ウィザードリィ
リルガミンの遺産






Master Ninja
マスタ-ニンジャ



Tekken's Yoshimitsu totally stole my gimmick!


Master Ninja are deadly assassins that can be encountered in many installments of the Wizardry roleplaying game (RPG) franchise. In particular, my version is based upon the sprite from the Japanese PC-Engine CD port of Wizardry III: Legacy of Llylgamyn (which was first published, thirty years ago, in 1983, by Sir-Tech Software for the Apple II). In that episode, they were usually depicted wearing a stereotypical full-body crimson ninja suit, but the artist(s) of the PCE disc redesigned the enemy, giving the Master Ninja a Hannya (a horned Noh theater mask that represents an obsessed/jealous female demon) and more colorful/flamboyant clothing, which makes the character a lot more distinctive and memorable. Once you've earned the title of "Master", you should wear something outlandish to advertise how special you are--if nothing else, it's easier to kill people while they're busy mocking your complete lack of fashion sense.

Master Ninja have 13-31 Hit Points (6D4+7, average: 22) and an Armor Class of 2 (for comparison, a typical, unarmored human has an AC of 10--note that, in classic Dungeons & Dragons rules, which Wizardry is based upon, AC bonuses are subtracted, not added, so, the lower the number, including negative values, the harder you are to hit). However, like most ninja, favoring speed and mobility, they wear little or no armor, as such, a Master Ninja's relatively low AC is more a reflection of his skill at dodging and blocking blows than actual physical protection from damage. The only other notable defense a Master Ninja possesses is a 36% resistance to spells that cause instant death (enemies get +6% per experience level, so, ranked at Level 6, Master Ninja can cheat the reaper slightly more than one third of the time).

A Master Ninja always wields a katana, and, so great is his speed and skill with this blade that he can potentially land three blows in a single round of combat [(2D4)x3; 6-24 points of damage if all three strikes connect]. Even worse, like most Wizardry shinobi, these warriors have perfected the killing arts to such a degree that any weapon, no matter how mundane, becomes functionally vorpal in their expert hands, as such, there's a chance that any successful blow (even bare-handed strikes) will result in the instant decapitation of the target. Maybe I'm just bloodthirsty, but I've always liked to think of said head exploding, a la Kenshiro from the Fist of the Northstar anime, rather than just getting severed, but that's just me.

Like any sensible party of adventurers, Master Ninja are firm believers in the buddy system. An encounter with Master Ninja will always be a group of 2-6 individuals (2D3). There is also a 25% chance that the Master Ninja will be accompanied by an additional band of 2-6 (2D3) "normal" Ninja henchmen. Unlike some dungeon denizens whom you can occasionally catch in a good mood, these evil assassins are never friendly, so if you happen to bump into them while exploring, the result will always be a fight-to-the-death. On the upside, these shadowy warriors tend to be cowardly (they'd much rather prey upon the weak and defenseless than face well-armed heroes and heroines) and will frequently flee from battle, particularly if they don't think that the odds are in their favor. As Jounin Oushikuso once observed, "To strike your enemies is good, but to run swiftly from them is even better!"

Master Ninja

Japanese:
マスタ-ニンジャ
Masuta- Ninja
Unidentified:
Man in Black

Japanese:
くろしょうぞくのおとこ
Kuro Shouzoku no Otoko
Classification:
Ninja

Japanese:
ニンジャ
Ninja

Master Ninja


Man in Black*
Experience Level:
6
Experience Points:
900
Hit Points:
13-31 (6d4+7)
Average: 22
Armor Class:
2
Number Appearing:
2-6 (2d3)
Average: 4
Physical Attacks (3):
  • 2-8 (2d4) damage. Average: 5
  • 2-8 (2d4) damage. Average: 5
  • 2-8 (2d4) damage. Average: 5
  • May cause decapitation.


  • Maximum damage range: 6-24 Average: 15
    Special Properties:
  • May run away.
  • Death resistance (36%).
  • Vulnerable to sleeping and death.
  • Encounters:
  • Never friendly.
  • Can be found on the fourth floor of the dungeon (note that only Good and Neutral aligned characters can access this level).
  • Seldom accompanied by "normal" Ninja (25% chance.)
  • * Oddly, in the PC Engine CD version of Legacy of Llylgamyn, there is only one unidentified monster sprite, so ALL unknown opponents are represented by the smokey blue shape shown above, instead of unique sprites. However, to avoid complete confusion, they are still differentiated by title.

