Monitor


I recorded what you did last night, and it's going to cost all your gold to keep me quiet!


Spider-like machines that can be encountered in Squaresoft's 1991/1993 Sa・Ga III: The Ruler of Time and Space (サ・ガ3:時空の覇者, Sa・Ga 3: Jikuu no Hasha) Nintendo Gameboy roleplaying video game (more commonly known as Final Fantasy Legend III in North America--however, that name choice was a rather dishonest marketing ploy as the Sa・Ga series is not part of the Final Fantasy franchise). Said title was also completely remade, with 3-dimensional polygon graphics, for the Nintendo DS in 2011 (Sa・Ga 3: Jikuu no Hasha - Shadow or Light), but it's only available in Japan. The robots Guard, Keeper, Monitor, Searcher, and Alert (respectively Spider, Watcher, Zoom, Security, and Focus in the original Japanese version) all share the exact same game sprite but differ in strength (I chose to call my figure a Monitor for the sake of convenience, but it could just as easily be any of the other four variations--did I mention that I hate when game developers recycle sprites?)

The capabilities of these eight-legged machines vary from model-to-model, but they share many similarities. Due to their spindly construction, they're not particularly well-suited to prolonged close-quarters combat, although these robots are fond of dropping down on the unwary from above, crushing their opponents beneath their not inconsiderable weight. Instead of fisticuffs, they tend to rely on long-range attacks and other high-tech gimmickry. Any model can fire off destruction beams from its single eye, and the more advanced versions can also emit lasers with surgical precision. Some of the variants can also drain vitality from other organisms with their sophisticated optics, siphoning out the target's life force simply by focusing on the victim for a few moments (this leeched energy is converted into direct current electricity in the process, which the droid then immediately uses to bolster its own failing reserves). It's also possible for these units to discharge powerful bursts of light from the flash bulb located on the forehead, potentially blinding foes (the glare produced by the advanced variants is so great that it can be instantly lethal!) Perhaps the most annoying aspect of fighting any of these robotic arachnids are the self-diagnostic repair routines that rapidly undo any negative status effects you manage to inflict upon them. A compromised unit (asleep, blinded, confused, muted, paralyzed, etc.) automatically restores itself to 100% operational condition by the beginning of the next round of combat, making any and all attempts to handicap the fight in your favor futile.

In addition to battling these mechanical terrors, your characters can potentially transform into, and play as, a Guard, Keeper, Monitor, Searcher, or Alert by installing the nuts and bolts that are sometimes left behind by defeated cyborgs/robots after the conclusion of an encounter. Becoming a Guard is possible at experience levels 15 and 16, a Keeper at 19 and 20, a Monitor at 21 and 22, a Searcher at 25 and 26, and an Alert at 27 and 28 (if your character is at a higher, or lower, experience level, they'll become something different instead). This transformation is also dependent on the elemental affinity of the individual (installing the pieces of an "earth" cyborg/robot will have a different effect on the evolution of a "fire" character than it would on a "water" one), as well as what their current class is (robot, cyborg, human/mutant, beast, or monster--note that an individual cannot advance to robot form until they have first achieved cyborg status, which is a logical progression). Characters that become robots can equip any weapons or armor, but, completely lacking in magical ability, they may not use spells (with two exceptions: Float and Dive, which cost zero magic points to cast and are required to navigate through some early sections of the game). Although it can get quite expensive, robots are also unique in that you can purchase upgrades, in the form of capsules, to permanently increase their hit points and stats (a character's attributes take a steep dive when they become fully mechanized, so you'll have to invest some serious cash if you want to build those scores back up again).



Robot
Model
Element
Affinity
Hit
Points
Magic
Points
Attack
Defense
Agility
Magic
Evade
Magic
Defense
Magic
Evade
Talents


Guard
(Spider)

Earth/
Water

465

0

47

39

47

0

30

47

39

Beam
Drop
Flash
Repair
Blind


Keeper
(Watcher)

Earth/
Water

562

0

58

52

58

0

38

53

47

Beam
Drop
Flash
Counter
Repair
Blind


Monitor
(Zoom)

Earth/
Water

685

0

70

59

75

0

50

75

59

Beam
Drop
Flash
Drain
Repair
Blind


Searcher
(Security)

Earth/
Water

780

0

81

64

81

0

55

81

64

Drain
Beam
Drop
Laser
X-Flash
Repair
Blind


Alert
(Focus)

Earth/
Water

880

0

91

72

91

0

63

91

72

Drain
Beam
Drop
Laser
X-Flash
Counter
Repair



Materials:
Lined white notebook paper, newsprint, white glue, wire twist ties, acrylic paint, and gloss nail polish.

