ÿþ<html> <head> <title>Cindy Lennox Funny Bunny Outfit</title> <meta content="Mark Patraw" name=Author> <meta content="Images of, and information about, a Resident Evil: Outbreak 'Cindy Lennox (Funny Bunny Outfit)' mini action figure, with accessories, made by Mark Patraw." name=Description> <meta content="Cindy Lennox,Funny Bunny,Resident Evil Outbreak,Biohazard,Capcom,survival horror,outfit,costume,rabbit,playboy,woman,girl,character,heroine,fan art,action figure,miniature,sculpture,model,toy,Mark Patraw." name="Keywords"> </head> <body link=black text=490808 bgcolor=black background="http://i5.photobucket.com/albums/y196/kramwartap/SotD/RE_OB_bg_zps58e49e79.jpg~original" bgproperties=fixed> <br> <br> <table width=85% align=center cellpadding=10 border=10 bordercolor=761400 bgcolor=white> <tr> <td> <br> <center><img src="http://i5.photobucket.com/albums/y196/kramwartap/SotD/RE_OB_logo_zps0f74d00f.gif~original"> <br> <br> <br> <br> <font size="7" color=teal><b><i>Cindy Lennox<br><font size=5>(Funny Bunny Outfit)</font></i></b></font> <br> <br> <EMBED src="RE2_sanctuary.mid" width="144" height="60" autostart="true" loop="true" hidden="true"></center> <br> <p align=center><img src="http://i5.photobucket.com/albums/y196/kramwartap/SotD/RE_OB_cindy_lennox_bunny_rotation_zps9201320f.gif~original" border=3 alt="Wow, all the stuff I come with sure makes a mess...good thing one of my accessories is a broom!"></p> <br> <p align=left> One of the eight standard playable characters in Capcom's 2003/2004 <i>Resident Evil: Outbreak</i> [original Japanese title: Ð0¤0ª0Ï0¶0ü0É0 ¢0¦0È0Ö0ì0¤0¯0 (<i>Baiohaza-do Autobureiku, "Biohazard: Outbreak"</i>)] Sony Playstation 2 video game. Said title was the first <i>Resident Evil</i> game that could be played cooperatively online with other gamers (your fellow survivors are controlled by the game's artificial intelligence, often with infuriating results, when playing offline). My figure is based on one of Cindy's two alternate outfits, the "Funny Bunny" costume. <br> <br> Cindy Lennox is a 24-year-old waitress who was working the evening shift at J's Bar in Raccoon City when the T-virus zombie epidemic got completely out of control. She's an upbeat and positive individual who always thinks of the welfare of others before considering her own needs (in other words, an insufferable goody-two-shoes). Each of the playable characters in <i>Resident Evil: Outbreak</i> has unique abilities or features, and Cindy's most notable one is her herb case. This special kit can only hold green, blue, and red medicinal plants (conveniently, you begin each new game already in possession of two of each color), as well as one powdered mixture of said flora. This frees up valuable inventory space for Cindy (normally, players can only carry four objects at a time), giving her significantly more flexibility in resource management than the other characters, with the possible exception of her fellow survivor Yoko Suzuki, who can lug around up to eight items, thanks to her knapsack. Provided she's in close proximity to the person she wishes to help, and has the necessary item(s) to do so, Cindy can choose to directly heal other characters with her "Aid" command (instead of having to go through the time-consuming process of offering and handing off curative items like everyone else). Cindy also has the ability to dodge attacks from her foes by quickly ducking, completely avoiding damage if timed properly. <br> <br> Obtaining Cindy's Funny Bunny outfit, or any of the character's alternate clothing choices for that matter, is an exercise in tedium and frustration. You must collect all of the individual pieces of the ensemble (in this case: Bunny Bow Tie, Bunny Costume, Bunny Cuffs, Bunny Ears, High Heels, Fishnet Tights, and Sexy Lipstick), which are hidden in specific locations throughout the game's five scenarios, and their availability is typically dependent on the difficulty setting as well (for example, you must be playing on either the "Hard" or "Very Hard" settings in order to potentially find the bow tie, cuffs, heels, and tights--they simply won't be there on "Easy" or "Normal"). Aggravating matters, painstakingly assembling all of the parts isn't enough; you also have to purchase the completed outfit from the Collection menu, which, at 30,000 points, is hardly affordable [unless you can reliably survive and clear scenarios, with good-excellent rankings (and ideally without taking any damage, using any weapons, or losing any of your fellow survivors), it's going to take many play sessions to rack up that many credits.] I'm a completist with way too much time on my hands (according to the in-game statistics, I