'Shin Megami Tensei if...', which translates to 
'Reincarnation of the True Goddess if...'

Lethal Ladies
(Alp, Gorgon, Kali, Morrigan, & Sylph)

All five of these mythical women appear in Atlus' 1994 Reincarnation of the True Goddess if... (真・女神転生 if..., Shin Megami Tensei if...) Super Famicom roleplaying video game, which was never published outside of Japan. Said title was also later ported to the Sony Playstation 1 (2002), Microsoft Windows (2006), and the Nintendo Wii Virtual Console (2011). The "if..." portion of the name refers to the "What if?" nature of the storyline, which changes depending on whether you choose to play as a male or female student and which of your four classmates you partner with. The main "hook" of the Megami Tensei series is that you can potentially recruit most of the monsters in the game into your party, either by negotiating with them during battle, or, by fusing 2-3 other creatures together. So, you could theoretically have any of these five women in your party, the only limitation being the experience levels of your two human characters (with the exception of special "Guardian" monsters, you can't have an entity in your party who's level exceeds theirs, simply because they wouldn't be strong enough to control it--humans are lame like that). Almost all of the creatures in the game are drawn from real world religion/mythology, which is what appeals to me--what other RPG series let's you have crazy combinations like the Norse god Odin, Stephen King's Christine (the car), the Christian archangel Michael, and H.P. Lovecraft's Cthulhu as playable characters?

My original intent was to make a Shin Megami Tensei Build-A-Figure wave of miniature action figures consisting of nothing but female characters, but, that obviously didn't come to fruition (I ran out of both time and enthusiasm). If you're curious as to what the BAF would have been, I was leaning towards Bushyasta, the Zoroastrian goddess of sloth, or Serket, the Egyptian scorpion goddess. I probably would have made one more regular figure as well, simply because BAF waves usually consist of six characters, which would likely have been Kuchisake Onna (Slit-mouthed Woman), a Japanese urban legend with a mutilated smile that makes the Heath Ledger Joker look tame by comparison.

Alp (a variation of "Elf")
Alignment: True Neutral
Clan: Yama (Night Spirits)
Experience Level: 10
- Alps are creatures from Germanic folklore that are kind of a cross between a vampire and an incubus (unlike the game's version, Alps are traditionally male, not female). They prey upon women at night, creating and manipulating nightmares and drinking blood/milk from their victim's nipples. Alps are also one of the creatures that used to get the blame for the condition that we now know to be Sleep Paralysis (waking up at night, temporarily unable to move, with the sensation of something heavy lying on you or sitting on your chest).

Gorgon ("Terrible/Dreadful")
Alignment: Chaotic Neutral
Clan: Kijo (Demonesses)
Experience Level: 40
- A Greek trio of snake-like sisters (Stheno, Euryale, and Medusa) that were so horrible to look upon that anyone meeting their gaze would be transformed into stone.

Kali ("The Black/Dark One")
Alignment: Chaotic Good
Clan: Jiboshin (Earth Mother Goddesses)
Experience Level: 74
- A wrathful incarnation of the Hindu goddess Parvati, representing change, time, and death. Consort of the god Shiva.

Morrigan ("Phantom/Great Queen")
Alignment: Lawful Neutral
Clan: Youchou (Legendary Birds)
Experience Level: 42
- An Irish goddess of battle, strife, and sovereignty. Sometimes depicted as a single deity, at other times as a trinity (Babd, Macha, and Nemain/Anand, although the names vary). Morrigan can shapeshift into a variety of forms, but is probably best known for changing into a crow, hence the wings and her affiliation with the Youchou Clan in the game.

Alignment: Neutral Good
Clan: Seirei (Elementals)
Experience Level: 24
- An entity from alchemic tradition. In Western alchemy, it was often thought that specific creatures were closely associated with each of the four elements (Sylphs for air, Gnomes for earth, Salamanders for fire, and Undines for water). Originally, Sylphs were described as invisible entities, but, in modern fantasy, they're typically depicted as fairy-like.

  • Alp: Lined white notebook paper, newsprint, white glue, wire twist ties, sand, acrylic paint, and ink.
  • Gorgon: Lined white notebook paper, newsprint, white glue, wire twist ties, carpet fibers, acrylic paint, colored pencil, and ink.
  • Kali: Lined white notebook paper, newsprint, white glue, wire twist ties, carpet fibers, elastic thread from a sock, acrylic paint, and ink.
  • Morrigan: Lined white notebook paper, newsprint, white glue, wire twist ties, carpet fibers, sewing thread, acrylic paint, and ink.
  • Sylph: Lined white notebook paper, newsprint, white glue, wire twist ties, carpet fibers, transparent plastic from a toy package, acrylic paint, ink, and super glue.

