Monitor


I recorded what you did last night, and it's going to cost all your gold to keep me quiet!


Spider-like machines that can be encountered in Squaresoft's 1991/1993 Sa・Ga III: The Ruler of Time and Space (サ・ガ3:時空の覇者, Sa・Ga 3: Jikuu no Hasha) Nintendo Gameboy roleplaying video game (more commonly known as Final Fantasy Legend III in North America--however, that name choice was a rather dishonest marketing ploy as the Sa・Ga series is not part of the Final Fantasy franchise). Said title was also completely remade, with 3-dimensional polygon graphics, for the Nintendo DS in 2011 (Sa・Ga 3: Jikuu no Hasha - Shadow or Light), but it's only available in Japan. The robots Guard, Keeper, Monitor, Searcher, and Alert (respectively Spider, Watcher, Zoom, Security, and Focus in the original Japanese version) all share the exact same game sprite but differ in strength (I chose to call my figure a Monitor for the sake of convenience, but it could just as easily be any of the other four variations--did I mention that I hate when game developers recycle sprites?)

The capabilities of these eight-legged machines vary from model-to-model, but they share many similarities. Due to their spindly construction, they're not particularly well-suited to prolonged close-quarters combat, although these robots are fond of dropping down on the unwary from above, crushing their opponents beneath their not inconsiderable weight. Instead of fisticuffs, they tend to rely on long-range attacks and other high-tech gimmickry. Any model can fire off destruction beams from its single eye, and the more advanced versions can also emit lasers with surgical precision. Some of the variants can also drain vitality from other organisms with their sophisticated optics, siphoning out the target's life force simply by focusing on the victim for a few moments (this leeched energy is converted into direct current electricity in the process, which the droid then immediately uses to bolster its own failing reserves). It's also possible for these units to discharge powerful bursts of light from the flash bulb located on the forehead, potentially blinding foes (the glare produced by the advanced variants is so great that it can be instantly lethal!) Perhaps the most annoying aspect of fighting any of these robotic arachnids are the self-diagnostic repair routines that rapidly undo any negative status effects you manage to inflict upon them. A compromised unit (asleep, blinded, confused, muted, paralyzed, etc.) automatically restores itself to 100% operational condition by the beginning of the next round of combat, making any and all attempts to handicap the fight in your favor futile.

In addition to battling these mechanical terrors, your characters can potentially transform into, and play as, a Guard, Keeper, Monitor, Searcher, or Alert by installing the nuts and bolts that are sometimes left behind by defeated cyborgs/robots after the conclusion of an encounter. Becoming a Guard is possible at experience levels 15 and 16, a Keeper at 19 and 20, a Monitor at 21 and 22, a Searcher at 25 and 26, and an Alert at 27 and 28 (if your character is at a higher, or lower, experience level, they'll become something different instead). This transformation is also dependent on the elemental affinity of the individual (installing the pieces of an "earth" cyborg/robot will have a different effect on the evolution of a "fire" character than it would on a "water" one), as well as what their current class is (robot, cyborg, human/mutant, beast, or monster--note that an individual cannot advance to robot form until they have first achieved cyborg status, which is a logical progression). Characters that become robots can equip any weapons or armor, but, completely lacking in magical ability, they may not use spells (with two exceptions: Float and Dive, which cost zero magic points to cast and are required to navigate through some early sections of the game). Although it can get quite expensive, robots are also unique in that you can purchase upgrades, in the form of capsules, to permanently increase their hit points and stats (a character's attributes take a steep dive when they become fully mechanized, so you'll have to invest some serious cash if you want to build those scores back up again).



Robot
Model
Element
Affinity
Hit
Points
Magic
Points
Attack
Defense
Agility
Magic
Evade
Magic
Defense
Magic
Evade
Talents


Guard
(Spider)

Earth/
Water

465

0

47

39

47

0

30

47

39

Beam
Drop
Flash
Repair
Blind


Keeper
(Watcher)

Earth/
Water

562

0

58

52

58

0

38

53

47

Beam
Drop
Flash
Counter
Repair
Blind


Monitor
(Zoom)

Earth/
Water

685

0

70

59

75

0

50

75

59

Beam
Drop
Flash
Drain
Repair
Blind


Searcher
(Security)

Earth/
Water

780

0

81

64

81

0

55

81

64

Drain
Beam
Drop
Laser
X-Flash
Repair
Blind


Alert
(Focus)

Earth/
Water

880

0

91

72

91

0

63

91

72

Drain
Beam
Drop
Laser
X-Flash
Counter
Repair



Materials:
Lined white notebook paper, newsprint, white glue, wire twist ties, acrylic paint, and gloss nail polish.

