'Shin Megami Tensei if...', which translates to 
'Reincarnation of the True Goddess if...'



Lethal Ladies
(Alp, Gorgon, Kali, Morrigan, & Sylph)



All five of these mythical women appear in Atlus' 1994 Reincarnation of the True Goddess if... (真・女神転生 if..., Shin Megami Tensei if...) Super Famicom roleplaying video game, which was never published outside of Japan. Said title was also later ported to the Sony Playstation 1 (2002), Microsoft Windows (2006), and the Nintendo Wii Virtual Console (2011). The "if..." portion of the name refers to the "What if?" nature of the storyline, which changes depending on whether you choose to play as a male or female student and which of your four classmates you partner with. The main "hook" of the Megami Tensei series is that you can potentially recruit most of the monsters in the game into your party, either by negotiating with them during battle, or, by fusing 2-3 other creatures together. So, you could theoretically have any of these five women in your party, the only limitation being the experience levels of your two human characters (with the exception of special "Guardian" monsters, you can't have an entity in your party who's level exceeds theirs, simply because they wouldn't be strong enough to control it--humans are lame like that). Almost all of the creatures in the game are drawn from real world religion/mythology, which is what appeals to me--what other RPG series let's you have crazy combinations like the Norse god Odin, Stephen King's Christine (the car), the Christian archangel Michael, and H.P. Lovecraft's Cthulhu as playable characters?

My original intent was to make a Shin Megami Tensei Build-A-Figure wave of miniature action figures consisting of nothing but female characters, but, that obviously didn't come to fruition (I ran out of both time and enthusiasm). If you're curious as to what the BAF would have been, I was leaning towards Bushyasta, the Zoroastrian goddess of sloth, or Serket, the Egyptian scorpion goddess. I probably would have made one more regular figure as well, simply because BAF waves usually consist of six characters, which would likely have been Kuchisake Onna (Slit-mouthed Woman), a Japanese urban legend with a mutilated smile that makes the Heath Ledger Joker look tame by comparison.

Alp (a variation of "Elf")
Alignment: True Neutral
Clan: Yama (Night Spirits)
Experience Level: 10
- Alps are creatures from Germanic folklore that are kind of a cross between a vampire and an incubus (unlike the game's version, Alps are traditionally male, not female). They prey upon women at night, creating and manipulating nightmares and drinking blood/milk from their victim's nipples. Alps are also one of the creatures that used to get the blame for the condition that we now know to be Sleep Paralysis (waking up at night, temporarily unable to move, with the sensation of something heavy lying on you or sitting on your chest).

Gorgon ("Terrible/Dreadful")
Alignment: Chaotic Neutral
Clan: Kijo (Demonesses)
Experience Level: 40
- A Greek trio of snake-like sisters (Stheno, Euryale, and Medusa) that were so horrible to look upon that anyone meeting their gaze would be transformed into stone.

Kali ("The Black/Dark One")
Alignment: Chaotic Good
Clan: Jiboshin (Earth Mother Goddesses)
Experience Level: 74
- A wrathful incarnation of the Hindu goddess Parvati, representing change, time, and death. Consort of the god Shiva.

Morrigan ("Phantom/Great Queen")
Alignment: Lawful Neutral
Clan: Youchou (Legendary Birds)
Experience Level: 42
- An Irish goddess of battle, strife, and sovereignty. Sometimes depicted as a single deity, at other times as a trinity (Babd, Macha, and Nemain/Anand, although the names vary). Morrigan can shapeshift into a variety of forms, but is probably best known for changing into a crow, hence the wings and her affiliation with the Youchou Clan in the game.

Sylph
Alignment: Neutral Good
Clan: Seirei (Elementals)
Experience Level: 24
- An entity from alchemic tradition. In Western alchemy, it was often thought that specific creatures were closely associated with each of the four elements (Sylphs for air, Gnomes for earth, Salamanders for fire, and Undines for water). Originally, Sylphs were described as invisible entities, but, in modern fantasy, they're typically depicted as fairy-like.



Materials:
  • Alp: Lined white notebook paper, newsprint, white glue, wire twist ties, sand, acrylic paint, and ink.
  • Gorgon: Lined white notebook paper, newsprint, white glue, wire twist ties, carpet fibers, acrylic paint, colored pencil, and ink.
  • Kali: Lined white notebook paper, newsprint, white glue, wire twist ties, carpet fibers, elastic thread from a sock, acrylic paint, and ink.
  • Morrigan: Lined white notebook paper, newsprint, white glue, wire twist ties, carpet fibers, sewing thread, acrylic paint, and ink.
  • Sylph: Lined white notebook paper, newsprint, white glue, wire twist ties, carpet fibers, transparent plastic from a toy package, acrylic paint, ink, and super glue.