  • Dimensions*:
  • Alp: 3.0 cm (1.2") x 3.8 cm (1.5") [widest point x highest point]
  • Gorgon: 4.1 cm (1.6") x 3.7 cm (1.5") [widest point x highest point]
  • Kali: 3.4 cm (1.3") x 4.5 cm (1.8") [widest point x highest point]
  • Morrigan: 5.3 cm (2.1") x 3.9 cm (1.5") [widest point x highest point]
  • Sylph: 3.0 cm (2.0") x 3.8 cm (1.5") [widest point x highest point]

  • (* The dimensions of these figures will vary, depending on how their joints are positioned. The numbers given assume a neutral standing pose.)

  • Alp (13 points): Neck, shoulders x 2, elbows x 2, waist, tail, hips x 2, knees x 2, and ankles x 2.
  • Gorgon (6 points): Neck, shoulders x 2, elbows x 2, and waist.
  • Kali (16 points): Neck, shoulders x 4, elbows x 4, waist, hips x 2, knees x 2, and ankles x 2.
  • Morrigan (14 points): Neck, wings x 2, shoulders x 2, elbows x 2, waist, hips x 2, knees x 2, and ankles x 2.
  • Sylph (14 points): Neck, wings x 2, shoulders x 2, elbows x 2, waist, hips x 2, knees x 2, and ankles x 2.

  • Time:
    Nine days altogether.
  • Alp: Two days; May 24 and 25, 2013.
  • Gorgon: One day; May 28, 2013.
  • Kali: Three days; May 24-26, 2013.
  • Morrigan: Three days; June 1, 2, and 4, 2013. I also had to make a new sword sheath on the 12th, because the first one simply disappeared without a trace. While I don't have any proof, I strongly suspect one of our cats had something to do with that accessory going missing...
  • Sylph: Two days; May 20 and 21, 2013.

  • Because I wanted a consistent scale/look for this project, all five of these characters were made from the same mini action figure template, shown above, and then modified as necessary (extra arms for Kali, a completely different lower body for Gorgon, wings for Morrigan and Sylph, etc.) This design is essentially a smaller/slimmer version of my "Cylin-dra" female base body that I've used a couple of times in the past.

    For comparison purposes, below are several relevant images:

    Alp official artwork.     Alp sprite.

    Alp status screen.

    Official artwork (illustrated by Kazuma "Kaz" Kaneko), sprite, and status screen for the Alp. Note that the drawing's black outfit was changed to purple in the game (probably to provide better contrast against dark backgrounds) along with her tail (which I don't like, because that makes it look like a fake tail sewn to her panties, rather than a real one, which is why I based my figure on the artwork.)

    Gorgon official artwork.     Gorgon sprite.

    Gorgon status screen.

    Official artwork (illustrated by Kazuma "Kaz" Kaneko), sprite, and status screen for the Gorgon. The in-game Gorgon is simply a recolored Lamia sprite, as such, it has normal hair instead of the snakes depicted in the drawing.

    Kali official artwork.     Kali sprite.

    Official artwork (illustrated by Kazuma "Kaz" Kaneko) and sprite of Kali. Unlike the others, I'm afraid I don't have a picture of Kali's status screen at this point, because her experience level (74) is much higher than my party's (~ 40s), so I haven't been able to create her via fusion yet, nor have I encountered her in battle.

    Morrigan official artwork.     Morrigan sprite.

    Morrigan status screen.

    Official artwork (illustrated by Kazuma "Kaz" Kaneko), sprite, and status screen for the Morrigan. I based my figure completely on the sprite (largely because I didn't find that drawing, in which she looks a lot cooler, until after the fact.)

    Sylph official artwork.     Sylph sprite.

    Sylph status screen.

    Official artwork (illustrated by Kazuma "Kaz" Kaneko), sprite, and status screen for the Sylph. The game's sprite has simpler clothing, which is the look I went for with my figure.


  •   Hardcore Gaming 101 Megami Tensei article.

  •   Let's Play Archive Shin Megami Tensei if... walkthrough.

  •   Roto_Arel's GameFAQs.com Shin Megami Tensei Demon Alignment guide.

  •   Shin Megami Tensei if... sprite bestiary (mine).

  •   Shin Megami Tensei if... Super Famicom video game.

  •   Wikipedia Alp, Gorgon, Kali, Morrigan, Shin Megami Tensei if..., and Sylph articles.

  • « Return To My Miscellaneous Video Game Fan Art Gallery

    This is a nonprofit web site.