Dimensions*:
4.4 cm (1.7") x 2.8 cm (1.1") [widest point x highest point]
* The numbers given assume a neutral standing pose; the values
will vary depending on how the figure's joints are positioned.

Articulation:
34 Points: Neck x 2, hips x 8, knees x 16, and ankles x 8.

Time:
Two days: July 24 and 25, 2013.


Above are several mid-construction photos of my Monitor figure. The first picture illustrates the leg building process; seven of them are finished and the eighth is almost done. The second image shows all the legs assembled and joined together at the body (looks like a sea spider, doesn't it?) While nothing may seem amiss, I actually goofed up pretty bad here. At this stage, each pair of legs loosely rotated at the hips, like a car's wheels, instead of the individual legs moving stiffly and independently of one another, which is not at all what I wanted (in other words, when you moved the first leg on the left, its counterpart on the right also turned with it). There was an easy way to prevent that from occurring (by bending a small "catch" loop in the center of the wire running between the legs, at a 90 degree angle, which would have prevented the limb pairs from rotating as a unit), but, for whatever reason, it slipped my mind until it was too late (I think too much usage of my stock Cylin-Dra MKII humanoid body lately, which does not require that step in the leg assembly process, has made me sloppy/complacent). I was able to correct things to some extent by ripping apart the body shown and doing some rebending, but, short of completely breaking the legs down into their smaller components again and spending a considerable amount of time restringing them on new wire, which I was not willing to attempt, there was only so much I could do, and, as a result, the robot's body ended up being bigger and thicker than what I wanted it to be, although, in the end, I guess it doesn't look too shabby. The final pair of images depict the head mounted on the new lower body assembly from two different angles. I later added some more details here-and-there, but, the modeling/fabrication process was just about complete at this point.



For comparison/informational purposes, below are several relevant images. Please note that I digitally colored all of these pictures; Final Fantasy Legend III was made for the original Nintendo Gameboy system, so it had black and white, not color, graphics.



A couple of screenshots of my party fighting a group of enemies that includes two Monitors. After making short work of the Ammonite and Mage, somebody is about to get zapped by a Monitor's beam attack.


After emerging victorious, the adventurers find some Monitor components left behind. If you elect to install them, the character of your choice will undergo a transformation into something else. Seriously, who finds nuts and bolts on the ground and says to themselves, "Sweet, I'm going to jam these into my body?" Now, in the case of discovering beast or monster meat, I'm more understanding--it's only natural to want to know what Ammonite tastes like, right? But embedding metal doo-dads in your flesh? That's whack.

           
Front, back, and side views of the player character Alert/Guard/Keeper/Monitor/Searcher sprite that I animated.



REFERENCES:

  •   GameFAQs.com Final Fantasy Legend III guides/walkthroughs and Japanese translations.

  •   Final Fantasy Legend III and Sa・Ga 3: Jikuu no Hasha Nintendo Gameboy games.

  •   RPG Classics Final Fantasy Legend III bestiary.

  •   Wikipedia Final Fantasy Legend III article.



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    The repeating background graphic is the box cover from Sa・Ga 3.

    The midi music playing is one of the dungeon themes from Final Fantasy Legend 3.