played <i>Resident Evil: Outbreak</i> for almost 90 hours, and beat the individual scenarios dozens of times, with all eight characters, in order to unlock everything), and even I have to admit that the extra wardrobe options really weren't worth anywhere near the time and effort it took for me to get them. Cindy is less-than-thrilled with her new look (and yet, she wears it anyway). Apparently, Jack, the owner of J's Bar, was planning on replacing the work uniforms for all of his female employees with bunny girl outfits, a scheme for which Cindy has but one response: "Perv!" I imagine Cindy would probably consider me a degenerate too for making this action figure of her... <br> <br> </p> <br> <table align=center width=95% cellpadding=5 border=5 bgcolor=white bordercolor=maroon> <tr> <td colspan=4 bgcolor=black> <center><font color=white size=6><b>Funny Bunny Outfit Components</b></font></center></td> </tr> <tr> <td valign=center bgcolor=teal> <center><font size=4 color=white><b>SP (Special) Item</b></font></center> </td> <td valign=center bgcolor=teal> <center><font size=4 color=white><b>Location</b></font></center> </td> <td valign=center bgcolor=teal> <center><font size=4 color=white><b>Difficulty<br>Setting*</b></font></center> </td> <td valign=center bgcolor=teal> <center><font size=4 color=white><b>Description</b></font></center> </td> </tr> <tr> <td valign=top> <center><font size=3><b>Bunny Bow Tie</b></font></center> </td> <td valign=top> <center><font size=3><b><i>Below Freezing Point</i><br>B4F Turntable (corner of railing in front of the locomotive door).</b></font></center> </td> <td valign=top> <center><font size=3><b>Hard or Very Hard (B)</b></font></center> </td> <td valign=top> <center><font size=3><b><i>A bunny girl bow tie... Was Jack planning to change the uniform at the bar? Perv...</i></b></font></center> </td> </tr> <tr> <td valign=top> <center><font size=3><b>Bunny Costume</b></font></center> </td> <td valign=top> <center><font size=3><b><i>Decisions, Decisions</i><br>2F Drawing Room (plant pot besides statue).</b></font></center> </td> <td valign=top> <center><font size=3><b>Easy or Normal (A)</b></font></center> </td> <td valign=top> <center><font size=3><b><i>A bunny girl costume... Was Jack planning to change the uniform at the bar? Perv...</i></b></font></center> </td> </tr> <tr> <td valign=top> <center><font size=3><b>Bunny Cuffs</b></font></center> </td> <td valign=top> <center><font size=3><b><i>Outbreak</i><br>2F Locker Room (Cindy's locker).</b></font></center> </td> <td valign=top> <center><font size=3><b>Hard or Very Hard (A or B)</b></font></center> </td> <td valign=top> <center><font size=3><b><i>Bunny girl cuffs... Was Jack planning to change the uniform at the bar? Perv...</i></b></font></center> </td> </tr> <tr> <td valign=top> <center><font size=3><b>Bunny Ears</b></font></center> </td> <td valign=top> <center><font size=3><b><i>Hellfire</i><br>2F Room 204 (the luggage in front of the door).</b></font></center> </td> <td valign=top> <center><font size=3><b>Easy, Normal, Hard, or Very Hard (A)</b></font></center> </td> <td valign=top> <center><font size=3><b><i>Bunny ears... Was Jack planning to change the uniform at the bar? Perv...</i></b></font></center> </td> </tr> <tr> <td valign=top> <center><font size=3><b>Fishnet Tights</b></font></center> </td> <td valign=top> <center><font size=3><b><i>Outbreak</i><br>1F Locker Room (piles of paper/cardboard in the corner between the two lockers at the end of the room).</b></font></center> </td> <td valign=top> <center><font size=3><b>Hard or Very Hard (B)</b></font></center> </td> <td valign=top> <center><font size=3><b><i>Bunny girl fishnet tights... Was Jack planning to change the uniform at the bar? Perv...</i></b></font></center> </td> </tr> <tr> <td valign=top> <center><font size=3><b>High Heels</b></font></center> </td> <td valign=top> <center><font size=3><b><i>Hellfire</i><br>3F Room 301 (right side of the left bed, search between the beds while facing the bathroom).</b></font></center> </td> <td valign=top> <center><font size=3><b>Hard (B)</b></font></center> </td> <td valign=top> <center><font size=3><b><i>Bunny girl high heels... Was Jack planning to change the uniform at the bar? Perv...</i></b></font></center> </td> </tr> <tr> <td valign=top> <center><font size=3><b>Sexy Lipstick</b></font></center> </td> <td valign=top> <center><font size=3><b><i>The Hive</i><br>3F Nurse Center (take the First Aid Spray item, then search the same spot again).</b></font></center> </td> <td valign=top> <center><font size=3><b>Easy or Normal (B); Hard or Very Hard (A)</b></font></center> </td> <td valign=top> <center><font size=3><b><i>Oh, I could never wear this. What would they think of me at church?