  • Dimensions*:
  • Alp: 3.0 cm (1.2") x 3.8 cm (1.5") [widest point x highest point]
  • Gorgon: 4.1 cm (1.6") x 3.7 cm (1.5") [widest point x highest point]
  • Kali: 3.4 cm (1.3") x 4.5 cm (1.8") [widest point x highest point]
  • Morrigan: 5.3 cm (2.1") x 3.9 cm (1.5") [widest point x highest point]
  • Sylph: 3.0 cm (2.0") x 3.8 cm (1.5") [widest point x highest point]

  • (* The dimensions of these figures will vary, depending on how their joints are positioned. The numbers given assume a neutral standing pose.)

    Articulation:
  • Alp (13 points): Neck, shoulders x 2, elbows x 2, waist, tail, hips x 2, knees x 2, and ankles x 2.
  • Gorgon (6 points): Neck, shoulders x 2, elbows x 2, and waist.
  • Kali (16 points): Neck, shoulders x 4, elbows x 4, waist, hips x 2, knees x 2, and ankles x 2.
  • Morrigan (14 points): Neck, wings x 2, shoulders x 2, elbows x 2, waist, hips x 2, knees x 2, and ankles x 2.
  • Sylph (14 points): Neck, wings x 2, shoulders x 2, elbows x 2, waist, hips x 2, knees x 2, and ankles x 2.


  • Time:
    Nine days altogether.
  • Alp: Two days; May 24 and 25, 2013.
  • Gorgon: One day; May 28, 2013.
  • Kali: Three days; May 24-26, 2013.
  • Morrigan: Three days; June 1, 2, and 4, 2013. I also had to make a new sword sheath on the 12th, because the first one simply disappeared without a trace. While I don't have any proof, I strongly suspect one of our cats had something to do with that accessory going missing...
  • Sylph: Two days; May 20 and 21, 2013.




  • Because I wanted a consistent scale/look for this project, all five of these characters were made from the same mini action figure template, shown above, and then modified as necessary (extra arms for Kali, a completely different lower body for Gorgon, wings for Morrigan and Sylph, etc.) This design is essentially a smaller/slimmer version of my "Cylin-dra" female base body that I've used a couple of times in the past.



    For comparison purposes, below are several relevant images:

    Alp official artwork.     Alp sprite.

    Alp status screen.

    Official artwork (illustrated by Kazuma "Kaz" Kaneko), sprite, and status screen for the Alp. Note that the drawing's black outfit was changed to purple in the game (probably to provide better contrast against dark backgrounds) along with her tail (which I don't like, because that makes it look like a fake tail sewn to her panties, rather than a real one, which is why I based my figure on the artwork.)


    Gorgon official artwork.     Gorgon sprite.

    Gorgon status screen.

    Official artwork (illustrated by Kazuma "Kaz" Kaneko), sprite, and status screen for the Gorgon. The in-game Gorgon is simply a recolored Lamia sprite, as such, it has normal hair instead of the snakes depicted in the drawing.


    Kali official artwork.     Kali sprite.

    Official artwork (illustrated by Kazuma "Kaz" Kaneko) and sprite of Kali. Unlike the others, I'm afraid I don't have a picture of Kali's status screen at this point, because her experience level (74) is much higher than my party's (~ 40s), so I haven't been able to create her via fusion yet, nor have I encountered her in battle.


    Morrigan official artwork.     Morrigan sprite.

    Morrigan status screen.

    Official artwork (illustrated by Kazuma "Kaz" Kaneko), sprite, and status screen for the Morrigan. I based my figure completely on the sprite (largely because I didn't find that drawing, in which she looks a lot cooler, until after the fact.)


    Sylph official artwork.     Sylph sprite.

    Sylph status screen.

    Official artwork (illustrated by Kazuma "Kaz" Kaneko), sprite, and status screen for the Sylph. The game's sprite has simpler clothing, which is the look I went for with my figure.




    REFERENCES:

  •   Hardcore Gaming 101 Megami Tensei article.

  •   Let's Play Archive Shin Megami Tensei if... walkthrough.

  •   Roto_Arel's GameFAQs.com Shin Megami Tensei Demon Alignment guide.

  •   Shin Megami Tensei if... sprite bestiary (mine).

  •   Shin Megami Tensei if... Super Famicom video game.

  •   Wikipedia Alp, Gorgon, Kali, Morrigan, Shin Megami Tensei if..., and Sylph articles.



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    This is a nonprofit web site.

    Any and all copyrighted imagery, terminology, etc., depicted on this page belongs to its respective holders/owners, namely Atlus.

    The repeating background symbol is from the Super Famicom version of Shin Megami Tensei, while the foreground texture is a fill pattern from the GIMP art program that I edited.

    The midi music playing is the "Ginza" theme from Shin Megami Tensei.