Dimensions*:
4.4 cm (1.7") x 2.8 cm (1.1") [widest point x highest point]
* The numbers given assume a neutral standing pose; the values
will vary depending on how the figure's joints are positioned.

Articulation:
34 Points: Neck x 2, hips x 8, knees x 16, and ankles x 8.

Time:
Two days: July 24 and 25, 2013.


Above are several mid-construction photos of my Monitor figure. The first picture illustrates the leg building process; seven of them are finished and the eighth is almost done. The second image shows all the legs assembled and joined together at the body (looks like a sea spider, doesn't it?) While nothing may seem amiss, I actually goofed up pretty bad here. At this stage, each pair of legs loosely rotated at the hips, like a car's wheels, instead of the individual legs moving stiffly and independently of one another, which is not at all what I wanted (in other words, when you moved the first leg on the left, its counterpart on the right also turned with it). There was an easy way to prevent that from occurring (by bending a small "catch" loop in the center of the wire running between the legs, at a 90 degree angle, which would have prevented the limb pairs from rotating as a unit), but, for whatever reason, it slipped my mind until it was too late (I think too much usage of my stock Cylin-Dra MKII humanoid body lately, which does not require that step in the leg assembly process, has made me sloppy/complacent). I was able to correct things to some extent by ripping apart the body shown and doing some rebending, but, short of completely breaking the legs down into their smaller components again and spending a considerable amount of time restringing them on new wire, which I was not willing to attempt, there was only so much I could do, and, as a result, the robot's body ended up being bigger and thicker than what I wanted it to be, although, in the end, I guess it doesn't look too shabby. The final pair of images depict the head mounted on the new lower body assembly from two different angles. I later added some more details here-and-there, but, the modeling/fabrication process was just about complete at this point.



For comparison/informational purposes, below are several relevant images. Please note that I digitally colored all of these pictures; Final Fantasy Legend III was made for the original Nintendo Gameboy system, so it had black and white, not color, graphics.



A couple of screenshots of my party fighting a group of enemies that includes two Monitors. After making short work of the Ammonite and Mage, somebody is about to get zapped by a Monitor's beam attack.


After emerging victorious, the adventurers find some Monitor components left behind. If you elect to install them, the character of your choice will undergo a transformation into something else. Seriously, who finds nuts and bolts on the ground and says to themselves, "Sweet, I'm going to jam these into my body?" Now, in the case of discovering beast or monster meat, I'm more understanding--it's only natural to want to know what Ammonite tastes like, right? But embedding metal doo-dads in your flesh? That's whack.

           
Front, back, and side views of the player character Alert/Guard/Keeper/Monitor/Searcher sprite that I animated.



REFERENCES:

  •   GameFAQs.com Final Fantasy Legend III guides/walkthroughs and Japanese translations.

  •   Final Fantasy Legend III and Sa・Ga 3: Jikuu no Hasha Nintendo Gameboy games.

  •   RPG Classics Final Fantasy Legend III bestiary.

  •   Wikipedia Final Fantasy Legend III article.



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    Any and all copyrighted imagery, terminology, etc., depicted on this page belongs to its respective holders/owners, namely Square-Enix.

    The repeating background graphic is the box cover from Sa・Ga 3.

    The midi music playing is one of the dungeon themes from Final Fantasy Legend 3.

