A pyromaniac that can be encountered in RED Company/Riverhill Software/Vic Tokai's Princess Minerva (Japanese: Purinsesu Mineruba) NEC PC-9801 (1992), NEC PC Engine CD (1994), and Nintendo Super Famicom (1995) role-playing video games, which are based on the manga of the same name by Maisaka Kou. She also appears in the 1995 Princess Minerva cartoon, by Industrial Smoke & Mirrors/ADV Films.
Fire Precision (Japanese: Hi no Pureshijon) works as a henchwoman for Dynastar, the primary antagonist of the game, alongside her five cohorts Dream Navi, Wind Oche, Water Glowhill, Mirror Technica, and Steel Erbach. Princess Minerva, and her allies, will face Fire Precision in battle three times during the course of their adventures: Once, at the conclusion of Chapter 2, in the heart of a volcano, again, in Chapter 5, ambushed at Bolba City, in a scripted fight that's impossible to win, and, finally, employed as one of Dynastar's last lines of defense as the heroines make their way towards the ultimate showdown at the end of the game.
Fire Precision relies entirely on pyrotechnics in combat. She has two methods of attack: "Big Burn" (Biggu Ba-n) and "Blaze Inferno" (Bureizu Inferuno); both of these techniques torch all of your characters, but the latter deals more damage. Unless Princess Minerva and her friends have high magic resistance and/or items equipped that protect against flames, those scorching assaults will make their lives a literal burning hell and keep the healer(s) in the party very busy. In keeping with the typical elemental strengths/weaknesses of the Sword & Sorcery genre, Fire Precision is completely immune to injury from heat of any kind, but highly susceptible to damage from attacks or spells with the water/ice attribute.
Newsprint, white glue, wire twist ties, and acrylic paint.
1.6 cm / 0.6 in. x 4.6 cm / 1.8 in. (widest point x highest point)
(*The measurements will vary depending on how the figure's joints are positioned;
the numbers given are for a neutral standing pose without any accessories attached.)
18 Points: Neck, cape clasp, shoulders x 2, biceps x 2, elbows x 2, wrists x 2,
mid-torso, waist, hips x 2, knees x 2, and ankles x 2.
Three days; February 20-22, 2013.
For comparison purposes, below are several relevant images:
Close-up view of Dream Navi and Fire Precision from the animated/voiced introduction of the PC Engine CD version of Princess Minerva.
The heroines confront Fire Precision, for the first time, in the heart of the volcano at the end of Chapter 2:
Watashi ga Pureshijon
Hi no Pureshijon da"
The boss battle against Fire Precision (Hi no Pureshijon) begins in earnest. Are Princess Minerva's buddies Tyrolia (Chiroria), Blue Morris (Buru-morisu), and Kastle (Kesure-) up to the task?
Dynastar has little patience for failure. After listening to Fire Precision's excuses for not being able to destroy Princess Minerva and her friends, Dynastar loses her cool, and, "Pow! To the moon!" (She does that to all of her henchwomen when they screw up).
Fire Precision overworld (Super Famicom version) and battle (PC Engine CD version) sprites that I animated.
GameFAQs Princess Minerva guide/walkthrough (Super Famicom version), by "Fallen Wings".
Giant Bomb Princess Minerva article.
Google Princess Minerva image search.
Mark's Art Page Princess Minerva bestiary (Super Famicom version, compiled by me).
Princess Minerva Super Famicom video game.
Wikipedia Princess Minerva article.
YouTube Princess Minerva OVA (Original Video Animation) and PC Engine CD cut scene videos.
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Any and all copyrighted imagery, terminology, etc., depicted on this page belongs to its respective holders/owners, namely RED Company/Riverhill Software/Vic Tokai.
The repeating background pattern is Princess Minerva's coat of arms from the Super Famicom video game.
The midi music playing is the "Introduction" theme from the Princess Minerva Super Famicom video game.