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੻††慶⁲⁷‽ⰰ栠㴠〠‬業楮畭呭牨獥潨摬㴠㌠〰਻††晩⠠潴⁰㴽猠汥⥦笠 †††爠瑥牵牴敵਻††੽ †椠⁦琨灹潥⡦楷摮睯椮湮牥楗瑤⥨㴠‽渧浵敢❲⤠笠 †††眠㴠眠湩潤⹷湩敮坲摩桴਻††††⁨‽楷摮睯椮湮牥效杩瑨਻††੽††汥敳椠⁦搨捯浵湥⹴潤畣敭瑮汅浥湥⁴☦⠠潤畣敭瑮搮捯浵湥䕴敬敭瑮挮楬湥坴摩桴簠⁼潤畣敭瑮搮捯浵湥䕴敬敭瑮挮楬湥䡴楥桧⥴
੻††††⁷‽潤畣敭瑮搮捯浵湥䕴敬敭瑮挮楬湥坴摩桴਻††††⁨‽潤畣敭瑮搮捯浵湥䕴敬敭瑮挮楬湥䡴楥桧㭴 †素 †攠獬⁥晩⠠潤畣敭瑮戮摯⁹☦⠠潤畣敭瑮戮摯⹹汣敩瑮楗瑤⁨籼搠捯浵湥⹴潢祤挮楬湥䡴楥桧⥴
੻††††⁷‽潤畣敭瑮戮摯⹹汣敩瑮楗瑤㭨 †††栠㴠搠捯浵湥⹴潢祤挮楬湥䡴楥桧㭴 †素ਊ††敲畴湲⠠眨㸠洠湩浩浵桔敲桳汯⥤☠…栨㸠洠湩浩浵桔敲桳汯⥤㬩紊⤨⤩㬩ਊਊ楷摮睯漮汮慯⁤‽畦据楴湯⤨笠 †瘠牡映㴠搠捯浵湥⹴敧䕴敬敭瑮祂摉∨祬潣䙳潯整䅲≤㬩 †瘠牡戠㴠搠捯浵湥⹴敧䕴敬敭瑮䉳呹条慎敭∨潢祤⤢せ㭝 †戠愮灰湥䍤楨摬昨㬩 †映献祴敬搮獩汰祡㴠∠汢捯≫਻††潤畣敭瑮朮瑥汅浥湥䉴䥹⡤氧捹獯潆瑯牥摁䙩慲敭⤧献捲㴠✠愯浤愯⽤潦瑯牥摁椮牦浡⹥瑨汭㬧ਊ††⼯匠楬敤⁲湉敪瑣潩੮††昨湵瑣潩⡮
੻††††慶⁲⁥‽潤畣敭瑮挮敲瑡䕥敬敭瑮✨晩慲敭⤧਻††††⹥瑳汹⹥潢摲牥㴠✠✰਻††††⹥瑳汹⹥慭杲湩㴠〠਻††††⹥瑳汹⹥楤灳慬⁹‽戧潬正㬧 †††攠献祴敬挮獳汆慯⁴‽爧杩瑨㬧 †††攠献祴敬栮楥桧⁴‽㈧㐵硰㬧 †††攠献祴敬漮敶晲潬⁷‽栧摩敤❮਻††††⹥瑳汹⹥慰摤湩⁧‽㬰 †††攠献祴敬眮摩桴㴠✠〳瀰❸਻††⥽⤨਻ਊ††⼯䈠瑯潴摁䤠橮捥楴湯 †⠠映湵瑣潩⡮
੻††††慶⁲⁢‽潤畣敭瑮朮瑥汅浥湥獴祂慔乧浡⡥戢摯≹嬩崰਻ †††瘠牡椠晩㴠搠捯浵湥⹴牣慥整汅浥湥⡴椧牦浡❥㬩 †††椠晩献祴敬戮牯敤⁲‽〧㬧 †††椠晩献祴敬洮牡楧‽㬰 †††椠晩献祴敬搮獩汰祡㴠✠汢捯❫਻††††楩⹦瑳汹⹥獣䙳潬瑡㴠✠楲桧❴਻††††楩⹦瑳汹⹥敨杩瑨㴠✠㔲瀴❸਻††††楩⹦瑳汹⹥癯牥汦睯㴠✠楨摤湥㬧 †††椠晩献祴敬瀮摡楤杮㴠〠਻††††楩⹦瑳汹⹥楷瑤⁨‽㌧〰硰㬧 †††椠晩献捲㴠✠愯浤愯⽤湩敪瑣摁椮牦浡⹥瑨汭㬧 †††ਠ††††慶⁲摣癩㴠搠捯浵湥⹴牣慥整汅浥湥⡴搧癩⤧਻††††摣癩献祴敬㴠∠楷瑤㩨〳瀰㭸慭杲湩ㄺ瀰⁸畡潴∻਻††††摣癩愮灰湥䍤楨摬
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