor Brown, succeeded in creating a working time machine. However, instead of using it for a sensible purpose or for the betterment of humankind, Dr. Brown decided to travel through history, selecting powerful warriors from different eras along the way, and then match them against one another in a tournament, to see who was the most powerful fighter of all time--past, present, and future. Mudman was lucky(?) enough to be one of Brown's subjects . . .

ABILITIES:
Mudman has access to a variety of magic powers, granted to him by his Sky God as a reward for his devotion. Mudman has the ability to summon, at will, 'Spirit Helpers' to aid him in battle, which manifest themselves as little blue men. They can assist him in a variety of ways, but Mudman most often employs them as living projectiles(!), augmentation for his physical blows, and dance partners. Mudman may summon one, or several of them, at a time, but, being magical in nature, they can only manifest themselves in our plane of existence for a short period (usually a few seconds), which limits their activities. Mudman employs his durable mask as both a shield (blocking attacks) and as a weapon (slamming his opponents with it). Mudman's fighting 'style' is unorthodox and accompanied by much vocalization (whooping, stating of his name, etc); this often works to his advantage when facing off against an opponent who is easily rattled or used to battling foes who employ more traditional techniques. Mudman sometimes receives prophetic visions from his Sky God that serve as guidance and warn him of dangers.

WEAKNESSES:
Mudman's intense concern for the environment and the welfare of the Earth sometimes causes him to act in ways that many people would consider strange or inappropriate. Mudman's prophetic visions aren't always clear and interpreting them sometimes proves difficult--unfortunately, the future is a slippery thing and reading these dreams the wrong way may have disastrous consequences. Coming from a 'primitive' people and era, Mudman is very naive about things found in the more advanced civilizations Dr. Brown dumps him in. For example, he regards motorized vehicles, electricity, etc, as fantastic and powerful magic.

Materials:
Newsprint, cardboard from a cracker box, notebook paper, tissue paper, wire twist ties, white glue, hot glue, cat hair (no animal was harmed in acquiring it), marker, colored pencil, ink, and acrylic paint.


Dimensions*:
(*The dimensions for this model can vary, depending on how the joints are positioned. The numbers given are for the figure in a 'neutral' standing pose without the mask on.)

(Mudman)
6.8 cm/2.7 in. x 2.5 cm/1.0 in. (highest point x widest point)

(Spirit Helper)
3.2 cm/1.3 in. x 1.6 cm/0.6 in. (highest point x widest point)


Articulation:

(Mudman)
Fifteen points total. Neck, waist, loincloth, shoulders, elbows, wrists, hips, knees, and ankles.

(Spirit Helper)
Thirteen points total. Neck, shoulders, elbows, wrists, hips, knees, and ankles.

Time:
Two days. I made and painted the majority of the figure on 7/21/07. I created his mask and Spirit Helper, in addition to putting finishing touches on Mudman himself, on 7/22/07.


Mudman_photo_collage

For comparison purposes, below are several images of Mudman from various media. The first photo, on the left, shows several of his spirit helpers, joining Mudman in a dance attack on the unfortunate Hanzou (taken from the SNES version of 'World Heroes 2'). The second, on the right, is the black and white illustration of Mudman from the Game Boy 'World Heroes 2: Jet' instruction manual. The third, and last image, on the bottom, is the artwork of Mudman from the SNES 'World Heroes 2' instruction manual.

Mudman in the WH2 SNES game.    Mudman GB WH2 Jet instruction manual artwork.

Mudman WH2 SNES instruction manual artwork.

REFERENCES:

1.   'World Heroes 2' SNES video game and instruction manual.
2.   'World Heroes 2: Jet' Game Boy video game and instruction manual.


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