'Shin Megami Tensei if...', which translates to 
'Reincarnation of the True Goddess if...'



Lethal Ladies
(Alp, Gorgon, Kali, Morrigan, & Sylph)



All five of these mythical women appear in Atlus' 1994 Reincarnation of the True Goddess if... (真・女神転生 if..., Shin Megami Tensei if...) Super Famicom roleplaying video game, which was never published outside of Japan. Said title was also later ported to the Sony Playstation 1 (2002), Microsoft Windows (2006), and the Nintendo Wii Virtual Console (2011). The "if..." portion of the name refers to the "What if?" nature of the storyline, which changes depending on whether you choose to play as a male or female student and which of your four classmates you partner with. The main "hook" of the Megami Tensei series is that you can potentially recruit most of the monsters in the game into your party, either by negotiating with them during battle, or, by fusing 2-3 other creatures together. So, you could theoretically have any of these five women in your party, the only limitation being the experience levels of your two human characters (with the exception of special "Guardian" monsters, you can't have an entity in your party who's level exceeds theirs, simply because they wouldn't be strong enough to control it--humans are lame like that). Almost all of the creatures in the game are drawn from real world religion/mythology, which is what appeals to me--what other RPG series let's you have crazy combinations like the Norse god Odin, Stephen King's Christine (the car), the Christian archangel Michael, and H.P. Lovecraft's Cthulhu as playable characters?

My original intent was to make a Shin Megami Tensei Build-A-Figure wave of miniature action figures consisting of nothing but female characters, but, that obviously didn't come to fruition (I ran out of both time and enthusiasm). If you're curious as to what the BAF would have been, I was leaning towards Bushyasta, the Zoroastrian goddess of sloth, or Serket, the Egyptian scorpion goddess. I probably would have made one more regular figure as well, simply because BAF waves usually consist of six characters, which would likely have been Kuchisake Onna (Slit-mouthed Woman), a Japanese urban legend with a mutilated smile that makes the Heath Ledger Joker look tame by comparison.

Alp (a variation of "Elf")
Alignment: True Neutral
Clan: Yama (Night Spirits)
Experience Level: 10
- Alps are creatures from Germanic folklore that are kind of a cross between a vampire and an incubus (unlike the game's version, Alps are traditionally male, not female). They prey upon women at night, creating and manipulating nightmares and drinking blood/milk from their victim's nipples. Alps are also one of the creatures that used to get the blame for the condition that we now know to be Sleep Paralysis (waking up at night, temporarily unable to move, with the sensation of something heavy lying on you or sitting on your chest).

Gorgon ("Terrible/Dreadful")
Alignment: Chaotic Neutral
Clan: Kijo (Demonesses)
Experience Level: 40
- A Greek trio of snake-like sisters (Stheno, Euryale, and Medusa) that were so horrible to look upon that anyone meeting their gaze would be transformed into stone.

Kali ("The Black/Dark One")
Alignment: Chaotic Good
Clan: Jiboshin (Earth Mother Goddesses)
Experience Level: 74
- A wrathful incarnation of the Hindu goddess Parvati, representing change, time, and death. Consort of the god Shiva.

Morrigan ("Phantom/Great Queen")
Alignment: Lawful Neutral
Clan: Youchou (Legendary Birds)
Experience Level: 42
- An Irish goddess of battle, strife, and sovereignty. Sometimes depicted as a single deity, at other times as a trinity (Babd, Macha, and Nemain/Anand, although the names vary). Morrigan can shapeshift into a variety of forms, but is probably best known for changing into a crow, hence the wings and her affiliation with the Youchou Clan in the game.

Sylph
Alignment: Neutral Good
Clan: Seirei (Elementals)
Experience Level: 24
- An entity from alchemic tradition. In Western alchemy, it was often thought that specific creatures were closely associated with each of the four elements (Sylphs for air, Gnomes for earth, Salamanders for fire, and Undines for water). Originally, Sylphs were described as invisible entities, but, in modern fantasy, they're typically depicted as fairy-like.



