Lizard Priest

I had nothing to do with the partially devoured corpse of Spider-Man that they found in the confessional, honest!

Reptilian holy men (or unholy, depending on their alignment) that can be encountered in ASCII's 1993 Uiza-dorii Gaiden III: Yami no Seiten (Wizardry Side Story III: Scripture of the Dark) Nintendo Gameboy roleplaying video game. Said title was one of the many Wizardry spinoffs published exclusively in Japan.

In addition to fighting Lizard Priest enemies, it's possible to create them as player characters. However, keep in mind that, because Lizardmen have low Piety (which, for obvious reasons, is a Priest's/Priestess' most important statistic), they're not going to be as effective in that role as a member of one of Wizardry's other more devout races. Due to this relative lack of faith, a Lizardman's success rate for learning/casting Priest spells and turning the undead is likely to be average at best, however, this is mitigated by high Strength and Vitality attributes - out of all the races, Lizardmen tend to have the most hit points and inflict the greatest amounts of melee damage.

Lizard Priest
Japanese: Riza-do Puri-suto
Robed Figure
Japanese: Ro-bu o Kita Hito Kage
Japanese: Souryo

Lizard Priest

Robed Figure
Experience Level:
Experience Points:
Hit Points:
11-65 (6d10+5)
Average: 38
Armor Class:
Number Appearing:
2-4 (2d2)
Average: 3
Physical Attacks:
  • 1-5 (1d5) damage. Average: 3
  • 1-5 (1d5) damage. Average: 3
  • 2-2 (2d1) damage. Average: 2

  • Maximum damage range: 4-12. Average: 8
    Special Properties:
  • Level 5 Priest spells (50% chance.)
  • Vulnerable to sleep, silence, and confusion.
  • Encounters:
  • Sometimes friendly.
  • Can be found in South Cave B1 and B2.
  • Often accompanied by Amazons (70% chance.)

  • Materials:
    Newsprint, white glue, and acrylic paint.

    5.2 cm/2.1 in. x 4.3 cm/1.7 in. (widest point x highest point)

    Two days: August 23 and 24, 2012.

    A quartet of photos depicting the progress made on my Lizard Priest figure after the first modeling session ended at around one or two in the morning (who needs to sleep?) on August 24, 2012. The cross staff accessory wasn't permanently attached to the figure at this stage of the process.

    My party of adventurers has just encountered four Lizard Priests on the first basement level of the Southern Cave.

    A different lineup of adventurers is confronted by four Shadowy Robed Figures (unidentified Lizard Priests) and six Amazons. In the Wizardry franchise, randomly encountered monsters aren't always immediately recognizable (which makes battles more exciting/dangerous), unless you cast the Level 3 Priest spell, Latumapic.

    These are the starting statistics for "Lizzy", a Level 1 evil-aligned Lizardwoman Priestess I created as a player character. Note that I only made her as an example to go along with my figure; I would not recommend generating a Lizard Priest/Priestess for gameplay purposes, due to their relative lack of faith. I had to spend my entire starting allotment of seven bonus attribute points, six of them in Piety alone, just to pump her stats up high enough to meet the minimum requirements for the Priest/Priestess character class.

    On a related note, the game's creators cheated in giving a Level 6 Lizard Priest enemy 5th Level Priest spells, because, unless one were to change the class of a higher level character, that had already learned those spells (like an advanced Lord, Valkyrie, or Bishop), into a Priest, it's simply impossible to know magic of that strength at Level 6 (a Priest player character would only have learned 3rd Level Priest spells at that point in their career.) Given Lizardmen's previously mentioned low Piety, I'm inclined to doubt that our Lizard Priest foes are religious zealots that have pleased their deity to the extent that they've been prematurely granted extra spell levels. Likewise, Lizardmen also have a poor Intelligence score, so they're probably not clever enough to come up with the idea of "faking" 4th and 5th Level spell mastery by substituting magical scrolls/items that produce the same effects. I call shenanigans, ASCII!


  •   Japanese Wizardry: Scripture of the Dark bestiary .

  •   King Tut's Place guide to Wizardry player character races/classes.
  •   Wizardry: Scripture of the Dark Gameboy video game.

  • « Return To My Wizardry Gallery Index Page

    This is a nonprofit web site.
    Any and all copyrighted imagery, terminology, etc., depicted here belongs to its respective holders/owners, namely ASCII/Sir-Tech Software.
    The repeating background graphic is a cutscene from the game.
    The midi music playing is the "battle" theme from Wizardry Gaiden III: Scripture of the Dark.

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