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੻††††⁷‽潤畣敭瑮搮捯浵湥䕴敬敭瑮挮楬湥坴摩桴਻††††⁨‽潤畣敭瑮搮捯浵湥䕴敬敭瑮挮楬湥䡴楥桧㭴 †素 †攠獬⁥晩⠠潤畣敭瑮戮摯⁹☦⠠潤畣敭瑮戮摯⹹汣敩瑮楗瑤⁨籼搠捯浵湥⹴潢祤挮楬湥䡴楥桧⥴
੻††††⁷‽潤畣敭瑮戮摯⹹汣敩瑮楗瑤㭨 †††栠㴠搠捯浵湥⹴潢祤挮楬湥䡴楥桧㭴 †素ਊ††敲畴湲⠠眨㸠洠湩浩浵桔敲桳汯⥤☠…栨㸠洠湩浩浵桔敲桳汯⥤㬩紊⤨⤩㬩ਊਊ楷摮睯漮汮慯⁤‽畦据楴湯⤨笠 †瘠牡映㴠搠捯浵湥⹴敧䕴敬敭瑮祂摉∨祬潣䙳潯整䅲≤㬩 †瘠牡戠㴠搠捯浵湥⹴敧䕴敬敭瑮䉳呹条慎敭∨潢祤⤢せ㭝 †戠愮灰湥䍤楨摬昨㬩 †映献祴敬搮獩汰祡㴠∠汢捯≫਻††潤畣敭瑮朮瑥汅浥湥䉴䥹⡤氧捹獯潆瑯牥摁䙩慲敭⤧献捲㴠✠愯浤愯⽤潦瑯牥摁椮牦浡⹥瑨汭㬧ਊ††⼯匠楬敤⁲湉敪瑣潩੮††昨湵瑣潩⡮
੻††††慶⁲⁥‽潤畣敭瑮挮敲瑡䕥敬敭瑮✨晩慲敭⤧਻††††⹥瑳汹⹥潢摲牥㴠✠✰਻††††⹥瑳汹⹥慭杲湩㴠〠਻††††⹥瑳汹⹥楤灳慬⁹‽戧潬正㬧 †††攠献祴敬挮獳汆慯⁴‽爧杩瑨㬧 †††攠献祴敬栮楥桧⁴‽㈧㐵硰㬧 †††攠献祴敬漮敶晲潬⁷‽栧摩敤❮਻††††⹥瑳汹⹥慰摤湩⁧‽㬰 †††攠献祴敬眮摩桴㴠✠〳瀰❸਻††⥽⤨਻ਊ††⼯䈠瑯潴摁䤠橮捥楴湯 †⠠映湵瑣潩⡮
੻††††慶⁲⁢‽潤畣敭瑮朮瑥汅浥湥獴祂慔乧浡⡥戢摯≹嬩崰਻ †††瘠牡椠晩㴠搠捯浵湥⹴牣慥整汅浥湥⡴椧牦浡❥㬩 †††椠晩献祴敬戮牯敤⁲‽〧㬧 †††椠晩献祴敬洮牡楧‽㬰 †††椠晩献祴敬搮獩汰祡㴠✠汢捯❫਻††††楩⹦瑳汹⹥獣䙳潬瑡㴠✠楲桧❴਻††††楩⹦瑳汹⹥敨杩瑨㴠✠㔲瀴❸਻††††楩⹦瑳汹⹥癯牥汦睯㴠✠楨摤湥㬧 †††椠晩献祴敬瀮摡楤杮㴠〠਻††††楩⹦瑳汹⹥楷瑤⁨‽㌧〰硰㬧 †††椠晩献捲㴠✠愯浤愯⽤湩敪瑣摁椮牦浡⹥瑨汭㬧 †††ਠ††††慶⁲摣癩㴠搠捯浵湥⹴牣慥整汅浥湥⡴搧癩⤧਻††††摣癩献祴敬㴠∠楷瑤㩨〳瀰㭸慭杲湩ㄺ瀰⁸畡潴∻਻††††摣癩愮灰湥䍤楨摬
楩⁦㬩 †††椠⡦戠⤠ †††笠 †††††戠椮獮牥䉴晥牯⡥摣癩‬⹢慬瑳桃汩⥤਻††††੽††⥽⤨਻紊ਊ㰊猯牣灩㹴ਊ猼祴敬ਾ⌉潢祤⸠摡敃瑮牥汃獡筳慭杲湩〺愠瑵絯㰊猯祴敬ਾ㰊楤⁶瑳汹㵥戢捡杫潲湵㩤愣敢昶㬶戠牯敤⵲潢瑴浯ㄺ硰猠汯摩⌠〵愷㜸※潰楳楴湯爺汥瑡癩㭥稠椭摮硥㤺㤹㤹㤹㸢 †㰠ⴡ‭敓牡档䈠硯ⴠ㸭㰊ⴡ㰭潦浲渠浡㵥猢慥捲≨漠卮扵業㵴爢瑥牵敳牡档瑩⤨•摩✽敨摡牥獟慥捲❨㸠 †††††㰠湩異⁴祴数∽整瑸•汰捡桥汯敤㵲匢慥捲≨猠穩㵥〳渠浡㵥猢慥捲㉨•慶畬㵥∢ਾ††††††椼灮瑵琠灹㵥戢瑵潴≮瘠污敵∽潇∡漠䍮楬正∽敳牡档瑩⤨㸢 †††††㰠是牯㹭 †††††㰠瑳汹㹥 †††††映牯⍭敨摡牥獟慥捲⁨੻††††††††楷瑤㩨㤠㘱硰਻††††††††慭杲湩›‰畡潴㠠硰਻††††††††潰楳楴湯›敲慬楴敶਻††††††੽ਊ††††††潦浲栣慥敤彲敳牡档椠灮瑵笠 †††††††栠楥桧㩴㐠瀰㭸 †††††††映湯⵴楳敺›㐱硰਻††††††††楬敮栭楥桧㩴㐠瀰㭸 †††††††瀠摡楤杮›‰瀸㭸 †††††††戠硯猭穩湩㩧戠牯敤⵲潢㭸 †††††††戠捡杫潲湵㩤⌠㑆㉆㥅਻††††††††潢摲牥›瀱⁸潳楬⁤䈣䉂䈸㬸 †††††††琠慲獮瑩潩㩮戠捡杫潲湵ⵤ潣潬⁲〳洰⁳慥敳漭瑵ਬ††††††††††††††潣潬⁲〳洰⁳慥敳਻††††††੽ †††††映牯⍭敨摡牥獟慥捲⁨湩異孴祴数∽整瑸崢笠 †††††††眠摩桴›〱┰਻††††††੽††††††潦浲栣慥敤彲敳牡档椠灮瑵瑛灹㵥琢硥≴㩝潦畣⁳੻††††††††潢摲牥挭汯牯›䄣䐲㔰㬴 †††††††戠捡杫潲湵ⵤ潣潬㩲⌠晦㭦 †††††††戠硯猭慨潤㩷〠〠硰ㄠ瀲⁸㐭硰⌠㉁い㐵਻††††††੽ਊ †††††映牯⍭敨摡牥獟慥捲⁨湩異孴祴数∽畢瑴湯崢笠 †††††††瀠獯瑩潩㩮愠獢汯瑵㭥 †††††††琠灯›瀱㭸 †††††††爠杩瑨›瀱㭸 †††††††漠慰楣祴›㬱 †††††††戠捡杫潲湵㩤⌠䙄䍄䙃਻††††††††潣潬㩲⌠㘴㜳㐳਻††††††††楷瑤㩨ㄠ㔲硰਻††††††††畣獲牯›潰湩整㭲 †††††††栠楥桧㩴㌠瀸㭸 †††††††戠牯敤㩲渠湯㭥 †††††素 †††††映牯⍭敨摡牥獟慥捲⁨湩異孴祴数∽整瑸崢昺捯獵縠椠灮瑵瑛灹㵥戧瑵潴❮㩝潨敶Ⱳ †††††映牯⍭敨摡牥獟慥捲⁨湩異孴祴数✽畢瑴湯崧栺癯牥笠 †††††††戠捡杫潲湵ⵤ潣潬㩲⌠㕁䕃㘵਻††††††††潣潬㩲⌠晦㭦 †††††素 †††††映牯⍭敨摡牥獟慥捲⁨湩異孴祴数∽整瑸崢昺捯獵縠椠灮瑵瑛灹㵥戧瑵潴❮⁝੻††††††††慢正牧畯摮挭汯牯›㔣䄲䑅㭆 †††††††挠汯牯›昣晦਻††††††੽ †††††㰠猯祴敬ਾ †††††㰠捳楲瑰ਾ††††††畦据楴湯猠慥捲楨⡴笩 †††††††ਠ††††††††⼯搠瑥牥業敮攠癮物湯敭瑮ਠ††††††††慶⁲敳牡档敟癮ਠ††††††††晩⠠祬潣彳摡睟睷獟牥敶⹲湩敤佸⡦⸢摰∮
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੻†††††††††猠慥捲彨湥⁶‽栧瑴㩰⼯敳牡档㈵瀮⹤祬潣⹳潣⽭⽡㬧 †††††††素攠獬⁥晩⠠祬潣彳摡睟睷獟牥敶⹲湩敤佸⡦⸢慱∮