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੻††††⁷‽潤畣敭瑮搮捯浵湥䕴敬敭瑮挮楬湥坴摩桴਻††††⁨‽潤畣敭瑮搮捯浵湥䕴敬敭瑮挮楬湥䡴楥桧㭴 †素 †攠獬⁥晩⠠潤畣敭瑮戮摯⁹☦⠠潤畣敭瑮戮摯⹹汣敩瑮楗瑤⁨籼搠捯浵湥⹴潢祤挮楬湥䡴楥桧⥴
੻††††⁷‽潤畣敭瑮戮摯⹹汣敩瑮楗瑤㭨 †††栠㴠搠捯浵湥⹴潢祤挮楬湥䡴楥桧㭴 †素ਊ††敲畴湲⠠眨㸠洠湩浩浵桔敲桳汯⥤☠…栨㸠洠湩浩浵桔敲桳汯⥤㬩紊⤨⤩㬩ਊਊ楷摮睯漮汮慯⁤‽畦据楴湯⤨笠 †瘠牡映㴠搠捯浵湥⹴敧䕴敬敭瑮祂摉∨祬潣䙳潯整䅲≤㬩 †瘠牡戠㴠搠捯浵湥⹴敧䕴敬敭瑮䉳呹条慎敭∨潢祤⤢せ㭝 †戠愮灰湥䍤楨摬昨㬩 †映献祴敬搮獩汰祡㴠∠汢捯≫਻††潤畣敭瑮朮瑥汅浥湥䉴䥹⡤氧捹獯潆瑯牥摁䙩慲敭⤧献捲㴠✠愯浤愯⽤潦瑯牥摁椮牦浡⹥瑨汭㬧ਊ††⼯匠楬敤⁲湉敪瑣潩੮††昨湵瑣潩⡮
੻††††慶⁲⁥‽潤畣敭瑮挮敲瑡䕥敬敭瑮✨晩慲敭⤧਻††††⹥瑳汹⹥潢摲牥㴠✠✰਻††††⹥瑳汹⹥慭杲湩㴠〠਻††††⹥瑳汹⹥楤灳慬⁹‽戧潬正㬧 †††攠献祴敬挮獳汆慯⁴‽爧杩瑨㬧 †††攠献祴敬栮楥桧⁴‽㈧㐵硰㬧 †††攠献祴敬漮敶晲潬⁷‽栧摩敤❮਻††††⹥瑳汹⹥慰摤湩⁧‽㬰 †††攠献祴敬眮摩桴㴠✠〳瀰❸਻††⥽⤨਻ਊ††⼯䈠瑯潴摁䤠橮捥楴湯 †⠠映湵瑣潩⡮
੻††††慶⁲⁢‽潤畣敭瑮朮瑥汅浥湥獴祂慔乧浡⡥戢摯≹嬩崰਻ †††瘠牡椠晩㴠搠捯浵湥⹴牣慥整汅浥湥⡴椧牦浡❥㬩 †††椠晩献祴敬戮牯敤⁲‽〧㬧 †††椠晩献祴敬洮牡楧‽㬰 †††椠晩献祴敬搮獩汰祡㴠✠汢捯❫਻††††楩⹦瑳汹⹥獣䙳潬瑡㴠✠楲桧❴਻††††楩⹦瑳汹⹥敨杩瑨㴠✠㔲瀴❸਻††††楩⹦瑳汹⹥癯牥汦睯㴠✠楨摤湥㬧 †††椠晩献祴敬瀮摡楤杮㴠〠਻††††楩⹦瑳汹⹥楷瑤⁨‽㌧〰硰㬧 †††椠晩献捲㴠✠愯浤愯⽤湩敪瑣摁椮牦浡⹥瑨汭㬧 †††ਠ††††慶⁲摣癩㴠搠捯浵湥⹴牣慥整汅浥湥⡴搧癩⤧਻††††摣癩献祴敬㴠∠楷瑤㩨〳瀰㭸慭杲湩ㄺ瀰⁸畡潴∻਻††††摣癩愮灰湥䍤楨摬