    Materials:
    Newsprint, white glue, acrylic paint, and ink.

    Dimensions:
    3.0 cm (1.2") x 3.9 cm (1.5") [widest point x highest point]

    Time:
    Several hours on October 11, 2013.






    For comparison/informational purposes, below are several relevant images:


    Master Ninja in the Japanese 1989 Nintendo Famicom port of Wizardry III: Legacy of Llylgamyn.
    (Award yourself 10,000 experience points if you recognized that all of my party
    members are named after Spin Master's line of Liv dolls. Poor Daniela...)



    Master Ninja in the Japanese 1999 Nintendo Super Famicom port of Wizardry III: Legacy of Llylgamyn.


    Master Ninja in the Japanese 2000 Nintendo Gameboy Color port of Wizardry III: Legacy of Llylgamyn.




    REFERENCES:

  •   Emonoya Wizardry bestiaries (Japanese).

  •   Wikipedia Wizardry and Wizardry III: Legacy of Llylgamyn articles.

  •   Wizardry II: Legacy of Llylgamyn Nintendo Famicom and Gameboy Color video games. Note that, for whatever reason, Japanese software publishers always seem to incorrectly number Wizardry III: Legacy of Llylgamyn as II, and Wizardry II: The Knight of Diamonds as III, despite the fact that Legacy of Llylgamnyn was originally published after The Knight of Diamonds and, story-wise, Legacy of Llylgamyn takes place an entire generation after the events of The Knight of Diamonds.

  •   Wizardry: Story of Llylgamyn Nintendo Super Famicom video game (compilation of Wizardry I-III).



  • « Return to my Wizardry Gallery Index Page


    This is a nonprofit web site.

    Any and all copyrighted imagery, terminology, etc., depicted on this page belongs to its respective holders/owners, namely Sir-Tech Software/ASCII.

    The midi music playing is the battle theme from Wizardry V: Heart of the Maelstrom.