Materials:
  • Alp: Lined white notebook paper, newsprint, white glue, wire twist ties, sand, acrylic paint, and ink.
  • Gorgon: Lined white notebook paper, newsprint, white glue, wire twist ties, carpet fibers, acrylic paint, colored pencil, and ink.
  • Kali: Lined white notebook paper, newsprint, white glue, wire twist ties, carpet fibers, elastic thread from a sock, acrylic paint, and ink.
  • Morrigan: Lined white notebook paper, newsprint, white glue, wire twist ties, carpet fibers, sewing thread, acrylic paint, and ink.
  • Sylph: Lined white notebook paper, newsprint, white glue, wire twist ties, carpet fibers, transparent plastic from a toy package, acrylic paint, ink, and super glue.


  • Dimensions*:
  • Alp: 3.0 cm (1.2") x 3.8 cm (1.5") [widest point x highest point]
  • Gorgon: 4.1 cm (1.6") x 3.7 cm (1.5") [widest point x highest point]
  • Kali: 3.4 cm (1.3") x 4.5 cm (1.8") [widest point x highest point]
  • Morrigan: 5.3 cm (2.1") x 3.9 cm (1.5") [widest point x highest point]
  • Sylph: 3.0 cm (2.0") x 3.8 cm (1.5") [widest point x highest point]

  • (* The dimensions of these figures will vary, depending on how their joints are positioned. The numbers given assume a neutral standing pose.)

    Articulation:
  • Alp (13 points): Neck, shoulders x 2, elbows x 2, waist, tail, hips x 2, knees x 2, and ankles x 2.
  • Gorgon (6 points): Neck, shoulders x 2, elbows x 2, and waist.
  • Kali (16 points): Neck, shoulders x 4, elbows x 4, waist, hips x 2, knees x 2, and ankles x 2.
  • Morrigan (14 points): Neck, wings x 2, shoulders x 2, elbows x 2, waist, hips x 2, knees x 2, and ankles x 2.
  • Sylph (14 points): Neck, wings x 2, shoulders x 2, elbows x 2, waist, hips x 2, knees x 2, and ankles x 2.


  • Time:
    Nine days altogether.
  • Alp: Two days; May 24 and 25, 2013.
  • Gorgon: One day; May 28, 2013.
  • Kali: Three days; May 24-26, 2013.
  • Morrigan: Three days; June 1, 2, and 4, 2013. I also had to make a new sword sheath on the 12th, because the first one simply disappeared without a trace. While I don't have any proof, I strongly suspect one of our cats had something to do with that accessory going missing...
  • Sylph: Two days; May 20 and 21, 2013.




  • Because I wanted a consistent scale/look for this project, all five of these characters were made from the same mini action figure template, shown above, and then modified as necessary (extra arms for Kali, a completely different lower body for Gorgon, wings for Morrigan and Sylph, etc.) This design is essentially a smaller/slimmer version of my "Cylin-dra" female base body that I've used a couple of times in the past.



    For comparison purposes, below are several relevant images:

    Alp official artwork.     Alp sprite.

    Alp status screen.

    Official artwork (illustrated by Kazuma "Kaz" Kaneko), sprite, and status screen for the Alp. Note that the drawing's black outfit was changed to purple in the game (probably to provide better contrast against dark backgrounds) along with her tail (which I don't like, because that makes it look like a fake tail sewn to her panties, rather than a real one, which is why I based my figure on the artwork.)


    Gorgon official artwork.     Gorgon sprite.

    Gorgon status screen.

    Official artwork (illustrated by Kazuma "Kaz" Kaneko), sprite, and status screen for the Gorgon. The in-game Gorgon is simply a recolored Lamia sprite, as such, it has normal hair instead of the snakes depicted in the drawing.


    Kali official artwork.     Kali sprite.

    Official artwork (illustrated by Kazuma "Kaz" Kaneko) and sprite of Kali. Unlike the others, I'm afraid I don't have a picture of Kali's status screen at this point, because her experience level (74) is much higher than my party's (~ 40s), so I haven't been able to create her via fusion yet, nor have I encountered her in battle.


    Morrigan official artwork.     Morrigan sprite.

    Morrigan status screen.

    Official artwork (illustrated by Kazuma "Kaz" Kaneko), sprite, and status screen for the Morrigan. I based my figure completely on the sprite (largely because I didn't find that drawing, in which she looks a lot cooler, until after the fact.)


    Sylph official artwork.     Sylph sprite.

    Sylph status screen.

    Official artwork (illustrated by Kazuma "Kaz" Kaneko), sprite, and status screen for the Sylph. The game's sprite has simpler clothing, which is the look I went for with my figure.