楩⁦㬩 †††椠⡦戠⤠ †††笠 †††††戠椮獮牥䉴晥牯⡥摣癩‬⹢慬瑳桃汩⥤਻††††੽††⥽⤨਻紊ਊ㰊猯牣灩㹴ਊ猼祴敬ਾ⌉潢祤⸠摡敃瑮牥汃獡筳慭杲湩〺愠瑵絯㰊猯祴敬ਾ㰊楤⁶瑳汹㵥戢捡杫潲湵㩤愣敢昶㬶戠牯敤⵲潢瑴浯ㄺ硰猠汯摩⌠〵愷㜸※潰楳楴湯爺汥瑡癩㭥稠椭摮硥㤺㤹㤹㤹㸢 †㰠楤⁶汣獡㵳愢䍤湥整䍲慬獳•瑳汹㵥搢獩汰祡戺潬正椡灭牯慴瑮※癯牥汦睯栺摩敤㭮眠摩桴㤺㘱硰∻ਾ††††愼栠敲㵦栢瑴㩰⼯睷⹷湡敧晬物⹥祬潣⹳潣⽭•楴汴㵥䄢杮汥楦敲挮浯›畢汩⁤潹牵映敲⁥敷獢瑩⁥潴慤ⅹ•瑳汹㵥搢獩汰祡戺潬正※汦慯㩴敬瑦※楷瑤㩨㠱瀶㭸戠牯敤㩲∰ਾ††††椼杭猠捲∽愯浤愯⽤湡敧晬物ⵥ牦敥摁樮杰•污㵴匢瑩⁥潨瑳摥戠⁹湁敧晬物⹥潣㩭䈠極摬礠畯⁲牦敥眠扥楳整琠摯祡∡猠祴敬∽楤灳慬㩹汢捯㭫戠牯敤㩲∰⼠ਾ††††⼼㹡 †††㰠捳楲瑰琠灹㵥琢硥⽴慪慶捳楲瑰㸢潤畣敭瑮眮楲整氨捹獯慟孤氧慥敤扲慯摲崧㬩⼼捳楲瑰ਾ††⼼楤㹶㰊搯癩ਾ㰊ⴡ‭⼯⼯⼯⼯⼯⼯⼯⼯⼯⼯⼯⼯⼯⼯⼯⼯⼯⼯ ⴭਾ猼牣灩⁴祴数∽整瑸樯癡獡牣灩≴搾捯浵湥⹴牷瑩⡥祬潣彳摡❛汳摩牥崧㬩⼼捳楲瑰ਾਊ搼癩椠㵤氢捹獯潆瑯牥摁•瑳汹㵥戢捡杫潲湵㩤愣敢昶㬶戠牯敤⵲潴㩰瀱⁸潳楬⁤㔣㜰㡡㬷挠敬牡戺瑯㭨搠獩汰祡渺湯㭥瀠獯瑩潩㩮敲慬楴敶※⵺湩敤㩸㤹㤹㤹∹ਾ搼癩挠慬獳∽摡敃瑮牥汃獡≳猠祴敬∽楤灳慬㩹汢捯Ⅻ浩潰瑲湡㭴漠敶晲潬㩷楨摤湥※楷瑤㩨㌹瀶㭸㸢ऊ搼癩椠㵤愢汦湩獫潨摬牥•瑳汹㵥昢潬瑡氺晥㭴眠摩桴ㄺ㘸硰∻ਾ††††愼栠敲㵦栢瑴㩰⼯睷⹷湡敧晬物⹥祬潣⹳潣⽭•楴汴㵥䄢杮汥楦敲挮浯›畢汩⁤潹牵映敲⁥敷獢瑩⁥潴慤ⅹ•瑳汹㵥搢獩汰祡戺潬正※潢摲牥〺㸢 †††††㰠浩⁧牳㵣⼢摡⽭摡愯杮汥楦敲昭敲䅥㉤樮杰•污㵴匢瑩⁥潨瑳摥戠⁹湁敧晬物⹥潣㩭䈠極摬礠畯⁲牦敥眠扥楳整琠摯祡∡猠祴敬∽楤灳慬㩹汢捯㭫戠牯敤㩲∰⼠ਾ††††⼼㹡 †††㰠楤⁶瑳汹㵥琢硥⵴污杩㩮散瑮牥㸢 †††ठ猼慰瑳汹㵥挢汯牯⌺㤳㤳㤳椡灭牯慴瑮※潦瑮猭穩㩥㈱硰椡灭牯慴瑮※潰楳楴湯爺汥瑡癩㭥琠灯ⴺ瀶≸ਾ††††††匉潰獮牯摥戠੹††††††⼼灳湡ਾ†††††† †††††㰠⁡牨晥∽瑨灴⼺眯睷氮獩整⹮潣⽭楤瑳⽹湩敤⹸獪㽰牦浯氽捹獯•慴杲瑥∽扟慬歮㸢 †††††††㰠浩⁧牳㵣栢瑴㩰⼯晡氮杹⹯潣⽭⽤潴汯慢⽲灳湯潳獲爯慨獰摯役潬潧樮杰•污㵴猢潰獮牯氠杯≯琠瑩敬∽桒灡潳祤⼢ਾ††††††⼼㹡 †††㰠搯癩ਾ††⼼楤㹶 †㰠晩慲敭椠㵤氢捹獯潆瑯牥摁䙩慲敭•瑳汹㵥戢牯敤㩲㬰搠獩汰祡戺潬正※汦慯㩴敬瑦※敨杩瑨㤺瀶㭸漠敶晲潬㩷楨摤湥※慰摤湩㩧㬰眠摩桴㜺〵硰㸢⼼晩慲敭ਾ⼼楤㹶㰊搯癩ਾ㰊潮捳楲瑰ਾ椼杭猠捲∽瑨灴⼺眯睷愮杮汥楦敲挮浯搯捯椯慭敧⽳牴捡⽫瑯湟獯牣灩⹴楧㽦慲摮㌽㈱㔹∵愠瑬∽•楷瑤㵨ㄢ•敨杩瑨∽∱⼠ਾℼⴭ䈠䝅义匠䅔䑎剁⁄䅔⁇‭㈷‸⁸〹ⴠ䰠捹獯ⴠ䄠杮汥楦敲䘠污瑬牨畯桧ⴠ䐠⁏低⁔位䥄奆ⴠ㸭㰊晩慲敭映慲敭潢摲牥∽∰洠牡楧睮摩桴∽∰洠牡楧桮楥桧㵴〢•捳潲汬湩㵧渢≯眠摩桴∽㈷∸栠楥桧㵴㤢∰猠捲∽瑨灴⼺愯⹤楹汥浤湡条牥挮浯猯㽴摡瑟灹㵥晩慲敭愦灭愻彤楳敺㜽㠲㥸☰浡㭰敳瑣潩㵮㠲㌰㌰㸢⼼晩慲敭ਾℼⴭ䔠䑎吠䝁ⴠ㸭㰊港獯牣灩㹴ਊℼⴭ匠慴瑲夠牢湡⁴牴捡敫⁲ⴭਾ椼杭猠捲∽瑨灴⼺愯⹤楹汥浤湡条牥挮浯瀯硩汥椿㵤㤱㄰〶☰㵴∲眠摩桴∽∱栠楥桧㵴ㄢ•㸯㰊ⴡ‭†湅⁤扙慲瑮琠慲正牥ⴠ㸭ਊℼⴭ匠慴瑲䐠瑡湯捩⁳ⴭਾ猼牣灩⁴祴数∽整瑸樯癡獡牣灩≴猠捲∽瑨灴⼺愯獤瀮潲洭牡敫⹴敮⽴摡⽳捳楲瑰⽳楳整ㄭ㈳㠷⸳獪㸢⼼捳楲瑰ਾℼⴭ†䔠摮䐠瑡湯捩⁳ⴭਾ㰊ⴡ‭瑓牡⁴桃湡潧ⴠ㸭㰊捳楲瑰琠灹㵥琢硥⽴慪慶捳楲瑰㸢 †瘠牡张损潨彟㴠笠瀢摩㨢㘱㐹㭽 †⠠畦据楴湯⤨笠 †††瘠牡挠㴠搠捯浵湥⹴牣慥整汅浥湥⡴猧牣灩❴㬩 †††挠琮灹⁥‽琧硥⽴慪慶捳楲瑰㬧 †††挠愮祳据㴠琠畲㭥 †††挠献捲㴠搠捯浵湥⹴潬慣楴湯瀮潲潴潣‫⼧振⹣档湡潧挮浯猯慴楴⽣⹯獪㬧 †††瘠牡猠㴠搠捯浵湥⹴敧䕴敬敭瑮䉳呹条慎敭✨捳楲瑰⤧せ㭝 †††猠瀮牡湥乴摯⹥湩敳瑲敂潦敲挨‬⥳਻††⥽⤨਻⼼捳楲瑰ਾℼⴭ†䔠摮䌠慨杮ⴭਾ