    ℼⴭ∧⼼楴汴㹥⼼敨摡ⴾ㸭ਊ猼牣灩⁴祴数∽整瑸樯癡獡牣灩≴ਾ⼯睏敮䥲ੑ慶⁲彟楯影捰⁴‽〵਻晩
彟楯影捰㹴ㄽ〰簠⁼慍桴昮潬牯䴨瑡⹨慲摮浯⤨ㄪ〰⠯〱ⴰ彟楯影捰⥴
‾‰
੻慶⁲潟煩ⁱ‽潟煩ⁱ籼嬠㭝弊楯煱瀮獵⡨❛楯影摡偤条䉥慲摮Ⱗ䰧捹獯崧㬩弊楯煱瀮獵⡨❛楯影摡偤条䍥瑡Ⱗ䤧瑮牥敮⁴‾敗獢瑩獥崧㬩弊楯煱瀮獵⡨❛楯影摡偤条䱥晩捥捹敬Ⱗ䤧瑮湥❤⥝਻潟煩⹱異桳嬨漧煩摟呯条崧㬩⠊畦据楴湯⤨笠瘊牡漠煩㴠搠捯浵湥⹴牣慥整汅浥湥⡴猧牣灩❴㬩漠煩琮灹⁥‽琧硥⽴慪慶捳楲瑰㬧漠煩愮祳据㴠琠畲㭥漊煩献捲㴠搠捯浵湥⹴潬慣楴湯瀮潲潴潣‫⼧瀯⹸睯敮楲⹱敮⽴瑳獡猯氯捹獯⹮獪㬧瘊牡猠㴠搠捯浵湥⹴敧䕴敬敭瑮䉳呹条慎敭✨捳楲瑰⤧せ㭝猠瀮牡湥乴摯⹥湩敳瑲敂潦敲漨煩‬⥳਻⥽⤨਻੽⼊⼯⼯⼯䜠潯汧⁥湁污瑹捩ੳ慶⁲束煡㴠张慧ⁱ籼嬠㭝弊慧⹱異桳嬨弧敳䅴捣畯瑮Ⱗ✠䅕㈭㐱㈰㤶ⴵㄲ崧㬩弊慧⹱異桳嬨弧敳䑴浯楡乮浡❥‬愧杮汥楦敲挮浯崧㬩弊慧⹱異桳嬨弧敳䍴獵潴噭牡Ⱗㄠ‬洧浥敢彲慮敭Ⱗ✠汵⽴捡❥‬崳㬩弊慧⹱異桳嬨弧牴捡偫条癥敩❷⥝਻昨湵瑣潩⡮
੻†慶⁲慧㴠搠捯浵湥⹴牣慥整汅浥湥⡴猧牣灩❴㬩朠⹡祴数㴠✠整瑸樯癡獡牣灩❴※慧愮祳据㴠琠畲㭥 朠⹡牳⁣‽✨瑨灴㩳‧㴽搠捯浵湥⹴潬慣楴湯瀮潲潴潣‿栧瑴獰⼺猯汳‧›栧瑴㩰⼯睷❷
‫⸧潧杯敬愭慮祬楴獣挮浯术⹡獪㬧 瘠牡猠㴠搠捯浵湥⹴敧䕴敬敭瑮䉳呹条慎敭✨捳楲瑰⤧せ㭝猠瀮牡湥乴摯⹥湩敳瑲敂潦敲木ⱡ猠㬩紊⠩㬩ਊ⼯⼯⼯䰠捹獯䤠楮楴污穩瑡潩⼯⼯⼯⼯⼯⼯⼯⼯⼯⼯ਯ慶⁲祬潣彳摡㴠䄠牲祡⤨਻慶⁲祬潣彳敳牡档煟敵祲㴠∠㬢瘊牡氠捹獯潟汮慯彤楴敭㭲ਊ慶⁲浣牟汯⁥‽氢癩≥਻慶⁲浣桟獯⁴‽愢杮汥楦敲氮捹獯挮浯㬢瘊牡挠彭慴楸⁤‽⼢敭扭牥浥敢摤摥㬢瘊牡愠杮汥楦敲浟浥敢彲慮敭㴠∠汵⽴捡≥਻慶⁲湡敧晬物彥敭扭牥灟条⁥‽產瑬愯散洯獡整彲楮橮⹡瑨汭㬢瘊牡愠杮汥楦敲牟瑡湩獧桟獡⁨‽ㄢ㘴ㄲ〳㠷㨴敥㘹摦㜸㠸慤㔶㈰㉥㈲㜶て愷㈲㈵㜲㬢ਊ慶⁲祬潣彳摡损瑡来牯⁹‽≻浤穯㨢猢捯敩祴⽜敲慬楴湯桳灩≳∬湯慴杲瑥㨢☢䅃㵔慦業祬㈥愰摮㈥氰晩獥祴敬♳㉌䅃㵔敲慬楴湯桳灩≳∬楦摮睟慨≴∺慰楲≳㭽ਊ慶⁲祬潣彳摡牟浥瑯彥摡牤㴠∠〱⸷〲㜮⸵㐱∲਻慶⁲祬潣彳摡睟睷