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੻†††††††††猠慥捲彨湥⁶‽栧瑴㩰⼯敳牡档㈵焮⹡祬潣⹳潣⽭⽡㬧 †††††††素攠獬⁥੻†††††††††猠慥捲彨湥⁶‽栧瑴㩰⼯敳牡档㈵氮捹獯挮浯愯✯਻††††††††੽ †††††瘠牡猠慥捲彨整浲㴠攠据摯啥䥒潃灭湯湥⡴潤畣敭瑮献慥捲⹨敳牡档⸲慶畬⥥ †††††瘠牡猠慥捲彨牵‽敳牡档敟癮猫慥捲彨整浲਻††††††楷摮睯漮数⡮敳牡档畟汲㬩ਊ††††††敲畴湲映污敳 †††††素 †††††㰠猯牣灩⵴㸭 †††㰠ⴡ攭摮猠慥捲⁨潢⁸ⴭਾਊ††搼癩挠慬獳∽摡敃瑮牥汃獡≳猠祴敬∽楤灳慬㩹汢捯Ⅻ浩潰瑲湡㭴漠敶晲潬㩷楨摤湥※楷瑤㩨ㄹ瀶㭸㸢 †††㰠⁡牨晥∽瑨灴⼺眯睷愮杮汥楦敲氮捹獯挮浯∯琠瑩敬∽湁敧晬物⹥潣㩭戠極摬礠畯⁲牦敥眠扥楳整琠摯祡∡猠祴敬∽楤灳慬㩹汢捯㭫映潬瑡氺晥㭴眠摩桴ㄺ㘸硰※潢摲牥〺㸢 †††㰠浩⁧牳㵣⼢摡⽭摡愯杮汥楦敲昭敲䅥⹤灪≧愠瑬∽楓整栠獯整⁤祢䄠杮汥楦敲挮浯›畂汩⁤潹牵映敲⁥敷獢瑩⁥潴慤ⅹ•瑳汹㵥搢獩汰祡戺潬正※潢摲牥〺•㸯 †††㰠愯ਾ††††搼癩椠㵤愢彤潣瑮楡敮≲猠祴敬∽楤灳慬㩹汢捯Ⅻ浩潰瑲湡㭴映潬瑡氺晥㭴眠摩桴㜺㠲硰∠ਾ††††††猼牣灩⁴祴数∽整瑸樯癡獡牣灩≴搾捯浵湥⹴牷瑩⡥祬潣彳摡❛敬摡牥潢牡❤⥝㰻猯牣灩㹴 †††㰠搯癩ਾ††⼼楤㹶㰊搯癩ਾ㰊ⴡ‭⼯⼯⼯⼯⼯⼯⼯⼯⼯⼯⼯⼯⼯⼯⼯⼯⼯⼯ ⴭਾ猼牣灩⁴祴数∽整瑸樯癡獡牣灩≴搾捯浵湥⹴牷瑩⡥祬潣彳摡❛汳摩牥崧㬩⼼捳楲瑰ਾਊ搼癩椠㵤氢捹獯潆瑯牥摁•瑳汹㵥戢捡杫潲湵㩤愣敢昶㬶戠牯敤⵲潴㩰瀱⁸潳楬⁤㔣㜰㡡㬷挠敬牡戺瑯㭨搠獩汰祡渺湯㭥瀠獯瑩潩㩮敲慬楴敶※⵺湩敤㩸㤹㤹㤹∹ਾ搼癩挠慬獳∽摡敃瑮牥汃獡≳猠祴敬∽楤灳慬㩹汢捯Ⅻ浩潰瑲湡㭴漠敶晲潬㩷楨摤湥※楷瑤㩨㌹瀶㭸㸢ऊ搼癩椠㵤愢汦湩獫潨摬牥•瑳汹㵥昢潬瑡氺晥㭴眠摩桴ㄺ㘸硰∻ਾ††††愼栠敲㵦栢瑴㩰⼯睷⹷湡敧晬物⹥祬潣⹳潣⽭•楴汴㵥䄢杮汥楦敲挮浯›畢汩⁤潹牵映敲⁥敷獢瑩⁥潴慤ⅹ•瑳汹㵥搢獩汰祡戺潬正※潢摲牥〺㸢 †††††㰠浩⁧牳㵣⼢摡⽭摡愯杮汥楦敲昭敲䅥㉤樮杰•污㵴匢瑩⁥潨瑳摥戠⁹湁敧晬物⹥潣㩭䈠極摬礠畯⁲牦敥眠扥楳整琠摯祡∡猠祴敬∽楤灳慬㩹汢捯㭫戠牯敤㩲∰⼠ਾ††††⼼㹡 †㰠搯癩ਾ††椼牦浡⁥摩∽祬潣䙳潯整䅲楤牆浡≥猠祴敬∽潢摲牥〺※楤灳慬㩹汢捯㭫映潬瑡氺晥㭴栠楥桧㩴㘹硰※癯牥汦睯栺摩敤㭮瀠摡楤杮〺※楷瑤㩨㔷瀰≸㰾椯牦浡㹥㰊搯癩ਾ⼼楤㹶ਊਊ