    Any and all copyrighted imagery, terminology, etc., depicted on this page belongs to its respective holders/owners, namely Atlus.

    The repeating background symbol is from the Super Famicom version of Shin Megami Tensei, while the foreground texture is a fill pattern from the GIMP art program that I edited.

    The midi music playing is the "Ginza" theme from Shin Megami Tensei.

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੻††††慶⁲⁥‽潤畣敭瑮挮敲瑡䕥敬敭瑮✨晩慲敭⤧਻††††⹥瑳汹⹥潢摲牥㴠✠✰਻††††⹥瑳汹⹥慭杲湩㴠〠਻††††⹥瑳汹⹥楤灳慬⁹‽戧潬正㬧 †††攠献祴敬挮獳汆慯⁴‽爧杩瑨㬧 †††攠献祴敬栮楥桧⁴‽㈧㐵硰㬧 †††攠献祴敬漮敶晲潬⁷‽栧摩敤❮਻††††⹥瑳汹⹥慰摤湩⁧‽㬰 †††攠献祴敬眮摩桴㴠✠〳瀰❸਻††⥽⤨਻ਊ††⼯䈠瑯潴摁䤠橮捥楴湯 †⠠映湵瑣潩⡮
੻††††慶⁲⁢‽潤畣敭瑮朮瑥汅浥湥獴祂慔乧浡⡥戢摯≹嬩崰਻ †††瘠牡椠晩㴠搠捯浵湥⹴牣慥整汅浥湥⡴椧牦浡❥㬩 †††椠晩献祴敬戮牯敤⁲‽〧㬧 †††椠晩献祴敬洮牡楧‽㬰 †††椠晩献祴敬搮獩汰祡㴠✠汢捯❫਻††††楩⹦瑳汹⹥獣䙳潬瑡㴠✠楲桧❴਻††††楩⹦瑳汹⹥敨杩瑨㴠✠㔲瀴❸਻††††楩⹦瑳汹⹥癯牥汦睯㴠✠楨摤湥㬧 †††椠晩献祴敬瀮摡楤杮㴠〠਻††††楩⹦瑳汹⹥楷瑤⁨‽㌧〰硰㬧 †††椠晩献捲㴠✠愯浤愯⽤湩敪瑣摁椮牦浡⹥瑨汭㬧 †††ਠ††††慶⁲摣癩㴠搠捯浵湥⹴牣慥整汅浥湥⡴搧癩⤧਻††††摣癩献祴敬㴠∠楷瑤㩨〳瀰㭸慭杲湩ㄺ瀰⁸畡潴∻਻††††摣癩愮灰湥䍤楨摬
楩⁦㬩 †††椠⡦戠⤠ †††笠 †††††戠椮獮牥䉴晥牯⡥摣癩‬⹢慬瑳桃汩⥤਻††††੽††⥽⤨਻紊ਊ㰊猯牣灩㹴ਊ猼祴敬ਾ⌉潢祤⸠摡敃瑮牥汃獡筳慭杲湩〺愠瑵絯㰊猯祴敬ਾ㰊楤⁶瑳汹㵥戢捡杫潲湵㩤愣敢昶㬶戠牯敤⵲潢瑴浯ㄺ硰猠汯摩⌠〵愷㜸※潰楳楴湯爺汥瑡癩㭥稠椭摮硥㤺㤹㤹㤹㸢 †㰠ⴡ‭敓牡档䈠硯ⴠ㸭㰊ⴡ㰭潦浲渠浡㵥猢慥捲≨漠卮扵業㵴爢瑥牵敳牡档瑩⤨•摩✽敨摡牥獟慥捲❨㸠 †††††㰠湩異⁴祴数∽整瑸•汰捡桥汯敤㵲匢慥捲≨猠穩㵥〳渠浡㵥猢慥捲㉨•慶畬㵥∢ਾ††††††椼灮瑵琠灹㵥戢瑵潴≮瘠污敵∽潇∡漠䍮楬正∽敳牡档瑩⤨㸢 †††††㰠是牯㹭 †††††㰠瑳汹㹥 †††††映牯⍭敨摡牥獟慥捲⁨੻††††††††楷瑤㩨㤠㘱硰਻††††††††慭杲湩›‰畡潴㠠硰਻††††††††潰楳楴湯›敲慬楴敶਻††††††੽ਊ††††††潦浲栣慥敤彲敳牡档椠灮瑵笠 †††††††栠楥桧㩴㐠瀰㭸 †††††††映湯⵴楳敺›㐱硰਻††††††††楬敮栭楥桧㩴㐠瀰㭸 †††††††瀠摡楤杮›‰瀸㭸 †††††††戠硯猭穩湩㩧戠牯敤⵲潢㭸 †††††††戠捡杫潲湵㩤⌠㑆㉆㥅਻††††††††潢摲牥›瀱⁸潳楬⁤䈣䉂䈸㬸 †††††††琠慲獮瑩潩㩮戠捡杫潲湵ⵤ潣潬⁲〳洰⁳慥敳漭瑵ਬ††††††††††††††潣潬⁲〳洰⁳慥敳਻††††††੽ †††††映牯⍭敨摡牥獟慥捲⁨湩異孴祴数∽整瑸崢笠 †††††††眠摩桴›〱┰਻††††††੽††††††潦浲栣慥敤彲敳牡档椠灮瑵瑛灹㵥琢硥≴㩝潦畣⁳੻††††††††潢摲牥挭汯牯›䄣䐲㔰㬴 †††††††戠捡杫潲湵ⵤ潣潬㩲⌠晦㭦 †††††††戠硯猭慨潤㩷〠〠硰ㄠ瀲⁸㐭硰⌠㉁い㐵਻††††††੽ਊ †††††映牯⍭敨摡牥獟慥捲⁨湩異孴祴数∽畢瑴湯崢笠 †††††††瀠獯瑩潩㩮愠獢汯瑵㭥 †††††††琠灯›瀱㭸 †††††††爠杩瑨›瀱㭸 †††††††漠慰楣祴›㬱 †††††††戠捡杫潲湵㩤⌠䙄䍄䙃਻††††††††潣潬㩲⌠㘴㜳㐳਻††††††††楷瑤㩨ㄠ㔲硰਻††††††††畣獲牯›潰湩整㭲 †††††††栠楥桧㩴㌠瀸㭸 †††††††戠牯敤㩲渠湯㭥 †††††素 †††††映牯⍭敨摡牥獟慥捲⁨湩異孴祴数∽整瑸崢昺捯獵縠椠灮瑵瑛灹㵥戧瑵潴❮㩝潨敶Ⱳ †††††映牯⍭敨摡牥獟慥捲⁨湩異孴祴数✽畢瑴湯崧栺癯牥笠 †††††††戠捡杫潲湵ⵤ潣潬㩲⌠㕁䕃㘵਻††††††††潣潬㩲⌠晦㭦 †††††素 †††††映牯⍭敨摡牥獟慥捲⁨湩異孴祴数∽整瑸崢昺捯獵縠椠灮瑵瑛灹㵥戧瑵潴❮⁝੻††††††††慢正牧畯摮挭汯牯›㔣䄲䑅㭆 †††††††挠汯牯›昣晦਻††††††੽ †††††㰠猯祴敬ਾ †††††㰠捳楲瑰ਾ††††††畦据楴湯猠慥捲楨⡴笩 †††††††ਠ††††††††⼯搠瑥牥業敮攠癮物湯敭瑮ਠ††††††††慶⁲敳牡档敟癮ਠ††††††††晩⠠祬潣彳摡睟睷獟牥敶⹲湩敤佸⡦⸢摰∮
੻†††††††††猠慥捲彨湥⁶‽栧瑴㩰⼯敳牡档㈵瀮⹤祬潣⹳潣⽭⽡㬧 †††††††素攠獬⁥晩⠠祬潣彳摡睟睷獟牥敶⹲湩敤佸⡦⸢慱∮