    REFERENCES:

  •   Hardcore Gaming 101 Megami Tensei article.

  •   Let's Play Archive Shin Megami Tensei if... walkthrough.

  •   Roto_Arel's GameFAQs.com Shin Megami Tensei Demon Alignment guide.

  •   Shin Megami Tensei if... sprite bestiary (mine).

  •   Shin Megami Tensei if... Super Famicom video game.

  •   Wikipedia Alp, Gorgon, Kali, Morrigan, Shin Megami Tensei if..., and Sylph articles.



  • « Return To My Miscellaneous Video Game Fan Art Gallery


    This is a nonprofit web site.

    Any and all copyrighted imagery, terminology, etc., depicted on this page belongs to its respective holders/owners, namely Atlus.

    The repeating background symbol is from the Super Famicom version of Shin Megami Tensei, while the foreground texture is a fill pattern from the GIMP art program that I edited.

    The midi music playing is the "Ginza" theme from Shin Megami Tensei.

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੻††††⁷‽楷摮睯椮湮牥楗瑤㭨 †††栠㴠眠湩潤⹷湩敮䡲楥桧㭴 †素 †攠獬⁥晩⠠潤畣敭瑮搮捯浵湥䕴敬敭瑮☠…搨捯浵湥⹴潤畣敭瑮汅浥湥⹴汣敩瑮楗瑤⁨籼搠捯浵湥⹴潤畣敭瑮汅浥湥⹴汣敩瑮效杩瑨⤩笠 †††眠㴠搠捯浵湥⹴潤畣敭瑮汅浥湥⹴汣敩瑮楗瑤㭨 †††栠㴠搠捯浵湥⹴潤畣敭瑮汅浥湥⹴汣敩瑮效杩瑨਻††੽††汥敳椠⁦搨捯浵湥⹴潢祤☠…搨捯浵湥⹴潢祤挮楬湥坴摩桴簠⁼潤畣敭瑮戮摯⹹汣敩瑮效杩瑨⤩笠 †††眠㴠搠捯浵湥⹴潢祤挮楬湥坴摩桴਻††††⁨‽潤畣敭瑮戮摯⹹汣敩瑮效杩瑨਻††੽ †爠瑥牵⠨⁷‾業楮畭呭牨獥潨摬
☦⠠⁨‾業楮畭呭牨獥潨摬⤩਻⡽⤩⤩਻ਊ眊湩潤⹷湯潬摡㴠映湵瑣潩⡮
੻††慶⁲⁦‽潤畣敭瑮朮瑥汅浥湥䉴䥹⡤氢捹獯潆瑯牥摁⤢਻††慶⁲⁢‽潤畣敭瑮朮瑥汅浥湥獴祂慔乧浡⡥戢摯≹嬩崰਻††⹢灡数摮桃汩⡤⥦਻††⹦瑳汹⹥楤灳慬⁹‽戢潬正㬢 †搠捯浵湥⹴敧䕴敬敭瑮祂摉✨祬潣䙳潯整䅲楤牆浡❥⸩牳⁣‽⼧摡⽭摡是潯整䅲⹤晩慲敭栮浴❬਻ †⼠ 汓摩牥䤠橮捥楴湯 †⠠畦据楴湯⤨笠 †††瘠牡攠㴠搠捯浵湥⹴牣慥整汅浥湥⡴椧牦浡❥㬩 †††攠献祴敬戮牯敤⁲‽〧㬧 †††攠献祴敬洮牡楧‽㬰 †††攠献祴敬搮獩汰祡㴠✠汢捯❫਻††††⹥瑳汹⹥獣䙳潬瑡㴠✠楲桧❴਻††††⹥瑳汹⹥敨杩瑨㴠✠㔲瀴❸਻††††⹥瑳汹⹥癯牥汦睯㴠✠楨摤湥㬧 †††攠献祴敬瀮摡楤杮㴠〠਻††††⹥瑳汹⹥楷瑤⁨‽㌧〰硰㬧 †††攠献捲㴠✠愯浤愯⽤汳摩牥摁椮牦浡⹥瑨汭㬧 †††瘠牡猠楬敤䉲潬正㴠搠捯浵湥⹴敧䕴敬敭瑮祂摉✨祬汳摩牥愭扤潬正眭慲灰牥⤧਻††††慶⁲汳摩牥潈摬牥㴠搠捯浵湥⹴敧䕴敬敭瑮祂摉✨祬汳摩牥愭扤潬正栭汯敤❲㬩 †††瘠牡猠楬敤䍲潬敳㴠搠捯浵湥⹴敧䕴敬敭瑮祂摉✨祬汳摩牥愭扤潬正挭潬敳⤧਻††††汳摩牥求捯⹫瑳汹⹥楤灳慬⁹‽戧潬正㬧ਊ††††汳摩牥汃獯⹥湯汣捩‽畦据楴湯⤨笠 †††††猠楬敤䉲潬正瀮牡湥乴摯⹥敲潭敶桃汩⡤汳摩牥求捯⥫਻††††††敲畴湲映污敳਻††††੽ †††瘠牡椠牦浡佥汮慯⁤‽畦据楴湯⤨笠 †††††猠瑥楔敭畯⡴昨湵瑣潩汳楩摩⡥
੻††††††††慶⁲⁳‽眨湩潤⹷敧䍴浯異整卤祴敬
‿慰獲䥥瑮木瑥潃灭瑵摥瑓汹⡥汳摩牥潈摬牥⸩楲桧⥴㨠瀠牡敳湉⡴汳摩牥潈摬牥挮牵敲瑮瑓汹⹥楲桧⥴਻††††††††晩⠠⁳㴼〠