獟牥敶⁲‽眢睷愮杮汥楦敲氮捹獯挮浯㬢瘊牡攠楤彴楳整畟汲㴠∠睷⹷湡敧晬物⹥祬潣⹳潣⽭慬摮湩⽧慬摮湩⹧浴汰甿浴獟畯捲㵥潨獵♥瑵彭敭楤浵氽湡楤杮慰敧甦浴损浡慰杩㵮潴汯慢汲湩≫਻㰊猯牣灩㹴㰊捳楲瑰琠灹㵥琢硥⽴慪慶捳楲瑰•牳㵣栢瑴㩰⼯捳楲瑰⹳祬潣⹳潣⽭慣浴湡椯楮⹴獪㸢⼼捳楲瑰ਾ㰊捳楲瑰琠灹㵥琧硥⽴慪慶捳楲瑰㸧 慶⁲潧杯敬慴⁧‽潧杯敬慴⁧籼笠㭽 潧杯敬慴⹧浣⁤‽潧杯敬慴⹧浣⁤籼嬠㭝 昨湵瑣潩⡮
੻†瘠牡朠摡⁳‽潤畣敭瑮挮敲瑡䕥敬敭瑮✨捳楲瑰⤧਻†朠摡⹳獡湹⁣‽牴敵਻†朠摡⹳祴数㴠✠整瑸樯癡獡牣灩❴਻†瘠牡甠敳卓⁌‽栧瑴獰✺㴠‽潤畣敭瑮氮捯瑡潩⹮牰瑯捯汯਻†朠摡⹳牳⁣‽用敳卓⁌‿栧瑴獰✺㨠✠瑨灴✺
ਫ††✠⼯睷⹷潧杯敬慴獧牥楶散⹳潣⽭慴⽧獪术瑰樮❳਻†瘠牡渠摯⁥‽潤畣敭瑮朮瑥汅浥湥獴祂慔乧浡⡥猧牣灩❴嬩崰਻†渠摯⹥慰敲瑮潎敤椮獮牥䉴晥牯⡥慧獤‬潮敤㬩 ⥽⤨਻⼼捳楲瑰ਾਊ猼牣灩⁴祴数✽整瑸樯癡獡牣灩❴ਾ朠潯汧瑥条挮摭瀮獵⡨畦据楴湯⤨笠 †潧杯敬慴⹧敤楦敮汓瑯✨㤯㤵㌶㤵⼶乁彇〳砰㔲弰晤❰‬㍛〰‬㔲崰‬搧癩札瑰愭ⵤ㐱〵〲㐷㐸㜰ⴰ✰⸩摡卤牥楶散木潯汧瑥条瀮扵摡⡳⤩਻†朠潯汧瑥条攮慮汢卥牥楶散⡳㬩 ⥽਻⼼捳楲瑰ਾ㰊捳楲瑰琠灹㵥琧硥⽴慪慶捳楲瑰㸧 潧杯敬慴⹧浣⹤異桳昨湵瑣潩⡮
੻†朠潯汧瑥条搮晥湩卥潬⡴⼧㔹㘹㔳㘹䄯䝎慟潢敶㝟㠲㥸弰晤❰‬㝛㠲‬〹ⱝ✠楤⵶灧⵴摡ㄭ㔴㈰㜰㠴〴〷ㄭ⤧愮摤敓癲捩⡥潧杯敬慴⹧異慢獤⤨㬩 †潧杯敬慴⹧湥扡敬敓癲捩獥⤨਻素㬩㰊猯牣灩㹴ਊ猼牣灩⁴祴数✽整瑸樯癡獡牣灩❴ਾ朠潯汧瑥条挮摭瀮獵⡨畦据楴湯⤨笠 †潧杯敬慴⹧敤楦敮汓瑯✨㤯㤵㌶㤵⼶乁彇敢潬彷㈷堸〹摟灦Ⱗ嬠㈷ⰸ㤠崰‬搧癩札瑰愭ⵤ㐱〵〲㐷㐸㜰ⴰ✲⸩摡卤牥楶散木潯汧瑥条瀮扵摡⡳⤩਻†朠潯汧瑥条攮慮汢卥牥楶散⡳㬩 ⥽਻⼼捳楲瑰ਾਊ猼牣灩⁴祴数∽整瑸樯癡獡牣灩≴ਾ昨湵瑣潩⡮獩⥖笠 †椠⁦ℨ獩⥖笠 †††爠瑥牵㭮 †素ਊ††⼯桴獩氮捹獯獟慥捲彨畱牥⁹‽祬潣彳敧彴敳牡档牟晥牥敲⡲㬩 †瘠牡愠䵤牧㴠渠睥䄠䵤湡条牥⤨਻††慶⁲祬潣彳牰摯獟瑥㴠愠䵤牧挮潨獯健潲畤瑣敓⡴㬩 †瘠牡猠潬獴㴠嬠氢慥敤扲慯摲Ⱒ∠敬摡牥潢牡㉤Ⱒ∠潴汯慢彲浩条≥‬琢潯扬牡瑟硥≴‬猢慭汬潢≸‬琢灯灟潲潭Ⱒ∠潦瑯牥∲∬汳摩牥崢਻††慶⁲摡慃⁴‽桴獩氮捹獯慟彤慣整潧祲਻††摡杍⹲敳䙴牯散偤牡浡✨慰敧Ⱗ⠠摡慃⁴☦愠䍤瑡搮潭⥺㼠愠䍤瑡搮潭⁺›洧浥敢❲㬩ਊ††晩⠠桴獩氮捹獯獟慥捲彨畱牥⥹笠 †††愠䵤牧献瑥潆捲摥慐慲⡭欢祥潷摲Ⱒ琠楨⹳祬潣彳敳牡档煟敵祲㬩 †素ਠ††汥敳椠⁦愨䍤瑡☠…摡慃⹴楦摮睟慨⥴笠 †††愠䵤牧献瑥潆捲摥慐慲⡭欧祥潷摲Ⱗ愠䍤瑡昮湩彤桷瑡㬩 †素ਊ††潦⁲瘨牡猠椠汳瑯⥳笠 †††瘠牡猠潬⁴‽汳瑯孳嵳਻††††晩⠠摡杍⹲獩汓瑯癁楡慬汢⡥汳瑯⤩笠 †††††琠楨⹳祬潣彳摡獛潬嵴㴠愠䵤牧朮瑥汓瑯猨潬⥴਻††††੽††੽ਊ††摡杍⹲敲摮牥效摡牥⤨਻††摡杍⹲敲摮牥潆瑯牥⤨਻⡽昨湵瑣潩⡮
੻††慶⁲⁷‽ⰰ栠㴠〠‬業楮畭呭牨獥潨摬㴠㌠〰਻††晩⠠潴⁰㴽猠汥⥦笠 †††爠瑥牵牴敵਻††੽ †椠⁦琨灹潥⡦楷摮睯椮湮牥楗瑤⥨㴠‽渧浵敢❲⤠笠 †††眠㴠眠湩潤⹷湩敮坲摩桴਻††††⁨‽楷摮睯椮湮牥效杩瑨਻††੽††汥敳椠⁦搨捯浵湥⹴潤畣敭瑮汅浥湥⁴☦⠠潤畣敭瑮搮捯浵湥䕴敬敭瑮挮楬湥坴摩桴簠⁼潤畣敭瑮搮捯浵湥䕴敬敭瑮挮楬湥䡴楥桧⥴
੻††††⁷‽潤畣敭瑮搮捯浵湥䕴敬敭瑮挮楬湥坴摩桴਻††††⁨‽潤畣敭瑮搮捯浵湥䕴敬敭瑮挮楬湥䡴楥桧㭴 †素 †攠獬⁥晩⠠潤畣敭瑮戮摯⁹☦⠠潤畣敭瑮戮摯⹹汣敩瑮楗瑤⁨籼搠捯浵湥⹴潢祤挮楬湥䡴楥桧⥴
੻††††⁷‽潤畣敭瑮戮摯⹹汣敩瑮楗瑤㭨 †††栠㴠搠捯浵湥⹴潢祤挮楬湥䡴楥桧㭴 †素ਊ††敲畴湲⠠眨㸠洠湩浩浵桔敲桳汯⥤☠…栨㸠洠湩浩浵桔敲桳汯⥤㬩紊⤨⤩㬩ਊਊ楷摮睯漮汮慯⁤‽畦据楴湯⤨笠 †瘠牡映㴠搠捯浵湥⹴敧䕴敬敭瑮祂摉∨祬潣䙳潯整䅲≤㬩 †瘠牡戠㴠搠捯浵湥⹴敧䕴敬敭瑮䉳呹条慎敭∨潢祤⤢せ㭝 †戠愮灰湥䍤楨摬昨㬩 †映献祴敬搮獩汰祡㴠∠汢捯≫਻††潤畣敭瑮朮瑥汅浥湥䉴䥹⡤氧捹獯潆瑯牥摁䙩慲敭⤧献捲㴠✠愯浤愯⽤潦瑯牥摁椮牦浡⹥瑨汭㬧ਊ††⼯匠楬敤⁲湉敪瑣潩੮††昨湵瑣潩⡮