੻†††††††††猠慥捲彨湥⁶‽栧瑴㩰⼯敳牡档㈵焮⹡祬潣⹳潣⽭⽡㬧 †††††††素攠獬⁥੻†††††††††猠慥捲彨湥⁶‽栧瑴㩰⼯敳牡档㈵氮捹獯挮浯愯✯਻††††††††੽ †††††瘠牡猠慥捲彨整浲㴠攠据摯啥䥒潃灭湯湥⡴潤畣敭瑮献慥捲⹨敳牡档⸲慶畬⥥ †††††瘠牡猠慥捲彨牵‽敳牡档敟癮猫慥捲彨整浲਻††††††楷摮睯漮数⡮敳牡档畟汲㬩ਊ††††††敲畴湲映污敳 †††††素 †††††㰠猯牣灩⵴㸭 †††㰠ⴡ攭摮猠慥捲⁨潢⁸ⴭਾਊ††搼癩挠慬獳∽摡敃瑮牥汃獡≳猠祴敬∽楤灳慬㩹汢捯Ⅻ浩潰瑲湡㭴漠敶晲潬㩷楨摤湥※楷瑤㩨ㄹ瀶㭸㸢 †††㰠⁡牨晥∽瑨灴⼺眯睷愮杮汥楦敲氮捹獯挮浯∯琠瑩敬∽湁敧晬物⹥潣㩭戠極摬礠畯⁲牦敥眠扥楳整琠摯祡∡猠祴敬∽楤灳慬㩹汢捯㭫映潬瑡氺晥㭴眠摩桴ㄺ㘸硰※潢摲牥〺㸢 †††㰠浩⁧牳㵣⼢摡⽭摡愯杮汥楦敲昭敲䅥⹤灪≧愠瑬∽楓整栠獯整⁤祢䄠杮汥楦敲挮浯›畂汩⁤潹牵映敲⁥敷獢瑩⁥潴慤ⅹ•瑳汹㵥搢獩汰祡戺潬正※潢摲牥〺•㸯 †††㰠愯ਾ††††猼牣灩⁴祴数∽整瑸樯癡獡牣灩≴搾捯浵湥⹴牷瑩⡥祬潣彳摡❛敬摡牥潢牡❤⥝㰻猯牣灩㹴 †㰠搯癩ਾ⼼楤㹶ਊℼⴭ⼠⼯⼯⼯⼯⼯⼯⼯⼯⼯⼯⼯⼯⼯⼯⼯⼯⼯⼯ⴠ㸭㰊捳楲瑰琠灹㵥琢硥⽴慪慶捳楲瑰㸢潤畣敭瑮眮楲整氨捹獯慟孤猧楬敤❲⥝㰻猯牣灩㹴ਊ㰊楤⁶摩∽祬潣䙳潯整䅲≤猠祴敬∽慢正牧畯摮⌺扡㙥㙦※潢摲牥琭灯ㄺ硰猠汯摩⌠〵愷㜸※汣慥㩲潢桴※楤灳慬㩹潮敮※潰楳楴湯爺汥瑡癩㭥稠椭摮硥㤺㤹㤹㤹㸢㰊楤⁶汣獡㵳愢䍤湥整䍲慬獳•瑳汹㵥搢獩汰祡戺潬正椡灭牯慴瑮※癯牥汦睯栺摩敤㭮眠摩桴㤺㘳硰∻ਾ㰉楤⁶摩∽晡楬歮桳汯敤≲猠祴敬∽汦慯㩴敬瑦※楷瑤㩨㠱瀶㭸㸢 †††㰠⁡牨晥∽瑨灴⼺眯睷愮杮汥楦敲氮捹獯挮浯∯琠瑩敬∽湁敧晬物⹥潣㩭戠極摬礠畯⁲牦敥眠扥楳整琠摯祡∡猠祴敬∽楤灳慬㩹汢捯㭫戠牯敤㩲∰ਾ††††††椼杭猠捲∽愯浤愯⽤湡敧晬物ⵥ牦敥摁⸲灪≧愠瑬∽楓整栠獯整⁤祢䄠杮汥楦敲挮浯›畂汩⁤潹牵映敲⁥敷獢瑩⁥潴慤ⅹ•瑳汹㵥搢獩汰祡戺潬正※潢摲牥〺•㸯 †††㰠愯ਾ††††搼癩猠祴敬∽整瑸愭楬湧挺湥整≲ਾ††††㰉灳湡猠祴敬∽潣潬㩲㌣㌹㌹ℹ浩潰瑲湡㭴映湯⵴楳敺ㄺ瀲ⅸ浩潰瑲湡㭴瀠獯瑩潩㩮敲慬楴敶※潴㩰㘭硰㸢 †††††ठ灓湯潳敲⁤祢 †††††㰠猯慰㹮 †††††ਠ††††††愼栠敲㵦栢瑴㩰⼯睷⹷楬瑳湥挮浯搯獩祴椯摮硥樮灳昿潲㵭祬潣≳琠牡敧㵴弢汢湡≫ਾ††††††††椼杭猠捲∽瑨灴⼺愯⹦祬潧挮浯搯琯潯扬牡猯潰獮牯⽳桲灡潳祤江杯⹯灪≧愠瑬∽灳湯潳⁲潬潧•楴汴㵥刢慨獰摯≹㸯 †††††㰠愯ਾ††††⼼楤㹶 †㰠搯癩ਾ††椼牦浡⁥摩∽祬潣䙳潯整䅲楤牆浡≥猠祴敬∽潢摲牥〺※楤灳慬㩹汢捯㭫映潬瑡氺晥㭴栠楥桧㩴㘹硰※癯牥汦睯栺摩敤㭮瀠摡楤杮〺※楷瑤㩨㔷瀰≸㰾椯牦浡㹥㰊搯癩ਾ⼼楤㹶ਊਊ