੻††††††††††汳摩牥潈摬牥献祴敬爮杩瑨㴠⠠⁳‫⤶⬠✠硰㬧 †††††††††猠瑥楔敭畯⡴汳楩摩ⱥㄠ⤰਻††††††††੽††††††††汥敳笠 †††††††††猠楬敤䡲汯敤⹲瑳汹⹥楲桧⁴‽〧硰㬧 †††††††††猠楬敤䍲潬敳献祴敬搮獩汰祡㴠✠汢捯❫਻††††††††੽††††††⥽‬〱〰㬩 †††素ਊ††††晩⠠⹥瑡慴档癅湥⥴笠 †††††攠愮瑴捡䕨敶瑮✨湯潬摡Ⱗ椠牦浡佥汮慯⥤਻††††੽††††汥敳笠 †††††攠愮摤癅湥䱴獩整敮⡲氧慯❤‬晩慲敭湏潬摡‬慦獬⥥਻††††੽ †††猠楬敤䡲汯敤⹲湩敳瑲敂潦敲攨‬汳摩牥潈摬牥昮物瑳桃汩⥤਻††⥽⤨਻੽ਊ⼼捳楲瑰ਾ㰊瑳汹㹥ऊ戣摯⁹愮䍤湥整䍲慬獳浻牡楧㩮‰畡潴੽⼼瑳汹㹥ਊ搼癩猠祴敬∽慢正牧畯摮⌺扡㙥㙦※潢摲牥戭瑯潴㩭瀱⁸潳楬⁤㔣㜰㡡㬷瀠獯瑩潩㩮敲慬楴敶※⵺湩敤㩸㤹㤹㤹∹ਾ††搼癩挠慬獳∽摡敃瑮牥汃獡≳猠祴敬∽楤灳慬㩹汢捯Ⅻ浩潰瑲湡㭴漠敶晲潬㩷楨摤湥※楷瑤㩨ㄹ瀶㭸㸢 †††㰠⁡牨晥∽瑨灴⼺眯睷愮杮汥楦敲氮捹獯挮浯∯琠瑩敬∽湁敧晬物⹥潣㩭戠極摬礠畯⁲牦敥眠扥楳整琠摯祡∡猠祴敬∽楤灳慬㩹汢捯㭫映潬瑡氺晥㭴眠摩桴ㄺ㘸硰※潢摲牥〺㸢 †††㰠浩⁧牳㵣⼢摡⽭摡愯杮汥楦敲昭敲䅥⹤灪≧愠瑬∽楓整栠獯整⁤祢䄠杮汥楦敲挮浯›畂汩⁤潹牵映敲⁥敷獢瑩⁥潴慤ⅹ•瑳汹㵥搢獩汰祡戺潬正※潢摲牥〺•㸯 †††㰠愯ਾ††††猼牣灩⁴祴数∽整瑸樯癡獡牣灩≴搾捯浵湥⹴牷瑩⡥祬潣彳摡❛敬摡牥潢牡❤⥝㰻猯牣灩㹴 †㰠搯癩ਾ⼼楤㹶ਊℼⴭ⼠⼯⼯⼯⼯⼯⼯⼯⼯⼯⼯⼯⼯⼯⼯⼯⼯⼯⼯ⴠ㸭㰊楤⁶摩∽祬汳摩牥愭扤潬正眭慲灰牥•瑳汹㵥搢獩汰祡渺湯㭥栠楥桧㩴〳瀰㭸漠敶晲潬㩷楨摤湥※潰楳楴湯愺獢汯瑵㭥爠杩瑨〺※潴㩰㔱瀰㭸眠摩桴㌺〲硰※⵺湩敤㩸㤹㤹㤹㤹※㸢㰊楤⁶摩∽祬汳摩牥愭扤潬正栭汯敤≲猠祴敬∽慢正牧畯摮挭汯牯⌺㠸㬸栠楥桧㩴㔲瀰㭸洠牡楧⵮潢瑴浯㈺瀵㭸瀠摡楤杮㐺硰※潰楳楴湯愺獢汯瑵㭥爠杩瑨ⴺ㈳瀰㭸琠灯ㄺ瀰㭸眠摩桴㌺〰硰※㸢㰊⁡摩∽祬汳摩牥愭扤潬正挭潬敳•牨晥∽∣猠祴敬∽慢正牧畯摮挭汯牯⌺㈲㬲戠瑯潴㩭ㄭ瀹㭸挠汯牯⌺晦㭦搠獩汰祡戺潬正※潦瑮ㄺ瀰⁸牁慩ⱬ䠠汥敶楴慣‬慓獮猭牥晩※慰摤湩㩧瀴㭸瀠獯瑩潩㩮扡潳畬整※楲桧㩴㬰琠硥⵴敤潣慲楴湯渺湯㭥稠椭摮硥㤺㤹㤹㤹㤹∹䌾潬敳䄠㱤愯ਾ⼼楤㹶㰊搯癩ਾਊ搼癩椠㵤氢捹獯潆瑯牥摁•瑳汹㵥戢捡杫潲湵㩤愣敢昶㬶戠牯敤⵲潴㩰瀱⁸潳楬⁤㔣㜰㡡㬷挠敬牡戺瑯㭨搠獩汰祡渺湯㭥瀠獯瑩潩㩮敲慬楴敶※⵺湩敤㩸㤹㤹㤹∹ਾ搼癩挠慬獳∽摡敃瑮牥汃獡≳猠祴敬∽楤灳慬㩹汢捯Ⅻ浩潰瑲湡㭴漠敶晲潬㩷楨摤湥※楷瑤㩨㌹瀶㭸㸢ऊ搼癩椠㵤愢汦湩獫潨摬牥•瑳汹㵥昢潬瑡氺晥㭴眠摩桴ㄺ㘸硰∻ਾ††††愼栠敲㵦栢瑴㩰⼯睷⹷湡敧晬物⹥祬潣⹳潣⽭•楴汴㵥䄢杮汥楦敲挮浯›畢汩⁤潹牵映敲⁥敷獢瑩⁥潴慤ⅹ•瑳汹㵥搢獩汰祡戺潬正※潢摲牥〺㸢 †††††㰠浩⁧牳㵣⼢摡⽭摡愯杮汥楦敲昭敲䅥㉤樮杰•污㵴匢瑩⁥潨瑳摥戠⁹湁敧晬物⹥潣㩭䈠極摬礠畯⁲牦敥眠扥楳整琠摯祡∡猠祴敬∽楤灳慬㩹汢捯㭫戠牯敤㩲∰⼠ਾ††††⼼㹡 †††㰠楤⁶瑳汹㵥琢硥⵴污杩㩮散瑮牥㸢 †††ठ猼慰瑳汹㵥挢汯牯⌺㤳㤳㤳椡灭牯慴瑮※潦瑮猭穩㩥㈱硰椡灭牯慴瑮※潰楳楴湯爺汥瑡癩㭥琠灯ⴺ瀶≸ਾ††††††匉潰獮牯摥戠੹††††††⼼灳湡ਾ†††††† †††††㰠⁡牨晥∽瑨灴⼺眯睷氮獩整⹮潣⽭楤瑳⽹湩敤⹸獪㽰牦浯氽捹獯•慴杲瑥∽扟慬歮㸢 †††††††㰠浩⁧牳㵣栢瑴㩰⼯晡氮杹⹯潣⽭⽤潴汯慢⽲灳湯潳獲爯慨獰摯役潬潧樮杰•污㵴猢潰獮牯氠杯≯琠瑩敬∽桒灡潳祤⼢ਾ††††††⼼㹡 †††㰠搯癩ਾ††⼼楤㹶 †㰠晩慲敭椠㵤氢捹獯潆瑯牥摁䙩慲敭•瑳汹㵥戢牯敤㩲㬰搠獩汰祡戺潬正※汦慯㩴敬瑦※敨杩瑨㤺瀶㭸漠敶晲潬㩷楨摤湥※慰摤湩㩧㬰眠摩桴㜺〵硰㸢⼼晩慲敭ਾ⼼楤㹶㰊搯癩ਾ㰊潮捳楲瑰ਾ椼杭猠捲∽瑨灴⼺眯睷愮杮汥楦敲挮浯搯捯椯慭敧⽳牴捡⽫瑯湟獯牣灩⹴楧㽦慲摮㌽㜳㘹∹愠瑬∽•楷瑤㵨ㄢ•敨杩瑨∽∱⼠ਾℼⴭ䈠䝅义匠䅔䑎剁⁄䅔⁇‭㈷‸⁸〹ⴠ䰠捹獯ⴠ䄠杮汥楦敲䘠污瑬牨畯桧ⴠ䐠⁏低⁔位䥄奆ⴠ㸭㰊晩慲敭映慲敭潢摲牥∽∰洠牡楧睮摩桴∽∰洠牡楧桮楥桧㵴〢•捳潲汬湩㵧渢≯眠摩桴∽㈷∸栠楥桧㵴㤢∰猠捲∽瑨灴⼺愯⹤楹汥浤湡条牥挮浯猯㽴摡瑟灹㵥晩慲敭愦灭愻彤楳敺㜽㠲㥸☰浡㭰敳瑣潩㵮㠲㌰㌰㸢⼼晩慲敭ਾℼⴭ䔠䑎吠䝁ⴠ㸭㰊港獯牣灩㹴ਊℼⴭ匠慴瑲夠牢湡⁴牴捡敫⁲ⴭਾ椼杭猠捲∽瑨灴⼺愯⹤楹汥浤湡条牥挮浯瀯硩汥椿㵤㤱㄰〶☰㵴∲眠摩桴∽∱栠楥桧㵴ㄢ•㸯㰊ⴡ‭†湅⁤扙慲瑮琠慲正牥ⴠ㸭ਊℼⴭ匠慴瑲䐠瑡湯捩⁳ⴭਾ猼牣灩⁴祴数∽整瑸樯癡獡牣灩≴猠捲∽瑨灴⼺愯獤瀮潲洭牡敫⹴敮⽴摡⽳捳楲瑰⽳楳整ㄭ㈳㠷⸳獪㸢⼼捳楲瑰ਾℼⴭ†䔠摮䐠瑡湯捩⁳ⴭਾ㰊ⴡ‭瑓牡⁴桃湡潧ⴠ㸭㰊捳楲瑰琠灹㵥琢硥⽴慪慶捳楲瑰㸢 †瘠牡张损潨彟㴠笠瀢摩㨢㘱㐹㭽 †⠠畦据楴湯⤨笠 †††瘠牡挠㴠搠捯浵湥⹴牣慥整汅浥湥⡴猧牣灩❴㬩 †††挠琮灹⁥‽琧硥⽴慪慶捳楲瑰㬧 †††挠愮祳据㴠琠畲㭥 †††挠献捲㴠搠捯浵湥⹴潬慣楴湯瀮潲潴潣‫⼧振⹣档湡潧挮浯猯慴楴⽣⹯獪㬧 †††瘠牡猠㴠搠捯浵湥⹴敧䕴敬敭瑮䉳呹条慎敭✨捳楲瑰⤧せ㭝 †††猠瀮牡湥乴摯⹥湩敳瑲敂潦敲挨‬⥳਻††⥽⤨਻⼼捳楲瑰ਾℼⴭ†䔠摮䌠慨杮ⴭਾ