੻††††慶⁲⁥‽潤畣敭瑮挮敲瑡䕥敬敭瑮✨晩慲敭⤧਻††††⹥瑳汹⹥潢摲牥㴠✠✰਻††††⹥瑳汹⹥慭杲湩㴠〠਻††††⹥瑳汹⹥楤灳慬⁹‽戧潬正㬧 †††攠献祴敬挮獳汆慯⁴‽爧杩瑨㬧 †††攠献祴敬栮楥桧⁴‽㈧㐵硰㬧 †††攠献祴敬漮敶晲潬⁷‽栧摩敤❮਻††††⹥瑳汹⹥慰摤湩⁧‽㬰 †††攠献祴敬眮摩桴㴠✠〳瀰❸਻††⥽⤨਻ਊ††⼯䈠瑯潴摁䤠橮捥楴湯 †⠠映湵瑣潩⡮
੻††††慶⁲⁢‽潤畣敭瑮朮瑥汅浥湥獴祂慔乧浡⡥戢摯≹嬩崰਻ †††瘠牡椠晩㴠搠捯浵湥⹴牣慥整汅浥湥⡴椧牦浡❥㬩 †††椠晩献祴敬戮牯敤⁲‽〧㬧 †††椠晩献祴敬洮牡楧‽㬰 †††椠晩献祴敬搮獩汰祡㴠✠汢捯❫਻††††楩⹦瑳汹⹥獣䙳潬瑡㴠✠楲桧❴਻††††楩⹦瑳汹⹥敨杩瑨㴠✠㔲瀴❸਻††††楩⹦瑳汹⹥癯牥汦睯㴠✠楨摤湥㬧 †††椠晩献祴敬瀮摡楤杮㴠〠਻††††楩⹦瑳汹⹥楷瑤⁨‽㌧〰硰㬧 †††椠晩献捲㴠✠愯浤愯⽤湩敪瑣摁椮牦浡⹥瑨汭㬧 †††ਠ††††慶⁲摣癩㴠搠捯浵湥⹴牣慥整汅浥湥⡴搧癩⤧਻††††摣癩献祴敬㴠∠楷瑤㩨〳瀰㭸慭杲湩ㄺ瀰⁸畡潴∻਻††††摣癩愮灰湥䍤楨摬
楩⁦㬩 †††椠⡦戠⤠ †††笠 †††††戠椮獮牥䉴晥牯⡥摣癩‬⹢慬瑳桃汩⥤਻††††੽††⥽⤨਻紊ਊ㰊猯牣灩㹴ਊ猼祴敬ਾ⌉潢祤⸠摡敃瑮牥汃獡筳慭杲湩〺愠瑵絯㰊猯祴敬ਾ㰊楤⁶瑳汹㵥戢捡杫潲湵㩤愣敢昶㬶戠牯敤⵲潢瑴浯ㄺ硰猠汯摩⌠〵愷㜸※潰楳楴湯爺汥瑡癩㭥稠椭摮硥㤺㤹㤹㤹㸢 †㰠ⴡ‭敓牡档䈠硯ⴠ㸭㰊ⴡ㰭潦浲渠浡㵥猢慥捲≨漠卮扵業㵴爢瑥牵敳牡档瑩⤨•摩✽敨摡牥獟慥捲❨㸠 †††††㰠湩異⁴祴数∽整瑸•汰捡桥汯敤㵲匢慥捲≨猠穩㵥〳渠浡㵥猢慥捲㉨•慶畬㵥∢ਾ††††††椼灮瑵琠灹㵥戢瑵潴≮瘠污敵∽潇∡漠䍮楬正∽敳牡档瑩⤨㸢 †††††㰠是牯㹭 †††††㰠瑳汹㹥 †††††映牯⍭敨摡牥獟慥捲⁨੻††††††††楷瑤㩨㤠㘱硰਻††††††††慭杲湩›‰畡潴㠠硰਻††††††††潰楳楴湯›敲慬楴敶਻††††††੽ਊ††††††潦浲栣慥敤彲敳牡档椠灮瑵笠 †††††††栠楥桧㩴㐠瀰㭸 †††††††映湯⵴楳敺›㐱硰਻††††††††楬敮栭楥桧㩴㐠瀰㭸 †††††††瀠摡楤杮›‰瀸㭸 †††††††戠硯猭穩湩㩧戠牯敤⵲潢㭸 †††††††戠捡杫潲湵㩤⌠㑆㉆㥅਻††††††††潢摲牥›瀱⁸潳楬⁤䈣䉂䈸㬸 †††††††琠慲獮瑩潩㩮戠捡杫潲湵ⵤ潣潬⁲〳洰⁳慥敳漭瑵ਬ††††††††††††††潣潬⁲〳洰⁳慥敳਻††††††੽ †††††映牯⍭敨摡牥獟慥捲⁨湩異孴祴数∽整瑸崢笠 †††††††眠摩桴›〱┰਻††††††੽††††††潦浲栣慥敤彲敳牡档椠灮瑵瑛灹㵥琢硥≴㩝潦畣⁳੻††††††††潢摲牥挭汯牯›䄣䐲㔰㬴 †††††††戠捡杫潲湵ⵤ潣潬㩲⌠晦㭦 †††††††戠硯猭慨潤㩷〠〠硰ㄠ瀲⁸㐭硰⌠㉁い㐵਻††††††੽ਊ †††††映牯⍭敨摡牥獟慥捲⁨湩異孴祴数∽畢瑴湯崢笠 †††††††瀠獯瑩潩㩮愠獢汯瑵㭥 †††††††琠灯›瀱㭸 †††††††爠杩瑨›瀱㭸 †††††††漠慰楣祴›㬱 †††††††戠捡杫潲湵㩤⌠䙄䍄䙃਻††††††††潣潬㩲⌠㘴㜳㐳਻††††††††楷瑤㩨ㄠ㔲硰਻††††††††畣獲牯›潰湩整㭲 †††††††栠楥桧㩴㌠瀸㭸 †††††††戠牯敤㩲渠湯㭥 †††††素 †††††映牯⍭敨摡牥獟慥捲⁨湩異孴祴数∽整瑸崢昺捯獵縠椠灮瑵瑛灹㵥戧瑵潴❮㩝潨敶Ⱳ †††††映牯⍭敨摡牥獟慥捲⁨湩異孴祴数✽畢瑴湯崧栺癯牥笠 †††††††戠捡杫潲湵ⵤ潣潬㩲⌠㕁䕃㘵਻††††††††潣潬㩲⌠晦㭦 †††††素 †††††映牯⍭敨摡牥獟慥捲⁨湩異孴祴数∽整瑸崢昺捯獵縠椠灮瑵瑛灹㵥戧瑵潴❮⁝੻††††††††慢正牧畯摮挭汯牯›㔣䄲䑅㭆 †††††††挠汯牯›昣晦਻††††††੽ †††††㰠猯祴敬ਾ †††††㰠捳楲瑰ਾ††††††畦据楴湯猠慥捲楨⡴笩 †††††††ਠ††††††††⼯搠瑥牥業敮攠癮物湯敭瑮ਠ††††††††慶⁲敳牡档敟癮ਠ††††††††晩⠠祬潣彳摡睟睷獟牥敶⹲湩敤佸⡦⸢摰∮
‾ㄭ
੻†††††††††猠慥捲彨湥⁶‽栧瑴㩰⼯敳牡档㈵瀮⹤祬潣⹳潣⽭⽡㬧 †††††††素攠獬⁥晩⠠祬潣彳摡睟睷獟牥敶⹲湩敤佸⡦⸢慱∮
‾ㄭ