</i></b></font></center> </td> </tr> <tr> <td colspan=4> <i>* There are two variations of the difficulty settings, (A) and (B), which dictates which SP items are, or aren't, present, as indicated above. There is no way to influence whether you get (A) or (B), or to tell which you're playing until you discover that the SP item you want is, or isn't, there (frustrating, I know).</i></td> </tr> </table> <br> <br> <p align=center><b><font size=+1 color=teal>Materials:</font></b> <br> Lined white notebook paper, newsprint, colored paper, white glue,<br>wire twist ties, carpet fibers, sewing thread, acrylic paint, and ink.</p></p> <p align=center><b><font size=+1 color=teal>Dimensions*:</b></font> <br> 1.5 cm (0.6") x 4.6 cm (1.8") <i> [widest point x highest point]</i> <br> <i>* The numbers given assume a neutral standing pose; the values<br>will vary depending on how the figure's joints are positioned.</i></p> <p align=center><b><font size=+1 color=teal>Articulation:</b></font> <br> 12 Points: Neck, shoulders x 2, elbows x 2, waist, hips x 2, knees x 2, and ankles x 2.</p> <p align=center><b><font size=+1 color=teal>Time:</font></b> <br> Five days: July 10-14, 2013.</p> <hr width=650 size=3 color=teal> <p align=center><img src="http://i5.photobucket.com/albums/y196/kramwartap/SotD/RE_OB_cindy_lennox_bunny_zps732f2548.jpg~original" border=3."></p> <hr width=650 size=3 color=teal> <p align=center><img src="http://i5.photobucket.com/albums/y196/kramwartap/SotD/RE_OB_cindy_lennox_bunny_fab_zps855613cc.jpg~original" border=3."></p> Here are several mid-construction photos taken on Day 1 (7/10/13). The first picture, in the upper left, is a shot of all of Cindy's unassembled parts. The next image, in the upper right, is Cindy partially assembled. The third photo, in the lower left is the fishnet stocking pattern that will eventually be applied to her legs. And the final picture, in the lower right, is Cindy in the middle of the painting and final assembly processes. <br> <br> <hr width=650 size=3 color=teal> <br> <center> For comparison/informational purposes, below are several relevant images: <br> <br> <img src="http://i5.photobucket.com/albums/y196/kramwartap/SotD/RE_OB_cindy_lennox_model_zps648d289b.gif~original"> &nbsp;&nbsp;&nbsp; <img src="http://i5.photobucket.com/albums/y196/kramwartap/SotD/RE_OB_cindy_lennox_bunny_model_zpsf333605f.gif~original"> <br> Cindy Lennox computer-rendered artwork in her standard (left) and Funny Bunny (right) outfits. <br> <br> <img src="http://i5.photobucket.com/albums/y196/kramwartap/SotD/RE_OB_cindy_select_zps8ab08aa0.jpg~original" border=3> <br> Character select screen with Cindy Lennox highlighted. <br> <br> <img src="http://i5.photobucket.com/albums/y196/kramwartap/SotD/RE_OB_cindy_outfits_zps949a50c8.jpg~original" border=3> <br> Cindy's two alternate outfits, 'Funny Bunny" and "On Vacation", from the game's art gallery. <br> <br> <img src="http://i5.photobucket.com/albums/y196/kramwartap/SotD/RE_OB_cindy_game_shots_zps6c0a6332.jpg~original" border=3> <br> <p align=left>Front and back views of the Cindy polygon game model wearing her Funny Bunny outfit while standing in the back of a S.W.A.T. van in the <i>Outbreak</i> scenario.</p> </center> <hr width=650 size=3 color=teal> <br> <center><font size=+1 color=teal><b>REFERENCES:</b><br></font></center> <br> <li>&nbsp;&nbsp;<a href="http://www.gamefaqs.com">GameFAQs.com</a> <i>Resident Evil: Outbreak</i> guides/walkthroughs. </li> <br> <li>&nbsp;&nbsp;<i>Resident Evil</i> <a href="http://residentevilcostumeresource.blogspot.com/search/label/Outbreak">Costume Resource</a>.</li> <br> <li>&nbsp;&nbsp;<i>Resident Evil: The Essentials</i> Sony Playstation 2 box set (contains <i>Resident Evil Code: Veronica X</i>, <i>Resident Evil: Outbreak</i>, and <i>Resident Evil 4</i>). </li> <br> <li>&nbsp;&nbsp;Wikipedia <a href="http://en.wikipedia.org/wiki/Resident_Evil_Outbreak"><i>Resident Evil: Outbreak</i></a> article.</li> <br> <br> <br> <br> <p align=center><a href="capcom_artwork.html"><font size="5">&laquo; Return To My Capcom Gallery Index Page</a></font> <br> <br> <br> <font size="2"><i>This is a nonprofit web site. <br> <br> Any and all copyrighted imagery, terminology, etc., depicted on this page belongs to its respective holders/owners, namely Capcom. <br> <br> The repeating background graphic is an image of several zombies from one of Resident Evil: Outbreak's cut scenes. <br> <br> The midi music playing is the "Sanctuary" theme from Resident Evil 2.</i></p> </td> </tr> </table> </body> </html>
Site hosted by Angelfire.com: Build your free website today!