One of Dr. Wily's second batch of robot masters appearing in Mega Man 2. Flash Man has the ability to create a localized temporal disruption using his infamous Time Stopper, which freezes the movement of all matter in his immediate vicinity, save himself. The possibilities such a weapon presents are nearly endless, but Flash Man generally uses it to immobolize his enemies before peppering them with a barrage from his arm-mounted plasma gun. Fortunately for his helpless victim(s), Flash Man's targeting circuits don't feed into his optic modules properly, so his aim is generally less than accurate. The Time Stopper consumes vast amounts of energy so Flash Man can only use it briefly and must wait several moments for his capacitors to recharge before he can activate it again.
Because Flash Man relies heavily on his speed and Time Stopper, Dr. Wily did not design him to be very damage resistant. Flash Man's armor is especially vulnerable to cutting attacks, namely the spinning blades of his brother-in-arms Metal Man.
My Flash Man figure design is based entirely on the sprites from the
NES version of Mega Man 2. Capcom's official artwork for Flash Man, especially his paint job, is nowhere near consistant with what appears in the game, so I chose to ignore it completely as reference material.
Cardboard, white and colored paper, paper tow3ling, white glue, hot glue, ink, and paint.
17.3 cm/6.7 in. x 16.0 cm/6.3 in. (highest point x widest point)
Unknown; this figure's creation occured before I started keeping thorough records of my work (which means it was made sometime prior to May 30, 2004).
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