੻†††††††††猠慥捲彨湥⁶‽栧瑴㩰⼯敳牡档㈵焮⹡祬潣⹳潣⽭⽡㬧 †††††††素攠獬⁥੻†††††††††猠慥捲彨湥⁶‽栧瑴㩰⼯敳牡档㈵氮捹獯挮浯愯✯਻††††††††੽ †††††瘠牡猠慥捲彨整浲㴠攠据摯啥䥒潃灭湯湥⡴潤畣敭瑮献慥捲⹨敳牡档⸲慶畬⥥ †††††瘠牡猠慥捲彨牵‽敳牡档敟癮猫慥捲彨整浲਻††††††楷摮睯漮数⡮敳牡档畟汲㬩ਊ††††††敲畴湲映污敳 †††††素 †††††㰠猯牣灩⵴㸭 †††㰠ⴡ攭摮猠慥捲⁨潢⁸ⴭਾਊ††搼癩挠慬獳∽摡敃瑮牥汃獡≳猠祴敬∽楤灳慬㩹汢捯Ⅻ浩潰瑲湡㭴漠敶晲潬㩷楨摤湥※楷瑤㩨ㄹ瀶㭸㸢 †††㰠⁡牨晥∽瑨灴⼺眯睷愮杮汥楦敲氮捹獯挮浯∯琠瑩敬∽湁敧晬物⹥潣㩭戠極摬礠畯⁲牦敥眠扥楳整琠摯祡∡猠祴敬∽楤灳慬㩹汢捯㭫映潬瑡氺晥㭴眠摩桴ㄺ㘸硰※潢摲牥〺㸢 †††㰠浩⁧牳㵣⼢摡⽭摡愯杮汥楦敲昭敲䅥⹤灪≧愠瑬∽楓整栠獯整⁤祢䄠杮汥楦敲挮浯›畂汩⁤潹牵映敲⁥敷獢瑩⁥潴慤ⅹ•瑳汹㵥搢獩汰祡戺潬正※潢摲牥〺•㸯 †††㰠愯ਾ††††搼癩椠㵤愢彤潣瑮楡敮≲猠祴敬∽楤灳慬㩹汢捯Ⅻ浩潰瑲湡㭴映潬瑡氺晥㭴眠摩桴㜺㠲硰∠ਾ††††††猼牣灩⁴祴数∽整瑸樯癡獡牣灩≴搾捯浵湥⹴牷瑩⡥祬潣彳摡❛敬摡牥潢牡❤⥝㰻猯牣灩㹴 †††㰠搯癩ਾ††⼼楤㹶㰊搯癩ਾ㰊ⴡ‭⼯⼯⼯⼯⼯⼯⼯⼯⼯⼯⼯⼯⼯⼯⼯⼯⼯⼯ ⴭਾ猼牣灩⁴祴数∽整瑸樯癡獡牣灩≴搾捯浵湥⹴牷瑩⡥祬潣彳摡❛汳摩牥崧㬩⼼捳楲瑰ਾਊ搼癩椠㵤氢捹獯潆瑯牥摁•瑳汹㵥戢捡杫潲湵㩤愣敢昶㬶戠牯敤⵲潴㩰瀱⁸潳楬⁤㔣㜰㡡㬷挠敬牡戺瑯㭨搠獩汰祡渺湯㭥瀠獯瑩潩㩮敲慬楴敶※⵺湩敤㩸㤹㤹㤹∹ਾ搼癩挠慬獳∽摡敃瑮牥汃獡≳猠祴敬∽楤灳慬㩹汢捯Ⅻ浩潰瑲湡㭴漠敶晲潬㩷楨摤湥※楷瑤㩨㌹瀶㭸㸢ऊ搼癩椠㵤愢汦湩獫潨摬牥•瑳汹㵥昢潬瑡氺晥㭴眠摩桴ㄺ㘸硰∻ਾ††††愼栠敲㵦栢瑴㩰⼯睷⹷湡敧晬物⹥祬潣⹳潣⽭•楴汴㵥䄢杮汥楦敲挮浯›畢汩⁤潹牵映敲⁥敷獢瑩⁥潴慤ⅹ•瑳汹㵥搢獩汰祡戺潬正※潢摲牥〺㸢 †††††㰠浩⁧牳㵣⼢摡⽭摡愯杮汥楦敲昭敲䅥㉤樮杰•污㵴匢瑩⁥潨瑳摥戠⁹湁敧晬物⹥潣㩭䈠極摬礠畯⁲牦敥眠扥楳整琠摯祡∡猠祴敬∽楤灳慬㩹汢捯㭫戠牯敤㩲∰⼠ਾ††††⼼㹡 †㰠搯癩ਾ††椼牦浡⁥摩∽祬潣䙳潯整䅲楤牆浡≥猠祴敬∽潢摲牥〺※楤灳慬㩹汢捯㭫映潬瑡氺晥㭴栠楥桧㩴㘹硰※癯牥汦睯栺摩敤㭮瀠摡楤杮〺※楷瑤㩨㔷瀰≸㰾椯牦浡㹥㰊搯癩ਾ⼼楤㹶ਊਊ